JP2005346417A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2005346417A5 JP2005346417A5 JP2004165363A JP2004165363A JP2005346417A5 JP 2005346417 A5 JP2005346417 A5 JP 2005346417A5 JP 2004165363 A JP2004165363 A JP 2004165363A JP 2004165363 A JP2004165363 A JP 2004165363A JP 2005346417 A5 JP2005346417 A5 JP 2005346417A5
- Authority
- JP
- Japan
- Prior art keywords
- image
- shadow
- data
- perspective
- display
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Claims (13)
前記仮想三次元座標空間に配置されるオブジェクトのデータと、前記オブジェクトが前記仮想空間内の他のオブジェクトに対して落とす影の境界線をポリゴンデータとして定義した影オブジェクトのデータと、前記オブジェクトまたは前記影オブジェクトの少なくとも一方に関連づけて定義された遮蔽オブジェクトのデータと、を記憶手段から読み出す処理を前記制御手段に行わせ、
レンダラに、前記記憶手段から読み出された前記影オブジェクトと遮蔽オブジェクトとを前記仮想空間内に配置し、前記影オブジェクトと前記遮蔽オブジェクトとを前記所定の視点位置から透視変換し、前記影オブジェクトを透視変換した画像と前記遮蔽オブジェクトを透視変換した画像との境界線を求め、該境界線において前記影オブジェクトの透視変換画像と前記遮蔽オブジェクトの透視変換画像との重なる部分を除くか、あるいは表示手段に表示されないようにマスク情報を付加して影オブジェクトの投影画像をレンダリングして影画像の描画データを生成する処理を行わせ、
前記制御手段に、前記レンダリング処理により得られた影画像の描画データの解像度を1/nに縮小する処理を行わせ、
前記レンダラに、前記オブジェクトを前記所定の視点位置からレンダリングして、得られたオブジェクト画像の描画データをビデオメモリに格納する処理を行わせ、
次いで、前記縮小された影画像の描画データの解像度をn倍に拡大して、前記ビデオメモリに格納されたオブジェクト画像と合成して表示手段に表示する表示画像データを生成する処理を行わせる
ことを特徴とする画像処理プログラム。 By executing the image processing program by the control unit, the control unit is configured to perform image processing for displaying on the display unit an image obtained by viewing the three-dimensional virtual space from a predetermined viewpoint position arranged in the virtual three-dimensional virtual space. An image processing program in an image processing apparatus,
Data of an object arranged in the virtual three-dimensional coordinate space, data of a shadow object in which a boundary of a shadow that the object drops with respect to another object in the virtual space is defined as polygon data, the object or the object And causing the control means to perform a process of reading from the storage means data of the shielding object defined in association with at least one of the shadow objects,
The renderer arranges the shadow object and the occlusion object read from the storage means in the virtual space, performs perspective transformation of the shadow object and the occlusion object from the predetermined viewpoint position, and converts the shadow object to the renderer. A boundary line between the perspective-transformed image and the image obtained by perspective-transforming the occluding object is obtained, and a portion of the boundary line where the perspective-transformed image of the shadow object and the perspective-transformed image of the occluding object overlap is removed, or display means The mask information is added so that it is not displayed on the screen, and the projection image of the shadow object is rendered to generate the shadow image drawing data.
Causing the control means to perform a process of reducing the resolution of the drawing data of the shadow image obtained by the rendering process to 1 / n;
Rendering the object from the predetermined viewpoint position, causing the renderer to perform processing for storing drawing data of the obtained object image in a video memory,
Subsequently, the resolution of the drawing data of the reduced shadow image is increased by a factor of n, and processing for generating display image data to be displayed on the display means by combining with the object image stored in the video memory is performed. An image processing program characterized by the above.
