JP2005323826A - Game ball shooter - Google Patents

Game ball shooter Download PDF

Info

Publication number
JP2005323826A
JP2005323826A JP2004144928A JP2004144928A JP2005323826A JP 2005323826 A JP2005323826 A JP 2005323826A JP 2004144928 A JP2004144928 A JP 2004144928A JP 2004144928 A JP2004144928 A JP 2004144928A JP 2005323826 A JP2005323826 A JP 2005323826A
Authority
JP
Japan
Prior art keywords
game ball
vibration
game
hitting
flywheel
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2004144928A
Other languages
Japanese (ja)
Inventor
Takao Nireki
孝夫 楡木
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Aruze Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aruze Corp filed Critical Aruze Corp
Priority to JP2004144928A priority Critical patent/JP2005323826A/en
Publication of JP2005323826A publication Critical patent/JP2005323826A/en
Pending legal-status Critical Current

Links

Images

Landscapes

  • Pinball Game Machines (AREA)

Abstract

<P>PROBLEM TO BE SOLVED: To provide a game ball shooter which solves the problem of the need for the stabilization of the ball bouncing hammer by making the motor larger in size for the stabilization of the carry of the game balls in the conventional type and can realize the highly accurate carry of the game balls under the stabilization of the track of shooting the game balls and the shooting speed. <P>SOLUTION: In the game ball shooter 2 provided on a pachinko game machine 1, a circular plate material 62 of a flywheel 6 is fixed on a game ball hammering member 5 through a vibration-proof member 61. As a result, the vibration generated in the game ball hammering member 5 associated with the vibration in the output shaft 41 of a stepping motor 4 is absorbed with the vibration-proof member 61 to be damped. This can control the vibrations of the game ball hammering member 5 so much to eliminate the effect on the track of shooting the game balls T and its shooting speed. <P>COPYRIGHT: (C)2006,JPO&NCIPI

Description

本発明は、遊技球を打突して打ち出す遊技球発射装置に関するものである。   The present invention relates to a game ball launcher that strikes and launches a game ball.

従来、この種の遊技球発射装置には、遊技球をパチンコ機の遊技盤内に発射する、下記の特許文献1に示される弾球発射装置がある。この弾球発射装置は、遊技球を打突する弾球槌が、付勢部材によって打突方向に付勢されて、台板に軸支されている。台板には、モータが取り付けられており、モータの出力軸先端には半月状のカムが固着されている。弾球槌は、モータによって回転させられるカムに押圧されて戻り方向に回動する。しかし、カムによる押圧が解けると付勢部材の付勢力によって打突方向に回動して、発射レールに供給された遊技球を弾球槌先端の打突部で打突する。   Conventionally, as this type of game ball launching device, there is a ball launching device shown in Patent Document 1 below, which launches a game ball into a game board of a pachinko machine. In this bullet ball launcher, a bullet ball basket that strikes a game ball is urged in the strike direction by an urging member and is pivotally supported by a base plate. A motor is attached to the base plate, and a half-moon shaped cam is fixed to the tip of the output shaft of the motor. The ball cage is pressed by a cam rotated by a motor and rotates in the return direction. However, when the pressing by the cam is released, the urging force of the urging member rotates in the striking direction, and the game ball supplied to the firing rail is struck at the striking portion at the tip of the bullet ball cage.

上記の弾球発射装置では、カムが出力軸先端に偏心して固着され、また、出力軸とその支持体との間には隙間が存在することから、モータ出力軸の先端が楕円軌道を描いて回転する等してモータ出力軸に振動が発生し、カムの回転は不安定となる。また、モータ出力軸の振動に伴なって弾球槌やモータ自身も振動する。このため、下記の特許文献1に示す弾球発射装置では、モータの出力軸後端にフライホイールを取り付け、このフライホイールに作用する慣性力によって弾球槌やモータ自身の振動を抑えていた。
特開2003−325791号公報(段落[0007]〜[0008])
In the above-described bullet launcher, since the cam is eccentrically fixed to the tip of the output shaft, and there is a gap between the output shaft and its support, the tip of the motor output shaft draws an elliptical orbit. As the motor rotates, vibration is generated in the motor output shaft, and the rotation of the cam becomes unstable. In addition, the ball cage and the motor itself vibrate with the vibration of the motor output shaft. For this reason, in the bullet ball launching device shown in Patent Document 1 below, a flywheel is attached to the rear end of the output shaft of the motor, and the inertia of the flywheel suppresses the vibration of the ball cage and the motor itself.
JP 2003-325791 A (paragraphs [0007] to [0008])

しかしながら、上記従来の弾球発射装置では、弾球槌やモータ自身の振動を抑えるには、フライホイールにある程度の慣性力が要るために、フライホイールにある程度の重量が必要であった。このため、付勢部材の付勢力に抗して弾球槌を戻り方向に回動させる際、モータに大きな出力トルクを生じさせる必要があり、そのために、上記従来の弾球発射装置では大型のモータが必要になると共に、モータの消費電力が増加する。   However, in the conventional bullet launcher described above, a certain amount of inertia is required for the flywheel in order to suppress the vibration of the bullet cage and the motor itself, so that a certain amount of weight is required for the flywheel. For this reason, when the ball cage is rotated in the return direction against the biasing force of the biasing member, it is necessary to generate a large output torque in the motor. For this reason, the conventional bullet ball launcher has a large size. As the motor becomes necessary, the power consumption of the motor increases.

本発明はこのような課題を解決するためになされたもので、遊技球を打突する遊技球打突部材と、この遊技球打突部材の支点が固定された出力軸を回転させるモータと、遊技球打突部材の支点に固定されたフライホイールに制振部材が設けられて構成された遊技球打突部材の振動を減衰させる動吸振器とを備えることを特徴とする。   The present invention was made to solve such a problem, a game ball hitting member that hits a game ball, a motor that rotates an output shaft to which a fulcrum of the game ball hitting member is fixed, And a dynamic vibration absorber for attenuating the vibration of the game ball striking member formed by providing a damping member on a flywheel fixed to the fulcrum of the game ball striking member.

