JP2009233137A - Game machine apparatus - Google Patents

Game machine apparatus Download PDF

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JP2009233137A
JP2009233137A JP2008083815A JP2008083815A JP2009233137A JP 2009233137 A JP2009233137 A JP 2009233137A JP 2008083815 A JP2008083815 A JP 2008083815A JP 2008083815 A JP2008083815 A JP 2008083815A JP 2009233137 A JP2009233137 A JP 2009233137A
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balance
media
stored
medium
calling
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JP5133752B2 (en
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Masateru Kawahara
雅輝 川原
Masahiro Aoyama
正宏 青山
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Daikoku Denki Co Ltd
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Daikoku Denki Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine apparatus capable of previously preventing a trouble between players without impairing a player's convenience in a regular processing or causing a processing load. <P>SOLUTION: When receiving money (B1: YES) or receiving a tally card (B4: YES), a dispenser provided corresponding to a game machine 1 executes a customer change determination processing (B2), when determining that the amount outstanding is left in the dispenser, creates a new record capable of specifying the amount outstanding and retention balls before receiving the money or the tally card (B3), and issues a tally card of the history (B10) by the remote-control operation by an employee (B9: YES). When there is a possibility that customers may be changed, this method can separate the amount outstanding and the retained balls. <P>COPYRIGHT: (C)2010,JPO&INPIT

Description

本発明は、貸出操作に応じて残高の範囲内で遊技媒体を貸出すと共に計数媒体の範囲内で再遊技を許可する遊技機装置に関する。   The present invention relates to a gaming machine device that lends game media within the range of a balance in accordance with a lending operation and permits re-game within the range of counting media.

近年、特許文献1のように遊技機毎に計数機(以下、台毎計数と称する)を設ける遊技場が増加しつつ有る。また、このような台毎計数機に、特許文献2のような貨幣の受付に応じて記憶媒体が記憶する有価価値を加算し、記憶媒体の有価価値に基づいて遊技媒体を貸し出す機能を付加した遊技機装置も見受けられるようになってきている。このような遊技機装置では記憶媒体を発行する場合に、台毎計数機が計数した遊技媒体数を示す計数情報と、受け付けた貨幣の残高を示す残高情報とを、1つの記憶媒体に記憶し発行している。
実用新案2579792号公報 特許3730464号公報
In recent years, there has been an increase in amusement halls in which a counter (hereinafter, referred to as a “counter per counter”) is provided for each gaming machine as in Patent Document 1. In addition, a function for lending gaming media based on the valuable value of the storage medium is added to such a counter by adding the valuable value stored in the storage medium according to the receipt of money as in Patent Document 2. Amusement machine devices have also been found. In such a gaming machine device, when issuing a storage medium, the counting information indicating the number of gaming media counted by the counter per counter and the balance information indicating the balance of accepted money are stored in one storage medium. Issuing.
Utility Model No. 2579792 Japanese Patent No. 3730464

ところで、ある遊技者が、発行可能な計数情報が残っているにも関わらず遊技終了したとして発行すること無く離席し、その計数情報に気づかない状態で次の遊技者が貨幣を入金すれば、計数情報に加えて新たに残高情報が発生する。この場合、計数情報は前の遊技者のものだが、残高情報は後の遊技者のものになる。このような状態で、後になって計数情報が残っていることに気づいた前の遊技者が自分の計数情報の発行を求めた場合、発行処理を行っても、記憶媒体には前の遊技者の計数情報と後の遊技者の残高情報との双方が記憶される為、その記憶媒体を巡って双方の遊技者間でトラブルが発生する虞が有った。   By the way, if a player leaves without being issued as the game is over even though there are remaining count information that can be issued, and the next player deposits money without noticing the count information. In addition to the counting information, new balance information is generated. In this case, the count information is that of the previous player, but the balance information is that of the subsequent player. In this state, if the previous player who later notices that the count information remains is requested to issue his / her own count information, the previous player will remain in the storage medium even if the issuance process is performed. Therefore, there is a possibility that troubles may occur between both players over the storage medium.

しかしながら、通常では計数情報についても残高情報についても対象者は一人である為、双方を区分けして発行処理を行うと利便性を損ねるばかりか、遊技機装置の処理負担を増加させることになる。このような問題は、残高情報が残っているにも関わらず次の遊技者が貨幣を入金したときにも生じる。   However, since there is usually only one subject for both the count information and the balance information, if the issue processing is performed by dividing both, not only the convenience is impaired, but the processing load of the gaming machine device is increased. Such a problem also occurs when the next player deposits money despite the remaining balance information.

本発明は上記事情に鑑みてなされたもので、その目的は、通常処理における遊技者の利便性を損ねたり、処理負担を招いたりすることなく、遊技者間のトラブルを未然に防ぐことができる遊技機装置を提供することにある。   The present invention has been made in view of the above circumstances, and its purpose is to prevent troubles between players without impairing the convenience of the player in normal processing or incurring a processing burden. The object is to provide a gaming machine device.

遊技機に対応して設けられ、対応する遊技機で遊技者が獲得した遊技媒体を計数する計数手段を備えた遊技機装置であって、
貨幣を受け付ける貨幣受付手段と、遊技者から受け付けた貨幣の残高を記憶する残高記憶手段と、遊技者が獲得した遊技媒体数を持媒体数として記憶する持媒体記憶手段と、
所定の発行操作を受け付けた場合に、前記残高記憶手段が記憶する残高、及び前記持媒体記憶手段が記憶する持媒体数を特定可能な残高情報を記憶した記憶媒体を発行する発行手段と、前記発行手段が発行した記憶媒体を受け付ける媒体受付手段と、前記残高記憶手段が記憶する残高を、前記貨幣受付手段による貨幣受付、或いは前記媒体受付手段による記憶媒体受付が行われた場合である入金受付時に加算更新する一方、遊技者に対して貸出遊技媒体が払出される貸出処理が行われた場合に減算更新する残高更新手段と、前記持媒体記憶手段が記憶する持媒体数を、前記計数手段が遊技媒体を計数した場合、或いは前記媒体受付手段が記憶媒体を受け付けた場合に加算更新する一方、遊技者に対して再遊技媒体が払出される再遊技処理が行われた場合に減算更新する持媒体更新手段と、前記入金受付時に、前記残高記憶手段が記憶する残高が所定数以上か否かの判定処理、及び前記持媒体記憶手段が記憶する持媒体数が所定数以上か否かの判定処理を行う判定手段と、を備え、
前記残高更新手段は、前記判定手段が何れかの判定処理によって所定数以上であると判定した場合に、前記入金受付時前において前記残高記憶手段が記憶していた残高である区分前残高を特定可能な状態となるように前記残高記憶手段が記憶する残高を更新し、前記持媒体更新手段は、前記判定手段が何れかの判定処理によって、前記残高、及び前記持媒体数の少なくとも一方が所定数以上であると判定した場合に、前記入金受付時前において前記持媒体記憶手段が記憶していた持媒体数である区分前持媒体数を特定可能な状態となるように前記持媒体記憶手段が記憶する持媒体数を更新するものである(請求項1)。
A gaming machine apparatus provided with a counting device that is provided corresponding to a gaming machine and includes counting means for counting gaming media acquired by a player with the corresponding gaming machine,
Currency accepting means for accepting money, balance storage means for storing the balance of money accepted from the player, and possession medium storage means for storing the number of game media acquired by the player as the possession medium number;
Issuing means for issuing a storage medium storing balance information that can specify the balance stored in the balance storage means and the number of holding media stored in the holding medium storage means when a predetermined issuing operation is received; A medium accepting means for accepting a storage medium issued by the issuing means, and a deposit acceptance when the balance received by the balance storing means is received by the currency accepting means or by the medium accepting means. At the same time, while adding and updating, the balance updating means for subtracting and updating when a lending process is performed in which a rented game medium is paid out to the player, and the number of holding media stored in the holding medium storage means When the game media is counted, or when the media accepting unit accepts the storage media, the game is renewed while the re-game processing is performed in which the re-game media is paid out to the player. A holding medium updating means for subtracting and updating when the payment is received, a determination process for determining whether or not the balance stored in the balance storage means is greater than or equal to a predetermined number, and the number of holding media stored in the holding medium storage means. Determination means for performing a determination process of whether or not a predetermined number or more,
The balance update means specifies a balance before classification which is a balance stored in the balance storage means before the receipt of the deposit when the determination means determines that it is a predetermined number or more by any determination processing. The balance stored in the balance storage unit is updated so as to be in a possible state, and the holding medium update unit determines whether at least one of the balance and the number of holding media is predetermined by the determination unit by one of the determination processes. When it is determined that the number is more than the number, the holding medium storage unit is configured to be able to specify the number of pre-classification holding media, which is the number of holding media stored in the holding medium storage unit before the deposit is received. Updates the number of possessed media stored therein (claim 1).

