JP2007301240A5 - - Google Patents

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Publication number
JP2007301240A5
JP2007301240A5 JP2006134390A JP2006134390A JP2007301240A5 JP 2007301240 A5 JP2007301240 A5 JP 2007301240A5 JP 2006134390 A JP2006134390 A JP 2006134390A JP 2006134390 A JP2006134390 A JP 2006134390A JP 2007301240 A5 JP2007301240 A5 JP 2007301240A5
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Japan
Prior art keywords
display time
change display
gaming machine
determination
information
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JP2006134390A
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Japanese (ja)
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JP5367213B2 (en
JP2007301240A (en
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Priority to JP2006134390A priority Critical patent/JP5367213B2/en
Priority claimed from JP2006134390A external-priority patent/JP5367213B2/en
Publication of JP2007301240A publication Critical patent/JP2007301240A/en
Publication of JP2007301240A5 publication Critical patent/JP2007301240A5/ja
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Claims (9)

遊技球が流下する遊技領域を備えた遊技機本体と、
前記遊技領域に設けられると共に識別情報を変化表示する識別情報表示装置と、
前記遊技領域に設けられた作動口を遊技球が通過した場合、情報を取得する情報取得手段と、
前記情報取得手段が取得した情報に基づいて当たり外れの判定を行う判定手段と、
前記判定手段の判定結果に基づいて前記識別情報の変化表示を行うと共に、前記判定手段の判定結果が当たりの場合には特定識別情報を最終停止表示するように、前記識別情報表示装置を表示制御する識別情報制御手段と、
前記判定手段の判定結果が当たりであって前記特定識別情報を最終停止表示した場合、遊技状態を通常遊技状態より遊技者に有利な特別遊技状態に移行させる特別遊技状態移行手段と、
前記情報取得手段の取得する情報を規定数を上限として保留記憶する保留記憶手段と
を備えた遊技機において、
前記遊技領域に、前記作動口として少なくとも第1作動口と第2作動口を設け、
前記保留記憶手段として、前記第1作動口を遊技球が通過した場合に前記情報取得手段が取得する情報を、前記規定数を上限として保留記憶する第1保留記憶手段と、前記第2作動口を遊技球が通過した場合に前記情報取得手段が取得する情報を、第2規定数を上限として保留記憶する第2保留記憶手段と、を設け、
前記判定手段を、前記第1保留記憶手段又は前記第2保留記憶手段の保留記憶する情報を用いて前記当たり外れの判定を行う構成とし、
さらに、
前記各保留記憶手段の保留記憶数の総和を把握する総保留数把握手段と、
前記判定手段の判定結果と前記総保留数把握手段の把握結果とに基づいて、前記識別情報を最終停止表示させるまでの変化表示時間を決定する変化表示時間決定手段と
を備えることを特徴とする遊技機。
A gaming machine body with a gaming area where gaming balls flow down;
An identification information display device that is provided in the game area and displays the identification information in a changeable manner;
An information acquisition means for acquiring information when a game ball passes through an operating port provided in the game area ;
A determination means for performing a hit / fail determination based on the information acquired by the information acquisition means;
Based on the determination result of the determination means, the identification information change display is performed, and when the determination result of the determination means is correct, the identification information display device is controlled to display the specific identification information in a final stop state. Identification information control means,
Special game state transition means for transitioning the gaming state to a special gaming state advantageous to the player from the normal gaming state when the determination result of the determining means is a win and the specific identification information is finally stopped and displayed;
In a gaming machine comprising a storage device for storing information acquired by the information acquisition device with a predetermined number as an upper limit,
In the game area , at least a first operating port and a second operating port are provided as the operating ports,
As the hold storage means, a first hold storage means for holding the information acquired by the information acquisition means when the game ball passes through the first operation opening, with the prescribed number as an upper limit, and the second operation opening And a second hold storage means for storing the information acquired by the information acquisition means when the game ball passes through the second prescribed number as an upper limit,
The determination unit is configured to perform the determination of the hit using information stored in the first hold storage unit or the second hold storage unit.
further,
A total number-of-holds grasping means for grasping the sum of the number of the stored storages in each of the storage-holding means;
And a change display time determining means for determining a change display time until the identification information is finally stopped and displayed based on a determination result of the determination means and a grasp result of the total hold number grasping means. Gaming machine.
前記変化表示時間決定手段は、前記総保留数把握手段の把握結果が第1保留数以上である場合の変化表示時間を、前記総保留数把握手段の把握結果が前記第1保留数未満である場合の変化表示時間より短いものとすることを特徴とする請求項1に記載の遊技機。The change display time determining means indicates a change display time when the grasp result of the total hold number grasping means is equal to or greater than the first hold number, and the grasp result of the total hold number grasping means is less than the first hold number. The gaming machine according to claim 1, wherein the game display time is shorter than the change display time in the case. 前記変化表示時間決定手段は、前記総保留数把握手段の把握結果が少なくとも前記規定数以上である場合の変化表示時間を、前記総保留数把握手段の把握結果が0である場合の変化表示時間より短いものとすることを特徴とする請求項1又は2に記載の遊技機。The change display time determining means indicates a change display time when the grasp result of the total hold number grasping means is at least the specified number or more, and a change display time when the grasp result of the total hold number grasping means is 0. The gaming machine according to claim 1, wherein the gaming machine is shorter. 前記変化表示時間決定手段は、前記総保留数把握手段の把握結果が少なくとも前記第2規定数以上である場合の変化表示時間を、前記総保留数把握手段の把握結果が0である場合の変化表示時間より短いものとすることを特徴とする請求項1乃至3のいずれか1に記載の遊技機。The change display time determining means indicates a change display time when the grasp result of the total hold number grasping means is at least the second specified number or a change when the grasp result of the total hold number grasping means is 0. The gaming machine according to claim 1, wherein the gaming machine is shorter than the display time. 前記変化表示時間決定手段は、前記識別情報の変化表示終了時における前記各保留記憶手段の保留記憶数の総和が前記規定数より大きい場合、次回の識別情報の変化表示時間を、前記総保留数把握手段の把握結果が0である場合の変化表示時間より短いものとすることを特徴とする請求項1乃至4のいずれか1に記載の遊技機。The change display time determination means, when the sum of the number of reserved storage of each of the storage storage means at the end of the change display of the identification information is larger than the specified number, the change display time of the next identification information, the total hold number The gaming machine according to any one of claims 1 to 4, wherein a change display time when the grasping result of the grasping means is 0 is shorter. 前記総保留数把握手段の把握結果と、前記変化表示時間との対応関係が定められた変化表示時間情報群を備え、前記変化表示時間決定手段は、前記総保留数把握手段の把握結果と、前記変化表示時間情報群に定められた内容とに基づいて前記変化表示時間を決定することを特徴とする請求項1乃至5のいずれか1に記載の遊技機。A change display time information group in which a correspondence between the grasp result of the total hold number grasping means and the change display time is defined, and the change display time determining means includes a grasp result of the total hold number grasping means, The gaming machine according to any one of claims 1 to 5, wherein the change display time is determined based on content determined in the change display time information group. 前記変化表示時間決定手段は、少なくとも前記判定手段の判定結果が外れであって前記特定識別情報が最終停止表示されることを期待できない完全外れ変化表示を行う場合に、前記総保留数把握手段の把握結果に基づいて前記変化表示時間を決定することを特徴とする請求項1乃至6のいずれか1に記載の遊技機。The change display time determination unit is configured to display the total number of held units when the determination result of at least the determination unit is out and the complete identification change information cannot be expected to be displayed in the final stop state. The gaming machine according to any one of claims 1 to 6, wherein the change display time is determined based on a grasping result. 遊技球が前記各作動口を通過した通過順序を記憶する通過順序記憶手段を備え、前記判定手段は、前記通過順序記憶手段の記憶内容に応じた順序で前記各保留記憶手段の保留記憶する情報を用いることを特徴とする請求項1乃至7のいずれか1に記載の遊技機。Passage order storage means for storing a passage order in which the game balls have passed through the respective operation ports is provided, and the determination means holds information stored in the hold storage means in an order corresponding to the storage contents of the passage order storage means. The gaming machine according to any one of claims 1 to 7, wherein the game machine is used. 前記各保留記憶手段は、遊技球が前記各作動口を通過した通過順序を記憶しないことを特徴とする請求項8に記載の遊技機。9. The gaming machine according to claim 8, wherein each of the storage units does not store a passing order in which the game balls have passed through the respective operation ports.
JP2006134390A 2006-05-12 2006-05-12 Game machine Active JP5367213B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2006134390A JP5367213B2 (en) 2006-05-12 2006-05-12 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006134390A JP5367213B2 (en) 2006-05-12 2006-05-12 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2011227781A Division JP2012011236A (en) 2011-10-17 2011-10-17 Game machine