前記仮想三次元座標空間に配置されるオブジェクトのデータと、前記オブジェクトのモーションデータと、を記憶手段から読み出す処理を前記制御手段に行わせ、
レンダラに、前記記憶手段から読み出された前記オブジェクトと前記モーションデータとに基づいて、前記オブジェクトのモーションパターンに対応する影オブジェクトを生成させる処理と、
前記オブジェクトと前記影オブジェクトとを前記仮想空間内に配置し、前記オブジェクトと前記影オブジェクトとを前記所定の視点位置から透視変換し、前記オブジェクトの透視変換画像と前記影オブジェクトの透視変換画像との境界線を求め、該境界線において前記影オブジェクトを透視変換した画像と前記オブジェクトを透視変換した画像とが重なる部分を除くか、あるいは表示手段に表示されないようにマスク情報を付加した影オブジェクトの投影画像をレンダリングして影画像の描画データを生成する処理を行わせ、
前記制御手段に、前記レンダリング処理により得られた影画像の描画データの解像度を1/nに縮小する処理を行わせ、
前記レンダラに、前記オブジェクトを前記所定の視点位置からレンダリングして、得られたオブジェクト画像の描画データをビデオメモリに格納する処理を行わせ、次いで、前記縮小された影画像の描画データの解像度をn倍に拡大して、前記ビデオメモリに格納されたオブジェクト画像と合成して表示手段に表示する表示画像データを生成する処理を行わせる
ことを特徴とする画像処理プログラム。 By executing the image processing program by the control unit, the control unit is configured to perform image processing for displaying on the display unit an image obtained by viewing the three-dimensional virtual space from a predetermined viewpoint position arranged in the virtual three-dimensional virtual space. An image processing program in an image processing apparatus,
Causing the control means to perform processing of reading out data of the object arranged in the virtual three-dimensional coordinate space and motion data of the object from the storage means;
Processing for causing the renderer to generate a shadow object corresponding to the motion pattern of the object based on the object and the motion data read from the storage unit;
The object and the shadow object are arranged in the virtual space, the object and the shadow object are perspective-transformed from the predetermined viewpoint position, and the perspective transformation image of the object and the perspective transformation image of the shadow object A projection of a shadow object obtained by obtaining a boundary line and excluding a portion where the image obtained by perspective-transforming the shadow object and the image obtained by perspective-transforming the object at the boundary line are added or mask information is added so as not to be displayed on the display means Render the image to generate the shadow image drawing data,
Causing the control means to perform a process of reducing the resolution of the drawing data of the shadow image obtained by the rendering process to 1 / n;
The renderer performs processing for rendering the object from the predetermined viewpoint position, storing the obtained drawing data of the object image in a video memory, and then setting the resolution of the drawing data of the reduced shadow image. An image processing program for performing a process of generating display image data to be displayed on a display unit by being magnified n times and synthesized with an object image stored in the video memory.
前記仮想三次元座標空間に配置されるオブジェクトのデータと、前記オブジェクトのモーションデータと、前記オブジェクト及び前記モーションデータに対応づけられて定義された影生成用オブジェクトのデータとを記憶手段から読み出す処理を前記制御手段に行わせ、
レンダラに、前記記憶手段から読み出された前記オブジェクトのデータと前記影生成用オブジェクトのデータと前記モーションデータとに基づいて、前記オブジェクトのモーションパターンに対応する影オブジェクトを生成させる処理と、
前記オブジェクトまたは影生成用オブジェクトと前記影オブジェクトとを前記仮想空間内に配置し、前記オブジェクトまたは影生成用オブジェクトと前記影オブジェクトとを前記所定の視点位置から透視変換し、前記影オブジェクトを透視変換した画像と前記遮蔽オブジェクトを透視変換した画像との境界線を求め、該境界線において前記影オブジェクトの透視変換画像と前記遮蔽オブジェクトの透視変換画像との重なる部分を除くか、あるいは表示手段に表示されないようにマスク情報を付加して影オブジェクトの投影画像をレンダリングして影画像の描画データを生成する処理を行わせ、
前記制御手段に、前記レンダリング処理により得られた影画像の描画データの解像度を1/nに縮小する処理を行わせ、
前記レンダラに、前記オブジェクトを前記所定の視点位置からレンダリングして、得られたオブジェクト画像の描画データをビデオメモリに格納する処理を行わせ、次いで、前記縮小された影画像の描画データの解像度をn倍に拡大して、前記ビデオメモリに格納されたオブジェクト画像と合成して表示手段に表示する表示画像データを生成する処理を行わせる
ことを特徴とする画像処理プログラム。 By executing the image processing program by the control unit, the control unit is configured to perform image processing for displaying on the display unit an image obtained by viewing the three-dimensional virtual space from a predetermined viewpoint position arranged in the virtual three-dimensional virtual space. An image processing program in an image processing apparatus,
A process of reading out from the storage means data of an object arranged in the virtual three-dimensional coordinate space, motion data of the object, and data of a shadow generation object defined in association with the object and the motion data. Let the control means do,
A process for causing the renderer to generate a shadow object corresponding to the motion pattern of the object based on the data of the object read from the storage unit, the data of the object for shadow generation, and the motion data;
The object or shadow generation object and the shadow object are arranged in the virtual space, the object or shadow generation object and the shadow object are perspective-transformed from the predetermined viewpoint position, and the shadow object is perspective-transformed A boundary line between the image and the image obtained by perspective-transforming the occluding object is obtained, and a portion of the boundary line where the perspective-transformed image of the shadow object and the perspective-transformed image of the occluding object overlap is removed or displayed on the display means To generate the shadow image drawing data by rendering the shadow object projection image by adding mask information
Causing the control means to perform a process of reducing the resolution of the drawing data of the shadow image obtained by the rendering process to 1 / n;
The renderer performs processing for rendering the object from the predetermined viewpoint position, storing the obtained drawing data of the object image in a video memory, and then setting the resolution of the drawing data of the reduced shadow image. An image processing program for performing a process of generating display image data to be displayed on a display unit by being magnified n times and synthesized with an object image stored in the video memory.
