JP2009082456A - Game machine - Google Patents

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JP2009082456A
JP2009082456A JP2007256247A JP2007256247A JP2009082456A JP 2009082456 A JP2009082456 A JP 2009082456A JP 2007256247 A JP2007256247 A JP 2007256247A JP 2007256247 A JP2007256247 A JP 2007256247A JP 2009082456 A JP2009082456 A JP 2009082456A
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base member
lottery
game
magnetic body
state
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JP4993108B2 (en
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Toshimichi Sugai
利道 菅井
Hiroyuki Ichinoseki
広幸 一関
Yutaka Nakamura
裕 中村
Fumihiro Itakura
史浩 板倉
Tomoya Oishi
友哉 大石
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Sammy Corp
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Sammy Corp
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine for making a player enjoy presence by mechanical and physical state change. <P>SOLUTION: A performance device 54 is operated so as to switch a base member 62 to a first position and a second position by a moving mechanism 44 and to put figure models 63-65 of a kind and for the number of pieces corresponding to a performance on the base member 62 by an operation mechanism 24. Then, since the situation is the mechanical and physical state change, an actual feeling is given to the player compared to the case of reporting reliability just by screen display as before, and the player is made to enjoy the presence. <P>COPYRIGHT: (C)2009,JPO&INPIT

Description

本発明は、パチンコ機等の遊技機に係り、詳しくは、演出装置による演出を改善した遊技機に関する。   The present invention relates to a gaming machine such as a pachinko machine, and more particularly, to a gaming machine with improved rendering by a rendering device.

一般に、遊技機、例えばパチンコ機として、球受け皿に滞留している遊技球が、発射ハンドルの操作に応じて遊技盤の遊技領域に打ち出された後、遊技領域の障害釘や風車等に導かれつつ盤面を流下して、各種入賞口に入球し、或いは入球せずに遊技領域下部のアウト口に流入するように構成されたものが知られている。   Generally, as a game machine, for example, a pachinko machine, a game ball staying in a ball tray is launched into the game area of the game board according to the operation of the launch handle, and then led to obstacle nails or windmills in the game area. On the other hand, there are known ones configured to flow down the board surface and enter various winning holes, or flow into the outlets at the lower part of the game area without entering.

このようなパチンコ機では、一般入賞口に入球した際にはそれに対応した個数の遊技球が払い出され、また始動チャッカーに入球した際にはこれに基づいて当たり外れや演出パターンの抽選が行われると共に所定数の遊技球が払い出される。この抽選結果に基づき選定された演出パターンに応じて、例えば遊技盤の中央部分に設けられた液晶表示画面や各種の照明装置を介した視覚的表現、スピーカーを介した聴覚的表現などを用い、様々な演出が行われる。なお、当たり(以下、「大当たり」ともいう)の発生時(つまり、特別遊技状態の抽選に当選した時)には、アタッカーと呼ばれる大入賞口が開放し、入球に対応して多量の遊技球が払い出される遊技者に有利な特別遊技状態となる。   With such a pachinko machine, when a player enters a general winning opening, a corresponding number of game balls are paid out, and when a player enters a starting chucker, a lottery or production pattern is drawn based on this. And a predetermined number of game balls are paid out. Depending on the production pattern selected based on this lottery result, for example, using a liquid crystal display screen provided in the center part of the game board, visual expression through various lighting devices, auditory expression through speakers, etc. Various productions are performed. When a win (hereinafter also referred to as a “big hit”) occurs (that is, when a lottery in a special game state is won), a big winning opening called an attacker is opened, and a large number of games corresponding to the pitch It becomes a special game state advantageous to the player to which the ball is paid out.

上記パチンコ機において、次のようなものが存在する(特許文献1参照)。すなわち、該パチンコ機では、リーチ1、リーチ2、リーチ3の順で変動期間を長く設定すると共に、この順で大当り信頼度を「小」「中」「大」に設定し、またこのようなリーチ変動期間(リーチ周回数)に応じて画像表示部に表示する人形キャラクタを順次増大するように制御する。これにより、リーチ変動期間に応じて大当り信頼度が高くなる旨を人形キャラクタの変化表示の度合いで視覚的にアピールしている。   The followings exist in the pachinko machine (see Patent Document 1). That is, in the pachinko machine, the variation period is set longer in the order of reach 1, reach 2, reach 3, and the big hit reliability is set to “small”, “medium”, “large” in this order, and Control is performed so that the number of doll characters displayed on the image display unit is sequentially increased in accordance with the reach variation period (reach cycle number). Thereby, it is visually appealed by the degree of change display of the doll character that the jackpot reliability is increased according to the reach variation period.

特開平09−182848号公報JP 09-182848 A

しかし、上記特許文献1に記載のパチンコ機では、大当たり信頼度を画像表示部での画像変化のみで報知するように構成されており、単に映像を見るだけの状況に終始するため、演出が単調で、遊技者が実際に参加しているような臨場感に欠けていた。   However, the pachinko machine described in Patent Document 1 is configured to notify the jackpot reliability only by the image change in the image display unit, and since the situation is simply to watch the video, the production is monotonous. So, there was a lack of realism as if players were actually participating.

そこで本発明は、機械的、物理的な状態変化により遊技者に臨場感を味わわせるように構成し、もって上述した課題を解決した遊技機を提供することを目的とするものである。   SUMMARY OF THE INVENTION Accordingly, it is an object of the present invention to provide a gaming machine that is configured so that a player can experience a sense of reality by changing a mechanical and physical state, thereby solving the above-described problems.

請求項1に係る本発明は(例えば図1ないし図12参照)、遊技領域(3a)に演出装置(54)を備え、該遊技領域(3a)に遊技球(Ba)を打ち出して遊技してなる遊技機(1)において、
前記演出装置(54)が、
ベース部材(62)と、
該ベース部材(62)に乗った第1状態(図5に示す状態)と乗らない第2状態(図4に示す状態)とに切り換え自在な複数の立体造形物(63,64,65)と、
前記ベース部材(62)を視認可能な第1位置(図4及び図5に示す位置)と視認不能(視認不可能)な第2位置(図3に示す位置)とに切換え移動させる移動機構(44)と、
演出に応じた個数の前記立体造形物(63,64,65)を前記ベース部材(62)に乗せるように作動する作動機構(24)と、を備える、
ことを特徴とする遊技機(1)にある。
According to the first aspect of the present invention (see, for example, FIGS. 1 to 12), the game area (3a) is provided with the effect device (54), and a game ball (Ba) is launched into the game area (3a) to play the game. In the gaming machine (1)
The stage device (54)
A base member (62);
A plurality of three-dimensional objects (63, 64, 65) that can be switched between a first state (the state shown in FIG. 5) riding on the base member (62) and a second state (the state shown in FIG. 4) that is not on the base member (62); ,
A moving mechanism for switching and moving the base member (62) between a first position (the position shown in FIGS. 4 and 5) where the base member (62) is visible and a second position (the position shown in FIG. 3) which is not visible (not visible). 44)
An actuating mechanism (24) that operates so as to place the number of three-dimensionally shaped objects (63, 64, 65) according to production on the base member (62),
The gaming machine (1) is characterized by this.

請求項2に係る本発明は(例えば図1参照)、前記遊技領域(3a)に、画像表示装置(35)の画面(35a)を露出した状態で有するセンター役物(23)を備え、
前記ベース部材(62)及び前記立体造形物(63,64,65)は、前記第1位置(図5に示す位置)への切換え状態では前記画面(35a)の前側に位置してなる、
請求項1記載の遊技機(1)にある。
The present invention according to claim 2 (see, for example, FIG. 1) includes a center accessory (23) having the screen (35a) of the image display device (35) exposed in the gaming area (3a),
The base member (62) and the three-dimensional structure (63, 64, 65) are positioned on the front side of the screen (35a) in the switching state to the first position (position shown in FIG. 5).
A gaming machine (1) according to claim 1.

請求項3に係る本発明は(例えば図1参照)、前記遊技領域(3a)に、特別遊技状態に移行するか否かの特別遊技抽選の契機となる入賞が行われる始動入賞口(27)を有し、かつ、
該始動入賞口(27)への入賞を契機として、前記特別遊技抽選の抽選結果1回あたり1回以上の予告を行う疑似連続変動を行うか否かの予告抽選を行う予告抽選手段(84)を備え、
前記作動機構(24)は、前記予告抽選手段(84)の抽選結果に応じて前記立体造形物(63,64,65)の個数を異ならせてなる、
請求項1又は2記載の遊技機(1)にある。
According to the third aspect of the present invention (see, for example, FIG. 1), a start winning opening (27) in which a winning is performed in the gaming area (3a) as an opportunity for a special game lottery to determine whether or not to shift to the special gaming state. And having
Preliminary lottery means (84) for performing a preliminary lottery to determine whether or not to perform pseudo continuous fluctuation for one or more preliminary announcements per one lottery result of the special game lottery with the winning at the start winning opening (27) With
The actuating mechanism (24) is configured to vary the number of the three-dimensional shaped objects (63, 64, 65) according to the lottery result of the notice lottery means (84).
A gaming machine (1) according to claim 1 or 2.

請求項4に係る本発明は(例えば図3ないし図5参照)、前記立体造形物(63〜65)は、前記作動機構(24)側を向いた部分に第1の磁性体(66)を有すると共に前記ベース部材(62)側を向いた部分に第2の磁性体(63a,64a,65a)を有し、
前記ベース部材(62)は、前記第2の磁性体(63a〜65a)に対応して設けられた永久磁石(67)を有し、
前記作動機構(24)は、前記第1及び第2の磁性体(66、63a,64a,65a)と、前記第2位置にて前記ベース部材(62)上に乗った前記立体造形物(63〜65)の前記第1の磁性体(66)に対し突出した際に励磁して該第1の磁性体(66)を磁着する電磁石(58)と、を有し、かつ、
前記永久磁石(67)の前記第2の磁性体(63a〜65a)に対する磁着力は、前記電磁石(58)が前記第1の磁性体(66)を磁着した状態で前記ベース部材(62)が下降する際に前記電磁石(58)の磁着力に負けて前記第2の磁性体(63a〜65a)を離す程度に設定されてなる、
請求項1ないし3のいずれか1項記載の遊技機(1)にある。
According to the fourth aspect of the present invention (see, for example, FIGS. 3 to 5), the three-dimensional structure (63 to 65) has the first magnetic body (66) in the portion facing the operating mechanism (24) side. And having a second magnetic body (63a, 64a, 65a) in a portion facing the base member (62) side,
The base member (62) has a permanent magnet (67) provided corresponding to the second magnetic body (63a to 65a),
The actuating mechanism (24) includes the first and second magnetic bodies (66, 63a, 64a, 65a) and the three-dimensional structure (63) mounted on the base member (62) at the second position. To 65) an electromagnet (58) which is magnetized when the first magnetic body (66) protrudes from the first magnetic body (66) and magnetizes the first magnetic body (66), and
The magnetizing force of the permanent magnet (67) to the second magnetic body (63a to 65a) is such that the base member (62) is in a state where the electromagnet (58) magnetizes the first magnetic body (66). Is set to such an extent that the second magnetic body (63a to 65a) is separated from the magnetizing force of the electromagnet (58) when moving down.
A gaming machine (1) according to any one of claims 1 to 3.

なお、上記カッコ内の符号は、図面と対照するためのものであるが、これは、発明の理解を容易にするための便宜的なものであり、特許請求の範囲の記載に何等影響を及ぼすものではない。   Note that the reference numerals in the parentheses are for comparison with the drawings, but this is for convenience to facilitate understanding of the invention and has no influence on the description of the claims. It is not a thing.

