JP2006136383A5 - - Google Patents
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- JP2006136383A5 JP2006136383A5 JP2004326383A JP2004326383A JP2006136383A5 JP 2006136383 A5 JP2006136383 A5 JP 2006136383A5 JP 2004326383 A JP2004326383 A JP 2004326383A JP 2004326383 A JP2004326383 A JP 2004326383A JP 2006136383 A5 JP2006136383 A5 JP 2006136383A5
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- JP
- Japan
- Prior art keywords
- music
- round
- light emission
- image
- emission pattern
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Claims (4)
ラウンド遊技の開始を指示するとともに、当該ラウンド遊技が前記複数回のラウンド遊技のうち何れのラウンド遊技であるかを識別可能なラウンド開始指令を出力する指令手段と、
複数種類の楽曲データを記憶する楽曲データ記憶手段と、
前記ラウンド開始指令を入力する毎に、前記複数回のラウンド遊技のうち何れのラウンド遊技であるかに基づいて楽曲を指定する楽曲指定手段と、
前記楽曲指定手段が指定した楽曲と現在出力されている楽曲が一致するか否かを判定する楽曲判定手段と、
前記楽曲判定手段の判定結果が否定の場合に、前記音出力手段から出力される楽曲を前記楽曲指定手段が指定した楽曲に切替えて出力させる楽曲制御手段とを備えたことを特徴とする遊技機。 In a gaming machine that performs a big hit game consisting of a plurality of round games triggered by a predetermined condition, and outputs a plurality of types of music from the sound output means during the big hit game,
Command means for instructing the start of a round game and outputting a round start command capable of identifying which round game is the round game among the plurality of round games;
Music data storage means for storing a plurality of types of music data;
Each time the round start command is input, music designation means for designating a music based on which round game of the plurality of round games,
Music determination means for determining whether or not the music specified by the music specification means matches the music currently being output;
A game machine comprising: music control means for switching the music output from the sound output means to the music specified by the music specification means when the determination result of the music determination means is negative .
ラウンド遊技の開始を指示するとともに、当該ラウンド遊技が前記複数回のラウンド遊技のうち何れのラウンド遊技であるかを識別可能なラウンド開始指令を出力する指令手段と、
複数種類の画像データを記憶する画像データ記憶手段と、
前記ラウンド開始指令を入力する毎に、前記複数回のラウンド遊技のうち何れのラウンド遊技であるかに基づいて画像を指定する画像指定手段と、
前記画像指定手段が指定した画像と現在表示されている画像が一致するか否かを判定する画像判定手段と、
前記画像判定手段の判定結果が否定の場合に、前記表示手段で表示される画像を前記画像指定手段が指定した画像に切替えて表示させる表示制御手段とを備えたことを特徴とする遊技機。 In a gaming machine that performs a big hit game consisting of a plurality of round games triggered by a predetermined condition, and displays a plurality of types of images on a display means during the big hit game,
Command means for instructing the start of a round game and outputting a round start command capable of identifying which round game is the round game among the plurality of round games;
Image data storage means for storing a plurality of types of image data;
Image designation means for designating an image based on which of the plurality of round games each time the round start command is input,
Image determining means for determining whether or not the image specified by the image specifying means and the currently displayed image match;
A game machine comprising: display control means for switching an image displayed on the display means to an image designated by the image designating means when the judgment result of the image judging means is negative.
ラウンド遊技の開始を指示するとともに、当該ラウンド遊技が前記複数回のラウンド遊技のうち何れのラウンド遊技であるかを識別可能なラウンド開始指令を出力する指令手段と、
複数種類の発光パターンを記憶する発光パターン記憶手段と、
前記ラウンド開始指令を入力する毎に、前記複数回のラウンド遊技のうち何れのラウンド遊技であるかに基づいて発光パターンを指定する発光パターン指定手段と、
前記発光パターン指定手段が指定した発光パターンと現在実行されている発光パターンとが一致するか否かを判定する発光パターン判定手段と、
前記発光パターン判定手段の判定結果が否定の場合に、前記発光手段の発光パターンを前記発光パターン指定手段が指定した発光パターンに切替えて発光させる発光制御手段とを備えたことを特徴とする遊技機。 In a gaming machine that performs a big hit game consisting of a plurality of round games triggered by a predetermined condition, and emits light with a plurality of types of light emission patterns during the big hit game,
Command means for instructing the start of a round game and outputting a round start command capable of identifying which round game is the round game among the plurality of round games;
A light emission pattern storage means for storing a plurality of types of light emission patterns;
A light emission pattern designating unit that designates a light emission pattern based on which of the plurality of round games each time the round start command is input,
A light emission pattern determination means for determining whether or not the light emission pattern designated by the light emission pattern designating means matches the light emission pattern currently being executed;
A gaming machine comprising: a light emission control unit that switches the light emission pattern of the light emission unit to the light emission pattern designated by the light emission pattern designation unit when the determination result of the light emission pattern determination unit is negative. .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004326383A JP4751597B2 (en) | 2004-11-10 | 2004-11-10 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004326383A JP4751597B2 (en) | 2004-11-10 | 2004-11-10 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2007128118A Division JP4691524B2 (en) | 2007-05-14 | 2007-05-14 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2006136383A JP2006136383A (en) | 2006-06-01 |
JP2006136383A5 true JP2006136383A5 (en) | 2007-07-05 |
JP4751597B2 JP4751597B2 (en) | 2011-08-17 |
Family
ID=36617564
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2004326383A Expired - Fee Related JP4751597B2 (en) | 2004-11-10 | 2004-11-10 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP4751597B2 (en) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4724869B2 (en) * | 2006-11-16 | 2011-07-13 | タイヨーエレック株式会社 | Game machine |
JP5384800B2 (en) * | 2007-04-05 | 2014-01-08 | 株式会社平和 | Bullet ball machine |
JP5601626B2 (en) * | 2009-12-10 | 2014-10-08 | 株式会社三洋物産 | Game machine |
JP5093338B2 (en) * | 2010-12-03 | 2012-12-12 | タイヨーエレック株式会社 | Game machine |
JP2017131458A (en) * | 2016-01-28 | 2017-08-03 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP6851142B2 (en) * | 2016-03-29 | 2021-03-31 | 株式会社平和 | Game machine |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3007495B2 (en) * | 1992-11-30 | 2000-02-07 | 株式会社三共 | Ball game machine |
JP3995734B2 (en) * | 1995-10-31 | 2007-10-24 | 株式会社三共 | Game machine |
JP2002143402A (en) * | 2000-11-08 | 2002-05-21 | Maruhon Ind Co Ltd | Pachinko game machine |
JP4744774B2 (en) * | 2002-11-13 | 2011-08-10 | 株式会社ニューギン | Game machine |
JP4064792B2 (en) * | 2002-11-18 | 2008-03-19 | 株式会社三共 | Game machine |
-
2004
- 2004-11-10 JP JP2004326383A patent/JP4751597B2/en not_active Expired - Fee Related
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