JP4274324B2 - Game machine - Google Patents

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JP4274324B2
JP4274324B2 JP2004314976A JP2004314976A JP4274324B2 JP 4274324 B2 JP4274324 B2 JP 4274324B2 JP 2004314976 A JP2004314976 A JP 2004314976A JP 2004314976 A JP2004314976 A JP 2004314976A JP 4274324 B2 JP4274324 B2 JP 4274324B2
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display
effect
scene
displayed
game
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JP2006122363A5 (en
JP2006122363A (en
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昌生 大形
高明 市原
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株式会社大一商会
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  The present invention relates to a gaming machine such as a pachinko gaming machine (generally referred to as “pachinko machine”) or a spinning-type gaming machine (generally also referred to as “pachislot machine”). The present invention relates to a gaming machine provided with display means.

  2. Description of the Related Art Conventionally, a gaming machine is known in which a display means is provided on a game board so that a symbol string composed of decorative symbols such as numbers and symbols is displayed. In this type of gaming machine, when the gaming state satisfies a predetermined condition, a plurality of symbol strings fluctuate on the display means, and the fluctuation is stopped based on the lottery result. In addition, there is a gaming machine in which a character appears on the display means to perform a special effect before the change in the symbol sequence stops. That is, by executing a special performance with a predetermined probability, the expectation obtained for each change is sharpened and the expectation for the lottery is enhanced.

Further, as one aspect of the effect, there is also a gaming machine that performs an effect display in which decoration pattern variations and character actions are associated (for example, Patent Document 1). Specifically, when a reach state occurs prior to the jackpot gaming state, that is, when a combination of already stopped symbol sequences satisfies a specific symbol combination, the specific symbol and character are displayed on the same screen. Appearing and causing a predetermined action to be displayed.
JP 2002-210128 A

  However, in the above-mentioned gaming machine, after the decorative pattern that fluctuates stops and reaches the reach state, the interest shifts to the final confirmation (stop) of the decorative symbol that is variably displayed, so that the decorative symbol stops. In the meantime, the display speed is varied by changing the changing speed of the decorative pattern that is changing, or by making the displayed character perform various actions. Therefore, the player simply watched until the display was stopped and the confirmation screen for the lottery result was displayed.

  Therefore, in view of the above situation, the present invention makes it possible to display a new game that a player can participate in, apart from a game using a game medium, and to suppress an increase in the load on the main board. It is an object to provide a possible gaming machine.

The gaming machine according to claim 1 includes display means (effect display device 115) for performing a predetermined effect display, and game state detection means (start-up sensor 318) for detecting a game state that changes in accordance with the player's operation. ) And a lottery means for performing a lottery on a predetermined lottery result based on the gaming state detected by the gaming state detection means, and the fact that the lottery result by the lottery means is a win. Based on the advantageous game state generating means for generating the advantageous gaming state and the lottery result by the lottery means, a predetermined effect display form is displayed on the display means from a plurality of effect display forms composed of at least one effect scene. The effect display control means, the operation means (button 60) that can be operated by the player, and the operation means operated continuously within a predetermined time during which the operation is effective By having an operation status determination means (operation status determination means 442) for determining an operation status, an effect display is performed as if the advantageous gaming state can be generated according to the operation status of the operation means, An effect participation means (button 60 and operation status determination means 442) that allows a player to participate in the contents of the effect scene being displayed on the display means, and a predetermined effect scene from a plurality of effect scenes by the effect display control means. A special effect scene that is displayed and can control the content of the effect display based on the operation status of the operation means that is continuously operated within the predetermined time determined by the operation status determination means for a predetermined time. It is a win indicating that at least the lottery result by the lottery means is a win for the displayable scene control means and the special effect scene. Outage content (parameter PH value is 0), lottery effect content (parameter PH value is 7) indicating that the lottery result by the lottery means may be lost, and the winning effect content and the lost effect content Are included in a plurality of expected performance contents (value of parameter PH is 1 to 6) that can be expected in stages, and continuously within the predetermined time determined by the operation status determination means Based on the fact that the operation status of the operated operating means satisfies a predetermined condition, the effect content in the special effect scene is stepped to the effect content in the special effect scene being displayed as the effect content in the special effect scene. If the lottery result by the lottery means is a winning, the winning effect content is finally determined before the predetermined time elapses. The effect scene control means displays the effect content selected by the effect content selection means as the effect content in the special effect scene, and operates the operation means. With regard to the situation, it has superiority giving means (step S809) that can give the player a sense of superiority, and the superiority giving means displays the content of the winning effect after the operation of the operation means is validated. Time is measured, a ranking is created among the measured time and the time measured in the past, and is displayed on the display means, whereby the predetermined time for displaying the special effect scene is displayed. Even if the content of the winning effect is displayed before it elapses, the predetermined time is consumed by displaying the ranking.
A gaming machine according to claim 2 is characterized in that, in the gaming machine according to claim 1, the display means is an effect image liquid crystal display device on which at least a character is displayed.
The gaming machine according to claim 3 is the gaming machine according to claim 2, wherein the special effect scene is a game effect by the character, and the winning effect content indicates that the lottery result by the lottery means is a win. Is the content that the player has won in the game effect, and the content that indicates that the lottery result by the lottery means that there is a possibility of a loss is the effect that the player has lost in the game effect The content is summarized.

Means 1: “Game state detecting means for detecting a gaming state that changes according to the player's operation, a special symbol display for displaying a special symbol, and the gaming state detected by the gaming state detecting means A lottery means for drawing a predetermined lottery result based on the special symbol change control means for changing the special symbol in the special symbol display and stopping the fluctuation of the special symbol based on the lottery result of the lottery means, If the lottery result of the lottery means is a predetermined result, the advantageous game state generating means for generating an advantageous gaming state advantageous to the player, and the command transmission for transmitting the control information command generated based on the lottery result of the lottery means A main board having means, an operation means operable by a player, and a display hand for displaying a symbol string, a character, and a background made up of a plurality of decorative symbols And a command receiving means for receiving a control information command transmitted from the main board, and based on the control information command received by the command receiving means, the display content can be controlled according to the operation status of the operating means. Effect display control means for displaying the special effect scene, and a time for measuring the current measurement time from when the control by the operation means in the special effect scene in the effect display control means is validated to invalidated When the time is measured by the measurement means, the measurement time extraction means for extracting the past measurement time from the storage means, and the past measurement time extracted by the measurement time extraction means and the time measurement means. Measurement time registration / rewrite means for comparing the current measurement time and rearranging in order from the shortest time and registering / rewriting to the storage means And the presentation display control means includes a current measurement time measured by the time measurement means after the control by the operation means is invalidated in the special production scene, and the measurement time. The past measurement time rewritten by the registration / rewrite means is displayed on the display means ".
Here, the “symbol” is a design for presentation made up of numbers, symbols, or a combination of them and a picture. “Character” means an image other than a graphic sequence and background, and is created for characters such as novels, comics, movies, and plays, animals, plants, props, or this game machine. Virtual characters, animals, plants, props, etc. can be illustrated, and these characters are classified as the main character having the higher importance, the sub character having the second importance after the main character, and the importance having a higher importance than the sub character. You may classify | categorize into a low side character.

  The “game state detecting means” is for detecting a game state that changes in accordance with the player's operation. For example, in a gaming machine that uses a game ball as a game medium, Examples include a switch for detecting a winning state, a counting means for counting the number of game balls that enter the winning opening, and a recognition means for recognizing a lottery result based on winning. Furthermore, examples of the “display unit” include a liquid crystal display device, an EL display device, a plasma display device, or a CRT.

  Examples of the “special symbol display means” include a liquid crystal display device, an EL display device, a plasma display device, a CRT, a dot matrix display device, a 7-segment RED display device, and the like. Examples of the “special symbol” displayed by the special symbol display means include single pictograms such as numbers, letters, symbols, characters, articles, etc., and a combination of these single pictograms. However, the display is not limited to this, and any display may be used as long as it allows the player to accurately recognize the lottery result using a special symbol. The special symbol display means is not limited to one that can variably display pictograms or the like, but is one that uses a lighting device such as a lamp or LED, and can be turned on or off by a single lighting device or by a plurality of lighting devices. A special symbol may be configured by a combination of lighting or extinguishing. Furthermore, a movable member is used, and a special symbol may be constituted by a symbol drawn on the surface of the member, a position of the member, or the like.

  Furthermore, the “advantageous game state” means a state that is more advantageous to the player than the normal game state, and various states can be exemplified as follows.

(1) In gaming machines such as pachinko machines, a large number of gaming balls are opened and closed by repeatedly opening and closing a predetermined number of times, or continuously opening for a predetermined time or until a predetermined number of gaming balls are won. A state where it is easy to win a winning opening (so-called “big hit state”).

(2) In a gaming machine such as a pachinko machine, a state in which the probability of occurrence of a big hit state is higher than usual, a so-called “probability fluctuation state”.

(3) In a gaming machine such as a pachinko machine, a lottery entrance device for performing a lottery to determine whether or not a big hit state is generated by winning or passing a game ball is set to a state in which a game ball is easier to enter than usual. The state where the lottery lottery is performed more frequently than usual, the so-called “time reduction state”.

(4) In a gaming machine such as a slot machine, a state in which the drum is easily stopped by a pattern for paying out a medal as a game medium during a predetermined game, a so-called “bonus game state”.

(5) In a gaming machine such as a slot machine, a state in which the probability of occurrence of a bonus game state is higher than usual, so-called “probability variation state”.

  By the way, the game machine is provided with operation means that can be operated by the player, and a predetermined effect display is performed based on the lottery result of the lottery means, and the operation means is operated during the effect display to display the game machine. It may be possible to provide a game with a game characteristic that allows the content to be controlled and to clear a predetermined condition that is different from a game using a game medium. In this case, the predetermined condition is cleared for the game. In the case where the game is to be performed, the game medium is not played while the game is being played, so there is a possibility that the hall side where the gaming machine is installed is not very preferable. In addition, for the player, if the game is prolonged, there is a possibility that the game with the important game medium cannot be enjoyed.

  In addition, when providing a gaming machine with operation characteristics by operating the operation means, the more interesting the game is, the higher the load on the control means for controlling the game tends to increase. The load on the control means for controlling the lottery means and the advantageous game state generating means, which are particularly important in the actual situation of the game with the game medium, becomes high, the control speed related to the game with the original game medium becomes slow, There is a possibility that the interest will be lowered by the deterioration of the tempo of the game such as a time lag with respect to the gaming state.

  According to the means 1, in the special effect scene displayed based on the lottery result of the lottery means, it is possible to provide a game by the operation of the operation means, measure the time during which the operation of the operation means is effective, It is displayed in comparison with the measurement time. That is, the game is such that the clear time until the game is cleared and the ranking of the clear time so far are displayed to compete for the clear time. Thereby, it is possible to provide a completely new type of gaming machine that a player can participate in. In addition, since the players compete for clear time, the player can end the game early and suppress the game from being prolonged.

  Also, control in the gaming machine is shared between a main board using a computer and a peripheral board using a computer. The main board controls the lottery means, the advantageous game state generating means, and the special symbol display means, which are particularly important parts in the actual game situation. On the other hand, on the basis of the control information command from the main board, the display means that plays an important role in playing the game is controlled on the peripheral board. Therefore, it is possible to easily realize a variety of effects corresponding to the player's request on the display means without increasing the burden on the main board, and to easily produce a gameable effect that the player can participate in. Can be realized.

  Further, the lottery result by the lottery means can be associated with the game by the operation means. For example, when the game is won, the lottery result may be displayed. There is a need to encourage participation in the game. Alternatively, when the game is won, an advantageous gaming state may be generated. This makes it possible to further encourage participation in the game, and to concentrate on the game and enhance the interest.

  Examples of games include “so-called fighting things such as sumo, boxing, karate, and professional wrestling”, “so-called shooting things that attack a target using a firearm such as a gun”, and “tug of war”. , “Role playing game (RPG)”, and the like. Desirably, the operation means is easy to operate and the contents of the game are easy to understand.

  Means 2: In the configuration of means 1, “the peripheral board controls the command receiving means, and based on the control information command received by the command receiving means, the operation of the display content in the special effect scene” A sub-integrated board that generates a start command for enabling control by means and an end command for disabling control, the effect display control means, the time measurement means, the measurement time extraction means, the measurement time registration / rewrite means, And an electrical decoration control board for controlling the storage means ”.

  According to the means 2, on the peripheral board, based on the control information command from the main board, a sub-integrated board using a computer that generates more specific commands such as a start command and an end command, and the sub-integrated board The lighting control board that uses a computer that displays various effects on the display means based on the command of the above is used to share that role, thereby performing a large amount of information processing without increasing each load. It will be possible to produce more diverse productions.

  Moreover, in the illumination control board, when a start command is input from the sub-integrated board, the control by the operation means is enabled and the time (game clear time) measurement is started by the time measuring means. When the end command is input, the control by the operation means is invalidated and the time measurement by the time measurement means can be stopped. The output of the end command by the sub-integrated board starts, for example, the time of the fluctuation timer based on the fluctuation display pattern command instructing the display time of the effect display in the control information command from the main board, and the fluctuation display of the symbol. The end command may be output after a predetermined time elapses from the output of the start command, using a predetermined time set based on the time from when the start command is output to when the start command is output. As a result, the game ends regardless of whether the game has been won or lost after a predetermined time has elapsed, thereby preventing the game time from becoming unnecessarily long and preventing the game time from being played on the original game medium from being reduced. it can. Alternatively, after setting the game play time as the predetermined time as described above, if the winning or losing of the game is settled within the predetermined time on the illumination control board, the operation by the operation means is invalidated and the ranking of the clear time You may make it display. In addition, when the game play time is settled within the predetermined time on the illumination control board after setting the game play time as the predetermined time as described above, a command indicating the completion of the game is output to the sub-integrated board. In the sub-integrated board, the end command may be output to the illumination control board by inputting the command. Thereby, when the game is settled in a time shorter than the predetermined time, the clear time ranking display time is displayed until the predetermined time elapses after the game is settled. That is, if the game is settled early, the ranking display is displayed for a long time. By this, saying that the game is settled early means that the clear time is highly likely to be displayed at the top in the ranking display, and if it is displayed at the top, the player can thereby obtain a sense of superiority, Even if the display time is long, it does not become painful, and the time by the variation timer can be digested while suppressing a decrease in interest.

  Means 3: In the configuration of Means 1 or 2, “The storage means stores a preset measurement time as a past measurement time when a past measurement time is not stored”. And

  By the way, as a storage means used for storing and reading, a RAM is generally used. However, when the power is turned off, the RAM storage is volatilized and lost. Since nothing is stored in the RAM when the power is turned on, there is a problem that in that state, there is no past measurement time and ranking display cannot be performed. On the other hand, it is conceivable to use a RAM that does not volatilize even when the power is turned off. However, in this case, the cost is higher than that of the former RAM, which increases the cost of the gaming machine.

  According to the means 3, when the past measurement time is not stored in the storage means for some reason, the measurement time prepared in advance as a default is stored as the past measurement time. Since the ranking can be displayed using the default, it is possible to prevent the interest from deteriorating due to the unclear degree of the clear time by not displaying the ranking.

  In addition, since an inexpensive RAM can be used as the storage means, an increase in cost can be suppressed. The default may be stored in a ROM or the like and automatically read into the RAM when the power is turned on. When there is no memory in the RAM, the measurement time extracting means extracts the default from the ROM and measures the default. You may make it write in RAM by a time registration and rewriting means.

  Means 4: In any one of the constitutions from means 1 to 3, “the advantageous game state generation means generates an advantageous state for the player by making it easy to win a game medium in the winning opening, After making it easy to win a prize opening, if a predetermined period of time has passed or a predetermined number of game media have been awarded within a predetermined period, it will be impossible to enter the prize opening and it will be easy to win the prize opening. The winning game state is repeatedly generated until a predetermined number of rounds set based on the lottery result is reached, with one round from when the winning becomes impossible until the winning becomes impossible. The number is transmitted to the peripheral board as the control information command, and the effect display control means of the peripheral board is configured such that the round number in the received control information command is a predetermined round number. By measuring the time extracting means to extract a past measurement time from the storage means, for wherein the past measurement time extracted by the measurement time extracting means for displaying on the display unit "is intended.

  Here, “to make it easy to win game media” includes, for example, a game in which a winning opening such as an attacker device or a feather is kept open in one round, or a game that repeatedly opens and closes. It is done.

  According to the means 4, when an advantageous gaming state occurs and the repetition reaches a predetermined round, the clear time ranking in the special effect scene is displayed again on the display means. As a result, the player can confirm the ranking result of the clear time in the special performance scene again, and if the clear time result is good, a sense of superiority is obtained again, and if it is bad, the effect of raising the fighting spirit to the next time is effective. You can expect.

  Means 5: In any one of the constitutions from means 1 to 4, "the past measurement in which the peripheral board is measured from the storage means by the measurement time extraction means is the current measurement time measured by the time measurement means. In the case where the time is shorter than the above-mentioned measurement time, an output means for outputting information including the current measurement time as data outside the gaming machine is further provided.

  Here, examples of the “output means” include “thing output as ultrasonic waves by an ultrasonic transmission / reception apparatus”, “thing output to a power cable as analog data or digital data on a carrier wave of a predetermined frequency”, and the like.

  According to the means 5, when the player gives the maximum clear time, the information is output as data from the gaming machine to the outside. For example, a receiving means for receiving the data output from the gaming machine is provided on the hall side where the gaming machine is installed, and when the highest time data is received by the receiving means, a predetermined value is given to the player. Can be granted. Thereby, the player can compete for the highest time and can further enhance the interest.

  The output means includes, for example, the maximum value of the clear time, the date and time when the record was issued, the unique number (eg serial number) of the gaming machine that issued the record, access information to the gaming machine hall or gaming machine manufacturer, etc. When the bar code is generated by the bar code generating unit and the generated bar code is displayed on the display hand, the player can take the shooting function when the bar code is displayed on the display unit. The attached mobile phone (mobile device) captures the barcode, accesses the device manufacturer's terminal, etc., and sends the barcode information. After confirmation, a privilege may be given to the player who transmitted the barcode. Also by this, the same effects as described above can be obtained.

  Means 6: In any one configuration from means 1 to means 5, “the effect display control means is configured to display a predetermined effect scene from a plurality of effect scenes on the display means based on the lottery result of the lottery means. The display means has a predetermined effect display form from a plurality of effect display forms configured to display effect scenes in a predetermined number and a predetermined order preset from a plurality of effect scenes. The peripheral board is displayed in the effect display mode from the middle of the display of the predetermined effect scene in the effect display mode displayed by the effect display control unit based on the lottery result of the lottery unit. Is further provided with an effect scene changing means for changing to a special effect scene that is not included.

  Here, the “effect scene” is composed of a plurality of cuts that are subjected to a predetermined effect operation using a symbol sequence, a character, and a background as appropriate. For example, “a plurality of symbol sequences are displayed in a variable manner and stopped sequentially. "First effect scene to be displayed", "Second effect scene is to be displayed following the first effect scene, and one character row is displayed in a variable manner, a character is displayed with a predetermined motion, and is stopped and displayed with a predetermined decorative symbol. Stage scene "," Third stage scene, which is displayed following the second stage scene, displays the decorative pattern and the character dynamically in a predetermined relationship, and stops display with the predetermined decorative pattern "," Main scene " For example, a “special effect scene using a character” can be exemplified. Note that it is desirable that the special effect scene be an effect scene that is most likely to cause an advantageous gaming state.

  In addition, the “effect display mode” is a display in which a predetermined number of effect scenes are displayed in a predetermined order so as to be a series of displays. If n is a natural number, a series from the first effect scene to the nth effect scene is displayed. This means the display mode displayed by. The second effect scene, the third effect scene, and the like that are displayed after the first effect scene that is displayed first are also referred to as “development forms”.

  According to the configuration of the means 6, when the gaming state is detected by the gaming state detection means and a predetermined lottery result is drawn by the lottery means, a predetermined effect display mode is displayed on the display means and displayed. In the production display mode, the production scene is changed to a special production scene that is not included in the production display mode by the production scene changing means during the display of the predetermined production scene. However, there is a possibility that it will be changed to a special production scene with higher expectation from anywhere in the production scene, so it can have a sense of expectation even if any production scene starts to be displayed, and it will increase the interest in the game be able to.

  In addition, since it is changed to the special effect scene in the middle of the display of the preset effect scene, for example, the effect that develops from the first effect scene to the second effect scene and further develops to the third effect scene. The display mode can be completely different from the display mode, and there are many variations in the production scene, which makes it difficult to get tired of watching.

  Furthermore, since the scene is changed to a special performance scene in the middle of the production scene, the player comes to pay attention to the display means, and can recognize the production that has been overlooked in the past. Can be increased.

  Means 7: In the configuration of means 6, “the effect scene control means is a symbol control means for dynamically displaying the decoration symbol on the display means, and a character for dynamically displaying the character during the display of the decoration symbol. Control means; background control means for dynamically displaying the background during display of the character; and special effect scene control means for controlling a special effect scene set to a special position among the effect scenes. The scene changing means changes to the special effect scene ”.

  According to the means 7, the effect scene control means is provided with the special effect scene control means for controlling the special effect scene in addition to the symbol control means, the character control means, and the background control means. Various effect scenes including special effect scenes can be displayed using characters and backgrounds, and the effect display can be enhanced.

  Means 8: In the configuration of means 6 or means 7, “the effect scene changing means is configured to display at least one of the decorative design, the character, and the background during the display of the effect scene by the effect scene control means. When the display is controlled so as to satisfy the condition, the scene is changed to the special effect scene ”.

  According to the means 8, when at least one of the decorative design, the character, and the background is displayed so as to satisfy the predetermined condition, the special effect scene is changed. Specifically, for example, if a decorative design, a character, or the like is enlarged or displayed or moves differently from the series of flow of the production scene, it can be changed to a special production scene. On the other hand, it becomes possible to recognize the change opportunity to the special effect scene, and to expect the change opportunity to be displayed in the middle of the effect scene.