Publications (3)

Publication Number Publication Date
JP2007301240A JP2007301240A (en) 2007-11-22
JP2007301240A5 true JP2007301240A5 (en) 2009-06-18
JP5367213B2 JP5367213B2 (en) 2013-12-11

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Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5223374B2 (en) * 2008-02-28 2013-06-26 株式会社三洋物産 Game machine
JP5720710B2 (en) * 2013-03-14 2015-05-20 株式会社三洋物産 Game machine
JP5831517B2 (en) * 2013-09-25 2015-12-09 株式会社三洋物産 Game machine
JP2014158676A (en) * 2013-12-19 2014-09-04 Sankyo Co Ltd Game machine
JP5897076B2 (en) * 2014-07-23 2016-03-30 株式会社三共 Game machine
JP6212012B2 (en) * 2014-09-17 2017-10-11 京楽産業.株式会社 Game machine
JP6658836B2 (en) * 2018-09-26 2020-03-04 株式会社三洋物産 Gaming machine

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4515052B2 (en) * 2003-07-01 2010-07-28 株式会社三共 Game machine
JP4188202B2 (en) * 2003-10-24 2008-11-26 株式会社三共 Game machine
JP2005312652A (en) * 2004-04-28 2005-11-10 Aruze Corp Game machine and simulation program

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