JP2004097296A - Game machine - Google Patents

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Publication number
JP2004097296A
JP2004097296A JP2002260350A JP2002260350A JP2004097296A JP 2004097296 A JP2004097296 A JP 2004097296A JP 2002260350 A JP2002260350 A JP 2002260350A JP 2002260350 A JP2002260350 A JP 2002260350A JP 2004097296 A JP2004097296 A JP 2004097296A
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JP
Japan
Prior art keywords
passage
starting port
winning
gate
game
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JP2002260350A
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Japanese (ja)
Inventor
Takaaki Ichihara
市原 高明
Takafumi Morita
森田 隆文
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Daiichi Shokai Co Ltd
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Daiichi Shokai Co Ltd
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Publication date
Application filed by Daiichi Shokai Co Ltd filed Critical Daiichi Shokai Co Ltd
Priority to JP2002260350A priority Critical patent/JP2004097296A/en
Publication of JP2004097296A publication Critical patent/JP2004097296A/en
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Abstract

<P>PROBLEM TO BE SOLVED: To enhance the expectation of a player by varying the probability of winning into a winning device by changing the number and layout of obstacles disposed on a passage from a passage hole to the winning device and switching the effectiveness/ineffectiveness of the winning device according to the necessity. <P>SOLUTION: In the game machine such as a pachinko machine or an arrange ball machine, the number and layout of obstacle pins 20 and 38 are different in a passage 50 from a gate 42 to a starting hole 24 and in a passage 56 from a gate 16 to the starting hole 24. More specifically, the number and layout of the obstacle pins 20 and 38 in sections 52 and 54 on the passages are different. As a result, the probabilities of winning of pachinko balls B passing the gates 16 and 42 into the starting hole 24 are different. So if the strength of shooting the pachinko balls B is adjusted to select the passage for the pachinko balls B, the probability of winning of the pachinko balls B into the winning device is increased, so that the expectation of the player can be enhanced. <P>COPYRIGHT: (C)2004,JPO

Description

【0001】
【発明の属する技術分野】
本発明は、通過口と入賞装置とを備えた遊技機に関する。
【0002】
【従来の技術】
遊技機の一つであるパチンコ機の中には、パチンコ球がゲートを通過すると普通図柄の図柄変動を行い、パチンコ球が始動口(「始動入賞口」や「始動装置」等とも呼ぶ。)に入賞すると特別図柄の図柄変動を行うものがある。このうち始動口を複数備えたパチンコ機では、有効な始動口を切り替える技術が開示されている(例えば特許文献1を参照)。当該技術によれば、所定時間ごとに二つ始動口の間で相互に有効/無効を切り替える。
【0003】
【特許文献1】
特開2000−70461号公報
【0004】
【発明が解決しようとする課題】
しかし、上述した公報に開示されたパチンコ機のように、ゲートから始動口に至る通路(経路)上に障害釘や風車等は同等に配置している。よって遊技者がパチンコ球をゲートに通過させた後に始動口へ入賞させようとしても、当該始動口にパチンコ球が入賞する入賞確率は変わらない。上述した技術を用いて始動口をせっかく切り替えたとしても、始動口に対する入賞確率が変わらない点で遊技者の期待感を向上させることは困難であった。
本発明はこのような点に鑑みてなしたものであり、通過口(上述の例ではゲート等)から入賞装置(上述の例では始動口等)に至る通路上に配置する障害釘や風車等を異ならせることにより入賞装置への入賞確率を異ならせ、さらに必要に応じて入賞装置の有効/無効を切り替えることにより遊技者の期待感を向上させ得る遊技機を提供することを目的とする。
【0005】
【課題を解決するための手段1】
課題を解決するための手段1は、請求項1に記載した通りである。
ここで、請求項1に記載した用語については以下のように解釈する。当該解釈は他の請求項および発明の詳細な説明についても同様である。
(1)「通路」は、通過口から入賞装置に至る部位を意味する。
(2)「障害物」は遊技球の動きを変え得る部材であれば任意であって、例えば障害釘,風車,入賞口(入賞装置)等のように遊技盤面上の遊技領域内に配置可能な全ての部材が該当する。
【0006】
当該手段1によれば、遊技球が通過可能な通過口と、遊技球が入賞可能な入賞装置とを備え、通過口の数は入賞装置の数と同数かそれ以上で構成し、通過口から入賞装置にそれぞれ至る第1通路と第2通路とで、障害物にかかる数量,配置,姿勢および動作状態のうちで少なくとも一つを異ならせた。障害物にかかる数量,配置,姿勢および動作状態のうちで少なくとも一つ(言い換えれば、いずれか一つまたは二以上の組み合わせ)が第1通路と第2通路とで異なれば、通過口を通過した遊技球が入賞装置に入賞する確率も異なってくる。よって遊技球の発射強度を調整して通行する通路を選択すると当該遊技球が入賞装置に入賞する可能が高まるので、遊技者の期待感を向上させることができる。
【0007】
【課題を解決するための手段2】
課題を解決するための手段2は、請求項2に記載した通りである。
ここで、請求項2に記載した用語の「第1条件」と請求項4に記載した用語の「第2条件」は、いずれも遊技機の種類,日時,遊技状態等に応じて適切に設定可能な条件であって、遊技中において固定してもよく変化させてもよい。例えば特定の遊技期間(確率変動時など),特定の入賞口への入賞個数,可動部の作動回数,乱数等を用いた抽選手段による抽選結果,特定の遊技を始めてから経過した遊技時間等が該当する。通常は第1条件と第2条件とでは異なる条件を設定するが、ほぼ同じ条件を設定してもよい。当該解釈は他の請求項および発明の詳細な説明についても同様である。
【0008】
当該手段2によれば、第1条件を満たすことを契機として、有効とする通過口を一方の通過口から他方の通過口に切り替えるか、有効とする入賞装置を一方の入賞装置から他方の入賞装置に切り替えるかのいずれか一方または双方を行う構成とした。有効とする通過口や入賞装置が切り替わると、通過口から入賞装置に至る通路上に配置した障害物に応じて入賞装置への入賞確率も変わる。切り替えにより入賞確率が高まれば、遊技者の期待感を向上させることが可能になる。