上記構成において、前記判定手段が何れかの判定処理によって、前記残高、及び前記持媒体数の少なくとも一方が所定数以上であると判定した場合に、遊技場の従業員を呼び出す処理を行う状態である呼出状態となる呼出手段と、従業員による前記呼出手段の呼出状態を解除する所定の呼出解除操作を受け付ける解除受付手段と、前記残高記憶手段が記憶する残高に基づいて区分前残高を特定する前残高特定手段と、前記持媒体記憶手段が記憶する持媒体数に基づいて区分前持媒体数を特定する前持媒体特定手段と、を備え、
前記発行手段は、前記呼出手段が呼出状態となった場合に、前記解除受付手段により呼出解除操作が受付されたことを条件として前記前残高特定手段が特定した区分前残高、及び前記前持媒体特定手段が特定した区分前持媒体数を特定可能な区分前情報を記憶した記憶媒体を発行するようにしてもよい(請求項2)。
In the above configuration, in a state where the determination means performs a process of calling an employee of the game hall when it is determined by any one of the determination processes that at least one of the balance and the number of possessed media is a predetermined number or more. Based on the balance stored in the balance storage means, the call acceptance means for entering a certain call state, the release acceptance means for accepting a predetermined call release operation for releasing the call state of the call means by an employee, and specifying the balance before classification A preceding balance specifying means; and a preceding medium specifying means for specifying the number of previously held media based on the number of holding media stored in the holding medium storage means,
The issuing means includes: a balance before classification specified by the previous balance specifying means on the condition that a call release operation is received by the release receiving means when the calling means is in a calling state; You may make it issue the storage medium which memorize | stored the information before the division | segmentation which can specify the number of pre-sorting media which the specification means specified (Claim 2).

また、前記判定手段が何れかの判定処理によって、前記残高、及び前記持媒体数の少なくとも一方が所定数以上であると判定した場合に、遊技場の従業員を呼び出す処理を行う状態である呼出状態となる呼出手段と、従業員による前記呼出手段の呼出状態を解除する所定の呼出解除操作を受け付ける解除受付手段と、所定の貸出操作を受け付けた場合に前記残高記憶手段が記憶する残高に基づいて貸出処理を許容する貸出許容手段と、所定の再遊技操作を受け付けた場合に前記持媒体記憶手段が記憶する持媒体数に基づいて再遊技処理を許容する再遊技許容手段と、を備え、
前記貸出許容手段は、前記呼出手段が呼出状態となっている状態で所定の貸出操作を受け付けた場合に、前記残高記憶手段が記憶する残高の内、区分前残高を除いた残高が所定値以上である場合には貸出処理を許容する一方、前記残高記憶手段が記憶する残高の内、区分前残高を除いた残高が所定値以下である場合には貸出処理を許容せず、前記再遊技許容手段は、前記呼出手段が呼出状態となっている状態で所定の再遊技操作を受け付けた場合に、前記持媒体記憶手段が記憶する持媒体数の内、区分前持媒体数を除いた持媒体数が所定数以上である場合には再遊技処理を許容する一方、前記残高記憶手段が記憶する残高の内、区分前持媒体数を除いた持媒体数が所定数以下である場合には再遊技処理を許容しないようにしてもよい(請求項3)。
In addition, if the determination means determines that at least one of the balance and the number of possessed media is equal to or greater than a predetermined number by any one of the determination processes, a call that is in a state of performing a process of calling a game hall employee Based on the balance stored in the balance storage means when a predetermined lending operation is received, and a call receiving means for receiving a predetermined call release operation for releasing the calling state of the call means by an employee Lending permission means for allowing the lending process, and regame permission means for allowing the regame processing based on the number of possessed media stored in the possessed medium storage means when a predetermined replay operation is accepted,
When the lending permission unit accepts a predetermined lending operation in a state where the calling unit is in a calling state, a balance excluding the pre-classification balance among the balances stored in the balance storage unit is greater than or equal to a predetermined value In the case where the balance is stored, the balance storage means stores the balance excluding the pre-classification balance within a predetermined value. The means removes the number of held media from the number of held media stored in the held media storage means when the predetermined replay operation is accepted while the calling means is in the calling state. If the number is greater than or equal to the predetermined number, re-game processing is permitted, while if the number of retained media excluding the number of retained media before the division among the balances stored by the balance storage means is less than or equal to the predetermined number, Game processing may not be allowed (claims) ).

また、前記判定手段が何れかの判定処理によって、前記残高、及び前記持媒体数の少なくとも一方が所定数以上であると判定した場合に、遊技場の従業員を呼び出す処理を行う状態である呼出状態となる呼出手段と、従業員による所定の表示操作を受け付ける表示操作手段と、区分前残高に対応する前記貨幣受付手段が貨幣を受け付けた時刻、区分前残高に対応する前記貨幣受付手段が受け付けた受付額、区分前持媒体数に対応する前記計数手段が計数した計数時刻、区分前持媒体数に対応する前記計数手段の計数媒体数の内、少なくとも何れか一つを特定可能な情報である区分前対応情報を記憶する対応情報記憶手段と、前記呼出手段が呼出状態となった場合に、前記表示操作手段により表示操作が受付されたことを条件として前記対応情報記憶手段が記憶する区分前対応情報を特定可能な情報を表示する表示手段と、を備えるようにしてもよい(請求項4)。   In addition, if the determination means determines that at least one of the balance and the number of possessed media is equal to or greater than a predetermined number by any one of the determination processes, a call that is in a state of performing a process of calling a game hall employee Calling means to be in a state, display operation means for accepting a predetermined display operation by an employee, time when the money accepting means corresponding to the balance before sorting is accepted by the currency accepting means corresponding to the balance before sorting Information that can specify at least one of the received amount, the counting time counted by the counting means corresponding to the number of pre-classification media, and the counting medium number of the counting means corresponding to the number of pre-classification media Correspondence information storage means for storing correspondence information before classification, and the correspondence information on condition that a display operation is accepted by the display operation means when the calling means is in a calling state. A display unit storage means for displaying information for specifying a division before the corresponding information stored, it may be provided with a (claim 4).

また、前記解除受付手段による呼出解除操作の受付から所定時間以内における前記判定手段による判定結果に基づく残高更新処理、及び前記持媒体更新手段による更新処理を抑制する抑制手段を備えるようにしてもよい(請求項5)。   Further, a balance update process based on a determination result by the determination unit within a predetermined time from reception of the call cancellation operation by the release reception unit, and a suppression unit that suppresses the update process by the holding medium update unit may be provided. (Claim 5).

請求項1の発明によれば、遊技客が交代した虞が有る場合に、その残高及び持媒体数(以下、持玉と称する)を特定可能な状態となるようにしたので、残高及び持玉を特定可能な情報を一つの記憶媒体に記憶させた場合であっても、遊技者の利便性を高めたまま、遊技者間のトラブルを防止できる。   According to the first aspect of the present invention, when there is a possibility that the player has changed, the balance and the number of holding media (hereinafter referred to as holding balls) can be specified. Even when information that can be specified is stored in one storage medium, it is possible to prevent troubles between players while improving the convenience of the players.

請求項2の発明によれば、呼出処理後、従業員が確認した場合は、前遊技者分の残高及び持玉を特定可能な情報が記憶された記憶媒体が発行される為、従業員がその記憶媒体を保管しておけば、後に前遊技者が自身の残高等の返却を求めた場合にその記憶媒体を返却するのみでトラブルを防止できる。   According to the invention of claim 2, when the employee confirms after the calling process, the storage medium storing the information for identifying the balance for the previous player and the possession ball is issued. If the storage medium is stored, troubles can be prevented only by returning the storage medium when the previous player later requests the return of his / her balance.

請求項3の発明によれば、呼出状態時には、前遊技客分の残高や持玉は使用できないが、自身の残高や持玉は使用できる為、呼出状態としても遊技者の不快感を軽減できる。また、従業員が確認できない状態で前遊技者の残高、或いは持玉が後遊技者に使用されることはないので、後のトラブルを防止できる。   According to the invention of claim 3, in the calling state, the balance and holding balls for the previous player cannot be used, but since the own balance and holding balls can be used, the player's discomfort can be reduced even in the calling state. . Moreover, since the balance of the previous player or the holding ball is not used by the subsequent player in a state where the employee cannot confirm, subsequent troubles can be prevented.

請求項4の発明によれば、呼出により遊技機装置へと駆け付けた従業員が現(後)遊技者に対する前遊技者分の残高、或いは持玉に関わる問い合わせを行った上で、表示操作を行えば問い合わせ内容の真偽を従業員により判断できるようになり、真の前残高、及び前持玉の持主を特定する一助となる。   According to the invention of claim 4, the employee who rushed to the gaming machine device by calling makes a display operation after making an inquiry about the balance of the previous player or the holding ball to the current (after) player. If this is done, it will be possible for the employee to judge the authenticity of the inquiry content, which will help to identify the true previous balance and the owner of the previous possession.

現遊技者が真の前残高、及び前持玉の持主であった場合に、記憶媒体を受付すれば良いが、この場合、更新処理が行われる虞が有る。請求項5の発明によれば、更新処理が抑制されるので呼出解除後に呼出状態とならずスムーズに記憶媒体を受け付けることが可能となるばかりか、更新処理による処理負担を軽減できる。   If the current player is the owner of the true previous balance and the previous possession ball, the storage medium may be accepted, but in this case, there is a possibility that the update process is performed. According to the invention of claim 5, since the update process is suppressed, it is possible not only to be in a call state after canceling the call but also to accept the storage medium smoothly, and to reduce the processing load due to the update process.

