JP2008272158A5 - - Google Patents
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- JP2008272158A5 JP2008272158A5 JP2007118273A JP2007118273A JP2008272158A5 JP 2008272158 A5 JP2008272158 A5 JP 2008272158A5 JP 2007118273 A JP2007118273 A JP 2007118273A JP 2007118273 A JP2007118273 A JP 2007118273A JP 2008272158 A5 JP2008272158 A5 JP 2008272158A5
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- Prior art keywords
- information
- hold
- display
- storage means
- identification information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 230000015654 memory Effects 0.000 claims 8
- 230000001276 controlling effect Effects 0.000 claims 5
- 230000000875 corresponding Effects 0.000 claims 4
- 230000014759 maintenance of location Effects 0.000 claims 2
- 238000005192 partition Methods 0.000 claims 1
- 230000000717 retained Effects 0.000 claims 1
Claims (9)
遊技が実行される領域に設けられるとともに第1識別情報を変化表示する第1識別情報表示手段と、
遊技が実行される領域に設けられるとともに第2識別情報を変化表示する第2識別情報表示手段と、
前記遊技球飛翔領域に設けられた第1作動口を遊技球が通過した場合、情報を取得する第1情報取得手段と、
前記遊技球飛翔領域に設けられた第2作動口を遊技球が通過した場合、情報を取得する第2情報取得手段と、
前記各情報取得手段の取得した情報を用いて当たり外れの判定を行う判定手段と、
前記判定手段の判定結果に基づいて前記第1識別情報又は前記第2識別情報の変化表示を行うとともに、前記第1情報取得手段の取得した情報を用いた判定結果が当たりの場合には第1特定識別情報を前記第1識別情報表示手段に最終停止表示するように、前記第2情報取得手段の取得した情報を用いた判定結果が当たりの場合には第2特定識別情報を前記第2識別情報表示手段に最終停止表示するように、対応する識別情報表示手段を表示制御する識別情報制御手段と、
前記判定手段の判定結果が当たりであって前記第1特定識別情報又は前記第2特定識別情報を最終停止表示した場合、遊技状態を通常遊技状態より遊技者に有利な特別遊技状態に移行させる特別遊技状態移行手段と
を備えた遊技機において、
少なくとも所定の遊技状態において、前記第2作動口を遊技球が通過することを、前記第1作動口を遊技球が通過することより困難なものとする障害部材と、
前記第1情報取得手段の取得した情報を規定数を上限として保留記憶する第1保留記憶手段と、
前記第2情報取得手段の取得した情報を保留記憶する第2保留記憶手段と
を設け、
前記識別情報制御手段を、一方の識別情報の変化表示を行っている場合には他方の識別情報の変化表示を行わない構成とするとともに、前記各保留記憶手段に保留記憶されている情報のうち最初に保留記憶された情報に基づいて対応する識別情報の変化表示を行う構成とし、
さらに、
前記第1保留記憶手段と前記第2保留記憶手段の少なくとも一方が前記情報を保留記憶している場合、これら保留記憶手段の保留記憶数の総和を示唆すべく保留記憶状況を表示する保留状況表示手段を設け、
前記保留状況表示手段は、前記第1保留記憶手段が前記情報を保留記憶していない場合であっても前記第1保留記憶手段の保留記憶可能な最大保留記憶数が前記規定数であることを示唆する最大保留記憶数示唆手段と、前記各保留記憶手段が共に前記情報を保留記憶している場合、これら保留記憶手段の保留記憶した順序を示唆すべく前記保留記憶状況を表示する順序示唆手段とを備えることを特徴とする遊技機。 A gaming machine main body having a gaming ball flying area where gaming balls fly;
First identification information display means provided in the area where the game is executed and displaying the first identification information in a changed manner;
Second identification information display means provided in the area where the game is executed and displaying the second identification information in a changed manner;
First information acquisition means for acquiring information when a game ball passes through a first operation port provided in the game ball flight area;
A second information acquisition means for acquiring information when the game ball passes through a second operation port provided in the game ball flight area;
A determination means for performing a hit / fail determination using the information acquired by each of the information acquisition means;
Based on the determination result of the determination means, the first identification information or the second identification information is changed and displayed, and if the determination result using the information acquired by the first information acquisition means is correct, the first identification information is displayed. When the determination result using the information acquired by the second information acquisition means is correct so that the specific identification information is finally stopped and displayed on the first identification information display means, the second specific identification information is indicated by the second identification information. An identification information control means for controlling the display of the corresponding identification information display means so as to display a final stop on the information display means;
If the determination result of the determination means is a win and the first specific identification information or the second specific identification information is finally stopped and displayed, a special game state is shifted to a special game state that is more advantageous to the player than the normal game state. In a gaming machine provided with a gaming state transition means,
An obstacle member that makes it more difficult for a game ball to pass through the second operating port than to pass through the first operating port in at least a predetermined gaming state;
First hold storage means for holding and storing the information acquired by the first information acquisition means up to a prescribed number;
A second hold storage means for holding the information acquired by the second information acquisition means;