請求項1に係る本発明によると、演出装置が、移動機構によって、ベース部材を視認可能な第1位置と視認不能な第2位置とに切換え、作動機構によって、演出に応じた個数の立体造形物をベース部材に乗せるようにするので、例えば、複数の立体造形物それぞれの信頼度が段階的に高くなるように予め設定した場合に、ベース部材を第1位置と第2位置とに例えば数回切り換えるように作動させると、初回はベース部材に信頼度“低”の立体造形物のみが乗っていたとしても、2回目以降には他の立体造形物が一緒に乗ってくることで、信頼度がアップしたことを遊技者が容易に認識できる。そして、その様子が機械的、物理的な状態変化であることから、画面表示だけで信頼度報知する場合に比して、実感があり、遊技者に臨場感を味わわせることができる。本演出装置で報知し得る事象には、例えば大当たり信頼度や、大当たり種別が遊技者にとってより有利な種別に昇格するか否かの信頼度に係るものがあり、更には、遊技中の大当たり確率が高確率から通常確率に降格している可能性を示唆するものがある。   According to the first aspect of the present invention, the effect device switches the base member between the first position where the base member can be visually recognized and the second position where it cannot be visually recognized by the moving mechanism, and the number of three-dimensional models according to the effect by the operating mechanism. Since the object is placed on the base member, for example, when the reliability of each of the plurality of three-dimensional shaped objects is set in advance stepwise, the base member is set to the first position and the second position, for example, several When it is operated so as to switch between times, even if only the three-dimensional shaped object with low reliability is on the base member for the first time, the other three-dimensional shaped object will ride together after the second time. The player can easily recognize that the degree has increased. And since the state is a mechanical and physical state change, it has a real feeling compared with the case where reliability notification is made only by screen display, and the player can experience a sense of reality. Events that can be notified by the present production device include, for example, the jackpot reliability, the reliability of whether the jackpot type is promoted to a more advantageous type for the player, and the jackpot probability during the game. There is a suggestion that may be demoted from high probability to normal probability.

請求項2に係る本発明によると、ベース部材及び立体造形物が、第1位置への切換え状態では画面の前側に位置するので、画面を注視しながら遊技している遊技者の視野にベース部材や立体造形物を自然に出現させて意表をつき、所謂サプライズ性を出すことができる。   According to the second aspect of the present invention, since the base member and the three-dimensional model are positioned on the front side of the screen in the state of switching to the first position, the base member is in the field of view of the player who is playing while gazing at the screen. Or a three-dimensional object can appear naturally and give an intention, so-called surprise can be achieved.

請求項3に係る本発明によると、予告抽選手段が、始動入賞口への入賞を契機として、特別遊技抽選の抽選結果1回あたり1回以上の予告を行う疑似連続変動を行うか否かの予告抽選を行い、作動機構が、予告抽選手段の抽選結果に応じて立体造形物の個数を異ならせるように作動するので、疑似連続変動時に第1位置に複数数回出現するベース部材上の立体造形物の個数の変化を注目させることで、遊技者に期待感を味わわせ、興趣の高い遊技を提供することができる。   According to the third aspect of the present invention, whether or not the notice lottery means performs a pseudo continuous variation in which one or more notices are given for each lottery result of the special game lottery with a winning at the start winning opening. A preliminary lottery is performed, and the operation mechanism operates to vary the number of three-dimensional objects according to the lottery result of the preliminary lottery means, so that the solid on the base member that appears several times at the first position at the time of pseudo continuous variation By paying attention to the change in the number of shaped objects, it is possible to give the player a sense of expectation and provide an entertaining game.

請求項4に係る本発明によると、作動機構が、第1及び第2の磁性体と、第2位置にてベース部材上に乗った立体造形物の第1の磁性体に対し突出した際に励磁して該第1の磁性体を磁着する電磁石と、を有し、かつ永久磁石の第2の磁性体に対する磁着力が、電磁石が第1の磁性体を磁着した状態でベース部材が下降する際に電磁石の磁着力に負けて第2の磁性体を離す程度に設定されるので、電磁石を消磁して所要の立体造形物を永久磁石に磁着したままベース部材を下降し、或いは電磁石を励磁して所要の立体造形物を永久磁石から引き離しつつベース部材を下降することで、所要の立体造形物をベース部材に乗せたり乗せなかったりする第1、第2状態を、簡単かつ確実に行い得る作動機構が実現する。   According to the fourth aspect of the present invention, when the operating mechanism protrudes from the first and second magnetic bodies and the first magnetic body of the three-dimensional structure placed on the base member at the second position. An electromagnet that excites and magnetically attaches the first magnetic body, and the magnetic force of the permanent magnet to the second magnetic body is such that the base member is in a state where the electromagnet magnetically attaches the first magnetic body. Since it is set to the extent that the second magnetic body is released against the magnetizing force of the electromagnet when descending, the electromagnet is demagnetized and the base member is lowered while the required three-dimensional object is magnetized to the permanent magnet, or By exciting the electromagnet and pulling the required three-dimensional model away from the permanent magnet and lowering the base member, the first and second states in which the required three-dimensional model is placed on the base member or not can be easily and reliably achieved. An actuating mechanism that can be performed is realized.

以下、本発明に係る遊技機の実施形態として、遊技場等に設置されるパチンコ機を図面に沿って説明する。後述する各実施の形態では、本発明の遊技機を所謂1種のパチンコ機として述べるが、本発明はこれに限らず、所謂1種1種など他の種別のパチンコ機にも適用可能であることは勿論である。なお、図1は、本発明の実施形態におけるパチンコ機1の外部構造を示す正面図である。   Hereinafter, as an embodiment of a gaming machine according to the present invention, a pachinko machine installed in a game hall or the like will be described with reference to the drawings. In each embodiment described later, the gaming machine of the present invention is described as a so-called one type of pachinko machine, but the present invention is not limited to this, and can be applied to other types of pachinko machines such as one type of one. Of course. FIG. 1 is a front view showing an external structure of the pachinko machine 1 according to the embodiment of the present invention.

本パチンコ機1は、図1に示すように、発射ハンドル2の操作による発射装置(図示せず)の作動で遊技球(所謂パチンコ玉)を遊技盤3の遊技領域3aに向かって打ち出しつつ遊技を行うもので、所謂確率変動等の大当たり(特別遊技状態)が発生した状態でアタッカー5に入球した遊技球に対応する数の遊技球を払い出すように構成されている。上記確率変動当たり(「確変当たり」とも言う)とは、抽選の結果、確変モードの大当たりが当選したとき、少なくとも当該確変モードによる遊技状態において次なる大当たりを引くまでの間、遊技者に有利な付加価値を付与し得る特殊状態を意味する。これに対し、当該特殊状態にならない大当たりとして「通常当たり」がある。   As shown in FIG. 1, the pachinko machine 1 is configured to play a game ball (so-called pachinko ball) toward a game area 3 a of the game board 3 by operating a launch device (not shown) by operating a launch handle 2. It is configured to pay out the number of game balls corresponding to the game balls that have entered the attacker 5 in a state where a big hit (special game state) such as a so-called probability change has occurred. Per probability fluctuation (also referred to as “probability per change”) means that, when the jackpot of the probability change mode is won as a result of the lottery, it is advantageous to the player at least until the next jackpot is drawn in the game state in the probability change mode. It means a special state that can add value. On the other hand, there is a “normal hit” as a big hit that does not become the special state.

本パチンコ機1は、開口を有する枠体状の筐体6と、この筐体6に開閉可能に装着された前扉7とを有しており、前扉7の前面には、透明ガラス9を有するガラス枠10が開閉可能に取り付けられている。透明ガラス9の奥側には、遊技盤3が配設されている。前扉7における遊技盤3の左右には演出用照明装置11が配設されており、前扉7における遊技盤3の上部中央には演出用照明装置8が配設されている。そして、前扉7における遊技盤3の左右上方及び左右下方には、スピーカー(図示せず)を有する放音装置12がそれぞれ配設されている。また、ガラス枠10における右側部には、前扉7を筐体6側に施錠したり解放したりするための施錠装置18が配設されている。なお、筐体6及び前扉7等から遊技機本体が構成されている。   The pachinko machine 1 includes a frame-shaped housing 6 having an opening and a front door 7 that is attached to the housing 6 so as to be openable and closable. The glass frame 10 which has is attached so that opening and closing is possible. On the back side of the transparent glass 9, the game board 3 is disposed. An effect lighting device 11 is arranged on the left and right of the game board 3 in the front door 7, and an effect lighting device 8 is arranged in the upper center of the game board 3 in the front door 7. A sound emitting device 12 having a speaker (not shown) is disposed on the front door 7 on the left and right upper and lower left and right sides of the game board 3. A locking device 18 for locking and releasing the front door 7 to the housing 6 side is disposed on the right side of the glass frame 10. The gaming machine main body is composed of the housing 6 and the front door 7.

前扉7における遊技盤3の下方には皿ユニット16が設けられており、皿ユニット16における右上部には、賞球及び貸球を含む遊技球が供給される球供給口17が設けられ、皿ユニット16における右上部壁面には、球貸ボタン19a及びプリペイドカード返却ボタン19bが設けられている。皿ユニット16には、該皿ユニット16上の遊技球を発射装置(図示せず)付近から皿ユニット下部の球排出口(図示せず)を通して下方に排出するための第1球抜きボタン20aと、皿ユニット16上の遊技球を球供給口17付近から上記球排出口を通して下方に排出するための第2球抜きボタン20bとが設けられている。   A dish unit 16 is provided below the game board 3 in the front door 7, and a ball supply port 17 through which game balls including prize balls and rental balls are supplied is provided in the upper right part of the dish unit 16. A ball lending button 19 a and a prepaid card return button 19 b are provided on the upper right wall surface of the dish unit 16. The dish unit 16 includes a first ball release button 20a for discharging game balls on the dish unit 16 downward from a vicinity of a launching device (not shown) through a ball discharge port (not shown) below the dish unit. A second ball release button 20b is provided for discharging the game ball on the tray unit 16 from the vicinity of the ball supply port 17 downward through the ball discharge port.

また、皿ユニット16の右側には、発射装置を操作して遊技球を遊技領域3aに向けて打ち出すための発射ハンドル2が配設されている。更に、皿ユニット16の左下方の部位15には灰皿21、操作キー18a,18b、及び遊技者参加ボタン(所謂チャンスボタン)22が配設されている。なお、図1中の符号14は、発射ハンドル2の操作で発射された遊技球を遊技領域3aに導くガイドレールを示している。   Further, on the right side of the dish unit 16, a firing handle 2 for operating a launching device to launch a game ball toward the game area 3a is disposed. Further, an ashtray 21, operation keys 18 a and 18 b, and a player participation button (so-called chance button) 22 are disposed in a lower left portion 15 of the dish unit 16. In addition, the code | symbol 14 in FIG. 1 has shown the guide rail which guides the game ball launched by operation of the launch handle 2 to the game area | region 3a.

