JP2004016490A - Prize exchange system - Google Patents

Prize exchange system Download PDF

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Publication number
JP2004016490A
JP2004016490A JP2002175884A JP2002175884A JP2004016490A JP 2004016490 A JP2004016490 A JP 2004016490A JP 2002175884 A JP2002175884 A JP 2002175884A JP 2002175884 A JP2002175884 A JP 2002175884A JP 2004016490 A JP2004016490 A JP 2004016490A
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JP
Japan
Prior art keywords
precious metal
player
order
game
purchase
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
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JP2002175884A
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Japanese (ja)
Inventor
Nobuaki Kameshima
亀島 伸朗
Toshihiko Sato
佐藤 敏彦
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SATO CHOHACHI SHOJI KK
Original Assignee
SATO CHOHACHI SHOJI KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by SATO CHOHACHI SHOJI KK filed Critical SATO CHOHACHI SHOJI KK
Priority to JP2002175884A priority Critical patent/JP2004016490A/en
Publication of JP2004016490A publication Critical patent/JP2004016490A/en
Pending legal-status Critical Current

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Abstract

<P>PROBLEM TO BE SOLVED: To provide a prize exchange system making it possible to relieve a game parlor of the burden of stocking prizes, while keeping players from exchanging gained game media with unwanted prizes and carrying around noble metal pieces for which the game media are exchanged. <P>SOLUTION: When a player desires to exchange game media with noble metal pieces, an order to purchase noble metal pieces in an amount matching the number of the game media is transmitted to a bullion dealer through an electronic communication line and an order to deliver the purchased noble metal pieces to the player is transmitted to the dealer through the electric communication line. <P>COPYRIGHT: (C)2004,JPO