4. The method according to claim 1, further comprising: setting a transparency of a shadow in the virtual space, and reading the transparency data from a storage unit in a process of generating drawing data of the shadow image, and reflecting the transparency data. An image processing program for generating image drawing data.
仮想三次元座標空間に置かれるオブジェクトと、前記オブジェクトにより前記仮想空間内に形成される影の像とを、三次元座標を有する複数のポリゴンにより形成し、
前記オブジェクトと影の像とを前記三次元座標空間内に設定された所定の視点位置から透視変換して、前記オブジェクトの投影画像データと影の投影画像データとを生成し、
前記影の投影画像データを1/n倍に縮小し、
前記縮小された影の投影画像データをn倍に拡大して、前記オブジェクトの投影画像データと合成して表示画像データを生成し、
前記表示画像データに基づく表示画像を表示手段に出力する
ことを特徴とする画像の表示制御方法。 An image display control method in an image display device that projects a three-dimensional image onto a two-dimensional plane and displays it on a monitor,
An object placed in a virtual three-dimensional coordinate space and a shadow image formed in the virtual space by the object are formed by a plurality of polygons having three-dimensional coordinates;
The object and the shadow image are perspective-transformed from a predetermined viewpoint position set in the three-dimensional coordinate space, and the projection image data of the object and the projection image data of the shadow are generated,
Reducing the projected image data of the shadow to 1 / n times,
The reduced projection image data of the shadow is enlarged n times, and is combined with the projection image data of the object to generate display image data,
An image display control method, comprising: outputting a display image based on the display image data to a display unit.
前記影の像は、前記オブジェクトが前記仮想空間内に形成する影の境界線のポリゴンデータとして形成されることを特徴とする画像の表示制御方法。 In claim 8,
The image display control method, wherein the shadow image is formed as polygon data of a shadow boundary line formed by the object in the virtual space.
前記影の像と、前記オブジェクトとの境界線部分は、前記オブジェクトと重なる部分を有し、表示画像データに合成されない遮蔽オブジェクトによって形成されることを特徴とする画像の表示制御方法。 In claim 8 or 9,
An image display control method, wherein a boundary line portion between the shadow image and the object is formed by a shielding object that has a portion overlapping the object and is not synthesized with display image data.
前記仮想三次元座標空間に置かれるオブジェクトのデータと、前記オブジェクトにより前記仮想三次元座標空間内に形成される影の像のデータとを記憶した記憶手段と、
前記オブジェクトのデータと影の像のデータとを、三次元座標を有する複数のポリゴンにより形成し、前記オブジェクトと影の像とを前記三次元座標空間内に設定された所定の視点位置から透視変換して、前記オブジェクトの投影画像データと影の投影画像データとを生成するレンダラと、
前記レンダラにより得られた画像データが格納されるビデオメモリと、
前記ビデオメモリから画像データを読み出して表示手段に出力する出力手段と、を有し、
前記制御手段は、前記レンダラが生成した前記影の投影画像データの解像度を1/n倍に縮小し、更に前記縮小された影の画像データの解像度をn倍に拡大して、前記ビデオメモリに格納されたオブジェクトの画像と合成して表示画像データを生成させて表示手段に出力する処理を行うことを特徴とする画像表示装置。 The control unit executes an image processing program, thereby projecting an image in the virtual three-dimensional coordinate space onto a two-dimensional plane to generate display image data to be displayed on the display unit and performing control to output to the display unit An image display device,
Storage means for storing data of an object placed in the virtual three-dimensional coordinate space, and data of a shadow image formed in the virtual three-dimensional coordinate space by the object;
The object data and the shadow image data are formed by a plurality of polygons having three-dimensional coordinates, and the object and the shadow image are perspective-transformed from a predetermined viewpoint position set in the three-dimensional coordinate space. A renderer for generating projection image data of the object and projection image data of the shadow;
A video memory in which image data obtained by the renderer is stored;
Output means for reading out image data from the video memory and outputting it to a display means;
The control means reduces the resolution of the shadow projection image data generated by the renderer to 1 / n times, further increases the resolution of the reduced shadow image data to n times, and stores it in the video memory. An image display device that performs a process of generating display image data by combining with an image of a stored object and outputting the display image data to a display unit.
