JP2006158682A - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP2006158682A
JP2006158682A JP2004354871A JP2004354871A JP2006158682A JP 2006158682 A JP2006158682 A JP 2006158682A JP 2004354871 A JP2004354871 A JP 2004354871A JP 2004354871 A JP2004354871 A JP 2004354871A JP 2006158682 A JP2006158682 A JP 2006158682A
Authority
JP
Japan
Prior art keywords
effect
control unit
display
performance element
effect element
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2004354871A
Other languages
Japanese (ja)
Other versions
JP4619760B2 (en
Inventor
Tetsuya Takada
哲也 高田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Amusement Co Ltd
Original Assignee
Abilit Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Abilit Corp filed Critical Abilit Corp
Priority to JP2004354871A priority Critical patent/JP4619760B2/en
Publication of JP2006158682A publication Critical patent/JP2006158682A/en
Application granted granted Critical
Publication of JP4619760B2 publication Critical patent/JP4619760B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

<P>PROBLEM TO BE SOLVED: To apply the tricky novel visual stimulation during the games for the sufficient enhancement of the attractiveness of the games by the closer and unique superposition of front and rear performance elements. <P>SOLUTION: A performance device 70 is constituted of the front performance element D which enables the display of the images and is made transparently visible backward and the rear performance element B which is disposed behind it and can carry out real actions with a drive part. The synthesization of the performances is accomplished to make the other performance element develop the actions following the development of the actions by one performance element so that the display images by the front performance element D are hourly linked successively to the real actions by the rear performance element B, front to rear or rear to front. The successive linkage of the performances between different kinds of performance elements arrayed in depth enables the application of the tricky visual stimulations. <P>COPYRIGHT: (C)2006,JPO&NCIPI

Description

本発明は、主に、風俗営業等の規制及び業務の適正化等に関する法律、略して風営法第2条第1項第7号のぱちんこ屋や同第8号の店舗等の営業に供されるパチンコ機やパチスロ機等の遊技機、これらを一般ユーザ向け仕様にした新・中古品等に関する。   The present invention is mainly used for laws related to customs business regulations and business optimisation, abbreviated law, Article 2, Paragraph 1, Item 7, Pachinko-ya, and Item 8 stores. The present invention relates to gaming machines such as pachinko machines and pachislot machines, and new and second-hand goods made with specifications for general users.

この種の遊技機は、所謂大当たりの当否を導出等するため、特定の遊技条件下で遊技者利益に関連する情報を表示する演出装置を備え、例えば特許文献1記載のように、前記演出装置を、画像の表示と背後の透視とを可能にした透過液晶タイプの前方表示器と、その背後に配置する可動式キャラクタ、固定式フィギア等の後方表示器とを組み合わせて構成し、奥行き方向に独特の情景を現出させる提案がされている。
特開2004−97411号公報
This type of gaming machine includes an effect device that displays information related to a player's profit under a specific game condition in order to derive what is called a jackpot or not. For example, as described in Patent Document 1, the effect device Is constructed by combining a transmissive liquid crystal type front display that enables image display and rear perspective, and a rear display such as a movable character and a fixed figure arranged behind it. Proposals have been made to reveal a unique scene.
JP 2004-97411 A

しかし、前方の表示画像と後方のフィギア等とを単に組み合わせて同時に見せるようにしても、全体として奥行き方向に多少深みのある情景を作り出せるが、結局のところ、額縁内に納められた美術的な演出効果を高め得るに過ぎず、意外性のある視覚刺激を付与できるまでには至らない。   However, even if the front display image and the rear figure, etc. are simply combined and shown at the same time, it is possible to create a scene that is somewhat deep in the depth direction as a whole, but in the end, it is an art that is contained in the frame It can only enhance the production effect, but it does not reach the point where an unexpected visual stimulus can be applied.

本発明では、前後の演出要素の密接かつ独特の重ね合わせにより、遊技中に意外性のある斬新な視覚刺激を付与し、遊技の興趣を十分に高め得る遊技機を提供することを課題とする。   In the present invention, it is an object to provide a gaming machine capable of giving a surprising and unique visual stimulus during a game by closely and uniquely overlapping front and rear effect elements and sufficiently enhancing the interest of the game. .

請求項1記載の発明は、図3、図7、図8に特徴的に例示するように、特定の遊技条件に基づいて表示上の演出を実行する演出装置70及びその制御装置を具備する遊技機において、前記演出装置70は、画像の表示と背後の透視とを可能にした前方演出要素Dと、その背後に配置され、駆動部による実動作を可能にした後方演出要素Bとを含み、前記制御装置は、一方の演出要素の動作展開に連続する動作を他方の演出要素において展開させる演出合成手段を含む特定事項をもつ。   The invention according to claim 1 is a game comprising an effect device 70 for executing an effect on display based on specific game conditions and a control device for the effect device, as exemplified characteristically in FIG. 3, FIG. 7, and FIG. In the machine, the effect device 70 includes a front effect element D that enables image display and rear perspective, and a rear effect element B that is arranged behind and enables an actual operation by the drive unit. The said control apparatus has the specific matter containing the production | generation synthetic | combination means which expand | deploys the operation | movement continuous with the operation | movement expansion | deployment of one production | presentation element in the other production | generation element.

請求項2記載の発明は、図4に例示するように、前記制御装置は、演出時間を決定する主制御部MCと、この主制御部MCから一方通行で指令する指令に基づいて前記演出装置70を動作させる副制御部SC1とを備え、前記副制御部SC1に、前記主制御部MCで決定した演出時間の空きに応じて前記演出合成手段Xによる演出合成を繰り返す演出整合手段Yを設けた特定事項をもつ。   As illustrated in FIG. 4, the control device includes a main control unit MC that determines a production time, and the production device based on a command that is commanded in a one-way manner from the main control unit MC. And a sub-control unit SC1 for operating 70, and the sub-control unit SC1 is provided with effect matching means Y that repeats the effect synthesis by the effect synthesis means X according to the availability of the effect time determined by the main control unit MC. Have specific matters.

