JP2008245902A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2008245902A5 JP2008245902A5 JP2007090710A JP2007090710A JP2008245902A5 JP 2008245902 A5 JP2008245902 A5 JP 2008245902A5 JP 2007090710 A JP2007090710 A JP 2007090710A JP 2007090710 A JP2007090710 A JP 2007090710A JP 2008245902 A5 JP2008245902 A5 JP 2008245902A5
- Authority
- JP
- Japan
- Prior art keywords
- pattern
- picture
- display
- determination
- standby
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Claims (8)
所定の判定を行う判定手段と、
前記判定手段の判定結果に基づいて、前記絵柄を最終停止表示させるまでの変動表示時間を決定する変動表示時間決定手段と、
前記判定手段の判定結果が第1結果又は第2結果であって、前記変動表示時間決定手段の決定した変動表示時間を経過した場合、遊技状態を通常状態より遊技者に有利な特別遊技状態に移行させる特別遊技状態移行手段と、
前記判定手段の判定結果が前記第1結果である場合、前記特別遊技状態の終了後に、前記判定手段の判定結果が前記第2結果である場合より遊技者に有利な特定遊技状態に移行させる特定遊技状態移行手段と
を備えた遊技機において、
前記判定手段の判定結果に基づいて、前記表示画面上に最終停止表示させる絵柄種別を決定する絵柄種別決定手段を備え、
前記絵柄種別決定手段は、
前記判定手段の判定結果が前記第1結果である場合、前記絵柄種別を第1絵柄又は第2絵柄と決定する第1決定手段と、
前記判定手段の判定結果が前記第2結果である場合、前記絵柄種別を前記第2絵柄と決定する第2決定手段と
を備え、
前記第1決定手段は、遊技状態が前記特定遊技状態である場合、遊技状態が前記特定遊技状態でない場合と比して高い割合で前記絵柄種別を前記第2絵柄と決定することを特徴とする遊技機。 A pattern display device for variably displaying the pattern on the display screen;
A determination means for performing a predetermined determination;
Based on a determination result of the determination unit, a variable display time determination unit that determines a variable display time until the picture is finally stopped and displayed,
When the determination result of the determination means is the first result or the second result and the variable display time determined by the variable display time determination means has elapsed, the gaming state is changed to a special gaming state that is more advantageous to the player than the normal state. A special game state transition means for transition;
When the determination result of the determination means is the first result, after the end of the special gaming state, the specification for shifting to a specific gaming state that is more advantageous to the player than when the determination result of the determination means is the second result In a gaming machine provided with a gaming state transition means,
On the basis of the determination result of the determination means, comprises a pattern type determination means for determining a pattern type to be finally stopped and displayed on the display screen,
The pattern type determining means includes
When the determination result of the determination means is the first result, first determination means for determining the pattern type as the first pattern or the second pattern;
When the determination result of the determination means is the second result, the image processing apparatus includes second determination means for determining the pattern type as the second pattern,
The first determining means determines the pattern type as the second pattern at a higher rate when the gaming state is the specific gaming state than when the gaming state is not the specific gaming state. Gaming machine.
前記主制御手段は、前記変動表示時間決定手段の決定結果を示す変動表示時間コマンドを前記従制御手段に対して送信する変動表示時間コマンド送信手段と、前記絵柄種別決定手段の決定結果を示す絵柄種別コマンドを前記従制御手段に対して送信する絵柄種別コマンド送信手段とを備え、該絵柄種別コマンド送信手段は、前記第1決定手段が前記絵柄種別を前記第2絵柄と決定した場合と、前記第2決定手段が前記絵柄種別を決定した場合とで異なる絵柄種別コマンドを前記従制御手段に対して送信することを特徴とする請求項1乃至請求項4のいずれかに記載の遊技機。The main control means includes a variable display time command transmitting means for transmitting a variable display time command indicating the determination result of the variable display time determining means to the slave control means, and a picture indicating the determination result of the picture type determining means. A pattern type command transmission unit that transmits a type command to the slave control unit, and the pattern type command transmission unit includes: a case where the first determination unit determines the pattern type as the second pattern; The gaming machine according to any one of claims 1 to 4, wherein a different picture type command is transmitted to the slave control means when the second determining means determines the picture type.