  Means 9: In the configuration of means 7 or 8, “the effect scene change means causes the effect scene control means to make the character move differently from a series of movements in the effect scene while the effect scene is being displayed. When the display is controlled, the scene is changed to the special effect scene.

  According to the means 9, when only the character (without moving or changing the background or decoration pattern) is displayed in the middle of the display of the effect scene, the character is changed to the special effect scene when moving differently from the flow of the effect scene. To do. Specifically, for example, in a normal production scene, if a non-moving character moves, a moving character stops, a specific character closes up, or a specific character is displayed as if the camera is chasing, It can be changed to a production scene. In other words, the movement of the character, etc. was used as a trigger for the change, and in particular, the character is easily noticeable by the player, and even a slight change can easily recognize the difference. In addition, by making the movement of the character at that time elaborate, it is possible to provide interestingness and enhance the interest. In addition, said effect can be further heightened by using the main character with high importance as a character.

  Means 10: The constitution of means 1 to means 9 is characterized in that “the special effect scene is an effect scene using a main character set with the highest importance among characters”. Here, “the main character set with high importance” is, for example, “a character that is unlikely to be displayed or displayed in an effect scene that suggests a loss”, or “an effect scene that suggests a win”. Such as “a character that is displayed for the longest time in one effect display mode”.

  According to the means 10, since the special effect scene is composed of the main character, it is possible to make the effect scene clearly different from the other effect scenes. It can be made to recognize surely that it was changed to the production scene, and it can make a sense of expectation higher.

  Means 11: In any one configuration from means 6 to means 10, “the effect scene control means controls the first effect scene that displays the plurality of symbol sequences in a variable manner and sequentially stops and displays them. And a control means, wherein the effect scene changing means changes to the special effect scene while the first effect scene is being displayed.

  According to the configuration of the means 11, the first effect scene is changed to the special effect scene in the middle of the display of the first effect scene for variably displaying the symbol sequence, and this first effect scene is in an advantageous game state advantageous to the player. The player strongly desires that the first production scene is displayed, and when the display of the first production scene starts, the expectation increases, and a special Since the scene is changed to a production scene, it is possible to further increase the sense of expectation and make it more interesting.

  Means 12: In the configuration of means 11, "the first effect scene control means has a symbol sequence erasing means for erasing the symbol sequence that is variably displayed in the first effect scene, and the effect scene changing means is When the at least one symbol sequence is erased in the first effect scene by the symbol sequence erasure means, the symbol sequence is changed to the special effect scene ”.

  By the way, in the conventional effect scene corresponding to this first effect scene, the change speed of the fluctuating symbol sequence is merely changed (gradually stopped). Therefore, although the expectation is enhanced before and after the change stops, it cannot be increased during the change, and the production scene is monotonous and not interesting. However, in this first performance scene, since at least one of the fluctuating symbol sequences is deleted, the symbol sequence disappears, which can indicate to the player that something will start. It is possible to focus attention on the display means. In addition, by displaying a character or the like at the erased symbol row, it becomes possible to produce an effect different from the conventional one. For example, by making a character to be displayed perform a predetermined action so that it can be enjoyed, or by assigning characters according to the degree of expectation in advance, the expected degree can be determined by the displayed character. It is possible to perform an effect that enhances the expectation of whether or not to be displayed. Note that the symbol sequence to be erased by the symbol sequence erasing means may be, for example, only one symbol sequence or all the symbol sequences, and when all the symbol sequences are erased, the area for displaying characters and the like becomes wide. Therefore, it is possible to perform a larger operation, and display with a high production effect can be performed.

  According to the configuration of the means 12, when the symbol sequence that is variably displayed in the first effect scene is erased by the symbol sequence erasure means, the symbol sequence is changed to a special effect scene, whereby at least one symbol sequence is changed. By erasing, the player can pay attention to the player, and after that, the expectation of whether or not to change to the special effect scene after erasing the symbol sequence can be expanded, and the interest can be enhanced.

  Means 13: In the configuration of means 12, “the first effect scene control means has a predetermined direction at the position of the symbol row erased by the symbol row erasure means in the first effect scene by the character control means. When at least one of the characters including the main character is moved and displayed in the display area from the display area, and the effect scene changing means stops moving only the main character during the movement display of the character, the special effect scene is displayed. “Change”.

  According to the configuration of the means 13, the character control means moves and displays the character in the display area from the predetermined direction at the position of the deleted symbol sequence, and then only the main character among the characters being moved and displayed is displayed. When the movement is stopped, it is changed to a special effect scene. In the normal first effect scene, for example, while a plurality of characters are walking or running, the display is performed at the position where the symbol row is deleted. By moving and displaying within the area, it is interesting to see the character appear, and in that character, the interest of whether or not only the main character stops moving is increased, making it more interesting. Can do.

  Means 14: In the configuration of means 12 or means 13, “the first effect scene control means includes a symbol string redisplay means for stopping and displaying the symbol string erased by the symbol string erasing means after being variably displayed again. The effect scene changing means causes the symbol row redisplay means to variably display all the symbol rows except for the one symbol row prior to the change to the special effect scene, and to display a specific decoration. It is characterized in that it “stops display in a state satisfying a combination of symbols (so-called“ reach state ”)”.

  According to the configuration of the means 14, before the changed symbol sequence is erased and changed to the special effect scene, the symbol sequence re-display unit displays the erased symbol sequence again and stops in the reach state. As a result, it is possible to obtain an effect such that the possibility that an advantageous game state is further increased in the special effect scene is obtained as compared with the case where the symbol sequence is changed to the special effect scene in a state other than the reach state. It is possible to have a sense of expectation. Alternatively, when there is a high possibility that an advantageous gaming state will occur in a special effect scene, the above-described effect display may be performed, and the display may cause the player to recognize that the possibility is high and increase the expectation. it can.

  Means 15: In any one of the constitutions from means 11 to 14, “the effect scene changing means satisfies at least two of the symbol sequences satisfy a specific combination of decorative symbols by the first effect scene control means. When it is stopped and displayed in a state, it is changed to the special effect scene ”. Here, the specific combination is not particularly limited, and examples thereof include a reach state, a state where reading is stopped as a predetermined word, a specific loss reach, or a loss.

  According to the structure of the means 15, when the symbol sequence which fluctuates in a 1st effect scene will be in the state which satisfy | fills a specific combination, it will change to a special effect scene, and by this, for example, it will be in the reach state , When the possibility of becoming an advantageous gaming state is increased and the expectation is enhanced, by changing to a special effect scene, the player's expectation changes to certainty and the effect display is further enhanced be able to.

  Means 16: In any one of the constitutions from means 11 to 15, “the effect scene changing means has at least two variably displayed symbol sequences specified by the first effect scene control means. When the display is stopped in a state satisfying the combination, at least one of the characters including the main character is moved and displayed from the predetermined direction into the display area at the position of the symbol row that is displayed in a variably or erased manner. When the movement of only the main character is stopped during the movement display of the character, the character is changed to the special effect scene ”.

  According to the configuration of the means 16, when the fluctuating symbol sequence reaches the reach state, the character is moved and displayed from the predetermined direction into the display area at the position of the symbol sequence that has not yet been determined. If only the main character stops moving, it will be changed to a special performance scene, and there is a possibility that it will be in an advantageous gaming state by displaying the character where the expectation was enhanced by entering the reach state. It can be recognized as high, and the expectation can be further enhanced, and at the same time, attention can be paid to the action of the main character among the displayed characters, so that it can be interesting.

  Means 17: In any one of the configurations from means 6 to 16, “the effect scene control means controls the first effect scene that controls the first effect scene that variably displays and sequentially stops the plurality of symbol sequences. When the first effect scene is separated by the control means and the first effect scene control means so as to satisfy a predetermined condition, the background is displayed following the first effect scene and is different from the first effect scene. And a second effect scene control means for controlling the second effect scene to display the symbol pattern in a variable manner and to cause the character to perform a predetermined dynamic display and to stop display with a predetermined decorative pattern, The effect scene changing means is a device that newly changes to the special effect scene while the second effect scene is being displayed.

  Here, as the “second effect scene”, “the symbol row is displayed in a vertically changing manner, and the changing speed is appropriately changed to display the character at a speed different from the symbol row, and the speed is appropriately set. An effect scene in which the display is moved and displayed in a vertical direction while changing, and the symbol sequence and the character stop moving at the approximate center of the display area, and the decorative symbol and the character are stopped and displayed in a predetermined state. Are displayed while moving and moving diagonally upward or diagonally downward while varying the moving speed, and the character and decorative symbols are displayed diagonally below or so that the decorative symbols are out of the display area. A scene that moves and displays diagonally upward, changes the design of the decorative design each time the movement is repeated, and stops the character and the decorative design in a predetermined state. The decorative design is repeatedly displaced in the left-right direction relatively so that the display position of the design is alternately switched to the right side and the left side with respect to the display position of the character, and the design of the decorative design is changed for each predetermined condition. A production scene in which a decorative symbol and a character are stopped and displayed in a predetermined state ”,“ a state in which a plurality of decorative symbols are arranged in contact with each other in the vertical direction, and a character is arranged so as to be visible behind the decorative symbol. With the vibration display of the predetermined part of the character in the vertical direction, the decorative symbol vibrates, and when the predetermined condition is satisfied, the decorative symbol is shifted downward one by one. ”A production scene that stops and displays in a predetermined state”, “Characters arranged in the left and right direction, and moved and displayed from either left or right direction sequentially pass the decorative design , Rendering the scene to stop displaying the character at a predetermined decoration pattern ", and the like. Note that the second effect scene is not limited to the above-described one, and may be other effect scenes.

  By the way, in the conventional effect scene corresponding to the first effect scene of the present invention, the symbol sequence that is variably displayed is simply stopped and displayed, and after reaching the reach state, the symbol sequence that is variably displayed last is displayed. Until the stop, there is a tendency that the interest in the display itself is weakened only by being interested in whether or not to stop at a desired decorative design. For this reason, it is conceivable to increase the expectation while paying attention to the display by changing the fluctuation speed of the symbol sequence in various ways or by enlarging and displaying only the symbol sequence. There are limited productions that can be expressed only in the scene, and it has been difficult to enhance interest. Therefore, in the present invention, when the first production scene is in a reach state, for example, the second production scene (so-called “development”) with a production different from the production in which the scene is changed and the change of the symbol sequence is simply stopped. )) Is displayed to enhance interest, and the second stage scene is related to the possibility of becoming an advantageous gaming state, thereby confirming the jackpot or the like by starting the display of the second stage scene. Expectation can be raised.

  According to the configuration of the means 17, when the first effect scene is divided so as to satisfy a predetermined state, the second effect scene is displayed in the middle of the second effect scene after the first effect scene is displayed. Change to a special performance scene. As a result, the display of the second production scene is started, so that the expectation is enhanced, and by changing to a special production scene, the expectation can be changed with certainty. It can be made highly effective.

  Means 18: In any one of the constitutions from means 6 to 17, “the effect scene changing means changes to the special effect scene at the beginning of the displayed effect scene”. To do.

  Here, the “head” means the first part of the production scene. For example, in the case of the second production scene, the second production scene is displayed following the first production scene. However, if the connection between the first production scene and the second production scene is abrupt, it may give the player a sense of incongruity, which may reduce interest, and the second production scene has no sense of incongruity. It refers to the connecting portion provided at the beginning of the second performance scene so that it is connected.

  According to the means 18, since it is changed to the special effect scene at the beginning of the effect scene whose display has been started, it is recognized that the effect scene whose display has been started is low in expectation. Even if the interest is reduced, there is a possibility that the scene is changed to a special effect scene, so that the interest can be enhanced and the effect display rich in inflection can be obtained.

  Means 19: In the configuration of means 18, “the effect scene change means causes the effect scene control means to display at least one different character at the beginning of the effect scene, in addition to the main character in the effect scene to be displayed. After that, when the at least one different character is displayed so as to satisfy a predetermined condition, it is changed to a different effect scene ".

  According to the means 19, other characters are also displayed at the beginning of the effect scene, in addition to the main character that is the main character of the effect scene. Thereby, for example, even if the main main character displayed first is a character with a low expectation, other characters with a high expectation are also displayed, so that it may be changed to a production scene with a high expectation. It is possible to have a sense of expectation that it is not known, and it is possible to suppress a decrease in interest. In addition, when different characters are displayed so as to satisfy a predetermined condition, it is changed to a different production scene, so that, for example, attention can be paid to the movement of different characters, and the interest can be enhanced. Moreover, it is good also as a main character etc. with high importance as a different character, and it can make a character pay more attention. In addition, when the different effect scenes to be changed are special effect scenes, the player will more strongly desire to change the effect scenes, which can further enhance the interest.

  Means 20: In any one configuration of means 17 to means 19, “The effect scene changing means is configured to display the main character at the beginning of the second effect scene by the second effect scene control means. Is moved and displayed from the upper side to the lower side, and when stopped at the lower side, the scene is changed to the special effect scene ”.

  According to the configuration of the means 20, when the main character is moved and displayed from the upper side to the lower side of the display area after the main character is moved and displayed so as to disappear to the upper side of the display area at the beginning of the second effect scene. The special scene is changed. Specifically, for example, first, the main character and a plurality of decorative symbols are displayed so as to be positioned at one end of the seesaw, and the other character is dropped at the other end, whereby the main character at one end is displayed. When the main character falls to one end, the special effect scene is changed. In place of the main character, when one of the decorative symbols falls to one end, the other character jumps to the upper side and then changes to a scene that looks up from below. If it falls after rising from the lower side to the rising end, it may be changed to a special effect scene. Thereby, after the main character and other characters disappear, a sense of expectation as to which character is displayed is enhanced, and it can be made interesting. Moreover, even if another character is displayed, since it is still the beginning of the second performance scene, there is still a possibility of being a big hit, so that it is possible to suppress a decrease in interest.

  Means 21: In any one configuration from means 17 to means 19, “the effect scene change means is the character displayed in advance at the beginning of the second effect scene by the second effect scene control means. In addition, when the main character collides and the character is moved and displayed outside the display area, and the main character is continuously displayed in the display area, the special effect scene is changed. It is characterized by.

  According to the structure of the means 21, when the main character collides with the character displayed in advance at the beginning of the second effect scene, the main character remains, and other characters move and display outside the display area, By changing to a production scene, when the main character collides with the initially displayed character, the expectation of which character will remain is enhanced, and it may be interesting. it can.

  Means 22: In any one of the configurations from means 17 to 19, “The effect scene changing means is configured to display only the main character at the beginning of the second effect scene by the second effect scene control means. When the display area is relatively moved so as to enter, it is changed to the special effect scene ”.

  According to the configuration of the means 22, when the other character comes into contact with the predetermined character displayed at the beginning of the second effect scene and the predetermined character is excluded, the main character is displayed and thereafter When a decorative design and other characters are displayed on the side, and then only the main character is displayed in the display area, the scene is changed to a special effect scene. Specifically, for example, in a state where the main character is hidden behind the bucket as the predetermined character (in the bucket), the decorative design comes into contact with the bucket from the predetermined direction, and the bucket is skipped. At the same time, the main character appears. On the other hand, on the back side of the main character, a decorative pattern that hits the bucket and other characters are displayed, and then the display area (corresponding to the camera frame) moves to the main character on the front side (pan) Then, it changes to a special production scene. If not changed, the display area moves (pans) to the rear decorative pattern and other characters, and the main character moves relative to the outside of the display area.

  As a result, at the beginning of the second production scene, when the main character and the decorative pattern and other characters are displayed behind it, the expectation of which character will be camera-worked is enhanced, It can be interesting.

  Means 23: In any one of the configurations from means 17 to 19, “the effect scene changing means is configured to position the main character in the predetermined area at the beginning of the second effect scene by the second effect scene control. Then, when it is moved and displayed outside the display area, the scene is changed to the special effect scene ”.

  According to the structure of the means 23, when only the main character is located in the predetermined area among the plurality of displayed characters at the beginning of the second effect scene, the special effect scene is changed. Specifically, as the predetermined area, for example, an area corresponding to the gun barrel of the displayed cannon, a plurality of characters move into the gun barrel almost simultaneously, and only the main character enters the gun barrel, The main character is launched with a cannon and changed to a special performance scene. As a result, the expectation of which character will enter the gun barrel is enhanced, and it can be made interesting.

  Means 24: In any one configuration of means 1 to means 18, "The peripheral board further includes an operation detection means for detecting an operation of the operation means, and the special effect scene is the effect display control means. The display contents can be controlled in accordance with the operation detected by the operation detection means by the effect scene control means.

  By the way, in a gaming machine equipped with display means capable of various displays, an operation means that can be operated by a player is provided, and by operating the operation means, it is possible to display a kind of game. Thus, it is possible to provide a game machine that is more interesting by making it possible to provide a game different from the game using the game medium. In this case, for example, the display operation seems to be performed by operating the operation means. The display contents can be simplified, but the structure can be simplified, but it is easy to determine that the display is irrelevant to the operation of the operation means, and there is a risk that the player will soon get bored.

  According to the configuration of the means 24, the player operates the operation means during the display of the special effect scene that is changed during the display of the effect scene in the effect display mode by the effect scene changing means. Thus, the display content of a predetermined effect scene is appropriately controlled and displayed. Thereby, the player can control the display content of the predetermined effect scene by operating the operation means. In other words, since it is possible to participate in the contents of the effect scene being displayed, it is possible to play a game different from the game using the game medium, and to provide a fun that is different from the past. Can do.

  Further, since the player can participate by operating the operation means, for example, the background displayed on the display means is changed every moment, and the movement of the character or the like is operated by the operation means, so that the game characteristics It is possible to construct a production scene with a high quality, and to produce a production display that can be more interesting.

  Furthermore, since a predetermined production scene is displayed according to the lottery result, it is possible to associate the lottery result and the predetermined production scene with each other. Conventionally, the production scene is simply displayed based on the lottery result. On the other hand, it is possible to make an effect scene in which the player can recognize the lottery result by participating in the contents of the effect scene. That is, for example, when the lottery result is a win, it is possible to display an effect that the player himself has won the win by operating the operation means, and the interest can be enhanced. Alternatively, when the lottery result is a loss, it is possible to suppress a decrease in interest by displaying an effect that makes it seem that the player may have hit a little later. In addition, it is possible for the player himself to know the lottery result by operating the operation means.

  In addition, as control of the special effect scene by the operation means, a plurality of cuts used for the special effect scene are prepared in advance, and various display contents in the special effect scene are prepared based on the operation (operation state) of the operation means. Depending on the stage and the operation situation, the display contents may be changed by selecting a desired cut from a plurality of cuts using a predetermined means and displaying it on the special effect scene.

  By the way, even if an operation means is provided and a player can participate, there may be a problem that if the player does not operate the operation means, it is not different from simply displaying an effect scene. Therefore, in the present invention, the following configuration may be added. For example, when the operation by the operation means is valid in the display of the special effect scene and the operation means is not operated, the visual means may be used to prompt the player to operate the operation means by, for example, the guidance means. It may be possible to provide a simple guidance, or an auditory guidance using sounds such as voice and music, thereby prompting the operation of the operation means. Or, if the operation means is not operated when the operation by the operation means is valid in the display of the special effect scene, for example, when the lottery result is a win, the probability is changed to lost or the advantageous gaming state is generated. It can be lowered, so that it is disadvantageous for the player if the operation means is not operated, so that the operation means can be operated, and the interest of the special effect scene can be recognized by operating it. it can.

  Means 25: In the configuration of means 24, “the peripheral board further includes an operation state determination unit that determines an operation state of the operation unit based on a detection result of the operation detection unit, and the effect scene control unit includes: The content of the special effect scene is controlled and displayed based on the determination result of the operation status determination means.

  Here, the “operation status determination means” is not particularly limited, but “the operation status is determined based on the number of operations of the operation means per predetermined unit time”, “the operation status is determined according to the operation direction of the operation means”. Examples include “determination”, “determination of operation status based on acceleration applied to operation means”, and the like.

  According to the means 25, when the operation status of the operation means is determined by the operation status determination means, the contents of the special effect scene are controlled based on the determination. Specifically, for example, when it is determined that the operating means is not operated, the display content in the special effect scene is displayed without being changed, and when it is determined that the operating means is operated, Depending on the degree, for example, the display content is changed such as moving a character or the like displayed in the special effect scene in a predetermined direction. Thereby, since the display of the special effect scene changes by operating the operation means, the player can manipulate the effect contents, and can give a sense of unity to the displayed special effect scene, It can enhance interest.

  Means 26: In the configuration of means 24 or means 25, “the peripheral board further includes effect content selection means for selecting effect content in the special effect scene based on the detection result of the operation detection means, and the effect The scene control means controls and displays the content of the special effect scene being displayed based on the selection result by the effect content selection means ”.

  Here, the “production content selection means” is such that a plurality of types of production contents are determined in advance, and predetermined production contents are selected based on the detection result of the operation detection means. For example, “production contents that predominate on the side that operates the operating means”, “production contents that predominate on the side that operates the operating means”, “production contents that the display contents are in a wearing state”, etc. It can be.

  According to the means 26, the operation of the operation means is detected, and based on the detection result, a predetermined effect content is selected, and the selected effect content is reflected in the special effect scene. Specifically, for example, depending on the operation of the operating means, the content of the effect that moves forward is selected, or the content of the effect that moves backward is selected, so that the display content of the special effect scene changes. It is. Alternatively, the selection item is displayed in the special effect scene, and the display content of the special effect scene is changed by selecting the effect content by selecting the selection item according to the operation of the operation means. As a result, by operating the operation means, the display content of the special effect scene changes, and the change of the content can be changed to what the player intends or does not intend. It is possible to display with a certain effect. It should be noted that the display contents can be changed variously by various operations of the operation means by making the selection based on the determination of the operation status determination means, and the interest can be further enhanced. be able to. It should be noted that a plurality of cuts indicating “dominant”, “inferior”, “attachment state”, etc. may be prepared in advance, and a desired cut may be displayed according to the operation status of the operation means.