請求項1記載の発明によれば、演出合成手段により、前方演出要素Dによる表示画像と後方演出要素Bによる実動作とが、前後ないし後先において時間的に連続してつながる。このように奥行き方向に配置された異種演出要素の連続的な演出のつながりにより、トリッキーな意外性のある視覚刺激を付与でき、遊技中に斬新な興趣を喚起できる。   According to the first aspect of the present invention, the display composition by the front effect element D and the actual operation by the rear effect element B are continuously connected in time from front to back or rear and rear by the effect composition means. In this way, the continuous connection of the different staging elements arranged in the depth direction can give a tricky and unexpected visual stimulus, and can inspire a novel interest during the game.

請求項2記載の発明によれば、主制御部MCで決定した演出時間の空きに応じて演出の合成が繰り返しされるため、主制御部MCでの決定事項を遵守しつつ、その決定された演出を退屈することなく見せることができる。   According to the invention described in claim 2, since the composition of the production is repeated according to the vacancy of the production time determined by the main control unit MC, the decision is made while complying with the matters to be determined by the main control unit MC. You can show your performance without getting bored.

図1は、本発明を適用するパチンコ遊技機1であり、遊技枠10に本体11を開扉可能に支持している。本体11の前面上部には、丸窓12にガラス13を嵌めたフロント扉14を有し、その内方に遊技盤2を備える。本体11の前面下部には、貸球及び賞球を受止める受皿3、遊技盤2に球を打出す発射ハンドル4、効果音等を出音する左右スピーカ51,52を備える。受皿3には、遊技機1に隣接して設置する図示しないカードユニットと連携して球貸しする球貸ボタン31、カード返却ボタン32、遊技中に遊技者操作を関与させる左・中・右計3つの遊技者操作スイッチ3L,3C,3Rを備える。フロント扉14には、飾りランプ61,62、飾りLED63,64、賞球払出等の各種表示ランプ65,66を具備する。   FIG. 1 shows a pachinko gaming machine 1 to which the present invention is applied, and a game frame 10 supports a main body 11 so that the door can be opened. A front door 14 in which a glass 13 is fitted to a round window 12 is provided at the upper front portion of the main body 11, and the game board 2 is provided inside the front door 14. A lower part of the front surface of the main body 11 is provided with a receiving tray 3 for receiving a rental ball and a winning ball, a launching handle 4 for hitting the ball on the game board 2, and left and right speakers 51, 52 for producing sound effects. The saucer 3 includes a ball lending button 31 that lends a ball in cooperation with a card unit (not shown) installed adjacent to the gaming machine 1, a card return button 32, and a left / middle / right meter that involves player operations during the game. Three player operation switches 3L, 3C, 3R are provided. The front door 14 includes decorative lamps 61 and 62, decorative LEDs 63 and 64, and various display lamps 65 and 66 such as prize ball payout.

遊技盤2には、次の1)〜5)の遊技部品を備える。
1)センターユニット7
このユニット7は、額縁形の飾り枠71の中央部に、始動入賞を契機に遊技者利益に関連する大当たりの当否情報を所定態様で導出する表示上の演出装置70を具備する。この演出装置70は、画像の表示と背後の透視とを併用可能とした前方演出要素Dを含む。この前方演出要素Dは、画像を表示させる液晶表示部DLと、背後を透視又は非透視とする液晶シャッタ部DSとを積層して成る。尚、演出装置70は、風営法関連法規でいう特別図柄表示装置自体であってもよいし、画面上等の一部に特別図柄表示装置を具備するものであってもよいし、別に設ける特別図柄表示装置の確定表示と整合する演出専用の表示装置であってもよい。
The game board 2 includes the following game parts 1) to 5).
1) Center unit 7
This unit 7 is provided with a display effect device 70 in a central part of a frame-shaped decorative frame 71 for deriving jackpot information related to the player's profit in a predetermined manner in response to the start winning. The effect device 70 includes a front effect element D that enables both image display and rear perspective. The front effect element D is formed by laminating a liquid crystal display unit DL that displays an image and a liquid crystal shutter unit DS that sees behind or does not see through. The production device 70 may be a special symbol display device itself referred to in the laws and regulations related to the wind management law, or may include a special symbol display device on a part of the screen or the like, or a special symbol provided separately. It may be a display device dedicated to production that matches the confirmed display of the display device.

2)上始動口81、下始動口82
各始動口81,82への入球による始動入賞一個につき、所定数例えば5個の賞球を払出すと共に、例えば0〜319の所定数値範囲内で高速更新するソフト又はハード乱数庫から一つの大当たり抽選用乱数を、又、例えば0〜9の所定数値範囲内で高速更新するソフト又はハード乱数庫から一つの停止図柄抽選用乱数等を各取得し、後述の主制御部MCのRAMに格納する。下始動口82は、常時は上始動口81により入球不可の状態にあり、普通電動役物に係る電動チューリップの花弁82a,82bが開かれることにより入球可能となる。尚、役物とは入賞を容易にするための特別の装置をいう。普通電動役物は大入賞口以外の入賞口の入口を拡大等するものであり、大入賞口の入口を拡大等する特別電動役物と区別される概念である。
2) Upper start port 81, lower start port 82
For each starting winning prize by entering the starting openings 81 and 82, a predetermined number, for example, five award balls are paid out, and one from a software or hardware random number warehouse which is updated at a high speed within a predetermined numerical range of 0 to 319, for example. Each lottery random number for lottery is obtained, for example, one stop symbol lottery random number from software or hard random number warehouse that is updated at high speed within a predetermined numerical range of 0 to 9, for example, and stored in the RAM of the main controller MC described later. To do. The lower start port 82 is normally in a state in which it is not possible to enter the ball by the upper start port 81, and can enter the ball by opening the petals 82a and 82b of the electric tulip associated with the ordinary electric accessory. Note that an accessory means a special device for facilitating winning. An ordinary electric accessory is a concept that enlarges the entrance of a prize opening other than the grand prize opening, and is a concept that is distinguished from a special electric accessory that enlarges the entrance of a big prize opening.

