JP2007042102A5 - - Google Patents

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Publication number
JP2007042102A5
JP2007042102A5 JP2006207940A JP2006207940A JP2007042102A5 JP 2007042102 A5 JP2007042102 A5 JP 2007042102A5 JP 2006207940 A JP2006207940 A JP 2006207940A JP 2006207940 A JP2006207940 A JP 2006207940A JP 2007042102 A5 JP2007042102 A5 JP 2007042102A5
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Japan
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dimensional mesh
mesh
vertex
edge
storage medium
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JP2006207940A
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English (en)
Japanese (ja)
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JP2007042102A (ja
JP4343930B2 (ja
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JP2006207940A 2005-07-29 2006-07-31 歪みを低減し不連続性を保存する、任意のトポロジのジオメトリ・サーフェイス間における属性の写し Active JP4343930B2 (ja)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US70383205P 2005-07-29 2005-07-29

Publications (3)

Publication Number Publication Date
JP2007042102A JP2007042102A (ja) 2007-02-15
JP2007042102A5 true JP2007042102A5 (enExample) 2009-06-18
JP4343930B2 JP4343930B2 (ja) 2009-10-14

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JP2006207940A Active JP4343930B2 (ja) 2005-07-29 2006-07-31 歪みを低減し不連続性を保存する、任意のトポロジのジオメトリ・サーフェイス間における属性の写し

Country Status (4)

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US (1) US7760201B2 (enExample)
EP (1) EP1760663A2 (enExample)
JP (1) JP4343930B2 (enExample)
CA (1) CA2553508A1 (enExample)

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* Cited by examiner, † Cited by third party
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US20060262119A1 (en) * 2005-05-20 2006-11-23 Michael Isner Transfer of motion between animated characters
US8477140B2 (en) * 2006-07-11 2013-07-02 Lucasfilm Entertainment Company Ltd. Creating character for animation
US8094156B2 (en) * 2006-07-31 2012-01-10 Autodesk Inc. Rigless retargeting for character animation
US7859538B2 (en) * 2006-07-31 2010-12-28 Autodesk, Inc Converting deformation data for a mesh to animation data for a skeleton, skinning and shading in a runtime computer graphics animation engine
US7948488B2 (en) * 2007-04-17 2011-05-24 Autodesk, Inc. Shape preserving mappings to a surface
US8482569B2 (en) * 2008-08-28 2013-07-09 Pixar Mesh transfer using UV-space
US8368712B2 (en) * 2008-08-28 2013-02-05 Pixar Mesh transfer in n-D space
US20090213138A1 (en) * 2008-02-22 2009-08-27 Pixar Mesh transfer for shape blending
US8515982B1 (en) 2011-11-11 2013-08-20 Google Inc. Annotations for three-dimensional (3D) object data models
JP6194747B2 (ja) * 2013-10-24 2017-09-13 富士通株式会社 写像処理プログラム、方法及び装置
US9626808B2 (en) * 2014-08-01 2017-04-18 Electronic Arts Inc. Image-based deformation of simulated characters of varied topology
US10042817B2 (en) 2015-04-09 2018-08-07 Frustum Inc. Generating optimized geometries
US10424109B2 (en) 2015-04-24 2019-09-24 Hewlett-Packard Development Company, L.P. Three-dimensional object representation
US9858700B2 (en) * 2015-05-13 2018-01-02 Lucasfilm Entertainment Company Ltd. Animation data transfer between geometric models and associated animation models
US9666258B2 (en) 2015-08-11 2017-05-30 International Business Machines Corporation Bit line clamp voltage generator for STT MRAM sensing
CN107316337B (zh) * 2016-04-20 2020-11-10 网易(杭州)网络有限公司 顶点法线的处理方法及装置
CN111819604A (zh) * 2018-03-14 2020-10-23 惠普发展公司,有限责任合伙企业 三维模型类别
US10762682B2 (en) * 2018-03-21 2020-09-01 Electronic Arts Inc. Skinning weights and underlying object suppression of three-dimensional images
US10445931B1 (en) 2018-03-27 2019-10-15 Electronic Arts, Inc. Directional dilation at a mesh boundary of three-dimensional images
US10878613B2 (en) * 2018-12-06 2020-12-29 Cesium GS, Inc. System and method for transferring surface information from massive meshes to simplified meshes using voxels
US10984581B2 (en) 2019-07-17 2021-04-20 Pixar UV transfer
DE102020201047B4 (de) * 2020-01-29 2021-09-23 Siemens Healthcare Gmbh Streifenartefakt-Korrektur in Schichtbildern
IT202100018920A1 (it) * 2021-07-16 2023-01-16 Milano Politecnico Metodo implementato mediante computer per la rimappatura di una texture di un oggetto grafico tridimensionale
US12169899B2 (en) * 2022-08-11 2024-12-17 Pixar Cloth modeling using quad render meshes
KR102752645B1 (ko) * 2023-11-10 2025-01-10 주식회사 아이스테이징아시아 메쉬 기반의 플로어 플랜 구축 방법 및 컴퓨터 판독 가능 저장 매체

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JP4380042B2 (ja) 2000-09-04 2009-12-09 ソニー株式会社 アニメーション生成方法および装置
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US20060262119A1 (en) 2005-05-20 2006-11-23 Michael Isner Transfer of motion between animated characters

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