  Means 27: In the configuration of means 26, “the effect scene control means is such that the side operating the operation means becomes more dominant on the content of the special effect scene based on the selection result by the effect content selection means. The effect display is any one of an effect display, an effect display that does not change the situation, and an effect display that is inferior.

  According to the means 27, according to the selection result of the effect content selection means, that is, according to the operation of the operation means, the content of the special effect scene changes so as to be dominant, not changed, or inferior. . As a result, an effect display that becomes dominant or inferior according to the player's operation is made, so it is easy to transfer emotions to the display content, and it is possible to display an effect full of unity, You may want to operate the means.

  Means 28: In the configuration of means 26 or means 27, “it further includes a repeating means for repeatedly performing the selection of effect contents by the effect content selecting means, and the effect scene control means is the effect content repeated by the repeat means. Based on the selection result of the selection means, the contents of the special effect scene are controlled and displayed ".

  According to the means 28, the effect contents of the special effect scene are repeatedly changed by the repeat means according to the operation of the operation means, so that the effect scene rich in change can be displayed, and the display is interesting. it can. In addition, since the contents of the special effect scene can be changed repeatedly, the player can operate the operation means repeatedly so that the desired effect contents can be obtained, and the effect display with a sense of unity can be obtained. it can.

  In addition, since the content of the rendition can be changed repeatedly, for example, when the display of the rendition is performed as a “tug of war” as the special rendition scene, it is inferior in the direction in which the player wins as the prevailing rendition by the rendition content selection means By displaying the rope so that it moves in the direction that the player loses as an effect content, and changing the effect content selected according to the operation of the operating means, it is possible to display that the rope moves forward or backward . Thereby, it can be set as the content which the tug of war of "Tug of War" goes back and forth, and it can be set as a more interesting production display.

  Means 29: In any one of the configurations from means 26 to 28, “the effect content selecting means sets a selection criterion for the effect content to be selected according to the display state of the special effect scene by the effect scene control means. It is characterized by "change".

  According to the means 29, the selection criteria for the content of the effect is changed according to the display state of the special effect scene. Specifically, for example, in a special effect scene, if the player operating the operating means has an inferior display content, the selection criteria can be changed so that the dominant effect content can be easily selected, or If the person-side display content is dominant, the selection criteria can be changed so that the prevailing production content is difficult to select so that the display content is not more dominant. As a result, although it is easy to proceed at the beginning, it becomes possible to produce an effect that the more it becomes dominant, the easier it is to proceed, and it can be interesting and rich in inflection, and more game characteristics Can be rich.

  Means 30: In any one of the constitutions from means 1 to 29, “the peripheral board is a guide means for guiding the operation of the operation means based on the display of the special effect scene by the effect display control means. It is further provided. "

  Here, the “guidance means” is not particularly limited, but a visual guidance is provided by displaying a predetermined guidance display on the display means, and a predetermined guidance sound such as voice or music is played from a speaker or the like. For example, what is audibly guided. The guidance by the guidance means guides the start of operation of the operation means or guides the operation means to be prompted during the display of the special effect scene.

  According to the means 30, when the special effect scene is displayed, the operation of the operation means is guided by the guidance means, so that the timing for starting the operation of the operation means is recognized, or the operation method of the operation means is recognized. This makes it possible to prompt the player to operate the operation means. In addition, by guiding the operation of the operation means, it is possible to expect the player to have a higher expectation in a standby state until the operation is started and to further increase the tension.

  Means 31: In any one configuration from means 24 to means 30, “the effect scene control means validates the operation by the operation means while the special effect scene is being displayed, and a predetermined time has elapsed. Or, when the display content of the special effect scene satisfies a predetermined condition, the operation by the operation means is invalidated.

  According to the means 31, in the special effect scene, the operation of the operation means is validated, the special effect scene is changed according to the operation of the operation means, and the display content of the special effect scene satisfies a predetermined condition after a predetermined time elapses. Then, the operation of the operation means is invalidated so that the special effect scene is not changed by the operation of the operation means. As a result, the operation of the operation means is made effective only for a predetermined period, so that it is possible to concentrate on the game using the original game medium during the period other than the period and concentrate on the game.

  In addition, since the operation means can be operated only for a predetermined period, for example, during the period, an effect display that achieves a predetermined purpose by operating the character or the like by the operation means is performed, and the operation is performed within the predetermined time. It is possible to have a game characteristic of whether or not can be achieved. Note that “the display content of the special effect scene satisfies a predetermined condition” means that, for example, if the display content has game characteristics, the predetermined condition is satisfied when the game is achieved.

  Means 32: In the configuration of means 31, "the effect display control means validates the operation by the operation means when the guidance means starts the operation of the operation means". Features.

  According to the means 32, when the operation start of the operating means is guided by the guiding means, the display content of the special effect scene can be changed according to the operation of the operating means. As a result, the player can clearly recognize the operation start time of the operation means, and the operation means can be operated without delay.

  Means 33: In the constitution of means 31 or means 32, “when the operation by the operation means is invalidated by the effect display control means, a predetermined condition is determined based on the display status of the special effect scene and the lottery result by the lottery means. It further comprises a final cut display means for displaying a final cut ".

  Here, the “final cut” is a cut that is the last part in terms of content in the special effect scene, and is not necessarily the last cut in the special effect scene. The final cut is not particularly limited, but is “a cut of contents indicating that the player operating the operation means has won”, “a cut of contents indicating that the player operating the operation means has been lost. ”,“ Cut of contents indicating that the player operating the operating means has won the reverse rotation ”,“ Cut of contents indicating that the player operating the operating means has been defeated in reverse ”,“ Players operating the operating means For example, a cut indicating that the side has won (or a big hit) after the side has lost.

  According to the means 33, when the operation by the operation means becomes invalid, that is, when the effect display by the operation means becomes the final phase, based on the display state of the special effect scene at that time and the lottery result of the lottery means, A predetermined final cut is displayed. Specifically, for example, in a special production scene, when the final phase is reached in a state where the player wins, if the lottery result is a win, the final cut indicating that the player has won, and the lottery means is lost. For example, the final cut indicating that the player lost the reverse rotation is displayed. Thereby, the operation result by an operation means can be recognized clearly, for example, if it is victory, a feeling of achievement can be obtained and an interest can be heightened. Further, even if the user loses a metaphor, it can be thought that the operation by the operation means has not been achieved, and the next operation opportunity can be expected, so that a decrease in interest can be suppressed.

  Also, for example, in a special production scene, when the player is about to lose and the final phase is reached, if the lottery result is a win, the final cut indicating that the player has won the reverse will be lost, and if the lottery result is lost, the player loses. A final cut may be displayed. In addition to the same effects as described above, when the player wins the game in reverse, the joy is particularly great and the interest can be enhanced. In addition, even if the lottery result is a win, it may be a cut such as a display showing a win after displaying the end cut as a final cut. It can be rich.

  Means 34: In any one configuration from means 31 to means 33, “the time measuring means enables the operation by the operation means by the effect scene control means, and the display content of the special effect scene is a predetermined condition. It measures the time until it satisfies "".

  According to the means 34, the time until the display content of the special effect scene satisfies a predetermined condition after the operation of the operation means is started is measured. In other words, it measures the time (achievement time or clear time) required to operate the operation means to achieve the predetermined content, and by displaying this measurement time on the display means, for example, The player can recognize the achievement time, and can be suitably used for the content of the performance to compete for the achievement time.

  Means 35: In the configuration of means 34, “the above-mentioned effect scene control means, after the display content of the special effect scene satisfies a predetermined condition and after the end cut is displayed by the end cut display means, the measured time The predetermined measurement time extracted from the storage means by the extraction means and the measurement time measured by the time measurement means are displayed ”.

  According to the means 35, after the final cut in the special effect scene is displayed, the measurement time just measured and the measurement time measured in the past are displayed. As a result, the current measurement time (achievement time) can be compared with the past achievement time, and by recognizing the time difference, a display that can be expected to produce a depressing effect is possible. Note that the measurement time extracted from the storage means may be displayed by, for example, extracting the top several measurement times, thereby clarifying the positioning of the current measurement time and competing for the achievement time. It is possible to make the effect display as shown in FIG.

  Means 36: In any one of the constitutions from means 1 to 35, “the effect display control means variably displays a plurality of symbol rows on the basis of the lottery result of the lottery means and then sequentially stops and displays them. A finalizing screen composed of a plurality of the decorative symbols suggesting the lottery result can be displayed on the display means, and has an effect scene control means for displaying the special effect scene, In the special effect scene, the decoration symbol, the character and the background are dynamically displayed based on the operation status of the operation means, and the confirmation screen is displayed until the confirmation screen is displayed. The plurality of decorative symbols to be displayed are displayed by changing them to different symbols depending on the operation status of the operating means.

  Furthermore, the “determined screen” is a screen display in which all the symbol sequences that are variably displayed are stopped and the player can recognize whether or not the lottery result is correct. When the lottery result is a win, the type of the win (eg, non-probable big hit, probable big hit, etc.) may be displayed together.

  In addition, “a variation display of a plurality of symbol sequences satisfies a predetermined condition” means “when a decorative symbol stopped at a stage before the symbol sequence that has changed last is a predetermined combination (for example, , Reach, double reach, etc.) ”,“ when all fluctuating symbol sequences are hidden (erased display) ”,“ display scene (direction scene) after reaching reach or double reach state The display scene changes to a different display scene (so-called “development”), and a display that satisfies a predetermined condition is made in the developed display scene ”. In other words, the predetermined condition is that a condition for starting display of the special effect scene is satisfied. Note that the predetermined condition may be based on the appearance or movement of a specific character (for example, a main character).

  By the way, in a conventional gaming machine, for example, when a changing symbol sequence stops and reaches a reach state, the player comes to pay attention to the symbol sequence that is variably displayed until the end. On the other hand, various effects that can enhance the interest were performed. Therefore, the decorative symbols that are already stopped and displayed are hardly noticed, and there is a meaning of displaying the decorative symbols that are stopped and displayed. It was low.

  According to the means 36, when the display of the special effect scene is started, the movement of the character and the background is controlled according to the operation status of the operation means by the player. In other words, since the player can participate in the display content of the special effect scene, it is possible to provide a new game different from the game using the game medium by making the display content with game characteristics. It is possible to provide fun that is different from the past.

  In the special effect scene, the symbols of a plurality of decorative symbols displayed on the confirmation screen are changed to different symbols according to the operation status of the operating means. That is, for example, when a special effect scene is displayed after reaching the reach state, the symbol of the decorative pattern that has been stopped changes to a different symbol in the effect scene, and it is not possible to know whether or not it was in the reach state. . This is an effect display that cannot be seen with conventional gaming machines, and can give a surprise to the player. At the same time, the design changes according to the operation status of the operation means, and the change in design can be associated with the above-described game characteristics, thereby enhancing the realism of the game content and increasing the fun. it can.

  Furthermore, since the design of the decorative design changes, that is, a display different from the display related to the lottery result of the lottery means, for example, when the special effect scene is a display in which the game is developed by the operation of the operation means, It is possible to expect the effect of temporarily forgetting the interest regarding the display of the lottery result and immersing it in the game, which can be more interesting than ever.

  In addition, as a design to be changed, it may be changed to a design such as a character, a number, or a symbol used as a decorative design, or may be changed to a design such as a character. In particular, when it is changed to the character's face, it becomes easy to produce an interesting display. In addition, the display means may be able to suggest the display contents displayed so that the variably displayed symbol sequence satisfies a predetermined condition by using a symbol, character, or the like different from the decorative symbol. Even so, it can be recognized continuously.

  Means 37: In the configuration of means 36, “the effect scene control means hides one of the decorative symbols displayed on the confirmation screen until the confirmation screen is displayed, and The plurality of decorative symbols are displayed in a different pattern depending on the operation status of the operation means.

  According to the means 37, since one of the plurality of decorative symbols is not displayed, an area for displaying characters other than the decorative symbols can be widely used in the display area of the display means. Thus, it is possible to display more powerful production scenes, and to display interesting contents of production.

  Means 38: In the configuration of means 36 or means 37, “the decorative symbol comprises a frame symbol forming an outer periphery and symbols arranged in the frame symbol, and the effect scene control means The symbol is changed into a different symbol depending on the operation status of the operation means and is displayed. "

  According to the means 38, since the frame design is not changed, even if the design changes, the player can recognize that it is a decorative design.

  Means 39: In any one configuration of the means 36 to the means 38, “the effect scene control means differs in a plurality of the decorative symbols in the special effect scene according to the operation frequency of the operation means. It is characterized in that it is “changed and displayed on the design as needed”.

  According to the means 39, the design of the decoration symbol changes as needed according to the operation frequency of the operation means, so that the player can recognize the operation status by seeing the change in the design. Specifically, for example, if the design to be changed is a character's face design, if the frequency of operation is low, a facial design with a normal expression will be used. By changing to a facial expression with a simple expression, it is possible to display an expression close to that of the player who is operating the operating means, and to have a sense of unity with the player.

  Means 40: In any one of the constitutions from means 36 to 39, “the effect scene control means is configured to display a plurality of decorative symbols adjacent to the decorative symbol in the special effect scene. It is displayed by changing to the same face pattern as the face of the character.

  According to the means 40, the design of the decorative pattern to be changed is changed to the design of the same face as the face of the character displayed adjacent to the decorative design. That is, the same face as that of the character displayed in the special effect scene is used as the decorative design, and a plurality of the same faces are displayed on the screen. For example, if the special effect scene is a display in which the game is developed by operating the operation means, since many faces of the characters in the game are displayed, a strong impact is given to the player and the interest is enhanced. Effect display. In addition, the facial expression of the character changes with the development of the game, and the face of the decorative pattern also changes, so that the presence of the character can be further enhanced, the character's facial expression can be irritated, and the entertainment display is interesting It can be.

  Means 41: In any one of the configurations from means 36 to 40, “in the special effect scene, the effect scene control means advances the special effect scene being displayed separately from the operation status of the operation means. Depending on the situation, a plurality of the decorative symbols are displayed in different symbols ".

  According to the means 41, since the design of the decorative design is changed according to the progress of the special effect scene, the progress of the special effect scene and the design of the decorative design can be related, and a display with a sense of unity can be displayed. Can be possible. Specifically, for example, when the special effect scene is a display in which the game is developed by operating the operation means, the decorative design is changed according to the progress of the game, and the decorative design is viewed. Can keep track of the progress of the game. In other words, for example, you can win the game a little later by using the decorative symbols as the facial symbols of the characters appearing in the game, and changing the facial symbols to a facial expression or a painful facial expression as the game approaches the end of the game. It is possible to express the feeling and recognize that the end is near and promote the operation of further operating means to enhance the interest.

  Means 42: In any one of the configurations from means 36 to means 41, “the effect scene control means is the advantageous gaming state generating means included in the decorative symbol of the symbol sequence that is stopped and displayed so as to satisfy a predetermined condition. The value given to the specific advantageous gaming state by is displayed in a recognizable manner on the decorative design in the special effect scene.

  Here, the “specific advantageous gaming state” is a “probability variation state”, a “time reduction state”, or the like in a gaming machine such as a pachinko machine or a slot machine.

  According to the means 42, even in the special effect scene, by looking at the decorative design, even if the design of the decorative design changes, it is possible to recognize the value given to the specific advantageous gaming state. As the gaming state, if the value that suggests that there is a high possibility of becoming a “probable big hit” that is especially advantageous to the player in the winning state, that value is displayed even during the game. The player wants to win the game by operating the operation means and obtain “probable big hit”, and can concentrate more on the game and enhance the interest.

  Means 43: The constitution of means 42 is characterized in that “the value given to a specific advantageous gaming state is displayed in a recognizable manner by the color of the decorative symbol when stopped and displayed”.

  According to the means 43, the player can be easily recognized by discriminating and displaying by color. Further, in the effect scene control means, the same color palette may be used, so that the control becomes easy and the load on the control can be suppressed.

  Means 44: In any one of the constitutions from means 1 to 43, “The peripheral board further comprises acoustic control means for oscillating sound, music and sound effects, and the acoustic control means According to the contents displayed by the effect display control means, a predetermined sound is emitted ".

  According to the means 44, since the sound corresponding to the display content displayed on the display means is emitted from the speaker or the like, it is possible to produce a more realistic effect and an emotional effect.

  Means 45: In the structure of means 44, “the peripheral board is an electric decoration control board for controlling the effect display means and the effect scene control means, a waveform control board for controlling the acoustic control means, and the main board. And the sub-integrated board for controlling the waveform control board based on the control information command transmitted from the computer.

  According to the means 45, the control on the peripheral board is provided with a control board specialized for each field, with an illumination control board for visual display control and a waveform control board for auditory acoustic control. In the above, the illumination control board and the waveform control board are collectively controlled by the sub-integrated board. As a result, the lighting and sound are controlled by independent substrates, respectively, so that more various effects can be realized without increasing the burden on the main substrate. In addition, since the role of each substrate is specialized, a large amount of information processing can be performed on each substrate without increasing the load.

  Means 46: In any one of the constitutions from means 1 to 45, “the effect display control means variably displays a plurality of symbol sequences on the display means based on the lottery result of the lottery means. The peripheral board is configured to stop and display a plurality of additional effects in a manner different from the variable display on the display unit during the variable display of the plurality of symbol sequences by the display display control unit at a plurality of timings. It is further equipped with an additional performance appearance means that can be displayed in

  In addition, “changes in the symbol sequence” means scrolling single pictograms arranged sequentially, replacing characters by introducing characters, etc., or making the characters themselves active in competitions such as baseball and martial arts. Thus, the display means shows a state in which the depiction of the symbol is changed to the depiction of another symbol. And “determining the design” means stopping the pictograms in motion, displaying the pictograms etc. so that they do not change to other pictograms, etc. It is shown that the final design after the change is displayed on the display means, for example, by making a depiction that determines whether or not the player has won or lost. In other words, for example, the player recognizes information related to the lottery result, such as information indicating that the lottery result is a win or a loss, or information indicating that the lottery result is likely to be a win or not. This means that the symbol is displayed by the display means so that it can be determined.

  According to the means 46, during the variation of the symbol sequence accompanied by the variation display (variation rendering), there is a possibility that an additional rendering having a mode different from the variation rendering appears, and this additional rendering is caused by the variation of the symbol array. It may appear at multiple timings. Therefore, the player cannot predict when the additional effect will appear, and keep an eye on the display means while changing the symbol sequence, and enjoy the effect on the display means. Can do. Such an effect is a new effect not found in conventional gaming machines. Therefore, according to the above means, an elaborate effect can be displayed on the display means.

  Means 47: In the configuration of means 46, “the display means displays the winning symbol when the lottery result of the lottery means satisfies the condition for generating the advantageous gaming state, while satisfying the condition. If there is no winning symbol, the winning symbol of the lottery result is clearly indicated to the player, and the additional appearance appearance means has a plurality of types with different selection ratios according to the lottery result of the lottery means. It has a lottery result corresponding additional effect selecting means for selecting an additional effect from the inside ".

  According to the means 47, since the winning symbol is displayed on the display means if the lottery result is winning, the player naturally expects the winning symbol to be displayed during the game. On the other hand, the additional effects that appear during the change of the symbol are not irrelevant to the lottery results, but are selected at different selection ratios according to the lottery results. The expectation that the winning symbol is displayed will be different. Here, if the lottery result is a win, it is easy to be selected, and if it is a loss, it is difficult to be selected. If the lottery result is a win, it is difficult to be selected. If it is, it will become an additional effect with a low expectation value if it is an easy-to-select additional effect. The expected value can be expressed numerically. For example, when a specific additional effect appears, the specific additional effect is selected at a selection ratio of 9/10 at the time of winning. If it is selected at a selection ratio of 1/10 at the time of loss, the specific additional effect is an additional effect whose chance of winning is 90% by appearing, in other words, the expected value of winning Is an additional effect of 90%.

  In a gaming machine in which such an additional effect appears, the player is interested not only in displaying the winning symbol, but also in the additional effect that appears during the variation of the symbol. Since the additional effects may appear at multiple timings during symbol changes, the player cannot predict when the additional effect with a high expectation will appear, and the symbols are changing. However, keep an eye on the display means, "When will the additional effect come out", "What kind of additional effect will come out", "I want an additional effect with a high expectation value", "High expectation value" With such feelings as “Is there no additional effect yet?”, It is possible to enjoy the game while watching the display means while exciting and thrilling.

  Means 48: In the structure of the means 47, “the lottery result corresponding additional effect selecting means according to the timing at which the additional effect group is grouped out according to the timing at which the additional effect is grouped. It is characterized by “selecting an additional effect”.

  Here, multiple types of additional effects may be grouped into a plurality of groups so that the individual additional effects do not overlap, and there are additional effects common to a plurality of groups, such as at least two groups or all groups. The additional effects belonging to a plurality of groups, such as at least two groups or all groups, are all the same, and the selection ratio of the additional effects to be selected is different for each group. Also good.

  According to the means 48, the configuration of the lottery result corresponding additional effect selecting means is specified in a suitable aspect, and an additional effect according to the timing can be made to appear, and the gaming machine of the above means is suitably realized. can do.

  Means 49: In the constitution of means 47 or means 48, “the display means uses a combination of a plurality of the decorative symbols as a symbol row, and a combination of the decorative symbols as a specific symbol as a winning symbol. Symbols other than a specific combination are displayed as lost symbols, respectively, and the effect display control means, as the variable display, displays a variable effect that is sequentially determined after changing the plurality of symbol strings. The variation effect includes a reach effect that is performed in a state where the decorative symbols already determined in a stage before the final symbol row is determined satisfies the specific combination, and the additional effect The revealing means is to make the additional effect appear at a stage before the reach effect appears.