前記画像処理プログラムを実行制御する制御手段と、
前記仮想三次元座標空間に配置されるオブジェクトのデータと、前記オブジェクトが前記仮想空間内の他のオブジェクトに対して落とす影の境界線をポリゴンデータとして定義した影オブジェクトのデータと、前記オブジェクトまたは前記影オブジェクトの少なくとも一方に関連づけて定義された遮蔽オブジェクトのデータとを記憶する記憶手段と、
前記制御手段により前記記憶手段から読み出された前記影オブジェクトと遮蔽オブジェクトとを前記仮想空間内に配置し、前記影オブジェクトと前記遮蔽オブジェクトとを前記所定の視点位置から透視変換し、前記影オブジェクトを透視変換した画像と前記遮蔽オブジェクトを透視変換した画像との境界線を求め、該境界線において前記影オブジェクトの透視変換画像と前記遮蔽オブジェクトの透視変換画像との重なる部分を除くか、あるいは表示手段に表示されないようにマスク情報を付加して影オブジェクトの投影画像をレンダリングして影画像の描画データを生成する処理を行うレンダラと、
前記オブジェクトを前記所定の視点位置から前記レンダラによりレンダリングして、得られたオブジェクト画像の描画データを格納するビデオメモリと、
前記レンダラによるレンダリング処理により得られた影画像の描画データの解像度を1/nに縮小する処理を行い、次いで、前記縮小された影画像の描画データの解像度をn倍に拡大して、前記ビデオメモリに格納されたオブジェクト画像と合成して表示手段に表示する表示画像データを生成する処理を行う
ことを特徴とする画像処理装置。 An image processing apparatus that displays an image obtained by viewing the three-dimensional virtual space from a predetermined viewpoint position arranged in the virtual three-dimensional virtual space on the display unit by executing the image processing program by the control unit,
Control means for controlling execution of the image processing program;
Data of an object arranged in the virtual three-dimensional coordinate space, data of a shadow object in which a boundary of a shadow that the object drops with respect to another object in the virtual space is defined as polygon data, the object or the object Storage means for storing occlusion object data defined in association with at least one of the shadow objects;
The shadow object and occlusion object read from the storage means by the control means are arranged in the virtual space, the shadow object and the occlusion object are perspective-transformed from the predetermined viewpoint position, and the shadow object A boundary line between the image obtained by perspective transformation of the image and the image obtained by perspective transformation of the occluding object is obtained, and a portion where the perspective transformation image of the shadow object and the perspective transformation image of the shielding object overlap on the boundary line is removed or displayed A renderer that performs processing to generate a shadow image drawing data by adding a mask information so as not to be displayed on the means and rendering a projection image of the shadow object;
A video memory for rendering the object from the predetermined viewpoint position by the renderer and storing drawing data of the obtained object image;
A process of reducing the resolution of the drawing data of the shadow image obtained by the rendering process by the renderer to 1 / n, and then increasing the resolution of the drawing data of the reduced shadow image by a factor of n to An image processing apparatus that performs processing for generating display image data to be displayed on a display unit by combining with an object image stored in a memory.