遊技領域3aの中央部には、該遊技領域3aに打ち出された遊技球を導入し得るワープ導入口37を有するセンター飾り(センター役物)23が配設されている。このセンター飾り23の中央部分には開口部36が形成され、かつ該開口部36の下部には、遊技領域3aに打ち出された遊技球を受け入れて転動させるステージSが設けられている。センター飾り23のステージSにおける左方には、ワープ導入口37から導入された遊技球をステージSに放出する放出口29が形成されている。ステージSの中央下部には、該ステージS上を転動して案内口(図示せず)に落下した遊技球を始動チャッカー27に向けて落下させるための放出口28が形成されている。該放出口28は、ワープ導入口37から受け入れた遊技球を始動チャッカー27に高確率(略々100%)で入賞させ得るように位置決めされている。遊技領域3aのワープ導入口37を臨む位置には、一対の障害釘39が植設されている。   A center ornament (center accessory) 23 having a warp introduction port 37 into which a game ball launched into the game area 3a can be introduced is disposed at the center of the game area 3a. An opening 36 is formed in the central portion of the center ornament 23, and a stage S for receiving and rolling a game ball launched into the game area 3a is provided below the opening 36. On the left side of the stage S of the center ornament 23, a discharge port 29 for discharging the game ball introduced from the warp introduction port 37 to the stage S is formed. At the lower center of the stage S, there is formed a discharge port 28 through which the game ball that rolls on the stage S and falls to a guide port (not shown) is dropped toward the starting chucker 27. The discharge port 28 is positioned so that the game ball received from the warp introduction port 37 can be won by the starting chucker 27 with a high probability (approximately 100%). A pair of obstacle nails 39 are planted at a position facing the warp introduction port 37 in the game area 3a.

遊技盤3には画像表示装置35が、ステージS上方に位置する開口部36から画面35aを露出させた状態で遊技盤裏面から装着・固定されている。センター飾り23の左右下方には、大当たり抽選に寄与しない一般の入賞が行われる一般入賞口25a,25b,26a,26bが配設されており、センター飾り23の下方には、始動チャッカー27とアタッカー5とが順次配設されている。   An image display device 35 is mounted and fixed to the game board 3 from the back of the game board with the screen 35a exposed from the opening 36 located above the stage S. General winning ports 25a, 25b, 26a, and 26b for performing general winnings that do not contribute to the big win lottery are arranged below the center ornament 23. Below the center ornament 23, a starter chuck 27 and an attacker are arranged. 5 are sequentially arranged.

始動チャッカー27は、大当たり抽選実行の契機となり得る入賞が行われるものであり、始動チャッカー開閉ソレノイド70(図11参照)によって開放位置と閉止位置とに開閉動作するように作動させられる。始動チャッカー27の直上方には、所謂命釘としての一対の障害釘30が打ち込まれている。   The start chucker 27 receives a prize that can trigger a big hit lottery execution, and is operated so as to open and close between an open position and a close position by a start chucker opening / closing solenoid 70 (see FIG. 11). A pair of obstacle nails 30 as so-called life nails are driven directly above the starting chucker 27.

アタッカー5は、大当たり発生時に開放され、遊技領域3aに打ち出されて転動落下する遊技球を入賞させるものであり、大当たり発生中、例えば、1回の開放で9個の入球を完了した時点で閉じ、当該開閉動作を15回繰り返すように構成される。なお、これらの入球数並びに開閉動作の回数(ラウンド数)は、9個や15回に限定されることはなく、必要に応じて適宜設定され得るものである。   The attacker 5 is released when the jackpot is generated and wins a game ball which is launched into the game area 3a and rolls down. For example, when the player completes nine pitches in one release And the opening / closing operation is repeated 15 times. Note that the number of balls entered and the number of opening / closing operations (number of rounds) are not limited to nine or fifteen times, and can be appropriately set as necessary.

遊技領域3aには、センター飾り23の左右に風車31が配設されており、ステージSの下方における始動チャッカー27の左右には、普通図柄作動ゲート(スルーゲート)32が配設されている。この普通図柄作動ゲート32は、始動チャッカー27を開閉動作させるための抽選の契機となる遊技球通過が行われる役物である。   In the game area 3a, wind turbines 31 are arranged on the left and right of the center decoration 23, and normal symbol operation gates (through gates) 32 are arranged on the left and right of the start chucker 27 below the stage S. The normal symbol operation gate 32 is a accessory through which a game ball is passed as a trigger for a lottery for opening and closing the starter chucker 27.

遊技領域3aにおける普通図柄作動ゲート32、一般入賞口25a,25b,26a,26b、始動チャッカー27等の周囲には、ステージSから零れた遊技球や、発射されてからステージSに関与せずに落下してくる遊技球を適宜散らし、或いは入球に導くようにするための障害釘30を含む多数の障害釘が打ち込まれている。また、ワープ導入口37の周囲及びその上方側にも、遊技球を適宜散らし、或いは入球に導くようにするための多数の障害釘が打ち込まれている。   A game ball spilled from the stage S around the normal symbol operating gate 32, the general winning openings 25a, 25b, 26a, 26b, the starting chucker 27, etc. in the game area 3a, or without being involved in the stage S after being launched. Numerous obstacle nails including the obstacle nail 30 for driving the falling game balls to be appropriately scattered or guided to the incoming balls are driven. In addition, a large number of obstacle nails are also driven around the warp introduction port 37 and above the warp introduction port 37 in order to scatter the game balls as appropriate or guide them to the entrance.

なお、本実施形態における「ワープ導入」という語句は、遊技領域3aに打ち出された遊技球を、当該遊技領域3aの比較的下側に位置する不図示の道釘等を経ることなく、始動チャッカー27の上に導くことを意味する概念である。また、上記「道釘」とは、遊技領域3aにおいて始動チャッカー27の左右に打ち込まれた複数本の障害釘(図示せず)の列を意味するもので、上方から転動落下してきた遊技球を始動チャッカー27方向に導く役割を担っている。   Note that the phrase “warp introduction” in the present embodiment means that a game ball launched into the game area 3a is not started through a notch (not shown) positioned relatively below the game area 3a. It is a concept that means to lead on 27. The “road nail” means a row of a plurality of obstacle nails (not shown) driven to the left and right of the starting chucker 27 in the game area 3a. It plays the role which guides the starting chucker 27 direction.

次に、センター飾り23及び該センター飾り23に搭載した演出装置54の構造について、図1とともに図2〜5を参照して説明する。なお、図2は演出装置54のベース部材62及びフィギュアモデル(立体造形物)63,64,65を拡大して示す斜視図である。図3〜図5は、演出装置54全体をセンター飾り23の右方から見た状態で示す側面図であり、図3はベース部材62上のフィギュアモデル63を磁着する前の状態を示し、図4は磁着後の状態を示し、図5はフィギュアモデル63を乗せたまま下降したベース部材62を示している。   Next, the structure of the center decoration 23 and the rendering device 54 mounted on the center decoration 23 will be described with reference to FIGS. 2 is an enlarged perspective view showing the base member 62 and the figure model (three-dimensional model) 63, 64, 65 of the effect device 54. 3 to 5 are side views showing the entire production device 54 as viewed from the right side of the center decoration 23. FIG. 3 shows a state before the figure model 63 on the base member 62 is magnetized. FIG. 4 shows a state after magnetic attachment, and FIG. 5 shows the base member 62 lowered with the figure model 63 placed thereon.

演出装置54は、図1及び図3に示すように、最上部に配置されて装置全体を覆うカバー部材61と、いかだを模したベース部材62と、3個のフィギュアモデル63,64,65と、移動機構44と、作動機構24と、を有している。移動機構44は、ベース部材62を遊技者から視認可能な第1位置(図4及び図5に示す位置)と視認不能な第2位置(図3に示す位置)とに切換え移動させるもので、後述する昇降用モータ55及びベルト機構68を有している。作動機構24は、演出に応じた種類及び個数のフィギュアモデル63〜65をベース部材62に乗せるように、つまり、第2抽選手段84の抽選結果に応じてフィギュアモデル63〜65の種類及び個数を異ならせてベース部材62に乗せるように作動するもので、後述の鉄片66及び鉄片63a,64a,65aと、ソレノイド56、電磁石58及び制御回路60を有している。なお、本実施形態では、作動機構24は演出に応じた種類及び個数のフィギュアモデルをベース部材62に乗せるように作動するが、これに限らず、フィギュアモデルを全て同じ種類にしておき、演出に応じた個数のフィギュアモデルをベース部材62に乗せるように構成することも可能である。その場合も、本実施形態と略々同様の作用効果を得ることができる。   As shown in FIGS. 1 and 3, the stage device 54 includes a cover member 61 arranged at the top and covering the entire device, a base member 62 simulating a raft, and three figure models 63, 64, 65. The moving mechanism 44 and the operating mechanism 24 are provided. The moving mechanism 44 switches and moves the base member 62 between a first position (a position shown in FIGS. 4 and 5) visible from the player and a second position (a position shown in FIG. 3) that is not visible. A lifting motor 55 and a belt mechanism 68 described later are included. The actuating mechanism 24 sets the type and number of figure models 63 to 65 according to the lottery result of the second lottery means 84 so that the type and number of figure models 63 to 65 according to the production are put on the base member 62. It operates so as to be put on the base member 62 differently, and has an iron piece 66 and iron pieces 63a, 64a, 65a, which will be described later, a solenoid 56, an electromagnet 58, and a control circuit 60. In this embodiment, the operation mechanism 24 operates so that the type and number of figure models according to the production are placed on the base member 62. However, the present invention is not limited to this, and all the figure models are made the same type for the production. A corresponding number of figure models may be configured to be placed on the base member 62. Even in this case, substantially the same effect as that of the present embodiment can be obtained.

上記カバー部材61は、第2位置にあるベース部材62の前側(図1の紙面手前側、図3の紙面左側)を覆うカバー部61aと、最上部を覆う屋根部61bと、を有している。センター飾り23の右側部の内方には、同図の上下方向に延びるように配置された支柱部材69と、該支柱部材69の最下部を支える基台部50と、支柱部材69の背面側(図3の紙面右側)にて上下方向に延在するように配置されたベルト機構68と、が収容されている。   The cover member 61 includes a cover portion 61a that covers the front side of the base member 62 in the second position (the front side in FIG. 1 and the left side in FIG. 3), and a roof portion 61b that covers the top. Yes. On the inner side of the right side of the center ornament 23, a support member 69 arranged so as to extend in the vertical direction of the figure, a base 50 that supports the lowermost part of the support member 69, and the back side of the support member 69 A belt mechanism 68 arranged so as to extend in the vertical direction (on the right side in FIG. 3) is accommodated.

支柱部材69の上部には、支持プレート48がセンター飾り23の前後方向に突出するように固定されており、該支持プレート48の前側上部には作動機構24のソレノイド56が固定され、該支持プレート48の後側上部には、移動機構44の昇降用モータ55が固定されている。ソレノイド56のプランジャ56aの先端には電磁石58が固定されており、支柱部材69の上部には、演出制御手段91(図11参照)からの指令に基づく励磁/消磁信号をリード線59を介して電磁石58に出力する制御回路60が配設されている。上記ソレノイド56は、ベース部材62上にてやや間隔をあけて乗せられるフィギュアモデル63,64,65の位置にそれぞれ対向するように、支持プレート48の図3奥方向に3個配置されている。これに合わせて、制御回路60も、支持プレート48の図3奥方向に3個配置されている。   A support plate 48 is fixed to the upper portion of the support member 69 so as to protrude in the front-rear direction of the center ornament 23, and a solenoid 56 of the operation mechanism 24 is fixed to the front upper portion of the support plate 48. A lifting motor 55 of the moving mechanism 44 is fixed to the upper rear side of the 48. An electromagnet 58 is fixed to the tip of the plunger 56a of the solenoid 56, and an excitation / demagnetization signal based on a command from the effect control means 91 (see FIG. A control circuit 60 that outputs to the electromagnet 58 is disposed. Three solenoids 56 are arranged in the back direction of FIG. 3 of the support plate 48 so as to face the positions of the figure models 63, 64, 65 that are put on the base member 62 with a little space therebetween. In accordance with this, three control circuits 60 are also arranged in the back direction of the support plate 48 in FIG.