3)特別電動役物に係る大入賞口8
大当たり導出後の大当たり遊技時に手前に開放し、遊技球の入賞を著しく容易にする。1個の入賞につき所定数例えば15個の賞球を払出す。最大30秒の1ラウンドの開放につき、最大10個の入賞を許容し、その間に大入賞口8内の略三分の一の領域に設ける特定領域Vに球が通過すると、役物を連続して作動させる役物連続作動装置の作動が継続し、1ラウンドの終了により大入賞口8を一旦閉じた後、所定インターバルを経て再度大入賞口8が開かれる。一回の大当たりでは、所定の最大上限ラウンド例えば15ラウンド継続し、2000個を超える大量出玉を獲得できる。
3) Grand prize opening 8 related to special electric equipment
The game is opened to the front during the jackpot game after the jackpot is derived, making it easy to win game balls. A predetermined number, for example, 15 prize balls are paid out per winning. When one round is opened for a maximum of 30 seconds, a maximum of 10 winnings are allowed, and if a ball passes through a specific area V provided in approximately one-third of the area of the big winning opening 8 during that time, the role is continued. After the operation of the continuous actuating device to be operated is continued and the big prize opening 8 is once closed at the end of one round, the special prize opening 8 is opened again after a predetermined interval. In a single jackpot, a predetermined maximum upper limit round, for example, 15 rounds is continued, and a large number of balls can be obtained in excess of 2000.

4)普通図柄の変動契機となるゲート9、普通図柄表示装置90
ゲート9への球通過により、大当たり抽選とは別の普通図柄抽選を起動すると共に、7セグメントLED等から成る普通図柄表示装置90上で数字等を変動させ、普通図柄当選に基づく当たり数字等の導出後、電動チューリップの花弁82a,82bを所定仕様例えば最大1秒か最大1個の入賞を限度に開く。
4) Normal symbol gate 9 and normal symbol display device 90
By passing the ball to the gate 9, a normal symbol lottery that is different from the big win lottery is started, and the numbers etc. are changed on the normal symbol display device 90 composed of 7-segment LED etc. After derivation, the electric tulip petals 82a and 82b are opened with a predetermined specification, for example, a maximum of one second or a maximum of one prize.

5)その他
入賞1個につき所定数例えば10個の賞球を払出す一般入賞口23〜26、略円形の遊技領域20を区画し且つ発射ハンドル4により打出す球を導くレール21,22、入賞を逃した球を排出するアウト口29を備える。図示は省略したが遊技領域20には独特のゲージに従い、多数の遊技釘が打たれている。
5) Others A predetermined number of, for example, 10 prize balls for each prize winning, such as general winning holes 23 to 26, rails 21 and 22 that divide a substantially circular gaming area 20 and guide a ball to be launched by the firing handle 4, The outlet port 29 for discharging the ball that missed is provided. Although not shown, the game area 20 has a number of game nails struck according to a unique gauge.

図2に示すように、前方演出要素Dの一の構成部品である液晶表示部DLは、前方から上部偏光板a、カラーフィルタb、上部電極c、液晶d、下部電極e、下部偏光板f、導光板gを積層して成る。尚、上部偏光板aと下部偏光板fとは90度偏光仕様である。前方演出要素Dの他の構成部品である液晶シャッタ部DSは、前方から上部電極h、ポリマー液晶i、下部電極jを積層して成る。   As shown in FIG. 2, the liquid crystal display portion DL, which is one component of the front effect element D, includes an upper polarizing plate a, a color filter b, an upper electrode c, a liquid crystal d, a lower electrode e, and a lower polarizing plate f from the front. The light guide plate g is laminated. Note that the upper polarizing plate a and the lower polarizing plate f have 90 degree polarization specifications. The liquid crystal shutter part DS, which is another component of the front effect element D, is formed by laminating an upper electrode h, a polymer liquid crystal i, and a lower electrode j from the front.

液晶表示部DLの印加電圧を例えば3ボルト、液晶シャッタ部DSの印加電圧を例えば1ボルトとすることにより鮮明な表示モードとなり、遊技盤2の前方から見て、液晶表示部DLに映し出す表示画像を最もはっきりと視認でき、背後の視認は困難となる。一方、液晶表示部DLの印加電圧を例えば1ボルト、液晶シャッタ部DSの印加電圧を例えば3ボルトとすることによりクリアな透視モードとなり、遊技盤2の前方から見て、背後が最もはっきりと視認できる。中間の印加電圧により画像表示と背後の透視との併用が可能となる。   When the applied voltage of the liquid crystal display part DL is 3 volts, for example, and the applied voltage of the liquid crystal shutter part DS is 1 volt, for example, a clear display mode is achieved, and the display image displayed on the liquid crystal display part DL when viewed from the front of the game board 2 Can be seen most clearly, making it difficult to see behind. On the other hand, when the applied voltage of the liquid crystal display part DL is set to 1 volt and the applied voltage of the liquid crystal shutter part DS is set to 3 volt, for example, a clear see-through mode is achieved. it can. The intermediate applied voltage enables the combined use of image display and rear perspective.