Description

【0001】
【発明の属する技術分野】
本発明は、遊技機で遊技を行うことにより遊技者が獲得した遊技媒体を貴金属地金景品と交換するための景品交換システムに関する。
【0002】
【従来の技術】
従来より、パチンコ、パチスロ等の遊技機で遊技を行うことにより遊戯者が獲得した玉またはメダル等の遊戯媒体は、パチンコ玉計数機やメダル計数機によって計数され、その数量に応じて時計、ライター、CD、食料品、所定重量を1単位とした貴金属地金等の各種景品と交換される。
【0003】
【発明が解決しようとする課題】
しかし、パチンコ店またはパチスロ店等の遊技場においては、遊戯者からの要望が最も多い上記貴金属地金景品との交換に備えて予め貴金属地金景品を買い付けて保管しておく必要があり、貸し玉料売り上げまたは貸しメダル料売り上げに相当する貴金属地金景品の在庫負担が生じる、といった問題がある。
【0004】
また、遊技者が遊技媒体を所望の景品と交換した後に残った端数の遊技媒体は、遊技者が特に所望していない菓子類等と交換せざるを得ない、といった問題がある。また、遊技者が遊技媒体を上記貴金属地金景品と交換した場合、その貴金属地金景品を携帯して持ち歩くことが安全でない場合がある。
【0005】
そこで本発明は、上記の問題点に鑑み、遊技場の景品在庫の負担を軽減することができ、また、遊技者が獲得した遊技媒体を所望しない景品と交換せずに済み、さらに、遊技者が遊技媒体と交換した貴金属地金景品を携帯して持ち歩かずに済む景品交換システムを提供することを課題とする。
【0006】
【課題を解決するための手段】
上記課題を解決するために本発明は、遊技機で遊技を行うことにより遊技者が獲得した遊技媒体の数量を係する計数手段を備え、該計数した遊技媒体の一部または全部をその数量に応じた貴金属地金景品と交換するための景品交換システムであって、遊技者が遊技媒体を貴金属地金景品と交換することを希望した場合に、該遊技媒体の数量に応じた量の貴金属地金を買い付ける注文を電気通信回線を通じて貴金属商に送信する買い付け注文送信手段と、買い付けた貴金属地金を遊技者に引き渡す注文を電気通信回線を通じて貴金属商に送信する引き渡し注文送信手段とを備えたことを特徴とする。
【0007】
これによれば、遊技者から遊技媒体と貴金属地金景品との交換の希望があった場合にそのつど貴金属商に対して買い付け注文を送信するので、遊技場側が予め貴金属地金景品の在庫を確保しておく必要がなく、在庫負担が軽減する。また、遊技媒体1個に相当する貴金属地金の買い付け注文を行うことができるので、遊技者は獲得した遊技媒体を所望しない景品と交換せずに済む。
【0008】
また、上記買い付け注文送信手段と引き渡し注文送信手段とは、上記買い付け注文と引き渡し注文とを互いに同時に送信し、これら注文に応じた貴金属地金の買い付け及び引き渡しが完了した場合に、その旨の貴金属商からの通知を電気通信回線を通じて受信する完了通知受信手段を備えるのが好ましい。
【0009】
また、上記買い付け注文を受信する貴金属商側に設けられた買い付け注文受信手段と、該買い付け注文受信手段が買い付け注文を受信した場合に、予め遊技場と貴金属商との間で締結された買い付け代金振り替え契約に基づいて、遊技場の金融機関口座から貴金属商の金融機関口座に買い付け代金を引き落とす代金決済手段を備えるようにすると、買い付け代金の決済を即時に且つ円滑に行うことができる。
【0010】
また、上記引き渡し注文を受信する貴金属商側に設けられた引き渡し注文受信手段と、該引き渡し注文受信手段が引き渡し注文を受信した場合に、予め遊技者と貴金属商との間で締結された貴金属地金の保護預かり契約に基づいて、買い付けた貴金属地金を遊技者名義の貴金属商口座に保管する引き渡し手段とを備えるようにすると、遊技者が遊技媒体と交換した貴金属地金景品を携帯して持ち歩かずに済む。
【0011】
また、遊技媒体1単位と交換される貴金属地金の種類及び量を表示する交換率表示手段や、上記計数手段により計数された遊技媒体と交換可能な貴金属地金の種類及び量を表示する交換量表示手段を備えるのが好ましい。また、遊技者が買い付ける貴金属地金の種類及び量を選択するための貴金属地金選択手段を備え、上記買い付け注文送信手段は、該貴金属地金選択手段により遊技者が選択した貴金属地金の種類及び量のデータと買い付け注文の送信元である遊技場を識別可能な遊技場データとを包含した買い付け注文を送信するのが好ましい。また、遊技者を識別する遊技者識別手段を備え、上記引き渡し注文送信手段は、該識別した遊技者の遊技者データを包含した引き渡し注文を送信するのが好ましい。
【0012】
【発明の実施の形態】
以下、本発明の実施の形態について、図1ないし図3を参照して説明する。
【0013】
図1は、本発明に係る景品交換システムの一実施の形態を示したもので、この景品交換システムは、パチンコ遊技機で遊技を行うことにより遊技者が獲得したパチンコ玉の数量を計数するパチンコ玉計数機1と、このパチンコ玉計数機1に接続され景品の管理等を行うPOSレジスタ2とを備えている。
【0014】
パチンコ玉計数機1はジェットカウンタ式のものであり、遊技者が獲得したパチンコ玉をこのパチンコ玉計数機に投入すると自動的にそのパチンコ玉の数が計数される。この計数データは、パチンコ玉計数機1に設けられた計数カウンタ11に表示されると共に、POSレジスタ2に送信される。
【0015】
POSレジスタ2は、貸し玉売り上げ及び景品の管理を行うと共に、所定の貴金属商に設置されている貴金属商側端末4とコンピュータネットワークを介して接続されており、該貴金属商側端末4との間で各種データを送受信できる。
【0016】