この構成によれば、モータ出力軸の振動に伴なって遊技球打突部材に生じる振動は、動吸振器の制振部材に吸収されて減衰するので、フライホイールの重量を増加させることなく、遊技球打突部材の動きを安定させることができる。また、従来の半月状をしたカムを用いることなく、打突部材で直接遊技球を打突するため、カムの位置ずれ等によって遊技球の発射タイミングがずれることもない。このため、低電力かつ小型のモータを用いても、遊技球の発射軌道や発射速度を安定させて、高精度な球飛びを実現できる。   According to this configuration, the vibration generated in the game ball striking member accompanying the vibration of the motor output shaft is absorbed and attenuated by the vibration damping member of the dynamic vibration absorber, so without increasing the weight of the flywheel, The movement of the game ball striking member can be stabilized. Further, since the game ball is directly hit by the hitting member without using the conventional half-moon shaped cam, the timing at which the game ball is fired is not shifted due to the cam position shift or the like. For this reason, even if a low-power and small-sized motor is used, it is possible to stabilize the launch trajectory and launch speed of the game ball and realize a highly accurate ball jump.

また、本発明は、動吸振器が、フライホイールの回転中心を囲む少なくとも一部の領域に制振部材を設けて構成されていることを特徴とする。   Further, the present invention is characterized in that the dynamic vibration absorber is configured by providing a vibration damping member in at least a part of the region surrounding the rotation center of the flywheel.

この構成によれば、遊技球打突部材に生じた振動は、遊技球打突部材に固定されたフライホイールの制振部材に伝えられる。制振部材は、フライホイールと共に振動しかつ速やかに振動を減衰させる。   According to this configuration, the vibration generated in the game ball hitting member is transmitted to the vibration damping member of the flywheel fixed to the game ball hitting member. The damping member vibrates with the flywheel and quickly attenuates the vibration.

また、本発明は、制振部材が、弾性体からなり、その弾性体のバネ定数および減衰係数の値を調整可能な開口部を有していることを特徴とする。   Further, the present invention is characterized in that the damping member is made of an elastic body and has an opening that can adjust the value of the spring constant and the damping coefficient of the elastic body.

この構成によれば、開口部の大きさを設定することにより、制振部材のバネ定数および減衰係数の値として所望の値を選択できる。このため、遊技球打突部材の振動の振幅を小さく抑制すると共に振動を速やかに減衰させることができる制振部材の開口部の大きさ、つまり、制振部材のバネ定数および減衰係数の値を設定することにより、遊技球打突部材の振動を抑えて、遊技球の発射軌道や発射速度を安定させ、高精度な球飛びを実現できる。   According to this configuration, by setting the size of the opening, desired values can be selected as values of the spring constant and damping coefficient of the damping member. For this reason, the size of the opening of the damping member that can suppress the amplitude of vibration of the game ball striking member to be small and quickly attenuate the vibration, that is, the spring constant and damping coefficient value of the damping member are set. By setting, it is possible to suppress the vibration of the game ball striking member, stabilize the launch trajectory and launch speed of the game ball, and realize a highly accurate ball jump.

このような本発明によれば、上記のように、遊技球の発射軌道や発射速度を安定させ、高精度な球飛びを実現できる。   According to the present invention as described above, as described above, it is possible to stabilize the launch trajectory and launch speed of the game ball and realize a highly accurate ball jump.

次に、本発明を実施するための最良の形態について説明する。   Next, the best mode for carrying out the present invention will be described.

図1は本実施形態によるパチンコ機1を示す斜視図である。パチンコ機1は、前面の中央部に透明遊技盤12が設けられており、その盤面から、透明遊技盤12の背後に設けられた液晶表示装置13cが透けて観察される。透明遊技盤12の下方には、上部受皿11b及び下部受皿11bからなる皿ユニット11bが設けられている。下部受皿11bの右方には発射ハンドル13aが設けられている。また、透明遊技盤12の箇所12aには液晶表示装置13cに表示される特別図柄が視認される。液晶表示装置13cに表示された特別図柄が所定の大当たり組み合わせで揃うと、いわゆる大当たりが発生する。 FIG. 1 is a perspective view showing a pachinko machine 1 according to the present embodiment. The pachinko machine 1 is provided with a transparent game board 12 in the center of the front surface, and a liquid crystal display device 13c provided behind the transparent game board 12 is observed through the board surface. Below the transparent gaming board 12, tray unit 11b is provided consisting of an upper pan 11b 1 and the lower receiving plate 11b 2. The right side of the lower receiving plate 11b 2 launching handle 13a is provided. Further, a special symbol displayed on the liquid crystal display device 13c is visually recognized at the location 12a of the transparent game board 12. When the special symbols displayed on the liquid crystal display device 13c are arranged in a predetermined jackpot combination, a so-called jackpot occurs.