図2に示すように、ベース部材62には、フィギュアモデル63,64,65が乗る際の足の位置(つまり、後述の鉄片63a,64a,65aの位置)に対応して、プレート状の永久磁石67がそれぞれ固定されている。図2及び図3に示すように、フィギュアモデル63,64,65は、作動機構24側を向いた背中の部分に鉄片(第1の磁性体)66が、ベース部材62側を向いた足の部分に鉄片(第2の磁性体)63a,64a,65aが、それぞれ固定されている。ベース部材62上の永久磁石67の位置は、第2位置のベース部材62上にフィギュアモデル63,64,65が乗った状態において、ソレノイド56がプランジャ56aを後退させた際に、これにタイミングを合わせて消磁した電磁石58が鉄片66からやや離れ(図3参照)、また、ソレノイド56がプランジャ56aを突出させた際、これにタイミングを合わせて励磁した電磁石58が鉄片66に接触して該鉄片66を磁着できるように定められている。上記電磁石58の、演出に対応する(演出にタイミングを合わせた)消磁と励磁の切り換えは、各電磁石58に対応して配置された各制御回路60を介して演出制御手段91が制御している。また、永久磁石67の鉄片63a,64a,65aに対する磁着力は、図4のように電磁石58が鉄片66を磁着した状態でベース部材62が下降する際に電磁石58の磁着力に負けて鉄片63a,64a,65aを離す程度の力に設定されている。   As shown in FIG. 2, the base member 62 has a plate-like permanent shape corresponding to the position of the foot when the figure models 63, 64, 65 ride (that is, the position of iron pieces 63 a, 64 a, 65 a described later). Magnets 67 are fixed respectively. As shown in FIGS. 2 and 3, the figure models 63, 64, and 65 have an iron piece (first magnetic body) 66 on the back portion facing the operating mechanism 24 side and a foot model facing the base member 62 side. Iron pieces (second magnetic bodies) 63a, 64a, and 65a are fixed to the portions, respectively. The position of the permanent magnet 67 on the base member 62 is set to the timing when the solenoid 56 moves the plunger 56a backward with the figure models 63, 64, 65 on the base member 62 in the second position. The electromagnet 58 demagnetized together is slightly separated from the iron piece 66 (see FIG. 3), and when the solenoid 56 protrudes the plunger 56a, the electromagnet 58 excited in accordance with the timing comes into contact with the iron piece 66 and the iron piece 66 66 is determined so that it can be magnetized. The effect control means 91 controls the switching of demagnetization and excitation corresponding to the effect (synchronized with the effect) of the electromagnet 58 via each control circuit 60 arranged corresponding to each electromagnet 58. . Further, the magnetizing force of the permanent magnet 67 to the iron pieces 63a, 64a, 65a is defeated by the magnetizing force of the electromagnet 58 when the base member 62 descends with the electromagnet 58 magnetizing the iron piece 66 as shown in FIG. The force is set so as to separate 63a, 64a, and 65a.

支持プレート48の後側に配置された昇降用モータ55は、その回転軸55aの先端に駆動プーリ33が固定されており、該駆動プーリ33は、ベルト機構68の主動ローラ72と同軸の伝達プーリ42に無端ベルト34を介して連動連結されている。ベルト機構68は、支持プレート48のやや下方にて回転自在に支持された主動ローラ72と、該主動ローラ72から下方に所定距離離れて回転自在に支持された従動ローラ73とに巻き掛けられた無端ベルト74を有している。該無端ベルト74は、上記無端ベルト34より幅広に形成されると共に、回転自在に配置されたローラ75によって内側から支持されている。これら主動ローラ72、従動ローラ73及びローラ75は不図示の支持部材を介して、支柱部材69の後方にて該支柱部材69の長手方向に沿うように配置されている。   The raising / lowering motor 55 disposed on the rear side of the support plate 48 has a driving pulley 33 fixed to the tip of a rotating shaft 55 a thereof. The driving pulley 33 is a transmission pulley coaxial with the main driving roller 72 of the belt mechanism 68. It is linked to 42 via an endless belt 34. The belt mechanism 68 is wound around a main driving roller 72 that is rotatably supported slightly below the support plate 48 and a driven roller 73 that is rotatably supported at a predetermined distance downward from the main driving roller 72. An endless belt 74 is provided. The endless belt 74 is formed wider than the endless belt 34 and is supported from the inside by a roller 75 that is rotatably arranged. The main driving roller 72, the driven roller 73, and the roller 75 are arranged along the longitudinal direction of the column member 69 behind the column member 69 via a support member (not shown).

支柱部材69は、支持プレート48の下部近傍から基台部50に向かい、前後方向に貫通するように形成された摺動スリット69aを有している。図1に示すように、画面35aの前側には、ロッド部材76の長尺部76bの先端に固定されたベース部材62が昇降自在に位置している。そして、ロッド部材76の長尺部76bの後端から支柱部材69側に略々90°屈曲した短尺部76aが、図3に示すように、摺動スリット69aを摺動自在に貫通した状態で無端ベルト74に堅固に固定されている。   The column member 69 has a sliding slit 69a formed from the vicinity of the lower portion of the support plate 48 toward the base portion 50 and penetrating in the front-rear direction. As shown in FIG. 1, on the front side of the screen 35a, a base member 62 fixed to the tip of the long portion 76b of the rod member 76 is positioned so as to be movable up and down. Then, as shown in FIG. 3, the short portion 76a bent approximately 90 ° from the rear end of the long portion 76b of the rod member 76 toward the support member 69 side slidably penetrates the sliding slit 69a. The endless belt 74 is firmly fixed.

これにより、ベース部材62は、画面35aの前側において、支柱部材69に対し片持ち状態に支持されている。ここで、摺動スリット69aは画面35aの左右幅方向が狭く形成され、かつ短尺部76aは画面35aの左右幅方向が薄くプレート状に形成されている。このため、該短尺部76aが該摺動スリット69a内を上下方向にスライド移動する際、長尺部76bの先端に支持されたベース部材62及びフィギュアモデル63〜65の重みによる回転モーメントが作用する短尺部76aは、摺動スリット69a内面によって充分に支えられる。更に、この状態をサポートするために、ベース部材62及びフィギュアモデル63,64,65は、発泡スチロール等のように極めて軽量な材質で構成され、また、ロッド部材76は、堅固でかつ軽量なプラスチック材で構成されている。   Accordingly, the base member 62 is supported in a cantilevered state with respect to the support member 69 on the front side of the screen 35a. Here, the sliding slit 69a is formed narrow in the left-right width direction of the screen 35a, and the short portion 76a is formed in a plate shape in which the left-right width direction of the screen 35a is thin. For this reason, when the short portion 76a slides up and down in the sliding slit 69a, the rotational moment due to the weight of the base member 62 and the figure models 63 to 65 supported at the tip of the long portion 76b acts. The short portion 76a is sufficiently supported by the inner surface of the sliding slit 69a. Further, in order to support this state, the base member 62 and the figure models 63, 64, 65 are made of an extremely lightweight material such as polystyrene foam, and the rod member 76 is a rigid and lightweight plastic material. It consists of

上記により、互に種類の異なるフィギュアモデル63,64,65は、ベース部材62に乗った第1状態(図5に示す状態)と乗らない第2状態(図4に示す状態)とに切り換え自在に構成される。図2に示すように、第1状態においてベース部材62の中央部に位置するフィギュアモデル63は力のある父親的な形状を呈し、ベース部材62の右側に位置するフィギュアモデル64は兄的な形状を呈し、ベース部材62の左側に位置するフィギュアモデル65は弟的な形状を呈している。ベース部材62上に乗って画面35a前側に出現した場合、大当たり信頼度はフィギュアモデル63,64,65の順に低くなるものとして予め定められている。   As described above, the different types of figure models 63, 64, 65 can be switched between the first state (the state shown in FIG. 5) riding on the base member 62 and the second state (the state shown in FIG. 4) not riding. Configured. As shown in FIG. 2, in the first state, the figure model 63 located at the center of the base member 62 has a powerful father-like shape, and the figure model 64 located on the right side of the base member 62 has an elder shape. The figure model 65 located on the left side of the base member 62 has a younger brother shape. When riding on the base member 62 and appearing on the front side of the screen 35a, the jackpot reliability is determined in advance as decreasing in the order of the figure models 63, 64, 65.

上記演出装置54は、後述する第2抽選手段84(図11参照)の抽選で疑似連続変動への移行が決まった場合、演出制御手段91(図11参照)の制御により、当選した該疑似連続変動の連続回数に対応して移動機構44の昇降用モータ55が作動させられ、ベルト機構68が、ベース部材62を第1位置に下降させるように正回転して停止し、その後僅かな時間をおいて逆回転して第2位置に上昇させ、更に僅かな時間をおいてベース部材62を第1位置に再度下降させるように正回転して停止する、というように段階的に回転させられる。その際、作動機構24は、遊技制御手段86の指令に基づく演出制御手段91の制御で、フィギュアモデル63,64,65にそれぞれ対応するソレノイド56のプランジャ56aを進出又は後退させると共に、鉄片66に接触する電磁石58にはタイミングを合わせて励磁信号を送る等により、ベース部材62上に乗せるべきフィギュアモデルを選択する。ベース部材62の昇降時の第1位置と第2位置は、支柱部材69の摺動スリット69aの上側近傍と下側近傍にそれぞれ配置したセンサ(図示せず)を有する位置検出装置57(図11参照)によって検出され、その検出情報が演出制御手段91に送信される。   When the transition to pseudo continuous variation is determined in the lottery of the second lottery means 84 (see FIG. 11), which will be described later, the effect device 54 is selected by the control of the effect control means 91 (see FIG. 11). The raising / lowering motor 55 of the moving mechanism 44 is operated corresponding to the continuous number of fluctuations, and the belt mechanism 68 stops by rotating forward so as to lower the base member 62 to the first position. The base member 62 is rotated in a stepwise manner such that the base member 62 is rotated forward and stopped so that the base member 62 is lowered again to the first position after a short time. At that time, the operating mechanism 24 advances or retracts the plunger 56a of the solenoid 56 corresponding to each of the figure models 63, 64, and 65 by the control of the effect control means 91 based on the command of the game control means 86, and moves the iron piece 66 to the iron piece 66. A figure model to be placed on the base member 62 is selected by sending an excitation signal to the contacting electromagnet 58 at the same timing. The first position and the second position when the base member 62 is raised and lowered are position detecting devices 57 (see FIG. 11) having sensors (not shown) arranged in the vicinity of the upper side and the lower side of the sliding slit 69a of the support member 69, respectively. The detected information is transmitted to the effect control means 91.

