JP2004236773A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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Publication number
JP2004236773A
JP2004236773A JP2003027630A JP2003027630A JP2004236773A JP 2004236773 A JP2004236773 A JP 2004236773A JP 2003027630 A JP2003027630 A JP 2003027630A JP 2003027630 A JP2003027630 A JP 2003027630A JP 2004236773 A JP2004236773 A JP 2004236773A
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Japan
Prior art keywords
symbol
stops
stop
counting means
big hit
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JP2003027630A
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JP4072070B2 (en
Inventor
Hiroshi Enomoto
宏 榎本
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Kyoraku Sangyo Co Ltd
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Kyoraku Sangyo Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a pachinko game machine, in which when a starting condition is established, a pattern of a pattern variable display device is variably displayed and when variable display is stopped at a predetermined pattern, a big success is generated, for playing an interesting game by determining the stop pattern in the case of a big success in connection with the patterns of failure up to now. <P>SOLUTION: In this pachinko game machine, when the starting condition is established, two or more patterns are variably displayed in two or more columns on the pattern variable display device 2, and when the respective columns are variably stopped to display the same pattern, a big success is generated. The game machine is provided with a stop pattern counting means for accumulating and storing the number of stopping times of a stop pattern in at least one column of the pattern variable display device by each pattern, whereby according to the number of stopping times stored in the stop pattern counting means, a stop pattern in generation of a big success is determined. <P>COPYRIGHT: (C)2004,JPO&NCIPI

Description

【0001】
【発明の属する技術分野】
本発明は、始動条件が成立することにより図柄変動表示器の図柄が変動表示され、所定図柄にて変動停止したときに大当たりが発生するパチンコ遊技機に関するものである。
【0002】
【従来の技術】
【特許文献1】
特許第2915370号公報
【特許文献2】
特開2000−176113号公報
【特許文献3】
特開2002−177543号公報
【0003】