図3に示すように、液晶シャッタ部DSは、第1構成板DS1及び第2構成板DS2を扉を突き合わせた態様で配置しており、左右対称で且つ水平方向に印加電圧を段階的に制御するとともに液晶表示部DLの扉画像の変位を併用することにより、各構成板DS1,DS2は動かずとも扉が左右に開閉する様を効果的に表現できるようにしている。もっとも、液晶シャッタ部DSの各構成板DS1,DS2に代え、モータやソレノイド等により実際に左右にスライドする一対の可動扉で置換してもよい。この場合、可動扉を閉じ且つ印加電圧3ボルト下で液晶表示部DLに画像信号を出力することにより鮮明な表示モードとなり、可動扉を開け且つ印加電圧1ボルトで液晶表示部DLに画像信号も出力しないことによりクリアな透視モードとなり、可動扉を開け且つ所定の印加電圧制御下で液晶表示部DLに画像信号を出力することにより表示と透視の併用モードとなる。また、可動扉を透明板の裏に非透明な反射フィルムを貼ったものを用い、該可動扉の透明板をエッジライトの導光板として機能させることにより、液晶表示部DLの導光板gを省略することも可能である。   As shown in FIG. 3, the liquid crystal shutter part DS is arranged in such a manner that the first component plate DS1 and the second component plate DS2 are in contact with the door, and the applied voltage is controlled stepwise in the horizontal direction. At the same time, by using the displacement of the door image of the liquid crystal display unit DL together, each of the constituent plates DS1 and DS2 can effectively express the door opening and closing left and right without moving. However, instead of the constituent plates DS1 and DS2 of the liquid crystal shutter portion DS, a pair of movable doors that actually slide to the left and right by a motor, a solenoid, or the like may be substituted. In this case, when the movable door is closed and an image signal is output to the liquid crystal display DL under an applied voltage of 3 volts, a clear display mode is established. When the movable door is opened and the applied voltage is 1 volt, an image signal is also displayed on the liquid crystal display DL. By not outputting, it becomes a clear fluoroscopy mode, and when a movable door is opened and an image signal is output to the liquid crystal display part DL under a predetermined applied voltage control, a display and fluoroscopy mode is set. Moreover, the light guide plate g of the liquid crystal display unit DL is omitted by using the movable door with a non-transparent reflective film pasted on the transparent plate and functioning the transparent plate of the movable door as a light guide plate of the edge light. It is also possible to do.

前方演出要素Dの後方のハウジング72には、駆動部による実動作を可能にしたモンスタータイプの可動フィギアB0から成る後方演出要素Bを配置している。内蔵するモータやソレノイド等から成る上下動作用の第1駆動源M1及び左右動作用の第2駆動源M2により、向かって左側の右拳P及び向かって右側の左拳Wは、振り上げ動作、振り下ろし動作、振り下ろし状態での挟みつけ動作が各行える。又、内蔵するLED等により左右の目Tが光る。尚、ハウジング72内には可動フィギアB0を前方側より照らす、冷陰極管等のランプが設置されている。   In the housing 72 behind the front effect element D, a rear effect element B composed of a monster type movable figure B0 that enables actual operation by the drive unit is arranged. By a first drive source M1 for vertical movement and a second drive source M2 for horizontal movement, which are built-in motors and solenoids, the right fist P on the left side and the left fist W on the right side move up and down. It can be moved down and pinched down when swinging down. Also, the left and right eyes T shine by the built-in LEDs and the like. In the housing 72, a lamp such as a cold cathode tube is installed to illuminate the movable figure B0 from the front side.

図4は、以上の遊技を制御する制御装置CNを示す。CPU、ROM、RAMを各備える主制御部MC、第1及び第2副制御部SC1,2を備える。主制御部MCには、始動口81,82の入球スイッチS、大入賞口8の入球カウントスイッチC1、特定領域Vの球通過スイッチC2、ゲート9の球通過スイッチG、一般入賞口23〜26の入球スイッチJ等を入力させている。第1副制御部SC1には、遊技者操作スイッチ3L,3C,3Rを入力させている。   FIG. 4 shows a control device CN that controls the above games. A main control unit MC including a CPU, a ROM, and a RAM, and first and second sub control units SC1 and SC2 are provided. The main control unit MC includes a ball entrance switch S for the start ports 81 and 82, a ball count switch C1 for the grand prize port 8, a ball passage switch C2 for the specific region V, a ball passage switch G for the gate 9, and a general winning port 23. ˜26 entrance switches J and the like are input. The player operation switches 3L, 3C, 3R are input to the first sub-control unit SC1.

主制御部MCから副制御部SC1,SC2側へは、主制御部MCでの大当たり抽選に基づく大当たりの当否及び停止図柄抽選に基づく停止図柄種別並びにリーチ演出抽選に基づくリーチ種別及び演出時間を特定した変動コマンドを、一方通行的に送信指令しており、副制御部SC1,SC2では、主制御部MCから指令される変動コマンドに従った演出制御を専ら受け持っている。主制御部MCでは、送信した変動コマンドに対応した演出時間の経過をタイマ管理し、一演出の終了を擬制認知する。尚、一演出の時間中に主制御部MCから別途図柄確定コマンドを送信指令する仕様でもよい。又、副制御部SC1,2相互間は、必要に応じて双方向のデータ送受信を可能にしている。   From the main control unit MC to the sub-control units SC1 and SC2, the jackpot lottery based on the jackpot lottery in the main control unit MC, the stop symbol type based on the stop symbol lottery, and the reach type and effect time based on the reach effect lottery are specified The sub-control units SC1 and SC2 are exclusively responsible for effect control according to the variable command commanded from the main control unit MC. The main control unit MC performs timer management of the passage of the production time corresponding to the transmitted fluctuation command, and falsely recognizes the end of one production. In addition, the specification which transmits separately a symbol determination command from main control part MC during the time of one production may be sufficient. In addition, bidirectional data transmission / reception is possible between the sub-control units SC1 and SC2 as necessary.