上記のように作動する演出装置54により、遊技者が注視している画面35a前に、例えば、図6(a)にようにフィギュアモデル65のみを乗せたベース部材62が下降すると、遊技者は、大当たり信頼度があまり高くないと感じる。しかし、一旦上昇していったベース部材62が再度下降してきた際、図6(b)にようにフィギュアモデル65に加えてフィギュアモデル63を乗せていると、遊技者は、大当たり信頼度が高まったことに期待感を膨らませることになる。更に、上昇していったベース部材62が再び下降し、図6(c)にようにフィギュアモデル63,64,65を全て乗せていた場合、遊技者は、大当たり信頼度が極めて高くなったこと(所謂「激熱」)を実感し、画面35a上で大当たり発生の演出が行われることに期待感を膨らませて注視することになる。疑似連続変動のパターンは、当選した該疑似連続変動の連続回数に対応し、期待感が薄い演出の場合には図6(a)の段階で終了したり、期待感が幾らかある演出の場合には図6(b)の段階で終了したりする。   When the base member 62 on which only the figure model 65 is placed is lowered, for example, as shown in FIG. 6A, by the effect device 54 that operates as described above, for example, in front of the screen 35a on which the player is gazing, , I feel that the jackpot reliability is not very high. However, when the base member 62 that has once risen is lowered again, if the figure model 63 is placed in addition to the figure model 65 as shown in FIG. That will inspire expectations. Furthermore, when the base member 62 that has been raised is lowered again and the figure models 63, 64, and 65 are all loaded as shown in FIG. 6C, the player has a very high jackpot reliability. (So-called “extreme heat”) is realized, and the expectation that the effect of generating a big hit is performed on the screen 35a will be increased. The pseudo-continuous variation pattern corresponds to the number of consecutive times of the selected pseudo-continuous variation, and in the case of an effect with a low expectation, it ends in the stage of FIG. 6 (a) or when there is some expectation The process ends at the stage of FIG.

しかし実際には、図6(a)の段階で終了する期待感の薄い演出で終了した場合であっても、第1抽選手段83による大当たり抽選に当選している場合には、遊技者の低下した期待感に反する形で、画面35a上にて大当たり演出が行われ、大当たりが発生することになる。その場合、遊技者は、各段階を経てスムーズに大当たりした場合よりも大きな喜悦感を得ることになる。   However, in reality, even if the stage ends with a low expectation that ends at the stage of FIG. 6A, if the big lottery by the first lottery means 83 is won, the player's decline A jackpot effect is performed on the screen 35a in a form contrary to the expected feeling, and a jackpot is generated. In that case, the player will get a greater sense of joy than in the case where the player wins smoothly through each stage.

疑似連続変動のパターンは、上記に限らず、例えば、図7(a),(b),(c)のように構成されたり、図8(a),(b),(c)のように構成されたり、或いは、図9(a)のように、初回はベース部材62上に何も乗せない状態で遊技者に失望感を与えつつ、次の段階で大当たり信頼度の高いフィギュアモデル63を突然乗せ、更に次の段階でフィギュアモデル63,64,65を全て乗せて、遊技者に一発逆転的な大きな期待感を感じさせるように構成される。これら以外にも、疑似連続変動のパターンが種々構成されることは勿論である。   The quasi-continuous variation pattern is not limited to the above, for example, as shown in FIGS. 7A, 7B, and 7C, or as shown in FIGS. 8A, 8B, and 8C. As shown in FIG. 9 (a), the figure model 63 having a high jackpot reliability is provided at the next stage while giving the player a feeling of disappointment with nothing on the base member 62 for the first time. It is arranged so that the player suddenly puts it and then puts all of the figure models 63, 64, 65 in the next stage, and makes the player feel a great sense of anticipation in a single reversal. In addition to these, it is a matter of course that various patterns of pseudo continuous variation are configured.

上述のように、画面35a上で行われる演出表示に合わせて実施される疑似連続変動のパターンは、初回動作による第1段階よりは、2回目動作による第2段階、更には3回目動作による第3段階の方が信頼度が高く、第3段階では、画面35a上で現在演出されているスーパーリーチ等が極めて熱いもの(激熱)であることを遊技者に報知するのである。なお、疑似連続変動の連続回数に対応する段階は、上記3回に限らず、設計により適宜変更し得るものである。   As described above, the pattern of the pseudo continuous variation performed in accordance with the effect display performed on the screen 35a is the second stage by the second action, and further the second stage by the third action than the first stage by the first action. In the third stage, the reliability is higher. In the third stage, the player is informed that the super reach or the like currently produced on the screen 35a is extremely hot (hot). In addition, the step corresponding to the continuous number of pseudo-continuous fluctuations is not limited to the above three times, and can be appropriately changed depending on the design.

ついで、本パチンコ機1の背面構造について図10を参照して説明する。同図は、本パチンコ機1の背面構造を示す背面図である。   Next, the back structure of the pachinko machine 1 will be described with reference to FIG. FIG. 2 is a rear view showing the rear structure of the pachinko machine 1.

すなわち、図10に示すように、パチンコ機1の前扉背面における上部左方には、賞球タンク43が取り付けられており、この賞球タンク43の下方に、副制御基板38、主制御基板40、及び払出し制御基板51がこの順に配設されている。また、前扉背面における上部右方には、外部端子板52が取り付けられており、この外部端子板52の下方に、整列待機通路45、賞球装置46、賞球排出通路47、電源ユニット41、及び発射装置(図示せず)用の発射制御基板53がこの順に配設されている。パチンコ機1の前扉背面における左側部には、施錠装置18が配設されている。   That is, as shown in FIG. 10, a prize ball tank 43 is attached to the upper left side of the back of the front door of the pachinko machine 1, and the sub control board 38 and the main control board are located below the prize ball tank 43. 40 and the payout control board 51 are arranged in this order. An external terminal plate 52 is attached to the upper right side of the rear surface of the front door. Below the external terminal plate 52, an alignment standby passage 45, a prize ball device 46, a prize ball discharge passage 47, and a power supply unit 41 are provided. , And a launch control board 53 for a launcher (not shown) are arranged in this order. A locking device 18 is disposed on the left side of the back surface of the front door of the pachinko machine 1.

次に、本実施形態におけるパチンコ機1の制御系を図11に沿って説明する。なお、同図は本パチンコ機の制御系を示すブロック図である。   Next, the control system of the pachinko machine 1 in this embodiment will be described with reference to FIG. The figure is a block diagram showing a control system of the pachinko machine.

すなわち、本制御系は、遊技制御装置80と、該遊技制御装置80に電気的に接続された、始動チャッカー開閉ソレノイド70、アタッカー開閉ソレノイド71、放音装置12、演出用照明装置8,11、画像表示装置35、及び演出装置54と、を備えている。該演出装置54は、昇降用モータ55、ソレノイド56、位置検出装置57、制御回路60、及び電磁石58を有しており、位置検出装置57によるベース部材62の位置検出結果を演出制御手段91に出力すると共に、演出制御手段91からの信号に応答して昇降用モータ55、ソレノイド56が駆動され、演出制御手段91から信号を受けた制御回路60を介して電磁石58が励磁状態、消磁状態に切り換えられる。   That is, the present control system includes a game control device 80, a start chucker opening / closing solenoid 70, an attacker opening / closing solenoid 71, a sound emitting device 12, and a lighting device for effects 8, 11, which are electrically connected to the game control device 80. An image display device 35 and a rendering device 54 are provided. The effect device 54 includes an elevating motor 55, a solenoid 56, a position detection device 57, a control circuit 60, and an electromagnet 58. The position detection result of the base member 62 by the position detection device 57 is sent to the effect control means 91. The elevator motor 55 and solenoid 56 are driven in response to a signal from the effect control means 91 and the electromagnet 58 is brought into an excited state and a demagnetized state via the control circuit 60 receiving the signal from the effect control means 91. Can be switched.

遊技制御装置80は、図10に示した主制御基板40や副制御基板38等から構成されている。主制御基板40は、本パチンコ機1の動作全体を統括的に管理するものであり、当該パチンコ機1の動作全体を管理するシステムプログラム及び遊技用の実行プログラムが予め記憶された半導体メモリ等からなる記憶部(図示せず)と、これらのプログラムを実行する不図示のマイクロプロセッサ(MPU)とを備えている。また、副制御基板38は、主に画像表示、効果音等の演出、効果光等の表示制御を行うように構成されている。   The game control device 80 includes the main control board 40 and the sub control board 38 shown in FIG. The main control board 40 manages the entire operation of the pachinko machine 1 in an integrated manner, and includes a system program for managing the entire operation of the pachinko machine 1 and a semiconductor memory in which a game execution program is stored in advance. And a storage unit (not shown) and a microprocessor (MPU) (not shown) that executes these programs. The sub-control board 38 is mainly configured to perform display control of image display, effects such as sound effects, and effect light.

遊技制御装置80は、入賞判定手段81、入賞信号出力手段82、第1抽選手段83、第2抽選手段84、普通図柄抽選手段85、遊技制御手段86、保留手段87、作動制御手段88、作動判定手段89、作動決定手段90、演出制御手段91、及び表示制御手段92を備えている。   The game control device 80 includes a winning determination means 81, a winning signal output means 82, a first lottery means 83, a second lottery means 84, a normal symbol lottery means 85, a game control means 86, a holding means 87, an operation control means 88, and an operation. A determination unit 89, an operation determination unit 90, an effect control unit 91, and a display control unit 92 are provided.

入賞判定手段81は、発射ハンドル2の操作で作動する発射装置(図示せず)によって遊技領域3aに打ち出された遊技球が始動チャッカー27、一般入賞口25a,25b,26a,26b、アタッカー5等の何れかに入賞したとき、当該入賞があった旨を判定する。   The winning determination means 81 includes a starting chucker 27, general winning openings 25a, 25b, 26a, 26b, an attacker 5 and the like that are launched into the game area 3a by a launching device (not shown) operated by operating the launching handle 2. When any of the above is won, it is determined that there has been a win.

入賞信号出力手段82は、入賞判定手段81によって入賞が判定されたとき、対応する始動チャッカー27、一般入賞口25a,25b,26a,26b、アタッカー5等に入賞した旨の入賞信号を出力する。   The winning signal output means 82 outputs a winning signal indicating that winning has been made to the corresponding start chucker 27, general winning openings 25a, 25b, 26a, 26b, the attacker 5, etc., when winning determination is determined by the winning determination means 81.

第1抽選手段83は、遊技領域3aに打ち出された遊技球の入賞を契機として大当たり抽選(即ち、特別遊技状態に移行するか否かの抽選)を実行する。すなわち、第1抽選手段83は、入賞信号出力手段82からの始動チャッカー27に対応する入賞信号の入力時、最大保留球数未満での入賞を契機として、次なる大当たりに当選するまで遊技者に有利な付加価値を付与し得る特殊状態となる確率変動当たりや、上記特殊状態とならない通常当たり等に当選するように、乱数値を取得して大当たり抽選を実行する。   The first lottery means 83 executes a jackpot lottery (i.e., a lottery to determine whether or not to shift to the special game state) in response to a winning of a game ball launched into the game area 3a. That is, when the winning signal corresponding to the starting chucker 27 from the winning signal output means 82 is input from the winning signal output means 82, the first lottery means 83 triggers the player to win the next jackpot with the winning in less than the maximum number of reserved balls. A lottery lottery is performed by acquiring a random number value so as to win per probability fluctuation that results in a special state that can give an advantageous added value, or in a normal case that does not result in the special state.