【0009】
【課題を解決するための手段3】
課題を解決するための手段3は、請求項3に記載した通りである。
ここで、請求項3に記載した用語の「可動部材」は開口率を変化させ得る部材であれば任意であって、例えばいわゆるチューリップのような可動片,所要の動きで開閉可能な開閉部材,所定範囲でスライド可能なスライド部材等が該当する。当該解釈は他の請求項および発明の詳細な説明についても同様である。
【0010】
当該手段3によれば、入賞装置は開口する向きを変化可能な可動部材を備え、可動部材を用いて第1通路および第2通路のいずれかに向かって入賞装置を開口させた。開口する向きが異なれば、いずれかの通路を通じて遊技球が入賞装置に入賞する入賞確率も異なる。開口率が大きいほうの通路に遊技球を通行させ、入賞装置に入賞させようとする遊技者の期待感を高めることができる。
【0011】
【課題を解決するための手段4】
課題を解決するための手段4は、請求項4に記載した通りである。
ここで、請求項4に記載した用語の「開口率」は、入賞装置に遊技球が入賞の際に通過する領域(すなわち開口部位)にかかる幅や面積等の比率を意味し、「開口度」,「開口部位の幅比」,「開口部位の面積比」等とほぼ同意義である。可動部材を備えた同一の入賞装置に適用する場合に限らず、可動部材の有無にかかわらず同種の入賞装置相互間でも適用し得る。当該解釈は他の請求項および発明の詳細な説明についても同様である。
【0012】
当該手段4によれば、入賞装置は開口率を変化可能な可動部材を備え、第2条件を満たすことを契機として通過口から入賞装置に至る通路に対する入賞装置の開口率を変化させる構成とした。開口率が変化すれば、遊技球が入賞装置に入賞する入賞確率も変化する。第2条件を満たせば入賞装置の開口率が大きくなって入賞し易くなる可能性があるので、当該入賞装置を狙って遊技する遊技者の期待感をより高めることができる。
【0013】
【発明の実施の形態】
以下、本発明における実施の形態を図面に基づいて説明する。
〔実施の形態1〕
実施の形態1は遊技機の一つであるパチンコ機に本発明を適用し、二つのゲートと一つの始動口をそれぞれ遊技盤面上に配置した例である。当該実施の形態1は図1〜図2を参照しながら説明する。
【0014】
まず図1には、パチンコ機に備える遊技盤10の外観を正面図で示す。当該遊技盤10は、液晶表示器14や保留数表示器34,44等を有する複合装置12、パチンコ球が通過可能なゲート16,42、パチンコ球が入賞可能な始動口24や、ソレノイド等によって開閉蓋が開閉可能な大入賞口28、障害釘20,38、風車22,36、その他に一般の入賞口等を適宜に配置する。図示するように、ゲート16,42は複合装置12を隔てて図面左右側に配置し、始動口24は複合装置12の下方に配置している。ゲート16,42は通過口に相当し、始動口24は入賞装置に相当し、障害釘20,38および風車22,36は各々障害物に相当する。なお、遊技盤10に備える部材の一部は図示を省略する。
【0015】
ゲート16はパチンコ球の通過を検出するゲートセンサ18を備える。同じくゲート42はゲートセンサ40を備える。始動口24はパチンコ球の入賞を検出する始動口センサ30と、開口率を変化し得る可動片26,32(いわゆるチューリップ)とを備える。可動部材に相当する可動片26,32は、開口率を最も小さくした状態(すなわち閉じた状態)であってもパチンコ球が始動口24に入賞可能に構成する。液晶表示器14には、例えば文字(英数字・カナ・漢字等),記号,符号,図形(キャラクタ等),映像などからなる抽選表示用図柄(特別図柄,普通図柄等),装飾用図柄(前景図柄,背景図柄等)などを表示する。当該液晶表示器14に代えて、プラズマ表示器やLED表示器等を用いる場合もある。保留数表示器34は始動口24の入賞に基づく保留数を表示し、保留数表示器44はゲート16,42の通過に基づく保留数を表示する。
【0016】
次に、始動口24に備えた可動片26,32を用いて、当該始動口24の開口率を変化させる例を図2と図3に示す。すなわち図2には可動片26,32を同時に作動させて開口率を変化させる例を示し、図3には可動片26,32を別個に作動させて開口率を変化させる例を示す。なお、図2,図3では見易くするために符号を各図(A)のみに付す。また、開口率を変化させるタイミングは、パチンコ機の機種や日時等に応じて任意に設定可能である。例えば、パチンコ球がゲートを通過した際や、特定の遊技状態(例えば確率変動遊技等)における全期間または一部期間等が該当する。
【0017】
まず図2(A)には、可動片26,32をほぼ直立させて、始動口24の開口率を最も小さくした状態を示す。これに対して図2(C)には、始動口24の構造上で可動片26,32を最も傾斜させて、始動口24の開口率を最も大きくした状態を示す。このときの傾斜角βは、図2(A)に示す状態の可動片26,32を基準(=0度)とする角度である。そして、0<傾斜角α<βの範囲内で始動口24の開口率を制御する状態を図2(B)に示す。よって図2(A)から図2(B)を経て図2(C)の順に開口率が大きくなり、その逆順で開口率が小さくなる。設定する傾斜角αの角度や数は、パチンコ機の機種や日時等に応じて任意に設定可能である。例えば、通常遊技,大当たり遊技,確率変動遊技等のように遊技状態に応じて設定数を異ならせてもよい。設定が多いほど開口率が多段階になり、パチンコ球Bが始動口24に入賞する確率をきめ細かく制御できる。
【0018】
図3(B)には、図2(A)と同様に可動片26,32をほぼ直立させて、始動口24の開口率を最も小さくした状態を示す。この開口率よりも大きくした状態を図3(A)と図3(C)に示す。すなわち図3(A)と図3(C)とでは始動口24の開口率はほぼ同じであるが、図3(A)は一方の可動片32のみを最も傾斜させ、図3(C)は他方の可動片26のみを最も傾斜させている。図3(A)の状態では通路50に向かって開口しているので、通路50を通行するパチンコ球Bの入賞確率が高い(図4を参照)。これに対して図3(C)の状態では、通路56に向かって開口しているので、通路56を通行するパチンコ球Bの入賞確率が高い(図5を参照)。こうして始動口24の可動片26,32を開口させる方向を条件に応じて異ならせたので、パチンコ球Bが通行する通路によって始動口24への入賞確率が異なる。すなわち始動口24への入賞確率は、図3(A)の状態では通路50のほうが高く、図3(C)の状態では通路56のほうが高く、図3(B)の状態では通路50,56のいずれにかかわらず最も低い。
【0019】
次に、図1の遊技盤10に備える部材の一部を図4と図5に各々拡大して示す。図4では、例えば可動片26,32を図3(A)に示す状態に制御し、通常遊技などの条件下でゲート42を有効にするとともにゲート16を無効にする。同様に図5では、例えば可動片26,32を図3(C)に示す状態に制御し、確率変動遊技などの条件下でゲート16を有効にするとともにゲート42を無効にする。ゲートの有効/無効は、パチンコ球がゲートを通過した場合において、当該通過に基づく普通図柄の図柄変動を実現するか否かを意味する。言い換えれば、有効なゲートをパチンコ球が通過したときには普通図柄の図柄変動を実現するが、無効なゲートをパチンコ球が通過しても普通図柄の図柄変動を実現しない。どのゲートをどのタイミングで有効または無効にするかはパチンコ機の機種や日時等に応じて任意に設定可能である。例えば、通常遊技,大当たり遊技,確率変動遊技等のように現在の遊技状態に応じて有効/無効を設定するゲートを異ならせてもよい。なお図4と図5ではゲートの状態(有効/無効)を分かりやすくするために、有効なゲートを実線で記載し、無効なゲートを破線で記載している。
【0020】
当該図4と図5には、ゲート42から始動口24に至る通路50と、ゲート16から始動口24に至る通路56とをそれぞれ一点鎖線で囲んで示す。通路50には多数の障害釘38と風車36とを配置し、同じく通路56には多数の障害釘20と風車22とを配置する。通路50は第1通路に相当し、通路56は第2通路に相当する。障害物としての障害釘20,38や風車22,36には、例えば形状,材質(金属等),姿勢(遊技盤10の面と基準とする傾斜角等)などについて同等の障害物を用いる。
【0021】
本例の通路50,56はほぼ左右対称に構成しているが、通路50内の区間52と通路56内の区間54とでは障害釘の数量,配置を異ならせている。すなわち区間52に配置した障害釘38は、区間54に配置した障害釘20よりも間隔を広くしている。よって区間52に配置した障害釘38では、パチンコ球Bが障害釘38に次々と当たって跳ねてゆかない限り、障害釘38の隙間を落下して通路50から外れる。そのため図4に示すように通路50を通行するパチンコ球Bが障害釘38に沿って矢印D2方向に移動して始動口24に入賞する確率は、図5に示すように通路56を通行するパチンコ球Bが障害釘20に沿って矢印D4方向に移動して始動口24に入賞する確率よりも低くなる。