以下、本発明の一実施形態について図面を参照して説明する。
図1は、遊技システム全体の構成を示す概略図である。遊技機1に対応して貸出装置(計数手段、貨幣受付手段、発行手段、媒体受付手段、残高更新手段、持媒体更新手段、判定手段、呼出手段、解除受付手段、前残高特定手段、前持媒体特定手段、貸出許容手段、再遊技許容手段、表示操作手段、表示手段、抑制手段、残高記憶手段、持媒体記憶手段、対応情報記憶手段に相当)2が設置されていると共に、2台の遊技機1、貸出装置2に対応して中継装置3が設置されている。事務所には管理装置4が設置されている。中継装置3は、遊技機1、貸出装置2、及び管理装置4と接続されており、貸出装置2及び管理装置4は中継装置3を介して遊技機側(遊技機1、貸出装置2等)から送信される遊技信号を受信して遊技情報を管理する。
Hereinafter, an embodiment of the present invention will be described with reference to the drawings.
FIG. 1 is a schematic diagram showing the configuration of the entire gaming system. Lending device corresponding to the gaming machine 1 (counting means, money accepting means, issuing means, medium accepting means, balance updating means, holding medium updating means, determination means, calling means, release accepting means, previous balance specifying means, pre-holding means Medium identification means, lending allowance means, replay allowance means, display operation means, display means, suppression means, balance storage means, possession medium storage means, correspondence information storage means) A relay device 3 is installed corresponding to the gaming machine 1 and the lending device 2. A management device 4 is installed in the office. The relay device 3 is connected to the gaming machine 1, the lending device 2, and the management device 4, and the lending device 2 and the management device 4 are connected to the gaming machine side (the gaming machine 1, the lending device 2, etc.) via the relay device 3. The game signal transmitted from is received and game information is managed.

遊技機側からは、次の遊技信号が出力される。
アウト信号:使用玉を回収するアウトボックスから出力。回収(使用、打込)玉10玉に対して1パルスなので、アウト信号数×10を使用媒体数(アウト)として特定する。尚、遊技機1から出力しても良い(使用媒体信号)。
セーフ信号:遊技機から出力。払出10玉に対して1パルスなので、セーフ信号数×10を払出媒体数(セーフ)として特定する。尚、補給装置からの補給信号をセーフ信号としても良い(払出媒体信号)。
The next game signal is output from the gaming machine side.
Out signal: Output from the out box that collects balls used. Since there is one pulse for 10 recovered (used and driven) balls, the number of out signals × 10 is specified as the number of used media (out). In addition, you may output from the gaming machine 1 (usage medium signal).
Safe signal: Output from the gaming machine. Since there are 1 pulse for 10 payout balls, the number of safe signals × 10 is specified as the number of payout media (safe). The replenishment signal from the replenishing device may be a safe signal (payout medium signal).

スタート信号:遊技機から出力。始動口への入賞に応じて変動(動作)する表示部(役物)における図柄変動(役物作動)1回につき1パルス。尚、始動口への入賞に応じて出力される始動入賞信号をスタート信号としても良い。更に、管理対象を所謂羽根物等のパチンコ遊技機とした場合、始動口への入賞に応じて入賞領域を開放する役物を特定の役物とし、その入賞領域の開放を役物作動としても良い(始動信号となる)。この場合、役物作動数、或いは始動入賞数をスタートとして特定する。
大当信号:遊技機から出力。所定条件が成立(表示部において特定の図柄を表示等)した場合に発生し、大入賞口等への入賞率が高まる大当たり中にレベル信号出力。
確変信号:遊技機から出力。大当たり確率が向上する確変状態中にレベル信号出力(特別遊技状態信号)。
貸出信号:貸出装置から出力。遊技者から貨幣等の有価価値を受付けた場合に遊技者に貸し出される貸出玉25玉(100円)に対して1パルスなので、貸出信号×25(100)を貸出玉数(貸出額)として特定する。
尚、特別遊技状態信号は、確変信号の代わりに、始動口への入賞率が高まる時短状態中にも出力される状態信号としても良い。勿論、時短状態中のみ出力される時短信号としても良い。
Start signal: Output from the gaming machine. One pulse per symbol change (actual operation) in the display unit (combined item) that fluctuates (operates) in response to winning at the start opening. A start winning signal that is output in response to a winning at the start opening may be used as a start signal. Furthermore, when the management target is a so-called pachinko machine such as a feather, a bonus that opens a winning area in accordance with a winning at the start opening is a specific accessory, and the opening of the winning area is a bonus action. Good (becomes a starting signal). In this case, the number of actuating items or the number of start winnings is specified as the start.
Bonus signal: Output from gaming machine. A level signal is output during a big hit that occurs when a predetermined condition is met (a specific symbol is displayed on the display unit, etc.) and the winning rate to a big winning opening is increased.
Probability signal: Output from a gaming machine. Level signal output (special gaming state signal) during probabilistic state where jackpot probability is improved.
Lending signal: Output from lending device. Since it is one pulse for 25 balls (100 yen) loaned to the player when accepting valuable value such as money from the player, the loan signal x 25 (100) is specified as the number of balls (loan amount) To do.
The special game state signal may be a state signal that is output even during a short time state when the winning rate to the starting port is increased, instead of the probability variation signal. Of course, it is good also as a time-short signal output only during a time-short state.

貸出装置2は、CPUを主体とする制御部(計数手段、貨幣受付手段、発行手段、媒体受付手段、残高更新手段、持媒体更新手段、判定手段、呼出手段、解除受付手段、前残高特定手段、前持媒体特定手段、貸出許容手段、再遊技許容手段、表示操作手段、表示手段、抑制手段に相当)、HDD、RAM、ROM等からなる記憶部(残高記憶手段、持媒体記憶手段、対応情報記憶手段に相当)、I/Oからなる送受信部(発行手段、貸出許容手段に相当)から構成されている。
貸出装置2には情報表示部5が設けられている。この情報表示部5はタッチパネル式に構成されている。
The lending device 2 includes a control unit (counting means, money accepting means, issuing means, medium accepting means, balance updating means, holding medium updating means, determination means, calling means, release accepting means, previous balance specifying means, mainly a CPU. , Storage medium identification means, lending permission means, replay permission means, display operation means, display means, suppression means), storage unit (balance storage means, possession medium storage means, corresponding to HDD, RAM, ROM, etc.) And a transmission / reception unit (corresponding to issuing means and lending permission means) made up of I / O.
The lending device 2 is provided with an information display unit 5. The information display unit 5 is configured as a touch panel.

図2は、貸出装置2の下半部を示す斜視図である。貸出装置2には、再遊技釦6、玉払出口7、受光部8、計数カード排出口9が設けられていると共に、最下部には可動玉受皿10及び計数部11が設けられている。遊技者が遊技にて獲得した玉を可動玉受皿10へと導いた場合には、計数部11にてその玉数を計数し、後述するように計数玉及び持玉を加算する。持玉は、対応する遊技機1を遊技する遊技者の獲得玉数であり、図2に示すように可動玉受皿10に設けられた持玉表示部13にて実数単位にて表示され、遊技者はこの個人持玉に基づいて玉の払出(再遊技処理)や、計数カード(記憶媒体に相当)の発行(発行処理)等を行う。   FIG. 2 is a perspective view showing the lower half of the lending device 2. The lending device 2 is provided with a replay button 6, a ball payout outlet 7, a light receiving unit 8, and a counting card discharge port 9, and a movable ball receiving tray 10 and a counting unit 11 are provided at the bottom. When the player leads the ball acquired by the game to the movable ball tray 10, the counting unit 11 counts the number of balls, and adds the counting balls and holding balls as will be described later. The holding balls are the number of balls acquired by the player who plays the corresponding gaming machine 1, and are displayed in real units on the holding ball display unit 13 provided in the movable ball receiving tray 10 as shown in FIG. The person performs payout of balls (re-game processing), issue of a counting card (corresponding to a storage medium) (issue processing), and the like based on the personal possession balls.

図3は、遊技機1の玉受上皿を示す平面図である。玉受上皿12には、貸出釦14、発行釦15、及び残度数表示部16が設けられ、貸出釦14の押下(貸出操作)が有った場合は中継装置3に残高を問い合わせ、中継装置3にて残高の減算、及び貸出額を加算すると共に、対応する貸出玉を遊技機1の払出口17より払出す(貸出処理)。残度数表示部16の表示は、貨幣受入や貸出玉の払出等の貸出装置2における残高更新時に遊技機1へと残高情報が送信され、その残高情報に対応する残度数(100円1度数)を更新する。
管理装置4は、貸出装置2に対して各種設定を設定可能であり、設定更新した場合等に貸出装置2へと設定情報を送信し、貸出装置2は設定情報を受信した場合に自身の設定情報を更新する。
FIG. 3 is a plan view showing a ball receiving tray of the gaming machine 1. The ball receiving tray 12 is provided with a lending button 14, an issue button 15, and a remaining frequency display section 16. When the lending button 14 is pressed (lending operation), the relay device 3 is inquired about the balance and relayed. The apparatus 3 subtracts the balance and adds the loan amount, and pays out the corresponding loan ball from the payout port 17 of the gaming machine 1 (lending process). The remaining number display unit 16 displays the balance information transmitted to the gaming machine 1 when the balance is updated in the lending device 2 such as accepting money or paying out the lending balls, and the remaining number corresponding to the balance information (100 yen per number). Update.
The management device 4 can set various settings for the lending device 2 and transmits setting information to the lending device 2 when the setting is updated, and the lending device 2 sets its own settings when receiving the setting information. Update information.