上記第1抽選手段83は、例えば確率変動当たりに当選した場合、演出乱数値に基づく抽選で、変動の結果、確変当たりに対応する「111」等の図柄が画面35aの大当たり有効ライン上で最終的に揃う旨の変動パターンを決定し、その旨の変動パターン信号を出力する。なお、上記「大当たり有効ライン」は、大当たりを得るため図柄が一列に並ぶべき位置(ライン)を意味する。また第1抽選手段83は、通常当たりに当選した場合、変動の結果、通常当たりに対応する「222」等の図柄が大当たり有効ライン上で最終的に揃う旨の変動パターンを決定し、その旨の変動パターン信号を出力する。更に第1抽選手段83は、大当たり抽選に外れた場合、変動の結果、外れに対応する「252」等の図柄が大当たり有効ライン上で最終的に揃う旨の変動パターンを決定し、その旨の変動パターン信号を出力する。   For example, when the first lottery means 83 is won per probability fluctuation, the first lottery means 83 is a lottery based on the production random number value. A variation pattern indicating that they are aligned is determined, and a variation pattern signal indicating that fact is output. The “big hit effective line” means a position (line) where the symbols should be arranged in a row in order to obtain the big hit. In addition, when the first lottery means 83 is won per normal, as a result of the fluctuation, the first lottery means 83 determines a fluctuation pattern in which symbols such as “222” corresponding to the normal win are finally aligned on the jackpot active line, and to that effect The fluctuation pattern signal is output. Further, when the first lottery means 83 is out of the big hit lottery, as a result of the fluctuation, the first lottery means 83 determines a fluctuation pattern in which symbols such as “252” corresponding to the loss are finally aligned on the big hit effective line, and Outputs the fluctuation pattern signal.

第2抽選手段84は、始動チャッカー27への入賞を契機として、特別遊技抽選の抽選結果1回あたり1回以上の予告を行う疑似連続変動を行う否かの予告抽選を行う予告抽選手段を構成している。すなわち、第2抽選手段84は、入賞信号出力手段82からの始動チャッカー27に対応する入賞信号の入力時、つまり該入賞を契機として、第1抽選手段83で行われた特別遊技抽選の抽選結果1回あたり1回以上の予告を行う疑似連続変動を行うか否かの予告抽選を実行する。該第2抽選手段84は、疑似連続変動によるベース部材62の昇降動作回数に加え、ベース部材62上にフィギュアモデル63,64,65の何れを乗せるかに係る抽選も行い、該抽選で決定した場合、決定された回数のベース部材62の昇降動作と共に、疑似連続変動の各段階ごとに乗せるフィギュアモデルの種類に関する信号を出力する。   The second lottery means 84 is configured as a notice lottery means for performing a notice lottery for determining whether or not to perform pseudo continuous variation with one or more notices per lottery result of the special game lottery in response to winning of the starting chucker 27 is doing. That is, the second lottery means 84 draws the lottery result of the special game lottery performed by the first lottery means 83 when the winning signal corresponding to the starting chucker 27 from the winning signal output means 82 is input, that is, triggered by the winning. A notice lottery is executed as to whether or not to perform pseudo continuous fluctuation for one or more notices per time. The second lottery means 84 performs a lottery on which of the figure models 63, 64, and 65 is placed on the base member 62 in addition to the number of times the base member 62 is moved up and down due to the pseudo continuous variation, and is determined by the lottery. In this case, a signal related to the type of the figure model to be placed is output at each stage of the pseudo continuous variation together with the determined number of times of raising and lowering the base member 62.

普通図柄抽選手段85は、始動チャッカー27を開閉動作させるか否かの普通図柄抽選を、この普通図柄抽選の保留球数(例えば4個)の範囲内で、普通図柄作動ゲート32への入球を契機として実行する。   The normal symbol lottery means 85 performs the normal symbol lottery for determining whether or not the start chucker 27 is opened and closed within the range of the number of reserved balls of the normal symbol lottery (for example, four), and enters the normal symbol operation gate 32. Executed when

遊技制御手段86は、放音装置12、演出用照明装置8,11に放音、発光駆動等の演出をさせる契機となる指令を、演出制御手段91に送る。また、遊技制御手段86は、予め設定された演出データや、第1、第2抽選手段83,84での抽選結果に応じて、画像表示装置35の画面35aに表示すべき特別遊技抽選に関連する演出内容に関する信号を表示制御手段92に送り、また、演出装置54で演出すべき予告抽選に関連する演出内容に関する信号を演出制御手段91に送る。   The game control means 86 sends to the effect control means 91 a command that triggers the sound emitting device 12 and the effect lighting devices 8 and 11 to produce effects such as sound emission and light emission driving. Further, the game control means 86 is related to special game lottery to be displayed on the screen 35a of the image display device 35 in accordance with preset effect data and lottery results in the first and second lottery means 83 and 84. A signal related to the content of the effect to be sent is sent to the display control means 92, and a signal related to the content of the effect related to the notice lottery to be effected by the effect device 54 is sent to the effect control means 91.

保留手段87は、第1、第2抽選手段83,84からの信号を入力し、変動のパターンを、始動チャッカー27への入賞の都度に行われた抽選の結果となる保留球として順次記憶する。当該記憶状況は、不図示の抽選保留表示装置に、最大例えば4個の保留球となるように点灯表示される。この場合、保留手段87は、保留球数が4個になっているか否かを常時判定し、保留球数が4個表示されている間は、始動チャッカー27への入賞に拘わらず抽選は行わない。なお、保留球数は、例として挙げた「最大4個」に限らず、他の個数であってもよいことは勿論である。   The holding means 87 inputs signals from the first and second lottery means 83 and 84, and sequentially stores the fluctuation pattern as a holding ball that is the result of the lottery performed each time the starter 27 is won. . The storage status is lit and displayed on a lottery hold display device (not shown) so that there are a maximum of four hold balls, for example. In this case, the holding means 87 always determines whether or not the number of held balls is four, and the lottery is performed regardless of the winning to the starting chucker 27 while the four held balls are displayed. Absent. Of course, the number of reserved balls is not limited to “maximum 4” as an example, but may be other numbers.

作動制御手段88は、作動決定手段90の作動開始決定の旨の信号に基づき、始動チャッカー開閉ソレノイド70に駆動信号を送って該ソレノイド70を作動させ、始動チャッカー27を開閉動作させる。作動制御手段88は、大当たりに当選した場合、アタッカー開閉ソレノイド71に駆動信号を送り、例えば15ラウンドだけ開閉動作させるように制御する。   The operation control unit 88 sends a drive signal to the start chucker opening / closing solenoid 70 based on a signal indicating the start of operation of the operation determination unit 90 to operate the solenoid 70 to open / close the start chucker 27. When the jackpot is won, the operation control means 88 sends a drive signal to the attacker opening / closing solenoid 71 to control the opening / closing operation for, for example, 15 rounds.

作動判定手段89は、始動チャッカー開閉ソレノイド70、アタッカー開閉ソレノイド71を作動させるための条件を満たすか否かを判定する。つまり、始動チャッカー開閉ソレノイド70にあって、始動チャッカー27の開閉の「条件を満たす」時とは、普通図柄抽選手段85での普通図柄抽選で当選した場合である。アタッカー開閉ソレノイド71にあって、アタッカー5の開放の「条件を満たす」時とは、所謂リーチ(所謂スーパーリーチ、ノーマルリーチを含む)の状態から3つの同じ図柄が大当たり有効ライン上で揃って大当たりが発生した場合であり、閉塞の「条件を満たす」時とは、大当たり発生時の全てのラウンドにおける入賞を完了した場合である。   The operation determining means 89 determines whether or not a condition for operating the starter chuck opening / closing solenoid 70 and the attacker opening / closing solenoid 71 is satisfied. That is, in the starter chuck opening / closing solenoid 70, “when the condition is satisfied” for opening / closing the starter chucker 27 is a case where the normal symbol lottery means 85 wins the normal symbol lottery. In the attacker open / close solenoid 71, when the "conditions" for the opening of the attacker 5 are satisfied, three big symbols from the state of so-called reach (including so-called super reach and normal reach) are aligned on the big hit effective line and the big hit This is a case where the occurrence has occurred, and the time when the “condition” of the blockage is reached is a case where the winning in all rounds when the jackpot occurs is completed.

作動決定手段90は、作動判定手段89からの判定信号を受けて、始動チャッカー開閉ソレノイド70、アタッカー開閉ソレノイド71の作動開始をそれぞれに決定する。   In response to the determination signal from the operation determination unit 89, the operation determination unit 90 determines the start of operation of the starter chuck opening / closing solenoid 70 and the attacker opening / closing solenoid 71, respectively.

演出制御手段91は、遊技制御手段86の指令に応答して、放音装置12を放音駆動し、演出用照明装置8,11を発光駆動して遊技者の聴覚や視覚に訴える演出を行う。更に、演出制御手段91は、第2抽選手段84の抽選にて疑似連続変動への移行が決まった際、当選した該疑似連続変動の連続回数に対応して演出装置54の演出動作を段階的に変更する制御を実行する。   In response to the command of the game control means 86, the effect control means 91 performs sound emission driving of the sound emitting device 12 and light emission driving of the effect lighting devices 8 and 11 to perform an effect appealing to the player's hearing and vision. . Furthermore, when the transition to the pseudo continuous variation is determined by the lottery of the second lottery unit 84, the production control unit 91 performs the production operation of the production device 54 in a stepwise manner corresponding to the number of continuous pseudo continuous fluctuations selected. The control to change to is executed.

表示制御手段92は、遊技制御手段86からの信号に従って、画像表示装置35を駆動し、特別遊技抽選の結果を中心とした内容等の演出を、遊技者の視覚に訴えるように演出表示する。その際、表示制御手段92は、第1抽選手段83による各抽選結果を、遊技制御手段86からの信号に従い、画像表示装置35の画面35aに時系列に表示する。   The display control unit 92 drives the image display device 35 in accordance with a signal from the game control unit 86 and displays an effect such as contents centered on the result of the special game lottery so as to appeal to the player's vision. At that time, the display control unit 92 displays each lottery result by the first lottery unit 83 in time series on the screen 35 a of the image display device 35 in accordance with a signal from the game control unit 86.

次に、本パチンコ機1による作用について、図12のフローチャートを併せて参照しつつ説明する。   Next, the operation of the pachinko machine 1 will be described with reference to the flowchart of FIG.

すなわち、本パチンコ機1に対面して着座した遊技者が発射ハンドル2を握り、適宜の角度に回動操作すると(ステップS1)、発射装置の作動で遊技球が所定の時間間隔で遊技領域3aに向けて連続的に発射される。すると、遊技領域3aに打ち出されて転動落下する多数の遊技球は、始動チャッカー27や一般入賞口25a,25b,26a,26bに適時入賞し、或いは、これらに関与せずに転動落下して、遊技領域3a最下部のアウト口(図示せず)から遊技盤3背面側に排出される。   That is, when a player who is seated facing the pachinko machine 1 holds the launch handle 2 and rotates it to an appropriate angle (step S1), the game ball 3 is played at predetermined time intervals by the operation of the launch device. Fired continuously towards Then, a large number of game balls that are launched into the game area 3a and roll and fall are timely awarded to the starter chucker 27 and the general winning holes 25a, 25b, 26a, and 26b, or roll and fall without being involved in these. Then, the game area 3a is discharged to the back side of the game board 3 from the lowermost outlet (not shown).

遊技領域3aに打ち出された多数の遊技球のうちの一部がワープ導入口37に入球すると、その遊技球は、放出口29からステージS上に放出され、不図示の案内口に導入されると、放出口28から放出されて、高い入賞確率(略100%)で始動チャッカー27に入賞する。   When a part of a large number of game balls launched into the game area 3a enters the warp introduction port 37, the game ball is discharged onto the stage S from the discharge port 29 and is introduced into a guide port (not shown). Then, it is discharged from the discharge port 28 and wins the starting chucker 27 with a high winning probability (approximately 100%).