The identification information control means is configured not to display the change display of the other identification information when the change display of one identification information is performed, and among the information stored in the hold storage means. Based on the information initially stored on hold, the corresponding identification information is changed and displayed,
further,
When at least one of the first hold storage means and the second hold storage means holds the information on hold, the hold status display displays the hold storage status to suggest the sum of the number of hold memories of the hold storage means Providing means,
The hold status display means indicates that even if the first hold storage means does not hold the information, the maximum hold storage number that can be held in the first hold storage means is the specified number. The suggesting maximum reserved storage number suggesting means and the order suggesting means for displaying the reserved storage status in order to indicate the reserved storage order of the reserved storage means when each of the reserved storage means stores the information on hold. A gaming machine comprising:
前記表示制御手段は、The display control means includes
前記第1保留記憶手段の保留記憶数が増加した場合に前記第1保留情報が所定の第1向きに増加するよう、前記第1保留記憶手段の保留記憶数と前記第1保留情報の表示位置との対応関係を記憶する対応関係記憶手段と、The number of reserved memories in the first reserved storage means and the display position of the first reserved information so that the first reserved information increases in a predetermined first direction when the number of reserved memories in the first reserved storage means increases. Correspondence storage means for storing the correspondence relationship with
前記第1保留記憶手段が前記情報を保留記憶した場合、前記第1保留記憶手段の保留記憶数と対応する表示位置に前記第1保留情報を表示させるべく前記保留状況表示手段を表示制御する第1表示制御手段と、When the first hold storage means holds the information on hold, the hold status display means performs display control to display the first hold information at a display position corresponding to the number of hold storages of the first hold storage means. 1 display control means;
前記第2保留記憶手段が前記情報を保留記憶した場合、前記第1保留記憶手段の保留記憶数を把握する保留記憶数把握手段と、When the second hold storage means holds the information, the hold storage number grasping means for grasping the hold memory number of the first hold storage means;
前記保留記憶数把握手段が前記第1保留記憶手段の保留記憶数を把握した場合、当該把握結果と対応する前記第1保留情報の表示位置から前記第1向きと交差する第2向きに前記第2保留情報を表示させるべく前記保留状況表示手段を表示制御する第2表示制御手段とWhen the reserved storage number grasping means grasps the retained storage number of the first reserved storage means, the first direction in the second direction intersecting the first direction from the display position of the first reserved information corresponding to the grasped result. 2nd display control means for controlling display of the hold status display means for displaying hold information;
を備えることを特徴とする請求項4に記載の遊技機。The gaming machine according to claim 4, further comprising:
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007118273A JP5146802B2 (en) | 2007-04-27 | 2007-04-27 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007118273A JP5146802B2 (en) | 2007-04-27 | 2007-04-27 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012262043A Division JP5626541B2 (en) | 2012-11-30 | 2012-11-30 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2008272158A JP2008272158A (en) | 2008-11-13 |
JP2008272158A5 true JP2008272158A5 (en) | 2010-06-03 |
JP5146802B2 JP5146802B2 (en) | 2013-02-20 |
Family
ID=40050899
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2007118273A Expired - Fee Related JP5146802B2 (en) | 2007-04-27 | 2007-04-27 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP5146802B2 (en) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5626541B2 (en) * | 2012-11-30 | 2014-11-19 | 株式会社三洋物産 | Game machine |
JP6275985B2 (en) * | 2013-10-01 | 2018-02-07 | 株式会社平和 | Pachinko machine |
JP6214580B2 (en) * | 2015-01-30 | 2017-10-18 | 株式会社三共 | Game machine |
JP6391485B2 (en) * | 2015-01-30 | 2018-09-19 | 株式会社三共 | Game machine |
JP6391484B2 (en) * | 2015-01-30 | 2018-09-19 | 株式会社三共 | Game machine |
JP6197215B2 (en) * | 2015-04-01 | 2017-09-20 | 株式会社サンセイアールアンドディ | Game machine |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4376541B2 (en) * | 2003-04-25 | 2009-12-02 | 株式会社三共 | Game machine |
JP4432600B2 (en) * | 2004-04-28 | 2010-03-17 | 株式会社竹屋 | Game machine |
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2007
- 2007-04-27 JP JP2007118273A patent/JP5146802B2/en not_active Expired - Fee Related