JP2007252483A5 - - Google Patents

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JP2007252483A5
JP2007252483A5 JP2006078725A JP2006078725A JP2007252483A5 JP 2007252483 A5 JP2007252483 A5 JP 2007252483A5 JP 2006078725 A JP2006078725 A JP 2006078725A JP 2006078725 A JP2006078725 A JP 2006078725A JP 2007252483 A5 JP2007252483 A5 JP 2007252483A5
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limiter
probability
limiter remaining
gaming machine
remaining number
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遊技機Game machine

本発明は、パチンコ遊技機、アレンジボール遊技機、スロットマシン、回胴式遊技機等の遊技機に関し、特に、所謂確変と呼ばれる高確率遊技状態のまま、大当たり等の特別役の当選が比較的短期間に連続する所謂連荘の生じる回数に制限を設けたリミッタ機能付き遊技機に係る。   The present invention relates to a gaming machine such as a pachinko gaming machine, an arrangement ball gaming machine, a slot machine, a revolving type gaming machine, and the like. The present invention relates to a gaming machine with a limiter function in which a limit is imposed on the number of times a so-called consecutive resort is generated in a short time.

従来、例えば特許文献1に記載されているように、「3」,「5」,「7」等の特定の図柄で大当たりした場合、大当たり遊技後、大当たりの当選確率を通常確率の例えば10倍に高め、この高確率のまま大当たりの当選が連続し得るリミッタ回数を大当たり図柄に対応して設定している。すなわち、大当たり図柄が「3」ならリミッタ回数を3回、同じく「5」なら4回、「7」なら5回というように設定し、高確率のまま大当たりの当選が連続し、各リミッタ回数に達すると、高確率を通常確率に強制的に戻し、射幸性を適度に抑制するようにしている。
特開平10−179860号公報
Conventionally, as described in Patent Document 1, for example, when a big hit is made with a specific symbol such as “3”, “5”, “7”, etc., after the jackpot game, the winning probability of the jackpot is, for example, 10 times the normal probability The number of limiters that can continue to win the jackpot with this high probability is set corresponding to the jackpot symbol. In other words, if the jackpot symbol is “3”, the number of limiters is set to 3 times, if it is “5”, 4 times, and if it is “7”, the number of limiters is set continuously. When it reaches, the high probability is forcibly returned to the normal probability, and the euphoria is moderately suppressed.
JP-A-10-179860

上記文献記載のものは、大当たり図柄に対する興味は高まるが、図柄「3」で大当たりした場合は3回以下で大当たりを連荘させた後、図柄「5」で大当たりした場合は4回以下で大当たりを連荘させた後、図柄「7」で大当たりした場合は5回以下で大当たりを連荘させた後にそれぞれ低い通常確率に戻ってしまうため、遊技の止め時が顕著になり、遊技者にとって遊技を楽しむ幅が狭められると共に、遊技店にとって客滞率の悪化を招く問題がある。   Although the interest in the jackpot symbol is higher for the ones described in the above references, if the jackpot is “3”, the jackpot is set to 3 times or less, then the jackpot is set to “5” and the jackpot is set to 4 times or less. If you win a big hit with the symbol “7” after linking the game, it will return to a low normal probability after losing the jackpot five times or less. There is a problem that the range of enjoying the game will be narrowed, and the rate of customer congestion will deteriorate for the amusement store.

本発明では、遊技の止め時を顕著なものとせず、遊技者心理を巧みに突いて、より長く遊技を継続させ得る魅力を付与し、遊技の面白みを増すと共に、客滞率の向上を図ることができる遊技機を提供することを課題とする。   In the present invention, the game stoppage is not noticeable, the player's psychology is skillfully applied, and an attractiveness that allows the game to continue for a longer time is provided, the game is more interesting, and the rate of customer delay is improved. It is an object to provide a gaming machine that can be used.

請求項1記載の発明は、図面に例示するように、通常確率より高い高確率のまま特別役の当選が連続し得るリミッタ回数を規定し、該リミッタ回数に達すると前記特別役の当選確率を高確率から通常確率に戻す制御装置CNを備えた遊技機において、前記制御装置CNは、前記特別役の当選確率を通常確率から高確率に変動させる移行の契機に基づいて、規定の前記リミッタ回数をリミッタ残回数の初期値としてリミッタ残回数記憶エリアにセットするリミッタ残回数セット手段(図4ステップS4)と、前記特別役の当選に基づいて、前記リミッタ残回数記憶エリアのリミッタ残回数を減じて現時のリミッタ残回数に更新するリミッタ残回数更新手段Yと、現時のリミッタ残回数の更新に基づいて、現時のリミッタ残回数を超えない範囲でリミッタ残回数の報知回数を選択して、この選択した報知回数を対応する報知演出により遊技者に知らせる報知演出手段Zを含む特定事項をもつ。 The invention of claim 1, as illustrated in the drawing, defines the number of limiters that can be elected for a special role with a higher probability than the normal probability, and when the limiter number is reached, the winning probability for the special role is determined. In a gaming machine equipped with a control device CN for returning from a high probability to a normal probability, the control device CN is configured to perform the prescribed number of limiters based on a trigger for transition that changes the winning probability of the special role from a normal probability to a high probability Is set in the limiter remaining count storage area as an initial value of the remaining limiter count (step S4 in FIG. 4), and the remaining limiter count in the limiter remaining count storage area is reduced based on the winning of the special role. a limiter remaining number updating means Y for updating the limiter remaining number of present time Te, based on the update of the limiter remaining count of present time, not exceeding the limiter remaining count of present time Select notice frequency of the emitter remaining count, with specific matters including the notification effect means Z to inform the player by a corresponding notification effect the selected broadcast times.

請求項2記載の発明は、前記報知回数は、多い回数より少ない回数が高率で選ばれる仕様にしている特定事項をもつ。   The invention according to claim 2 has a specific matter in which the number of notifications is specified such that a smaller number than a larger number is selected at a high rate.

請求項3記載の発明は、前記報知演出は、現時のリミッタ残回数が不明であるとする隠し演出(例えば図3又は図5の報知演出パターン1)を含む特定事項をもつ。 According to a third aspect of the present invention, the notification effect has a specific matter including a hidden effect (for example, the notification effect pattern 1 in FIG. 3 or 5) that the current limiter remaining count is unknown.

請求項4記載の発明は、前記報知演出手段Zは、報知回数を暗示させる動画により報知演出を行う仕様にしている特定事項をもつ。   According to a fourth aspect of the present invention, the notification effecting means Z has a specific matter in which the notification effect is provided by a moving image that implies the number of notifications.

