JP2006288448A5 - - Google Patents
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- JP2006288448A5 JP2006288448A5 JP2005109315A JP2005109315A JP2006288448A5 JP 2006288448 A5 JP2006288448 A5 JP 2006288448A5 JP 2005109315 A JP2005109315 A JP 2005109315A JP 2005109315 A JP2005109315 A JP 2005109315A JP 2006288448 A5 JP2006288448 A5 JP 2006288448A5
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- 238000001514 detection method Methods 0.000 claims 66
- 230000005856 abnormality Effects 0.000 claims 22
- 238000000034 method Methods 0.000 claims 14
- 238000012545 processing Methods 0.000 claims 10
- 238000012790 confirmation Methods 0.000 claims 9
- 238000005259 measurement Methods 0.000 claims 8
- 238000013461 design Methods 0.000 claims 4
- 238000011895 specific detection Methods 0.000 claims 4
- 230000002159 abnormal effect Effects 0.000 claims 3
Claims (11)
遊技媒体を受入可能な受入口と、
該受入口から受け入れられた遊技媒体を案内する遊技媒体通路と、
該遊技媒体通路を通る遊技媒体を検出した場合にその旨を表す検出信号を出力する検出手段と、
前記各絵柄表示領域における絵柄の変動表示を開始させるべく操作される始動操作手段と、
前記各絵柄表示領域毎に設けられ、該各絵柄表示領域における絵柄の変動表示を停止させるべく操作される複数の停止操作手段と、
前記検出手段から検出信号が出力された後に前記始動操作手段が操作されることにより前記各絵柄表示領域における絵柄の変動表示を開始させ、前記各停止操作手段の操作に基づいて前記各絵柄表示領域における絵柄の変動表示を停止させるように、前記各絵柄表示領域を制御する絵柄表示制御手段とを備え、
絵柄の変動表示の停止後に、前記各絵柄表示領域に表示されている絵柄により所定絵柄の組合せが成立していた場合には遊技者に特典を付与するようにした遊技機において、
前記検出手段は、前記遊技媒体通路における遊技媒体の流れ方向に配置される複数の第1検出手段と、該第1検出手段の下流側に配置され該第1検出手段とは遊技媒体の検出方式が異なる第2検出手段とを備えた構成とし、
さらに前記複数の第1検出手段が検出信号を出力した順序を確認する検出順序確認手段と、
該検出順序確認手段の確認結果が予め設定された検出順序と異なる場合に、当該結果を異常とみなして異常処理を行う第1異常処理実行手段と、
前記複数の第1検出手段のうちの少なくとも1つから検出信号が出力されてからの経過期間を計測可能とする計測手段と、
該計測手段の計測結果に基づいて計測される前記経過期間が所定期間となるまでに前記第2検出手段から検出信号が出力されたか否かを判定する判定手段と、
該判定手段により所定期間内に前記第2検出手段から検出信号が出力されなかったと判定された場合、当該結果を異常とみなして異常処理を行う第2異常処理実行手段とを備えたことを特徴とする遊技機。 A plurality of design display areas provided at positions that can be viewed from the front of the gaming machine, and a plurality of types of designs are variably displayed;
An entrance capable of receiving game media;
A game medium path for guiding the game medium received from the reception port;
Detection means for outputting a detection signal indicating that when a game medium passing through the game medium passage is detected;
Start operation means operated to start the display of the variation of the pattern in each of the pattern display areas,
A plurality of stop operation means provided for each of the pattern display areas and operated to stop the variable display of the patterns in each of the pattern display areas;
After the detection signal is output from the detection means, the start operation means is operated to start the variable display of the picture in each picture display area, and each picture display area based on the operation of each stop operation means A pattern display control means for controlling each of the pattern display areas so as to stop the variation display of the pattern in
In a gaming machine that gives a bonus to a player when a combination of predetermined patterns is established by the patterns displayed in each of the pattern display areas after stopping the variable display of the patterns,
The detection means is a plurality of first detection means arranged in the flow direction of the game medium in the game medium passage, and is arranged downstream of the first detection means, and the first detection means is a game medium detection method. With a second detecting means different from each other,
Furthermore, detection order confirmation means for confirming the order in which the plurality of first detection means output detection signals;
A first abnormality process execution means for performing an abnormality process by regarding the result as an abnormality when the confirmation result of the detection order confirmation means is different from a preset detection order;
A measuring unit capable of measuring an elapsed period after a detection signal is output from at least one of the plurality of first detecting units;
Determination means for determining whether or not a detection signal is output from the second detection means until the elapsed period measured based on the measurement result of the measurement means reaches a predetermined period;
And a second abnormality processing execution means for performing abnormality processing by regarding the result as an abnormality when the determination means determines that the detection signal is not output from the second detection means within a predetermined period. A gaming machine.