第1種パチンコ遊技機は、上記特許文献に示されたように、遊技盤面にカラー液晶表示器,CRT等の図柄変動表示器が設けられ、遊技者の打った遊技球がチューリップ型の始動口に入り始動条件が成立すると、該図柄変動表示器に1〜8の数字および☆◆◎○等の記号またはキャラクター等の図柄が夫々上下または左右に流れる如くに複数列(通常は3列)にて変動表示され、その表示変動は数秒後に停止し、その停止図柄が所定の確率(1/300程度)で偶然性をもって例えば「222」,「777」,「☆☆☆」のように同図柄となった場合に大当たりとなり、可変入賞装置(大入賞口)の開閉扉がソレノイドの作動により開成状態となり、その開成状態の可変入賞装置に打球が所定個数(通常は10個)入球するか、または開成状態で所定制限時間(通常は30秒)が経過すると、いわゆる第1ラウンドが終わって該可変入賞装置は一旦は閉じるが、この第1ラウンド中に該可変入賞装置内に設けられている継続入賞口(Vゾーン)に打球が入球していた場合には第2ラウンドが始まってすぐにまた該可変入賞装置が開かれ、開成状態となった可変入賞装置にまた打球が所定個数(通常10個)入球するか、または開成状態で所定制限時間(通常30秒)が経過すると、第2ラウンドが終わって該可変入賞装置はまた閉じるが、その第2ラウンド中にまた継続入賞口に打球が入球していた場合には第3ラウンドが始まりすぐにまた該可変入賞装置が開かれ、こうして各ラウンド中に継続入賞口に打球が入賞したことを条件として最終ラウンド(通常第16ラウンド)になるまで該可変入賞装置が継続的に開かれ、このような大当たり動作中に多数の景品球を取得できることから遊技者に多くの利益がもたらされるように構成したものである。
【0004】
【発明が解決しようとする課題】
ところで、この種のパチンコ遊技機では、大当たりか、或いはハズレかの決定、および大当たりとする場合の停止図柄の決定は、始動条件成立時、即ち、遊技球が始動口に入ったときに取得される乱数によりランダムに行われるものであった。このため、遊技者は遊技中に常にハズレ図柄を見ていても大当たり図柄を連想,示唆させるようなことはなく、大当たりに対する期待感も面白みも削がれるものであった。
【0005】
そこで本発明は、大当たりとする場合の停止図柄を決定するにあたり、いままでのハズレであった図柄との関連を持たせることにより、興趣に富んだ遊技がなされるようにするものである。
【0006】
【課題を解決するための手段】
上記課題を解決するため本発明は、始動条件の成立により図柄変動表示器に複数の図柄が複数列にて変動表示され、各列が同図柄にて変動停止したときに大当たりが発生するパチンコ遊技機において、該図柄変動表示器の少なくとも1列の停止図柄の停止回数を図柄ごとに累積記憶する停止図柄カウント手段を設け、該停止図柄カウント手段に記憶された停止回数に基づいて大当たり発生時の停止図柄が決定されるようにしたことを特徴とする。
【0007】
また本発明は、始動条件の成立により図柄変動表示器に複数の図柄が複数列にて変動表示され、各列が同図柄にて変動停止したときに大当たりが発生するパチンコ遊技機において、該図柄変動表示器の少なくとも2列が同図柄にて変動停止したときその停止回数を図柄ごとに累積記憶する停止図柄カウント手段を設け、該停止図柄カウント手段に記憶された停止回数に基づいて大当たり発生時の停止図柄が決定されるようにしたことを特徴とする。
【0008】
また本発明は上記パチンコ遊技機において、停止図柄カウント手段に記憶された停止回数のうち最も多い停止回数の図柄が大当たり発生時の停止図柄に決定されるようにしたことを特徴とする。
【0009】
また本発明は上記パチンコ遊技機において、大当たり発生時の停止図柄が決定された後に停止図柄カウント手段の記憶が消去されるようにしたことを特徴とする。
【0010】
また本発明は上記パチンコ遊技機において、停止図柄カウント手段に記憶された図柄ごとの停止回数を表示する手段を設けたことを特徴とする。
【0011】
【発明の実施の形態】
次に本発明の実施形態を図面に従い説明する。図1はこのパチンコ遊技機における遊技盤1の概略を示す正面図で、図中、2は該遊技盤1上に設けられたカラー液晶表示器からなる図柄変動表示器、3,4は両袖部普通入賞口、5はソレノイドにより一対の羽根が開閉動し得るように設けられたチューリップ型の始動口、6は天入賞口である。7は該始動口5の下方に設けられた大きな長方形状の大入賞口からなる可変入賞装置で、該可変入賞装置にはソレノイドの作動により開閉動する開閉扉8が設けられている。
【0012】
図2は上記図柄変動表示器2を作動させる制御系の概略を示したブロック図で、10はCPU,ROM,RAM等からなる主基板、11はCPUおよびVDP(ビデオディスプレイプロセッサ),画像ROM,画像RAM等からなる図柄制御基板で、該図柄制御基板は該主基板からの指令により画像ROMから図柄パターンを選択し、図柄変動表示器2に画像表示すべき図柄変動パターンを作成する。また、12は前記始動口5に設けられ入賞球検出信号を該主基板10に送る入賞球検出スイッチである。なお、主基板10にはその他の入賞球検出スイッチ、前記開閉扉8を開閉するソレノイド、音声制御基板、賞球払出基板(いずれも図示省略)等の周辺機器が接続される。
【0013】
そして、主基板10は、入賞球検出スイッチ12からの入賞球検出信号を受けて乱数を取得し、その乱数を判定することにより「大当たり」または「ハズレ」を決定する当否判定手段と、「ハズレ」時に同じく乱数を判定することにより図柄変動表示器2に表示すべきハズレ図柄を決定するハズレ図柄決定手段と、後述する停止図柄カウント手段と、「大当たり」時に後述する手順に従い図柄変動表示器2に表示すべき大当たり図柄を決定する図柄決定手段と、大当たり動作制御手段とをいずれもROMに格納されたプログラムを実行することにより具備し得る。
【0014】
次に請求項1および請求項3,4に記載のパチンコ遊技機の作動を図3のフローチャートに従い説明する。ステップaにて始動口5への入賞が検知され始動条件が成立すると、ステップbにて乱数を取得し、ステップcでその取得乱数が所定の大当たり値であるか否かを判定する。大当たり値でなかった場合はステップdに移行し、ハズレ図柄を選択し、図柄制御基板11にそのハズレ図柄の変動パターンを図柄変動表示器2に画像表示する指令を出す。このため図柄変動表示器2には、例えば「1,2,3,4,5,6,7,8,☆,◆,◎,○」の図柄を上下に流れる如くに3列にて変動表示され、その数秒後に左列,右列,中列の順に変動が停止され、例えば「6◆2」のような停止図柄が表示されることでハズレ表示がなされる。
【0015】