請求項5記載の発明は、前記制御装置CNは、前記特別役の抽選の時間効率を高める時間効率向上手段W1と、リミッタ残回数が無い場合を含めて該リミッタ残回数に応じて、前記時間効率向上手段W1の作動条件下で前記特別役の抽選をする高効率遊技回数を決定する高効率遊技回数決定手段W2とを含む特定事項をもつ。   According to a fifth aspect of the present invention, the control device CN includes the time efficiency improvement means W1 for increasing the time efficiency of the special combination lottery and the time limit according to the limiter remaining count including a case where there is no limiter remaining count. It has specific items including high-efficiency game number determination means W2 for determining the number of high-efficiency games in which the special role is drawn under the operating conditions of the efficiency improvement means W1.

請求項6記載の発明は、前記制御装置CNは、前記リミッタ残回数記憶エリアに初期値としてセットする前記リミッタ回数を、複数の候補の中から抽選により決定するリミッタ回数決定手段X(図4ステップS3)を含む特定事項をもつ。According to a sixth aspect of the present invention, the controller CN determines limiter count determination means X (step in FIG. 4) for determining the limiter count to be set as an initial value in the limiter remaining count storage area from among a plurality of candidates. It has specific items including S3).

請求項1記載の発明によれば、特別役の当選確率を通常確率から高確率に変動させる移行の契機に基づいて、規定のリミッタ回数がリミッタ残回数の初期値としてリミッタ残回数記憶エリアにセットされ、特別役の当選に基づいて、リミッタ残回数記憶エリアのリミッタ残回数が減じられて現時のリミッタ残回数に更新され、この現時のリミッタ残回数の更新に基づいて、現時のリミッタ残回数を超えない範囲でリミッタ残回数の報知回数が選択され、この選択した報知回数が対応する報知演出により遊技者に知らされる。この報知演出は、現時のリミッタ残回数を超えない範囲で選ぶ報知回数と対応するため、高確率のまま特別役の当選があと何回続くかを断定的に知ることはできないが、少ない回数を示唆する演出がされたとしても、内部的にはまだまだリミッタ回数近くに達していないこともあり、今回は少ない回数を示唆する演出がされたとしても、次回は今回より多い回数を示唆する演出がされることもある。このため、遊技の止め時が顕著なものとならず、遊技者心理を巧みに突き、より長く遊技を継続させ得る魅力が生じ、遊技の面白みを増すことができると共に、客滞率の向上を図ることができる。 According to the first aspect of the present invention , the prescribed limiter count is set in the limiter remaining count storage area as an initial value of the remaining limiter count based on the transition trigger for changing the winning probability of the special role from the normal probability to the high probability. Based on the winning of the special role, the remaining limiter count in the limiter remaining count storage area is reduced and updated to the current limiter remaining count, and the current limiter remaining count is calculated based on the current limiter remaining count update. The number of remaining limiter notifications is selected within a range not exceeding, and the selected notification number is notified to the player by a corresponding notification effect. This notification effect corresponds to the number of notifications selected within a range that does not exceed the current limiter remaining number, so it is not possible to know definitely how many times the special role will continue with a high probability, but a small number of times suggests even as production has been, Ri mower that is internally not still reached near the limiter number of times, even if this time is suggests produce a small number of times, directing the next suggests the number of times more than this time Ru mower to be is. For this reason, the time when the game is stopped does not become prominent, the player's psychology is skillfully pushed, and there is an attractiveness that allows the game to continue for a longer time, which can increase the fun of the game and improve the rate of waiting for customers Can be planned.

請求項2記載の発明によれば、実際のリミッタ残回数よりも少ない回数が高率で知らされることになるため、既にリミッタ回数近くに達しているのか、リミッタ回数近くにまだまだ達していないのかを区別し難くなる。このため、今回、残り少ない回数を示唆する演出がされたとしても、次回の演出はどうなるかが関心事になり、遊技を継続させる意欲を持続させることができる。   According to the invention described in claim 2, since the number of times less than the actual limiter remaining number is notified at a high rate, whether the limiter number has already been reached or has not yet reached the limiter number yet It becomes difficult to distinguish. For this reason, even if an effect that suggests the remaining number of times is made this time, it becomes a matter of concern what happens to the next effect, and the willingness to continue the game can be maintained.

請求項3記載の発明によれば、現時のリミッタ残回数が不明であるとする隠し演出がされることがあるため、既にリミッタ残回数が無くなっているのか、未だリミッタ残回数が有るのかを区別し難くなる。このため、今回、隠し演出がされたとしても、次回の演出はどうなるかが関心事になり、遊技を継続させる意欲を持続させることができる。   According to the invention described in claim 3, since there is a hidden effect that the current limiter remaining number is unknown, it is distinguished whether the limiter remaining number has already disappeared or the limiter remaining number still exists. It becomes difficult to do. For this reason, even if a hidden performance is made this time, what happens to the next production becomes a concern, and the willingness to continue the game can be maintained.

請求項4記載の発明によれば、動画により報知回数を暗示させるため、数字等で直接明示する場合に比べて、遊技状況を見極める遊技者の力量が勝敗に関係し、面白みを一層高め得る。   According to the fourth aspect of the present invention, since the number of notifications is implied by a moving image, the player's ability to determine the game situation is related to winning or losing, compared to the case where the number of notifications is directly indicated, and the fun can be further enhanced.

請求項5記載の発明によれば、リミッタ残回数が無く、既にリミッタ回数に達して高確率から通常確率に戻る場合も、リミッタ残回数が有り、未だ高確率にある場合も、そのリミッタ残回数に応じて特別役の抽選の時間効率が高められる高効率遊技がされ得る。このため、高効率遊技の有無による高確率か通常確率かの判別が困難になり、遊技の止め時を顕著なものにしないとする所期の目的を効果的に達成できる。   According to the fifth aspect of the present invention, there is no limiter remaining number, and the limiter remaining number is reached even when the limiter number has already been reached and the normal probability is returned from a high probability, or when the limiter remaining number is present and still has a high probability. Accordingly, a highly efficient game in which the time efficiency of the special role lottery is improved can be played. For this reason, it becomes difficult to discriminate between a high probability and a normal probability depending on the presence or absence of a high-efficiency game, and it is possible to effectively achieve the intended purpose of not making the game stop prominent.

請求項6記載の発明によれば、リミッタ残回数記憶エリアに初期値としてセットするリミッタ回数を、複数の候補の中から抽選により決定するため、高確率のまま特別役の当選が連続し得る実回数のランダム性と相俟って、所期の目的をより効果的に達成することができる。According to the sixth aspect of the present invention, the number of limiters to be set as the initial value in the limiter remaining number storage area is determined by lottery from among a plurality of candidates. Combined with the randomness of the number of times, the intended purpose can be achieved more effectively.