【0022】
通常遊技などではパチンコ球Bをゲート42を通過させてから通路50に通行させたほうが始動口24に入賞しやすくなり、確率変動遊技などではゲート16を通過させてから通路56を通行させたほうが始動口24に入賞しやすくなる。よってゲート16,42を通過させると可動片26,32が作動して始動口24の開口率が高まるパチンコ機では、通路50,56を通行させて始動口24にパチンコ球Bを入賞させようとする遊技者の期待感を高めることができる。
【0023】
上述した実施の形態1によれば、以下に示す各効果を得ることができる。
(a1)ゲート42から始動口24に至る通路50と、ゲート16から始動口24に至る通路56とで、障害釘20,38にかかる数量と配置を異ならせた{図4,図5を参照}。より具体的には通路上の区間52,54における障害釘20,38の数量と配置を異ならせたので、ゲート16,42を通過したパチンコ球Bが始動口24に入賞する確率が異なる。よってパチンコ球Bの発射強度を調整して通行する通路を選択すると当該パチンコ球Bが入賞装置に入賞する可能が高まるので、遊技者の期待感を向上させることができる。
なお本例では障害釘20,38にかかる数量と配置を異ならせたが、数量のみを異ならせてもよく、配置のみを異ならせてもよい。この点は、風車22,36を含めて障害物として用いる全ての部材に適用できる。こうした相違でも、ゲート16,42を通過したパチンコ球Bが始動口24に入賞する確率が異なる。
【0024】
(a2)第1条件を満たすことを契機として、すなわち通常遊技などの条件下では有効とするゲートをゲート16からゲート42に切り替え{図4を参照}、確率変動遊技などの条件下では有効とするゲートをゲート42からゲート16に切り替えた{図5を参照}。有効とするゲートが切り替わると、ゲート16,42から始動口24にそれぞれ至るまでの通路50,56上に配置した障害釘20,38や風車22,36によって始動口24への入賞確率も変わる。切り替えによって始動口24への入賞確率が高まれば、遊技者の期待感を向上させ得る。
なお本例では通常遊技か確率変動遊技かで有効/無効とするゲートを切り替えたが、全てのゲートについて常に有効としてもよく、他の条件に従って有効/無効とするゲートを切り替えてもよい。当該他の条件としては、例えば大入賞口28等のような特定の入賞口にパチンコ球Bが入賞した個数,乱数等を用いた抽選手段による抽選結果,通常遊技や確率変動遊技等のような特定の遊技を始めてから経過した遊技時間等が該当する。
【0025】
(a3)始動口24に備えた可動片26,32を用いて通路50,56のいずれかに向かって開口させたので{図3(A)と図4、図3(C)と図5を参照}、パチンコ球Bが始動口24に入賞する入賞確率も通路ごとに異なる。よって入賞確率が大きいほうの通路にパチンコ球Bを通行させ、始動口24に入賞させようとする遊技者の期待感を高めることができる。
【0026】
(a4)始動口24に備えた可動片26,32は、開口率を変化可能に構成した{図2,図3を参照}。そして第2条件を満たすことを契機として、すなわち通常遊技か確率変動遊技かでゲート16,42から始動口24に至る通路に対する始動口24の開口率を変化させた{図4,図5を参照}。開口率が変化すれば、パチンコ球Bが始動口24に入賞する入賞確率も変化する。通常遊技か確率変動遊技かで始動口24の開口率が大きくなって入賞し易くなる可能性があるので、当該始動口24を狙って遊技する遊技者の期待感をより高めることができる。
なお図3(B)に示す状態の可動片26,32は、ほぼ真上に開口する向きである。当該可動片26,32を図3(A)と図3(C)で各々示す状態に変化させると、始動口24の開口率が変わるとともに、上述した事項(a3)で述べたように開口する向きも変わる。よって開口率を変化させる機能と開口する向きを変化させる機能とを一対の可動片に兼ね備えるので、低コストで実現できる。
【0027】
〔実施の形態2〕
実施の形態2は遊技機の一つであるパチンコ機に本発明を適用し、ゲートと始動口をそれぞれ二つずつ遊技盤面上に配置した例である。当該実施の形態2は図6〜図8を参照しながら説明する。なおパチンコ機の構成等は実施の形態1と同様であり、図示および説明を簡単にするために実施の形態2では実施の形態1と異なる点について説明する。よって実施の形態1で用いた要素と同一の要素には同一の符号を付して説明を省略する。
【0028】
実施の形態2が実施の形態1と異なるのは、次の三点である。
▲1▼第1に、図6に示すようにゲート16の下方に始動口62を備えた点である。当該始動口62は入賞装置に相当し、パチンコ球の入賞を検出する始動口センサ70を備える点で始動口24と同等の機能を有する(図7,図8を参照)。
▲2▼第2に、図7,図8に示すように始動口62を通路68上に配置し、障害物としての役割も始動口62に持たせた点である。図4,図5に示す通路56と比較すると、通路68は障害釘60の数量,配置が異なる。特に区間66における相違が著しく、パチンコ球Bの動向を大きく左右する。
▲3▼第3に、始動口24,62について遊技状態に応じて有効/無効を切り替える点である。すなわち図7では、例えば通常遊技などの条件下で始動口24を有効にするとともに始動口62を無効にする。同様に図8では、例えば確率変動遊技などの条件下で始動口62を有効にするとともに始動口24を無効にする。始動口の有効/無効は、実施の形態1におけるゲートの有効/無効と同様に切り替える。なお図7,図8では、実施の形態1における図4,図5と同様に、始動口の状態(有効/無効)を分かりやすくするために、有効な始動口を実線で記載し、無効な始動口を破線で記載している。
【0029】
ゲート16を通過したパチンコ球Bは、始動口62に入賞できる可能性がある。しかし、始動口24の近傍には入賞をブロックするように障害釘60を配置しているので、始動口62に入賞できなかったパチンコ球Bが当該始動口24に入賞できる可能性は低い。始動口62に備えた可動片64,72は図2,図3に示すような作動が可能であり、図7のような開口率が最も低い状態では入賞確率も低いが、図8のような開口率が最も高い状態では入賞確率も高い。開口率が最も高くした始動口62の場合、ゲート16を通過したパチンコ球Bは障害釘60に当たりながら、ほぼ矢印D6方向に落下してゆき、始動口62に入賞する。
【0030】
上述した実施の形態2によれば、以下に示す各効果を得ることができる。
(b1)第1条件を満たすことを契機として、すなわち確率変動遊技などの条件下では有効とする始動口を始動口62から始動口24に切り替え{図7を参照}、通常遊技などの条件下では有効とする始動口を始動口24から始動口62に切り替えた{図8を参照}。切り替えによって始動口24や始動口62への入賞確率が高まれば、遊技者の期待感を向上させ得る。その他の点については、ゲートと始動口が異なる点を除いて、上述した(a2)と同様の作用効果を得る。
なお本例では通常遊技か確率変動遊技かで有効/無効とする始動口を切り替えたが、全ての始動口について常に有効としてもよく、上述した(a2)で説明した他の条件に従って有効/無効とする始動口を切り替えてもよい。
【0031】
(b2)始動口62に備えた可動片64,72は、開口率を変化可能に構成した{図7,図8を参照}。そして第2条件を満たすことを契機としてすなわち通常遊技か確率変動遊技かで、通路50に対する始動口24の開口率と、通路68に対する始動口62の開口率とを異ならせ変化させた{図7,図8を参照}。開口率が異なれば、パチンコ球Bが始動口24,62に入賞する入賞確率も変化する。通常遊技か確率変動遊技かでいずれか始動口の開口率が大きくなって入賞し易くなる可能性があるので、開口率が大きい始動口を狙って遊技する遊技者の期待感をより高めることができる。
【0032】
(b3)その他の要件,構成,作用,作動結果等については実施の形態1と同様であるので、当該実施の形態1と同様の効果を得ることができる{上述した(a1),(a3)を参照}。
【0033】
〔他の実施の形態〕
上述したパチンコ機(遊技機)であって、他の部分の構造,形状,大きさ,材質,配置および動作条件等については、上記実施の形態に限定されるものでない。例えば、上記実施の形態を応用した次の各形態を実施することもできる。
(c1)実施の形態1,2では、パチンコ機に本発明を適用した。この形態に代えて、パチンコ機以外の他の遊技機(例えばアレンジボール機や雀球遊技機等)であって通過口(例えばゲート16,42等)と入賞装置(例えば始動口24,62等)とを備えたものにも同様に本発明が適用可能である。当該他の遊技機であっても、障害物(例えば障害釘20,38,60や風車22,36等)にかかる数量,配置,姿勢および動作状態のうちで少なくとも一つが一の通路と他の通路とで異なれば、通過口を通過したパチンコ球が入賞装置に入賞する確率も異なる。パチンコ球の発射強度を調整して通路を選択すると当該パチンコ球が入賞装置に入賞する可能が高まるので、遊技者の期待感を向上させることができる。
【0034】