主制御部MCからは、大入賞口8の開閉用ソレノイドSL1、電動チューリップの花弁82a,82bの開閉用ソレノイドSL2、普通図柄表示装置90を制御している。第1副制御部SC1からは、前方演出要素Dの液晶表示部DL及び液晶シャッタ部DS、後方演出要素Bの第1駆動源M1及び第2駆動源M2を制御している。第1副制御部SC1のCPU,ROM,RAMにより、一方の演出要素D又はBの動作展開に連続する動作を他方の演出要素B又はDにおいて展開させる演出合成手段X、並びに、変動コマンドで特定される演出時間の空きに応じて演出合成手段Xによる演出合成を繰り返す演出整合手段Yを構築している。第2副制御部SC2からは、スピーカ51,52及びランプ類61〜66を制御している。   The main control unit MC controls the opening / closing solenoid SL1 for the special winning opening 8, the opening / closing solenoid SL2 for the petals 82a and 82b of the electric tulips, and the normal symbol display device 90. From the first sub-control unit SC1, the liquid crystal display unit DL and the liquid crystal shutter unit DS of the front effect element D and the first drive source M1 and the second drive source M2 of the rear effect element B are controlled. Specified by the effect composing means X that develops the operation that is continued from the operation development of one effect element D or B in the other effect element B or D by the CPU, ROM, and RAM of the first sub-control unit SC1, and the variation command The effect matching means Y is constructed to repeat the effect synthesis by the effect synthesizing means X according to the vacant effect time. The second sub-control unit SC2 controls the speakers 51 and 52 and the lamps 61 to 66.

図5に示すように、前方演出要素Dの画像により扉が閉じた状態を映し出した表示モード下、始動口81又は82への始動入賞があると、画面左・中・右の図柄を縦スクロール表示させると共に、「鍵」を選んで「扉を開けろ」のメッセージを表示させる。続いて、左・中・右3つの遊技者操作スイッチ3L,3C,3Rに対応した3種類の色の鍵の中から一つを選択させる画面を表示し、遊技者操作スイッチ3L,3C,3Rの選択に基づいて選ばれた鍵で錠前を解除する動画を表示させる。尚、例えば5秒以内に遊技者による鍵の選択が無い場合、内部で選択決定した所定の鍵で錠前が解除される。   As shown in FIG. 5, when there is a start prize at the start port 81 or 82 in the display mode in which the door is closed by the image of the front effect element D, the left, middle and right symbols on the screen are scrolled vertically. At the same time, select “Key” and display the message “Open the door”. Subsequently, a screen for selecting one of the three color keys corresponding to the three left, middle and right player operation switches 3L, 3C and 3R is displayed, and the player operation switches 3L, 3C and 3R are displayed. A video that unlocks the lock with the key selected based on the selection is displayed. For example, if the player does not select a key within 5 seconds, the lock is released with a predetermined key selected and determined internally.

主制御部MCからの変動コマンドが大当たりに非当選の外れで且つガセのリーチ演出の選択も無い場合、ここで鍵が折れてしまい、左・中・右図柄が三つ揃いしない外れが確定表示される。この場合、扉は開かず、後方演出要素Bを見ることはできない。一方、必ずリーチ演出を伴う大当たりの当選時及び外れでもガセでリーチ演出を出現させる変動コマンドであった場合は、液晶表示部DL上の表示画像の変位と液晶シャッタ部DSの水平方向の段階的な印加電圧制御とにより、中央部を中心に画像の表示モードから透視モードに変えていく。錠前が外れて扉はゆっくりと左右に開き、中央に後方演出要素Bが現れる。   If the change command from the main control unit MC is a non-winning win and there is no selection of the reach effect of the gusset, the key will break here, and the display that the left, middle and right symbols are not aligned will be confirmed Is done. In this case, the door is not opened and the rear effect element B cannot be seen. On the other hand, if the command is a fluctuating command that causes a reach effect to appear even if it is a big win with a reach effect and even if it is out of place, the displacement of the display image on the liquid crystal display unit DL and the stepwise direction of the liquid crystal shutter unit DS With appropriate applied voltage control, the image display mode is changed to the fluoroscopic mode with the center portion as the center. The lock is released and the door slowly opens to the left and right, and a rear effect element B appears in the center.

図6に示すように、リーチ前の演出態様の他の例としては、液晶表示部DLでの表示キャラクタが重い扉をこじ開けるようにじわじわ扉を開けたり閉じたりを繰返し、これに伴い、中央部の透視モードの領域幅を変更し、後方演出要素Bを見え隠れさせる。外れでガセのリーチ演出の選択も無い変動コマンドであった場合、力尽きて扉は閉じ、左・中・右図柄が三つ揃いしない外れが確定表示される。左右の図柄が揃うリーチに発展する変動コマンドであった場合は、扉が左右に開き、後方演出要素Bがその全姿を現わす。   As shown in FIG. 6, as another example of the production mode before reach, the display character on the liquid crystal display unit DL repeatedly opens and closes the door so that the heavy door is opened, The region width of the perspective mode is changed so that the rear effect element B is visible and hidden. If the command is a fluctuating command with no selection of the reach effect, the door will close and the display indicating that the left, middle and right symbols are not aligned will be displayed. In the case of a variable command that develops to reach that the left and right symbols are aligned, the door opens to the left and right, and the rear effect element B appears in its entirety.

図7に示すように、リーチに発展すると、表示モードと透視モードとの併用制御下、後方演出要素Bの左右の拳P,Wを上動させ、且つ、前方演出要素D上に中図柄相当図柄を横スクロールさせる。第1副制御部SC1でのタイマ管理下、ランダムに選択する所定のタイミングで左右の拳P,Wを勢いよく振り下ろす動作をさせ、演出合成手段Xにより、その振り下ろしタイミングに合わせて、左右の拳P,Wの強調画像及び拳P,Wの直下のぺしゃんこに潰れた画像を前方演出要素D上に表示させる。これにより、レトロ的な玩具のフィギアが恰も遊技機の中から表側のバーチャルの図柄に悪戯したかのようなトリッキーでユニークな意外性のある視覚刺激を付与できる。尚、拳P,Wの振り下ろし動作を遊技者装置スイッチ3L,3C,3Rの操作に基づいてさせるようにしてもよい。   As shown in FIG. 7, when the reach is developed, the left and right fists P and W of the rear effect element B are moved up under the combined control of the display mode and the fluoroscopic mode, and the middle design is equivalent to the front effect element D. Scroll the design horizontally. Under the management of the timer by the first sub-control unit SC1, the left and right fists P and W are swung down at a predetermined timing selected at random, and the effect synthesizing means X adjusts the left and right fist in accordance with the lowering timing. The enhanced image of the fists P and W and the image crushed in the mess just below the fists P and W are displayed on the front effect element D. As a result, it is possible to give a tricky and unique visual stimulus as if the retro toy figure was mischievous from the gaming machine to the front virtual design. In addition, the swing-down operation of the fists P and W may be performed based on the operation of the player device switches 3L, 3C, and 3R.