図1は本発明を適用するパチンコ遊技機1を示し、遊技枠10に本体11を開扉可能に支持している。本体11の前面上部には、丸窓12にガラス13を嵌めたフロント扉14を有し、その内方に遊技盤2を備える。フロント扉14の下部には、貸球及び賞球を受ける上皿31、内方で溢れた球を受ける下皿32、遊技盤2に球を打出す発射ハンドル4、効果音等を出音する左右スピーカ51,52を備える。フロント扉14には、装飾や各種状態表示に用いるランプ類61〜65を備える。   FIG. 1 shows a pachinko gaming machine 1 to which the present invention is applied, and a game frame 10 supports a main body 11 so that the door can be opened. A front door 14 in which a glass 13 is fitted to a round window 12 is provided at the upper front portion of the main body 11, and the game board 2 is provided inside the front door 14. At the lower part of the front door 14, an upper plate 31 for receiving a rented ball and a prize ball, a lower plate 32 for receiving a ball overflowing inward, a launching handle 4 for hitting the ball on the game board 2, sound effects, etc. Left and right speakers 51 and 52 are provided. The front door 14 includes lamps 61 to 65 used for decoration and various state displays.

遊技盤2には、次の1)〜5)の遊技部品を備える。
1)センターユニット7
このユニット7は、飾り枠71の中央にカラー液晶表示器から成る表示装置70を、右横に7セグメントLEDから成る風営法関連法規でいう特別図柄表示装置SDを、上部に緑ランプGL及び赤ランプRLから成る同風営法関連法規でいう普通図柄表示装置NDを各備える。表示装置70は、特別図柄表示装置SDと整合する演出を担い、始動口8への入賞(以下始動入賞という)に基づく特別役たる大当たりの内部抽選結果を、魚釣り場面等の動画に左・中・右列L,C,Rの図柄変動を重ねた所定の演出を経て表示させる。
The game board 2 includes the following game parts 1) to 5).
1) Center unit 7
This unit 7 has a display device 70 composed of a color liquid crystal display at the center of the decorative frame 71, a special symbol display device SD which is a 7-segment LED on the right side, and a green lamp GL and a red lamp on the top. Each is equipped with a normal symbol display device ND as defined by the RL-related laws and regulations. The display device 70 plays an effect that is consistent with the special symbol display device SD, and the jackpot internal lottery result based on the winning at the starting port 8 (hereinafter referred to as starting winning) is displayed on the left / center of the video such as a fishing scene. -It displays through the predetermined | prescribed effect which piled up the design fluctuation of the right columns L, C, and R.

各列の変動図柄は例えば1〜9の数字から成り、当選時は111〜999の三つ揃いした何れかの当たり図柄が停止表示され、外れ時は三つ揃いしない外れ図柄が停止表示される。特別図柄表示装置SDは、例えば、当選時は当たり図柄を決定づける1〜9何れかの数字が表示され、外れ時はバー「−」が表示される。H1〜H4は、始動入賞に基づく先の演出が終わらないうち又は大当たりの遊技中に新たに始動入賞が生じたとき、最大4個を上限に取得した乱数を有効に記憶保存したことを明示する特別図柄用の保留玉表示器である。この表示器が全て点灯した状態で4個を超えて生ずる始動入賞は賞球の払出しの対象となるも、大当たりの内部抽選の対象から除外される。h1〜h4は、後述のゲートGTへの球通過を契機とした普通図柄用の同様な保留玉表示器である。   The variation symbols in each column are composed of numbers 1 to 9, for example, and when winning, any one of the 111-999 winning symbols is stopped and displayed, and when it is missed, the missing symbols that are not aligned are stopped and displayed. . The special symbol display device SD displays, for example, any number from 1 to 9 that determines the winning symbol when winning, and a bar “-” when deviating. H1 to H4 clearly indicate that the random numbers acquired up to the maximum of 4 are effectively stored and saved before the previous presentation based on the start prize is finished or when a new start prize occurs during the jackpot game. It is a reserved ball display for special symbols. Starting winnings that occur when more than four of these indicators are lit are subject to prize balls, but are excluded from the jackpot internal lottery. h <b> 1 to h <b> 4 are similar holding ball indicators for ordinary symbols triggered by the passage of a ball to a gate GT described later.

2)始動口8
始動口8はセンターユニット7の下方に配置し、左右一対の花弁81,82をもつ電動チューリップ80から成る普通電動役物で構成している。風営法関連法規上、役物とは入賞を容易にするための特別の装置をいい、普通電動役物は大入賞口以外の入賞口の入口を拡大等するものであり、大入賞口の入口を拡大等する特別電動役物と区別される概念である。始動入賞一個につき、所定数例えば3個の賞球を払出すと共に、例えば0〜499の所定範囲内で高速更新する大当たり抽選用乱数庫から乱数値を一つ取得し、後述の主制御部MCのRAMに記憶する。通常時、大当たりの当選となるのは取得した乱数値が例えば当選数値の7に一致している場合であり、当選確率は1/500である。大当たりに当選すると、大当たり遊技後、所定の突入率に従い、大当たりの当選確率を通常確率の例えば10倍に高めた1/50の高確率の確率変動遊技(以下、確変という)に移行する。
2) Start 8
The starting port 8 is arranged below the center unit 7 and is constituted by a normal electric accessory comprising an electric tulip 80 having a pair of left and right petals 81 and 82. According to the laws and regulations related to the management law, a character means a special device that makes it easy to win a prize, and an ordinary electric tool expands the entrance of a prize port other than the big prize port. It is a concept that is distinguished from a special electric accessory that expands. For each start winning prize, a predetermined number, for example, three prize balls are paid out, and one random number value is obtained from a random lottery for jackpot lottery that is updated at high speed within a predetermined range of, for example, 0 to 499. Stored in the RAM. In normal times, the jackpot is won when the acquired random number value is equal to, for example, 7 as the winning value, and the winning probability is 1/500. When the jackpot is won, after the jackpot game, according to a predetermined rush rate, it shifts to a probability variation game (hereinafter referred to as probability change) with a high probability of 1/50 in which the winning probability of the jackpot is increased to, for example, 10 times the normal probability.