(c2)実施の形態1,2では、障害物として障害釘20,38,60や風車22を各通路上に配置した{図4,図5,図7,図8を参照}。この形態に代えて、障害釘や風車以外の部材を障害物として通路上に配置してもよい。例えば、少なくともパチンコ球の直径より2倍以上は長さがある長板等の部材や、駆動体(例えばモータやソレノイド等)を用いて部材の一点を中心に回転または揺動させる可動部材、駆動体を用いて長板全体を所定範囲でスライドさせて往復運動するスライド部材、入賞装置や入賞口等が該当する。可動部材が回転する場合(いわゆる回転体)や可動部材が揺動する場合(いわゆる揺動体)等のように所定の運動をする部材については、その運動方向(左回りや右回り等)によってパチンコ球Bの動向に影響を受ける場合がある。これらの障害物によってもパチンコ球Bの経路が異なるので、始動口24,62等に入賞する確率が変わる。
【0035】
(c3)実施の形態1,2では、通路50,56,68にそれぞれ配置した障害釘20,38,60には、形状,材質,姿勢等を同じにした障害釘20,38,60を用いた{図4,図5,図7,図8を参照}。この形態に代えて、一方の通路と他方の通路とで、形状(直径の相違や曲げの有無等),材質(表面に弾性部材を備えるか否か等),姿勢(上記傾斜角や傾斜させる向きの相違等)などのうちで少なくとも一つが異なる障害釘20,38,60を用いてもよい。この場合には通路の相互間でパチンコ球Bの経路が異なってくる。このことは障害釘に限らず、風車や他の障害物にも同様に適用できる。
【0036】
(c4)実施の形態1,2では、始動口に備えた一対の可動片は、図2に示すように双方の可動片を同時に動かしたり、図3に示すように一方の可動片のみを動かした。この形態に代えて、双方の可動片をほぼ同時に動かしてもよい。例えば図3(A)や図3(C)に示す始動口24の開口率とほぼ同じになるように図2(B)の傾斜角αを調整し、図3(A)⇔図2(B)⇔図3(B)の相互間で状態を変化させる。こうすれば、ほぼ同じ開口率でありながら開口する方向を変化させることができる。この場合はパチンコ球Bが通行する通路によって始動口24への入賞確率が異なってくるが、図2(B)の状態では図3(B)の状態に比べると開口率が高い分だけ始動口24への入賞確率も高くなる。
【0037】
(c5)実施の形態1では、入賞装置に相当する始動口24には、可動部材として可動片26,32を備えた{図4,図5を参照}。同様に実施の形態2では、入賞装置に相当する始動口62には、可動部材として可動片64,72を備えた{図7,図8を参照}。これらの可動片は開口率を変化させる部材であるが、開口率を変化させ得る部材であれば他の部材を用いてもよい。所要の動きで開閉可能な開閉部材,所定範囲でスライド可能なスライド部材等が該当する。こうした部材であっても入賞装置の開口率を変化させ得るので、当該入賞装置にパチンコ球が入賞する入賞確率を変化させることができる。
【0038】
(c6)実施の形態1,2では、いずれも二つの通路を形成した。すなわち実施の形態1では通路50,56を形成し{図4,図5を参照}、実施の形態2では通路50,68を形成した{図7,図8を参照}。この形態に代えて、三つ以上の通路であって遊技盤10上に形成可能な数を形成してもよい。例えば三つの通路50,56,84を形成した例を図9に示す。図4,図5と比較すると、図9ではゲートセンサ82を有するゲート80をゲート16の近傍に備え、当該ゲート80から始動口24に至る通路84を形成している。通路84は障害釘86を備えるが、障害物の一部(風車22や障害釘等)を通路56とで共用する。このように通路の一部を共用すれば、共用しないで通路50,56を形成するのに必要な面積(図4,図5等を参照)よりも少ない面積で複数の通路を形成できる。ここでゲート80から風車22に至るまでの通路84上に配置した障害釘86と、ゲート16から風車22に至るまでの通路56上に配置した障害釘20とを比較してみると、障害釘86を密に配置した通路84ではパチンコ球Bが風車22に到達する可能性が高い。また風車22から始動口24までに至る共用部分について、パチンコ球Bが始動口24に到達する確率は双方の通路で同等である。すなわちゲート80を通過したパチンコ球Bが始動口24に入賞する確率は、ゲート16を通過したパチンコ球Bが始動口24に入賞する確率よりも高い。よって一部を共用する通路であっても、通路ごとに異なる入賞確率を設定できる。
【0039】
【発明の効果】
本発明によれば、障害物にかかる数量,配置,姿勢および動作状態のうちで少なくとも一つが一の通路と他の通路とで異なれば、通過口を通過した遊技球が入賞装置に入賞する確率も異なる。よって遊技球の発射強度を調整して通行する通路を選択すると当該遊技球が入賞装置に入賞する可能が高まるので、遊技者の期待感を向上させることができる。
【図面の簡単な説明】
【図1】パチンコ機に備える遊技盤の外観を示す正面図である。
【図2】始動口の可動片を用いて開口率を変化させる例を示す図である。
【図3】始動口の可動片を用いて開口率を変化させる例を示す図である。
【図4】通路上に備えた障害物の構成例を示す図である。
【図5】通路上に備えた障害物の構成例を示す図である。
【図6】パチンコ機に備える遊技盤の外観を示す正面図である。
【図7】通路上に備えた障害物の構成例を示す図である。
【図8】通路上に備えた障害物の構成例を示す図である。
【図9】三つの通路を形成した例を示す図である。
【符号の説明】
10 遊技盤
12 複合装置
14 液晶表示器
16,42 ゲート
18 ゲートセンサ
20,38,60 障害釘(障害物)
22,36 風車(障害物)
24,62 始動口(入賞装置,障害物)
26,32,64,72 可動片(可動部材)
28 大入賞口(入賞装置)
30,70 始動口センサ
34,44 保留数表示器
40 ゲートセンサ
50,56,68 通路
52,54,66 区間
[0001]
TECHNICAL FIELD OF THE INVENTION
The present invention relates to a gaming machine provided with a pass opening and a winning device.
[0002]
[Prior art]
In a pachinko machine, which is one of the gaming machines, when the pachinko ball passes through the gate, the symbol usually fluctuates, and the pachinko ball is a starting port (also referred to as a "starting winning port" or a "starting device"). , There are those that change the design of special symbols. Among these, in a pachinko machine having a plurality of starting ports, a technique for switching an effective starting port is disclosed (for example, see Patent Document 1). According to this technique, the validity / invalidity is alternately switched between the two starting ports at predetermined time intervals.
[0003]
[Patent Document 1]
JP 2000-70461 A
[0004]
[Problems to be solved by the invention]
However, like the pachinko machine disclosed in the above-mentioned publication, obstacle nails, windmills, and the like are equally arranged on a passage (path) from the gate to the starting port. Therefore, even if the player attempts to win the pachinko ball after passing the pachinko ball through the gate, the winning probability of the pachinko ball winning the starting port does not change. Even if the starting port is switched with great effort using the technique described above, it is difficult to improve the player's sense of expectation in that the winning probability for the starting port does not change.
