JP2007301240A5 - - Google Patents
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- JP2007301240A5 JP2007301240A5 JP2006134390A JP2006134390A JP2007301240A5 JP 2007301240 A5 JP2007301240 A5 JP 2007301240A5 JP 2006134390 A JP2006134390 A JP 2006134390A JP 2006134390 A JP2006134390 A JP 2006134390A JP 2007301240 A5 JP2007301240 A5 JP 2007301240A5
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- JP
- Japan
- Prior art keywords
- display time
- change display
- gaming machine
- determination
- information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Claims (9)
前記遊技領域に設けられると共に識別情報を変化表示する識別情報表示装置と、
前記遊技領域に設けられた作動口を遊技球が通過した場合、情報を取得する情報取得手段と、
前記情報取得手段が取得した情報に基づいて当たり外れの判定を行う判定手段と、
前記判定手段の判定結果に基づいて前記識別情報の変化表示を行うと共に、前記判定手段の判定結果が当たりの場合には特定識別情報を最終停止表示するように、前記識別情報表示装置を表示制御する識別情報制御手段と、
前記判定手段の判定結果が当たりであって前記特定識別情報を最終停止表示した場合、遊技状態を通常遊技状態より遊技者に有利な特別遊技状態に移行させる特別遊技状態移行手段と、
前記情報取得手段の取得する情報を規定数を上限として保留記憶する保留記憶手段と
を備えた遊技機において、
前記遊技領域に、前記作動口として少なくとも第1作動口と第2作動口を設け、
前記保留記憶手段として、前記第1作動口を遊技球が通過した場合に前記情報取得手段が取得する情報を、前記規定数を上限として保留記憶する第1保留記憶手段と、前記第2作動口を遊技球が通過した場合に前記情報取得手段が取得する情報を、第2規定数を上限として保留記憶する第2保留記憶手段と、を設け、
前記判定手段を、前記第1保留記憶手段又は前記第2保留記憶手段の保留記憶する情報を用いて前記当たり外れの判定を行う構成とし、
さらに、
前記各保留記憶手段の保留記憶数の総和を把握する総保留数把握手段と、
前記判定手段の判定結果と前記総保留数把握手段の把握結果とに基づいて、前記識別情報を最終停止表示させるまでの変化表示時間を決定する変化表示時間決定手段と
を備えることを特徴とする遊技機。 A gaming machine body with a gaming area where gaming balls flow down;
An identification information display device that is provided in the game area and displays the identification information in a changeable manner;
An information acquisition means for acquiring information when a game ball passes through an operating port provided in the game area ;
A determination means for performing a hit / fail determination based on the information acquired by the information acquisition means;
Based on the determination result of the determination means, the identification information change display is performed, and when the determination result of the determination means is correct, the identification information display device is controlled to display the specific identification information in a final stop state. Identification information control means,
Special game state transition means for transitioning the gaming state to a special gaming state advantageous to the player from the normal gaming state when the determination result of the determining means is a win and the specific identification information is finally stopped and displayed;
In a gaming machine comprising a storage device for storing information acquired by the information acquisition device with a predetermined number as an upper limit,
In the game area , at least a first operating port and a second operating port are provided as the operating ports,
As the hold storage means, a first hold storage means for holding the information acquired by the information acquisition means when the game ball passes through the first operation opening, with the prescribed number as an upper limit, and the second operation opening And a second hold storage means for storing the information acquired by the information acquisition means when the game ball passes through the second prescribed number as an upper limit,
The determination unit is configured to perform the determination of the hit using information stored in the first hold storage unit or the second hold storage unit.
further,
A total number-of-holds grasping means for grasping the sum of the number of the stored storages in each of the storage-holding means;
And a change display time determining means for determining a change display time until the identification information is finally stopped and displayed based on a determination result of the determination means and a grasp result of the total hold number grasping means. Gaming machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006134390A JP5367213B2 (en) | 2006-05-12 | 2006-05-12 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006134390A JP5367213B2 (en) | 2006-05-12 | 2006-05-12 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2011227781A Division JP2012011236A (en) | 2011-10-17 | 2011-10-17 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2007301240A JP2007301240A (en) | 2007-11-22 |
JP2007301240A5 true JP2007301240A5 (en) | 2009-06-18 |
JP5367213B2 JP5367213B2 (en) | 2013-12-11 |
Family
ID=38835693
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2006134390A Active JP5367213B2 (en) | 2006-05-12 | 2006-05-12 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP5367213B2 (en) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5223374B2 (en) * | 2008-02-28 | 2013-06-26 | 株式会社三洋物産 | Game machine |
JP5720710B2 (en) * | 2013-03-14 | 2015-05-20 | 株式会社三洋物産 | Game machine |
JP5831517B2 (en) * | 2013-09-25 | 2015-12-09 | 株式会社三洋物産 | Game machine |
JP2014158676A (en) * | 2013-12-19 | 2014-09-04 | Sankyo Co Ltd | Game machine |
JP5897076B2 (en) * | 2014-07-23 | 2016-03-30 | 株式会社三共 | Game machine |
JP6212012B2 (en) * | 2014-09-17 | 2017-10-11 | 京楽産業.株式会社 | Game machine |
JP6658836B2 (en) * | 2018-09-26 | 2020-03-04 | 株式会社三洋物産 | Gaming machine |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4515052B2 (en) * | 2003-07-01 | 2010-07-28 | 株式会社三共 | Game machine |
JP4188202B2 (en) * | 2003-10-24 | 2008-11-26 | 株式会社三共 | Game machine |
JP2005312652A (en) * | 2004-04-28 | 2005-11-10 | Aruze Corp | Game machine and simulation program |
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2006
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