高確率の確変のまま大当たりの当選が連続し得るリミッタ回数は、確変への移行の契機つまり1/500の通常確率で大当たりに当選したことに基づいて、その大当たり遊技終了までにするリミッタ回数抽選により決定する。リミッタ回数抽選は、例えば、0〜99の所定範囲内で高速更新するリミッタ回数抽選用乱数庫から一つの乱数値を取得し、例えば、各振分率10%で1回、2回、3回、4回、5回、7回、10回、12回、15回、20回の何れかが決定される。リミッタ回数に1回が決定されると、連続しない単発の大当たりとみなし、確変に突入させない仕様にしており、確変突入率は90%である。他の方法として、通常確率で大当たり当選した場合、先ず、確変に突入させるか否かを決定する確変突入抽選を行い、確変突入抽選にて確変に突入することが確定した場合に、改めてリミッタ回数抽選を行うようにしてもよい。確変突入抽選においては、例えば、始動入賞時に別途所定範囲で高速更新する確変突入抽選用乱数庫から一つの乱数値を取得し、該乱数値に基づいて確変に突入させるか否かを決定する。ここで、確変突入率は、例えば75%に設定されている。又、確変突入率を100%にしても勿論良い。   The number of limiters that can win the jackpot with a high probability of change is determined by the number of limiters to be reached until the end of the jackpot game based on the chance to shift to the probability change, that is, the winning of the jackpot with a normal probability of 1/500 Determined by In the limiter number lottery, for example, one random number value is obtained from a limiter number lottery random number repository that is updated at high speed within a predetermined range of 0 to 99, for example, once, twice, and three times at each distribution rate of 10%. One of 4, 5, 7, 10, 12, 15, and 20 is determined. When the limiter is determined to be once, it is regarded as a single big hit that is not continuous, and it is set so as not to enter into the probability variation, and the probability variation entry rate is 90%. As another method, when winning a jackpot with a normal probability, first, a probability variation rush lottery that determines whether or not to rush into probability variation is performed, and when it is determined that probability variation rush lottery will be entered, the number of limiters will be renewed A lottery may be performed. In the probability variation entry lottery, for example, one random number value is acquired from a random variation lot for probability variation entry lottery that is separately updated at a high speed within a predetermined range at the time of starting winning, and it is determined whether or not to enter the probability variation based on the random number value. Here, the probability variation entry rate is set to 75%, for example. Of course, the probability change entry rate may be 100%.

3)特別電動役物にかかる大入賞口9
大入賞口9は、遊技盤2の下方に配置し、大当たりの当選表示に続く大当たり遊技時、前方の入口を覆う球受部材90を手前に開放することにより入賞を著しく容易にする。入賞一個につき所定数例えば15個の賞球を払出す。最大例えば30秒の1ラウンドの開放毎に最大例えば10個の入賞を許容する。1個以上の入賞があると、1ラウンドの終了により大入賞口9は一旦閉じ、2〜3秒の所定インターバルを経て再度開かれる。一回の大当たり遊技では、最大例えば15ラウンドを上限に開放作動が継続する。
3) Grand prize opening 9 for special electric equipment
The big winning opening 9 is arranged below the game board 2 and, during the big hit game following the big win winning display, the ball receiving member 90 covering the front entrance is opened to the front, thereby making it easy to win. A predetermined number, for example, 15 prize balls are paid out for each winning prize. For example, a maximum of, for example, 10 winnings are permitted for each round of 30 seconds. When there is one or more winnings, the big winning opening 9 is once closed at the end of one round, and is opened again after a predetermined interval of 2 to 3 seconds. In one jackpot game, the opening operation is continued up to a maximum of 15 rounds, for example.

4)ゲートGT
ゲートGTへの球通過により、例えば0〜250の所定範囲内で高速更新する普通図柄抽選用乱数庫から一つの乱数値を取得し、主制御部MCのRAMに記憶すると共に、普通図柄表示装置NDの緑ランプGL及び赤ランプRLの交互点灯による普通図柄変動を起動させる。普通図柄の当選確率は、例えば、通常時は25/251、後述する時間短縮等による高効率遊技(以下、時短という)時は250/251である。普通図柄の変動時間は、例えば、通常時は30秒、時短時は1秒である。所定時間の変動後、普通図柄の当選時は緑ランプGLの点灯にて、外れ時は赤ランプRLの点灯にて各停止される。当選時は、電動チューリップ80の花弁81,82を例えば、通常時は最大0.5秒か最大1球入賞を限度に開き、時短時は最大3秒か最大2球入賞を限度に開く。
4) Gate GT
By passing a ball to the gate GT, for example, one random number value is acquired from the random symbol lot for normal symbol that is updated at a high speed within a predetermined range of 0 to 250, for example, and stored in the RAM of the main control unit MC. The normal symbol variation by the alternate lighting of the ND green lamp GL and the red lamp RL is activated. The normal symbol winning probability is, for example, 25/251 during normal times and 250/251 during high-efficiency games (hereinafter referred to as time savings) due to time reduction, which will be described later. The fluctuation time of the normal symbol is, for example, 30 seconds in normal time and 1 second in time reduction. After a predetermined time change, the green lamp GL is turned on when the normal symbol is won, and the red lamp RL is turned off when the normal symbol is won. At the time of winning, the petals 81 and 82 of the electric tulip 80 are opened up to a maximum of 0.5 seconds or a maximum of 1 ball in a normal time, and open up to a maximum of 3 seconds or a maximum of 2 balls in a short time.

5)その他
略円形の遊技領域200を区画し且つ発射ハンドル4により打出す球を導くレール20、球戻り防止片21、球止め22、入賞1個につき所定数例えば10個の賞球を払出す一般入賞口23〜26、左右の盤面サイドランプ27a,27b、4つの風車28a〜28d、入賞を逃した球を排出するアウト口29を備える。図示は適宜省略したが遊技領域200には独特のゲージに従い、もっと多数の釘Pが打たれている。
5) Others A predetermined number, for example, 10 award balls are paid out for each rail 20, a ball return prevention piece 21, a ball stopper 22, and a winning prize that divides a substantially circular game area 200 and guides a ball to be launched by the launch handle 4. General winning ports 23 to 26, left and right board side lamps 27a and 27b, four windmills 28a to 28d, and an out port 29 for discharging a ball that missed the winning are provided. Although illustration is omitted as appropriate, a large number of nails P are struck in the game area 200 according to a unique gauge.

図2は、以上の遊技を制御する制御装置CNを示す。CPU、ROM、RAMを各備える主制御部MC、第1,第2周辺制御部SC1,2を備える。主制御部MCには、I/OポートINを介して、始動口8の入賞センサ8s、大入賞口9の入賞センサ9s、ゲートGTの球通過センサGTs、一般入賞口23〜26の入賞センサ23s〜26s等を入力している。主制御部MCから各周辺制御部SC1,2へは中継基板CBを介して一方通行的にコマンドを送信している。周辺制御部SC1,2相互間は、双方向的にデータを送受信している。   FIG. 2 shows a control device CN that controls the above games. A main control unit MC including a CPU, a ROM, and a RAM, and first and second peripheral control units SC1 and SC2 are provided. The main control unit MC is connected to the winning sensor 8s at the start port 8, the winning sensor 9s at the grand winning port 9, the ball passing sensor GTs at the gate GT, and the winning sensors at the general winning ports 23 to 26 via the I / O port IN. 23s-26s etc. are input. A command is transmitted in a one-way manner from the main control unit MC to the peripheral control units SC1 and SC2 via the relay board CB. The peripheral control units SC1 and 2 transmit and receive data bidirectionally.