そしてステップeにてその左列の停止図柄である「6」を停止図柄カウント手段に記憶する。この停止図柄カウント手段は、表1に例示したように、左列の停止図柄を図柄ごとに累積記憶するものである。
【0016】
【表1】

Figure 2004236773
【0017】
一方、取得乱数がステップcにて大当たり値であると判定された場合は、ステップfに移行し、停止図柄カウント手段に記憶された停止回数のうち最も多い停止回数の図柄を大当たり発生時の停止図柄とするよう決定する。即ち、表1の例では停止回数が22回と最も多い「7」を大当たり図柄に決定し、図柄制御基板11に「777」の大当たり図柄の変動パターンを図柄変動表示器2に画像表示する指令を出す。そうすると、図柄変動表示器2に「1,2,3,4,5,6,7,8,☆,◆,◎,○」の図柄が上下に流れる如くに3列にて変動表示され、その数秒後に左列,右列,中列の順に変動を停止し、3列とも「7」の同図柄、即ち、「777」を停止図柄とすることで大当たりが発生したことを表示する。そしてステップhにて停止図柄カウント手段の記憶を消去、即ち、全図柄とも0回にする。そしてステップiにて、ソレノイドの作動により可変入賞装置7の開閉扉8を繰り返し継続的に開放し多数の遊技球を入賞可能にする大当たり処理をする。なお、上記ステップhにおける記憶の消去は、大当たりを発生させた図柄のみを0回にし、他の図柄については記憶を消去することなく、以降の遊技でも累積されるようにしてもよい。
【0018】
このように、停止図柄カウント手段に記憶された停止回数に基づき、ハズレ時に多数回停止していた図柄にて大当たりが発生するようにしたことで、遊技者からは次に大当たりとなる図柄が予感され、実際にその図柄での大当たりが生じることとなるので、興趣に富んだ遊技が可能となる。なお、大当たり図柄を常に上記方法によって決定する必要はなく、時折このように決定されるようにしてもよい。また、累積記憶する図柄は必ずしも上記のように左列の停止図柄でなくてもよいことは勿論である。
【0019】
また、累積記憶する図柄をいわゆるリーチ図柄とするのも効果的である。請求項2に記載のパチンコ遊技機は、停止図柄カウント手段によっていままでハズレであったリーチ図柄を累積記憶するもので、図柄変動表示器2の少なくとも2列が同図柄にて変動停止したとき、停止図柄カウント手段にその停止回数を図柄ごとに累積記憶する。例えば停止図柄が「686」であったとき停止図柄カウント手段に「6」をリーチ図柄であったことを記憶し、「464」が停止図柄であったときは「4」をリーチ図柄であったことを記憶し、表2に例示したように図柄ごとにそのリーチ図柄を累積記憶する。
【0020】
【表2】
Figure 2004236773
【0021】
そして、この停止図柄カウント手段に記憶されたリーチ図柄の停止回数に基づき、より多くリーチ状態をもたらした図柄にて大当たりが発生するようにする。表2の例では「6」が最多であるので大当たり図柄として「666」が選択される。こうすることで遊技者は、より多くリーチとなった図柄での大当たりが予感されるようになることから興趣に富んだ遊技を可能にする。
【0022】
また、停止図柄カウント手段に記憶された図柄ごとの停止回数を例えば図柄変動表示器2に表示する手段を設け、上記表1および表2に示したような情報を遊技者に提供することにより、この累計を見たうえで次に来る大当たりの図柄を遊技者に予想させるようにすることも可能であり、これによって期待感はさらに高揚する。
【0023】
【発明の効果】
このように本発明は、停止図柄カウント手段により図柄変動表示器に表示されるハズレ図柄を図柄ごとに累積記憶し、その停止回数に基づいて大当たり発生時の停止図柄が決定されるようにしたことから、ハズレ図柄によって遊技者に大当たり図柄を連想,示唆させ、大当たりの発生を予感させるようになることから、この種のパチンコ遊技を一層興趣に富んだものにできる顕著な効果がある。
【図面の簡単な説明】
【図1】本発明に係るパチンコ遊技機の遊技盤の実施形態を示す正面図。
【図2】本発明に係るパチンコ遊技機の実施形態を示すブロック図。
【図3】本発明に係るパチンコ遊技機の実施形態を示すフローチャート。
【符号の説明】
1 遊技盤
2 図柄変動表示器
5 始動口
7 可変入賞装置
8 開閉扉
10 主基板
11 図柄制御基板
12 入賞球検出スイッチ[0001]
TECHNICAL FIELD OF THE INVENTION
The present invention relates to a pachinko gaming machine in which a symbol on a symbol variation indicator is variably displayed when a start condition is satisfied, and a big hit occurs when the symbol variation is stopped at a predetermined symbol.
[0002]
[Prior art]
[Patent Document 1]
Japanese Patent No. 2915370 [Patent Document 2]
JP 2000-176113 A [Patent Document 3]
JP-A-2002-177543