遊技媒体を受入可能な受入口と、
該受入口から受け入れられた遊技媒体を案内する遊技媒体通路と、
該遊技媒体通路を通る遊技媒体を検出した場合にその旨を表す検出信号を出力する検出手段と、
前記各絵柄表示領域における絵柄の変動表示を開始させるべく操作される始動操作手段と、
前記各絵柄表示領域毎に設けられ、該各絵柄表示領域における絵柄の変動表示を停止させるべく操作される複数の停止操作手段と、
前記検出手段から検出信号が出力された後に前記始動操作手段が操作されることにより前記各絵柄表示領域における絵柄の変動表示を開始させ、前記各停止操作手段の操作に基づいて前記各絵柄表示領域における絵柄の変動表示を停止させるように、前記各絵柄表示領域を制御する絵柄表示制御手段とを備え、
絵柄の変動表示の停止後に、前記各絵柄表示領域に表示されている絵柄により所定絵柄の組合せが成立していた場合には遊技者に特典を付与するようにした遊技機において、
前記検出手段は、前記遊技媒体通路における遊技媒体の流れ方向に配置され電磁波を用いて遊技媒体の通過を検出する複数の第1検出手段と、該第1検出手段の下流側に配置され電磁波を用いることなく遊技媒体の通過を検出する第2検出手段とを備えた構成とし、
さらに前記複数の第1検出手段が検出信号を出力した順序を確認する検出順序確認手段と、
該検出順序確認手段の確認結果が予め設定された検出順序と異なる場合に、当該結果を異常とみなして異常処理を行う第1異常処理実行手段と、
前記複数の第1検出手段のうちの少なくとも1つから検出信号が出力されてからの経過期間を計測可能とする計測手段と、
該計測手段の計測結果に基づいて計測される前記経過期間が所定期間となるまでに前記第2検出手段から検出信号が出力されたか否かを判定する判定手段と、
該判定手段により所定期間内に前記第2検出手段から検出信号が出力されなかったと判定された場合、当該結果を異常とみなして異常処理を行う第2異常処理実行手段とを備えたことを特徴とする遊技機。 A plurality of design display areas provided at positions that can be viewed from the front of the gaming machine, and a plurality of types of designs are variably displayed;
An entrance capable of receiving game media;
A game medium path for guiding the game medium received from the reception port;
Detection means for outputting a detection signal indicating that when a game medium passing through the game medium passage is detected;
Start operation means operated to start the display of the variation of the pattern in each of the pattern display areas,
A plurality of stop operation means provided for each of the pattern display areas and operated to stop the variable display of the patterns in each of the pattern display areas;
After the detection signal is output from the detection means, the start operation means is operated to start the variable display of the picture in each picture display area, and each picture display area based on the operation of each stop operation means A pattern display control means for controlling each of the pattern display areas so as to stop the variable display of the pattern in
In a gaming machine that gives a bonus to a player when a combination of predetermined patterns is established by the patterns displayed in each of the pattern display areas after stopping the variable display of the patterns,
The detection means is arranged in a flow direction of the game medium in the game medium passage, and detects a plurality of first detection means for detecting passage of the game medium using electromagnetic waves, and arranged on the downstream side of the first detection means. And a second detection means for detecting the passage of the game medium without using it,
Furthermore, detection order confirmation means for confirming the order in which the plurality of first detection means output detection signals;
A first abnormality process execution means for performing an abnormality process by regarding the result as an abnormality when the confirmation result of the detection order confirmation means is different from a preset detection order;
A measuring unit capable of measuring an elapsed period after a detection signal is output from at least one of the plurality of first detecting units;
Determination means for determining whether or not a detection signal is output from the second detection means until the elapsed period measured based on the measurement result of the measurement means reaches a predetermined period;
And a second abnormality processing execution means for performing abnormality processing by regarding the result as an abnormality when the determination means determines that the detection signal is not output from the second detection means within a predetermined period. A gaming machine.