前記従制御手段は、The slave control means includes
前記変動表示時間コマンドと、前記第1絵柄を最終停止表示させることを示す絵柄種別コマンドとを受信した場合、予め定められた複数の第1特定絵柄の組み合わせのうち所定の第1特定絵柄の組み合わせが最終停止表示されるよう各絵柄群の停止絵柄を決定する第1停止絵柄決定手段と、When the variable display time command and the picture type command indicating that the first picture is to be displayed in a final stop state are received, a predetermined first specific picture combination among a plurality of predetermined first specific picture combinations First stop pattern determining means for determining a stop pattern of each pattern group so that
前記変動表示時間コマンドと、前記第2絵柄を最終停止表示させることを示す絵柄種別コマンドとを受信した場合、予め定められた複数の第2特定絵柄の組み合わせのうち所定の第2特定絵柄の組み合わせが最終停止表示されるよう各絵柄群の停止絵柄を決定する第2停止絵柄決定手段とWhen the variable display time command and the picture type command indicating that the second picture is to be displayed in a final stop state are received, a predetermined second specific picture combination among a plurality of predetermined second specific picture combinations A second stop pattern determining means for determining a stop pattern of each pattern group so that
を備えることを特徴とする請求項5に記載の遊技機。The gaming machine according to claim 5, further comprising:
前記従制御手段は、前記第1特定絵柄又は前記第2特定絵柄の組み合わせを最終停止表示させる場合、前記表示画面上に前記第1特定絵柄又は前記第2特定絵柄の組み合わせを構成する待機絵柄が停止表示されるように1の規定絵柄群を除く他の絵柄群の変動表示を終了させ、前記待機絵柄の停止表示後に前記規定絵柄群の変動表示を終了させる待機変動表示を行わせるよう前記絵柄表示装置を表示制御する待機変動表示手段を備え、前記待機変動表示手段は、前記待機絵柄を停止表示させた際に前記表示画面に表示させる前記規定絵柄群の絵柄と、前記待機絵柄の停止表示後に前記規定絵柄群を変動表示させる変動速度とが、最終停止表示される各絵柄群の停止絵柄に関わらず同一の所定待機変動を行わせるよう前記絵柄表示装置を表示制御する所定待機変動表示手段を有することを特徴とする請求項5に記載の遊技機。In the case where the sub control means finally stops and displays the combination of the first specific design or the second specific design, a standby design constituting the combination of the first specific design or the second specific design is displayed on the display screen. The pattern is changed so that the change display of other pattern groups except for one specified pattern group is terminated so as to be stopped, and the standby change display is performed to end the change display of the specified pattern group after the stop display of the standby pattern. Standby variation display means for controlling the display of the display device, wherein the standby variation display means displays the pattern of the prescribed pattern group to be displayed on the display screen when the standby pattern is stopped and the stop display of the standby pattern The picture display device is controlled to display the same predetermined standby fluctuation regardless of the stop picture of each picture group that is finally stopped and displayed. The gaming machine according to claim 5, characterized in that it has a predetermined standby variable display means for.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007090710A JP5234384B2 (en) | 2007-03-30 | 2007-03-30 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007090710A JP5234384B2 (en) | 2007-03-30 | 2007-03-30 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012161092A Division JP5472839B2 (en) | 2012-07-20 | 2012-07-20 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2008245902A JP2008245902A (en) | 2008-10-16 |
JP2008245902A5 true JP2008245902A5 (en) | 2010-05-13 |
JP5234384B2 JP5234384B2 (en) | 2013-07-10 |
Family
ID=39971570
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2007090710A Active JP5234384B2 (en) | 2007-03-30 | 2007-03-30 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP5234384B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2019055300A (en) * | 2019-01-16 | 2019-04-11 | 株式会社三洋物産 | Game machine |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4274324B2 (en) * | 2004-10-29 | 2009-06-03 | 株式会社大一商会 | Game machine |
JP2006238983A (en) * | 2005-03-01 | 2006-09-14 | Okumura Yu-Ki Co Ltd | Game machine |
JP4894992B2 (en) * | 2005-06-15 | 2012-03-14 | 株式会社三洋物産 | Game machine |
JP2007054311A (en) * | 2005-08-24 | 2007-03-08 | Aruze Corp | Game machine |
-
2007
- 2007-03-30 JP JP2007090710A patent/JP5234384B2/en active Active