拳P,Wの振り下ろしの後、例えば、拳P,Wの中間に入った図柄により中図柄を確定させる。このとき、変動コマンドにより特定される演出時間の満了までに所定以上の空きがある場合、演出整合手段Yにより、再び拳P,Wを振り上げ、再開させた横スクロール図柄に向けて振り下ろし、拳P,Wの下の図柄がぺしゃんこになる演出合成を繰り返す。中図柄の確定直前に拳P,Wの中間に入る図柄は、外れ導出時はリーチ図柄と異なり、大当たり導出時はリーチ図柄と同じになる。この関係となるよう、第1副制御部SC1で、拳P,Wの振り下ろし動作と図柄の横スクロール動作とのタイミングが調整される。   After swinging down the fists P and W, for example, the middle symbol is determined based on the symbol in the middle of the fists P and W. At this time, if there is a predetermined space or more by the expiration of the production time specified by the change command, the production matching means Y raises the fists P and W again and swings them down toward the resumed horizontal scroll symbol. Repeat the production composition that the symbols under P and W become messy. The symbol that enters the middle of the fists P and W immediately before the determination of the middle symbol is different from the reach symbol when deviating and is the same as the reach symbol when deriving the jackpot. The first sub-control unit SC1 adjusts the timings of the downward movements of the fists P and W and the horizontal scrolling operation of the symbols so as to satisfy this relationship.

拳P,Wの振り下ろしに止まらず、ロングリーチへ追発展する長期の演出時間をもつ変動コマンドであった場合は、振り下ろした左右の拳P,Wが内側にゆっくりと移動し、その移動タイミングに合わせて、演出合成手段Xにより、左右の拳P,Wに挟まれる前方演出要素D上の図柄を、風船を挟み付けたように縦にじわじわと伸びて破裂してしまうかのような画像に変更していく。これにより、一層トリッキーでユニークな視覚刺激を付与できる。   If the command is a fluctuating command with a long production time that does not stop at swinging down the fists P and W, and then develop into long reach, the left and right fists P and W move slowly inward and move In accordance with the timing, the effect composition means X seems to burst the pattern on the front effect element D sandwiched between the left and right fists P and W, gradually and vertically as if a balloon was sandwiched. Change to an image. As a result, it is possible to give a more visual and unique visual stimulus.

外れを導出する場合、例えば、挟んだ図柄がリーチ図柄と異なるときは挟んだ図柄を上にすり抜けるように移動させて外れの並びを確定表示させ、リーチ図柄と同じときは挟んだ図柄を破裂させ、一つ次の図柄で確定させる。大当たりを導出する場合は、例えば、挟んだ図柄がリーチ図柄と同じときはそのまま上にすり抜け移動させて三つ揃いを確定表示させ、リーチ図柄と異なるときは同じ図柄が現れるまで次々と図柄を破裂させ、リーチ図柄と同じ図柄が現れると上にすり抜け移動させて三つ揃いを確定表示させる。このロングリーチへ追発展した後も、演出時間の満了までの空きに応じて、演出整合手段Yにより拳P,Wを再度開いて狭める動作を適宜繰り返す。   When deriving a detachment, for example, if the pinched symbol is different from the reach symbol, move the pinched symbol so that it slips upward, and display the arrangement of the detachment. , Confirm with the next symbol. When deriving a jackpot, for example, if the pinched symbol is the same as the reach symbol, it will be moved up and moved as it is to confirm the triplet, and if it is different from the reach symbol, the symbols will burst one after another until the same symbol appears. When the same symbol as the reach symbol appears, the symbol is moved upward and the triple is confirmed and displayed. Even after further development to this long reach, the operation of reopening and narrowing the fists P and W by the effect matching means Y is repeated as appropriate according to the vacancy until the effect time expires.

尚、図7において後方演出要素Bが左右の拳P,Wを振り下ろした瞬間に前方演出要素Dの全体若しくは一部(例えば拳P,W部のみ)を表示モードと透視モードの併用制御下から表示モードのみに切り換え、振り下ろした拳P,W部分に相当する拳画像により図柄画像が潰れたり破裂等する様を表現し、後方演出要素Bと前方演出要素Dとの遠近視差に基づく動作のズレを低減するようにしてもよい。   In FIG. 7, at the moment when the rear effect element B swings down the left and right fists P and W, the whole or part of the front effect element D (for example, only the fist P and W portions) is controlled under the combined use of the display mode and the fluoroscopic mode. The display mode is switched to only the display mode, and the fist image corresponding to the lowered fist P, W portion represents that the pattern image is crushed or ruptured, and the operation based on the perspective parallax between the rear effect element B and the front effect element D The deviation may be reduced.

図8のものは、回転動作及び足移動によりバットスイングを模した可動式バッターフィギアB1、固定式キャッチャーフィギアB2、ホームベースB3等により後方演出要素Bを構成している。前方演出要素D上に映し出すボールDBが徐々に小さくなり、ボールDBがホームベースB3上に到達したときバットスイングを起動し、スイングしたバットの軌跡にボール衝突画像DAを表示させる演出合成をしている。この後、大当たりの場合は、例えば、前方演出要素D上にホームラン表示を出すと共に図柄の三つ揃いを確定させ、外れの場合は、例えば、アウト表示を出すと共に外れの並びを確定させる。   In FIG. 8, a rear effect element B is constituted by a movable batter figure B1, a fixed catcher figure B2, a home base B3, and the like simulating a bat swing by rotating and moving a foot. The ball DB projected on the front effect element D is gradually reduced, and when the ball DB reaches the home base B3, the bat swing is activated, and the effect composition is performed to display the ball collision image DA on the trajectory of the swung bat. Yes. Thereafter, in the case of a big hit, for example, a home run display is displayed on the front effect element D and the set of three symbols is confirmed, and in the case of losing, for example, an out display is displayed and the arrangement of the outages is confirmed.