前記絵柄表示制御手段は、前記ベット履歴記憶手段により記憶されたベット履歴の数が所定数である状態で前記始動操作手段が操作されることにより前記絵柄の変動表示を開始させるようにしたことを特徴とする請求項1乃至4のいずれか1に記載の遊技機。The pattern display control means starts the variable display of the pattern by operating the start operation means in a state where the number of bet histories stored by the bet history storage means is a predetermined number. The gaming machine according to any one of claims 1 to 4, characterized in that:
前記第2異常処理実行手段は、前記判定手段により所定期間内に前記第2検出手段から検出信号が出力されなかったと判定された場合、前記各絵柄表示領域における絵柄の変動表示が停止した後であって前記払出手段が払出処理を行う前までの間に異常処理を行うよう構成したことを特徴とする請求項1乃至5のいずれか1に記載の遊技機。The second abnormality processing execution means, after the determination means determines that the detection signal is not output from the second detection means within a predetermined period, after the change display of the pattern in each of the pattern display areas is stopped 6. The gaming machine according to claim 1, wherein an abnormality process is performed before the payout means performs a payout process.
前記第2異常処理実行手段は、前記判定手段により所定期間内に前記第2検出手段から検出信号が出力されなかったと判定された場合、前記各絵柄表示領域における絵柄の変動表示が停止した後であって前記払出手段による払出処理が終了した後に異常処理を行うよう構成したことを特徴とする請求項1乃至5のいずれか1に記載の遊技機。The second abnormality processing execution means, after the determination means determines that the detection signal is not output from the second detection means within a predetermined period, after the change display of the pattern in each of the pattern display areas is stopped 6. The gaming machine according to claim 1, wherein an abnormal process is performed after the payout process by the payout means is completed.
前記第3異常処理実行手段は、前記遊技媒体通路の遊技媒体の通過が阻止されている状態で、前記複数の第1検出手段のうちのすくなくとも1つの第1検出手段から検出信号が出力された場合に、前記各絵柄表示領域における絵柄の変動表示が開始された後であって前記払出手段が払出処理を行う前までの間に異常処理を行うよう構成したことを特徴とする請求項9に記載の遊技機。The third abnormality processing execution means outputs a detection signal from at least one first detection means of the plurality of first detection means in a state where passage of game media in the game medium passage is blocked. In this case, after the display of the variation of the pattern in each of the pattern display areas is started and before the payout unit performs the payout process, the abnormality process is performed. The gaming machine described.
前記第3異常処理実行手段は、前記遊技媒体通路の遊技媒体の通過が阻止されている状態で、前記複数の第1検出手段のうちのすくなくとも1つの第1検出手段から検出信号が出力された場合に、前記払出手段による払出処理が終了した後に異常処理を行うよう構成したことを特徴とする請求項9に記載の遊技機。The third abnormality processing execution means outputs a detection signal from at least one first detection means of the plurality of first detection means in a state where passage of game media in the game medium passage is blocked. In this case, the gaming machine is configured to perform an abnormal process after the payout process by the payout means is completed.
Priority Applications (1)
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JP2005109315A JP2006288448A (en) | 2005-04-06 | 2005-04-06 | Game machine |
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JP2005109315A JP2006288448A (en) | 2005-04-06 | 2005-04-06 | Game machine |
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JP2006288448A JP2006288448A (en) | 2006-10-26 |
JP2006288448A5 true JP2006288448A5 (en) | 2008-06-19 |
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JP2005109315A Withdrawn JP2006288448A (en) | 2005-04-06 | 2005-04-06 | Game machine |
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Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2009056180A (en) * | 2007-08-31 | 2009-03-19 | Sanyo Product Co Ltd | Game machine |
JP2010063608A (en) * | 2008-09-10 | 2010-03-25 | Sanyo Product Co Ltd | Game machine |
JP2010063609A (en) * | 2008-09-10 | 2010-03-25 | Sanyo Product Co Ltd | Game machine |
JP5771233B2 (en) * | 2013-04-05 | 2015-08-26 | 株式会社ユニバーサルエンターテインメント | Game machine and game machine management method |
JP5744952B2 (en) * | 2013-04-05 | 2015-07-08 | 株式会社ユニバーサルエンターテインメント | Game machine and game machine management method |
JP5708832B2 (en) * | 2014-01-06 | 2015-04-30 | 株式会社三洋物産 | Game machine |
JP5708833B2 (en) * | 2014-01-06 | 2015-04-30 | 株式会社三洋物産 | Game machine |
JP2014230914A (en) * | 2014-08-09 | 2014-12-11 | 株式会社藤商事 | Reel type game machine |
JP6511850B2 (en) * | 2015-02-16 | 2019-05-15 | サミー株式会社 | Gaming machine |
JP6507700B2 (en) * | 2015-02-16 | 2019-05-08 | サミー株式会社 | Gaming machine |
JP6078580B2 (en) * | 2015-04-30 | 2017-02-08 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP6403813B2 (en) * | 2017-01-16 | 2018-10-10 | 株式会社ユニバーサルエンターテインメント | Game machine |
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2005
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