主制御部MCからは、ドライバ回路Dr0を介して、特別図柄表示装置SD、普通図柄表示装置ND、特別図柄用の保留玉表示器H1〜H4、普通図柄用の保留玉表示器h1〜h4、電動チューリップ80の花弁81,82を開閉させるソレノイド等による開閉用駆動部D1、大入賞口9の球受部材90を開閉させるソレノイド等による開閉用駆動部D2を制御している。第1周辺制御部SC1からは、ドライバ回路Dr1を介して、表示装置70を制御している。第2周辺制御部SC2からは、ドライバ回路Dr2を介して、スピーカ51,52及びランプ類61〜65を制御している。主制御部MCでは、周辺制御部SC1,2側に送信するコマンドで特定される演出時間の経過をタイマ管理し、主制御部MCの制御と周辺制御部SC1,2の制御とが整合するようにしている。   From the main control unit MC, through the driver circuit Dr0, the special symbol display device SD, the normal symbol display device ND, the special symbol display balls H1 to H4, the normal symbol reservation ball indicators h1 to h4, An opening / closing drive unit D1 by a solenoid or the like for opening / closing the petals 81 and 82 of the electric tulip 80 and an opening / closing drive unit D2 by a solenoid or the like for opening / closing the ball receiving member 90 of the special winning opening 9 are controlled. The display device 70 is controlled from the first peripheral controller SC1 via the driver circuit Dr1. The second peripheral control unit SC2 controls the speakers 51 and 52 and the lamps 61 to 65 via the driver circuit Dr2. In the main control unit MC, the progress of the production time specified by the command transmitted to the peripheral control units SC1 and SC2 is managed as a timer so that the control of the main control unit MC and the control of the peripheral control units SC1 and SC2 are consistent. I have to.

主制御部MCのROMに格納する遊技プログラム上には、次のア)〜エ)の手段を構築している。
ア)リミッタ回数決定手段X
このリミッタ回数決定手段Xは、確変への移行の契機に基づいて、上記リミッタ回数抽選により、1回、2回、3回、4回、5回、7回、10回、12回、15回、20回の何れかのリミッタ回数を決定し、RAMの所定番地に格納する。
イ)リミッタ残回数更新手段Y
このリミッタ残回数更新手段Yは、大当たりの当選に基づいて、決定したリミッタ回数に達するまでのリミッタ残回数をマイナス1して更新する。RAMの所定番地に確保するリミッタ残回数記憶エリアには、初期値として決定したリミッタ回数が入り、大当たりの当選による大当たり遊技後にマイナス1するものとしている。
On the game program stored in the ROM of the main controller MC, the following means a) to d) are constructed.
A) Limiter count determination means X
This limiter number determination means X is one, two, three times, four times, five times, seven times, ten times, twelve times, and fifteen times by the limiter number lottery based on the timing of transition to probability change. , One of the 20 limiters is determined and stored in a predetermined address of the RAM.
B) Limiter remaining number update means Y
This limiter remaining number updating means Y updates the remaining number of limiters by minus 1 based on the winning of the big hit, until the determined limiter number is reached. The limiter remaining number storage area secured at a predetermined address in the RAM is filled with the limiter number determined as an initial value, and is decremented by 1 after the jackpot game by winning the jackpot.

ウ)時間効率向上手段W1
この時間効率向上手段W1は、その作動時に、普通図柄の当選確率、普通図柄の変動時間、電動チューリップ80の作動態様を上記時短時の仕様にすると共に、表示装置70上での図柄変動序盤でする高速変動時間を例えば半分に短縮する。この時間短縮等により所謂玉持ちの良い状態で保留玉の処理を促進させ、大当たり抽選の時間効率を高めている。
エ)高効率遊技回数決定手段W2
この高効率遊技回数決定手段W2は、リミッタ残回数が無い0の場合を含めて該リミッタ残回数に応じて、時間効率向上手段W1の作動条件下で、大当たり抽選の当否結果を表示装置70上に表示させる高効率遊技回数(所謂時短回数)を抽選により決定する。
C) Time efficiency improvement means W1
This time efficiency improving means W1 makes the normal symbol winning probability, the normal symbol variation time, and the operating mode of the electric tulip 80 the specifications of the above-mentioned short time at the time of its operation, and at the early stage of the symbol variation on the display device 70. For example, the high-speed fluctuation time is reduced by half. By shortening the time, etc., the processing of the holding balls is promoted in a so-called good state, and the time efficiency of the big hit lottery is increased.
D) Highly efficient game number determination means W2
The high-efficiency game number determination means W2 displays the success / failure result of the big win lottery on the display device 70 under the operating conditions of the time efficiency improvement means W1 according to the remaining limiter count including the case where the limiter remaining count is zero. The number of high-efficiency games (the so-called short-time number) to be displayed on is determined by lottery.

第1周辺制御部SC1のROMに格納する演出プログラム上には、主制御部MCから送信される報知演出指令コマンドを受け、現時のリミッタ残回数に基づいて、該残回数を超えない範囲で選ぶ報知回数を対応する報知演出により表示装置70に表示させる報知演出手段Zを構築している。この報知演出は、大当たり遊技終了時のエンディング演出において実行するものとしている。   On the effect program stored in the ROM of the first peripheral control unit SC1, a notification effect command command transmitted from the main control unit MC is received and selected within a range not exceeding the remaining number of times based on the current limiter remaining number. The notification effect means Z for displaying the number of notifications on the display device 70 by the corresponding notification effect is constructed. This notification effect is executed in the ending effect at the end of the jackpot game.

図3に示すように、報知演出手段Zによる報知回数は、現時のリミッタ残回数に基づいて選択される。すなわち、現時のリミッタ残回数が例えば10回以上なら、10回を超えない範囲の、0回かもしれないことを意味する「リミッタ残回数不明」、少なくとも1回を意味する「確変あと1回以上」、少なくとも2回を意味する「確変あと2回以上」、少なくとも3回を意味する「確変あと3回以上」、少なくとも5回を意味する「確変あと5回以上」、少なくとも10回を意味する「確変あと10回以上」の何れかが、所定の選択率に従い選択される。この選択には、第1周辺制御部SC1で定義する選択抽選用乱数が用いられる。   As shown in FIG. 3, the number of notifications by the notification effecting means Z is selected based on the current limiter remaining number. That is, if the current limiter remaining number is, for example, 10 times or more, “limiter remaining number unknown” means that it may be 0 in a range not exceeding 10 times, “at least once after the probability change” means “at least once” ”Means“ at least 2 times after probability change ”, means“ at least 3 times after probability change ”, means“ at least 5 times after probability change ”, means at least 10 times Any one of “more than 10 times after the probability change” is selected according to a predetermined selection rate. For this selection, a random number for selection lottery defined by the first peripheral controller SC1 is used.