その他、前方演出要素D上に表示させるパンチや弓矢等の奥への進出動画により、後方演出要素BのフィギアをKO等する演出等としてもよい。また、パチスロ機の各種演出に本発明を適用してもよい。   In addition, it is good also as an effect etc. which carry out KO etc. of the figure of the back effect element B by the advancing animation to the back, such as a punch and a bow and arrow displayed on the front effect element D. Further, the present invention may be applied to various effects of a pachislot machine.

本発明遊技機の一例であるパチンコ遊技機の斜視図。The perspective view of the pachinko gaming machine which is an example of this invention gaming machine. 前方演出要素の積層構造を示す分解斜視図。The disassembled perspective view which shows the laminated structure of a front production element. 後方演出要素を含めた演出装置の分解斜視図。The exploded perspective view of the production | presentation apparatus containing a back production element. 制御装置のブロック図。The block diagram of a control apparatus. リーチ前演出の一例示説明図。An example explanatory drawing of the effect before reach. リーチ前演出の他の例示説明図。Other illustration explanatory drawing of the effect before reach. 本発明演出合成例の説明図。Explanatory drawing of this invention effect synthetic | combination example. 他の演出合成例の説明図。Explanatory drawing of the other production | combination synthesis example.

符号の説明Explanation of symbols

70;演出装置、D;前方演出要素、B;後方演出要素
CN;制御装置、MC;主制御部、SC1;第1副制御部
X;演出合成手段、Y;演出整合手段
70; production device, D; front production element, B; rear production element CN; control device, MC; main control unit, SC1; first sub-control unit X; production composition unit, Y: production matching unit

Claims (2)

特定の遊技条件に基づいて表示上の演出を実行する演出装置及びその制御装置を具備する遊技機において、
前記演出装置は、画像の表示と背後の透視とを可能にした前方演出要素と、その背後に配置され、駆動部による実動作を可能にした後方演出要素とを含み、
前記制御装置は、一方の演出要素の動作展開に連続する動作を他方の演出要素において展開させる演出合成手段を含むことを特徴とする遊技機。
In a game machine equipped with an effect device that performs an effect on display based on specific game conditions and its control device,
The effect device includes a front effect element that enables display of an image and a perspective of the back, and a rear effect element that is arranged behind and enables an actual operation by a drive unit,
The game machine according to claim 1, wherein the control device includes an effect synthesizing means for causing the other effect element to develop an action continuous with the action development of the one effect element.
前記制御装置は、演出時間を決定する主制御部と、この主制御部から一方通行で指令する指令に基づいて前記演出装置を動作させる副制御部とを備え、前記副制御部に、前記主制御部で決定した演出時間の空きに応じて前記演出合成手段による演出合成を繰り返す演出整合手段を設けた請求項1記載の遊技機。   The control device includes a main control unit that determines an effect time, and a sub-control unit that operates the effect device based on a command that is commanded in a one-way manner from the main control unit, and the sub-control unit includes the main control unit. The gaming machine according to claim 1, further comprising an effect matching unit that repeats the effect synthesis by the effect synthesizing unit according to the vacancy of the effect time determined by the control unit.
JP2004354871A 2004-12-08 2004-12-08 Game machine Active JP4619760B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2004354871A JP4619760B2 (en) 2004-12-08 2004-12-08 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004354871A JP4619760B2 (en) 2004-12-08 2004-12-08 Game machine

Publications (2)

Publication Number Publication Date
JP2006158682A true JP2006158682A (en) 2006-06-22
JP4619760B2 JP4619760B2 (en) 2011-01-26

Family

ID=36661305

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004354871A Active JP4619760B2 (en) 2004-12-08 2004-12-08 Game machine

Country Status (1)

Country Link
JP (1) JP4619760B2 (en)

Cited By (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008161214A (en) * 2006-12-26 2008-07-17 Sophia Co Ltd Game machine
JP2008161213A (en) * 2006-12-26 2008-07-17 Sophia Co Ltd Game machine
JP2008161293A (en) * 2006-12-27 2008-07-17 Daito Giken:Kk Game machine
JP2008161212A (en) * 2006-12-26 2008-07-17 Sophia Co Ltd Game machine
JP2009100790A (en) * 2007-10-19 2009-05-14 Aruze Corp Game machine
WO2009118969A1 (en) * 2008-03-26 2009-10-01 シャープ株式会社 Liquid crystal display unit, control method for liquid crystal display unit, and pinball machine
JP2016104440A (en) * 2016-03-10 2016-06-09 京楽産業.株式会社 Game machine
JP2016104441A (en) * 2016-03-10 2016-06-09 京楽産業.株式会社 Game machine
JP2016104439A (en) * 2016-03-10 2016-06-09 京楽産業.株式会社 Game machine
JP2016128047A (en) * 2016-03-10 2016-07-14 京楽産業.株式会社 Game machine
JP2017029299A (en) * 2015-07-30 2017-02-09 株式会社大一商会 Game machine
JP6103568B1 (en) * 2016-03-15 2017-03-29 株式会社サンセイアールアンドディ Game machine
JP6103566B1 (en) * 2016-03-15 2017-03-29 株式会社サンセイアールアンドディ Game machine
JP2017202113A (en) * 2016-05-11 2017-11-16 株式会社サンセイアールアンドディ Game machine
JP2017202112A (en) * 2016-05-11 2017-11-16 株式会社サンセイアールアンドディ Game machine
JP2018114391A (en) * 2018-05-02 2018-07-26 京楽産業.株式会社 Game machine
JP2022124563A (en) * 2021-02-16 2022-08-26 株式会社サンセイアールアンドディ game machine

