JP2006280991A5 - - Google Patents
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- JP2006280991A5 JP2006280991A5 JP2006206290A JP2006206290A JP2006280991A5 JP 2006280991 A5 JP2006280991 A5 JP 2006280991A5 JP 2006206290 A JP2006206290 A JP 2006206290A JP 2006206290 A JP2006206290 A JP 2006206290A JP 2006280991 A5 JP2006280991 A5 JP 2006280991A5
- Authority
- JP
- Japan
- Prior art keywords
- control microcomputer
- power
- payout control
- game
- game control
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Claims (1)
RAMを有し、遊技進行を制御して、入賞に応じて払い出すべき賞球数を示す払出制御コマンドを出力する遊技制御用マイクロコンピュータと、
RAMを有し、入賞に応じて前記遊技制御用マイクロコンピュータから出力される前記払出制御コマンドにもとづいて賞球払出制御を行う払出制御用マイクロコンピュータと、
遊技機への電源断時に前記遊技制御用マイクロコンピュータおよび前記払出制御用マイクロコンピュータのRAMの記憶内容を保持させるためのバックアップ電源と、
遊技機に供給される電源を監視して、電圧低下を検出したときに検出信号を出力する電源監視手段とを備え、
前記電源監視手段は、前記検出信号を、前記遊技制御用マイクロコンピュータと前記払出制御用マイクロコンピュータとに出力し、
前記遊技制御用マイクロコンピュータおよび前記払出制御用マイクロコンピュータは、前記電源監視手段からの前記検出信号の入力に応じて、RAMアクセス禁止処理を含む電源断時処理を実行し、
前記遊技制御用マイクロコンピュータは、
タイマ割込の発生に応じてタイマ割込フラグをセットする処理と、
遊技制御に用いられる数値を更新する処理を実行するか、前記払出制御コマンドを出力する処理を含む遊技制御処理を実行するかを、前記タイマ割込フラグがセットされているか否かにより判定する処理とを実行し、
前記払出制御用マイクロコンピュータは、
電源投入時に、前記RAMに賞球数の記憶が保持されていたことを条件に、未払出の賞球の賞球払出制御を実行し、
前記払出制御用マイクロコンピュータが電源断時処理を開始するタイミングを、前記遊技制御用マイクロコンピュータが電源断時処理を開始するタイミングよりも遅らせるための遅延時間を作成する遅延手段を備えた
ことを特徴とする遊技機。 A game machine in which a predetermined number of prize balls are paid out to the player when a game ball is won in the winning area, and the game state is restored based on the retained data held immediately before the power is turned off when the power is turned on. It is possible to perform state return control,
A game control microcomputer that has a RAM, controls the progress of the game, and outputs a payout control command indicating the number of prize balls to be paid out in accordance with a winning;
A payout control microcomputer that has a RAM and performs prize ball payout control based on the payout control command output from the game control microcomputer in accordance with winning;
A backup power supply for retaining the storage contents of the RAM of the game control microcomputer and the payout control microcomputer when the power to the gaming machine is cut off;
Power supply monitoring means for monitoring the power supplied to the gaming machine and outputting a detection signal when a voltage drop is detected;
The power monitoring means outputs the detection signal to the game control microcomputer and the payout control microcomputer,
The game control microcomputer and the payout control microcomputer execute a power-off process including a RAM access prohibition process in response to an input of the detection signal from the power supply monitoring unit.
The game control microcomputer is:
Processing to set a timer interrupt flag in response to the occurrence of a timer interrupt;
A process for determining whether to execute a process for updating a numerical value used for game control or to execute a game control process including a process for outputting the payout control command, based on whether or not the timer interrupt flag is set And run
The dispensing control microcomputer is:
When the power is turned on, on the condition that the memory of the number of prize balls is stored in the RAM, the prize ball payout control of the unpaid prize balls is executed,
It is provided with a delay means for creating a delay time for delaying the timing at which the payout control microcomputer starts the power-off process from the timing at which the game control microcomputer starts the power-off process. A gaming machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006206290A JP4031016B2 (en) | 2006-07-28 | 2006-07-28 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006206290A JP4031016B2 (en) | 2006-07-28 | 2006-07-28 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2006099503A Division JP4226611B2 (en) | 2006-03-31 | 2006-03-31 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2006280991A JP2006280991A (en) | 2006-10-19 |
JP2006280991A5 true JP2006280991A5 (en) | 2007-08-02 |
JP4031016B2 JP4031016B2 (en) | 2008-01-09 |
Family
ID=37403450
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2006206290A Expired - Fee Related JP4031016B2 (en) | 2006-07-28 | 2006-07-28 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP4031016B2 (en) |
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2006
- 2006-07-28 JP JP2006206290A patent/JP4031016B2/en not_active Expired - Fee Related