JP2007244895A5 - - Google Patents
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- JP2007244895A5 JP2007244895A5 JP2007137262A JP2007137262A JP2007244895A5 JP 2007244895 A5 JP2007244895 A5 JP 2007244895A5 JP 2007137262 A JP2007137262 A JP 2007137262A JP 2007137262 A JP2007137262 A JP 2007137262A JP 2007244895 A5 JP2007244895 A5 JP 2007244895A5
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- game
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制御を行う際に発生する変動データを記憶する遊技制御用変動データ記憶手段を有し、遊技の進行を制御する遊技制御用マイクロコンピュータと、
遊技機への電力供給が停止していても前記遊技制御用変動データ記憶手段の記憶内容を所定期間保持させることが可能な記憶内容保持手段と、
遊技媒体を検出するための遊技媒体検出手段に供給される電圧よりも高い所定電源電圧の電圧低下を検出して、電源断の発生を検出したときに検出信号を出力する電源監視手段と、
操作に応じて操作信号を出力する初期化操作手段とを備え、
前記遊技制御用マイクロコンピュータは、
前記検出信号の入力に応じて、バックアップフラグを前記遊技制御用変動データ記憶手段に設定する処理を含む遊技制御用電力供給停止時処理を実行し、
電力供給が開始されたときに、前記初期化操作手段からの前記操作信号が入力されていないときには、前記遊技制御用変動データ記憶手段に前記バックアップフラグが設定されていることを条件に、前記遊技制御用変動データ記憶手段に保存されていた記憶内容にもとづいて制御状態を前記遊技制御用電力供給停止時処理を開始したときの状態に復旧させる遊技制御用状態復帰制御を実行し、
電力供給が開始されたときに、前記初期化操作手段からの前記操作信号が入力されていれば、前記バックアップフラグが前記遊技制御用変動データ記憶手段に設定されているか否かの判定を実行することなく前記遊技制御用変動データ記憶手段の記憶内容を初期化し、
前記初期化操作手段からの前記操作信号が入力されているか否かを、前記遊技媒体検出手段から出力される信号が有効と判定される遊技媒体検出判定期間よりも短い要求検出判定期間で判定する
ことを特徴とする遊技機。 A gaming machine in which a player can play a predetermined game,
A game control microcomputer for controlling the progress of the game, having a game control change data storage means for storing change data generated when the control is performed ;
Storage content holding means capable of holding the storage content of the game control variation data storage means for a predetermined period even when power supply to the gaming machine is stopped;
Power supply monitoring means for detecting a voltage drop of a predetermined power supply voltage higher than the voltage supplied to the game medium detection means for detecting a game medium, and outputting a detection signal when the occurrence of power interruption is detected;
An initialization operation means for outputting an operation signal according to the operation,
The game control microcomputer is:
In response to the input of the detection signal, a game control power supply stop process including a process of setting a backup flag in the game control variation data storage means is executed,
When the power supply is started and the operation signal from the initialization operation means is not input, the game is provided on the condition that the backup flag is set in the game control variation data storage means. Based on the stored contents stored in the control variation data storage means, execute a game control state return control for restoring the control state to the state when the game control power supply stop process was started,
If the operation signal from the initialization operation means is input when power supply is started, it is determined whether or not the backup flag is set in the game control variation data storage means. Without initializing the stored contents of the game control variation data storage means,
It is determined whether or not the operation signal from the initialization operation means is input in a request detection determination period shorter than a game medium detection determination period in which a signal output from the game medium detection means is determined to be valid. A gaming machine characterized by that.
制御を行う際に発生する変動データを記憶する払出制御用変動データ記憶手段を有し、遊技媒体の払出の制御を行う払出制御用マイクロコンピュータと、A payout control microcomputer for controlling payout of game media, having payout control variable data storage means for storing variable data generated when performing control;
遊技機への電力供給が停止していても前記払出制御用変動データ記憶手段の記憶内容を所定期間保持させることが可能な記憶内容保持手段と、Storage content holding means capable of holding the storage content of the payout control variation data storage means for a predetermined period even when power supply to the gaming machine is stopped;
遊技媒体を検出するための遊技媒体検出手段に供給される電圧よりも高い所定電源電圧の電圧低下を検出して、電源断の発生を検出したときに検出信号を出力する電源監視手段と、Power supply monitoring means for detecting a voltage drop of a predetermined power supply voltage higher than the voltage supplied to the game medium detection means for detecting a game medium, and outputting a detection signal when the occurrence of power interruption is detected;
操作に応じて操作信号を出力する初期化操作手段とを備え、An initialization operation means for outputting an operation signal according to the operation,
前記払出制御用マイクロコンピュータは、The dispensing control microcomputer is:
前記検出信号の入力に応じて、バックアップフラグを前記払出制御用変動データ記憶手段に設定する処理を含む払出制御用電力供給停止時処理を実行し、In response to the input of the detection signal, a process for setting a backup flag in the payout control variation data storage means includes a process at the time of power supply stop for payout control,
電力供給が開始されたときに、前記初期化操作手段からの前記操作信号が入力されていないときには、前記払出制御用変動データ記憶手段に前記バックアップフラグが設定されていることを条件に、前記払出制御用変動データ記憶手段に保存されていた記憶内容にもとづいて制御状態を前記払出制御用電力供給停止時処理を開始したときの状態に復旧させる払出制御用状態復帰制御を実行し、When the operation signal from the initialization operation means is not inputted when power supply is started, the payout is performed on the condition that the backup flag is set in the payout control variation data storage means. Based on the storage contents stored in the control variation data storage means, executes a return control state return control for restoring the control state to the state at the time of starting the supply control power supply stop processing,
電力供給が開始されたときに、前記初期化操作手段からの前記操作信号が入力されていれば、前記バックアップフラグが前記払出制御用変動データ記憶手段に設定されているか否かの判定を実行することなく前記払出制御用変動データ記憶手段の記憶内容を初期化し、If the operation signal from the initialization operation unit is input when power supply is started, it is determined whether or not the backup flag is set in the payout control variation data storage unit. Without resetting the storage contents of the payout control variation data storage means,
前記初期化操作手段からの前記操作信号が入力されているか否かを、前記遊技媒体検出手段から出力される信号が有効と判定される遊技媒体検出判定期間よりも短い要求検出判定期間で判定するIt is determined whether or not the operation signal from the initialization operation means is input in a request detection determination period shorter than a game medium detection determination period in which a signal output from the game medium detection means is determined to be valid.
ことを特徴とする遊技機。A gaming machine characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007137262A JP4221521B2 (en) | 2007-05-23 | 2007-05-23 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007137262A JP4221521B2 (en) | 2007-05-23 | 2007-05-23 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2000398364A Division JP2002191808A (en) | 2000-12-27 | 2000-12-27 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2007244895A JP2007244895A (en) | 2007-09-27 |
JP2007244895A5 true JP2007244895A5 (en) | 2008-11-06 |
JP4221521B2 JP4221521B2 (en) | 2009-02-12 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2007137262A Expired - Fee Related JP4221521B2 (en) | 2007-05-23 | 2007-05-23 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP4221521B2 (en) |
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2007
- 2007-05-23 JP JP2007137262A patent/JP4221521B2/en not_active Expired - Fee Related