図4は、貸出装置2に設定された貸出装置設定を示している。「設定項目」に対応して、「計数分離」、「自動呼出」、「自動発行」の各項目が設定されており、それらの項目の意味は次の通りである。
計数分離:計数分離処理を行うか否か。行う場合は後述する貸出装置履歴情報に客交代毎の履歴を作成し、行わない場合は履歴を作成せずに1レコードのみで記憶する。
自動呼出:計数分離を「有」にした場合に設定可能で、客交代判定時に従業員を呼出すか否か。
自動発行:自動呼出を「有」にした場合に設定可能で、自動呼出時に従業員リモコンから確認信号を受信した場合に前客分の計数カードを発行するか否か。
尚、計数分離「有」で、自動呼出、或いは自動発行が「無」の場合は、従業員リモコンの前客発行釦押下に応じた前客発行信号の受信に基づいて前客分の計数カードを発行する。
FIG. 4 shows the lending device settings set in the lending device 2. Corresponding to “setting items”, “counting separation”, “automatic call”, and “automatic issue” are set, and the meanings of these items are as follows.
Count separation: Whether to perform count separation processing. If it is performed, a history for each customer change is created in the lending device history information described later.
Automatic call: Can be set when counting separation is set to “Yes”, and whether or not to call an employee when changing customers.
Automatic issue: Can be set when automatic call is set to “Yes”. Whether or not to issue a counting card for the previous customer when a confirmation signal is received from the employee remote control at the time of automatic call.
If the count separation is “Yes” and the automatic call or automatic issuance is “None”, the counting card for the previous customer is based on the reception of the previous customer issue signal in response to pressing the previous customer issue button on the employee remote control. Is issued.

図5は、貸出装置2に設定された貸出装置履歴情報を示している。「NO.」に対応して、「入金額」、「貸出額」、「残高」、「計数玉」、「再遊技玉」、「持玉」、「発行処理」の各項目が設定されており、それらの項目の意味は次の通りである。
時刻:最新入金時刻で、最後に入金処理を行った時刻。
入金額:受け付けた貨幣、及び計数カードにより入金された入金額。
貸出額:貸出玉に対する対価。
残高:入金額−貸出額となる値で、この残高が有る状態で貸出操作が有った場合に遊技者へと貸出玉を貸し出す。
計数玉:計数部にて計数した計数玉数、及び計数カードにより加算された持玉数。
再遊技玉:計数玉の内、遊技者へと払い戻した再遊技玉数。
持玉:計数値−再遊技玉となる値で、この持玉が有る状態で再遊技操作が有った場合に遊技者へと再遊技玉を払い戻す。
発行処理:対応する残高及び持玉について発行処理を行ったか否か。
尚、営業開始時にはNO.1のレコードのみが作成されており、「時刻」は空欄、「発行処理」には「未」、他の項目には「0」が記憶されている(図5(a)参照)。
FIG. 5 shows lending device history information set in the lending device 2. Corresponding to “NO.”, “Deposit amount”, “Loan amount”, “Balance”, “Counting ball”, “Re-playing ball”, “Moving ball”, “Issuing process” are set. The meaning of these items is as follows.
Time: The time of the last deposit process at the latest deposit time.
Deposit amount: The amount of money received and the deposit amount received by the counting card.
Loan amount: Consideration for loaned balls.
Balance: A value of deposit amount−lending amount. When a lending operation is performed in a state where this balance exists, a lending ball is lent to the player.
Counting balls: The number of counting balls counted by the counting unit and the number of holding balls added by the counting card.
Re-playing balls: The number of re-playing balls repaid to the player among the counting balls.
Mochitama: Count value-value to be a replay ball, and when there is a replay operation in the presence of this possession ball, the replay ball is paid back to the player.
Issuing process: Whether or not the issuing process has been performed for the corresponding balance and holding balls.
At the start of business, NO. Only one record is created, “Time” is blank, “Not Issued” is stored in “Issuance Process”, and “0” is stored in the other items (see FIG. 5A).

次に上記構成の作用について説明する。以下の説明では、図4の貸出装置設定における3つの設定項目の全てに「有」を設定した場合について説明する。
貸出装置2は、稼動判定処理、履歴情報更新処理を順に実行している。
図9は、貸出装置2による履歴情報更新処理を示すフローチャートである。貸出装置2は、貨幣を受付けたか(B1)、計数カードを受付けたか(B4)、持玉計数か(B5)、貸出処理有りか(B6)、再遊技処理有りか(B7)、呼出フラグが「1」か(B8)、発行操作有りか(B12)を判断している。
Next, the operation of the above configuration will be described. In the following description, a case where “present” is set in all three setting items in the lending device setting of FIG. 4 will be described.
The lending device 2 sequentially executes an operation determination process and a history information update process.
FIG. 9 is a flowchart showing history information update processing by the lending device 2. Whether the lending device 2 accepts money (B1), accepts a counting card (B4), counts the number of balls (B5), whether there is a lending process (B6), whether there is a re-game process (B7), It is determined whether it is “1” (B8) or whether there is an issuing operation (B12).

遊技者が遊技を開始するために貸出装置2に貨幣を入金すると、貸出装置2は、貨幣を受付けたと判断し(B1:YES)、客交代判定処理を実行する(B2)。
図10は、貸出装置2による客交代判定処理を示すフローチャートである。貸出装置2は、稼動フラグが「0」かを判断している(C1)。遊技者が遊技していない場合は、稼動フラグは「0」であることから(C1:YES)、持玉または残高が有るか(1(所定数に相当)以上か)を判断する(C2)。最初の遊技者が貸出装置2へ貨幣を入金した場合は、持玉も残高も無いことから(C2:NO)、何もすることなくリターンする。
When the player deposits money into the lending device 2 in order to start the game, the lending device 2 determines that the money has been accepted (B1: YES), and executes a customer change determination process (B2).
FIG. 10 is a flowchart showing customer change determination processing by the lending device 2. The lending device 2 determines whether the operation flag is “0” (C1). When the player is not playing a game, the operation flag is “0” (C1: YES), and it is determined whether there is a ball or a balance (1 (corresponding to a predetermined number) or more) (C2). . When the first player deposits money into the lending device 2, since there is no money or balance (C2: NO), the process returns without doing anything.

貸出装置2は、図9の履歴情報更新処理において、上述のように客交代判定処理を終了した場合は、履歴情報である図5の貸出装置履歴情報の「NO.1」のレコードの「入金額」、及び「残高」に受付金額を加算すると共に、「時刻」を更新する(B3)。つまり、「時刻」は、遊技者による最後の入金時刻を示すことになる。図5(b)に示す例では、最初の遊技者が8時30分に5000円を貸出装置2へ入金したことを示している。   In the history information update process of FIG. 9, when the lending device 2 ends the customer change determination process as described above, the “input” of the record “NO.1” of the lending device history information of FIG. The received amount is added to “Amount” and “Balance”, and “Time” is updated (B3). That is, the “time” indicates the last payment time by the player. The example shown in FIG. 5B shows that the first player has deposited 5000 yen into the lending device 2 at 8:30.

遊技者が貸出装置2に貨幣を入金する毎に、貸出装置2から入金信号が出力されるので、中継装置3は、残高を加算して遊技機1に残高信号を出力する。これにより、遊技機1の玉受上皿に設けられた残度数表示部16に表示されている残度数が入金金額分(100円単位)で増加する。   Each time a player deposits money into the lending device 2, a deposit signal is output from the lending device 2, so the relay device 3 adds the balance and outputs a balance signal to the gaming machine 1. Thereby, the remaining frequency displayed on the remaining frequency display 16 provided on the ball receiving tray of the gaming machine 1 is increased by the amount of money received (in units of 100 yen).

遊技者が貸出釦14を押下げると、遊技機1から貸出要求信号が中継装置3に送信されるので、中継装置3は、残高を参照し、残高が有る(0以上の)場合には、貸出許可信号を遊技機1へ送信する。貸出許可信号を受信した遊技機1は100円単位で貸出玉を払出口17より払出すと共に、残度数表示部16を更新し、貸出要求信号を中継装置3へと再度送信する。   When the player depresses the lending button 14, a lending request signal is transmitted from the gaming machine 1 to the relay device 3, so the relay device 3 refers to the balance, and when there is a balance (0 or more), A lending permission signal is transmitted to the gaming machine 1. The gaming machine 1 that has received the lending permission signal pays out lending balls from the payout opening 17 in units of 100 yen, updates the remaining number display unit 16, and transmits the lending request signal to the relay device 3 again.

以上の処理を1回の貸出釦14に対する押下に応じて5度数分(500円分)の払出が終わるまで繰り返す。途中で残高が無くなれば貸出拒否信号を送信し、処理を終了する。この場合、貨幣を入金した場合に貸出釦14を押下したときと同じように貸出玉を払い出しても良く、このように本発明でいう「遊技機装置が貸出操作を受け付けた場合」とは、貸出装置2にて貸出釦14に対する操作を受け付けた場合だけでなく遊技機1から貸出要求信号を受け付けた概念や、貨幣の入金を受け付ける概念も含むことになる。
以上のようにして、遊技者は、貸出釦14に対する操作により入金金額の範囲内で貸出玉の貸出しを受けることができる。
The above processing is repeated until payout for 5 times (500 yen) is completed in response to a single press on the lending button 14. If the balance runs out on the way, a lending refusal signal is transmitted and the process is terminated. In this case, when the money is deposited, the lending ball may be paid out in the same manner as when the lending button 14 is pressed. Thus, in the present invention, “when the gaming machine device accepts the lending operation” This includes not only the case where an operation on the lending button 14 is accepted by the lending device 2, but also the concept of accepting a lending request signal from the gaming machine 1 and the concept of accepting money.
As described above, the player can receive a loan ball within the range of the deposit amount by operating the loan button 14.

中継装置3は、遊技機1から貸出許可信号を受信する毎に、残高から100円減算し、そのことを貸出装置2へ送信する。
貸出装置2は、図9の履歴情報更新処理において、貸出処理が有ったと判断し(B6:YES)、履歴情報を更新する(B3)。つまり、図5の貸出装置履歴情報のNO.1レコードにおける「貸出金額」に100円を加算すると共に、「残高」から100円を減算する。
Each time the relay device 3 receives a lending permission signal from the gaming machine 1, it subtracts 100 yen from the balance and transmits this to the lending device 2.
The lending device 2 determines that there is a lending process in the history information update process of FIG. 9 (B6: YES), and updates the history information (B3). That is, the NO. 100 yen is added to “lending amount” in one record, and 100 yen is subtracted from “balance”.