この選択の振分けは、「確変あと3回以上」や「確変あと5回以上」、「確変あと10回以上」等という多い回数よりも、「リミッタ残回数不明」や「確変あと1回以上」等という少ない回数が高率で選ばれる仕様にしている。報知回数と対応させる報知演出は、選択した報知回数を文字等により表示装置70上に直接表示させるものとしてもよいが、報知回数を暗示させる報知演出パターン1〜6の動画を表示装置70上に表示させるものとしている。その報知演出には、報知回数に「リミッタ残回数不明」が選択されて実際のリミッタ残回数を隠す報知演出パターン1の隠し演出が含まれる。   This selection is divided into “limiter remaining count unknown” and “more than once after probability change” rather than “more than 3 times after probability change”, “more than 5 times after probability change”, “more than 10 times after probability change”, etc. The number of times such as etc. is selected at a high rate. The notification effect associated with the number of notifications may be such that the selected number of notifications is directly displayed on the display device 70 using characters or the like, but the animations of the notification effect patterns 1 to 6 that imply the number of notifications are displayed on the display device 70. It is supposed to be displayed. The notification effect includes a hidden effect of the notification effect pattern 1 in which “unknown limiter remaining count” is selected as the notification count and the actual limiter remaining count is hidden.

図4に示すように、主制御部MCにおける大当たり関連の遊技処理では、始動入賞に基づく大当たりの当選が判定されると(S1)、現時のリミッタ残回数が0か否かを判定し(S2)、0ならリミッタ回数決定手段Xにより上記のとおりリミッタ回数を抽選により決定し(S3)、決定したリミッタ回数をリミッタ残回数にセットする(S4)。これに続き、又は、ステップS2で現時のリミッタ残回数が0でない判定がされたのに続き、大当たり遊技を開始し、大入賞口9を所定態様で開放作動させる(S5)。そして、大当たり遊技の終了後(S6)、リミッタ残回数更新手段Yによりリミッタ残回数をマイナス1して更新し(S7)、高効率遊技回数決定手段W2により高効率遊技回数たる時短回数を決定する(S8)。   As shown in FIG. 4, in the jackpot-related game process in the main control unit MC, when the winning of the jackpot based on the start winning is determined (S1), it is determined whether or not the current limiter remaining count is 0 (S2). If 0, the limiter count determining means X determines the limiter count by lottery as described above (S3), and sets the determined limiter count as the limiter remaining count (S4). Subsequent to this, or following the determination that the current limiter remaining count is not 0 in step S2, the jackpot game is started, and the big winning opening 9 is opened in a predetermined manner (S5). Then, after the jackpot game is over (S6), the limiter remaining number update means Y updates the remaining limiter number by minus 1 (S7), and the high efficiency game number determination means W2 determines the number of times that are the high efficiency game number. (S8).

例1のように、リミッタ残回数が0の場合、時短回数は30回か50回の少な目の回数が高率で選択され、100回や次回大当たり当選まで続く多目の有利な回数は低率で選択される。リミッタ残回数が0でない場合、逆に、時短回数は次回大当たり当選まで続く有利な回数が高率で選択され、30回や50回の比較的少ない回数は低率で選択される。これにより、リミッタ残回数が0で通常確率に戻る場合にまで必要以上に手厚い特典を与えてしまうことなく、時短の有無による確変の有無の峻別を困難にしている。   As in Example 1, when the remaining limiter count is 0, the shortest number of times is 30 or 50, and the smaller number of times is selected at a high rate, and the more advantageous number of times that continues until the next big hit win is low. Selected. When the limiter remaining number is not 0, conversely, as the number of time reductions, an advantageous number that continues until the next big hit win is selected at a high rate, and a relatively small number of 30 times or 50 times is selected at a low rate. This makes it difficult to discriminate whether or not there is a probable change depending on whether or not there is a shortage of time without giving an extra benefit than necessary until the limiter remaining count is 0 and the normal probability is restored.

例2のように、リミッタ残回数を0〜1、2〜3、4以上に場合分けし、この場合分けした残回数が多いと多目の時短回数200回の選択率を高くする一方、50回や100回の選択率には顕著な差をつけず、時短の継続回数による確変の有無の峻別を一層困難なものにしてもよい。   As in Example 2, the number of remaining limiters is divided into 0, 1, 2 to 3, 4 or more, and in this case, if the number of remaining times is large, the selection rate of the shortest number of times 200 is increased. It is also possible to make it more difficult to discriminate whether or not there is a certain change due to the short-time continuation number without making a significant difference in the selection rate of 100 times or 100 times.

ステップS8の後、現時のリミッタ残回数に基づく報知演出を第1周辺制御部SC1に指令コマンドを送信することにより実行させる(S9)。この指令コマンドを受けた第1周辺制御部SC1では、報知演出パターン1〜6を抽選により選択して表示装置70上において動画展開することになる。ステップS9の後、現時のリミッタ残回数が0か否かを判定し(S10)、0なら大当たり当選確率を通常確率の1/500に復帰設定し(S11)、0でないなら大当たり当選確率を高確率の1/50に昇格又は維持設定して処理を終える(S12)。   After step S8, a notification effect based on the current limiter remaining count is executed by transmitting a command command to the first peripheral controller SC1 (S9). Upon receiving this command command, the first peripheral control unit SC1 selects the notification effect patterns 1 to 6 by lottery and develops a moving image on the display device 70. After step S9, it is determined whether or not the current limiter remaining count is 0 (S10). If it is 0, the jackpot winning probability is set back to 1/500 of the normal probability (S11). If it is not 0, the jackpot winning probability is increased. The process is finished after being promoted or maintained to 1/50 of the probability (S12).

図5に示すように、報知演出パターン1では、「リミッタ残回数不明」を暗示させる動画を展開させる。釣人が仕掛けを海に投入し、魚がヒットするも、上げた魚に糸を切られる。このアンラッキーな動画により、リミット残回数は既に無く通常確率に戻っている可能性が大きいとの印象を受け易い。しかし、事実そうである場合もあれば、本当はリミッタ残回数は0でなく、確変は継続していてたまたまガセでこのような動画が出た場合もある。遊技者は次の大当たりに期待をつなぎ、遊技を続行することが見込まれる。   As shown in FIG. 5, in the notification effect pattern 1, a moving image that suggests “unknown number of remaining limiters” is developed. The fisherman throws the device into the sea and hits the fish, but the raised fish cuts the thread. Due to this unlucky video, it is easy to receive an impression that there is no limit remaining number and there is a high possibility that the normal probability has been restored. However, there are cases where this is the case, and there are cases where the limiter remaining number is not actually zero and the probability change has continued, and such a moving image may appear in the case. The player is expected to continue his game by connecting his expectations to the next jackpot.