The first-type pachinko gaming machine has a pattern variation display such as a color liquid crystal display and a CRT provided on a game board as described in the above-mentioned patent document, and a game ball hit by a player has a tulip-type starting port. When the start condition is satisfied, the symbols such as numbers 1-8 and symbols such as ☆ ◆ ◎ ○ or symbols such as characters are displayed in a plurality of rows (usually three rows) so as to flow up and down or left and right, respectively. The display change stops after a few seconds, and the stopped symbol has a predetermined probability (approximately 1/300) and coincidence, for example, "222", "777", "☆☆☆". If it becomes a big hit, the opening and closing door of the variable winning device (big winning opening) is opened by the operation of the solenoid, and a predetermined number (usually 10) of hit balls are thrown into the opened variable winning device, or Or open letter When a predetermined time limit (usually 30 seconds) elapses, the so-called first round is over and the variable winning device is closed once, but during the first round, the continuous winning opening provided in the variable winning device is set. When a hit ball is hit in the (V zone), the variable winning device is opened again immediately after the second round starts, and a predetermined number of hit balls (usually 10 hits) are placed in the opened variable winning device. ) When the ball is thrown in or after a predetermined time limit (normally 30 seconds) has elapsed in the open state, the second round is over and the variable winning device is closed again, but during the second round, a ball is hit again in the continuous winning opening. If a ball has been thrown, the variable prize winning device is opened again immediately after the third round is started, and the final round (usually the 16th round) is performed on the condition that a hit ball is hit in the continuous winning opening during each round. What Until the variable winning device is continuously opened, which is constituted such that many benefits provided to the player because it can obtain the number of the prize balls in such jackpot operation.
[0004]
[Problems to be solved by the invention]
By the way, in this type of pachinko game machine, the determination of a jackpot or a loss and the determination of a stop symbol in the case of a jackpot are obtained when the starting condition is satisfied, that is, when the gaming ball enters the starting port. It was performed randomly using random numbers. For this reason, even if the player always looks at the lost symbol during the game, the player does not associate or suggest the jackpot symbol, and the expectation and the fun for the jackpot are reduced.