透明遊技盤12における特別図柄が視認される箇所12aの左右には図示しない通過孔が設けられている。また、透明遊技盤12の下部には始動入賞口12bが設けられている。球発射ハンドル13aの操作によって盤面に撃ち出された遊技球が始動入賞口12bに入賞すると、液晶表示装置13cに特別図柄が変動表示されて特別図柄ゲームが開始される。また、始動入賞口12bの左右には、遊技球が入賞すると所定個数例えば10個の賞球が払い出される一般入賞口12cが設けられている。賞球は皿ユニット11bの上部受皿11bに払い出されるが、上部受皿11bが満杯のときは下部受皿11bに払い出される。また、始動入賞口12bの下方には、大当たり入賞が発生すると行われる大当たり遊技において扉が開閉する大入賞口12dが設けられている。大入賞口12dの下方には、始動入賞口12b等に入賞しなかった遊技球が入球するアウト口12eが設けられている。 Passing holes (not shown) are provided on the left and right sides of the portion 12a where the special symbol on the transparent game board 12 is visually recognized. In addition, a start winning opening 12b is provided at the bottom of the transparent game board 12. When the game ball shot on the board surface by operating the ball launch handle 13a wins the start winning opening 12b, the special symbol is variably displayed on the liquid crystal display device 13c, and the special symbol game is started. Further, on the left and right sides of the start winning opening 12b, there are provided general winning openings 12c through which a predetermined number, for example, 10 winning balls are paid out when a game ball is won. Although prize balls are paid out to the upper pan 11b 1 dish unit 11b, an upper pan 11b 1 is when full are paid out to the lower receiving tray 11b 2. Also, below the start winning opening 12b, there is provided a large winning opening 12d for opening and closing the door in the big winning game that is performed when the big winning prize is generated. Below the big winning opening 12d, there is provided an out opening 12e through which a game ball that has not won the starting winning opening 12b or the like enters.

大当たり遊技は、特別図柄の大当たり組み合わせが特別図柄ゲームの終了時に停止表示してから行われ、大入賞口12dに所定個数例えば10個の遊技球が入賞するまで、または所定時間例えば30秒が経過するまで、大入賞口12dが開放したままになる遊技が最大で例えば15ラウンド行われる。ラウンド中に、大入賞口12dへ入賞した遊技球が大入賞口12dの内部に設けられたVゾーンと呼ばれる特定の領域に入賞すると、次のラウンドへ継続して進むことが出来るが、ラウンド中にVゾーンに入賞しなかった場合はいわゆるパンクとなり、15ラウンド到達以前であっても、大当たり遊技はそのラウンドで打ち切られて終了となる。遊技中には、透明遊技盤12の盤面上方に設けられた電飾LED11aの点灯や、放音孔11aからのスピーカ音により演出が行われる。 The jackpot game is performed after a special symbol jackpot combination is stopped and displayed at the end of the special symbol game, and a predetermined number of game balls, for example, ten game balls are won or a predetermined time, for example, 30 seconds elapses. Until the game is completed, a maximum of 15 rounds of games in which the special winning opening 12d remains open are performed, for example. During the round, if a game ball that has won the grand prize opening 12d wins a specific area called V zone provided inside the big prize opening 12d, it can continue to the next round. If the player does not win the V zone, the game will be a so-called punk, and even if the 15th round is not reached, the jackpot game will be terminated in that round. During the game, an effect is performed by turning on the illumination LED 11a 1 provided above the surface of the transparent gaming board 12 and the speaker sound from the sound emission hole 11a 2 .

図2はパチンコ機1の分解斜視図である。なお、同図において図1と同一部分には同一符号を付してその説明は省略する。パチンコ機1は、四角枠状の木枠14の前面に中枠13が取り付けられて構成される。中枠13は、木枠14の前面で開閉し得るように、木枠14の左側部に軸支される。中枠13の前面中央部には透明遊技盤12が取り付けられ、上部には遊技の演出音等が放音される一対のスピーカ13b,13bが取り付けられる。また、中枠13の前面の右下部には上述した発射ハンドル13aが取り付けられる。透明遊技盤12及びスピーカ13b,13bはガラス扉11aで覆われ、ガラス扉11aの透明ガラス部分からは遊技盤12の盤面が観察される。ガラス扉11aの上部には上述した電飾LED11aが設けられている。また、中枠13の下部には、上述した皿ユニット11bが取り付けられる。 FIG. 2 is an exploded perspective view of the pachinko machine 1. In the figure, the same parts as those in FIG. The pachinko machine 1 is configured by attaching a middle frame 13 to the front surface of a rectangular frame-shaped wooden frame 14. The middle frame 13 is pivotally supported on the left side of the wooden frame 14 so that it can be opened and closed on the front surface of the wooden frame 14. A transparent game board 12 is attached to the center of the front surface of the middle frame 13, and a pair of speakers 13b and 13b from which a game effect sound is emitted are attached to the upper part. Further, the above-described firing handle 13 a is attached to the lower right portion of the front surface of the middle frame 13. The transparent gaming board 12 and the speakers 13b and 13b are covered with a glass door 11a, and the board surface of the gaming board 12 is observed from the transparent glass portion of the glass door 11a. The upper portion of the glass door 11a illuminations LEDs 11a 1 are provided as described above. Further, the above-described dish unit 11 b is attached to the lower part of the middle frame 13.

中枠13の背面中央部には、透明遊技盤12に対向して液晶表示装置13cが取り付けられ、更に液晶表示装置13cを背後から覆うように球払出ユニット15a及び基板ケースユニット15bが取り付けられる。球払出ユニット15aは左側部、基板ケースユニット15bは右側部が中枠13に軸支され、球払出ユニット15a及び基板ケースユニット15bは観音扉状に開いて液晶表示装置13cの背面を露出させる。液晶表示装置13cは、遊技状態等に応じた演出表示をその前面でなし、上述したように液晶表示装置13cに特別図柄を表示する。球払出ユニット15aは、入賞結果に応じた数の遊技球を上部受皿11b及び下部受皿11bに供給する。基板ケースユニット15bには、遊技動作や演出表示、球発射等を制御するための主基板や演出基板、球発射制御基板等が収納されている。 A liquid crystal display device 13c is attached to the center of the back surface of the middle frame 13 so as to face the transparent game board 12, and a ball payout unit 15a and a substrate case unit 15b are attached so as to cover the liquid crystal display device 13c from the back. The ball paying unit 15a is pivotally supported by the middle frame 13 on the left side, and the right side of the substrate case unit 15b is pivotally supported by the middle frame 13. The ball paying unit 15a and the substrate case unit 15b are opened in a door-like manner to expose the back surface of the liquid crystal display device 13c. The liquid crystal display device 13c performs an effect display according to the gaming state or the like on the front surface, and displays a special symbol on the liquid crystal display device 13c as described above. Ball disbursement unit 15a supplies the number of gaming balls corresponding to a winning result to the upper pan 11b 1 and the lower receiving plate 11b 2. The board case unit 15b accommodates a main board, an effect board, a ball launch control board, and the like for controlling game operations, effect display, ball launch, and the like.

