JP2007042102A5 - - Google Patents
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- JP2007042102A5 JP2007042102A5 JP2006207940A JP2006207940A JP2007042102A5 JP 2007042102 A5 JP2007042102 A5 JP 2007042102A5 JP 2006207940 A JP2006207940 A JP 2006207940A JP 2006207940 A JP2006207940 A JP 2006207940A JP 2007042102 A5 JP2007042102 A5 JP 2007042102A5
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- JP
- Japan
- Prior art keywords
- dimensional mesh
- mesh
- vertex
- edge
- storage medium
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000000034 method Methods 0.000 claims 19
- 238000005266 casting Methods 0.000 claims 2
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US70383205P | 2005-07-29 | 2005-07-29 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2007042102A JP2007042102A (ja) | 2007-02-15 |
| JP2007042102A5 true JP2007042102A5 (enExample) | 2009-06-18 |
| JP4343930B2 JP4343930B2 (ja) | 2009-10-14 |
Family
ID=37663318
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2006207940A Active JP4343930B2 (ja) | 2005-07-29 | 2006-07-31 | 歪みを低減し不連続性を保存する、任意のトポロジのジオメトリ・サーフェイス間における属性の写し |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US7760201B2 (enExample) |
| EP (1) | EP1760663A2 (enExample) |
| JP (1) | JP4343930B2 (enExample) |
| CA (1) | CA2553508A1 (enExample) |
Families Citing this family (25)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20060262119A1 (en) * | 2005-05-20 | 2006-11-23 | Michael Isner | Transfer of motion between animated characters |
| US8477140B2 (en) * | 2006-07-11 | 2013-07-02 | Lucasfilm Entertainment Company Ltd. | Creating character for animation |
| US8094156B2 (en) * | 2006-07-31 | 2012-01-10 | Autodesk Inc. | Rigless retargeting for character animation |
| US7859538B2 (en) * | 2006-07-31 | 2010-12-28 | Autodesk, Inc | Converting deformation data for a mesh to animation data for a skeleton, skinning and shading in a runtime computer graphics animation engine |
| US7948488B2 (en) * | 2007-04-17 | 2011-05-24 | Autodesk, Inc. | Shape preserving mappings to a surface |
| US8482569B2 (en) * | 2008-08-28 | 2013-07-09 | Pixar | Mesh transfer using UV-space |
| US8368712B2 (en) * | 2008-08-28 | 2013-02-05 | Pixar | Mesh transfer in n-D space |
| US20090213138A1 (en) * | 2008-02-22 | 2009-08-27 | Pixar | Mesh transfer for shape blending |
| US8515982B1 (en) | 2011-11-11 | 2013-08-20 | Google Inc. | Annotations for three-dimensional (3D) object data models |
| JP6194747B2 (ja) * | 2013-10-24 | 2017-09-13 | 富士通株式会社 | 写像処理プログラム、方法及び装置 |
| US9626808B2 (en) * | 2014-08-01 | 2017-04-18 | Electronic Arts Inc. | Image-based deformation of simulated characters of varied topology |
| US10042817B2 (en) | 2015-04-09 | 2018-08-07 | Frustum Inc. | Generating optimized geometries |
| US10424109B2 (en) | 2015-04-24 | 2019-09-24 | Hewlett-Packard Development Company, L.P. | Three-dimensional object representation |
| US9858700B2 (en) * | 2015-05-13 | 2018-01-02 | Lucasfilm Entertainment Company Ltd. | Animation data transfer between geometric models and associated animation models |
| US9666258B2 (en) | 2015-08-11 | 2017-05-30 | International Business Machines Corporation | Bit line clamp voltage generator for STT MRAM sensing |
| CN107316337B (zh) * | 2016-04-20 | 2020-11-10 | 网易(杭州)网络有限公司 | 顶点法线的处理方法及装置 |
| CN111819604A (zh) * | 2018-03-14 | 2020-10-23 | 惠普发展公司,有限责任合伙企业 | 三维模型类别 |
| US10762682B2 (en) * | 2018-03-21 | 2020-09-01 | Electronic Arts Inc. | Skinning weights and underlying object suppression of three-dimensional images |
| US10445931B1 (en) | 2018-03-27 | 2019-10-15 | Electronic Arts, Inc. | Directional dilation at a mesh boundary of three-dimensional images |
| US10878613B2 (en) * | 2018-12-06 | 2020-12-29 | Cesium GS, Inc. | System and method for transferring surface information from massive meshes to simplified meshes using voxels |