[0005]
Therefore, in the present invention, when determining a stop symbol in the case of a jackpot, the game is provided with an interesting game by associating the symbol with a symbol that has been lost.
[0006]
[Means for Solving the Problems]
In order to solve the above-mentioned problems, the present invention provides a pachinko game in which a plurality of symbols are variably displayed in a plurality of columns on a symbol variation display when a start condition is satisfied, and a big hit occurs when each column variably stops at the same symbol. In the machine, stop symbol counting means for cumulatively storing the number of stops of at least one stop symbol of the symbol variation display for each symbol is provided, and based on the number of stops stored in the stopped symbol counting means, The stop symbol is determined.
[0007]
Further, the present invention provides a pachinko gaming machine in which a plurality of symbols are variably displayed in a plurality of columns on a symbol variability display when a start condition is satisfied, and a big hit occurs when each column variably stops at the same symbol. When at least two rows of the fluctuation indicator stop fluctuating in the same symbol, stop symbol counting means is provided for accumulating the number of stops for each symbol, and when a big hit occurs based on the number of stops stored in the stop symbol counting means. Is determined.
[0008]
Further, the present invention is characterized in that in the pachinko gaming machine, the symbol with the largest number of stops among the number of stops stored in the stop symbol counting means is determined as the stop symbol when a big hit occurs.
[0009]
Further, the present invention is characterized in that in the pachinko gaming machine, the storage of the stop symbol counting means is deleted after the stop symbol at the time of the occurrence of the big hit is determined.
[0010]
Further, the present invention is characterized in that the pachinko gaming machine further comprises means for displaying the number of stops for each symbol stored in the stopped symbol counting means.
[0011]
BEST MODE FOR CARRYING OUT THE INVENTION
Next, an embodiment of the present invention will be described with reference to the drawings. FIG. 1 is a front view schematically showing a gaming board 1 in this pachinko gaming machine. In the drawing, reference numeral 2 denotes a symbol variation display comprising a color liquid crystal display provided on the gaming board 1; The part normal winning opening, 5 is a tulip-type starting opening provided so that a pair of blades can be opened and closed by a solenoid, and 6 is a natural winning opening. Reference numeral 7 denotes a variable prize device comprising a large rectangular large prize hole provided below the starting port 5. The variable prize device has an opening / closing door 8 which is opened and closed by the operation of a solenoid.
[0012]
FIG. 2 is a block diagram schematically showing a control system for operating the symbol variation display 2, wherein 10 is a main board composed of a CPU, ROM, RAM, etc., 11 is a CPU and VDP (video display processor), an image ROM, A symbol control board composed of an image RAM or the like. The symbol control board selects a symbol pattern from an image ROM according to a command from the main board, and creates a symbol variation pattern to be displayed on the symbol variation display 2. Reference numeral 12 denotes a winning ball detection switch provided in the starting port 5 for sending a winning ball detection signal to the main board 10. In addition, other peripheral devices such as a winning ball detection switch, a solenoid for opening and closing the opening / closing door 8, a voice control board, and a winning ball payout board (all not shown) are connected to the main board 10.
[0013]
Then, the main substrate 10 receives a winning ball detection signal from the winning ball detection switch 12, acquires a random number, and determines the "big hit" or "losing" by determining the random number. At the same time, a lost symbol determining means for determining a lost symbol to be displayed on the symbol variation display 2 by determining a random number, a stop symbol counting means described later, and a symbol variation display 2 according to a procedure described later at the time of "big hit". , And a jackpot operation control means for determining a jackpot symbol to be displayed.