遊技者が遊技機1で遊技を開始すると、アウトボックスからアウト信号が出力される。
図8は、貸出装置2による稼動判定処理を示すフローチャートである。貸出装置2は、アウト信号を受信したか(A1)、稼動タイマがタイムアップしたか(A4)を判断している。アウト信号を受信したときは(A1:YES)、稼動タイマの作動を開始してから(A2)、稼動フラグを「1」とする(A3)。
When the player starts a game with the gaming machine 1, an out signal is output from the outbox.
FIG. 8 is a flowchart showing operation determination processing by the lending device 2. The lending device 2 determines whether an out signal has been received (A1) or whether the operation timer has expired (A4). When the out signal is received (A1: YES), the operation flag is set to “1” after starting the operation of the operation timer (A2) (A3).

遊技により遊技機1の玉受上皿12に貯められた獲得玉が満杯となった場合は、オーバーフローした獲得玉が図1に示す玉受下皿18へと払い出される。玉受下皿18に払い出された玉は玉受下皿18に設けられるレバーを操作することで落下させることが可能なので、遊技者はレバー操作により獲得玉を落下させる。玉受下皿18から落下した獲得玉は可動玉受皿10で受けられて計数部11を通過する際に計数される。   When the acquired balls stored in the ball receiving tray 12 of the gaming machine 1 become full due to the game, the overflowed acquired balls are paid out to the ball receiving tray 18 shown in FIG. Since the ball paid out to the ball receiving tray 18 can be dropped by operating a lever provided on the ball receiving tray 18, the player drops the acquired ball by operating the lever. The acquired balls that have fallen from the ball receiving tray 18 are received by the movable ball receiving tray 10 and counted when passing through the counting section 11.

貸出装置2は、図9の履歴情報更新処理において、持玉を計数した場合は(B5:YES)、履歴情報を更新する(B3)。つまり、図5の貸出装置履歴情報の「計数玉」及び「持玉」に計数玉を加算する。持玉は、対応する遊技機1を遊技する遊技者の獲得玉数であり、遊技者が再遊技釦6を押下(再遊技操作)した場合には、この持玉に基づき、持玉が有る(0以上)場合に払出口17から玉の払出(再遊技処理)を行う(125玉単位)。尚、再遊技にて玉を払出た場合には、払出玉数に対応した(同数の)持玉を減算し、再遊技玉を加算する。
従って、遊技者は、計数玉の範囲内で再遊技することができる。図5(c)に示す例では、NO.1の遊技者は、5000円の内の3000円を使用して遊技玉の貸し出しを受け、遊技の結果、6000玉を計数し、再遊技玉で遊技していないことを示している。
In the history information update process of FIG. 9, when the lending device 2 counts the number of balls (B5: YES), the lending device 2 updates the history information (B3). That is, the counting balls are added to the “counting balls” and the “holding balls” of the lending device history information in FIG. The possessed ball is the number of balls acquired by the player who plays the corresponding gaming machine 1, and when the player presses the re-game button 6 (re-game operation), there is a retained ball based on the retained ball. In the case of (0 or more), a ball is paid out (re-game processing) from the payout opening 17 (in units of 125 balls). When a ball is paid out by re-playing, the same number of held balls corresponding to the number of pay-out balls is subtracted, and the re-playing ball is added.
Accordingly, the player can replay the game within the range of the counting balls. In the example shown in FIG. One player uses 3,000 yen out of 5000 yen, and rents game balls. As a result of the game, 6000 balls are counted, indicating that the player does not play with replay balls.

NO.1の遊技者が台移動したり、或いは遊技を終了したりする場合、残高及び計数玉が有ることから、貸出装置2から計数カードを発行するために遊技機1の玉受上皿12に設けられている発行釦15を押下げる。
発行釦15が押下された場合、中継装置3へと発行要求信号が送信され、その発行要求信号に基づき貸出装置2にて発行処理が行われ、貸出装置2から計数カードが発行される。このように本発明で言う「発行操作を受け付けた場合」とは、貸出装置2にて釦操作を受け付けた場合だけでなく遊技機1から発行要求信号を受け付けた概念も含むことになる。計数カードには、残高を特定可能な残高情報、及び持玉を特定可能な持玉情報が記憶されており、発行された計数カードを貸出装置2に読み取らせることにより記憶された残高の範囲内で貸玉の払出が可能であると共に持玉の範囲内で再遊技が可能となる。また、計数カードを景品交換カウンタに提出することにより、図示しないPOS端末に対する操作に基づいて持玉を景品と交換できる共に残高を清算できる。
NO. When one player moves a table or finishes a game, there is a balance and a counting ball, so a ball receiving tray 12 of the gaming machine 1 is provided to issue a counting card from the lending device 2 The issued button 15 is pressed down.
When the issue button 15 is pressed, an issue request signal is transmitted to the relay device 3, an issue process is performed in the lending device 2 based on the issue request signal, and a counting card is issued from the lending device 2. As described above, the “case where the issuing operation is accepted” in the present invention includes not only the case where the button operation is accepted by the lending device 2 but also the concept of accepting the issue request signal from the gaming machine 1. The counting card stores balance information that can specify a balance and possession information that can specify a possession ball, and within the range of the balance that is stored by causing the lending device 2 to read the issued counting card. It is possible to pay out the balls and replay within the range of the balls. Also, by submitting the counting card to the free gift exchange counter, it is possible to exchange the money for the free gift based on an operation on a POS terminal (not shown) and to clear the balance.

貸出装置2は、計数カードを発行した場合は、図5(d)に示すように、「発行処理」に「済」を記憶する。
遊技者が、上述のようにして貸出装置2から発行された計数カードで再遊技する場合は、計数カードを貸出装置2へ挿入する。貸出装置2は、受け付けた計数カードから残高情報及び持玉情報を読み取り、残高及び持玉を更新してから、計数カードを初期化して図示しないストック部にストックする。
When issuing the counting card, the lending device 2 stores “completed” in the “issue processing” as shown in FIG.
When the player replays with the counting card issued from the lending device 2 as described above, the counting card is inserted into the lending device 2. The lending device 2 reads the balance information and the possession ball information from the received counting card, updates the balance and the possession ball, initializes the counting card, and stocks it in a stock unit (not shown).

貸出装置2は、図9の履歴情報更新処理において、計数カードを受け付けた場合は(B4:YES)、上述した客交代判定処理を行い(B2)、その残高情報及び持玉情報に基づいて履歴情報を更新する(B3)。つまり、図5の貸出装置履歴情報の「入金額」、「計数玉」を加算し、「時刻」を更新する。   When the lending device 2 accepts the counting card in the history information update process of FIG. 9 (B4: YES), the lending device 2 performs the customer change determination process described above (B2), and the history is based on the balance information and the possession information. Information is updated (B3). That is, the “payment amount” and “counting ball” in the lending device history information of FIG. 5 are added to update the “time”.

貸出装置2は、図10の客交代判定処理において、稼動フラグが「0」の場合(C1:YES)、つまり非稼動状態である場合に、持玉又は残高が有るかを確認する(C2)。遊技者が台移動、或いは遊技を終了する際に計数カードを発行した場合は、持玉も残高も無いことから(C2:NO)、リターンする。
貸出装置2は、上述したようにして客交代を判断する毎に、図5(e)に示すようにレコードを作成する。
The lending device 2 confirms whether there is a ball or a balance when the operating flag is “0” (C1: YES), that is, in the non-operating state in the customer turnover determination process of FIG. 10 (C2). . When the player moves the table or issues a counting card when ending the game, the player returns because there is no ball or balance (C2: NO).
The lending device 2 creates a record as shown in FIG. 5E every time it determines a customer turn as described above.

さて、図5(e)の貸出装置履歴情報に示されているNO.3レコードの遊技者が、残高(500円)を有する状態で、持玉を使い尽くしたことにより自分が有する残高も全て使用し尽くしたと誤認し、計数カードの発行処理を行うことなく離席したとする。
貸出装置2は、図8の稼動判定処理において、遊技を終了してから所定時間(3分)後に稼動タイマがタイムアップするので(A4:YES)、稼動フラグを「0」とする(A5)。
Now, the NO. Shown in the lending device history information in FIG. A player with 3 records misunderstood that all his / her balance was used up by using up his possession with a balance (500 yen), and left without performing counting card issue processing. And
In the operation determination process of FIG. 8, the lending device 2 sets the operation flag to “0” because the operation timer expires after a predetermined time (3 minutes) from the end of the game (A4: YES) (A5) .

次の遊技者(以下、現遊技者と称する)が残度数表示部16に表示されている残度数(=5)に気付かずに貨幣(5000円)を貸出装置2に入金した場合、貸出装置2は、図10の客交代判定処理において、稼動フラグが「0」の場合に(C1:YES)、残高(区分前残高に相当)が有ることから(C2:YES)、図5の貸出装置履歴情報に新規レコード(NO.4)を作成(図5(e)参照)すると共に(C3)、管理装置4に対して呼出信号を送信する呼出処理を実行してから(C4)、呼出フラグを「1」とする。このとき、貸出装置2は、情報表示部5に呼出メッセージを表示する。
図6は、貸出装置2による呼出処理時の表示を示している。貸出装置2の情報表示部5には、NO.3レコードの残高及び持玉が表示されると共に、入金額で貸出可能であるメッセージが表示される。
When the next player (hereinafter referred to as the current player) pays money (5000 yen) to the lending device 2 without noticing the remaining number (= 5) displayed on the remaining number display unit 16, the lending device 2, since the balance (corresponding to the balance before classification) exists (C2: YES) when the operation flag is “0” in the customer change determination process of FIG. 10 (C2: YES), the lending device of FIG. A new record (NO. 4) is created in the history information (see FIG. 5 (e)) (C3), a call process for transmitting a call signal to the management device 4 is executed (C4), and a call flag is set. Is “1”. At this time, the lending device 2 displays a call message on the information display unit 5.
FIG. 6 shows a display during the calling process by the lending device 2. In the information display unit 5 of the lending device 2, NO. The balance of 3 records and the possession ball are displayed, and a message that can be lent out with the deposit amount is displayed.