図6に示すように、報知演出パターン2では、「確変あと1回以上」を暗示させる動画を展開させる。釣人が仕掛けを海に投入し、ヒットした魚を釣り上げる。このラッキーな動画により、リミット残回数は0でなく、少なくとも1回は確変が続いているとの印象を受ける。ただし、具体的な残回数まではわからない。少なくとも1回は確変が続いているとの印象から、少なくともあと1回大当たりするまで遊技を続行することが見込まれる。   As shown in FIG. 6, in the notification effect pattern 2, a moving image that suggests “at least once after the probability change” is developed. The angler throws the device into the sea and picks up the fish that hit. This lucky video gives the impression that the limit remaining count is not zero and that the probability change continues at least once. However, I don't know the specific remaining number of times. From the impression that the odds have continued at least once, the game is expected to continue until at least one more hit.

図7に示すように、報知演出パターン3では、「確変あと2回以上」を暗示させる動画を展開させる。釣人が仕掛けを海に投入し、縞模様の魚がヒットし、これを釣り上げる。パターン2の魚よりも高級魚であるとの印象から、より特典が大きく、少なくともあと2回くらいは確変が続くものとの予想がつく。このため、少なくともあと2回くらい大当たりするまで遊技を続行することが見込まれる。   As shown in FIG. 7, in the notification effect pattern 3, a moving image that suggests “two or more times after the probability change” is developed. The angler throws the device into the sea, and the striped fish hits and catches it. From the impression that it is a high-class fish than the fish of Pattern 2, it is expected that the benefits will be greater and that the probability will continue at least twice more. For this reason, it is expected that the game will continue until at least two more jackpots.

図8に示すように、報知演出パターン4では、「確変あと3回以上」を暗示させる動画を展開させる。仕掛けを投入する前に鳥が飛び、プラスアルファの特典があるとの印象を受ける。しかも、釣り上げた魚に縞模様があるため、パターン3よりも更に特典が大きく、少なくともあと3回くらいは確変が続くものとの予想がつく。遊技者は、少なくともあと3回くらい大当たりすることを期待し、まだまだ遊技を続行することが見込まれる。   As shown in FIG. 8, in the notification effect pattern 4, a moving image that suggests “three or more times after the probability change” is developed. Birds fly before putting in the device and get the impression that there is a plus alpha benefit. Moreover, since the fish caught are striped, the benefits are even greater than pattern 3, and it is predicted that the odds will continue at least three more times. The player expects to win at least 3 more times and is expected to continue playing.

図9に示すように、報知演出パターン5では、「確変あと5回以上」を暗示させる動画を展開させる。選択率の低さから稀にしか現れない右向きの釣り場面で、鳥が飛び、しかも、釣り上げた魚が縞模様のため、パターン4よりも更に大きい特典であるとの予想がつく。実際のリミッタ残回数が4回の場合は、図3のとおりパターン5は選択されないことから、遊技を多く重ねることにより、少なくともあと5回くらいは確変が続くものと期待できる。当分の間、遊技を止めることはないと見込まれる。   As shown in FIG. 9, in the notification effect pattern 5, a moving image that suggests “more than 5 times after probability change” is developed. In the right-handed fishing scene, which appears rarely due to the low selection rate, birds fly, and the fish caught is a striped pattern, so it can be expected to be a privilege even greater than pattern 4. When the actual number of remaining limiters is four, pattern 5 is not selected as shown in FIG. 3, and therefore, it is expected that the probability change will continue at least five more times by stacking many games. The game is not expected to stop for the time being.

図10に示すように、報知演出パターン6では、「確変あと10回以上」を暗示させる動画を展開させる。このパターン6は、実際のリミッタ残回数が10以上ある場合に限って、極低い選択率で選ばれるプレミア的演出である。パターン5に加え、最終的に5種類の模様の異なる高級魚が出現した場面で終わる。1回以上このパターン6を体験した遊技者が後で振り返ってみて、10回以上確変が続く演出であったと気づく。10回以上という特典に気づかずに初めてパターン6に接する遊技者であっても、当分の間、遊技を続けることが見込まれる。   As shown in FIG. 10, in the notification effect pattern 6, a moving image that suggests “10 or more times after certain change” is developed. This pattern 6 is a premier effect selected with an extremely low selection rate only when the actual number of remaining limiters is 10 or more. In addition to pattern 5, it ends with a scene where five kinds of high quality fish with different patterns finally appear. A player who has experienced this pattern 6 at least once looks back and realizes that the production has continued to change more than 10 times. Even a player who contacts the pattern 6 for the first time without noticing the privilege of 10 times or more is expected to continue the game for the time being.

尚、「リミッタ残回数不明」の動画展開は、報知演出パターン1に限らず、報知演出パターン2〜6において最終的に上げた魚に糸を切られるものとしてもよい。又、プラスアルファの特典を示唆する鳥や右向きの釣り場面等を、最終的に魚の釣り上げに成功するか糸を切られて失敗するかの信頼度の高低を示すサインとして用いてもよい。更に、模様や色の異なる複数種類の魚のどれを釣り上げるかによって報知回数の多い少ないの予測がつく演出としてもよい。   It should be noted that the video development of “unknown number of remaining limiters” is not limited to the notification effect pattern 1, and the fish that is finally raised in the notification effect patterns 2 to 6 may be cut. Alternatively, a bird suggesting a plus alpha privilege, a right-handed fishing scene, or the like may be used as a sign indicating the level of reliability of whether a fish is finally successfully picked up or a line is cut and failed. Furthermore, it is good also as the production | presentation with which prediction with few frequency | counts of notification may be large, depending on which of a plurality of types of fish with different patterns and colors is picked up.

以上は、時短機能のあるノーマルなパチンコ遊技機への適用例を説明したが、時短機能のないパチンコ遊技機に適用してもよく、この場合、図4のステップS8を省略すればよい。又、確変状態でビッグボーナス等の特別役の当選が連続し得るリミッタ機能をもつ回胴式遊技機に適用してもよく、この場合、図4中、大当たりとあるのをビッグボーナスと読み替え、且つ、ステップS8を省略すればよい。   The application example to the normal pachinko gaming machine having the time saving function has been described above. However, the invention may be applied to a pachinko gaming machine without the time saving function, and in this case, step S8 in FIG. 4 may be omitted. In addition, it may be applied to a revolving type gaming machine having a limiter function that can continuously win a special role such as a big bonus in a certain change state. In this case, the big hit in FIG. 4 is read as a big bonus, And step S8 should just be omitted.

本発明遊技機の一例であるパチンコ遊技機の正面図。The front view of the pachinko gaming machine which is an example of this invention gaming machine. 制御装置のブロック図。The block diagram of a control apparatus. リミッタ残回数に応じた報知演出パターン選択テーブル。A notification effect pattern selection table according to the remaining number of limiters. 主制御部での大当たり関連処理フローチャート。The jackpot related processing flowchart in the main control unit. 報知演出パターン1の動画展開を説明するコマ画面の組図。FIG. 6 is a set of frame screens for explaining the development of the animation of the notification effect pattern 1. 報知演出パターン2の動画展開を説明するコマ画面の組図。FIG. 5 is a set of frame screens for explaining the development of the animation of the notification effect pattern 2. 報知演出パターン3の動画展開を説明するコマ画面の組図。FIG. 9 is a set of frame screens for explaining the development of the animation of the notification effect pattern 3. 報知演出パターン4の動画展開を説明するコマ画面の組図。FIG. 7 is a set of frame screens for explaining the development of the animation of the notification effect pattern 4. 報知演出パターン5の動画展開を説明するコマ画面の組図。FIG. 5 is a set of frame screens for explaining the development of a moving image of the notification effect pattern 5. 報知演出パターン6の動画展開を説明するコマ画面の組図。FIG. 10 is a set of frame screens for explaining the development of the animation of the notification effect pattern 6.