  For game machines such as pachinko machines, as the winning symbols, for example, “7, 7, 7” is used for all three symbol sequences, and multiple symbol sequences are varied. It is generally known that the information is determined and displayed in sequence after the display. And in such a gaming machine, the already-decorated decorative symbols satisfy the winning symbol (hereinafter referred to as “reach state”), such as two decorative columns that are confirmed and displayed in sequence. Reach production, such as making various characters appear and play an active role, is usually performed. After this reach production, if the lottery result is a win, the winning symbol “Big Winner” is displayed. Alternatively, if the lottery result is a loss, a “deletion symbol” which is a winning symbol is displayed. It should be noted that the pattern that is changing does not reach the reach state, and the display of the winning symbol without a special effect such as the reach effect is simply an aspect of displaying the lost symbol, simply referred to as “out”, The manner in which the decorative symbol being changed is in a reach state and is accompanied by a reach effect but finally displays the winning symbol is referred to as “outgoing reach” or “special outage”.

  In such a gaming machine, reach production plays an important role in the entire game content, and when the reach production is started, the player has a higher expectation that the winning symbol will be displayed and the start of the reach production starts. Interested in subsequent developments, watch the display on the display means. However, the player is only interested in whether or not the reach state is displayed on the display means before the decoration pattern in the reach state is displayed, and is very interested in the display on the display means. I ca n’t play games.

  On the other hand, according to the means 49, since the additional effect is made to appear at the stage before the reach effect is started, the display means is displayed to the player even at the stage before the reach effect is started. You can be interested in the display in the game and entertain the game.

  Means 50: In any one of the constitutions from means 47 to 49, “The additional performance appearance means presents the additional effect at a stage before the first decoration symbol is determined by the variation effect. It is characterized by the

  The state before the first decoration symbol is determined, in other words, the state in which all the symbol strings are changing is a state simply indicating that the decoration symbol is updated. The display content cannot be given significant significance, and the display on the display means is a tasteless dry display and is likely to win.

  On the other hand, according to the means 50, an effect that makes the player interested, such as an additional effect, can appear during the fluctuation of all the symbol sequences that tend to be tasteless and dry. This makes it possible for the player to entertain the game.

  Means 51: In any one configuration from means 47 to means 50, “a variation pattern of a variation effect displayed by the effect display control means is selected from a plurality of types based on the lottery result of the lottery means. It has a variation pattern selection means to be selected, and the additional performance appearance means has a variation pattern corresponding additional effect selection means for selecting an additional effect according to the selected variation pattern from a plurality of types. It is characterized by that.

  According to the means 51, the configuration of the additional performance appearance means is specified as a suitable aspect, and an additional effect according to the variation pattern of the variation effect can be made to appear. Can be realized.

  Means 52: In any one of the configurations from means 47 to 50, “the additional performance appearance means causes the actual appearance to appear on the display means as an additional performance, and the plurality of types are selected from the above. A display pattern selection means for selecting a display pattern of a display object, and a display object selection means for selecting the display object corresponding to the display pattern selected from a plurality of types. It is characterized by being.

  Here, the appearance body is a character displayed on a display means such as a character such as a person or animal or plant appearing in a manga or anime, an article such as a figurine, food or miscellaneous goods, or an index expression such as a graph or a numerical value. Indicates an object.

  According to the means 52, the configuration of the additional performance appearance means is specified as a suitable mode, and the actual object that is the display object displayed in the additional effect is displayed according to the appearance pattern. Therefore, the gaming machine of the above means can be suitably realized.

  Means 53: In the configuration of means 52, “the appearing pattern is a happening effect happening pattern that suddenly causes an happening event at a plurality of timings during the progress of the effect itself, and the appearing entity is present as the happening event. It is characterized by being "

  Here, the happening effect is one of the effects on the display means performed during the variable effect. For example, during the effect such as depicting a character appearing and performing various acts, Regardless of the development of the production of, or under some relationship, for example, suddenly an event such as an article suddenly falling or a character suddenly colliding with another character or article This shows an effect of generating the above. A happening event indicates an event that occurs suddenly.

  For example, in an aspect of depicting a competition performed by a character, the player can predict the subsequent development contents such as the character wins, loses, or draws as the competition progresses. If such a depiction is used as an additional effect, the additional effect itself becomes monotonous, and there is a possibility that the interest of the additional effect is reduced.

  On the other hand, according to the means 53, since the appearing body corresponding to the happening pattern appears as a happening event during the happening production, the player can be surprised by the appearing appearing body. The fun of the game can be improved.

  Means 54: In any one configuration of means 1 to means 53, the gaming machine is a pachinko gaming machine. A pachinko game machine is a game area that launches a game ball from a launching device in response to the operation of an operation handle and incorporates a number of obstacle nails, a center accessory, a start opening, a prize winning opening, and display means. In addition to guiding the game balls, a predetermined number of game balls are paid out as prize balls in accordance with winnings at the start opening and the grand prize opening. In addition, the special symbol display means changes the special symbol in response to a winning at the starting port, and the variation of the symbol is stopped according to the result of the lottery performed internally. In addition, during the variation of the special symbol, there may be provided an effect display means for variably displaying a decorative symbol string composed of a plurality of decorative symbols and causing a character or the like to appear at a predetermined timing.

  According to the means 54, in the pachinko gaming machine, any of the operational effects from the means 1 to the means 53 can be achieved.

  Means 55: In any one configuration of Means 1 to 53, the gaming machine is a slot machine with a stop operation function. A slot machine with a stop operation function uses a medal as a game medium, and after a medal is inserted, a symbol string composed of a plurality of symbols is variably displayed according to the operation of a start operation means (for example, an operation lever), and thereafter Then, the fluctuation of the symbol sequence is stopped in accordance with the operation of the stop operating means (for example, the stop button). If the stop operating means is not operated even after a predetermined time has elapsed, the change in the symbol sequence may be stopped when the predetermined time has elapsed. Then, when the combination of symbols at the time when the variation of the symbol row is stopped satisfies a specific condition, a medal is paid out as a special advantageous state advantageous to the player.

  According to the means 55, in the slot machine with a stop operation function, any one of the effects from the means 1 to the means 53 can be achieved.

  Means 56: In any one of the constitutions of means 1 to 53, the gaming machine is a gaming machine in which a pachinko gaming machine and a slot machine with a stop operation function are fused. Here, “a gaming machine that is a combination of a pachinko gaming machine and a slot machine with a stop operation function” means that a plurality of (for example, five) gaming balls are thrown in as a unit, and then a starting operation means (for example, In accordance with the operation of the operation lever), a symbol string composed of a plurality of symbols is variably displayed, and thereafter, the symbol string fluctuation is stopped in accordance with an operation of a stop operation means (for example, a stop button). If the stop operating means is not operated even after a predetermined time has elapsed, the change in the symbol sequence may be stopped when the predetermined time has elapsed. Then, when the combination of symbols at the time of stopping the variation of the symbol sequence satisfies a specific condition, the game ball is paid out as a special advantageous state advantageous to the player.

  According to the means 56, in the gaming machine formed by combining the pachinko gaming machine and the slot machine with the stop operation function, any of the operational effects from the means 1 to the means 53 can be achieved.

  As described above, in the gaming machine of the present invention, it is possible to display a new game that a player can participate in, apart from a game using a game medium, and to suppress an increase in the load on the main board. Can be provided.

Hereinafter, a pachinko gaming machine (hereinafter simply referred to as a “pachinko machine”) according to an embodiment of the present invention will be described in detail with reference to the drawings.
[Overall Configuration of Pachinko Machine] A description will be given based on FIG.
FIG. 1 is a perspective view showing a state in which a main body frame is opened on one side of an outer frame of a pachinko machine and a front frame is opened on one side of the main body frame. Note that FIG. 1 shows a view in which the decorative member in the game area is omitted.
The pachinko machine 1 includes an outer frame 2, a main body frame 3, a front frame 4, a game board 5, and the like. The outer frame 2 is formed into a vertically long rectangular frame shape by upper, lower, left, and right wooden frame members, and has a lower receiving plate 6 that receives the lower surface of the main body frame 3 at the front lower portion of the outer frame 2. On one side of the front surface of the outer frame 2, the main body frame 3 is attached by a hinge mechanism 7 so as to be opened and closed forward. The outer frame 2 may be formed of a light metal such as resin or aluminum.

[Configuration of Main Body Frame] A description will be given based on FIGS. 2 and 4.
2 is a front view showing the entire front side of the pachinko machine 1, and FIG. 4 is a perspective view showing the main body frame 3 and the game board 5 of the pachinko machine 1 separated obliquely from the upper right front.
The main body frame 3 is configured by integrally molding the front frame body 11, the game board mounting frame 12, and the mechanism mounting body 13 with a synthetic resin material. The front frame body 11 of the main body frame 3 is formed in a rectangular frame shape having a size corresponding to the outer shape excluding the support plate 6 on the front side of the outer frame 2 (see FIG. 1). A main body frame side hinge device 15 is fixed to the upper and lower portions on one side of the front frame body 11, and a hinge pin and a hinge with respect to the outer frame side hinge device 14 fixed to the upper and lower portions on one side of the outer frame 2. It is mounted so that it can be opened and closed by a hole. That is, the hinge mechanism 7 is configured by the outer frame side hinge tool 14, the main body frame side hinge tool 15, the hinge pin, and the hinge hole.

  On the front side of the front frame body 11, a speaker box portion 16 is integrally formed in the front lower left area of the front frame body 11 positioned below the game board mounting frame 12, and is formed in the front opening portion of the speaker box portion 16. The speaker mounting plate 17 is mounted so as to close the opening. A speaker 18 is mounted on the speaker mounting plate 17. In addition, in the lower region of the front surface of the front frame 11, a firing rail 19 is attached to the upper half of the front frame 11 in an inclined manner. A lower front plate 30 is mounted on the lower half of the lower area of the front surface of the front frame 11. A lower tray 31 capable of storing game balls is provided at a substantially central portion of the front surface of the lower front plate 30, an operation handle 32 is provided on the right side, and an ashtray 33 is provided on the left side. . The lower plate 31 is provided with a ball discharge lever 34 for discharging the game ball downward.

[Configuration of Front Frame] A description will be given based on FIGS. 1 and 2.
The front frame 4 is mounted on one side of the front surface of the front frame body 11 so as to cover a portion extending from the upper end of the front frame body 11 to the upper edge of the lower front plate 30 so as to be opened and closed forward by a hinge mechanism 36. Yes. In addition, a substantially circular opening window 38 through which the game area 37 of the game board 5 can be seen through from the front is formed at a substantially central portion of the front frame 4. Further, a window frame 39 having a rectangular frame shape larger than the opening window 38 is provided on the rear side of the front frame 4, and a transparent plate 50 such as a glass plate or a transparent resin plate is mounted on the window frame 39. . Further, substantially the entire front surface of the front frame 4 is decorated by a front decoration member in which a lamp or the like is provided, and an upper plate 51 is formed at the lower part of the front surface of the front frame 4. Specifically, around the opening window 38, a side decoration device 52 is mounted on the left and right sides, an upper plate 51 is mounted on the lower portion, and an acoustic decoration device 53 is mounted on the upper portion. The side decoration device 52 is mainly configured by a side decoration body 54 in which a lamp substrate is disposed and formed of a synthetic resin material. A plurality of slit-like opening holes that are long in the horizontal direction are arranged in the side decoration body 54 in the vertical direction, and a lens 55 corresponding to a light source disposed on the lamp substrate is incorporated in the opening hole. The acoustic illumination device 53 includes a transparent cover body 56, a speaker 57, a speaker cover 58, a reflector body (not shown), and the like, and these constituent members are assembled together to form a unit. A button 60 that can be operated by the player is provided on the left side of the upper plate 51.

[Configuration of Locking Device] A description will be given based on FIGS. 1 and 4.
A function of locking the main body frame 3 with respect to the outer frame 2 and a function of locking the front frame 4 with respect to the main body frame 3 on the rear side of the free end side opposite to the hinge mechanism 36 of the front frame body 11 The locking device 70 having both of the above is mounted. That is, in this embodiment, the locking device 70 includes a plurality of upper and lower body frame locking hooks 72 that detachably engage with a closing tool 71 provided on the outer frame 2 to lock the body frame 3 in a closed state, From the front of the pachinko machine 1, a plurality of upper and lower door locking hooks 74 that detachably engage with a closing tool 73 provided on the rear side of the front end of the front frame 4 to lock the front frame 4 in a closed state. And a cylinder lock 75 that is exposed through the front frame 11 and the lower front plate 30 so that the key can be inserted and unlocked. Then, a key is inserted into the key hole of the cylinder lock 75 and rotated in one direction, so that the engagement between the main body frame locking hook 72 and the closing tool 71 of the outer frame 2 is released, and the main body frame 3 is unlocked. By rotating in the opposite direction, the engagement between the door locking hook 74 and the closing tool 73 of the front frame 4 is released and the front frame 4 is unlocked.

[Configuration of Game Board Mounting Frame and Game Board] A description will be given based on FIGS. 1, 3, 4, and 5.
FIG. 3 is an enlarged front view showing the configuration of the game area 37, and FIG. 5 is a rear view showing the entire rear side of the pachinko machine 1.
As shown in FIGS. 1 and 4, the game board mounting frame 12 of the main body frame 3 is provided on the rear side of the front frame body 11, and the game board 5 is mounted so as to be attachable / detachable from the front. . The game board 5 is formed in a substantially square plate shape having a size to be fitted from the front of the game board mounting frame 12 (see FIG. 11). A guide rail 78 including an outer rail 76 and an inner rail 77 is provided on the board surface (front surface) of the game board 5, and a game area 37 is defined inside the guide rail 78. A predetermined gap is provided between the launch rail 19 and the guide rail 78, and when the launched game ball returns to the guide rail 78, the game ball is discharged from the gap. It is configured to be guided to the lower plate 31. Further, a front structural member 79 made of synthetic resin is attached to the front surface of the game board 5 in the outer region of the guide rail 78.

  As shown in FIG. 3, in the game area 37, a number of obstacle nails (without reference numerals) are provided in a predetermined gauge arrangement, and a windmill 90 is provided at an appropriate position in the middle thereof. A center accessory 91 is disposed at a substantially central position of the game area 37. The design of the center accessory 91 characterizes the model of the pachinko machine 1, the game concept, and the like.

  The center accessory 91 is composed of a frame-like decorative body as a whole, and a character body 92, which is a head of the character, is integrally attached to the upper edge of the center accessory 91. The character body 92 functions as a movable object that can be turned. Further, a decorative body 93 designed for another character is disposed on the left and right of the character body 92.

  In addition, a warp passage is formed along with a warp entrance (not shown) at the upper edge or the left and right side edges of the center accessory 91, and when a game ball flowing down along the game board surface enters the warp entrance, the warp passage passes through the warp passage. It is adapted to be taken inside the center accessory 91.

  A ball receiving shelf 94 (also referred to as a stage) is formed at the lower edge of the center accessory 91, and the ball receiving shelf 94 has a certain depth in the front-rear direction. The game ball taken in through the warp passage is released to the inside of the center accessory 91 and guided to the ball receiving shelf 94. The ball receiving shelf 94 rolls a game ball on its upper surface, and gives various changes to its movement to add interest to the game.

  In addition, a ball guiding path 95 is formed at the center of the lower edge of the center accessory 91, and an entrance (not shown) to the ball guiding path 95 is formed on the upper surface of the ball receiving shelf 94. Yes. The game ball that has dropped from the ball receiving shelf 94 to the entrance of the ball guide path 95 is guided downward through the ball guide path 95 as it is.

  On the other hand, the exit of the ball guiding path 95 is open toward the front, and the game ball released from the exit falls almost downward. In the game area 37, a ball entry device 96 is disposed immediately below the ball guide path 95, and when a game ball enters the ball entry device 96, a start prize is awarded. Therefore, the game ball released from the ball guiding path 95 can be awarded with a very high probability. The ball entry device 96 has a pair of left and right movable pieces 97, and these movable pieces 97 can be expanded left and right to increase the probability of entry.

  In the game area 37, an attacker device 98 is disposed further below the above-described ball entry device 96. The attacker device 98 opens and closes the big prize opening by opening and closing the opening and closing member 99. Let

  In addition, four LEDs 110 functioning as special symbol indicators (details will be described later) and four LEDs (holding ball lamps) 111 indicating a lottery holding state are provided at the lower edge of the center accessory 91. ing. The four holding ball lamps 111 are turned on for the number of times of holding (up to four times) in the “big hit” lottery. Below these, a normal symbol display 112a for displaying a lottery result by passing the game ball 7 to the start gate port 113, a status indicator 112b for displaying a lottery state, and the like are provided.

  In addition, the game area 37 is provided with a start gate port 113, a general winning port 114, and the like. In addition, an effect display device 115 is disposed inside the center accessory 91, and the effect display device 115 displays an effect such as an image such as a moving image or a video, or an operation of a movable member. Examples of the effect display device 115 include liquid crystal display devices, EL display devices, plasma display devices, and display devices such as CRTs. The display surface of the effect display device 115 is mounted on the rear side of the center accessory 91 so as to face the opening window, and the center accessory 91 is fitted into an assembly hole penetrating in the center of the game board 5. Rarely, the display device control board box 117 having the display device control board 116 (see FIG. 10) of the rear part of the center accessory 91 and the effect display device 115 is disposed so as to protrude to the rear side of the game board 5. Here, the effect display device 115 corresponds to the display means of the present invention.

  On the other hand, as shown in FIG. 5, at the lower rear side of the game board 5, as a collective bag for receiving the game balls flowing into various winning devices and guiding the game balls to a predetermined position in a portion extending from the center portion to the lower portion. A box mounting base 118 having both the above function and the function as a box mounting portion is provided. The box mounting base 118 is mounted with a sub control board box 130 in which a sub control board 119 such as a sound control board and a lamp control board is housed, and is superposed on the rear side of the sub control board box 130. A main control board box 132 in which the main control board 131 is housed is mounted. Further, in a state where the box mounting base 118, the sub control board box 130 and the main control board box 132 are respectively mounted on the rear side of the game board 5, the game board 5 is moved from the front of the game board mounting frame 12 of the main body frame 3. The box mounting base 118, the sub control board box 130, and the main control board box 132 are arranged so as not to protrude outward from the outline of the game board 5 so that they can be fitted and installed.

[Configuration of Main Body Frame Mechanism Mounted Body, Ball Tank, and Tank Rail] A description will be given based on FIGS. 8 and 9.
FIG. 8 is a perspective view showing the state in which various members are assembled to the main body frame 3 of the pachinko machine 1 from obliquely upper right rear, and FIG. 9 is a perspective view showing the main body frame 3 alone from obliquely upper right rear.
The mechanism mounting body 13 of the main body frame 3 is formed with a tank mounting portion 133, a rail mounting portion 134, a dispensing device mounting portion 135, and the like, and a ball tank 136 is mounted on the tank mounting portion 133. The ball tank 136 is made of a transparent synthetic resin material, and is formed in a box shape opening upward so that a large number of game balls supplied from the island facility can be stored. The storage state of the game balls in the ball tank 136 is visible through the rear side wall of the ball tank 136. In addition, a discharge port 138 for discharging a game ball is formed at the rear corner of the bottom plate portion 137 of the ball tank 136, and the bottom plate portion 137 is formed on an inclined surface that is inclined downward toward the discharge port 138. .

  The mechanism mounting body 13 of the main body frame 3 is integrally formed with a rail mounting portion 134 so as to approach the tank mounting portion 133 downward, and the rail component 139 is mounted on the rail mounting portion 134 so that the tank rail 150 is configured. That is, in this embodiment, the rail mounting portion 134 is formed in a state in which the upper lateral portion of the main body frame 3 is recessed by a predetermined depth, and the back side wall of the recess is used as the front wall portion 151 of the tank rail 150. An inclined rail shelf 155 is formed along the lower edge of the concave portion so as to incline downward from one end (left end toward FIG. 9) to the other end (right end toward FIG. 9). An upward surface extending in the lateral direction of the rail shelf 155 is a rail receiving portion 158.

  The rail constituting member 139 that is mounted on the rail mounting portion 134 and constitutes the tank rail 150 includes a rear wall portion 152 that forms a rail passage between the rail mounting portion 134 and the front wall portion 151, and an inclined lower plate And a partition wall (both not shown) that project along the center in the front-rear direction of the upper surface of the lower plate part and divide the rail passage into front and rear rows (in this embodiment, front and rear rows). It is formed in preparation. The rail constituting member 139 is attached to the rail attaching portion 134 by an appropriate attachment means, thereby forming a tank rail 150 having a plurality of front and rear rows of rail passages. Then, after the game balls discharged from the discharge port 138 of the ball tank 136 (dropped by its own weight) are received at one end of the rail passages in the front and rear rows of the tank rail 150, the game balls are moved along the rail passage by their own weight. And rolling toward the other end of the rail passage. Further, in this embodiment, the rail component member 139 is formed of a transparent synthetic resin material, whereby the flow state of the game balls in the rail passage is visually recognized through the rear wall portion 152 of the rail component member 139. It is possible.

  The front wall portion 151 of the tank rail 150 (rail mounting portion 134) has a first space portion to avoid interference with the upper end portion of the rear portion of the equipment (for example, the center accessory 91) protruding rearward of the game board 5. It is provided in a separated state. In this embodiment, the rear end of the rail shelf 155 serving as the rear end portion of the main body frame 3 and the rear wall portion of the tank rail 150 are substantially flush with the rear side wall of the ball tank 136. In other words, the tank rail 150 is arranged behind the rear surface of the game board 5 so that the rear wall portion of the ball tank 136 is substantially flush with the rear wall portion of the ball tank 136. Accordingly, a first space portion for avoiding interference with the rear portion of the center accessory 91 is provided between the rear side of the game board 5 and the front wall portion 151 of the tank rail 150.

  Above the tank rail 150, a rectifying body 156 for aligning the game balls flowing in the rail passage without overlapping each other is mounted on the upper portion thereof so as to be swingable about the shaft 157. The rectifier 156 is provided with a weight from the center to the bottom.

[Configurations of Dispensing Device Mounting Unit and Ball Dispensing Device] A description will be given based on FIGS. 8 and 9.
A vertically long paying device mounting portion 135 corresponding to a ball paying device (ball paying unit) 170 described below is formed in the vertical direction of one side of the mechanism mounting body 13 of the main body frame 3. The dispensing device mounting portion 135 is formed in a concave shape having an opening on the rear side. In addition, an opening 173 through which a payout motor 172 (see FIG. 4) of the ball payout device 170 can project is formed at a predetermined position on a back wall portion (not shown) having a stepped shape of the payout device mounting portion 135. Yes.