図3は中枠13の右側下部を一部拡大した正面図である。   FIG. 3 is a partially enlarged front view of the lower right portion of the middle frame 13.

中枠13の右下部には、同図に示すように、中枠13の右側から左側に向けて上方に傾斜した発射レール13dが設けられている。発射レール13dは、中枠13の前面の領域を上板13dと下板13dとで区画して構成されており、透明遊技盤12の左側部に構成された盤面レール12fに通じている。下板13dの右側端部には、上部受皿11bから供給された遊技球Tを保持する保持部13dが設けられている。保持部13dの上面は断面略V字状を呈しており、遊技球Tの両側を支持して保持する。また、上板13dの右側端部には、保持部13dで保持された遊技球Tの後端を支持する支持片13dが設けられている。また、発射レール13dの右下には、保持部13dで保持された遊技球Tを透明遊技盤12の盤面に打ち出す遊技球発射装置2が設けられている。 As shown in the figure, a launch rail 13d that is inclined upward from the right side to the left side of the middle frame 13 is provided at the lower right portion of the middle frame 13. Launching rail 13d is the front face of the region of the middle frame 13 and the upper plate 13d 1 and the lower plate 13d 2 is constituted by compartments with, leads to board the rail 12f that is configured on the left side of the transparent gaming board 12 . A holding portion 13d 3 that holds the game ball T supplied from the upper tray 11b 1 is provided at the right end of the lower plate 13d 2 . The upper surface of the holding portion 13d 3 has the shape of a substantially V-shaped section, and holds the support both sides of the game ball T. Further, the right end of the upper plate 13d 1, the support piece 13d 4 for supporting the rear end of the game balls T held by the holding portion 13d 3 is provided. In addition, a game ball launching device 2 that launches the game ball T held by the holding portion 13d 3 on the surface of the transparent game board 12 is provided at the lower right of the launch rail 13d.

図4は遊技球発射装置2の後方からの斜視図、図5は遊技球発射装置2の前方からの斜視図、図6は図4における矢印A方向からの遊技球発射装置2の下面図、図7は図4における矢印B方向からの遊技球発射装置2の上面図である。また、図8は図4における矢印C方向からの遊技球発射装置2の側面図、図9は図4における矢印D方向からの遊技球発射装置2の側面図、図10は図4における矢印E方向からの遊技球発射装置2の側面図、図11は図4における矢印F方向からの遊技球発射装置2の側面図である。なお、これら各図において同一部分には同一符号を付して説明する。   4 is a perspective view from the rear of the game ball launcher 2, FIG. 5 is a perspective view from the front of the game ball launcher 2, and FIG. 6 is a bottom view of the game ball launcher 2 from the direction of arrow A in FIG. FIG. 7 is a top view of the game ball launcher 2 from the direction of arrow B in FIG. 8 is a side view of the game ball launcher 2 from the direction of arrow C in FIG. 4, FIG. 9 is a side view of the game ball launcher 2 from the direction of arrow D in FIG. 4, and FIG. FIG. 11 is a side view of the game ball launching device 2 from the direction of arrow F in FIG. In addition, the same code | symbol is attached | subjected and demonstrated to these same parts in each figure.

これらの各図に示すように、遊技球発射装置2は、台板3の下面側にステッピングモータ4、台板3の上面側に遊技球打突部材5、フライホイール6、および一対のストッパ7を備えて構成されている。   As shown in these drawings, the game ball launching device 2 includes a stepping motor 4 on the lower surface side of the base plate 3, a game ball hitting member 5, a flywheel 6, and a pair of stoppers 7 on the upper surface side of the base plate 3. It is configured with.

ステッピングモータ4は、遊技球打突部材5を打突方向(図3中矢印G方向)に回動させるためのもので、その出力軸41(図9,図10参照)が台板3の上面側から台板3の上方側に突出するように、台板3に取り付けられている。ステッピングモータ4は、球発射制御基板から1パルスの駆動信号が入力される毎に、出力軸41が所定角度回転し、例えば、200パルスの駆動信号が入力されると出力軸41が1回転する。   The stepping motor 4 is for rotating the game ball hitting member 5 in the hitting direction (the direction of arrow G in FIG. 3), and its output shaft 41 (see FIGS. 9 and 10) is the upper surface of the base plate 3. It is attached to the base plate 3 so as to protrude from the side to the upper side of the base plate 3. The stepping motor 4 rotates the output shaft 41 by a predetermined angle every time a pulse drive signal is input from the ball launch control board. For example, when a 200 pulse drive signal is input, the output shaft 41 rotates once. .

遊技球打突部材5は、出力軸41への固定部分で折れ曲がった略L字形の板状体からなる打突部材本体51と、この打突部材本体51の一端に設けられた打突部54とを備える。打突部材本体51は、略L字形の屈曲部分が略円形状に幅を広げており、この拡幅部分52の下面には、図9に示すように、支軸53が拡幅部分52と一体に設けられている。支軸53は、円筒状を呈した下端側にステッピングモータ4の出力軸41が挿入されて出力軸41に固着されており、出力軸41の回転を打突部材本体51に伝達する支点として機能する。打突部54は、円柱体の先端にテーパーを設けた形状を呈しており、打突部材本体51の側面から打突方向Gに向けて突出している。打突部54は、支軸53を中心とした打突部材本体51の回動に従い台板3上面に沿って打突方向Gに回動し、その先端面で遊技球Tを打突する。   The game ball striking member 5 includes a striking member main body 51 made of a substantially L-shaped plate that is bent at a portion fixed to the output shaft 41, and a striking protrusion 54 provided at one end of the striking member main body 51. With. The striking member main body 51 has a substantially L-shaped bent portion that is widened in a substantially circular shape. As shown in FIG. 9, a support shaft 53 is integrated with the widened portion 52 on the lower surface of the widened portion 52. Is provided. The support shaft 53 is fixed to the output shaft 41 with the output shaft 41 of the stepping motor 4 being inserted into the cylindrical lower end side, and functions as a fulcrum for transmitting the rotation of the output shaft 41 to the striking member main body 51. To do. The hitting portion 54 has a shape with a taper provided at the tip of the cylindrical body, and protrudes in the hitting direction G from the side surface of the hitting member main body 51. The hitting portion 54 rotates in the hitting direction G along the upper surface of the base plate 3 in accordance with the rotation of the hitting member main body 51 around the support shaft 53, and hits the game ball T at the tip surface thereof.