呼出処理中は、現遊技者分の持玉、残高に基づく再遊技、貸出は許容するが、前遊技者(前客)の持玉、残高に基づく再遊技、貸出は許容しない。また発行処理については、前客分、及び現遊技者分について禁止する。この場合、現遊技者の遊技は、入金額の範囲で貸出が許容されるので、遊技者の従業員を待つこと、或いは疑念を持たれたことに対する不快感を緩和できる。   During the calling process, the current player's possession ball, replay based on the balance, and lending are allowed, but the previous player's (previous customer) possession ball, replay based on the balance, and lending are not permitted. Issuance processing is prohibited for the previous customer and the current player. In this case, since the current player's game is allowed to be lent within the range of the deposit amount, it is possible to alleviate the discomfort associated with waiting for the player's employee or being suspected.

管理装置4では、呼出信号を受信すると従業員に対して呼出放送を行う。呼出に応じた従業員が現遊技者に対して、前客(NO.3)分の持主で有るか、また、持主で有る場合に最後に入金した時刻は何時か等を問い合わせる。問い合わせを終えた従業員は、従業員リモコンにて貸出装置2に対して確認信号を送信する。   When the management device 4 receives the call signal, it broadcasts the call to the employee. The employee who responds to the call asks the current player whether he / she is the owner of the previous customer (NO. 3), and what time the last deposit was made when he / she is the owner. The employee who has finished the inquiry transmits a confirmation signal to the lending device 2 by the employee remote controller.

貸出装置2は、従業員リモコンから確認信号を受信すると、図5(e)のNO.3レコードにおける前客の履歴に対応する計数カードを発行すると共に、情報表示部5にメッセージを表示する。
図7は、貸出装置2による前遊技者計数カード発行時の表示を示している。貸出装置2の情報表示部5には、NO.3レコードの残高及び持玉が表示されると共に、NO.3レコードの時刻が表示される。
When the lending device 2 receives the confirmation signal from the employee remote controller, the NO. A counting card corresponding to the previous customer's history in three records is issued and a message is displayed on the information display unit 5.
FIG. 7 shows a display when the lending device 2 issues a previous player counting card. In the information display unit 5 of the lending device 2, NO. The balance of 3 records and holding ball are displayed, and NO. The time of 3 records is displayed.

従業員は、遊技者に対する問い合わせ内容と貸出装置2の情報表示部5による表示内容とを比較して、現遊技者が前客分の計数カードの持主で有るかを判断する。この場合、確認信号を受信するまで、入金情報の一部が報知されない為、その情報について予め遊技者に問い合わせして真の持主を判断する運用が可能となる。この場合は、現遊技者が残高の持主では無いので、従業員が計数カードを持ち帰り保管することになる。これにより、前客の申し出が有った場合における遊技者間のトラブルを未然に防止できる。また、確認信号を受信(従業員が確認)するまで前客分、及び現遊技者分の計数カードの発行を禁止するので、従業員が必ず現遊技者に対して問い合わせでき、現遊技者による不用意な計数カードの持ち去りを防止できる。   The employee compares the content of the inquiry to the player with the content displayed by the information display unit 5 of the lending device 2, and determines whether the current player is the owner of the counting card for the previous customer. In this case, since a part of the deposit information is not notified until the confirmation signal is received, the player can be inquired in advance about the information to determine the true owner. In this case, since the current player is not the owner of the balance, the employee takes the counting card home and stores it. Thereby, the trouble between players when there is an offer of a previous customer can be prevented beforehand. In addition, since the issuing of counting cards for the previous customer and the current player is prohibited until the confirmation signal is received (confirmed by the employee), the employee can always make an inquiry to the current player, and the current player Inadvertent removal of counting cards can be prevented.

尚、従業員は、現遊技者が残高の持主で有った場合、その計数カードを現遊技者に手渡す。これにより、現遊技者は、計数カードを貸出装置2へ差し込むことにより入金される。この場合、遊技機1の非稼動状態で計数カードを貸出装置2へ投入した場合は呼出状態となってしまうが、遊技者に遊技させることによる遊技機1の稼動状態で計数カードを貸出装置2へ投入させることにより呼出状態となってしまうことを回避することができる。勿論、確認信号の受信に応じて稼動判定処理における稼動タイマを作動させることにより擬似的な稼動状態を発生させるようにしても良い。この場合、アウト信号に基づくタイマを3分、確認信号に基づくタイマを5分とする等、タイマを複数設ける構成が望ましい。つまり、現遊技者が真の前残高、及び前持玉の持主であった場合に、計数カードを受付すれば良いが、この場合、更新処理が行われる虞が有るものの、このような構成によれば、更新処理が抑制されるので呼出解除後に呼出状態とならずスムーズに記憶媒体を受け付けることが可能となるばかりか、更新処理による処理負担を軽減できる。   When the current player is the owner of the balance, the employee hands over the counting card to the current player. Thereby, the current player is paid by inserting the counting card into the lending device 2. In this case, if the counting card is inserted into the lending device 2 while the gaming machine 1 is not in operation, the calling card is in a calling state. However, the counting card is lent out in the operating state of the gaming machine 1 by allowing the player to play a game. It is possible to avoid the call state from being entered. Of course, a pseudo operation state may be generated by operating an operation timer in the operation determination process in response to reception of the confirmation signal. In this case, it is desirable to provide a plurality of timers such that the timer based on the out signal is 3 minutes and the timer based on the confirmation signal is 5 minutes. In other words, if the current player is the true previous balance and the owner of the previous possession ball, it is sufficient to accept the counting card, but in this case there is a possibility that the update process will be performed, but in this configuration According to this, since the update process is suppressed, it is possible not only to be in a call state after canceling the call but also to accept the storage medium smoothly, and to reduce the processing load due to the update process.

このような実施形態によれば、遊技機1に対応して設けられた貸出装置2は、入金受付時、或いは計数カード受付時に、残高、或いは持玉が有ると判定した場合に、入金受付時前、或いは計数カード受付前において記憶していた残高及び持玉を特定可能な新レコードを作成し、従業員によるリモコン操作で前履歴の計数カードを発行するようにしたので、遊技客が交代した虞が有る場合にその残高及び持玉を区分できる。従って、残高及び持玉を特定可能な情報を一つの計数カードに記憶させることによる遊技者の利便性を高めたまま、遊技者間のトラブルを防止できる。   According to such an embodiment, when the lending device 2 provided corresponding to the gaming machine 1 determines that there is a balance or a possession ball at the time of deposit acceptance or counting card acceptance, A new record was created that can identify the balance and holding balls that were stored before or before the counting card was received, and the employee was replaced because the counting card of the previous history was issued by remote control by the employee When there is a concern, the balance and the ball can be classified. Therefore, it is possible to prevent troubles between players while improving the convenience of the players by storing information that can specify the balance and the holding ball in one counting card.

しかも、非稼動状態を条件として計数を分離するようにしたので、遊技中に遊技者が追加入金する場合の不要な計数分離を抑制できる。さらに、持玉、或いは残高が有ることを条件として計数分離するので、遊技者が持玉、残高を使用し尽くした上で、新たに入金する場合等、遊技者間でトラブルと成り得ない場合(残高、及び持玉=0)の不要な計数分離を抑制できる。   In addition, since the counts are separated on the condition of the non-operating state, unnecessary count separation when the player makes an additional payment during the game can be suppressed. In addition, since it is counted and separated on the condition that there is a possession ball or a balance, if the player uses up the possession ball and balance and then makes a new deposit, etc., there can be no trouble between players Unnecessary counting separation of (balance and holding ball = 0) can be suppressed.

また、呼出処理後、従業員が確認した場合に前遊技者分の残高、及び持玉を特定可能な情報が記憶された計数カードを発行するようにしたので、従業員がその計数カードを保管しておけば、後に前遊技者が自身の残高等の返却を求めた場合にその計数カードを返却するのみでトラブルを防止できる。   In addition, when the employee confirms after the call processing, a balance card for the previous player and a count card that stores information that can identify the holding ball are issued, so the employee keeps the count card If this is done, trouble can be prevented only by returning the counting card when the previous player later asks to return his / her balance.

また、呼出状態時には、前遊技客分の残高や持玉は使用できないが、自身の残高や持玉は使用できる為、呼出状態としても遊技者の不快感を軽減できる。さらに、従業員が確認できない状態で前遊技者の残高、或いは持玉が後遊技者に使用されることはないので、後のトラブルを防止できる。   Further, in the calling state, the balance and holding balls for the previous player cannot be used, but since the player's own balance and holding balls can be used, the player's discomfort can be reduced even in the calling state. Furthermore, since the balance of the previous player or the holding ball is not used by the subsequent player in a state where the employee cannot confirm, subsequent troubles can be prevented.