ところで、始動チャッカー27や一般入賞口25a,25b,26a,26bの何れかに遊技球が入賞した場合には、入賞判定手段81が当該入賞を判定し、かつ入賞信号出力手段82が入賞信号を出力する(ステップS2)。この際、保留手段87は、保留している変動パターンに係る信号を、遊技制御手段86を介して表示制御手段92に順次送信し、変動パターン信号の送信に応じて保留球数を1デクリメントする。また保留手段87は、当該保留球の消費に応じて、第1抽選手段83で行われる始動チャッカー27への入賞に応じた特別遊技抽選の結果を保留球として記憶し、保留球数を1インクリメントする。   By the way, when a game ball wins any of the starting chucker 27 and the general winning openings 25a, 25b, 26a, and 26b, the winning determination means 81 determines the winning and the winning signal output means 82 outputs a winning signal. Output (step S2). At this time, the holding unit 87 sequentially transmits a signal related to the variation pattern being held to the display control unit 92 via the game control unit 86, and decrements the number of held balls by 1 in accordance with the transmission of the variation pattern signal. . Further, the holding means 87 stores the result of the special game lottery corresponding to the winning to the starting chucker 27 performed by the first lottery means 83 as the holding ball according to the consumption of the holding ball, and increments the number of the holding balls by one. To do.

ステップS3において、特別遊技抽選で当選した場合、第1抽選手段83が当たりフラグをオンすると、演出用メモリに格納された演出乱数値に基づく抽選で、確率変動当たりか通常当たりのいずれかに対応する変動パターンが決定される。   In step S3, when the special game lottery is won, when the first lottery means 83 turns on the winning flag, the lottery based on the random number of the effect stored in the effect memory corresponds to either per probability fluctuation or normal The variation pattern to be determined is determined.

これにより、ステップS4において、画像表示装置35に表示されるべき当たり図柄がセットされ、第1抽選手段83は、その旨の変動パターン信号を出力すると共に、当該変動パターン信号に基づく演出表示が終了するまでは次の変動パターン信号を送信しないようにするために図柄変動禁止フラグをオンし、当該オンした図柄変動禁止フラグを解除する時間を計測するための図柄変動タイマをセットし、変動パターン信号の送信に応じて保留球数を1デクリメントする。一方、特別遊技抽選で外れた場合には、演出用メモリに格納された演出乱数値に基づく抽選で、変動の結果、外れに対応する図柄が最終的に揃う旨の変動パターンが決定される。これにより、画像表示装置35に表示される外れ図柄がセットされ、第1抽選手段83は、その旨の変動パターン信号を出力すると共に、図柄変動禁止フラグをオンし、図柄変動タイマをセットし、変動パターン信号の送信に応じて保留球数を1デクリメントする。   Thereby, in step S4, the winning symbol to be displayed on the image display device 35 is set, and the first lottery means 83 outputs the variation pattern signal to that effect and the effect display based on the variation pattern signal is ended. Until the next variation pattern signal is not transmitted, the symbol variation prohibition flag is turned on, the symbol variation timer for measuring the time to release the turned on symbol variation prohibition flag is set, and the variation pattern signal is set. The number of reserved balls is decremented by 1 in response to the transmission of. On the other hand, when the special game lottery is missed, a variation pattern is determined that, as a result of the variation, the symbols corresponding to the miss are finally aligned by the lottery based on the effect random number value stored in the effect memory. Thereby, the off symbol displayed on the image display device 35 is set, the first lottery means 83 outputs a variation pattern signal to that effect, turns on the symbol variation prohibition flag, sets the symbol variation timer, The number of reserved balls is decremented by 1 in response to the transmission of the fluctuation pattern signal.

以上のようにして、遊技制御手段86が、画像表示装置35に表示すべき演出内容に関する信号を、表示制御手段92に送信することに基づき、表示制御手段92は、画像表示装置35を適時駆動し、特別遊技抽選の結果に関する内容等を、遊技者の視覚に訴えるように演出表示することとなる(ステップS5)。   As described above, the display control unit 92 drives the image display device 35 in a timely manner based on the fact that the game control unit 86 transmits to the display control unit 92 a signal related to the contents of effects to be displayed on the image display device 35. Then, the contents related to the result of the special game lottery are displayed so as to appeal to the player's vision (step S5).

該演出表示時において、例えば第2抽選手段84の抽選で疑似連続変動への移行が決まっている場合は、演出制御手段91の制御で、当選した疑似連続変動の連続回数に応じて昇降用モータ55が作動させられ、ベルト機構68の回転で、ベース部材62が第1位置に下降させられて停止する。その際、疑似連続変動が、例えば図9に示す構成内容のものであると、当該停止時にはベース部材62上にフィギュアモデルが何も無く(図9(a))、それを見た遊技者は一瞬がっかりする。しかし、次の瞬間、ベース部材62が上昇した後、再度下降したときには図9(b)のようにフィギュアモデル63を乗せているため、遊技者は、一旦は無くした期待感をやや膨らませる。そして、次の瞬間、ベース部材62が上昇した後、再度下降したときには図9(c)のようにフィギュアモデル63,64,65を全て乗せているため、遊技者は、本当に大当たりが発生するのでは、という大きな期待を持って画面35aの変化を注視するのである。   When the effect is displayed, for example, when the second lottery means 84 has decided to shift to the pseudo continuous variation by the lottery, the lift control motor 91 controls the lifting motor according to the number of consecutive pseudo continuous variations selected. 55 is actuated, and the base member 62 is lowered to the first position and stopped by the rotation of the belt mechanism 68. At that time, if the pseudo continuous variation has the configuration shown in FIG. 9, for example, there is no figure model on the base member 62 at the time of the stop (FIG. 9 (a)), Disappoint for a moment. However, at the next moment, when the base member 62 is raised and then lowered again, the figure model 63 is placed as shown in FIG. 9B, so that the player slightly inflates the expectation once lost. At the next moment, when the base member 62 is raised and then lowered again, all the figure models 63, 64, and 65 are placed as shown in FIG. Then, the change of the screen 35a is watched with great expectation.

そして、当該演出に対応する第1抽選手段83の抽選結果が大当たり決定に係るものである場合は、疑似連続変動の後、画面35aの大当たり有効ライン上に、3つの同じ図柄が揃うことになる。更に、作動制御手段88の制御にて、作動決定手段90の作動開始決定の旨の信号に基づき、所定のタイミングでアタッカー開閉ソレノイド71に駆動信号が送られ、当該ソレノイド71が作動させられてアタッカー5を開放し、所定数入賞が終了する(又は所定時間が経過する)毎に閉塞する動作を所定ラウンドだけ繰り返す。これにより、アタッカー5に入賞した遊技球に対応する多量の遊技球が、球供給口17から皿ユニット16に払い出されることとなる(ステップS6)。   And when the lottery result of the 1st lottery means 83 corresponding to the said production is related to jackpot determination, after the quasi-continuous change, three identical symbols are aligned on the jackpot active line of the screen 35a. . Further, under the control of the operation control means 88, a drive signal is sent to the attacker opening / closing solenoid 71 at a predetermined timing on the basis of a signal indicating the operation start decision of the operation decision means 90, and the solenoid 71 is activated to cause the attacker 5 is released, and the operation of closing every time a predetermined number of winnings are completed (or a predetermined time elapses) is repeated for a predetermined round. As a result, a large amount of game balls corresponding to the game balls won in the attacker 5 are paid out from the ball supply port 17 to the dish unit 16 (step S6).

以上説明した本実施形態では、演出装置54が、移動機構44によって、ベース部材62を第1位置と第2位置とに切換え、作動機構24によって、演出に応じた種類及び個数のフィギュアモデル63〜65をベース部材62に乗せるように作動する。このため、フィギュアモデル65,64,63の順に信頼度が段階的に高くなるように予め設定された演出装置54において、ベース部材62を第1位置と第2位置とに1回以上切り換えるように作動させる場合、初回はベース部材62に信頼度“低”のフィギュアモデル65のみが乗っていたとしても、2回目以降には他のフィギュアモデル64,63が一緒に乗ってくることで、信頼度がアップしたことを遊技者が容易に認識することができる。そして、その様子が機械的、物理的な状態変化であることから、従来のように画面表示だけで信頼度報知する場合に比して、実感を与え、遊技者に臨場感を味わわせることができる。なお、本演出装置54で報知し得る事象には、上述した大当たり信頼度に加えて、例えば、大当たり種別が遊技者にとってより有利な種別に昇格するか否かの信頼度に係るものや、遊技中の大当たり確率が高確率から通常確率に降格している可能性を示唆するもの等がある。   In the present embodiment described above, the effect device 54 switches the base member 62 between the first position and the second position by the moving mechanism 44, and the type and number of figure models 63 to 63 according to the effect by the operating mechanism 24. It operates to place 65 on the base member 62. For this reason, in the effect device 54 set in advance so that the reliability increases stepwise in the order of the figure models 65, 64, 63, the base member 62 is switched between the first position and the second position at least once. When operating, even if only the low-reliability figure model 65 is on the base member 62 for the first time, the other figure models 64 and 63 will ride together for the second and subsequent times. The player can easily recognize that the game has been uploaded. And since the state is a mechanical and physical state change, it is possible to give a sense of realism and give the player a sense of realism compared to the case where reliability is notified only by screen display as in the past. it can. In addition to the jackpot reliability described above, events that can be notified by the effect device 54 include, for example, those related to the reliability of whether or not the jackpot type is promoted to a more advantageous type for the player, Some suggest that there is a possibility that the jackpot probability is demoted from a high probability to a normal probability.

また、本実施形態では、ベース部材62及びフィギュアモデル63〜65が、第1位置への切換え状態では画面35aの前側に位置するので、画面35aを注視しながら遊技している遊技者の視野にベース部材62やフィギュアモデル63〜65を自然に出現させて意表をつき、所謂サプライズ性を出すことができる。更に、本実施形態では、第2抽選手段84が、始動チャッカー27への入賞を契機として、特別遊技抽選の抽選結果1回あたり1回以上の予告を行う疑似連続変動を行うか否かの予告抽選を行い、作動機構24が、第2抽選手段84の抽選結果に応じてフィギュアモデルの種類及び個数を異ならせるように作動するので、疑似連続変動時に第1位置に複数数回出現するベース部材62上のフィギュアモデルの個数及び種類の変化を注目させることで、遊技者に期待感を味わわせ、高い興趣の遊技を提供することができる。   In the present embodiment, since the base member 62 and the figure models 63 to 65 are located on the front side of the screen 35a in the state of switching to the first position, the player can view the screen 35a while watching the screen 35a. The base member 62 and the figure models 63 to 65 can appear naturally and have an intention, so-called surprise can be achieved. Further, in the present embodiment, whether or not the second lottery means 84 performs pseudo continuous fluctuation for performing one or more notices per lottery result of the special game lottery with the winning to the starting chucker 27 as a trigger. Since the lottery is performed and the operation mechanism 24 operates so as to vary the type and number of the figure models according to the lottery result of the second lottery means 84, the base member that appears several times at the first position at the time of pseudo continuous variation By paying attention to the change in the number and type of figure models on 62, it is possible to give the player a sense of expectation and provide a highly interesting game.