フライホイール6は、制振部材61と、この制振部材61の上面に取り付けられた環状板材62とから構成されている。制振部材61は、フライホイール6の回転中心を囲む領域に、ほぼ同じ形状の4個の開口部61aを等間隔で備える形状を呈したゴム製の弾性体である。制振部材61は、その中心部が遊技球打突部材5の回動中心と一致するように、遊技球打突部材5を構成する打突部材本体51の拡幅部分52の上面に取り付けられている。環状板材62は、制振部材61の外周とほぼ一致する外周のリング形状を有する金属製の板体であり、制振部材61の上面の周縁部に沿って取り付けられている。この制振部材61および環状板材62は、遊技球打突部材5の振動を減衰させる動吸振器を構成している。   The flywheel 6 includes a vibration damping member 61 and an annular plate member 62 attached to the upper surface of the vibration damping member 61. The damping member 61 is a rubber elastic body having a shape in which four openings 61 a having substantially the same shape are provided at equal intervals in a region surrounding the rotation center of the flywheel 6. The damping member 61 is attached to the upper surface of the widened portion 52 of the striking member main body 51 constituting the game ball striking member 5 so that the center portion thereof coincides with the rotation center of the game ball striking member 5. Yes. The annular plate 62 is a metal plate having a ring shape on the outer periphery that substantially matches the outer periphery of the damping member 61, and is attached along the peripheral edge of the upper surface of the damping member 61. The vibration damping member 61 and the annular plate member 62 constitute a dynamic vibration absorber that attenuates the vibration of the game ball hitting member 5.

制振部材61のバネ定数kおよび減衰係数Cは、その材質、硬度、形状等によって決定されるが、本実施形態では、制振部材61が備える各開口部61aの大きさ、形状、および形成位置は、制振部材61のバネ定数kおよび減衰係数Cが、ステッピングモータ4の出力軸41の振動に伴う遊技球打突部材5の振動の振幅を小さく抑制すると共に振動を速やかに減衰させることができる値となるように、以下のように設定されている。   The spring constant k and the damping coefficient C of the damping member 61 are determined by the material, hardness, shape, and the like. In this embodiment, the size, shape, and formation of each opening 61a provided in the damping member 61. The position is such that the spring constant k and the damping coefficient C of the damping member 61 suppress the vibration amplitude of the game ball hitting member 5 accompanying the vibration of the output shaft 41 of the stepping motor 4 to a small level and quickly attenuate the vibration. The value is set as follows so that

図12は、バネ定数k,減衰係数Cの制振部材61を有するフライホイール6のイナーシャをjとし、ステッピングモータ4のロータのバネ定数をK、ステッピングモータ4および遊技球打突部材5のイナーシャをJとした場合に、これらの関係を模式的に表した図である。   FIG. 12 shows that the inertia of the flywheel 6 having the damping member 61 having the spring constant k and the damping coefficient C is j, the spring constant of the rotor of the stepping motor 4 is K, and the inertia of the stepping motor 4 and the game ball hitting member 5. FIG. 6 is a diagram schematically showing these relationships when J is J.

フライホイール6のイナーシャjと、ステッピングモータ4および遊技球打突部材5のイナーシャJとのイナーシャ比を以下の式(1)のようにμとすると、制振部材61のバネ定数kおよび減衰係数Cは以下の式(2)および式(3)で表される。   When the inertia ratio of the inertia j of the flywheel 6 and the inertia J of the stepping motor 4 and the game ball hitting member 5 is μ as in the following equation (1), the spring constant k and the damping coefficient of the damping member 61 C is represented by the following formulas (2) and (3).

j=μJ (μ≦0.2) ・・・(1) j = μJ (μ ≦ 0.2) ... (1)

k=j×(K/J)×(1/(μ+1))・・・(2) k = j × (K / J) × (1 / (μ + 1)) 2 (2)

C=2j×(K/J)1/2×(3μ/8(1+μ)1/2 ・・・(3) C = 2j × (K / J) 1/2 × (3 μ / 8 (1 + μ) 3 ) 1/2 (3)

ステッピングモータ4および遊技球打突部材5の固有角振動数の値は(K/J)1/2で表され、この固有角振動数がステッピングモータ4の駆動周波数と一致すると共振が生じ、遊技球打突部材5は大きく振動する。そこで、本実施形態では、この共振で生じる振動の振幅を小さく抑制すると共に振動を速やかに減衰させることができる値となる式(2)で表されるバネ定数kおよび式(3)で表される減衰係数Cが得られるように、制振部材61が備える各開口部61aの大きさ、形状、および形成位置が設定されている。 The value of the natural angular frequency of the stepping motor 4 and the game ball hitting member 5 is represented by (K / J) 1/2 . When this natural angular frequency matches the drive frequency of the stepping motor 4, resonance occurs, and the game The ball striking member 5 vibrates greatly. Therefore, in the present embodiment, the spring constant k expressed by the equation (2) and the equation (3) are values that can suppress the amplitude of the vibration generated by the resonance to be small and can quickly attenuate the vibration. The size, shape, and formation position of each opening 61a included in the damping member 61 are set so that the damping coefficient C can be obtained.