(他の実施形態)
本発明は、上記実施形態に限定されることなく、次のように変形または拡張できる。
呼出状態は、呼出フラグが「1」である状態であるが、情報表示部5の表示以外に別途設けられる呼出ランプを点灯させる、或いは連続して呼出信号を送信する等が呼出状態時の処理としても良い。
(Other embodiments)
The present invention is not limited to the above embodiment, and can be modified or expanded as follows.
The call state is a state in which the call flag is “1”, but a process in the call state such as turning on a call lamp separately provided other than the display on the information display unit 5 or continuously transmitting a call signal is performed. It is also good.

従業員による呼出解除操作の受付を従業員リモコンからの確認信号を受信することにより受け付けたが、例えば情報表示部5において暗証番号の入力を受け付ける等、他の構成により実現しても良い。また、呼出解除操作と表示操作を一つの操作にて兼用したが、各々区分けしても良い。
図5のような貸出装置履歴情報を作らずとも受付前後各々の残高を記憶したり、受付前後何れか一方の残高と受入前後の合計残高とを記憶したりしても、受付前後各々の残高を特定できる。持玉についても同様である。
The reception of the call release operation by the employee is received by receiving a confirmation signal from the employee remote controller, but may be realized by another configuration, for example, by receiving an input of a personal identification number in the information display unit 5. In addition, the call release operation and the display operation are combined in one operation, but they may be classified.
Even if the balance before and after the reception is stored without creating the lending device history information as shown in FIG. 5, or the balance before and after the reception and the total balance before and after the reception, each balance before and after the reception is stored. Can be identified. The same applies to Mochitama.

図7の前遊技者計数カード発行時の表示として最後の入金時刻を表示するようにしたが、最初の入金時刻、最後の入金額、合計入金額、最後の計数時刻、最後の計数玉数、合計の計数玉数等を図5の貸出装置情報履歴で記憶し、図7にて表示しても良い。尚、最初の入金時刻から、或いは最後の計数時刻から現時刻までの期間等を表示しても良い。勿論、残高等を図6にて表示せずに図7にて表示しても良い。このように構成すれば、呼出により貸出装置2へと駆け付けた従業員が現(後)遊技者に対する前遊技者分の残高、或いは持玉に関わる問い合わせを行った上で、表示操作を行えば問い合わせ内容の真偽を従業員により判断できるようになり、真の前残高、及び前持玉の持主を特定する一助となる。
計数分離する場合に、残高、及び持玉が0以上であることを条件としたが、前客とのトラブルにならない程度の持玉(例えば50玉)や、残高(例えば100円)等を所定値としても良い。
Although the last deposit time is displayed as the display at the time of issuing the previous player counting card in FIG. 7, the first deposit time, the last deposit amount, the total deposit amount, the last count time, the last counted number of balls, The total number of balls to be counted may be stored in the lending device information history of FIG. 5 and displayed in FIG. It should be noted that a period from the first payment time or the last counting time to the current time may be displayed. Of course, the balance or the like may be displayed in FIG. 7 instead of being displayed in FIG. If comprised in this way, if the employee who rushed to the lending device 2 by calling makes an inquiry related to the balance of the previous player or the holding ball to the current (later) player, The employee can judge the authenticity of the inquiry contents, which helps to identify the true previous balance and the owner of the previous holding ball.
In the case of counting and separating, the balance and the possession ball are required to be 0 or more. However, the possession ball (for example, 50 balls) and the balance (for example, 100 yen) that does not cause trouble with the previous customer are predetermined. It is good as a value.

貸出処理、及び再遊技処理における、残高及び持玉がそれぞれ所定値以下であり、払出対象玉の対価と成り得ない場合に貸出処理や再遊技処理を許容しないようにしても良い。
その他タイマ等の数値も含め全ての数値は例示である。
貸出玉の払出を貸出装置で行ったり、再遊技玉の払い出しを遊技機から払出したりしても良い。勿論、再遊技釦6、貸出釦14及び発行釦15は、遊技機1、貸出装置2のいずれに設けても良い。
In the lending process and the re-game process, the lending process and the re-game process may not be allowed when the balance and the holding ball are less than the predetermined values and cannot be paid for the pay-out target ball.
All other numerical values including numerical values such as timers are examples.
The lending balls may be paid out by a lending device, or the re-playing balls may be paid out from the gaming machine. Of course, the re-game button 6, the lending button 14, and the issue button 15 may be provided on either the gaming machine 1 or the lending device 2.

貸出装置2における受入貨幣は硬貨であっても良い。
稼動判定の基礎となる遊技情報をアウトとしたが、その他の遊技情報(セーフ、スタート)を採用しても良い。
会員カード等により会員IDを受付け、対応する所謂貯玉に基づく再プレイシステムにて本発明を適用しても良い。
会員カード、計数カード等の記憶媒体はカード以外に、コインや携帯電話等の媒体を想定できる。また、既存或いは新規に記憶させた媒体のIDに対応付けて持玉、貯玉を管理装置4にて管理しても良い。
The accepted money in the lending device 2 may be a coin.
Although the game information that is the basis of the operation determination is set to “out”, other game information (safe, start) may be adopted.
The present invention may be applied to a replay system based on a so-called storage ball that accepts a member ID by a member card or the like.
As a storage medium such as a membership card or a counting card, a medium such as a coin or a mobile phone can be assumed in addition to the card. Further, the management device 4 may manage the possession balls and the storage balls in association with the IDs of existing or newly stored media.

前客分の計数カードを発行する場合に、呼出解除を条件とすれば別途発行釦操作を必要としても良い。同様に図7の表示も表示操作を別途行っても良い。
貸出装置2の処理の一部を中継装置3等に行わせても良い。この場合、遊技機装置とは中継装置等をも含めた概念となる。また、中継装置3の処理の一部、或いは全部を貸出装置2に行わせても良く、全ての処理を貸出装置2に行わせ、遊技機装置を貸出装置2のみで構成しても良い。
対象となる遊技機はパチスロ等どのような遊技機であっても良く、対象となる遊技媒体もメダル等の遊技媒体を採用しても良い。
When issuing a counting card for the previous customer, a separate issue button operation may be required if calling cancellation is a condition. Similarly, the display operation in FIG. 7 may be performed separately.
A part of the processing of the lending device 2 may be performed by the relay device 3 or the like. In this case, the gaming machine device is a concept including a relay device and the like. Further, a part or all of the processing of the relay device 3 may be performed by the lending device 2, all the processing may be performed by the lending device 2, and the gaming machine device may be configured only by the lending device 2.
The target gaming machine may be any gaming machine such as a pachislot machine, and the target gaming medium may be a gaming medium such as a medal.

本発明の一実施形態におけるシステム全体を示す概略図Schematic showing the entire system in one embodiment of the present invention 貸出装置の下半部を示す斜視図Perspective view showing the lower half of the lending device 遊技機の玉受上皿の平面図Top view of the ball tray on the gaming machine 貸出装置に設定された管理装置設定を示す図The figure which shows the management device setting which is set to the lending device 貸出装置履歴情報の変化を示す図Diagram showing changes in lending device history information 呼出処理時の情報表示例を示す図The figure which shows the example of information display at the time of call processing 前遊技者計数カード発行時の情報表示例を示す図The figure which shows the example of information display at the time of the prior player count card issue 貸出装置による稼動判定処理を示すフローチャートFlowchart showing operation determination processing by the lending device 貸出装置による履歴情報更新処理を示すフローチャートFlow chart showing history information update processing by lending device 貸出装置による客交代判定処理を示すフローチャートFlow chart showing customer change determination processing by lending device

符号の説明Explanation of symbols

図面中、1は遊技機、2は貸出装置(計数手段、貨幣受付手段、発行手段、媒体受付手段、残高更新手段、持媒体更新手段、判定手段、呼出手段、解除受付手段、前残高特定手段、前持媒体特定手段、貸出許容手段、再遊技許容手段、表示操作手段、表示手段、抑制手段、残高記憶手段、持媒体記憶手段、対応情報記憶手段)である。   In the drawings, 1 is a gaming machine, 2 is a lending device (counting means, money accepting means, issuing means, medium accepting means, balance updating means, holding medium updating means, determination means, calling means, release accepting means, previous balance specifying means A holding medium specifying unit, a lending permission unit, a replay permission unit, a display operation unit, a display unit, a suppression unit, a balance storage unit, a holding medium storage unit, and a correspondence information storage unit).