そして、本実施形態では、作動機構24が、第2位置にてベース部材62上に乗ったフィギュアモデル63〜65の鉄片66に対し突出した際に励磁して該鉄片66を磁着する電磁石58を有し、かつ該永久磁石67の鉄片63a〜65aに対する磁着力が、電磁石58が鉄片66を磁着した状態でベース部材62が下降する際に該電磁石58の磁着力に負けて鉄片63a,64a,65aを離す程度に設定されている。このため、電磁石58を消磁してフィギュアモデル63〜65のうちの所要のものを永久磁石67に磁着したままベース部材62を下降し、或いは電磁石58を励磁してフィギュアモデル63〜65の所要のものを永久磁石67から引き離しつつベース部材62を下降することで、所要のフィギュアモデルをベース部材62に乗せたり乗せなかったりする第1、第2状態を、簡単かつ確実に行い得る作動機構24が実現する。   In this embodiment, an electromagnet 58 that excites and magnetizes the iron piece 66 when the operating mechanism 24 protrudes from the iron piece 66 of the figure models 63 to 65 riding on the base member 62 at the second position. And the magnetizing force of the permanent magnet 67 with respect to the iron pieces 63a to 65a is defeated by the magnetizing force of the electromagnet 58 when the base member 62 descends with the electromagnet 58 magnetizing the iron piece 66. 64a and 65a are set apart. For this reason, the electromagnet 58 is demagnetized and the base member 62 is lowered while the required ones of the figure models 63 to 65 are magnetically attached to the permanent magnet 67, or the electromagnet 58 is excited and the required figures of the figure models 63 to 65 are required. The first and second states in which the required figure model is placed on the base member 62 or not placed on the base member 62 by moving the base member 62 away from the permanent magnet 67 can be easily and reliably performed. Is realized.

以上、本発明をその好適な実施の形態に基づいて説明したが、本発明の遊技機は、上記実施形態の構成にのみ限定されるものではなく、上記実施形態の構成から種々の修正及び変更を施した遊技機も、本発明の範囲に含まれる。   As mentioned above, although this invention was demonstrated based on the suitable embodiment, the game machine of this invention is not limited only to the structure of the said embodiment, A various correction and change from the structure of the said embodiment. The gaming machine which has been subjected to is also included in the scope of the present invention.

本発明の実施形態におけるパチンコ機の外部構造を示す正面図である。It is a front view which shows the external structure of the pachinko machine in embodiment of this invention. 演出装置のベース部材及びフィギュアモデルを拡大して示す斜視図である。It is a perspective view which expands and shows the base member and figure model of a production | presentation apparatus. ベース部材上のフィギュアモデルの磁着前の状態を示す演出装置の側面図である。It is a side view of the rendering device showing the state before the magnetic attachment of the figure model on the base member. ベース部材上のフィギュアモデルの磁着後の状態を示す演出装置の側面図である。It is a side view of the rendering device showing the state after the magnetic attachment of the figure model on the base member. フィギュアモデルを乗せてベース部材が下降した状態を示す演出装置の側面図である。It is a side view of the rendering device showing a state where the base member is lowered with the figure model mounted thereon. 疑似連続変動時に段階的に変化するベース部材及びフィギュアモデルの状態を示す図であり、(a)は大当たり信頼度“低”の状態、(b)は大当たり信頼度“中”の状態、(c)大当たり信頼度“高”の状態をそれぞれ示す。It is a figure which shows the state of the base member and figure model which change in steps at the time of a quasi-continuous change, (a) is a state of jackpot reliability "low", (b) is a state of jackpot reliability "medium", (c ) Each jackpot reliability is “High”. 疑似連続変動時に段階的に変化するベース部材及びフィギュアモデルの状態を示す図であり、(a)は大当たり信頼度“低”の別の状態、(b)は大当たり信頼度“中”の別の状態、(c)大当たり信頼度“高”の別の状態をそれぞれ示す。It is a figure which shows the state of the base member and figure model which change in steps at the time of quasi-continuous change, (a) is another state of jackpot reliability "low", (b) is another state of jackpot reliability "medium" A state and (c) another state of the jackpot reliability “high” are shown respectively. 疑似連続変動時に段階的に変化するベース部材及びフィギュアモデルの状態を示す図であり、(a)は大当たり信頼度“低”の更に別の状態、(b)は大当たり信頼度“中”の更に別の状態、(c)大当たり信頼度“高”の更に別の状態をそれぞれ示す。It is a figure which shows the state of the base member and figure model which change in steps at the time of a quasi-continuous change, (a) is another state of jackpot reliability "low", (b) is further of jackpot reliability "medium" Another state is shown, and (c) yet another state where the jackpot reliability is “high”. 疑似連続変動時に段階的に変化するベース部材及びフィギュアモデルの状態を示す図であり、(a)は大当たり信頼度“低”の図6〜図8の何れとも異なる状態、(b)は大当たり信頼度“中”の図6〜図8の何れとも異なる状態、(c)大当たり信頼度“高”の図6〜図8の何れとも異なる状態をそれぞれ示す。It is a figure which shows the state of the base member and figure model which change in steps at the time of a quasi-continuous change, (a) is a state different from any of FIGS. 6-8 of jackpot reliability "low", (b) is jackpot reliability. A state different from any of FIGS. 6 to 8 at the degree “medium”, and (c) a state different from any of FIGS. 6 to 8 of the jackpot reliability “high”. 本実施形態におけるパチンコ機の背面構造を示す背面図である。It is a rear view which shows the back surface structure of the pachinko machine in this embodiment. 本実施形態におけるパチンコ機の制御系を示すブロック図である。It is a block diagram which shows the control system of the pachinko machine in this embodiment. 本実施形態におけるパチンコ機による作用を説明するためのフローチャートである。It is a flowchart for demonstrating the effect | action by the pachinko machine in this embodiment.

符号の説明Explanation of symbols

1 遊技機(パチンコ機)
3a 遊技領域
23 センター役物(センター飾り)
24 作動機構
27 始動入賞口(始動チャッカー)
35 画像表示装置
35a 画面
44 移動機構
54 演出装置
58 電磁石
62 ベース部材
63,64,65 立体造形物(フィギュアモデル)
63a,64a,65a 第2の磁性体(鉄片)
66 第1の磁性体(鉄片)
67 永久磁石
84 予告抽選手段(第2抽選手段)
Ba 遊技球
1 Pachislot machines (pachinko machines)
3a Game area 23 Center role (center decoration)
24 Actuating mechanism 27 Start winning opening (starting chucker)
35 Image display device 35a Screen 44 Movement mechanism 54 Production device 58 Electromagnet 62 Base members 63, 64, 65 Three-dimensional model (figure model)
63a, 64a, 65a Second magnetic body (iron piece)
66 First magnetic body (iron piece)
67 Permanent magnet 84 Notice lottery means (second lottery means)
Ba game ball

Claims (4)

遊技領域に演出装置を備え、該遊技領域に遊技球を打ち出して遊技してなる遊技機において、
前記演出装置が、
ベース部材と、
該ベース部材に乗った第1状態と乗らない第2状態とに切り換え自在な複数の立体造形物と、
前記ベース部材を視認可能な第1位置と視認不能な第2位置とに切換え移動させる移動機構と、
演出に応じた個数の前記立体造形物を前記ベース部材に乗せるように作動する作動機構と、を備える、
ことを特徴とする遊技機。
In a gaming machine comprising a directing device in a gaming area and launching a gaming ball in the gaming area to play a game,
The production device
A base member;
A plurality of three-dimensional objects that can be switched between a first state on the base member and a second state that does not get on the base member;
A moving mechanism for switching the base member to a first position where the base member is visible and a second position where the base member is not visible;
An operation mechanism that operates so as to place the number of three-dimensional objects according to the production on the base member,
A gaming machine characterized by that.
前記遊技領域に、画像表示装置の画面を露出した状態で有するセンター役物を備え、
前記ベース部材及び前記立体造形物は、前記第1位置への切換え状態では前記画面の前側に位置してなる、
請求項1記載の遊技機。
The game area includes a center accessory having the screen of the image display device exposed,
The base member and the three-dimensional object are positioned on the front side of the screen in the switching state to the first position.
The gaming machine according to claim 1.
前記遊技領域に、特別遊技状態に移行するか否かの特別遊技抽選の契機となる入賞が行われる始動入賞口を有し、かつ、
該始動入賞口への入賞を契機として、前記特別遊技抽選の抽選結果1回あたり1回以上の予告を行う疑似連続変動を行うか否かの予告抽選を行う予告抽選手段を備え、
前記作動機構は、前記予告抽選手段の抽選結果に応じて前記立体造形物の個数を異ならせてなる、
請求項1又は2記載の遊技機。
The game area has a start winning opening for winning a prize for triggering a special game lottery to determine whether or not to shift to a special game state, and
With a winning at the starting winning opening, provided with a notice lottery means for performing a notice lottery for determining whether or not to perform pseudo continuous variation for one or more notices per lottery result of the special game lottery,
The operating mechanism is formed by varying the number of three-dimensional objects according to the lottery result of the notice lottery means.
The gaming machine according to claim 1 or 2.
前記立体造形物は、前記作動機構側を向いた部分に第1の磁性体を有すると共に前記ベース部材側を向いた部分に第2の磁性体を有し、
前記ベース部材は、前記第2の磁性体に対応して設けられた永久磁石を有し、
前記作動機構は、前記第1及び第2の磁性体と、前記第2位置にて前記ベース部材上に乗った前記立体造形物の前記第1の磁性体に対し突出した際に励磁して該第1の磁性体を磁着する電磁石と、を有し、かつ、
前記永久磁石の前記第2の磁性体に対する磁着力は、前記電磁石が前記第1の磁性体を磁着した状態で前記ベース部材が下降する際に前記電磁石の磁着力に負けて前記第2の磁性体を離す程度に設定されてなる、
請求項1ないし3のいずれか1項記載の遊技機。
The three-dimensional model has a first magnetic body at a portion facing the operating mechanism side and a second magnetic body at a portion facing the base member side,
The base member has a permanent magnet provided corresponding to the second magnetic body,
The actuating mechanism is energized when the first and second magnetic bodies project with respect to the first magnetic body of the three-dimensional structure placed on the base member at the second position. An electromagnet for magnetizing the first magnetic body, and
The magnetizing force of the permanent magnet to the second magnetic body is such that the second magnet member loses the magnetizing force of the electromagnet when the base member descends while the electromagnet magnetizes the first magnetic body. It is set to the extent that the magnetic material is released,
The gaming machine according to any one of claims 1 to 3.
JP2007256247A 2007-09-28 2007-09-28 Game machine Expired - Fee Related JP4993108B2 (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019080836A (en) * 2017-10-31 2019-05-30 株式会社オリンピア Game machine

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Publication number Priority date Publication date Assignee Title
JPH09182848A (en) * 1995-12-28 1997-07-15 Sankyo Kk Pinball game machine
JP2001137461A (en) * 1999-11-11 2001-05-22 Daiichi Shokai Co Ltd Game machine
JP2001340567A (en) * 2000-05-30 2001-12-11 Sankyo Kk Game machine
JP2003126383A (en) * 2001-10-26 2003-05-07 Okumura Yu-Ki Co Ltd Game machine
JP2007054140A (en) * 2005-08-23 2007-03-08 Taiyo Elec Co Ltd Game machine
JP2007075171A (en) * 2005-09-12 2007-03-29 Taiyo Elec Co Ltd Game machine

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09182848A (en) * 1995-12-28 1997-07-15 Sankyo Kk Pinball game machine
JP2001137461A (en) * 1999-11-11 2001-05-22 Daiichi Shokai Co Ltd Game machine
JP2001340567A (en) * 2000-05-30 2001-12-11 Sankyo Kk Game machine
JP2003126383A (en) * 2001-10-26 2003-05-07 Okumura Yu-Ki Co Ltd Game machine
JP2007054140A (en) * 2005-08-23 2007-03-08 Taiyo Elec Co Ltd Game machine
JP2007075171A (en) * 2005-09-12 2007-03-29 Taiyo Elec Co Ltd Game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019080836A (en) * 2017-10-31 2019-05-30 株式会社オリンピア Game machine

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