The present invention has been made in view of such a point, and includes an obstacle nail, a windmill, and the like disposed on a passage extending from a passing port (a gate or the like in the above example) to a winning device (a starting port or the like in the above example). It is therefore an object of the present invention to provide a gaming machine that can change the winning probability of the prize device by changing the prize device, and furthermore, switch the validity / invalidity of the prize device as needed to improve the player's expectation.
[0005]
[Means for solving the problem 1]
Means 1 for solving the problem is as described in claim 1.
Here, the terms described in claim 1 are interpreted as follows. This interpretation applies to the other claims and the detailed description of the invention.
(1) The “passage” means a portion from the passage to the winning device.
(2) The "obstacle" can be any member as long as it can change the movement of the game ball, and can be arranged in a game area on the game board surface such as an obstacle nail, a windmill, a winning opening (winning device), and the like. All the members correspond.
[0006]
According to the means 1, the game ball includes a passage port through which the game ball can pass, and a prize winning device through which the game ball can win, and the number of the passage port is equal to or more than the number of the prize device. At least one of the number, arrangement, posture, and operation state of the obstacles differs between the first passage and the second passage that reach the winning device. If at least one (in other words, one or a combination of two or more) of the number, arrangement, posture, and operation state of the obstacle is different between the first passage and the second passage, the vehicle has passed the passage. The probability that a game ball wins a prize device also differs. Therefore, when the path of passage is selected by adjusting the launching intensity of the game ball, the possibility that the game ball will win the prize device increases, and the expectation of the player can be improved.
[0007]
[Means for solving the problem 2]
Means 2 for solving the problem is as described in claim 2.
Here, the "first condition" of the term described in claim 2 and the "second condition" of the term described in claim 4 are both appropriately set according to the type, date and time, game state, etc. of the gaming machine. This is a possible condition, and may be fixed or changed during the game. For example, a specific game period (when the probability is fluctuated, etc.), the number of winnings in a specific winning opening, the number of actuations of a movable part, a lottery result by lottery means using random numbers, a game time elapsed since the start of a specific game, etc. Applicable. Usually, different conditions are set for the first condition and the second condition, but substantially the same condition may be set. This interpretation applies to the other claims and the detailed description of the invention.
[0008]
According to the means 2, when the first condition is satisfied, the valid passing port is switched from one passing port to the other passing port, or the valid prize device is changed from one prize device to the other prize device. The configuration is such that either one or both of the switching to the device is performed. When the valid passage opening and the winning device are switched, the winning probability to the winning device changes according to the obstacle arranged on the passage from the passing opening to the winning device. If the winning probability is increased by the switching, it is possible to improve the player's sense of expectation.
[0009]
[Means for solving the problem 3]
Means 3 for solving the problem is as described in claim 3.
Here, the term “movable member” described in claim 3 is arbitrary as long as it is a member that can change the aperture ratio. For example, a movable piece such as a so-called tulip, an opening / closing member that can be opened and closed by a required movement, A slide member or the like that can slide in a predetermined range corresponds to this. This interpretation applies to the other claims and the detailed description of the invention.
[0010]
According to the means 3, the winning device includes the movable member whose opening direction can be changed, and the winning device is opened toward one of the first passage and the second passage by using the movable member. If the opening direction is different, the winning probability that the game ball will win the winning device through any one of the paths will also be different. It is possible to increase the sense of expectation of a player who wants to pass a game ball through a passage having a larger opening ratio and to make a prize device win a prize.
[0011]
[Means for solving the problem 4]
Means 4 for solving the problem is as described in claim 4.
Here, the term “opening ratio” described in claim 4 means a ratio of a width, an area, and the like to a region (that is, an opening portion) through which a game ball passes to the prize device when a prize is won. "," Width ratio of opening portion "," area ratio of opening portion ", and the like. The present invention is not limited to the case where the present invention is applied to the same prize device having a movable member, and may be applied to the same kind of prize devices regardless of the presence or absence of a movable member. This interpretation applies to the other claims and the detailed description of the invention.
[0012]
According to the means 4, the winning device is provided with a movable member capable of changing the opening ratio, and the opening ratio of the winning device with respect to the passage from the passage opening to the winning device is changed when the second condition is satisfied. . If the opening ratio changes, the winning probability that the game ball wins the winning device also changes. If the second condition is satisfied, there is a possibility that the opening ratio of the prize-winning device is increased and it is easy to win a prize, so that the expectation of the player who aims at the prize-winning device can be further increased.
[0013]
BEST MODE FOR CARRYING OUT THE INVENTION
Hereinafter, embodiments of the present invention will be described with reference to the drawings.
[Embodiment 1]
Embodiment 1 is an example in which the present invention is applied to a pachinko machine which is one of gaming machines, and two gates and one starting port are respectively arranged on a game board surface. The first embodiment will be described with reference to FIGS.
[0014]
First, FIG. 1 is a front view showing an appearance of a game board 10 provided in a pachinko machine. The gaming board 10 includes a composite device 12 having a liquid crystal display 14, a number-of-reservation display 34, 44, etc., gates 16 and 42 through which pachinko balls can pass, a starting port 24 through which pachinko balls can be won, a solenoid, and the like. The large winning opening 28 that can be opened and closed, the obstacle nails 20 and 38, the windmills 22 and 36, and other general winning openings and the like are appropriately arranged. As shown in the figure, the gates 16 and 42 are arranged on the left and right sides of the multifunction device 12 across the multifunction device 12, and the starting port 24 is arranged below the multifunction device 12. The gates 16 and 42 correspond to passing ports, the starting port 24 corresponds to a winning device, and the obstacle nails 20 and 38 and the windmills 22 and 36 each correspond to an obstacle. Some of the members provided in the game board 10 are not shown.
[0015]
The gate 16 includes a gate sensor 18 that detects the passage of a pachinko ball. Similarly, the gate 42 includes a gate sensor 40. The starting port 24 includes a starting port sensor 30 that detects a winning of a pachinko ball, and movable pieces 26 and 32 (so-called tulips) that can change the aperture ratio. The movable pieces 26 and 32 corresponding to the movable members are configured such that the pachinko ball can enter the starting port 24 even in the state where the aperture ratio is minimized (that is, in the closed state). The liquid crystal display 14 has lottery display symbols (special symbols, ordinary symbols, etc.) including, for example, characters (alphanumeric characters, kana, kanji, etc.), symbols, codes, figures (characters, etc.), videos, etc., and decorative symbols ( Foreground symbols, background symbols, etc.) are displayed. In place of the liquid crystal display 14, a plasma display, an LED display, or the like may be used. The number-of-reservation display 34 displays the number of reservations based on the winning of the starting port 24, and the number-of-reservation display 44 displays the number of reservations based on passing through the gates 16 and 42.
[0016]
Next, an example in which the opening ratio of the starting port 24 is changed using the movable pieces 26 and 32 provided in the starting port 24 is shown in FIGS. 2 and 3. That is, FIG. 2 shows an example in which the movable pieces 26 and 32 are simultaneously operated to change the aperture ratio, and FIG. 3 shows an example in which the movable pieces 26 and 32 are separately operated to change the aperture ratio. In FIGS. 2 and 3, reference numerals are given only to the respective drawings (A) for easy viewing. The timing of changing the aperture ratio can be arbitrarily set according to the type of pachinko machine, date and time, and the like. For example, the time when the pachinko ball passes through the gate, the whole period or a part of the period in a specific game state (for example, a probability-variation game or the like) corresponds to the case.