Claims (5)

遊技機に対応して設けられ、対応する遊技機で遊技者が獲得した遊技媒体を計数する計数手段を備えた遊技機装置であって、
貨幣を受け付ける貨幣受付手段と、
遊技者から受け付けた貨幣の残高を記憶する残高記憶手段と、
遊技者が獲得した遊技媒体数を持媒体数として記憶する持媒体記憶手段と、
所定の発行操作を受け付けた場合に、前記残高記憶手段が記憶する残高、及び前記持媒体記憶手段が記憶する持媒体数を特定可能な残高情報を記憶した記憶媒体を発行する発行手段と、
前記発行手段が発行した記憶媒体を受け付ける媒体受付手段と、
前記残高記憶手段が記憶する残高を、前記貨幣受付手段による貨幣受付、或いは前記媒体受付手段による記憶媒体受付が行われた場合である入金受付時に加算更新する一方、遊技者に対して貸出遊技媒体が払出される貸出処理が行われた場合に減算更新する残高更新手段と、
前記持媒体記憶手段が記憶する持媒体数を、前記計数手段が遊技媒体を計数した場合、或いは前記媒体受付手段が記憶媒体を受け付けた場合に加算更新する一方、遊技者に対して再遊技媒体が払出される再遊技処理が行われた場合に減算更新する持媒体更新手段と、
前記入金受付時に、前記残高記憶手段が記憶する残高が所定数以上か否かの判定処理、及び前記持媒体記憶手段が記憶する持媒体数が所定数以上か否かの判定処理を行う判定手段と、
を備え、
前記残高更新手段は、前記判定手段が何れかの判定処理によって、前記残高、及び前記持媒体数の少なくとも一方が所定数以上であると判定した場合に、前記入金受付時前において前記残高記憶手段が記憶していた残高である区分前残高を特定可能な状態となるように前記残高記憶手段が記憶する残高を更新し、
前記持媒体更新手段は、前記判定手段が何れかの判定処理によって所定数以上であると判定した場合に、前記入金受付時前において前記持媒体記憶手段が記憶していた持媒体数である区分前持媒体数を特定可能な状態となるように前記持媒体記憶手段が記憶する持媒体数を更新することを特徴とする遊技機装置。
A gaming machine apparatus provided with a counting device that is provided corresponding to a gaming machine and includes counting means for counting gaming media acquired by a player with the corresponding gaming machine,
Money accepting means for accepting money;
Balance storage means for storing the balance of money received from the player;
A storage medium storage means for storing the number of game media acquired by the player as the number of storage media;
Issuing means for issuing a storage medium storing balance information that can specify the balance stored in the balance storage means and the number of holding media stored in the holding medium storage means when a predetermined issuing operation is received;
Medium receiving means for receiving the storage medium issued by the issuing means;
The balance stored in the balance storage means is added and updated at the time of deposit acceptance when the currency acceptance by the currency acceptance means or the storage medium acceptance by the medium acceptance means is performed. Balance updating means for subtracting and updating when a lending process is performed,
The number of possessed media stored in the possessed media storage means is updated when the counting means counts the game media, or when the media accepting means accepts the storage media, while the game media is replayed to the player. A holding medium updating means for subtracting and updating when a re-game process for paying out is performed;
Determination means for determining whether or not the balance stored in the balance storage means is greater than or equal to a predetermined number, and determining whether or not the number of retained media stored in the retained medium storage means is greater than or equal to a predetermined number when receiving the deposit When,
With
The balance update means, when the determination means determines that at least one of the balance and the number of possessed media is equal to or greater than a predetermined number by any of the determination processes, the balance storage means before the receipt of the deposit Update the balance stored by the balance storage means so as to be able to specify the balance before classification, which is the balance stored by
The possession medium update means is a classification that is the number of possession media stored in the possession medium storage means before the receipt of the deposit when the determination means determines that it is a predetermined number or more by any determination processing. A gaming machine device, wherein the number of possessed media stored in the possessed media storage means is updated so that the number of possessed media can be specified.
前記判定手段が何れかの判定処理によって、前記残高、及び前記持媒体数の少なくとも一方が所定数以上であると判定した場合に、遊技場の従業員を呼び出す処理を行う状態である呼出状態となる呼出手段と、
従業員による前記呼出手段の呼出状態を解除する所定の呼出解除操作を受け付ける解除受付手段と、
前記残高記憶手段が記憶する残高に基づいて区分前残高を特定する前残高特定手段と、
前記持媒体記憶手段が記憶する持媒体数に基づいて区分前持媒体数を特定する前持媒体特定手段と、
を備え、
前記発行手段は、前記呼出手段が呼出状態となった場合に、前記解除受付手段により呼出解除操作が受付されたことを条件として前記前残高特定手段が特定した区分前残高、及び前記前持媒体特定手段が特定した区分前持媒体数を特定可能な区分前情報を記憶した記憶媒体を発行することを特徴とする請求項1記載の遊技機装置。
A call state in which the determination means determines whether at least one of the balance and the number of possessed media is greater than or equal to a predetermined number by any one of the determination processes; A calling means,
Release accepting means for accepting a predetermined call releasing operation for releasing the calling state of the calling means by an employee;
A previous balance specifying means for specifying a balance before classification based on a balance stored by the balance storage means;
Pre-owned medium specifying means for specifying the number of pre-classified medium based on the number of held medium stored by the medium storing means;
With
The issuing means includes: a balance before classification specified by the previous balance specifying means on the condition that a call release operation is received by the release receiving means when the calling means is in a calling state; 2. The gaming machine device according to claim 1, wherein a storage medium storing pre-sort information capable of specifying the number of pre-sort media specified by the specifying means is issued.
前記判定手段が何れかの判定処理によって、前記残高、及び前記持媒体数の少なくとも一方が所定数以上であると判定した場合に、遊技場の従業員を呼び出す処理を行う状態である呼出状態となる呼出手段と、
従業員による前記呼出手段の呼出状態を解除する所定の呼出解除操作を受け付ける解除受付手段と、
所定の貸出操作を受け付けた場合に前記残高記憶手段が記憶する残高に基づいて貸出処理を許容する貸出許容手段と、
所定の再遊技操作を受け付けた場合に前記持媒体記憶手段が記憶する持媒体数に基づいて再遊技処理を許容する再遊技許容手段と、
を備え、
前記貸出許容手段は、前記呼出手段が呼出状態となっている状態で所定の貸出操作を受け付けた場合に、前記残高記憶手段が記憶する残高の内、区分前残高を除いた残高が所定値以上である場合には貸出処理を許容する一方、前記残高記憶手段が記憶する残高の内、区分前残高を除いた残高が所定値以下である場合には貸出処理を許容せず、
前記再遊技許容手段は、前記呼出手段が呼出状態となっている状態で所定の再遊技操作を受け付けた場合に、前記持媒体記憶手段が記憶する持媒体数の内、区分前持媒体数を除いた持媒体数が所定数以上である場合には再遊技処理を許容する一方、前記残高記憶手段が記憶する残高の内、区分前持媒体数を除いた持媒体数が所定数以下である場合には再遊技処理を許容しないことを特徴とする請求項1記載の遊技機装置。
A call state in which the determination means determines whether at least one of the balance and the number of possessed media is greater than or equal to a predetermined number by any one of the determination processes; A calling means
Release accepting means for accepting a predetermined call releasing operation for releasing the calling state of the calling means by an employee;
Lending permission means for allowing lending processing based on the balance stored in the balance storage means when a predetermined lending operation is received;
Re-game permission means for allowing re-game processing based on the number of possessed media stored in the possessed media storage means when a predetermined re-play operation is received;
With
When the lending permission unit accepts a predetermined lending operation in a state where the calling unit is in a calling state, a balance excluding the pre-classification balance among the balances stored in the balance storage unit is greater than or equal to a predetermined value If the balance is stored in the balance storage means, the balance excluding the pre-classification balance is equal to or less than a predetermined value, and the loan processing is not permitted.
The replay permitting means, when a predetermined replay operation is accepted in a state where the calling means is in a calling state, indicates the number of pre-partitioned holding media among the holding medium numbers stored in the holding medium storage means. When the number of possessed media removed is equal to or greater than a predetermined number, re-game processing is permitted, while the number of retained media excluding the number of pre-classified retained media among the balances stored by the balance storage means is equal to or less than the predetermined number. 2. The gaming machine apparatus according to claim 1, wherein re-game processing is not permitted in some cases.
前記判定手段が何れかの判定処理によって、前記残高、及び前記持媒体数の少なくとも一方が所定数以上であると判定した場合に、遊技場の従業員を呼び出す処理を行う状態である呼出状態となる呼出手段と、
従業員による所定の表示操作を受け付ける表示操作手段と、
区分前残高に対応する前記貨幣受付手段が貨幣を受け付けた時刻、区分前残高に対応する前記貨幣受付手段が受け付けた受付額、区分前持媒体数に対応する前記計数手段が計数した計数時刻、区分前持媒体数に対応する前記計数手段の計数媒体数の内、少なくとも何れか一つを特定可能な情報である区分前対応情報を記憶する対応情報記憶手段と、
前記呼出手段が呼出状態となった場合に、前記表示操作手段により表示操作が受付されたことを条件として前記対応情報記憶手段が記憶する区分前対応情報を特定可能な情報を表示する表示手段と、
を備えたことを特徴とする請求項1記載の遊技機装置。
A call state in which the determination means determines whether at least one of the balance and the number of possessed media is greater than or equal to a predetermined number by any one of the determination processes; A calling means
Display operation means for accepting a predetermined display operation by an employee;
The time when the money accepting means corresponding to the balance before classification received money, the amount received by the money accepting means corresponding to the balance before sorting, the counting time counted by the counting means corresponding to the number of media before sorting, Corresponding information storage means for storing pre-sorting correspondence information, which is information that can identify at least one of the counting medium numbers of the counting means corresponding to the pre-sorting medium number;
Display means for displaying information that can identify pre-category correspondence information stored in the correspondence information storage means on condition that a display operation is received by the display operation means when the calling means is in a call state; ,
The gaming machine device according to claim 1, further comprising:
前記解除受付手段による呼出解除操作の受付から所定時間以内における前記判定手段による判定結果に基づく残高更新処理、及び前記持媒体更新手段による更新処理を抑制する抑制手段を備えたことを特徴とする請求項2または3記載の遊技機装置。   A balance update process based on a determination result by the determination unit within a predetermined time from reception of a call release operation by the release reception unit, and a suppression unit that suppresses an update process by the holding medium update unit are provided. Item 4. The gaming machine device according to Item 2 or 3.
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JP2013000228A (en) * 2011-06-14 2013-01-07 Glory Ltd Game system and game method
JP2014184035A (en) * 2013-03-25 2014-10-02 Sankyo Co Ltd Game system and game medium processor
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