前記仮想三次元座標空間に配置されるオブジェクトのデータと、前記オブジェクトが前記仮想空間内の他のオブジェクトに対して落とす影の境界線をポリゴンデータとして定義した影オブジェクトのデータと、前記オブジェクトまたは前記影オブジェクトの少なくとも一方に関連づけて定義された遮蔽オブジェクトのデータと、を記憶手段から読み出す処理を前記制御手段に行わせ、 Data of an object arranged in the virtual three-dimensional coordinate space; Data of a shadow object in which a boundary of a shadow that the object drops with respect to another object in the virtual space is defined as polygon data; And causing the control means to perform a process of reading out from the storage means data of a shielding object defined in association with at least one of the shadow objects,
レンダラに、前記記憶手段から読み出された前記影オブジェクトと遮蔽オブジェクトとを前記仮想空間内に配置し、前記影オブジェクトと前記遮蔽オブジェクトとを前記所定の視点位置から透視変換し、前記影オブジェクトを透視変換した画像と前記遮蔽オブジェクトを透視変換した画像との境界線を求め、該境界線において前記影オブジェクトの透視変換画像と前記遮蔽オブジェクトの透視変換画像との重なる部分を除くか、あるいは表示手段に表示されないようにマスク情報を付加して影オブジェクトの投影画像をレンダリングして影画像の描画データを生成する処理を行わせ、The renderer arranges the shadow object and the occlusion object read from the storage means in the virtual space, perspective-transforms the shadow object and the occlusion object from the predetermined viewpoint position, and converts the shadow object to the renderer. A boundary line between a perspective-transformed image and an image obtained by perspective-transforming the occluding object is obtained, and a portion where the perspective-transformed image of the shadow object and the perspective-transformed image of the occluding object overlap on the boundary line, or display means The mask information is added so that it is not displayed on the screen, and the projection image of the shadow object is rendered to generate the shadow image drawing data.
さらに,前記レンダラに、前記オブジェクトを前記所定の視点位置からレンダリングして、得られたオブジェクト画像の描画データをビデオメモリに格納する処理を行わせ、Further, the renderer performs a process of rendering the object from the predetermined viewpoint position and storing drawing data of the obtained object image in a video memory,
次いで、前記影画像の描画データを、前記ビデオメモリに格納されたオブジェクト画像と合成して表示手段に表示する表示画像データを生成する処理を行わせるNext, processing for generating display image data to be displayed on a display unit by combining the drawing data of the shadow image with the object image stored in the video memory is performed.
ことを特徴とする画像処理プログラム。An image processing program characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004165363A JP4513423B2 (en) | 2004-06-03 | 2004-06-03 | Object image display control method using virtual three-dimensional coordinate polygon and image display apparatus using the same |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004165363A JP4513423B2 (en) | 2004-06-03 | 2004-06-03 | Object image display control method using virtual three-dimensional coordinate polygon and image display apparatus using the same |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2005346417A JP2005346417A (en) | 2005-12-15 |
JP2005346417A5 true JP2005346417A5 (en) | 2007-07-19 |
JP4513423B2 JP4513423B2 (en) | 2010-07-28 |
Family
ID=35498731
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2004165363A Expired - Fee Related JP4513423B2 (en) | 2004-06-03 | 2004-06-03 | Object image display control method using virtual three-dimensional coordinate polygon and image display apparatus using the same |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP4513423B2 (en) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI322392B (en) | 2006-12-14 | 2010-03-21 | Inst Information Industry | Apparatus, method, application program, and computer readable medium thereof capable of pre-storing data for generating self-shadow of a 3d object |
KR100849693B1 (en) * | 2006-12-28 | 2008-07-31 | 엔에이치엔(주) | Method and system for generating static-shadow |
GB2447060B (en) | 2007-03-01 | 2009-08-05 | Magiqads Sdn Bhd | Method of creation of a virtual three dimensional image to enable its reproduction on planar substrates |
JP2011070387A (en) * | 2009-09-25 | 2011-04-07 | Mitsubishi Electric Corp | Three-dimensional shape display device and program |
JP5524146B2 (en) * | 2011-08-11 | 2014-06-18 | 株式会社ファイン | Perspective diagram creation system, perspective diagram creation program, and perspective diagram creation method |
JP5704205B2 (en) * | 2013-09-24 | 2015-04-22 | 辰巳電子工業株式会社 | Image processing apparatus, photography game apparatus using the same, image processing method, image processing program, and photo print sheet |
JP6662005B2 (en) * | 2015-12-03 | 2020-03-11 | 株式会社三洋物産 | Gaming machine |
JP6993585B2 (en) * | 2019-05-24 | 2022-01-13 | 株式会社カプコン | Game programs and game equipment |