[0017]
First, FIG. 2A shows a state in which the movable pieces 26 and 32 are almost upright and the opening ratio of the starting port 24 is minimized. On the other hand, FIG. 2C shows a state in which the movable pieces 26 and 32 are most inclined on the structure of the starting port 24 and the opening ratio of the starting port 24 is maximized. The inclination angle β at this time is an angle based on the movable pieces 26 and 32 in the state shown in FIG. FIG. 2B shows a state in which the opening ratio of the starting port 24 is controlled within the range of 0 <inclination angle α <β. Therefore, the aperture ratio increases in the order of FIG. 2C from FIG. 2A through FIG. 2B, and decreases in the reverse order. The angle and the number of the set inclination angles α can be arbitrarily set according to the type of pachinko machine, date and time, and the like. For example, the set number may be changed according to the game state, such as a normal game, a big hit game, a probability change game, and the like. The more the setting is, the more the opening ratio becomes multi-stage, and the probability that the pachinko ball B wins the starting port 24 can be finely controlled.
[0018]
FIG. 3B shows a state in which the movable pieces 26 and 32 are almost upright as in FIG. 2A, and the opening ratio of the starting port 24 is minimized. FIGS. 3A and 3C show a state where the aperture ratio is larger than the aperture ratio. That is, although the opening ratio of the starting port 24 is substantially the same between FIG. 3A and FIG. 3C, FIG. 3A only tilts one movable piece 32 most, and FIG. Only the other movable piece 26 is inclined most. In the state shown in FIG. 3A, the pachinko ball B passing through the passage 50 has a high winning probability because it opens toward the passage 50 (see FIG. 4). On the other hand, in the state shown in FIG. 3C, the pachinko ball B passing through the passage 56 has a high winning probability because it opens toward the passage 56 (see FIG. 5). Since the directions in which the movable pieces 26 and 32 of the starting port 24 are opened are made different depending on the conditions, the winning probability to the starting port 24 differs depending on the path through which the pachinko ball B passes. That is, the probability of winning into the starting port 24 is higher in the passage 50 in the state of FIG. 3A, higher in the passage 56 in the state of FIG. 3C, and is higher in the state of FIG. Lowest regardless of either.
[0019]
Next, a part of members provided in the game board 10 of FIG. 1 is shown in FIGS. In FIG. 4, for example, the movable pieces 26 and 32 are controlled to the state shown in FIG. 3A, and the gate 42 is made valid and the gate 16 is made invalid under conditions such as a normal game. Similarly, in FIG. 5, for example, the movable pieces 26 and 32 are controlled to the state shown in FIG. 3C, and the gate 16 is made valid and the gate 42 is made invalid under conditions such as a probability variation game. The validity / invalidity of the gate means whether or not a symbol change of the ordinary symbol based on the passage of the pachinko ball when the pachinko ball passes through the gate. In other words, when the pachinko ball passes through the valid gate, the symbol change of the normal symbol is realized, but even when the pachinko ball passes through the invalid gate, the symbol change of the normal symbol is not realized. Which gate is to be enabled or disabled at which timing can be arbitrarily set according to the type of pachinko machine, date and time, and the like. For example, gates for setting valid / invalid may be different according to the current game state, such as a normal game, a big hit game, a probability change game, and the like. In FIGS. 4 and 5, valid gates are indicated by solid lines and invalid gates are indicated by broken lines for easy understanding of gate states (valid / invalid).
[0020]
4 and 5, the passage 50 from the gate 42 to the starting port 24 and the passage 56 from the gate 16 to the starting port 24 are respectively surrounded by alternate long and short dash lines. A large number of obstacle nails 38 and windmills 36 are arranged in the passage 50, and a large number of obstacle nails 20 and windmills 22 are arranged in the passage 56. The passage 50 corresponds to a first passage, and the passage 56 corresponds to a second passage. For the obstacle nails 20 and 38 and the windmills 22 and 36 as obstacles, obstacles having the same shape, material (metal, etc.), posture (such as the inclination angle with respect to the surface of the game board 10) are used.
[0021]
Although the passages 50 and 56 of this example are configured substantially symmetrically, the number and arrangement of obstacle nails are different between the section 52 in the passage 50 and the section 54 in the passage 56. That is, the distance between the obstacle nails 38 arranged in the section 52 and the obstacle nails 20 arranged in the section 54 is wider. Therefore, in the obstacle nail 38 arranged in the section 52, unless the pachinko ball B hits the obstacle nail 38 one after another and jumps, the pachinko ball B falls through the gap between the obstacle nail 38 and falls off the passage 50. Therefore, as shown in FIG. 4, the probability that the pachinko ball B passing through the passage 50 moves along the obstacle nail 38 in the direction of arrow D2 and wins the starting port 24 is determined as the pachinko ball passing through the passage 56 as shown in FIG. The probability that the ball B moves in the direction of arrow D4 along the obstacle nail 20 and wins the starting port 24 is lower.
[0022]
In a normal game or the like, it is easier to pass the pachinko ball B through the gate 42 and then to the passage 50 if the pachinko ball B passes through the gate 50. In a probability variation game or the like, it is better to let the pachinko ball B pass through the gate 16 and then pass through the passage 56. It becomes easy to win the starting port 24. Therefore, in the pachinko machine in which the movable pieces 26 and 32 operate when the gates 16 and 42 are passed and the opening ratio of the starting port 24 is increased, the pachinko balls B are passed to the starting port 24 by passing the passages 50 and 56. The expectation of the player who does it can be raised.
[0023]
According to the first embodiment, the following effects can be obtained.
(A1) The number and arrangement of the nails 20 and 38 differ between the passage 50 from the gate 42 to the starting port 24 and the passage 56 from the gate 16 to the starting port 24 {see FIGS. 4 and 5. }. More specifically, since the numbers and arrangement of the obstacle nails 20 and 38 in the sections 52 and 54 on the passage are different, the probability that the pachinko ball B passing through the gates 16 and 42 will win the starting port 24 is different. Therefore, when the path of passage is selected by adjusting the launching intensity of the pachinko ball B, the likelihood of the pachinko ball B winning the prize device is increased, and the player's sense of expectation can be improved.
In this example, the number and arrangement of the nails 20 and 38 are different, but only the number may be different or only the arrangement may be different. This point can be applied to all members used as obstacles, including the windmills 22 and 36. Even with such a difference, the probability that the pachinko ball B passing through the gates 16 and 42 will win the starting port 24 is different.
[0024]
(A2) When the first condition is satisfied, that is, the gate that is valid under conditions such as a normal game is switched from the gate 16 to the gate 42 {see FIG. 4}. The gate to be changed is switched from the gate 42 to the gate 16 (see FIG. 5). When the valid gate is switched, the probability of winning in the starting port 24 is also changed by the obstacle nails 20 and 38 and the windmills 22 and 36 disposed on the passages 50 and 56 from the gates 16 and 42 to the starting port 24, respectively. If the switching probability increases the winning probability to the starting port 24, the player's expectation can be improved.
In this example, the gates that are enabled / disabled are switched between the normal game and the probability varying game. However, all the gates may be always enabled or the gates that are enabled / disabled may be switched according to other conditions. The other conditions include, for example, the number of the pachinko balls B winning in a specific winning opening such as the special winning opening 28, a lottery result by a lottery means using random numbers, a normal game, a probability variation game, and the like. The game time that has elapsed since the specific game was started corresponds to the game time.
[0025]
(A3) Since the movable piece 26, 32 provided in the starting port 24 is used to open toward one of the passages 50, 56, FIG. 3 (A), FIG. 4, FIG. 3 (C), and FIG. Reference}, the winning probability that the pachinko ball B wins the starting port 24 also differs for each passage. Therefore, the pachinko ball B can pass through the passage with the higher winning probability, and the expectation of the player trying to win the starting port 24 can be increased.