  In a state where the ball paying device 170 is mounted in the recess of the paying device mounting portion 135, a second space portion is provided between the game board 5 and the first space portion, which is at substantially the same level in the front-rear direction. . Thus, the rail passage and the ball passage are arranged at substantially the same level in the front-rear direction. Further, the rear end of the body frame 3, that is, the rear end of the peripheral wall portion of the dispensing device mounting portion 135, the rear end of the rail shelf 155, the rear surfaces of the ball tank 136, the tank rail 150, and the ball dispensing device 170 are substantially the same surface. ing.

  The ball payout device 170 has a vertically long box shape that is substantially the same size as the recess of the payout device mounting portion 135, and is unitized by mounting various parts related to payout. The ball payout device 170 is fitted from the rear opening of the concave portion of the payout device mounting portion 135 and is mounted by appropriate mounting means (for example, mounting means such as an elastic clip, a locking claw, and a screw). It has become.

  Although not shown, the ball dispensing device 170 is formed by dividing the ball passages having inflow ports respectively communicating with the outlets of the rail passages in the tank rail 150 into a plurality of front and rear rows (for example, front and rear rows). In addition, downstream portions of the front and rear rows of ball passages formed in the interior are branched into two forks to form front and rear rows of prize balls, a ball rental ball passage, and a ball removal ball passage. In addition, a payout member (not shown) made of a rotating body for distributing and paying out game balls to any of the passages is rotated in the forward and reverse directions at a branch portion between the winning ball and the ball passage for lending and the ball passage for ball removal. It is arranged to be possible.

[Equipment on the lower rear side of the main body frame] A description will be given based on Figs.
On the rear side of the front frame body 11 of the main body frame 3, one side (left side in FIG. 5) of the rear lower region of the front frame body 11 located below the game board mounting frame 12 is below the launch rail 19. A launching device unit 194 in which a launching hammer (not shown) for launching a game ball sent to the launching position of the tilted end, a launching motor 192 for operating the launching hammer, etc. are assembled to the mounting substrate 193 and unitized. Is installed. In addition, a power supply board box 196 that houses a power supply board 195 is mounted at a substantially central portion of the rear lower region of the front frame body 11, and the dispensing control board 197 is placed in a state of being superimposed on the rear side of the power supply board box 196. A payout control board box 198 is mounted. The payout control board 197 includes a RAM for storing the number of game balls to be paid out, and transmits a control signal for paying out game balls in accordance with a payout signal transmitted from the main control board 131 to a relay circuit board (not shown). Thus, the operation of the payout motor 172 is controlled.

[Configuration of Rear Cover Body] A description will be given based on FIGS. 5 and 6.
FIG. 6 is a perspective view showing the entire rear side of the pachinko machine 1 from the upper right rear.
The rear end portions of the display device control board box 117 (see FIG. 11) and the main control board box 132 arranged on the rear surface of the game board 5 protrude toward the window opening portion opened in the center portion of the mechanism mounting body 13. . And between the side wall part which comprises one side wall of the window opening part of the mechanism mounting body 13, and the one side wall of the dispensing device mounting part 135 which comprises the other side wall, a substantially square box shape is formed by an opaque synthetic resin material. The formed rear cover body 210 is detachably mounted by a cover hinge mechanism 211.

  The rear cover body 210 is configured integrally with a substantially rectangular rear wall portion 212 and a peripheral wall portion 213 that protrudes forward from the outer peripheral edge of the rear wall portion 212. Of the peripheral wall portion 213 of the rear cover body 210, the wall portion 213 a on one side is attached and detached from above the hinge holes of the hinge body 214 formed at a total of three locations above and below the side wall portion of the mechanism mounting body 13. A hinge body 216 having a hinge pin 215 that can be fitted downward is integrally formed. Further, of the peripheral wall portion 213 of the rear cover body 210, the other wall portion 213b has a locking claw that can be elastically engaged with a locking hole formed in one side wall of the dispensing device mounting portion 135. An elastic closing body 217 is integrally formed.

  That is, in the rear cover body 210, the hinge pins 215 of the upper and lower and intermediate hinge bodies 216 are fitted from above the hinge holes of the hinge body 214 on the side wall portion of the mechanism mounting body 13. In this state, the rear cover body 210 is rotated toward the other side of the mechanism mounting body 13 around the hinge pin 215, and the elastic closing body 217 is inserted into the locking hole on one side wall of the dispensing device mounting portion 135. The rear cover body 210 is held in the closed state on the rear side of the mechanism mounting body 13 by being elastically engaged. Then, the rear cover body 210 covers the entire display device control board box 117 (see FIG. 11) on the rear surface of the game board 5 and a portion extending from the substantially middle portion to the upper end of the main control board box 132 by the rear cover body 210. ing. As a result, the board connector (mainly the board connector for connecting to the display apparatus control board 116) of the main control board 131 exposed at the upper part of the main control board box 132 is hidden from view from behind.

  Further, a portion from the substantially middle portion to the lower end of the main control board box 132 is exposed without being covered by the rear cover body 210. The inspection connector 218 disposed on the main control board 131 is exposed below the main control board box 132, and the inspection connector on the main control board 131 is closed with the rear cover body 210 closed. A board inspection device (not shown) can be connected to the connector 218 for inspection.

  A large number of heat radiation holes 230, 231, 232, and 233 are provided in the rear cover body 210, and internal heat is released from these many heat radiation holes 230, 231, 232, and 233. . In this embodiment, the rear cover body 210 is provided with a large number of slit-like heat radiation holes 230 extending from the peripheral wall portion 213 to the rear wall portion 212, and from the substantially middle height position of the rear wall portion 212 to the upper portion. A large number of elliptical, elliptical, etc. heat radiation holes 231 are provided therethrough, and a large number of elliptical, elliptical, etc. heat radiation holes 232 and a predetermined number of horizontally elongated rectangular heat radiation holes 233 pass through the rear wall 212. It is installed.

  Further, the horizontally long rectangular heat radiation holes 233 have a size corresponding to the size and arrangement position of a plurality of parallel seal portions 235 sealed by the seal screws (sealing members) of the main control board box 132. It penetrates the position. As a result, even when the opaque rear cover body 210 is closed, the plurality of parallel sealing portions 235 of the main control board box 132 are exposed so as to be visible at the portion of the heat radiation hole 233. For this reason, even when the rear cover body 210 is closed, the sealing state of the sealing portion 235 of the main control board box 132 can be easily visually confirmed. Further, since the opaque synthetic resin material can be easily used as a synthetic resin material that is recycled compared to the transparent synthetic resin material, the rear cover body 210 can be manufactured at low cost.

  Of the peripheral wall portion 213 of the rear cover body 210, a predetermined position (two places on the left and right in this embodiment) of the upper wall portion 213c is substantially C-shaped to hold a power cord (not shown) in an appropriately folded state. An elastically deformable cord holder 237 extends toward the rear wall surface of the upper tank rail 150 (the rear wall surface of the rail component 139). A knob for removing the power cord by elastically deforming the cord holder 237 is formed at the tip of the cord holder 237.

  One end of the power cord is detachably connected to the board connector 239 of the distribution board 238, and the power plug at the other end is inserted into a power outlet. As described above, the cord holder 237 is integrally formed on the rear cover body 210 and the power cord is held, so that the power cord hangs and gets caught by foreign objects when the pachinko machine is transported and stored. Problems can be prevented.

[Configuration of Sphere Derivative for Lower Dish, etc. at Rear Lower Part of Main Body Frame] A description will be given based on FIGS.
FIG. 7 is a perspective view showing a state in which the rear cover 210 and various control boards are removed from the perspective view of the pachinko machine 1 shown in FIG.
A lower dish ball derivative 253 is attached to the other side portion (hinge portion) of the rear lower region of the main body frame 3 in the recessed portion of the rear step portion of the speaker box portion 16. The lower tray ball derivative 253 is used when the game balls paid out to the upper plate 51 through the upper plate connection path (not shown) from the award and rental ball passages of the ball dispensing device 170 are full. The game ball on the upper plate communication path is for guiding the game ball to the lower plate 31.

  In this embodiment, a board box 254 that houses the interface board 252 is mounted on the outer surface of the rear wall of the lower dish ball derivative 253. The interface board 252 is interposed between the ball lending machine installed adjacent to the pachinko machine 1 and the payout control board 197, and transmits / receives a signal related to ball lending between the ball lending machine and the payout control board 197. Electrical connection is possible.

[Configuration of Special Symbol Display] This will be described with reference to FIG.
In the present embodiment, four LEDs 110 are arranged on the left side of the lower edge of the center accessory 91, and the arrangement of these LEDs 110 functions as a special symbol display. In addition, the array of four LEDs 111 on the right side is a holding ball lamp.

  In the present embodiment, the function of the special symbol display device can be realized by turning on / off the LED 110. For example, the change state of the special symbol is displayed by blinking the four LEDs 110 in various patterns in response to the start winning. Then, when a certain fluctuation time is over, the stop state in which the special symbol is determined is displayed by the turn-on / off display pattern of the four LEDs 110. Thereby, when the lottery is performed, the result information is notified by turning on / off the LED 110. Note that the control of the special symbol variation display and stop display by turning on / off the LED 110 is performed by the main control board 131.

Specifically, each LED 110 is a light emission type of one color (for example, red), and each LED 110 can switch a display pattern in two ways of “off” and “on”. Accordingly, a total of 16 patterns (2 4 = 16) of lighting / light-off display patterns when four LEDs 110 are arranged can be prepared. Although only one color is shown here for convenience of explanation, the lighting color of the LED 110 may be two or more colors. Further, the LEDs 110 need not be arranged in one place, may be arranged separately, and do not particularly need to be arranged on the board surface. Or you may display a special symbol by five or more LED, and you may display using 7 segment LED.

On the other hand, in the pachinko machine 1 of the present embodiment, two jackpot modes are prepared as modes in which a profit is given to the player, and these are (1) “normal (non-probable) jackpot”, (2) “ It is distinguished by “probable big hit”.
(1) “Normal (non-probable change) big hit” is, for example, a round operation that opens and closes the attacker device 98 in a constant pattern for up to 30 seconds, and repeats up to 15 rounds. It is called. The player can win a lot of prize balls by winning the game balls in the big prize opening during the big hit game. Note that each round operation ends when either 30 seconds elapses or 10 winning balls are counted. The big hit game ends when the round operation is completed 15 times.

  (2) The “probable big hit” is to enable a big hit game similar to the above (1), but after the big hit game is finished, the next lottery probability is set higher than usual (for example, the normal big win) When the jackpot probability is 1/320, a privilege of changing 5 times to 1/64) is added. For this reason, when the player wins a promising big hit, the probability of the next big hit becomes high and it becomes possible to continuously win the big hit (so-called consecutive resort).

  In addition, the specific numerical values referred to in the above (1) and (2) are the best in the practice of the present invention. In addition, these numerical values can be variously changed and are not limited by the best numerical values.

  Further, when the probability variation state (high probability state) is caused by the “probability big hit” in the above (2), the random variation maintenance lottery (falling lottery) may be performed every time the start winning prize is triggered. The maintenance lottery is performed with a certain probability, and when the lottery is lost with this maintenance lottery, a process of internally returning from the high probability state to the low probability state (normal probability) is performed.

[Functional Configuration of Main Substrate and Peripheral Substrate] A description will be given based on FIG.
FIG. 12 is a block diagram schematically showing the control configuration.
The control of the pachinko machine 1 is broadly divided into a group of the main board 310 and a group of the peripheral boards 311, and among these, the group of the main board 310 plays game operations (winning detection, winning judgment, special symbol display, awards, etc.). Sphere payout etc.), and a group of peripheral boards 311 controls production operations (light emitting decoration, sound output, liquid crystal display, etc.).

  The main board 310 includes a main control board 131 and a payout control board 197. The main control board 131 includes a CPU 314 as a central processing unit, a ROM 315 as a read-only memory, and a RAM 316 as a readable / writable memory. The CPU 314 controls various games performed in the pachinko machine 1 by executing a control program stored in the ROM 315, and creates a command signal to be output to the peripheral board 311 and the payout control board 197. The RAM 316 temporarily stores various data generated in various processes executed by the main control board 131 and information such as input signals. Detection signals from the gate sensor 317, the start port sensor 318, the count sensor 319, the V prize winning sensor 330, and the like are input to the main control board 131. On the other hand, the main control board 131 outputs a drive signal to the solenoid 331, the special symbol display 332, the normal symbol display 112a, and the like. The payout control board 197 includes a CPU 333 as a central processing unit, a ROM 334 as a read-only memory, and a RAM 335 as a readable / writable memory. The payout control board 197 processes the command signal input from the main control board 131 and outputs a drive signal to the ball payout device 170. Thereby, the ball payout device 170 pays out the game ball according to the drive signal.

  Bidirectional communication is performed between the main control board 131 and the payout control board 197 via respective input / output interfaces. For example, when the main control board 131 transmits a prize ball command, payout control is performed in response thereto. An ACK signal is returned from the board 197 to the main control board 131.

  On the other hand, the peripheral board 311 includes, for example, a plurality of illumination control boards 337 and 338 and a waveform control board 339 in addition to the sub-integrated board 336. Between the main control board 131 and the sub-integrated board 336, communication in only one direction is performed between the input / output interface and the input interface, and the main control board 131 and the sub-integrated board 336 communicate with each other. The command is sent, but not the other way around.

  The sub-integrated board 336 also includes electronic components such as the CPU 350, the ROM 351, the RAM 352, and the like, and a predetermined effect control program can be executed by these electronic components. Bidirectional communication is performed between the sub-integrated board 336 and the other illumination control boards 337 and 338 and the waveform control board 339 with each input / output interface. The first lighting control board 337 is mainly connected with the holding ball lamp 111 and the decoration lamp 353 including the side decoration device 52 and the like, and the sub-integrated board 336 holds the lighting control board 337 with respect to the lighting control board 337. When the lighting signal of the ball lamp 111 or the decoration lamp 353 is transmitted, the lighting control board 337 receives the signal and performs a process of lighting the lamps 111 and 353. An effect lamp 354 is connected to the second illumination control board 338 together with the effect display device 115. For example, when a display command for the effect display device 115 is transmitted from the sub-integrated substrate 336 to the illumination control board 338, the illumination control board 338 receives this and performs a process of actually operating the effect display device 115. In addition, although not shown, a driving member such as a motor or a solenoid for driving a movable body such as the character body 62 is connected to the electrical decoration control boards 337 and 338, for example.

  The waveform control board 339 performs processing for generating and transmitting / receiving waveform signals such as inaudible ultrasonic waves as well as audible sound waves as acoustic outputs. For example, when an acoustic output command is transmitted from the sub-integrated board 336 to the waveform control board 339, the waveform control board 339 receives this and performs processing for driving the speakers 18 and 57 described above. In addition, an ultrasonic transmission / reception device 356 is connected to the waveform control board 339, and the ultrasonic transmission / reception device 356 enables ultrasonic communication between a plurality of platforms. Normally, a plurality of pachinko machines 1 are installed side by side in the island facility of the hall, but between the pachinko machines 1 equipped with the ultrasonic transmission / reception device 356, mutual ultrasonic communication is possible. By using this communication function, a plurality of pachinko machines 1 can synchronize the effect operation or exchange game information between specific stands.

  The illumination control boards 337 and 338 and the waveform control board 339 are also CPUs 357, 358 and 359 as central processing units, ROMs 370, 371 and 372 as read-only memories, and RAMs 373 and 374 as read / write memories, respectively. , 375.

  Next, an example of control processing executed by the main control board 131 (particularly the CPU 314) will be described.

[Starting winning process] The process will be described with reference to FIG.
FIG. 13 shows a routine of the start winning process.
In this start winning process, it is determined whether or not there is a start win during the game (step S101). Specifically, when a detection signal is input from the start port sensor 318 corresponding to the above-described pitching device 96, it is determined that there is a start prize, and if no detection signal is input, it is determined that there is no start prize. Is done.

  When it is determined that there is a start prize (YES in step S101), it is next determined whether or not the number of start suspensions is less than the maximum of 4 (step S102). At this time, if the start pending number has already reached 4 (NO), the start winning process routine is returned as it is. On the other hand, if the number of start suspensions is less than 4 (YES), a suspension storage process is performed next (step S103). In this hold storage process, for example, “1” is added to the hold number counter secured in the RAM 316 and the number of lighting of the hold ball lamp (LED) 111 is increased by one.

  In the hold storage process, a random value is acquired together. The random value acquired at this time includes, for example, a jackpot determining random number, a jackpot design random number, a variable variation random number (variable variation counter), an effect display pattern random number, and the like. Of these, the big hit determination random number is a random number for determining whether or not the big hit. The next jackpot symbol random number is used when the jackpot determination random number is determined to be a jackpot, and more specifically, a display pattern that is stopped and displayed by the special symbol indicator 332 (lights on the four LEDs 110). This is a random number for specifying a state combination pattern. The variable variation random number (variable variation counter) is a random number for varying the symbol variation time by the special symbol display 332. The effect display pattern random number is a random number for specifying a variable display pattern of effect display displayed on the effect display device 115. When the above random number values are acquired and stored in, for example, the RAM 316, the suspension storage process is finished and the present routine is returned.

[Game Operation Processing] A description will be given based on FIG.
FIG. 14 shows a game operation process routine associated with the start winning.
In this game operation process, it is first determined whether or not there is a start suspension (step S201). Specifically, when the value of the hold number counter is not 0, it is determined that there is a start hold (YES), and then it is determined whether or not the special symbol (lighted state) in the special symbol display 332 is an unchanged state. (Step S202). At this time, if the variable symbol display has not yet started on the special symbol display 332 (YES), a hold shift process is executed (step S203).

  In the hold shift process, the value of the hold number counter is decremented by “1”, and the process of shifting the contents of each random number value stored in the hold storage area of the RAM 316 is performed. Subsequently, a special figure variation setting process is executed (step S204). Here, the variation time of the special symbol and the display pattern when the variation is stopped are set. The contents of the special figure variation setting process will be described in detail later using still another flowchart (FIGS. 15 and 16).

  When the special figure variation setting process (step S204) is completed, an information output process (step S205) is executed next. Here, a control information command is generated and transmitted from the main control board 131 to the sub-integrated board 336. . Based on the received control information command, the sub-integrated board 336 controls the control information of the main control board 131 (start winning / holding presence / absence, special symbol fluctuation / stop display mode, hit determination result, probability fluctuation presence / absence, and effect image The fluctuation pattern etc.) is interpreted, and a predetermined performance operation is controlled.

  In the game operation process of FIG. 14, a hit determination process (step S206) is executed last. It should be noted that the value of the hold number counter is 0 at the start of the game operation process (NO in step S201), or the special symbol display 332 is changing even if the value of the hold number counter is not 0 (in step S202). If NO, in either case, the information output process (step S205) and the hit determination process (step S206) are executed bypassing the hold shift process (step S203) and the special figure fluctuation setting process (step S204).

  In the hit determination process (step S206), the hit flag set at the start of the variation of the special symbol is referred to, and if the hit flag is set, another process (FIG. 17) is executed.

[Details of Special Figure Variation Setting Process (Step S204)] A description will be given based on FIGS.
FIG. 15 shows the contents of the special figure fluctuation setting process A included in the special figure fluctuation setting process, and FIG. 16 shows the contents of the special figure fluctuation setting process B.
In the special figure fluctuation setting process A, the special symbol display 332 sets the fluctuation time and selects the display pattern at the time of stopping mainly based on the lottery result. Specifically, the result of the lottery is determined based on the jackpot determination random number that has already been acquired (step S301), and if it is a win (hit) (YES), the hit variation setting process (step S302) is performed. Executed. Note that “winning” here means that either (1) normal jackpot or (2) probability variation jackpot is met.

  On the other hand, if the result of the lottery is out of lane, that is, it is determined that none of (1) and (2) is true (NO), the variable fluctuation random number that has already been acquired (variable fluctuation) The value of the counter is compared with a predetermined value (for example, 1024) (step S303). The variable fluctuation random number is acquired within a range of 0 to 65535, for example. If this random number value is less than 1023 (YES), the variable fluctuation setting process (step S304) is executed. On the contrary, if the value of the random number for variable fluctuation is 1024 or more (NO), the fluctuation timer is set through each determination in step S305 or step S306. The variation timer is a timer for setting the variation time by the special symbol display 332. Specifically, if the current start pending number is “0” to “2” (YES in step S305), the variation timer is predetermined. Is set to a relatively long 10 seconds (step S307). Similarly, if the start hold number is “3” (YES in step S306), the variable timer is set to a relatively medium 8 seconds (step S308), and if the start hold number is “4” (step S308) In step S306, NO), the variation timer is set to a relatively short 6 seconds (step S309) (so-called holding time is short). In any case, when the variation timer is set, a special symbol stop pattern is subsequently selected (steps S310 to S312). For the stop pattern, the combination of the lighting states of the four LEDs 110 is appropriately selected from patterns that do not correspond to any hit mode.

  When the above special figure fluctuation setting process A is summarized, if the lottery result corresponds to any hit, the special symbol fluctuation display is started after another hit fluctuation setting process (step S302) is executed. (Step S313). On the other hand, if the lottery result does not correspond to any hit (displacement), another variable variation setting process (step S304) with a distribution ratio of 1/64 according to the value of the acquired variable variation random number (variable variation counter). ) Is executed, but in other cases (63/64), the change display of the special symbol (step S313) is started after the time of the change timer is set in three stages according to the number of start pending It becomes.

  Here, the variable variation setting process in step S304 is based on the concept of “outlier reach variation”. In other words, when the symbol is removed by lottery, the variation time of the special symbol is gradually shortened according to the number of start suspensions (steps S307 to S309). By changing the variation time to be longer or shorter, or changing the special symbol stop pattern, it is difficult to make the player notice that the variation is out of place. In addition, in order to distinguish this “out” from normal “out”, it is referred to as “special out”. In this variable fluctuation setting process, for example, the fluctuation time is distributed in six ways according to the table shown in Table 1 below.