[0014]
Next, the operation of the pachinko gaming machine according to the first and third and fourth aspects will be described with reference to the flowchart of FIG. When a winning in the starting opening 5 is detected in step a and the starting condition is satisfied, a random number is obtained in step b, and it is determined in step c whether the obtained random number is a predetermined jackpot. If it is not a jackpot value, the process proceeds to step d, where a lost symbol is selected, and a command for displaying a variation pattern of the lost symbol on the symbol variation display 2 is issued to the symbol control board 11. For this reason, the symbol variation display 2 displays the symbols “1, 2, 3, 4, 5, 6, 7, 8, ☆, ◆, ,, ○” in three rows so that the symbols flow up and down. A few seconds after that, the fluctuation is stopped in the order of the left column, the right column, and the middle column, and for example, a stop symbol such as “6 表示 2” is displayed, thereby causing a loss display.
[0015]
In step e, the stop symbol "6" in the left column is stored in the stop symbol counting means. As illustrated in Table 1, the stopped symbol counting means accumulates and stores the stopped symbols in the left column for each symbol.
[0016]
[Table 1]
Figure 2004236773
[0017]
On the other hand, if it is determined in step c that the acquired random number is the jackpot value, the process proceeds to step f, and the symbol with the largest number of stops among the number of stops stored in the stop symbol counting means is stopped when the big hit occurs. It is determined to be a symbol. That is, in the example of Table 1, the number of stop times of 22 is the largest, "7" is determined as the big hit symbol, and the change pattern of the big hit symbol of "777" is displayed on the symbol change display 2 on the symbol control board 11. Put out. Then, the symbol "1,2,3,4,5,6,7,8, ☆, ◆, ◎, ○" is variably displayed on the symbol variation display 2 in three rows so as to flow up and down. After a few seconds, the change is stopped in the order of the left row, right row, and middle row, and the same symbol of “7”, that is, “777” is set as the stop symbol in all three columns to indicate that a big hit has occurred. Then, in step h, the memory of the stopped symbol counting means is deleted, that is, all the symbols are set to 0 times. Then, in step i, a big hit process is performed in which the opening / closing door 8 of the variable winning device 7 is repeatedly and continuously opened by the operation of the solenoid so that a large number of game balls can be won. It should be noted that the deletion of the memory in the above step h may be performed only for the symbol that caused the big hit to be zero, and the other symbols may be accumulated in the subsequent games without deleting the memory.
[0018]
Thus, based on the number of stops stored in the stop symbol counting means, a large jackpot is generated in the symbol that has been stopped many times at the time of the loss, so that the player will feel that the symbol that will be the next jackpot will be felt. As a result, a big hit is actually generated with the symbol, so that an interesting game is possible. In addition, it is not necessary to always determine the big hit symbol by the above method, and it may be determined occasionally as described above. Also, the symbols to be accumulated and stored need not necessarily be the stop symbols in the left column as described above.
[0019]
It is also effective to use a so-called reach symbol as the symbol to be accumulated and stored. The pachinko gaming machine according to claim 2, wherein the stop symbol counting means accumulates and stores the reach symbol which has been lost until now, when at least two rows of the symbol variation display 2 fluctuate and stop at the same symbol, The number of stops is cumulatively stored for each symbol in the stopped symbol counting means. For example, when the stop symbol is "686", the stop symbol counting means stores "6" as the reach symbol, and when "464" is the stop symbol, "4" is the reach symbol. This is stored, and the reach symbol is cumulatively stored for each symbol as exemplified in Table 2.
[0020]
[Table 2]
Figure 2004236773
[0021]
Then, based on the number of stops of the reach symbol stored in the stopped symbol counting means, a big hit is generated in a symbol which has brought a more reach state. In the example of Table 2, "6" is the largest, so "666" is selected as the big hit symbol. In this way, the player can expect a jackpot with a symbol having more reach, thereby enabling an interesting game.
[0022]
Further, by providing a means for displaying the number of stops for each symbol stored in the stopped symbol counting means on, for example, the symbol variation display 2, and providing information as shown in Tables 1 and 2 to the player, It is also possible to make the player predict the next big hit symbol after looking at this total, thereby further increasing the sense of expectation.