各ストッパ7は、図3および図7に示すように、台板3上面の対向する辺部にそれぞれ設けられている。一方の辺部に設けられたストッパ7は、遊技球Tを打突した遊技球打突部材5の打突部材本体51の先端側の側面が当接して、遊技球打突部材5の打突方向Gへの回動を規制する。他方の辺部に設けられたストッパ7は、遊技球Tを打突して原点位置に戻る打突部材本体51の反対側の側面が当接して、戻り方向への遊技球打突部材5の回動を規制する。各ストッパ7は、ゴム等の弾性材から形成されており、台板3上面に立設されたストッパ取付部31に取り付けられている。   As shown in FIGS. 3 and 7, the stoppers 7 are respectively provided on opposite sides of the upper surface of the base plate 3. The stopper 7 provided on one side is in contact with the side surface of the front end side of the hitting member main body 51 of the game ball hitting member 5 hitting the game ball T so that the hitting hit of the game ball hitting member 5 The rotation in the direction G is restricted. The stopper 7 provided on the other side is brought into contact with the opposite side surface of the hitting member main body 51 that hits the game ball T and returns to the origin position, so that the game ball hitting member 5 in the return direction is in contact. Regulates rotation. Each stopper 7 is made of an elastic material such as rubber, and is attached to a stopper attaching portion 31 erected on the upper surface of the base plate 3.

次に、このように構成される遊技球発射装置2の動作について説明する。   Next, operation | movement of the game ball | bowl launching apparatus 2 comprised in this way is demonstrated.

遊技球発射装置2は、発射ハンドル13aが操作されていない状態では、遊技球打突部材5の打突部54が図3に示すように原点位置にある。発射ハンドル13aが操作されると、球発射制御基板からステッピングモータ4に所定数のパルスが供給される。ステッピングモータ4は、このパルス供給を受けると出力軸41が打突方向Gに所定角度回転する。遊技球打突部材5は、出力軸41と共に打突方向Gに回動し、フライホイール6も遊技球打突部材5と共に打突方向Gに回動する。   In the game ball launching device 2, when the launching handle 13a is not operated, the hitting portion 54 of the game ball hitting member 5 is at the origin position as shown in FIG. When the firing handle 13a is operated, a predetermined number of pulses are supplied from the ball launch control board to the stepping motor 4. When the stepping motor 4 receives this pulse supply, the output shaft 41 rotates in the impact direction G by a predetermined angle. The game ball hitting member 5 rotates in the hitting direction G together with the output shaft 41, and the flywheel 6 also rotates in the hitting direction G together with the game ball hitting member 5.

遊技球打突部材5の回動により原点位置から上方に移動してきた打突部54の先端は、発射レール13dの支持片13dと保持部13dとの間から発射レール13d内に進入し、保持部13dに保持された遊技球Tを打突する。打突部54に打突された遊技球Tは、発射レール13d内を移動して透明遊技盤12の盤面レール12fに進入する。打突部54で遊技球Tを打突した遊技球打突部材5は、そのまま回動を続け、打突部材本体51がストッパ7に衝突する。そして、この際の反動で打突部材本体51は反対方向に回動し、原点位置に復帰する。発射ハンドル13aが操作されている間継続してこの動作を繰り返し行うことにより、上部受皿11bから保持部13dに供給された遊技球Tが遊技球打突部材5の打突部54で逐次打突されて、透明遊技盤12の盤面内に打ち出される。 The tip of the striking projection 54 having moved from the home position to the upward by the rotation of the game ball hitting projecting member 5, enters from between the support piece 13d 4 and the holding portion 13d 3 firing rail 13d in launching rail 13d The game ball T held by the holding portion 13d 3 is hit. The game ball T hit by the hitting portion 54 moves in the launch rail 13d and enters the board rail 12f of the transparent gaming board 12. The game ball hitting member 5 hitting the game ball T with the hitting portion 54 continues to rotate, and the hitting member main body 51 collides with the stopper 7. Then, due to the reaction at this time, the striking member body 51 rotates in the opposite direction and returns to the origin position. By repeating this operation lasts launching handle 13a is operated, the game ball T from the upper pan 11b 1 is supplied to the holding portion 13d 3 are sequentially with punching projections 54 of the game ball hitting projecting member 5 It is struck and launched into the board surface of the transparent game board 12.

このような本実施形態によるパチンコ機1では、ステッピングモータ4の出力軸41の振動に伴って遊技球打突部材5に生じる振動は、遊技球打突部材5の支点に固定されたフライホイール6の制振部材61に吸収されて減衰する。つまり、遊技球打突部材5に生じた振動は、遊技球打突部材5に固定されたフライホイール6の制振部材61に伝えられる。制振部材61は、フライホイール6の環状部材62と共に振動しかつ速やかに振動を減衰させる。このため、本実施形態によれば、フライホイール6の重量を増加させることなく、遊技球打突部材5の動きを安定させられる。また、従来の半月状をしたカムを用いることなく、打突部材5で直接遊技球Tを打突するため、カムの位置ずれ等によって遊技球Tの発射タイミングがずれることもない。このため、低電力かつ小型のモータを用いても、遊技球Tの発射軌道や発射速度を安定させて、高精度な球飛びを実現できる。しかも、従来のカム方式の遊技球発射装置では、部品点数が多くて製品コストが高かったが、カムを用いずにステッピングモータ4の直接駆動で遊技球打突部材5を回動させる遊技球発射装置2によれば、部品点数を少なくしてその分製品コストを抑えることができる。   In the pachinko machine 1 according to this embodiment, the vibration generated in the game ball hitting member 5 due to the vibration of the output shaft 41 of the stepping motor 4 is the flywheel 6 fixed to the fulcrum of the game ball hitting member 5. The vibration damping member 61 absorbs and attenuates. That is, the vibration generated in the game ball hitting member 5 is transmitted to the vibration damping member 61 of the flywheel 6 fixed to the game ball hitting member 5. The damping member 61 vibrates with the annular member 62 of the flywheel 6 and quickly attenuates the vibration. For this reason, according to the present embodiment, the movement of the game ball hitting member 5 can be stabilized without increasing the weight of the flywheel 6. Further, since the game ball T is directly hit by the hitting member 5 without using a conventional half-moon shaped cam, the timing at which the game ball T is fired does not shift due to a cam position shift or the like. For this reason, even if a low-power and small-sized motor is used, it is possible to stabilize the launch trajectory and launch speed of the game ball T and realize a highly accurate ball jump. In addition, the conventional cam-type game ball launching device has a large number of parts and a high product cost. However, the game ball launching in which the game ball hitting member 5 is rotated by the direct drive of the stepping motor 4 without using a cam. According to the apparatus 2, the number of parts can be reduced and the product cost can be reduced accordingly.