  On the other hand, in the hit fluctuation setting process in step S302, the fluctuation time is distributed into six ways according to the table shown in Table 2 below, for example, using the variable fluctuation random number (variable fluctuation counter) values from 0 to 65535. It is done. When this hit special fluctuation setting process is executed, “1” is set to the internal hit flag, and this routine is returned.

  FIG. 16 shows the contents of the special figure fluctuation execution process B included in the special figure fluctuation setting process (step S204 in FIG. 14). When the variation of the special symbol is started by the previous special symbol variation setting process A, it is determined here whether or not it is during the variation period (step S401). Specifically, whether or not it is during the fluctuation period can be determined by referring to the above-described fluctuation timer. If the fluctuation timer is activated, it is determined that the fluctuation period is in effect (YES). Conversely, if the variation timer is stopped, it is determined that the variation period is not in effect (NO).

  If it is determined in step S401 that it is during the special symbol fluctuation period, then the fluctuation display control process (step S402) is executed. Here, for the four LEDs 110 constituting the special symbol display 332, for example, the counter values of 0 to 15 are acquired and assigned to 8-bit values, and a total of four switches (for four LEDs) are used using this value. Is switched every 40 ms. Thereby, the high speed fluctuation | variation by the special symbol display 332 is implement | achieved, while four LED110 blinks. Here, the lighting / extinguishing of the LED 110 is controlled with reference to the counter value, but the lighting / extinguishing pattern of the LED 110 can be switched using, for example, a predetermined variation pattern table.

  Thereafter, when the fluctuation timer counts up and the fluctuation period ends, it is determined that the special symbol fluctuation period is not in effect (NO), and then stop pattern display control (step S403) is executed. In this stop pattern display control, the on / off display pattern data of the stop pattern already selected in the special figure variation setting process A (FIG. 15) or the like is transmitted to the special symbol display 332. It is not necessary to transmit the pattern data at every interrupt cycle (for example, 4 ms), and it is preferable to adjust the light emission luminance of the LED 110 by appropriately sampling.

[About jackpot processing] It demonstrates based on FIG.
FIG. 17 shows the contents of the big hit process.
When the condition device operates internally and the big hit process is executed, first, a predetermined round counter is initialized (step S501). The round counter is secured in, for example, the RAM, and the value of the round counter is reset with the initialization. The round counter is for counting the number of rounds in the big hit game, and when the value reaches the set maximum number of times, the big hit process ends.

  After the round counter is initialized, “0” is set in a predetermined winning ball counter (step S502), and then the big winning opening (attacker device 98) is opened (step S503). Then, in the next step S504, it is determined whether or not the opening period of the big prize opening is within the set maximum period (for example, 30 seconds). If the opening period is within the set maximum period (YES), it is next determined whether or not the value of the winning ball counter is less than 10 (step S505). At this time, if the value of the winning ball counter is less than 10 (YES), it is determined whether or not the detection signal of the count sensor corresponding to the big winning opening is turned on (step S506). When the count sensor is turned ON by winning a prize at the big winning opening (YES), “1” is added to the winning ball counter in the next step S507, and the determination in step S504 is performed again. Alternatively, if there is no winning in the big winning opening in step S506 and the count sensor is not ON (NO), the determination in step S504 is performed without adding the winning ball number counter.

  In the case of “ordinary big hit” or “probable big hit”, one round ends when either the set maximum period of 30 seconds elapses or the winning ball reaches 10 counts. . If either of these two conditions is satisfied, the determination in step S504 or step S505 is negative (NO), so that the big prize opening is closed to end the round (step S508). Then, in the next step S509, it is determined whether or not the value of the round counter has reached a set maximum continuation count (for example, 15 rounds).

  If the value of the round counter has not reached the set maximum number of continuations (15 rounds) (NO in step S509), then “1” is added to the value of the round counter (step S510) and the winning ball counter is set to “0”. (Step S502).

  The above processing is the content corresponding to the processing of the first round in the “normal big hit” or “probability big hit”. Thereafter, when the round operation is repeated and it is determined that the value of the round counter has reached the set maximum continuation count (15 rounds) (YES in step S509), the jackpot processing is ended there.

[Details of Effect Display in Effect Display Device] A description will be given based on FIGS.
FIG. 18 shows the contents of the control process in the sub-integrated board 336, and FIG. 19 shows the contents of the control process in the electrical decoration control board 338. FIG. 20 shows a functional configuration in effect display control. FIGS. 21 to 32 show specific examples of effects. Further, FIG. 33 shows the processing contents of the special effect scene.

  By the way, the processing described so far is purely related to the control of the game operation by the main control board 131, but when the sub integrated board 336 receives the control information command from the main control board 131, various processes are performed based on this. An effect process can be executed.

  More specifically, as described above, the main control board 131 acquires the big hit determination random number, the big hit symbol random number, the variable variation random number, the effect display pattern random number, and the like in the hold storage process (S103). Based on random numbers, information on presence / absence of jackpot (whether command), information indicating whether it is “ordinary jackpot” or “probable bonus jackpot” in case of jackpot (probability change / non-probability change command), and type of production display pattern Information relating to the variation time of the special symbol (variation display pattern command) is set as a variation start command and transmitted from the main control board 131 to the sub-integrated board 336 (S205).

  Then, when the sub integrated board 336 receives the change start command from the main control board 131 (YES in step S601), as shown in FIG. 18, the change in the effect display device 115 is performed based on the received change start command. A mode is set (step S602). Specifically, a variation display pattern corresponding to the variation display pattern command is set, and a final stop symbol in the decorative symbol sequence is determined based on the success / failure command and the probability variation / non-accuracy variation command. For example, in the case of “probable big hit”, one symbol is determined as the final stop symbol from among a plurality of decorative symbols corresponding to the probable big hit. Further, the sub-integrated board 336 has random number generation means (not shown), acquires a random number, and produces a jackpot announcement effect mode (for example, the appearance time and appearance order are irregular) according to the acquired random number. A predetermined happening production pattern) is added. Further, the sub integrated board 336 sets these determined fluctuation modes as a fluctuation start command for the illumination control boards 337 and 338 and the waveform control board 339 (step S603). Specifically, a variable display pattern command, a final stop symbol command, a happening effect pattern command, and the like are set. Then, these set fluctuation start commands are transmitted to the respective control boards 337, 338, 339 (step S604). Thereby, on these control boards 337, 338, and 339, it is possible to perform an effect display according to the lottery result, or to generate a sound or the like in accordance with the effect display.

In particular, as shown in FIG. 19, when the illumination control board 338 receives a change start command from the sub-integrated board 336 (YES in step S <b> 701), the change mode in the effect display device 115 is changed based on the change start command. After setting (step S702), the effect display device 115 is controlled (step S703). Specifically, the variable display pattern corresponding to the variable display pattern command is set, and the final stop symbol of the decorative symbol sequence is set based on the final stop symbol command. Further, a happening effect corresponding to the happening effect pattern command is determined, and a more specific effect mode is added. That is, the illumination control board 338 has random number generation means (not shown), and can add a more specific effect form to each variation pattern in the effect display device 115. . Specifically, the ROM 371 in the illumination control board 338 stores the types of variation patterns and the appearance bodies (objects and characters) that can be selected (appears) for each variation pattern in association with each other. For example, when the variation pattern “XX reach system” is determined on the main control board 131, one or a plurality of appearance objects are selected from a plurality of types of appearance objects corresponding to “XX reach system”. Thus, it is possible to cause the selected appearance object to appear during the effect display of a series of variation patterns. As described above, in this example, the selection process of the variation pattern including the appearance object is shared by the main control board 131, the sub integrated board 111, and the illumination control board 338. While reducing the processing burden on the integrated substrate 111, the variation pattern is complicated, and the interest of the production is improved.
In the flowcharts shown in FIGS. 18 and 19, among the command reception processes in the sub-integrated board 336 and the illumination control board 338, only the variable start command reception process related to the control of the effect is described. That is, here, the command at power-on and the command at abnormality are omitted.

  By the way, in the effect image displayed on the effect display device 115 of the present example, there are a decorative symbol that is variably displayed with periodicity, and a plurality of appearance objects (such as characters) that can appear at a predetermined timing during the variation of the decorative symbol. And are included. Hereinafter, the decorative design and the appearance object will be described in detail.

(About decorative designs)
In this example, for example, three decorative symbol sequences of upper, middle, and lower are set as decorative symbols, and the left decorative symbol, the middle decorative symbol, and the right decorative symbol are variably displayed for each decorative symbol column. It has become. A series of decorative symbols is composed of a main decorative symbol with numbers “0” to “9” and a sub-decorative symbol consisting of pictures, and the main decorative symbols are displayed in ascending or descending numerical order. In addition, a sub-decoration pattern is arranged between the main decoration symbols to form a series of decoration symbol sequences. The main decorative design and the secondary decorative design are displayed in a changing manner from right to left with periodicity, and the display is changed in the order of the upper decorative design row → the lower decorative design row → the middle decorative design row. If the main decorative symbol is aligned with a combination of big hit decorative symbols (for example, “7”, “7”, “7”) on any active line at the time of the stop, the special game video is displayed as a big hit It has become.

  In this example, the decorative symbol sequence variation start timing in the effect display device 115 is after the special symbol variation start, and the decorative symbol sequence variation stop is before the special symbol variation stop. Thus, at the start and stop of the variable symbol display, the effect display device 115 does not perform the effect display, thereby preventing the confusing display on the effect display device 115 with respect to the special symbol variable display. In addition, it is possible to prevent the player from recognizing whether or not the player is hit during the production of the production display device 115, that is, to impair the production effect.

(About the appearance)
Appearances made up of characters and the like are displayed as advance notices for the lottery results, and are associated with jackpot reliability. By making this appearance appear (appear) during the change of the decorative design, it becomes possible to give the player a sense of expectation. In this example, a plurality of characters are prepared, and a relationship between the jackpot reliability of each character and the frequency of appearance of each character during the game is set in advance in a table.
The jackpot reliability is generated depending on the selection ratio when there are a plurality of effects having different probabilities of being selected as effects at the time of losing. For example, a performance with a lower selection rate has higher reliability for a big hit and an expected value becomes higher.

  Next, a functional configuration in the effect display control of the decorative symbol and the appearance object, that is, a functional configuration realized as an effect program, and a specific effect example using these configurations will be described. As shown in FIG. 20, the main board 310 has a random number that generates a random number as a lottery means when a winning entry to the pitching device 96 is detected by the start port sensor 318 (corresponding to the game state detecting means of the present invention). A generating means 434, a special symbol change control means 435 for changing the special symbol in the special symbol display 332 and stopping the fluctuation of the special symbol based on the random number generated by the random number generating means 434, that is, the lottery result; If the random number generated by the means 434 is a predetermined value, the advantageous game state generating means 436 for generating an advantageous gaming state (big hit processing in FIG. 17) advantageous to the player as a big win, the random number generated by the random number generating means 434, That is, a command transmission means 437 for transmitting the lottery result as a control information command to the sub-integrated board 336 is provided. To have.

  On the other hand, when the control information command transmitted from the main board 310 is received by the peripheral board 311 by the command receiving means 411 of the sub-integrated board 336, the effect display control means for controlling the effect display device 115 based on this command. 413 and acoustic control means 412 for controlling the speakers 18 and 58 are provided.

  Further, the peripheral substrate 311 includes an operation detection unit 441 that detects an operation of the button 60 (see FIG. 2) as an operation unit provided on the front frame 4, and the button 60 based on the detection result of the operation detection unit 411. And an operation status determination unit 442 for determining the operation status. In this example, the command receiving means 411, the operation detecting means 441, and the operation status judging means 442 described above are provided on the sub-integrated board 336, the effect display control means 417 is provided on the illumination control board 338, and the sound control means. 412 are provided on the waveform control board 339, respectively. Note that the command control unit 411, the effect display control unit 413, the operation detection unit 441, the operation status determination unit 442, and the like may be provided on the electrical control board 338.

  The effect display control means 413 changes a plurality of decorative symbol sequences in the effect display device 115, and causes the characters and backgrounds that appear in the effect display device 115 to appear at a predetermined timing while the decorative symbol sequence changes. is there. Note that each of the above-described variation display pattern, happening effect pattern, and the like has a plurality of patterns, and each of these patterns includes a plurality of cuts. This cut is a predetermined rendering operation using decorative symbols, characters, and backgrounds in a relatively short time, and a plurality of cut commands for displaying this cut are stored in the ROM 371 as storage means in advance. Has been. The effect scene of this example is configured by a combination of a variable display pattern, a happening effect pattern, and the like.

  The effect display control means 413 reads out the cut commands in a predetermined order from the ROM 371 in accordance with the control command received by the command receiving means 411 and displays them as a series of effect scenes, and the effect scene being displayed. An effect scene changing means 418 for changing to a different effect scene from the middle is provided. The effect scene control means 417 dynamically displays a character and a symbol control means 414 for dynamically displaying decorative symbols. Character control means 415 and background control means 416 for dynamically displaying the background are provided. In this example, a predetermined story property is set for the entire gaming machine, and the characters are classified according to the importance according to the story, and are next to the main character and the main character having the highest importance. It is divided into sub-characters with importance, side characters with lower importance than sub-characters, and the like. In this example, the importance is set to a high expected value at which an advantageous gaming state occurs.

  Further, the effect display control means 413 repeatedly executes the effect content selection means 443 for selecting the effect contents in the special effect scene based on the determination of the operation status determination means 442 and the effect contents selection by the effect content selection means 443. Repetition means 444, guidance means 445 for guiding the operation of the button 60 based on the display of the special effect scene, and the time from when the operation of the button 60 is validated until the display content of the special effect scene satisfies the predetermined condition, Alternatively, a time measurement unit 446 that measures a predetermined time set based on the variation display pattern command, and a RAM 374 as a storage unit that stores the current measurement time measured by the time measurement unit 446 and the past measurement time. A measurement time extraction unit 447 for extracting a past measurement time from the RAM 374, and a measurement time extraction unit 447 Therefore and a measurement time registration and rewriting means 449 to register and rewrite of the RAM374 rearranges with comparing the past measurement time is extracted and the current measurement time.

  The effect scene control means 417 includes a first effect scene control means 419 for controlling the symbol control means 414, the character control means 415, and the background control means 416 to display the effect scene having the contents according to the game state. It has been. The first effect scene displayed by the first effect scene control means 419 displays a sequence of symbols composed of a plurality of decorative symbols in three rows in the vertical direction, displays each symbol sequence in a variable manner, and sequentially stops and displays it. It is a kind of production. Further, the first effect scene control means is provided with a symbol string erasing means 420 for erasing the symbol string being variably displayed, and a symbol string re-displaying means 421 for again displaying the erased symbol string.

  In addition, when the first effect scene control unit 419 divides the first effect scene so as to satisfy a predetermined condition (in this example, the reach state), the effect scene control unit 417 follows the first effect scene. Second effect scene control means 422 for controlling the second effect scene to be displayed (so-called “development form”) is provided. The second effect scene displayed by the second effect scene control means 422 uses a background different from that of the first effect scene, displays one symbol sequence in a variable manner, and causes the character to display a predetermined dynamic display. The content of the effect to stop display with a predetermined decorative design. By the way, if the connection between the first production scene and the second production scene is abrupt, it may give the player a sense of incongruity and may reduce interest, so that the second production scene is connected without a sense of incongruity. In addition, various beginnings are displayed at the beginning of the second effect scene, and in order to control the display of the second effect scene control means 422, the beginning of the display that controls the beginning is displayed. Control means 423 is provided.

  Further, the effect scene control means 417 has a third effect scene control means 424 for controlling the display of the third effect scene that is displayed subsequently to the second effect scene, and the expectation level that is a big hit using the main character is extremely high. Special effect scene control means 425 for indicating and controlling the special effect scene whose display content is controlled in accordance with the operation of the button 60 is suggested. The special effect scene control means 425 includes a final cut display means 448 for displaying the final part of the special effect scene.

  The effect scene control means 417 of this example can display the effect scene included in the predetermined effect display mode instructed to be displayed by the effect display control means 413 according to the contents of the command received by the command receiving means 411. It is a thing. A plurality of such effect scenes are prepared in advance. If roughly classified, a plurality of symbol sequences are displayed in a variable manner, and the first effect scene that is sequentially stopped and displayed, and the one effect sequence is displayed in a variable manner. In addition, the second effect scene that causes the character to display a predetermined action and stop display with a predetermined decoration pattern, the third effect scene that is displayed further after the second effect scene, and the third effect scene are further displayed. Each of the fourth effect scenes and the special effect scenes whose display contents can be controlled according to the operation of the button 60 can be classified. The production scenes after the second production scene are also referred to as “development forms”, and the transition to the next production scene is also referred to as “development”. Then, a plurality of effect display modes composed of at least one effect scene are displayed as a whole, and this effect display mode is displayed in a predetermined order so that a predetermined number of effect scenes are displayed in a series. It is displayed, and when n is a natural number, it means a display mode displayed in a series from the first effect scene to the nth effect scene. As for this effect display mode, a plurality of modes are stored in the ROM 371 in advance.

  In this effect display mode, the display pattern to be selected is set according to the time of the variation timer based on the success / failure command. Specifically, for example, the display patterns are shown in Tables 3 and 4 below. As shown in these tables, different tables are used when the success / failure command is “lost” and “hit (big hit)”. As a command for instructing display of the special effect scene in the effect display mode, for example, when a command with a change timer of 33000 ms or more is transmitted from the main display board 310, the special effect scene is displayed. The probability that the command to be instructed is selected is set to be high. In Table 4, when the variable timer is selected to be 60000 ms (the row marked as premier reach in the remarks column), the premier effect (including special effect scenes) having a display form different from the above effect display form is selected. ) Is displayed. Note that “●” in Tables 3 and 4 indicates that a special effect scene is changed during the display of any effect scene.

  When the sound control unit 412 receives a predetermined sound output command generated based on the control information command from the main board 310 in the sub-integrated board 336, the sound control unit 412 extracts predetermined music and sound effects from the ROM 372 according to the command. Then, the speakers 18 and 58 are driven to emit sound. Note that the sound control means 412 can sound predetermined music or sound effects also by sound output commands sent from the effect display control means 413 via the sub-integrated board 336.

  Next, effects of various effect scenes that are display-controlled by the effect display control means 413 in this example will be described based on specific examples. First, when a predetermined command is received by the command receiving unit 411, first, the display of the first effect scene on the effect display device 115 is started by the first effect scene control unit 419 of the effect display control unit 413.

(About the first production scene)
The first effect scene has effect patterns of various patterns, and an example of the effect in the first effect scene will be specifically described with reference to FIGS. First, as shown in FIG. 21, a decorative pattern S having a design in which numbers (numbers 1 to 9) are fitted in a disk-shaped member and further incorporated in an octagonal frame. Between a plurality of decorative symbols S displayed and arranged in a line in ascending or descending order, a plurality of types of characters (a main character C1 (boy wearing school uniform), a sub-character, and so on) are pressed. C2 (a male with a denture in a suit)) is displayed. FIG. 21 shows a display state in which the upper symbol row and the lower symbol row are stopped and the middle symbol row is changing. In this case, since the combination of the already stopped symbol strings satisfies the special combination (the combination of “7” and “7”), after this, the effect display device 115 displays “ “Leach” is displayed in large size, and it is informed that it is in a reach state. When the middle symbol sequence that has changed to the end stops and a predetermined combination (for example, “7”, “7”, “7”) is satisfied, it means “hit”. It means “losing”. That is, a confirmation screen indicating whether the lottery result is successful is displayed.

  In this example, a special symbol display 332 (special symbol display means) is provided separately from the effect display device 115, and both the effect display device 115 and the special symbol display 332 are “winning”. The result of the lottery is clearly shown, but the variation start time of each symbol sequence in the effect display device 115 is after the start of the variation of the special symbol in the special symbol display 332, and the variation stop of each symbol sequence is the variation of the special symbol We are going to stop. This prevents the effect display on the effect display device 115 from starting and stopping the change display of the special symbol, and prevents the display of the special symbol from being misleading on the effect display device 115. In addition, it is possible to prevent the player from recognizing whether or not it is “winning” during the production of the production display device 115, that is, impairing the production effect.

  The first production scene has different timing depending on the pattern, such as erasing the symbol sequence, appearance of the character, re-displaying the symbol sequence, two symbol sequences satisfying a special combination and stopping (reach state), etc. Various effects can be displayed.

  By the way, in this first effect scene, there is a pattern in which at least one symbol row is erased by the symbol row erasing means 420 a predetermined time after each symbol row starts to change. By deleting this symbol sequence, it is possible to suggest to the player that something will start, and it is possible to focus attention on the production scene. And the character etc. which were instruct | indicated by the happening production pattern command can appear in the place where the symbol row | line | column was erase | eliminated.

(About happening production)
Depending on the type and movement of the appearing character, etc., this happening effect is not only the degree of expectation that will be “hit”, but also the degree of expectation that will be “reach”, the second effect scene after becoming reach, Is a guide that informs the player in advance about the degree of expectation of “development” to the third production scene, the contents of the production scene (reach production) after development, that is, the type of “XX Reach”, etc. is there.

  Specifically, although this illustration of the happening effect is omitted, when the change of the symbol sequence is started, the character starts with, for example, appearing from the right side, and various notice contents are displayed depending on the subsequent display contents. It has become. The display including the notice content includes “type and number of characters that appear first”, “movement when a character appears (for example, running, appearing while rolling, etc.)”, “appearing After the appearance of the character, whether the appearing character stays on the screen, after the appearing character stays on the screen, the appearance of other characters, articles, indicators, etc. There are “numerical values and characters indicated by the index”, “colors of characters that have appeared”, “sound effects and sounds that are emitted when characters etc. appear”, and the like. In this way, there are various types of happening effects, which gives a sense of expectation as to what kind of character will appear, which can make it irritated and throbbing, and raise the expectation further by the appearance of a highly anticipated character It is something that can be done.