CN110992474B (en) * | 2019-12-13 | 2023-10-31 | 四川中绳矩阵技术发展有限公司 | Method for realizing time domain technology |
JP7283588B2 (en) * | 2020-02-12 | 2023-05-30 | 株式会社三洋物産 | game machine |
Family Cites Families (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3005981B2 (en) * | 1988-07-14 | 2000-02-07 | ダイキン工業株式会社 | Shadow processing method and apparatus |
JPH0727581B2 (en) * | 1988-09-09 | 1995-03-29 | インターナショナル・ビジネス・マシーンズ・コーポレーション | Graphic processing device |
JPH0465780A (en) * | 1990-07-05 | 1992-03-02 | Natl Aerospace Lab | Graphic display device |
JPH0676074A (en) * | 1992-07-24 | 1994-03-18 | Daikin Ind Ltd | Device and method for displaying picture |
JPH0935087A (en) * | 1995-07-20 | 1997-02-07 | Hitachi Ltd | Method and device for shade processing |
JP4114826B2 (en) * | 1998-04-24 | 2008-07-09 | 株式会社バンダイナムコゲームス | Image generating apparatus and information storage medium |
JP4480210B2 (en) * | 1999-09-10 | 2010-06-16 | 株式会社バンダイナムコゲームス | Image processing apparatus, image processing method, and recording medium for processing three-dimensional computer graphics |
JP3527672B2 (en) * | 1999-12-28 | 2004-05-17 | 株式会社スクウェア・エニックス | Computer-readable recording medium recording a three-dimensional computer image processing program, shadow drawing processing method, and video game apparatus |
JP4443012B2 (en) * | 2000-07-27 | 2010-03-31 | 株式会社バンダイナムコゲームス | Image generating apparatus, method and recording medium |
JP3641578B2 (en) * | 2000-08-31 | 2005-04-20 | コナミ株式会社 | 3D image processing method and apparatus for games, computer-readable recording medium recording game 3D image processing program, and video game apparatus |
JP4600793B2 (en) * | 2000-09-20 | 2010-12-15 | 株式会社セガ | Image processing device |
JP3635037B2 (en) * | 2001-02-28 | 2005-03-30 | 株式会社コナミコンピュータエンタテインメントジャパン | Image drawing method and program used therefor |
JP2003085578A (en) * | 2001-09-14 | 2003-03-20 | Namco Ltd | Game information, information storage medium and game device |
JP2003109035A (en) * | 2001-09-28 | 2003-04-11 | Namco Ltd | Image generation system, program and information storage medium |
-
2004
- 2004-06-03 JP JP2004165363A patent/JP4513423B2/en not_active Expired - Fee Related
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP2009237680A (en) | Program, information storage medium, and image generation system | |
JP6698972B2 (en) | Virtual object display control device, virtual object display system, virtual object display control method, and virtual object display control program | |
KR101353303B1 (en) | Graphics processing unit and image processing apparatus having graphics processing unit and image processing method using graphics processing unit | |
JP2005346417A5 (en) | ||
JP2020173529A (en) | Information processing device, information processing method, and program | |
JP2006346507A (en) | Game apparatus and image processing program | |
JP2021049113A5 (en) | ||
JP3748451B1 (en) | Program, information storage medium, and image generation system | |
JP4987890B2 (en) | Stereoscopic image rendering apparatus, stereoscopic image rendering method, stereoscopic image rendering program | |
JP4513423B2 (en) | Object image display control method using virtual three-dimensional coordinate polygon and image display apparatus using the same | |
JP2005032140A (en) | Image generation system, program, and information storage medium | |
JP3639286B2 (en) | GAME PROGRAM AND GAME DEVICE | |
JP2004199301A (en) | Image processor | |
JP2021049114A5 (en) | ||
JP7174397B2 (en) | Video display system, video display method, and computer program | |
JP6698971B2 (en) | Virtual object display control device, virtual object display system, virtual object display control method, and virtual object display control program | |
CN110335335A (en) | Uniform density cube for spherical projection renders | |
JP5146054B2 (en) | Generation control program of sound generated from sound source in virtual space | |
JP2006293470A (en) | Drawing system, method therefor, and drawing program | |
JP2007272388A (en) | Program, information storage medium and image generation system | |
JP2001005997A (en) | Method and device for displaying light source | |
JP4592087B2 (en) | Image generation system, program, and information storage medium | |
JP5919954B2 (en) | Two-dimensional image sequential generation apparatus, method and program | |
JP2009140370A (en) | Program, information storage medium, and image generation system | |
JP5464630B2 (en) | Image display device |