[0026]
(A4) The movable pieces 26 and 32 provided in the starting port 24 are configured so that the aperture ratio can be changed {see FIGS. 2 and 3}. Then, when the second condition is satisfied, that is, the opening ratio of the starting port 24 with respect to the passage from the gates 16 and 42 to the starting port 24 is changed depending on whether the game is a normal game or a probability-variable game {see FIGS. }. If the opening ratio changes, the winning probability that the pachinko ball B wins the starting port 24 also changes. Since there is a possibility that the opening ratio of the starting port 24 is increased and the winning is easy in the normal game or the probability changing game, it is possible to further increase the sense of expectation of the player who plays the game aiming at the starting port 24.
Note that the movable pieces 26 and 32 in the state shown in FIG. 3B are oriented so as to open almost directly above. When the movable pieces 26 and 32 are changed to the states shown in FIG. 3A and FIG. 3C, the opening ratio of the starting port 24 changes, and the opening is opened as described in the above item (a3). The direction also changes. Therefore, the function of changing the aperture ratio and the function of changing the opening direction are provided for the pair of movable pieces, so that the cost can be reduced.
[0027]
[Embodiment 2]
Embodiment 2 is an example in which the present invention is applied to a pachinko machine which is one of the gaming machines, and two gates and two starting ports are arranged on the game board surface. The second embodiment will be described with reference to FIGS. The configuration and the like of the pachinko machine are the same as those of the first embodiment, and only points different from the first embodiment will be described in the second embodiment in order to simplify the illustration and the description. Therefore, the same components as those used in the first embodiment are denoted by the same reference numerals, and description thereof is omitted.
[0028]
Embodiment 2 is different from Embodiment 1 in the following three points.
(1) First, a start port 62 is provided below the gate 16 as shown in FIG. The starting port 62 corresponds to a winning device, and has a function equivalent to that of the starting port 24 in that the starting port 62 includes a starting port sensor 70 that detects a winning of a pachinko ball (see FIGS. 7 and 8).
(2) Second, as shown in FIGS. 7 and 8, the starting port 62 is disposed on the passage 68, and the starting port 62 also has a role as an obstacle. The number and arrangement of the obstacle nails 60 in the passage 68 are different from those in the passage 56 shown in FIGS. Particularly, the difference in the section 66 is remarkable, and greatly affects the movement of the pachinko ball B.
{Circle around (3)} Third, the starting ports 24 and 62 are switched between valid and invalid according to the gaming state. That is, in FIG. 7, for example, the starting port 24 is made valid and the starting port 62 is made invalid under conditions such as a normal game. Similarly, in FIG. 8, for example, the starting port 62 is enabled and the starting port 24 is disabled under conditions such as a probability variation game. The validity / invalidity of the starting port is switched in the same manner as the validity / invalidity of the gate in the first embodiment. In FIGS. 7 and 8, as in FIGS. 4 and 5 in the first embodiment, in order to easily understand the state of the starting port (valid / invalid), the valid starting port is described by a solid line, and the invalid starting port is described. The starting port is indicated by a broken line.
[0029]
The pachinko ball B that has passed through the gate 16 may be able to win the starting port 62. However, since the obstacle nails 60 are arranged near the starting port 24 so as to block the winning, the possibility that the pachinko ball B that could not win the starting port 62 can win the starting port 24 is low. The movable pieces 64 and 72 provided in the starting port 62 can operate as shown in FIGS. 2 and 3. The winning probability is low when the opening ratio is the lowest as shown in FIG. 7, but as shown in FIG. In the state with the highest aperture ratio, the winning probability is high. In the case of the starting port 62 having the highest aperture ratio, the pachinko ball B passing through the gate 16 falls almost in the direction of arrow D6 while hitting the obstacle nail 60, and wins the starting port 62.
[0030]
According to the second embodiment, the following effects can be obtained.
(B1) When the first condition is satisfied, that is, under the condition of the probability variation game or the like, the starting port that is valid is switched from the starting port 62 to the starting port 24 {see FIG. Then, the effective starting port is switched from the starting port 24 to the starting port 62 {see FIG. 8}. If the switching probability increases the winning probability to the starting port 24 or the starting port 62, the player's sense of expectation can be improved. In other respects, the same operation and effect as (a2) described above are obtained except that the gate and the starting port are different.
In this example, the starting port to be enabled / disabled is switched between the normal game and the probability changing game. However, all the starting ports may be always enabled, and may be enabled / disabled according to the other conditions described in the above (a2). May be switched.
[0031]
(B2) The movable pieces 64 and 72 provided in the starting port 62 are configured such that the aperture ratio can be changed {see FIGS. 7 and 8}. Then, when the second condition is satisfied, that is, the opening ratio of the starting port 24 with respect to the passage 50 and the opening ratio of the starting port 62 with respect to the passage 68 are changed and changed depending on whether the game is a normal game or a probability variation game. , See FIG. If the opening ratio is different, the winning probability that the pachinko ball B will win the starting ports 24 and 62 will also change. It is possible that the opening ratio of one of the starting ports will be large and it will be easier to win a prize in the normal game or the probability changing game, so it is possible to raise the expectation of the player who aims at the starting port with a large opening ratio it can.
[0032]
(B3) Other requirements, configurations, operations, operation results, and the like are the same as those of the first embodiment, and therefore, effects similar to those of the first embodiment can be obtained. (A1), (a3) See}.
[0033]
[Other embodiments]
In the above-described pachinko machine (game machine), the structure, shape, size, material, arrangement, operating conditions, and the like of other portions are not limited to the above-described embodiment. For example, each of the following embodiments to which the above embodiment is applied can be implemented.
(C1) In the first and second embodiments, the present invention is applied to a pachinko machine. Instead of this form, it is a gaming machine other than a pachinko machine (for example, an arrangement ball machine, a sparrow ball gaming machine, or the like), and has a passing port (for example, a gate 16, 42, etc.) and a winning device (for example, a starting port 24, 62, etc. The present invention is similarly applicable to a device having the above. Even in the other gaming machines, at least one of the number, arrangement, posture, and operation state of obstacles (for example, obstacle nails 20, 38, 60 and windmills 22, 36, etc.) has one passage and another passage. If the path is different, the probability that the pachinko ball passing through the passage opening will win the prize device will also be different. If the path is selected by adjusting the launching intensity of the pachinko ball, the possibility that the pachinko ball will win the prize device increases, so that the expectation of the player can be improved.
[0034]
(C2) In Embodiments 1 and 2, obstacle nails 20, 38, 60 and windmill 22 are arranged on each passage as obstacles (see FIGS. 4, 5, 7, and 8). Instead of this form, a member other than the obstacle nail and the windmill may be arranged on the passage as an obstacle. For example, a member such as a long plate that is at least twice as long as the diameter of the pachinko ball, a movable member that rotates or swings around a point of the member using a driving body (for example, a motor or a solenoid), A slide member, a winning device, a winning opening, and the like, which reciprocate by sliding the entire long plate within a predetermined range using a body, are applicable. For a member that performs a predetermined motion, such as when the movable member rotates (a so-called rotating body) or when the movable member swings (a so-called swinging body), the pachinko machine depends on the direction of the movement (such as counterclockwise or clockwise). The movement of the ball B may be affected. Since the path of the pachinko ball B also differs depending on these obstacles, the probability of winning the starting ports 24, 62 and the like changes.
[0035]
(C3) In Embodiments 1 and 2, obstacle nails 20, 38, and 60 having the same shape, material, posture, and the like are used for obstacle nails 20, 38, and 60 disposed in passages 50, 56, and 68, respectively. See FIG. 4, FIG. 5, FIG. 7, and FIG. Instead of this mode, the shape (difference in diameter, presence or absence of bending, etc.), material (whether or not an elastic member is provided on the surface, etc.), posture (the above-mentioned inclination angle and inclination) (Differences in orientation, etc.), and at least one of the obstacle nails 20, 38, 60 may be used. In this case, the path of the pachinko ball B differs between the paths. This applies not only to obstacle nails but also to windmills and other obstacles.