  The selection of the above-mentioned happening effect is selected based on control information commands such as a success / failure command and a probability variation / non-accuracy variation command from the main substrate 310, in which a plurality of tables related to each other are prepared in advance on the peripheral substrate 311. Is done. Specifically, when a control information command is received from the main board 310, a predetermined variation pattern based on the control information command is selected using a first table (not shown). Subsequently, a predetermined happening pattern based on the selected variation pattern is selected using a second table (not shown). Furthermore, a predetermined appearance such as a character based on the selected happening pattern is selected using a third table (not shown). Thus, the display content of the happening effect is determined through a plurality of options. These selections are made based on random numbers acquired by random number generation means (not shown) provided on the sub-integrated board 336. In addition, the timing for starting the happening effect is also appropriately set by a random number or the like, and the start of the happening effect varies, and the start of the happening effect can always be expected.

  By the way, the effect display control means 413 is provided with an effect scene changing means 418, which can change to a special effect scene described later in the middle of the first effect scene according to the contents of the received command. Hereinafter, an example of a production scene that triggers a change in the first production scene will be specifically described. As shown in FIG. 22A, all the changing symbol strings are erased by the symbol string erasing unit 414, and then the plurality of main characters C1 run from the right side of the display area by the character control unit 415. When all the main characters C1 are stopped, the effect scene changing means 418 changes the scene to a special effect scene. That is, when the cut command for instructing the operation display as described above is executed, the scene is changed to the special effect scene. As a result, when the symbol sequence is erased and focused, only the main character C1 is allowed to appear, so that the expectation can be increased at once.

  Further, as shown in FIG. 23 (a), after the middle symbol row is erased by the symbol row erasing means 414, the plurality of main characters C1 run from the right side of the display area by the character control means 415. When the movement is displayed (see FIG. 5B), all the main characters C1 are stopped, and at the same time, the upper symbol row is stopped, and then the lower symbol row is stopped so as to reach a reach state. A special effect scene is changed by means 418. As a result, first, when a plurality of characters are moving and displayed, the expectation as to whether or not only the main character C1 stops moving is increased, and the main character C1 stops moving and further increases the expectation. In addition, by stopping the symbol sequence in the reach state, it is possible to change the expectation of the jackpot with certainty, and it can be interesting. When the symbol row is deleted, the symbol row may be deleted by a plurality of characters including the main character C1 in cooperation with the character control unit 415 and the symbol row deletion unit 414.

  Also, as shown in FIG. 24 (a), the upper and lower row of symbol rows stop in a reach state, and the character control means 415 and the symbol row erasing means 414 cooperate with the changing middle row of symbol rows. When the movement of the plurality of characters including the main character C1 is erased and only the main character C1 stops moving among the moving characters (see (d) in the figure), the effect scene changing means 418 causes the special effect scene. It is to change to. Thereby, first, by reaching a reach state, it is possible to enhance a sense of expectation, and when a plurality of characters are moved and displayed, the interest of whether or not only the main character C1 stops moving is enhanced. When the main character C1 stops moving, the expectation of jackpot can be changed with certainty.

  Further, although not shown in the figure, the combination of all stopped symbol sequences satisfies a specific combination that satisfies a predetermined condition (for example, a combination of “O”, “So”, and “Pine”). When stopped, the effect scene changing means 418 may change to a special effect scene. In this scene, for example, even if “O” and “Pine” stop in the upper row and the lower row first, it is different from the reach state, so the “reach” is not notified, and the expectation is different from the reach state. Since it can be given and the scene is changed to the special effect scene in that state, the effect display can be enhanced.

(About the second production scene)
In the pachinko machine 1 of this example, the effect display control means 413 is provided with the second effect scene control means 422, and is developed when the first effect scene becomes a predetermined combination (for example, reach state). It is possible to display a second effect scene with an effect that is different from an effect that simply stops the change in the symbol sequence by changing the scene, and this second effect scene also has various patterns as with the first effect scene. Are prepared in advance. FIG. 25 shows an example of this second effect scene. After reaching the reach state in the first effect scene, the background becomes an alley with a sense of perspective, and a side character (bucket) as a predetermined character in the approximate center. C3 and a sub character C4 (a man wearing vertical striped pants) are displayed behind the left side (see FIG. 25 (a)). C1 is displayed in a collapsed state on the front side, and on the back side of the main character C1, a decorative character S and a sub-character C2 having a frame (a male with a tooth in a suit) are displayed. (See FIG. 25 (b)). Thereafter, the decorative symbol S and the sub character C6 move to the left, and the background and the main character C1 move out of the right display region so that the decorative symbol S and the sub character C2 enter the display region. (See FIG. 25 (c)).

  Thereafter, a decorative symbol S that runs away toward the front (player side) and a sub-character C2 chasing the decorative symbol S from behind are displayed. That is, it is an effect that makes the decorative symbol S and the sub character C2 appear to move forward by gradually changing the background while the decorative symbol S is displayed on the front side of the sub character C2. In addition, as a background, a structure such as a house or a wall, a landscape such as a tree or a mountain, and a tool or a bucket at a construction site are displayed. In addition, at the upper left and right corners of the effect display device 115, the stopped decorative symbols TS of the upper symbol row and the lower symbol row already stopped are displayed.

  Thereafter, the decoration symbol S is captured by the sub-character C2, and an effect display in which the relative position between the decoration symbol S and the sub-character C2 is changed, that is, an effect display in which the sub-character C2 is positioned in front of the decoration symbol S is performed. Subsequently, an effect of the decorative symbol S escaping from the frame is performed, and an effect of changing the numbers of the decorative symbol S is performed. Then, the effect of the decorative symbol S running away from the front and the sub-character C2 chasing the decorative symbol S from behind is performed, and further the effect of capturing the decorative symbol S is performed. That is, when the number of the decorative design S is changed, the effect that the sub-character C2 follows and supplements is repeatedly performed.

  Then, after being repeated a predetermined number of times by the control information command, the sub-character C2 captures the final stop symbol, and the effect display located on the front side of the decorative symbol S is performed. In this state, for example, if the number “7” is captured, it means that the final stop symbol is the number “7”. Here, the final stop symbol is the same pattern as the reach symbol. This suggests that the lottery result is a big hit, that is, an advantageous gaming state occurs.

  Even in the second effect scene, the effect scene changing means 418 can change to the special effect scene according to the content of the received control information command. In the second effect scene, in particular, the effect display is performed by the head control means. It can be changed at the beginning of the second production scene. The beginning of the second production scene is to display characters and the like so as to be connected to the first production scene without any sense of incongruity. Hereinafter, examples of production scenes that trigger the change at the beginning of the second production scene Will be described in detail.

  At the beginning of the second effect scene shown in FIGS. 25A to 25C, instead of the background and the main character C1 moving out of the right display area from the state shown in FIG. As shown in (d), when the decorative symbol S and the sub-character C6 move out of the left display area and only the main character C1 remains in the display area, the scene is changed to a special effect scene. In this example, the action display in which the main character C1 rises is performed prior to the change to the special effect scene. As a result, at the beginning of the second production scene, when the main character and the decorative pattern and other characters are displayed behind it, the expectation of which character will be camera-worked is enhanced, It becomes possible to make it interesting.

  FIG. 26 shows the beginning of a second effect scene different from that shown in FIG. 25. As shown in FIG. 26A, stop decorative symbols TS are displayed at the four corners of the display area. This suggests a double reach. At the beginning, as shown in the figure, first, the main character C1 and a plurality of decorative symbols S are displayed so as to be positioned at one end (front end) of the side character (seesaw) C5, and in the display area. Sub-characters C2 and C6 (child with a crimson head) are displayed at the corner (here, the right side). Thereafter, the sub-characters C2 and C6 are dropped on the other end (the back end) of the seesaw C5, so that the main character C1 and the decorative design S at the front end are skipped upward, and then shown in FIG. In this way, when the plurality of main characters C1 fall to the front end of the seesaw C5 and the sub-characters C2 and C6 at the back end fly upward, the special effect scene is changed. By the way, at this beginning, instead of the main character C1, if one of the decorative symbols S falls to the front end of the seesaw C5 and the sub-characters C2 and C6 at the back end fly upward, the second character continues. A production scene is displayed. Thereby, after the main character C1 at the front end of the seesaw C5 disappears, the expectation that either the main character C1 or the decorative design S is displayed is enhanced, and the main character C1 is displayed. Further, it is possible to increase the sense of expectation.

  Moreover, the example shown in FIG. 27 shows the beginning of a second effect scene different from the above example. After the head reaches the state of losing reach in the first production scene, the screen vibrates as if an earthquake occurred, and the scene changes as shown in FIG. A sub-character C4 is displayed as a character on the top of the slide whose left side is high and right side is low. Subsequently, a plurality of decorative symbols S move from the right side toward the sub-character C4 and sequentially collide with the sub-character C4, and the main character C1 collides with the sub-character C4 mixed with the plurality of decorative symbols S. When the sub character C4 jumps out of the display area and disappears, and instead the main character C1 remains on the top of the slide, the scene is changed to a special effect scene. By the way, when the main character C1 jumps out of the display area when the main character C1 and the sub-character C4 collide at the beginning, the second effect scene is continuously displayed. Thereby, while the production is different from the above, it is possible to enhance the expectation that which character will remain, and to be interesting.

  In addition, the example shown in FIG. 28 shows the beginning of a second effect scene that is different from the above example. As shown in FIG. 28A, first, as shown in FIG. A cannon C7 as a character, a main character C1, and a sub character C6 are displayed, and the characters C1 and C6 move and display around the cannon C7. Then, when the characters C1 and C6 try to enter the gun barrel (within a predetermined area) of the cannon C7 almost simultaneously, and the main character C1 enters the gun barrel, the special effect scene is changed. In this example, prior to the change to the special effect scene, the sub-character C6 that has not entered the gun barrel of the cannon C7 ignites the cannon C7 and displays the main character C1 from the cannon C7. By the way, at the beginning, when a sub character enters the barrel of the cannon C7 instead of the main character C1, the main character C1 is set on fire and the sub character C7 is fired from the cannon. Is displayed. This makes it possible to increase the expectation that which character will enter the gun barrel.

(About the third production scene)
This pachinko machine 1 further includes third effect scene control means 424 in the effect display control means 413, and can display a third effect scene that further develops from the second effect scene according to the content of the received control information command. The third effect scene is also provided with various patterns in advance, and various effects are displayed until the final stop symbol is determined to enhance the interest.

(About special production scenes)
The special effect scene suggests that the expectation that the big hit, that is, the advantageous gaming state will occur is the highest, and is displayed by the special effect scene control means 425. In this example, the special effect scene includes a first special effect scene and a second special effect scene displayed following the first special effect scene.

  FIG. 29 shows a part of the first special effect scene. As shown in the drawing, the stop decoration symbol TS of the same symbol is displayed at the left and right upper corners in the display area of the effect display device 115, and the reach state is reached. A plurality of main characters C1 are displayed in a state of suggesting that the character body 92 (see FIG. 3) provided in the center accessory 91 starts rotating. The character body 92 has a surface on which the “face” of the main character C1 is displayed and a surface on which the kanji “life” is displayed, and when the rotation of the character body 92 stops on either surface. The displayed design of the character body 92 is displayed on the effect display device 115. For example, when the character body 92 stops at “life”, as shown in FIG. 29A, the effect display device 115 displays the symbol S1 of “life”. After that, three decorative symbols S of the same symbol (here, the number “7”) are displayed side by side, suggesting that it is a big hit.

  On the other hand, when the character body 92 stops at the “face” of the main character C1, as shown in FIG. 29 (b), the design S2 of the “face” of the main character C1 is displayed on the effect display device 115. Thereafter, the display of the second special effect scene is started. In the second special effect scene, as shown in FIG. 24, the plurality of main characters C1 and the plurality of sub-characters perform an effect display such that a tug of war is performed. When the display of the second special effect scene is started, the content for prompting the operation of the button 60 provided on the front frame 4 is displayed (see (c) in the figure), and the “tug of war” game is started. Then, within a predetermined time (about 24 sec in this example), an effect display (see (d) to (f) in the figure) is made such that the tug-of-war condition goes back and forth according to the operation of the button 60. Then, when the main character C1 side wins, it is informed that “Victory!” (See (g) in the same figure), and a combination decorative pattern S that suggests a win is displayed as a confirmation screen, and until the victory is reached. The clear time and the ranking of the top three clear times so far are displayed (see (h) in the figure). Thereafter, the advantageous game state generating means 436 generates an advantageous game state.

  Specific processing contents for displaying the second special effect scene (hereinafter also simply referred to as a special effect scene) will be described in detail with reference to FIGS. The sub integrated board 336 of the peripheral board 311 generates a command (start command) for instructing display of the special effect scene based on the command from the main board 310, and sends the command to the effect display control means 413. Then, the effect display control means 413 calls the cut constituting the special effect scene from the ROM 371 by the effect scene control means 417 (special effect scene control means 425) based on the start command instructing the display of the special effect scene. The display device 115 is displayed to guide the start of the second special effect scene, and then the display of the special effect scene (second special effect scene) is started.

  The effect scene control means 417 starts the second special effect scene at the beginning of the second special effect scene, and displays the numerical symbol as the face pattern of the main character C1 in the two left and right stop decorative symbols TS displayed. Change to KS. As a result, it is not possible to display the success / failure by the decorative symbol S, and the player's consciousness can be concentrated on the subsequent “tug of war” game. By the way, the color between the frame in the decorative design S and the face design KS is the same color as the color inside the frame in the decorative design S that has reached the reach state (including double reach) in the first effect scene. The stop state of the decorative pattern S in the first effect scene can be determined even in the special effect scene. That is, it is discriminated and displayed. By the way, in this example, the color of the decorative design S that will be in the reach state in the first stage scene is set by the probability variation / non-accuracy variation command included in the variation start command, and if the lottery result is win by that color It is possible to determine whether or not the probability variation state is reached. As the color of the discrimination display, for example, it is suggested that if the discrimination display is blue, it is non-probable, and if it is red, it is probable.

  When the display of the special effect scene is started, the effect display is made such that the plurality of sub characters and the main character C1 start the tug of war. At this time, the symbol of the stop decorative symbol TS that is initially displayed in the upper left and right corners of the display area of the effect display device 115 and indicates the reach state is changed to the face symbol KS of the main character C1, Slightly enlarged. A time display area AT for displaying the measurement time is provided at the upper left of the display area. Note that “00.00” is displayed before the start of the tug of war.

  By the way, the sub integrated board 336 transmits a start command for instructing the start of the special effect scene to the effect display control means 413 (lighting control board 338) and also the special effect to the sound control means 412 (waveform control board 339). A command for instructing the start of the scene is transmitted, and the sound control means 412 reads the music for the special effect scene set in advance from the ROM 372 and sounds the music (BGM) from the speakers 18 and 58 to enhance the interest. To be able to Note that the sound control unit 412 is configured to ring predetermined music or the like according to the input command in other effect scenes as well as the special effect scene, and according to the displayed effect scene. By making different music, etc., it is possible to recognize what kind of production scene.

  Subsequently, as shown in FIG. 33, in step S801, as guidance display processing, the guidance means 445 causes the effect display device 115 to display guidance prompting the player to operate the button 60 (FIG. 30A). reference). Thereafter, in the effect display device 115, the “tug of war” game is started by the action of the character, and the time measurement unit 446 starts measuring time in step S802. At this time, the display area is displayed between the left and right face symbols KS so that the main character C1 side is main, and the main character C1 is more dominant when moving to the right. .

  When the time from when the start command is sent and the display of the special effect scene is started until the “tug of war” game is started is a fixed time, measurement by the time measuring means 446 is started. When the start command is received, the display on the display means may be a value obtained by subtracting the predetermined time. Thereby, the operation of the time measuring means 446 can be directly controlled by the start command, and the control load can be reduced.

  By the way, in the special performance scene of this example, a predetermined parameter PH is set to control the display of “Tug of war” wins and loses, and the progress status of “Tug of War” is displayed according to the value of this parameter PH. It is like that. Specifically, for example, eight display states are displayed by the table shown in Table 5 below. At the beginning of the “Tug of War”, the parameter PH is set to “6”, and the last character (balloon) CF on the back of the rope and the fifth (before from the left on the screen) in the display area. The main character C1 starts from the position.

  Then, substantially simultaneously with the start of time measurement, in the subsequent step S803, an operation state determination process for determining the operation state of the button 60 is performed. That is, based on the detection result of the operation of the button 60 by the operation detection unit 441, the operation status determination unit 442 determines the operation status. Specifically, for example, according to the table shown in Table 6 below, based on the number of operations A per unit time of the button 60, the operation status is determined in three ways as the parameter PS. That is, when the number of operations per unit time is 0, it is determined that no operation is performed, the value of the parameter PS is “0”, and when the number of operations per unit time is 1 or more, the operation is performed. If the number of operations is 1, the value of the parameter PS is “1”, and if the number of operations is 2 or more, the value of the parameter PS is “0”. In this example, the unit time is the number of operations A of the button 60 per 320 ms.

  Subsequently, in step S804, an effect content selection display process is performed based on the determination result in step S803. That is, based on the determination result of the operation status determination unit 442, the content of the effect to be reflected in the special effect scene is selected and displayed by the effect content selection unit 443. Specifically, the display content for moving the main character C1 to the right so that the player side is dominant, the display content for moving the main character C1 to the right so that the player side is inferior, One of the display contents that indicate the wearing state without moving the character C1 is selected. At this time, when the display content that is dominant is selected, “−1” is assigned to the parameter PH, and when the display content that is inferior is selected, “+1” is assigned to the parameter PH, and the display is in the attached state. When the contents are selected, “0” is assigned to the parameter PH. Thereby, the effect display that the main character C1 moves forward or backward is performed.

  In this example, various probabilities are set for the probability that the main character C1 will win depending on the display position of the main character and the operation status of the button 60. More specifically, the probability is set based on the value of the parameter PH related to the display position of the main character C1 and the value of the parameter PS related to the operation status of the button 60. Specifically, for example, the settings are as shown in the table shown in Table 7. When it is determined that the button 60 has not been operated, that is, when the value of the parameter PS is “0”, there is no progress.

  In this effect content selection display process, for example, a value given to the parameter PH is selected by the table shown in Table 8 below. More specifically, in this example, the value to be assigned to the parameter PH is determined based on the determination result in step S803, that is, the parameter PS, the success / failure command from the main board 310, and the parameter PH before the assignment. Probabilities are different (change). As a result, the production contents corresponding to the displayed “Tug of War” situation are selected.

  In step S804, the selected “given value” is assigned to the parameter PH, and the display state of the special effect scene is changed based on the value of the assigned parameter PH. Specifically, for example, when the parameter PH before grant is “6” and the selected value to be given is “0”, the parameter PH after grant is not changed to “6”, and FIG. It is displayed with the display status as shown in. A parameter display area AP is provided at the upper right of the display area, and the “displayed parameter PH value” shown in Table 6 above is displayed in the parameter display area AP. “5” (5 more) is displayed. On the other hand, when the selected value to be assigned is “−1”, the parameter PH after the assignment is “5”, and although not shown, the fifth main character C1 from the front is displayed in the approximate center. In addition, “4 more” is displayed in the parameter display area AP. In the lower left of the display area, the guidance means 445 displays a content that prompts the user to operate the button 60, thereby guiding the user to continue the operation of the button 60.

  Subsequently, in step S805, it is determined whether the display content in the special effect scene satisfies a predetermined condition. Specifically, it is determined whether or not the value of the parameter PH is “0” or “7”, and the value of the parameter PH is other than that, that is, in the display of “tug of war”, the winning / losing is not settled. In this case, it is determined that the predetermined condition is not satisfied, and the process proceeds to step S806. In this step S806, it is determined whether or not a predetermined time has elapsed since the start of measurement. If the predetermined time has not elapsed, the process proceeds to step S803 to perform the operation status determination process again, and in step S804, the content selection is performed. Display processing is performed, and steps S803 to S806 are repeated until a predetermined time elapses or until a predetermined condition is satisfied in step S805. If a predetermined time has elapsed in step S806, the process proceeds to step S809.

  This predetermined time is generated as an end command in the sub-integrated board 336 based on the control information command from the main board 310. Specifically, for example, the change timer of the change timer by the change display pattern command from the main board 310 is used. The predetermined time is determined from the predetermined range based on the time and the time from the display start (variation start) of the first effect scene to the display of the special effect scene. In this example, there is a high probability that a predetermined time is determined such that the display of the finalized scene at the end of the special effect scene, that is, the final cut, approaches the end time of the variation timer. Then, the effect display control means 413 (lighting control board 338) receives the end command from the sub-integrated board 336 and determines that a predetermined time has elapsed.

  As described above, by repeating Steps S803 to S806, for example, when “-1” is selected in each case by the production content selection unit 443, in the production display device 115, the main character C1 is moved to the right by one each time. And the value displayed in the parameter display area AP decreases one by one. By the way, in this example, as shown in Table 8, when the parameter PH before grant is in the range of 2 to 6, there is a high probability that the prevailing effect content is selected, and when the parameter PH before grant is 1, the probability is Since it is set so as to be lower, at the beginning of the course, “Tug of War” proceeds smoothly in the direction of victory, but when it comes to the stage of winning a little later, it does not progress easily, and the main character C1 repeats advance and retreat more and more It is possible to prompt the operation of the button 60 and to produce a tense feeling, and to display an effect that further enhances the interest. If the parameter PH becomes “0” or “7” within a predetermined time, it is determined that the “Tug of War” has been won or lost, and the process proceeds from step S805 to step S807. As shown in Table 8, when the success / failure command is a “losing” command, the value of the parameter PH does not become “0”, and no matter how many times the button 60 is operated, the parameter PH The value of 1 is “1”, that is, the first and second main characters C1 from the front are not won forward, and the advance and retreat are repeated.