| US10984581B2 (en) | 2019-07-17 | 2021-04-20 | Pixar | UV transfer |
| DE102020201047B4 (de) * | 2020-01-29 | 2021-09-23 | Siemens Healthcare Gmbh | Streifenartefakt-Korrektur in Schichtbildern |
| IT202100018920A1 (it) * | 2021-07-16 | 2023-01-16 | Milano Politecnico | Metodo implementato mediante computer per la rimappatura di una texture di un oggetto grafico tridimensionale |
| US12169899B2 (en) * | 2022-08-11 | 2024-12-17 | Pixar | Cloth modeling using quad render meshes |
| KR102752645B1 (ko) * | 2023-11-10 | 2025-01-10 | 주식회사 아이스테이징아시아 | 메쉬 기반의 플로어 플랜 구축 방법 및 컴퓨터 판독 가능 저장 매체 |
Family Cites Families (23)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0887609A (ja) | 1994-07-21 | 1996-04-02 | Matsushita Electric Ind Co Ltd | 画像処理装置 |
| US5767861A (en) | 1994-08-11 | 1998-06-16 | Kabushiki Kaisha Sega Enterprises | Processing apparatus and method for displaying a moving figure constrained to provide appearance of fluid motion |
| JP3168244B2 (ja) | 1996-02-13 | 2001-05-21 | 株式会社セガ | 画像生成装置およびその方法 |
| US6501477B2 (en) | 1997-08-01 | 2002-12-31 | Matsushita Electric Industrial Co., Ltd. | Motion data generation apparatus, motion data generation method, and motion data generation program storage medium |
| JPH11185055A (ja) | 1997-12-24 | 1999-07-09 | Fujitsu Ltd | 動きデータ作成装置およびそのプログラムを格納した記憶媒体 |
| JP2000182076A (ja) | 1998-12-16 | 2000-06-30 | Sony Corp | データ処理装置およびデータ処理方法、並びに提供媒体 |
| US6535215B1 (en) | 1999-08-06 | 2003-03-18 | Vcom3D, Incorporated | Method for animating 3-D computer generated characters |
| JP2001076177A (ja) | 1999-09-06 | 2001-03-23 | Fujitsu Ltd | ポリゴンリダクション処理を用いたモーフィング画像処理装置および方法 |
| JP3561456B2 (ja) | 2000-01-24 | 2004-09-02 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおけるキャラクタ動作設定方法及びキャラクタ動作設定プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
| US6503144B1 (en) | 2000-01-28 | 2003-01-07 | Square Co., Ltd. | Computer readable program product storing program for ball-playing type game, said program, and ball-playing type game processing apparatus and method |
| JP3618298B2 (ja) | 2000-01-28 | 2005-02-09 | 株式会社スクウェア・エニックス | モーション表示方法、ゲーム装置及び記録媒体 |
| US6377281B1 (en) | 2000-02-17 | 2002-04-23 | The Jim Henson Company | Live performance control of computer graphic characters |
| US6976071B1 (en) * | 2000-05-03 | 2005-12-13 | Nortel Networks Limited | Detecting if a secure link is alive |
| JP3569201B2 (ja) | 2000-06-05 | 2004-09-22 | 株式会社スクウェア・エニックス | 特定のキャラクタが他のキャラクタに接触するモーションを実行する場面を表示させるためのプログラムを記録したコンピュータ読み取り可能な記録媒体及び方法、並びにゲーム装置 |
| JP4380042B2 (ja) | 2000-09-04 | 2009-12-09 | ソニー株式会社 | アニメーション生成方法および装置 |
| US7012608B1 (en) | 2001-08-02 | 2006-03-14 | Iwao Fujisaki | Simulation device |
| GB0216819D0 (en) | 2002-07-19 | 2002-08-28 | Kaydara Inc | Generating animation data |
| US7034835B2 (en) | 2002-11-29 | 2006-04-25 | Research In Motion Ltd. | System and method of converting frame-based animations into interpolator-based animations |
| US7333111B2 (en) | 2003-04-25 | 2008-02-19 | Honda Giken Kogyo Kabushiki Kaisha | Joint component framework for modeling complex joint behavior |
| GB2404315A (en) | 2003-07-22 | 2005-01-26 | Kelseus Ltd | Controlling a virtual environment |
| US20060139355A1 (en) | 2004-12-27 | 2006-06-29 | Seyoon Tak | Physically based motion retargeting filter |
| US20060274070A1 (en) | 2005-04-19 | 2006-12-07 | Herman Daniel L | Techniques and workflows for computer graphics animation system |
| US20060262119A1 (en) | 2005-05-20 | 2006-11-23 | Michael Isner | Transfer of motion between animated characters |
-
2006
- 2006-07-26 CA CA002553508A patent/CA2553508A1/en not_active Abandoned
- 2006-07-26 US US11/493,221 patent/US7760201B2/en not_active Expired - Fee Related
- 2006-07-28 EP EP06253964A patent/EP1760663A2/en not_active Withdrawn
- 2006-07-31 JP JP2006207940A patent/JP4343930B2/ja active Active
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