[0023]
【The invention's effect】
As described above, the present invention accumulates and stores the lost symbols displayed on the symbol variation display by the stopped symbol counting means for each symbol, and determines the symbol to be stopped when the big hit occurs based on the number of stops. Thus, the loss symbol allows the player to associate and suggest a jackpot pattern, thereby foreshadowing the occurrence of the jackpot, which has a remarkable effect of making this kind of pachinko game more interesting.
[Brief description of the drawings]
FIG. 1 is a front view showing an embodiment of a gaming board of a pachinko gaming machine according to the present invention.
FIG. 2 is a block diagram showing an embodiment of a pachinko gaming machine according to the present invention.
FIG. 3 is a flowchart illustrating an embodiment of a pachinko gaming machine according to the present invention.
[Explanation of symbols]
DESCRIPTION OF SYMBOLS 1 Game board 2 Symbol change display 5 Starting port 7 Variable winning device 8 Opening / closing door 10 Main board 11 Symbol control board 12 Winning ball detection switch

Claims (5)

始動条件の成立により図柄変動表示器に複数の図柄が複数列にて変動表示され、各列が同図柄にて変動停止したときに大当たりが発生するパチンコ遊技機において、
該図柄変動表示器の少なくとも1列の停止図柄の停止回数を図柄ごとに累積記憶する停止図柄カウント手段を設け、該停止図柄カウント手段に記憶された停止回数に基づいて大当たり発生時の停止図柄が決定されるようにしたことを特徴とするパチンコ遊技機。
In a pachinko gaming machine, a plurality of symbols are variably displayed in a plurality of columns on a symbol variability display due to establishment of a start condition, and a big hit occurs when each column variably stops at the same symbol.
Stop symbol counting means for accumulating and storing the number of stops of at least one row of stop symbols of the symbol variation display is provided for each symbol, and the stop symbol at the time of a big hit occurrence is determined based on the number of stops stored in the stop symbol count means. A pachinko game machine characterized by being determined.
始動条件の成立により図柄変動表示器に複数の図柄が複数列にて変動表示され、各列が同図柄にて変動停止したときに大当たりが発生するパチンコ遊技機において、
該図柄変動表示器の少なくとも2列が同図柄にて変動停止したときその停止回数を図柄ごとに累積記憶する停止図柄カウント手段を設け、該停止図柄カウント手段に記憶された停止回数に基づいて大当たり発生時の停止図柄が決定されるようにしたことを特徴とするパチンコ遊技機。
In a pachinko gaming machine, a plurality of symbols are variably displayed in a plurality of columns on a symbol variability display due to establishment of a start condition, and a big hit occurs when each column variably stops at the same symbol.
When at least two rows of the symbol variation display stop fluctuating at the same symbol, stop symbol counting means for accumulating and storing the number of stops for each symbol is provided, and a big hit is obtained based on the number of stops stored in the symbol symbol counting means. A pachinko game machine, wherein a stop symbol at the time of occurrence is determined.
停止図柄カウント手段に記憶された停止回数のうち最も多い停止回数の図柄が大当たり発生時の停止図柄に決定されるようにした請求項1または2に記載のパチンコ遊技機。The pachinko gaming machine according to claim 1 or 2, wherein the symbol with the largest number of stops among the number of stops stored in the stop symbol counting means is determined as the stop symbol when the big hit occurs. 大当たり発生時の停止図柄が決定された後に停止図柄カウント手段の記憶が消去されるようにした請求項1〜3のいずれかに記載のパチンコ遊技機。The pachinko gaming machine according to any one of claims 1 to 3, wherein the storage of the stop symbol counting means is deleted after the stop symbol at the time of the occurrence of the big hit is determined. 停止図柄カウント手段に記憶された図柄ごとの停止回数を表示する手段を設けた請求項1〜4のいずれかに記載のパチンコ遊技機。The pachinko gaming machine according to any one of claims 1 to 4, further comprising means for displaying the number of stops for each symbol stored in the stop symbol counting means.
JP2003027630A 2003-02-04 2003-02-04 Pachinko machine Expired - Fee Related JP4072070B2 (en)

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