  In addition, a plurality of cuts are prepared in advance for the display content described above, and a predetermined cut is selected according to the operation status of the button 60, and a one-on-one display is made. More specifically, there are prepared a retreating cut that becomes dominant, a cut that does not change the situation, a cut that moves forward that becomes inferior, and the like, and the cut is selected according to the operation of the button 60. Further, the facial expression of the main character C1 changes according to the operation state of the button 60. For example, as the number of operations of the button 60 increases (the value of the parameter PH increases), FIG. A facial expression that binds teeth as shown in c) is displayed, and a cut having such contents is selected and displayed.

  Further, in this example, as shown in the figure, the facial expression of the face pattern KS as the decorative pattern displayed adjacent to the main character C1 is changed as needed so that the facial expression of the facial pattern KS is the same as the facial expression of the main character C1. It is going to change. This gives a strong impact to the player and makes the “tug of war” game more integrated.

  By the way, the effect display control means 413 transmits a predetermined command to the sound control means 412 via the sub-integrated board 336 according to the game development of “tug of war”, and the sound control means 412 responds to the command. Then, a predetermined voice or sound effect is read out from the ROM 372 and activated. That is, a sound or a sound effect according to the displayed game situation or the expression of the main character C1 sounds. Specifically, for example, in the facial expression of the main character C1, when a cut with an open mouth is displayed, a predetermined sound is output (sounds), and when a cut with a closed mouth is displayed, the sound is output. Control to stop. As a result, the movement of the mouth of the character C and the output voice are almost the same, and it can be seen that the character C is uttering sound, and a more realistic presentation is possible. It has become.

  Then, when the value of the parameter PH becomes “0” or “7” (settled) within a predetermined time, the process proceeds from step S805 to step S807. Alternatively, when the presentation display control means 413 receives an end command from the sub-integrated board 336, that is, when a predetermined time has elapsed (coming to the settlement time), the process proceeds from step S806 to step S807. When the value of the parameter PH becomes “0” or “7”, the effect display control means 413 sends a settlement command indicating that to the sub-integrated board 336, and the sub-integrated board 336 is based on the settlement command. Alternatively, an end command may be generated and sent to the effect display control means 413.

  Subsequently, in step S807, the time measurement by the time measurement unit 446 is stopped. Subsequently, in step S808, the measurement time extracted by the measurement time extraction unit 447 in the past and stored in the RAM 374 as the storage unit. From these, three measurement times are extracted. Specifically, when the time is measured by the time measuring unit 446, the measured time registration / rewriting unit 449 stores the measured current measurement time in the storage unit (RAM 374) as the current measured time. Next, the measurement time extraction unit 447 extracts three past measurement times stored in the RAM 374. In this example, when the power of the pachinko gaming machine 1 is turned off, the memory in the RAM 374 is volatilized and disappears. Therefore, when the power is turned on, three past measurements stored in the ROM 371 as defaults in advance. The time is registered in the RAM 374. Then, in the measurement time registration / rewrite means 449, the three past measurement times extracted from the RAM 374 by the measurement time extraction means 447 are compared with the current measurement time and rearranged, and the upper three measurement times are obtained. As the past measurement time, the record in the RAM 374 is rewritten. Note that the RAM 374 may be configured such that its memory does not volatilize even when the power is turned off.

  In subsequent step S809, a final cut display process is performed. More specifically, if the success / failure command is a “winning” command and the value of the parameter PH becomes “0” within a predetermined time, that is, if the player wins and wins by operating the button 60, the final result indicating victory is reached. The cut is displayed. Specifically, the final cut display means 448 suggests that the player has won the front side of the main character C1 aligned with the left and right face symbols KS on the effect display device 115 as shown in FIG. 30 (d). After the display to be performed (for example, “Victory!”), As shown in FIG. 30 (e), the left and right face symbols KS and the main character C1 have three identical decorations suggesting a hit as shown in the confirmation screen. The symbol S (here, “7”, “7”, “7”) is displayed and changed, and the current measurement time (CLEAR TIME) measured by the time measuring means 446 is displayed large on the front side. The final cut that displays the top three past measurement times extracted by the measurement time extraction means 447 as the ranking display AS is displayed, and the display process of the special effect scene ends.

  Also, in this step S809, if the success / failure command is a “winning” command and the value of the parameter PH becomes “7” within a predetermined time, that is, the balloon CF is displayed even though the button 60 is operated. In the case of going to the point just before losing, the first main character C1 is displayed at a stretch from the last balloon CF and displayed as “winning in reverse” and then indicating that the player has won in the same manner as described above ( (See FIG. 24 (d)), then, as shown in FIG. 24 (e), three decorative symbols S suggesting a hit, and the final cut showing the measurement time and ranking as the ranking display AS. Also display. As a result, it is displayed as if it was the last victory in reverse while giving out an atmosphere that seems to be lost, so it can be expected to give the player a feeling of harassment, and it can be rich in inflection .

  In step S809, if the success / failure command is a “winning” command and the settlement is not achieved within a predetermined time, the right / left facial symbol KS and the main character C1 are displayed as a confirmation screen for the success / failure, although illustration is omitted. , The final cut to be displayed by changing to the same three decorative symbols S suggesting hits is displayed. Here, ranking display AS of the clear time is not performed, but ranking display may be performed.

  In step S809, if the success / failure command is a “lost” command, as shown in Table 8, even if the button 60 is operated, the command is lost within a predetermined time (the value of the parameter PS is “7”). When the predetermined time has elapsed, as shown in FIG. 31 (a), a balloon CF located at the tail of the rope is displayed between the left and right face symbols KS, suggesting that the player has lost. After the display (for example, “sorry”), as shown in FIG. 31 (b), the left and right face symbols KS are changed to the decorative symbol S (here, “3”) indicating the reach state as the confirmation screen. In addition, a special decoration scene is displayed in front of the balloon CF with a decorative pattern S (here, “4”) of a number different from the decorative pattern S on the left and right, indicating a final cut that suggests losing (losing reach). The display process ends. In this case, as can be seen from Table 8, as long as the button 60 is continuously operated, the main character C1 side is easily displayed in a dominant state. It can be thought that it may have won by, and it can suppress that interest falls.

  In this example, when it is determined that the button 60 is not operated, the operation is stopped, or is not operated within a predetermined time, that is, the value of the parameter PS becomes “0”. As shown in Table 8, if the time is within a predetermined time, the value of the parameter PH is changed to “6” and the display is likely to be lost. If the predetermined time has elapsed, in step S809, a final cut that suggests losing is displayed as a confirmation screen. When the success / failure command is “winning”, after the display indicating the loss, the final cut is displayed so that the balloon CF explodes and the decorative symbol S indicating the winning is displayed. ing.

  By the way, as shown in the lower column of Table 8, when the command is “per premier” as the success / failure command, “Tug of War” is moved back and forth according to the operation of the button 60 in steps S803 to S806 within a predetermined time. If there is a display that does not win even if it is defeated, and if it loses within a predetermined time, in step S809, the left and right face symbols KS as shown in FIG. As shown in FIG. 32 (a), a balloon located at the end of the rope is positioned between them, and a display (for example, “sorry”) suggesting that the player has lost is displayed. While moving KS downward, the balloon CF is moved upward. Then, as shown in FIG. 32 (b), the balloon CF explodes and three identical face symbols KS are displayed side by side in the left-right direction from the balloon CF (see FIG. 32 (c)). Thereafter, as shown in FIG. 30 (e), three face symbols KS are changed and displayed as three same decorative symbols S suggesting a hit as a confirmation screen, and time measurement means 446 measures the front side thereof. The display of the special effect scene is displayed by displaying the final cut that displays the top three past measurement times extracted by the measurement time extraction means 447 as the ranking display AS while displaying the measured time (CLEAR TIME) displayed in large. Ends. This makes it possible to give a joy after being discouraged and to be rich in inflection because it is made to suggest a hit after thinking that it was once lost.

  Note that, as described above, in this example, based on the variation timer by the variation display pattern command, a predetermined time during which the control by the button 60 is valid, that is, the display time of the special effect scene is set. Based on the operation situation, if the winning or losing of the “Tug of War” game is settled earlier than the predetermined time, the ranking display AS or the confirmation screen is displayed until the display time of the special effect scene ends. As can be seen from Table 8, in the “Tug of War” game with the operation of the button 60, the player side is unlikely to lose, so the possibility that the confirmation screen is displayed for a long time by losing the game at an early stage is quite low. It has become. On the other hand, when the ranking display AS is displayed for a long time by winning the game at an early stage, in this case, saying that the game is settled earlier means that the clear time is highly likely to be displayed at the top in the ranking display, If it is displayed at the top, the player can get a sense of superiority, and even if the display time is long, it will not be a pain, and the time by the variable timer will be digested while suppressing the decline of interest. be able to.

  By the way, in this example, as a special production scene, what shows a "tug of war" was shown, but "so-called fighting things such as sumo, boxing, karate, professional wrestling", "attacking objects using guns and other firearms It is also possible to use a so-called “shooting thing”, etc., and it is also possible to display an effect with high game characteristics, and to produce an interesting effect.

(Regarding production in jackpot processing)
Next, the effect display in the big hit process will be described in detail. FIG. 34 shows an example of a display screen in a predetermined round of big hit. As a result of the lottery by the random number generation means 434 (lottery means), the main board 310 wins the “big hit”, and when the time of the selected variation timer (see Table 2) elapses, the “big hit processing” shown in FIG. At the same time, a big hit start command and a round command indicating the number of rounds by the round counter are transmitted to the sub integrated board 336 of the peripheral board 311 as control information commands. The sub-integrated board 336 then sends a display command and a sound output command indicating the start of the big hit process to the effect display control means 413 and the sound control means 412 based on the received big hit start command.

  When the effect display control means 412 receives a display command that suggests the start of the big hit process, first, the effect display means 115 performs a display for guiding that it is a big hit, and then, as shown in FIG. Based on the round command, the round number R is displayed on the upper left of the screen. In the upper right of the screen, the number NT of winning balls is displayed based on the winning ball command transmitted from the main board 310. In the center of the screen, for example, a decorative symbol S on which a symbol corresponding to the number of rounds is displayed is displayed. Although illustration is omitted, in addition to the display such as the number of rounds described above, effect display by various characters C is also performed in accordance with the number of rounds. Thereby, it is possible to entertain with the effect display.

  Thereafter, when the number of winning balls reaches the predetermined number on the main board 310 (for example, “10”), the next round command is transmitted, and the effect display control means 412 starts the next round display, and Repeat the same display. When the main board 310 reaches the determined number of rounds, a big hit processing end command is transmitted, and the effect display control means 412 ends the big hit effect display based on the end command.

  By the way, in this example, in the big hit effect display, when a round command instructing display of a predetermined round is input to the effect display means 412, a ranking display AS is displayed at the bottom of the screen as shown in FIG. 34. The ranking result in the special effect scene is displayed. Specifically, when a round command for instructing display of a predetermined round (for example, 12 rounds) is received, the effect display control means 412 displays the number of rounds R, and the measurement time extraction means 447 displays three rounds from the RAM 374. The measurement time is extracted, and the ranking display AS is displayed on the effect display means 115. As a result, the player can recheck the clear time ranking results in the “Tug of War” game in the special performance scene, and if the clear time results in “Tug of War” are good, a sense of superiority can be obtained again, In this way, it can be expected to enhance the fighting spirit for the next time. When the clear time is first, the screen display or the storage in the RAM 374 may be output to the pachinko hall, the manufacturer side, or the like, and a privilege separate from the pachinko gaming machine 1 may be given. Specifically, for example, the player himself shoots the ranking display screen with a digital camera or the like, and sends information that can identify the player together with the image to the pachinko hall or manufacturer using a communication terminal such as a mobile phone. And give a privilege to the player. Thereby, in order to obtain the privilege, the player can preferentially want to play with the pachinko gaming machine 1 of the present invention. Note that the ranking display AS image displayed in the special effect scene may be transmitted on the pachinko hall side or the like.

  On the other hand, when receiving the sound output command for starting the big hit process, the sound control means 412 extracts music and sound effects corresponding to the command from the ROM 372 and outputs them from the speakers 18 and 58. Note that different music may be output depending on the round.

  As described above, in the pachinko machine 1 according to the present embodiment, it is possible to provide a game by the operation of the button 60 in the special effect scene, and measure the time when the operation of the button 60 is effective and compare it with the past measurement time. Are displayed. That is, the game is such that the clear time until the game is cleared and the ranking of the clear time so far are displayed to compete for the clear time. Thereby, it is possible to provide a completely new type of gaming machine that a player can participate in. In addition, since the players compete for clear time, the player can end the game early and suppress the game from being prolonged.

  Further, in the pachinko machine 1 of the present example, the main board 310 has a random number generation means 434 (lottery means), an advantageous game state generation means 436, and a special symbol display means, which are particularly important parts in the actual state of the game. On the other hand, since the peripheral display board 311 controls the effect display device 115 and the like which play an important role in the effect of the game based on the control information command from the main board 310, the main board is controlled. The effect display device 115 can easily realize various effects corresponding to the player's request without increasing the burden on the player 310, and the gameable effects that the player can participate in easily. Can be realized.

  Further, in the pachinko machine 1 of the present example, when the game with the button 60 is won in the special effect scene, an advantageous gaming state is generated, so that it is possible to further encourage participation in the game, and You can concentrate on and enhance your interest.

  Further, in the pachinko machine 1 of this example, when the advantageous gaming state occurs and the repetition reaches a predetermined round, the clearing time ranking display AS in the special effect scene is displayed again on the effect display device 115. , The player can re-check the clear time ranking results in the special production scene, and if the clear time results are good, a sense of superiority can be obtained again, and if it is bad, it can be expected to enhance the fighting spirit for the next time It is like that.

  The present invention has been described with reference to preferred embodiments. However, the present invention is not limited to these embodiments, and various modifications can be made without departing from the spirit of the present invention as described below. And design changes are possible.

  That is, in the above embodiment, the pachinko gaming machine 1 is shown as the gaming machine, but a gaming machine other than the pachinko machine, for example, a gaming machine formed by fusing a pachinko machine and a slot machine, or the like may be used. The present invention can be applied.

It is a perspective view which shows the state by which the main body frame was opened by the one side of the outer frame of a pachinko machine, and the front frame was opened by the one side of the main body frame. It is a front view which shows the whole front side of a pachinko machine. It is an enlarged front view which shows the structure of a game area | region. It is a perspective view which isolate | separates the main body frame and game board of a pachinko machine, and shows from diagonally upper right front. It is a rear view which shows the whole rear side of a pachinko machine. It is a perspective view which shows the whole rear side of a pachinko machine from upper right back. It is a perspective view which shows the state which removed the back cover, various control boards, etc. from the perspective view of the pachinko machine shown in FIG. It is a perspective view which shows the state by which various members were assembled | attached to the main body frame of the pachinko machine from diagonally upper right back. It is a perspective view which shows a main-body frame simple substance from diagonally upper right back. It is a cross-sectional view which shows the internal structure in the upper part side of a pachinko machine. It is a perspective view which shows the game board with which various control board boxes were mounted | worn from lower right back. It is a block diagram which shows a control structure roughly. It is a flowchart which shows the routine of a start winning process. It is a flowchart which shows the routine of the game operation | movement process accompanying a start winning prize. It is a flowchart which shows the content of the special figure fluctuation setting process A contained in a special figure fluctuation setting process. It is a flowchart which shows the content of the special figure fluctuation | variation setting process B. It is a flowchart which shows the content of the jackpot process. It is a flowchart which shows the content of the control processing in a sub integration board | substrate. It is a flowchart which shows the content of the control process in an electrical decoration control board. It is a block diagram which shows the functional structure in effect display control. It is an example of the display screen which shows the example of a concrete effect display of a 1st effect scene. It is an example of a display screen before changing to the special effect scene in the first effect scene. It is an example of the display screen before changing to the special effect scene in the 1st effect scene different from FIG. Furthermore, it is an example of a display screen before changing to a special effect scene in a different first effect scene. It is an example of the display screen before changing into the specific effect display example of the 2nd effect scene, and the special effect scene in the 2nd effect scene. It is an example of the display screen before changing to the special effect scene in the second effect scene different from FIG. Furthermore, it is an example of a display screen before changing to a special effect scene in a different second effect scene. Furthermore, it is an example of a display screen before changing to a special effect scene in a different second effect scene. It is an example of the display screen which shows the example of an effect of the 1st special effect scene in a special effect scene. It is an example of the display screen which shows the example of an effect of the 2nd special effect scene in a special effect scene. It is an example of the display screen which shows the example of the production | presentation of the final cut in the 2nd special production scene different from FIG. It is an example of the display screen which shows the example of another final cut production. It is a flowchart which shows the content of the special effect scene process. It is an example of a display screen in a predetermined round during a big hit.

Explanation of symbols

1 Pachinko machine (game machine)
60 buttons 92 character body 115 effect display device (display means)
310 Main board 311 Peripheral board 318 Start-up sensor (game state detection means)
322 Special symbol display 336 Sub-integrated board 338 Illumination control board 374 RAM (storage means)
412 Sound control means 413 Effect display control means 414 Symbol control means 415 Character control means 416 Background control means 417 Effect scene control means 425 Special effect scene control means 434 Random number generation means (lottery means)
435 Special symbol variation control means 436 Advantageous gaming state generation means 437 Command transmission means 441 Operation detection means 442 Operation status judgment means 446 Time measurement means 447 Measurement time extraction means 449 Measurement time registration / rewrite means

Claims (3)

  1. Display means for performing a predetermined effect display;
    Gaming state detection means for detecting a gaming state that changes according to the player's operation;
    Lottery means for performing a lottery on a predetermined lottery result based on the gaming state detected by the gaming state detection means;
    Advantageous game state generating means for generating an advantageous game state advantageous to the player based on the fact that the lottery result by the lottery means is winning;
    Based on the lottery result by the lottery means, an effect display control means for displaying a predetermined effect display form on the display means from a plurality of effect display forms constituted by at least one effect scene;
    An operation means operable by the player, and an operation status determination means for determining an operation status of the operation means operated continuously within a predetermined time during which the operation is valid, as if the operation means An effect participation means that allows a player to participate in the contents of the effect scene being displayed on the display means by performing an effect display as if the advantageous gaming state can be generated depending on the situation,
    Based on the operation status of the operation means operated continuously within the predetermined time, determined by the operation status determination means, while displaying a predetermined effect scene from a plurality of effect scenes by the effect display control means. A special scene capable of controlling the contents of the production display, and a production scene control means capable of displaying the special scene for a predetermined time;
    In the special effect scene, at least a winning effect content indicating that the lottery result by the lottery means is a win, a lost effect content indicating that the lottery result by the lottery means may be lost, and the winning effect A plurality of expected production contents that can be expected in stages between the production contents and the loss production contents are included,
    Based on the fact that the operation status of the operation means operated continuously within the predetermined time determined by the operation status determination means satisfies a predetermined condition, display as the effect contents in the special effect scene When the content of the special effect scene is selected, it is possible to select the expected content that is closer to the content of the winning effect step by step, and when the lottery result is a winning result, Production content selection means that can finally select the winning production content before the passage,
    With
    The effect scene control means includes:
    The effect content selected by the effect content selection means is displayed as the effect content in the special effect scene,
    Concerning the operation status of the operation means, it has superiority giving means that can give the player a feeling of superiority,
    The superiority giving means is
    Measuring the time from when the operation of the operation means is validated until the content of the winning effect is displayed, creating a ranking among the measured time and the time measured in the past, and the display means Show on
    Thus, even if the hit effect content is displayed before the predetermined time when the special effect scene is displayed, the predetermined time is digested by displaying the ranking. A gaming machine.
  2.   The gaming machine according to claim 1, wherein the display means is an effect image liquid crystal display device on which at least a character is displayed.
  3.   The special effect scene is a game effect by the character,
      The winning effect content indicating that the lottery result by the lottery means is winning is the effect content that the player has won in the game effect,
      The loss production content indicating that the lottery result by the lottery means that there is a possibility of a loss is the production content that the player has lost in the game production.
      The gaming machine according to claim 2, wherein:
JP2004314976A 2004-10-29 2004-10-29 Game machine Expired - Fee Related JP4274324B2 (en)

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Publication number Priority date Publication date Assignee Title
JP4750625B2 (en) * 2006-05-30 2011-08-17 株式会社ユニバーサルエンターテインメント Game machine
JP4829689B2 (en) * 2006-06-09 2011-12-07 株式会社ニューギン Game machine
JP4584190B2 (en) * 2006-06-13 2010-11-17 株式会社オリンピア Game machine
JP2008036139A (en) * 2006-08-07 2008-02-21 Samii Kk Pachinko game machine
JP5234384B2 (en) * 2007-03-30 2013-07-10 株式会社三洋物産 Game machine
JP5234385B2 (en) * 2007-03-30 2013-07-10 株式会社三洋物産 Game machine
JP5159227B2 (en) * 2007-09-26 2013-03-06 株式会社大一商会 Game machine
JP5273852B2 (en) * 2008-11-20 2013-08-28 サミー株式会社 Bullet ball machine
JP5686093B2 (en) * 2011-12-08 2015-03-18 奥村遊機株式会社 Bullet ball machine
JP6084777B2 (en) * 2012-03-30 2017-02-22 株式会社ニューギン Game machine
JP5923401B2 (en) * 2012-07-13 2016-05-24 株式会社平和 Pachinko machine
JP5472839B2 (en) * 2012-07-20 2014-04-16 株式会社三洋物産 Game machine
JP6413206B2 (en) * 2013-03-14 2018-10-31 株式会社三洋物産 Game machine
JP5610170B2 (en) * 2013-04-26 2014-10-22 株式会社三洋物産 Game machine
JP2014158887A (en) * 2014-03-10 2014-09-04 Sanyo Product Co Ltd Game machine
JP2017023380A (en) * 2015-07-22 2017-02-02 株式会社藤商事 Game machine
JP2016073810A (en) * 2016-01-13 2016-05-12 株式会社三洋物産 Game machine
JP6355769B2 (en) * 2017-01-17 2018-07-11 株式会社ユニバーサルエンターテインメント Game machine
JP2017185297A (en) * 2017-07-12 2017-10-12 株式会社三洋物産 Game machine
JP2018027507A (en) * 2017-12-06 2018-02-22 株式会社三洋物産 Game machine

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