また、本実施形態では、開口部61aの大きさ、形状、形成位置を設定することにより、制振部材61のバネ定数kや減衰係数Cの値として所望の値を選択できる。このため、遊技球打突部材5の振動を速やかに小さくできる制振部材61の開口部61aの大きさ、つまり、制振部材61のバネ定数kおよび減衰係数Cを設定することにより、遊技球打突部材5の振動を抑えて、遊技球Tの発射軌道や発射速度を安定させ、高精度な球飛びを実現できる。   Further, in the present embodiment, a desired value can be selected as the value of the spring constant k and the damping coefficient C of the damping member 61 by setting the size, shape, and formation position of the opening 61a. Therefore, by setting the size of the opening 61a of the vibration damping member 61 that can quickly reduce the vibration of the game ball striking member 5, that is, the spring constant k and the damping coefficient C of the vibration damping member 61, the game ball By suppressing the vibration of the hitting member 5, the launching trajectory and launching speed of the game ball T can be stabilized, and a highly accurate ball jump can be realized.

なお、上記実施形態では、フライホイール6の制振部材61が、4個の開口部61aを有する場合について説明した。しかし、遊技球打突部材5の振動を速やかに小さくできる制振部材61のバネ定数kおよび減衰係数Cを得られるのであれば、開口部61aの個数は4個に限らず、適宜変更して差し支えない。また、制振部材61の硬度や材質も、遊技球打突部材5の振動を速やかに小さくできるバネ定数kおよび減衰係数Cを得られるのであれば任意であり、適宜変更して差し支えない。   In the above embodiment, the case where the vibration damping member 61 of the flywheel 6 has the four openings 61a has been described. However, if the spring constant k and the damping coefficient C of the damping member 61 that can quickly reduce the vibration of the game ball striking member 5 can be obtained, the number of openings 61a is not limited to four, and can be changed as appropriate. There is no problem. Further, the hardness and material of the vibration damping member 61 are arbitrary as long as the spring constant k and the damping coefficient C that can quickly reduce the vibration of the game ball striking member 5 can be obtained, and may be changed as appropriate.

また、上記実施形態では、円板状の制振部材61上に環状板材62を取り付けてフライホイール6が構成されている場合について説明した。しかし、遊技球打突部材5の振れを抑えることができるのであれば、フライホイール6の構成はこれに限定されない。   Moreover, in the said embodiment, the case where the flywheel 6 was comprised by attaching the cyclic | annular board | plate material 62 on the disk-shaped damping member 61 was demonstrated. However, the configuration of the flywheel 6 is not limited to this as long as the swing of the game ball hitting member 5 can be suppressed.

また、制振部材61での環状板材62の配置位置は、遊技球打突部材5の振れを抑えることができるのであれば、必ずしも制振部材61の周縁部である必要はなく、適宜変更して差し支えない。また、環状板材62の形状や重量や材質も、遊技球打突部材5の振れを抑えることができるのであれば任意であり、適宜変更して差し支えない。   In addition, the arrangement position of the annular plate member 62 on the vibration damping member 61 is not necessarily the peripheral portion of the vibration damping member 61 as long as the swing of the game ball striking member 5 can be suppressed, and is appropriately changed. It does not matter. Further, the shape, weight, and material of the annular plate member 62 are arbitrary as long as the swing of the game ball striking member 5 can be suppressed, and may be changed as appropriate.

また、上記実施形態では、透明遊技盤12を用いたパチンコ機1に本発明を適用した場合について説明したが、透明でない通常の遊技盤を用いたパチンコ機に本発明を適用してもよい。   Moreover, although the said embodiment demonstrated the case where this invention was applied to the pachinko machine 1 using the transparent game board 12, you may apply this invention to the pachinko machine using the normal game board which is not transparent.

上記実施形態においては、本発明による遊技機をパチンコ機に適用した場合について説明したが、球を打突して撃ち出す遊技球発射装置を備える他の遊技機に本発明を適用することも可能である。このような遊技機に本発明を適用した場合においても上記実施形態と同様な作用効果が奏される。   In the above embodiment, the case where the gaming machine according to the present invention is applied to a pachinko machine has been described. However, the present invention can also be applied to other gaming machines including a game ball launching device that strikes and shoots a ball. It is. Even when the present invention is applied to such a gaming machine, the same effects as the above-described embodiment can be obtained.