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002078949A (en) * 2000-09-11 2002-03-19 Heiwa Corp Game machine
JP2004160091A (en) * 2002-11-15 2004-06-10 Daiman:Kk Game machine
JP2004313392A (en) * 2003-04-15 2004-11-11 Aruze Corp Game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002078949A (en) * 2000-09-11 2002-03-19 Heiwa Corp Game machine
JP2004160091A (en) * 2002-11-15 2004-06-10 Daiman:Kk Game machine
JP2004313392A (en) * 2003-04-15 2004-11-11 Aruze Corp Game machine

Cited By (27)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008161213A (en) * 2006-12-26 2008-07-17 Sophia Co Ltd Game machine
JP2008161212A (en) * 2006-12-26 2008-07-17 Sophia Co Ltd Game machine
JP2008161214A (en) * 2006-12-26 2008-07-17 Sophia Co Ltd Game machine
JP4614938B2 (en) * 2006-12-26 2011-01-19 株式会社ソフイア Game machine
JP4614939B2 (en) * 2006-12-26 2011-01-19 株式会社ソフイア Game machine
JP4700599B2 (en) * 2006-12-27 2011-06-15 株式会社大都技研 Amusement stand
JP2008161293A (en) * 2006-12-27 2008-07-17 Daito Giken:Kk Game machine
JP2009100790A (en) * 2007-10-19 2009-05-14 Aruze Corp Game machine
US8654065B2 (en) 2008-03-26 2014-02-18 Sharp Kabushiki Kaisha Liquid crystal display unit, control method for liquid crystal display unit, and gaming device
US20110018913A1 (en) * 2008-03-26 2011-01-27 Sharp Kabushiki Kaisha Liquid crystal display unit, control method for liquid crystal display unit, and gaming device
JP5160635B2 (en) * 2008-03-26 2013-03-13 シャープ株式会社 Liquid crystal display unit, liquid crystal display unit control method, and game apparatus
WO2009118969A1 (en) * 2008-03-26 2009-10-01 シャープ株式会社 Liquid crystal display unit, control method for liquid crystal display unit, and pinball machine
CN101977660A (en) * 2008-03-26 2011-02-16 夏普株式会社 Liquid crystal display unit, control method for liquid crystal display unit, and gaming device
JP2017029299A (en) * 2015-07-30 2017-02-09 株式会社大一商会 Game machine
JP2016104440A (en) * 2016-03-10 2016-06-09 京楽産業.株式会社 Game machine
JP2016104439A (en) * 2016-03-10 2016-06-09 京楽産業.株式会社 Game machine
JP2016128047A (en) * 2016-03-10 2016-07-14 京楽産業.株式会社 Game machine
JP2016104441A (en) * 2016-03-10 2016-06-09 京楽産業.株式会社 Game machine
JP6103568B1 (en) * 2016-03-15 2017-03-29 株式会社サンセイアールアンドディ Game machine
JP6103566B1 (en) * 2016-03-15 2017-03-29 株式会社サンセイアールアンドディ Game machine
JP2017164153A (en) * 2016-03-15 2017-09-21 株式会社サンセイアールアンドディ Game machine
JP2017164096A (en) * 2016-03-15 2017-09-21 株式会社サンセイアールアンドディ Game machine
JP2017202113A (en) * 2016-05-11 2017-11-16 株式会社サンセイアールアンドディ Game machine
JP2017202112A (en) * 2016-05-11 2017-11-16 株式会社サンセイアールアンドディ Game machine
JP2018114391A (en) * 2018-05-02 2018-07-26 京楽産業.株式会社 Game machine
JP2022124563A (en) * 2021-02-16 2022-08-26 株式会社サンセイアールアンドディ game machine
JP7313706B2 (en) 2021-02-16 2023-07-25 株式会社サンセイアールアンドディ game machine

Also Published As

Publication number Publication date
JP4619760B2 (en) 2011-01-26

Similar Documents

Publication Publication Date Title
JP4619760B2 (en) Game machine
JP6093126B2 (en) Game machine
JP4503427B2 (en) Game machine
JP6006377B1 (en) Game machine
JP2004049519A (en) Game machine
JP4259782B2 (en) Game machine
JP2006305165A (en) Pinball game machine
JP2002253799A (en) Pachinko game machine
JP2004201966A (en) Game machine and display screen control method
JP2016158690A (en) Game machine
JP2014144115A (en) Game machine
JP2009112657A (en) Game machine
JP4259783B2 (en) Game machine
JP6710093B2 (en) Amusement machine
JP2005137808A (en) Game machine
JP4650907B2 (en) Game machine
JP4367707B2 (en) Game machine
JP2014004052A (en) Game machine
JP2002000838A (en) Game machine
JP2003052968A (en) Game machine
JP4451035B2 (en) Game machine
JP7043133B2 (en) Pachinko machine
JP2002159674A (en) Game machine
JP6710094B2 (en) Amusement machine
JP2009050566A (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20061027

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20090911

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20090916

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20091028

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20100427

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20100531

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20101026

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20101027

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20131105

Year of fee payment: 3

R150 Certificate of patent or registration of utility model

Ref document number: 4619760

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20131105

Year of fee payment: 3

S533 Written request for registration of change of name

Free format text: JAPANESE INTERMEDIATE CODE: R313533

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20131105

Year of fee payment: 3

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

S531 Written request for registration of change of domicile

Free format text: JAPANESE INTERMEDIATE CODE: R313531

S802 Written request for registration of partial abandonment of right

Free format text: JAPANESE INTERMEDIATE CODE: R311802

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

S533 Written request for registration of change of name

Free format text: JAPANESE INTERMEDIATE CODE: R313533

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250