符号の説明Explanation of symbols

CN;制御装置、X;リミッタ回数決定手段、Y;リミッタ残回数更新手段、
Z;報知演出手段、W1;時間効率向上手段、W2;高効率遊技回数決定手段
CN: control device, X: limiter number determination means, Y: limiter remaining number update means,
Z: notification effect means, W1; time efficiency improvement means, W2; highly efficient game frequency determination means

Claims (6)

通常確率より高い高確率のまま特別役の当選が連続し得るリミッタ回数を規定し、該リミッタ回数に達すると前記特別役の当選確率を高確率から通常確率に戻す制御装置を備えた遊技機において、
前記制御装置は
前記特別役の当選確率を通常確率から高確率に変動させる移行の契機に基づいて、規定の前記リミッタ回数をリミッタ残回数の初期値としてリミッタ残回数記憶エリアにセットするリミッタ残回数セット手段と、
前記特別役の当選に基づいて、前記リミッタ残回数記憶エリアのリミッタ残回数を減じて現時のリミッタ残回数に更新するリミッタ残回数更新手段と、
現時のリミッタ残回数の更新に基づいて、現時のリミッタ残回数を超えない範囲でリミッタ残回数の報知回数を選択して、この選択した報知回数を対応する報知演出により遊技者に知らせる報知演出手段と
を含むことを特徴とする遊技機。
In a gaming machine equipped with a control device that regulates the number of limiters that can be elected for a special role with a high probability higher than the normal probability, and returns the winning probability for the special role from a high probability to a normal probability when the limiter number is reached ,
Wherein the control device,
A limiter remaining number setting means for setting the specified limiter number in the limiter remaining number storage area as an initial value of the limiter remaining number based on a trigger for shifting the winning probability of the special role from a normal probability to a high probability;
Based on the winning of the special role, the limiter remaining number updating means for reducing the limiter remaining number in the limiter remaining number storage area and updating it to the current limiter remaining number ;
Based on the update of the current limiter remaining number , a notification effecting means for selecting the number of remaining limiter notifications within a range not exceeding the current limiter remaining number of times and notifying the player of the selected notification number by a corresponding notification effect. A gaming machine characterized by including and.
前記報知回数は、多い回数より少ない回数が高率で選ばれる仕様にしている請求項1記載の遊技機。   The gaming machine according to claim 1, wherein the number of notifications is set such that a smaller number than a larger number is selected at a high rate. 前記報知演出は、現時のリミッタ残回数が不明であるとする隠し演出を含む請求項1又は2記載の遊技機。   The gaming machine according to claim 1, wherein the notification effect includes a hidden effect indicating that the current limiter remaining count is unknown. 前記報知演出手段は、報知回数を暗示させる動画により報知演出を行う仕様にしている請求項1〜3何れか一記載の遊技機。   The gaming machine according to any one of claims 1 to 3, wherein the notification effecting unit is configured to perform the notification effect by a moving image that implys the number of notifications. 前記制御装置は、前記特別役の抽選の時間効率を高める時間効率向上手段と、
リミッタ残回数が無い場合を含めて該リミッタ残回数に応じて、前記時間効率向上手段の作動条件下で前記特別役の抽選をする高効率遊技回数を決定する高効率遊技回数決定手段とを含む請求項1〜4何れか一記載の遊技機。
The control device includes a time efficiency improving means for increasing the time efficiency of the special role lottery,
High-efficiency game number determination means for determining a high-efficiency game number for lottery of the special role under the operating conditions of the time-efficiency improvement means according to the limiter remaining number of times including the case where there is no limiter remaining number of times The gaming machine according to any one of claims 1 to 4.
前記制御装置は、前記リミッタ残回数記憶エリアに初期値としてセットする前記リミッタ回数を、複数の候補の中から抽選により決定するリミッタ回数決定手段を含む請求項1〜5何れか一記載の遊技機。The gaming machine according to claim 1, wherein the control device includes a limiter count determining unit that determines the limiter count to be set as an initial value in the limiter remaining count storage area by lottery from a plurality of candidates. .
JP2006078725A 2006-03-22 2006-03-22 Game machine Pending JP2007252483A (en)

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JP5088615B2 (en) * 2007-11-05 2012-12-05 高砂電器産業株式会社 Pachinko machine
JP5264205B2 (en) * 2008-02-12 2013-08-14 株式会社オリンピア Game machine, program and recording medium
JP5075302B2 (en) * 2009-09-30 2012-11-21 株式会社藤商事 Bullet ball machine
JP5075301B2 (en) * 2009-09-30 2012-11-21 株式会社藤商事 Bullet ball machine
JP5604634B2 (en) * 2009-11-07 2014-10-08 株式会社高尾 Bullet ball machine
JP5607342B2 (en) * 2009-12-03 2014-10-15 株式会社三共 Game machine
JP5607343B2 (en) * 2009-12-07 2014-10-15 株式会社三共 Game machine
JP5603069B2 (en) * 2009-12-28 2014-10-08 株式会社三共 Game machine
JP5603068B2 (en) * 2009-12-28 2014-10-08 株式会社三共 Game machine
JP5275266B2 (en) * 2010-01-19 2013-08-28 株式会社藤商事 Bullet ball machine
JP5443186B2 (en) * 2010-02-02 2014-03-19 京楽産業.株式会社 Game machine
JP5577115B2 (en) * 2010-03-03 2014-08-20 京楽産業.株式会社 Game machine
JP5689240B2 (en) * 2010-03-03 2015-03-25 京楽産業.株式会社 Game machine
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JP5577151B2 (en) * 2010-05-18 2014-08-20 京楽産業.株式会社 Game machine
JP5587675B2 (en) * 2010-06-08 2014-09-10 株式会社平和 Pachinko machine
JP5431272B2 (en) * 2010-08-30 2014-03-05 株式会社ニューギン Game machine
JP5718612B2 (en) * 2010-10-27 2015-05-13 株式会社三共 Game machine
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JP6002445B2 (en) * 2012-05-25 2016-10-05 株式会社平和 Game machine
JP5912910B2 (en) * 2012-06-26 2016-04-27 株式会社平和 Game machine
JP5436636B2 (en) * 2012-08-24 2014-03-05 株式会社藤商事 Bullet ball machine
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