本発明の一実施形態によるパチンコ機の外観を示す斜視図である。It is a perspective view which shows the external appearance of the pachinko machine by one Embodiment of this invention. 本発明の一実施形態によるパチンコ機の分解斜視図である。1 is an exploded perspective view of a pachinko machine according to an embodiment of the present invention. 図2に示す中枠に設けられた発射レール及び遊技球発射装置を拡大して示す正面図である。It is a front view which expands and shows the firing rail and game ball | bowl launching apparatus provided in the middle frame shown in FIG. 図3に示す遊技球発射装置の後方からの斜視図である。It is a perspective view from the back of the game ball launcher shown in FIG. 図3に示す遊技球発射装置の前方からの斜視図である。It is a perspective view from the front of the game ball launcher shown in FIG. 図4に示す遊技球発射装置のA方向からの下面図である。It is a bottom view from the A direction of the game ball launching apparatus shown in FIG. 図4に示す遊技球発射装置のB方向からの上面図である。It is a top view from the B direction of the game ball launching apparatus shown in FIG. 図4に示す遊技球発射装置のC方向からの側面図である。It is a side view from the C direction of the game ball launcher shown in FIG. 図4に示す遊技球発射装置のD方向からの側面図である。It is a side view from the D direction of the game ball launcher shown in FIG. 図4に示す遊技球発射装置のE方向からの側面図である。It is a side view from the E direction of the game ball launcher shown in FIG. 図4に示す遊技球発射装置のF方向からの側面図である。It is a side view from F direction of the game ball | bowl launching apparatus shown in FIG. バネ定数k,減衰係数Cの制振部材を有するフライホイールのイナーシャをjとし、ステッピングモータのロータのバネ定数をK、ステッピングモータおよび遊技球打突部材のイナーシャをJとした場合に、これらの関係を模式的に表した図である。If the inertia of a flywheel having a damping member with a spring constant k and a damping coefficient C is j, the spring constant of the rotor of the stepping motor is K, and the inertia of the stepping motor and game ball striking member is J, these It is the figure which represented the relationship typically.

符号の説明Explanation of symbols

1…パチンコ機
2…遊技球発射装置
3…台板
31…ストッパ取付部
4…ステッピングモータ
41…出力軸
5…遊技球打突部材
51…打突部材本体
52…拡幅部分
53…支軸
54…打突部
6…フライホイール
61…制振部材
61a…開口部
62…環状板材
7…ストッパ
DESCRIPTION OF SYMBOLS 1 ... Pachinko machine 2 ... Game ball launcher 3 ... Base plate 31 ... Stopper mounting part 4 ... Stepping motor 41 ... Output shaft 5 ... Game ball hitting member 51 ... Hitting hitting member main body 52 ... Widening part 53 ... Supporting shaft 54 ... Hitting protrusion 6 ... Flywheel 61 ... Damping member 61a ... Opening 62 ... Ring plate 7 ... Stopper

Claims (3)

遊技球を打突する遊技球打突部材と、この遊技球打突部材の支点が固定された出力軸を回転させるモータと、前記遊技球打突部材の前記支点に固定されたフライホイールに制振部材が設けられて構成された前記遊技球打突部材の振動を減衰させる動吸振器とを備えることを特徴とする遊技球発射装置。   A game ball hitting member that hits a game ball, a motor that rotates an output shaft to which a fulcrum of the game ball hitting member is fixed, and a flywheel that is fixed to the fulcrum of the game ball hitting member. A game ball launcher comprising: a dynamic vibration absorber for attenuating vibration of the game ball striking member configured to be provided with a vibration member. 前記動吸振器は、前記フライホイールの回転中心を囲む少なくとも一部の領域に前記制振部材を設けて構成されていることを特徴とする請求項1に記載の遊技球発射装置。   2. The game ball launcher according to claim 1, wherein the dynamic vibration absorber is configured by providing the vibration damping member in at least a part of a region surrounding a rotation center of the flywheel. 前記制振部材は、弾性体からなり、その弾性体のバネ定数および減衰係数の値を調整可能な開口部を有していることを特徴とする請求項2に記載の遊技球発射装置。   3. The game ball launching apparatus according to claim 2, wherein the damping member is made of an elastic body and has an opening that can adjust the value of the spring constant and the damping coefficient of the elastic body.
JP2004144928A 2004-05-14 2004-05-14 Game ball shooter Pending JP2005323826A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2004144928A JP2005323826A (en) 2004-05-14 2004-05-14 Game ball shooter

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004144928A JP2005323826A (en) 2004-05-14 2004-05-14 Game ball shooter

Publications (1)

Publication Number Publication Date
JP2005323826A true JP2005323826A (en) 2005-11-24

Family

ID=35470637

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004144928A Pending JP2005323826A (en) 2004-05-14 2004-05-14 Game ball shooter

Country Status (1)

Country Link
JP (1) JP2005323826A (en)

Similar Documents

Publication Publication Date Title
JP6303209B2 (en) Game machine
JP2007038019A (en) Pachinko game machine
JP2005323826A (en) Game ball shooter
JP2011050692A (en) Pachinko game machine
JP4425697B2 (en) Game ball launcher
JP2005323835A (en) Game ball shooter
JP4145831B2 (en) Game ball launcher
JP4468066B2 (en) Game ball launcher
JP4468067B2 (en) Game ball launcher
JP2003180986A (en) Game machine
JP4395303B2 (en) Bullet ball machine
JP5504305B2 (en) Game machine
JP2011050693A (en) Pachinko game machine
JP5424289B2 (en) Bullet ball machine
JP2006095131A (en) Hitting ball shooting apparatus of pinball game machine
JP2003310892A (en) Pachinko game machine
JP5784165B2 (en) Game machine
JP5919245B2 (en) Game machine
JP5946437B2 (en) Game machine
JP4129858B2 (en) Pachinko machine
JP4457123B2 (en) Bullet ball machine
JP4841667B2 (en) Bullet ball machine
JP4129887B2 (en) Pachinko machine
JP4129886B2 (en) Pachinko machine
JP2008125681A (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20070507

RD04 Notification of resignation of power of attorney

Effective date: 20090414

Free format text: JAPANESE INTERMEDIATE CODE: A7424

RD02 Notification of acceptance of power of attorney

Free format text: JAPANESE INTERMEDIATE CODE: A7422

Effective date: 20090423

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20091208

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20091210

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20100202

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20100302