[0036]
(C4) In Embodiments 1 and 2, the pair of movable pieces provided in the starting port can be configured to move both movable pieces simultaneously as shown in FIG. 2 or to move only one movable piece as shown in FIG. Was. Instead of this mode, both movable pieces may be moved almost simultaneously. For example, the inclination angle α in FIG. 2B is adjusted so that the opening ratio of the starting port 24 shown in FIG. 3A or FIG. 3) The state is changed between those shown in FIG. By doing so, it is possible to change the opening direction while maintaining substantially the same aperture ratio. In this case, the winning probability to the starting port 24 differs depending on the path through which the pachinko ball B passes, but in the state of FIG. 2B, the starting port is increased by the opening ratio as compared with the state of FIG. 3B. The winning probability for the 24 is also increased.
[0037]
(C5) In the first embodiment, the starting port 24 corresponding to the winning device is provided with movable pieces 26 and 32 as movable members (see FIGS. 4 and 5). Similarly, in the second embodiment, the starting port 62 corresponding to the winning device is provided with movable pieces 64 and 72 as movable members (see FIGS. 7 and 8). These movable pieces are members that change the aperture ratio, but other members that can change the aperture ratio may be used. An opening / closing member that can be opened / closed by a required movement, a slide member that can slide in a predetermined range, and the like correspond to this. Even with such a member, the opening ratio of the winning device can be changed, so that the winning probability of the pachinko ball winning the winning device can be changed.
[0038]
(C6) In Embodiments 1 and 2, two passages are formed. That is, in the first embodiment, the passages 50 and 56 are formed (see FIGS. 4 and 5), and in the second embodiment, the passages 50 and 68 are formed (see FIGS. 7 and 8). Instead of this form, three or more passages may be formed as many as can be formed on the game board 10. For example, FIG. 9 shows an example in which three passages 50, 56, and 84 are formed. Compared to FIGS. 4 and 5, in FIG. 9, a gate 80 having a gate sensor 82 is provided near the gate 16 and a passage 84 from the gate 80 to the starting port 24 is formed. The passage 84 includes an obstacle nail 86, and a part of the obstacle (the windmill 22, the obstacle nail, etc.) is shared with the passage 56. If a part of the passage is shared in this way, a plurality of passages can be formed with an area smaller than the area required to form the passages 50 and 56 without sharing (see FIGS. 4, 5 and the like). Here, a comparison between the obstacle nail 86 arranged on the passage 84 from the gate 80 to the windmill 22 and the obstacle nail 20 arranged on the passage 56 from the gate 16 to the windmill 22 shows There is a high possibility that the pachinko ball B reaches the windmill 22 in the passage 84 where the 86s are densely arranged. Further, with respect to the common portion from the windmill 22 to the starting port 24, the probability that the pachinko ball B reaches the starting port 24 is the same in both passages. That is, the probability that the pachinko ball B that has passed the gate 80 will win the starting port 24 is higher than the probability that the pachinko ball B that has passed the gate 16 will win the starting port 24. Therefore, even if the passage is partially shared, a different winning probability can be set for each passage.
[0039]
【The invention's effect】
According to the present invention, if at least one of the number, arrangement, posture, and operation state of the obstacle is different between one passage and another passage, the probability that the game ball that has passed through the passage will win the prize device. Is also different. Therefore, when the path of passage is selected by adjusting the launching intensity of the game ball, the possibility that the game ball will win the prize device increases, and the expectation of the player can be improved.
[Brief description of the drawings]
FIG. 1 is a front view showing the appearance of a game board provided in a pachinko machine.
FIG. 2 is a diagram illustrating an example in which an aperture ratio is changed using a movable piece of a starting port.
FIG. 3 is a diagram illustrating an example in which an aperture ratio is changed using a movable piece of a starting port.
FIG. 4 is a diagram showing a configuration example of an obstacle provided on a passage.
FIG. 5 is a diagram illustrating a configuration example of an obstacle provided on a passage.
FIG. 6 is a front view showing an appearance of a game board provided in the pachinko machine.
FIG. 7 is a diagram illustrating a configuration example of an obstacle provided on a passage.
FIG. 8 is a diagram illustrating a configuration example of an obstacle provided on a passage.
FIG. 9 is a diagram showing an example in which three passages are formed.
[Explanation of symbols]
10 game board
12 Composite device
14 Liquid crystal display
16,42 gate
18 Gate sensor
20,38,60 Obstacle nail (obstacle)
22,36 windmill (obstacle)
24,62 Starting port (winning device, obstacle)
26, 32, 64, 72 Movable piece (movable member)
28 Grand Prize Winner (winning device)
30, 70 Starting port sensor
34,44 Reserved number display
40 Gate sensor
50,56,68 passage
52, 54, 66 sections

Claims (4)

遊技球が通過可能な通過口と、遊技球が入賞可能な入賞装置とを有する遊技機であって、
前記通過口の数は前記入賞装置の数と同数かそれ以上とし、
前記通過口から前記入賞装置にそれぞれ至る第1通路と第2通路とで、障害物にかかる数量,配置,姿勢および動作状態のうちで少なくとも一つを異ならせた遊技機。
A game machine having a passage port through which a game ball can pass, and a prize device through which the game ball can win,
The number of the passing openings is equal to or more than the number of the winning devices,
A gaming machine in which at least one of the number, arrangement, posture, and operation state of obstacles differs between a first passage and a second passage that respectively reach the winning device from the passage opening.
請求項1に記載した遊技機であって、
第1条件を満たすことを契機として、有効とする通過口を一方の通過口から他方の通過口に切り替えるか、有効とする入賞装置を一方の入賞装置から他方の入賞装置に切り替えるかのいずれか一方または双方を行う構成とした遊技機。
The gaming machine according to claim 1,
Either the valid passage is switched from one passage to the other passage when the first condition is satisfied, or the valid prize device is switched from one prize device to the other prize device. A gaming machine configured to perform one or both.
請求項1または2に記載した遊技機であって、
入賞装置は開口する向きを変化可能な可動部材を備え、
前記可動部材を用いて第1通路および第2通路のいずれかに向かって前記入賞装置を開口させた遊技機。
The gaming machine according to claim 1 or 2,
The winning device has a movable member that can change the opening direction,
A gaming machine wherein the winning device is opened toward one of a first passage and a second passage using the movable member.
請求項1から3のいずれか一項に記載した遊技機であって、
入賞装置は開口率を変化可能な可動部材を備え、
第2条件を満たすことを契機として、通過口から入賞装置に至る通路に対する前記入賞装置の開口率を変化させる遊技機。
The gaming machine according to any one of claims 1 to 3,
The winning device has a movable member capable of changing the aperture ratio,
A gaming machine that changes an opening ratio of the prize winning device with respect to a passage from a passing opening to a prize winning device when a second condition is satisfied.
JP2002260350A 2002-09-05 2002-09-05 Game machine Withdrawn JP2004097296A (en)

Priority Applications (1)

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Family Applications (1)

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Country Status (1)

Country Link
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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009291361A (en) * 2008-06-04 2009-12-17 Kyoraku Sangyo Kk Pachinko game machine
JP2019084270A (en) * 2017-11-09 2019-06-06 株式会社平和 Game machine

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009291361A (en) * 2008-06-04 2009-12-17 Kyoraku Sangyo Kk Pachinko game machine
JP2019084270A (en) * 2017-11-09 2019-06-06 株式会社平和 Game machine
JP7043226B2 (en) 2017-11-09 2022-03-29 株式会社平和 Pachinko machine

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