また、このPOSレジスタ2は、パチンコ玉1個と交換可能な貴金属地金の種類及び量を表示する交換率表示部21と、パチンコ玉計数機1で計数された数量のパチンコ玉と交換可能な貴金属地金の種類及び量を表示する交換料表示部22と、遊技者がパチンコ玉との交換を希望する貴金属地金の種類及び交換を希望するパチンコ玉の数量を選択するための交換選択部23と、パチンコ玉と貴金属地金との交換後にその交換された貴金属地金量の種類及び量を表示する交換終了表示部24とを備えている。
【0017】
交換率表示部21は、パチンコ玉1個と交換可能な貴金属地金の種類、例えば金(Au)、銀(Ag)、白金(Pt)等を表示すると共に、これら貴金属地金の種類に対応するパチンコ玉1個と交換可能な量を重量単位で表示する。この表示のためのデータは、コンピュータネットワークを介して、上記接続された貴金属商側端末4から送信されてくる貴金属相場データに基づいて所定時間おきに更新される。
【0018】
交換量表示部22は、上記パチンコ玉計数機1から送信される計数データと上記交換率表示部21に表示されるデータとに基づいて算出された、パチンコ玉計数機1で計数された数量のパチンコ玉と交換可能な貴金属地金の量を重量単位で表示する。
【0019】
交換選択部23は、遊技者が交換を希望する貴金属地金の種類を選択する種類選択部231と、貴金属地金との交換を希望するパチンコ玉の数量を選択する玉数選択部232とを有している。
【0020】
POSレジスタ2には、この景品交換システムを利用する遊技者のための会員カードの発行及び読みとりを行うカードリーダ3が接続されている。遊技者は、この会員カードの発行に際し、上記所定の貴金属商と貴金属地金の保護預かり契約を締結して貴金属商口座を開設する。この会員カードをカードリーダ3に挿入すると、会員カードに書き込まれた遊技者データが読み込まれてPOSレジスタ2に送信され、遊技者が識別される。
【0021】
上述したように、貴金属商には貴金属商側端末4が設置されており、コンピュータネットワークを介して接続されたパチンコ店のPOSレジスタ2との間で、各種データを送受信できる。
【0022】
次に、本実施形態の作用について、図2に示したパチンコ店側の処理フローチャートと、図3に示した貴金属商側の処理フローチャートを参照して説明する。
【0023】
まず、遊戯者が、パチンコ遊技機で遊技を行うことにより獲得したパチンコ玉をパチンコ玉計数機1に投入する(S1)と、パチンコ玉計数機1は、投入されたパチンコ玉の数量を自動的に計数して、その計数データを計数カウンタ10に表示する(S2)と共に、POSレジスタ2に送信する(S3)。
【0024】
計数データを受信したPOSレジスタ2は、交換率表示部21にパチンコ玉1個と交換可能な貴金属地金種類及び量を表示すると共に、交換量表示部22に計数データに応じたパチンコ玉と交換可能な貴金属地金の種類及び量を表示する(S4)。
【0025】
遊技者は、獲得したパチンコ玉と貴金属地金景品との交換を希望する場合には、自己の会員カードをカードリーダ3に挿入し(S5)、続いて、各表示部21、22の表示を確認しながら、交換選択部23の種類選択部231と玉数選択部232と操作して交換を希望する貴金属地金の種類及びパチンコ玉の数量を選択する(S6)。
【0026】
この選択が行われると、POSレジスタ2は、選択された貴金属地金の種類及びパチンコ玉の数量と、その選択時点での交換率(パチンコ玉1個と交換可能な貴金属地金の重量)とから、遊技者が交換を希望する貴金属地金の重量を算出する。そして、その重量と選択された選択された貴金属地金の種類とで構成される選択データと、このPOSレジスタ2が設置されている遊技場を識別可能な遊技場データとを包含した買い付け注文データを生成すると共に、カードリーダ3によって読み込まれた会員カードの遊技者データを包含した引き渡し注文データを生成する(S7)。生成された各注文データは、コンピュータネットワークを介して貴金属商側端末4に対して同時に送信される(S8)。
【0027】
貴金属商側端末4がこの各注文データを受信すると(S21)、貴金属商は買い付け注文データに含まれる選択データに基づいて貴金属を買い付ける(S22)と共に、予め遊技場と貴金属商との間で締結された買い付け代金振り替え契約に基づいて、買い付け注文データに含まれる遊技場データによって識別された遊技場の金融機関口座から貴金属商の金融機関口座に買い付け代金を引き落とす(S23)。
【0028】
続いて、貴金属商は、引き渡し注文データに含まれる遊技者データによって識別された遊技者の上記貴金属商口座に、買い付けた貴金属地金を保管する(S24)。
【0029】
貴金属地金の買い付け及び引き渡しが完了すると、貴金属商側端末4は、コンピュータネットワークを介し、買い付け及び引き渡しが完了した旨の通知をパチンコ店のPOSレジスタ2に対して送信する(S25)。この通知には、遊技者の貴金属商口座に引き渡した貴金属地金の種類及び重量のデータが含まれている。
【0030】
この通知を受信すると(S9)、POSレジスタ2は、この通知に含まれている遊技者の貴金属商口座に引き渡した貴金属地金の種類及び重量のデータに基づいて、交換終了表示部24に、パチンコ玉と交換された、すなわち遊技者の上記貴金属商口座に引き渡された貴金属地金量の種類及び重量を表示する(S10)。
【0031】
なお、本実施の形態では、遊技機がパチンコ遊技機であり、遊技媒体がパチンコ玉である場合について説明したが、本発明はこれに限定されるものではなく、例えば、遊技機がパチスロ遊技機であって遊技媒体がメダルであっても良い。
【0032】
【発明の効果】
以上の説明から明らかなように、本発明は、遊技者から遊技媒体と貴金属地金景品との交換の希望があった場合にそのつど貴金属商に対して買い付け注文を送信するので、遊技場側が予め貴金属地金景品の在庫を確保しておく必要がなく、在庫負担が軽減する。また、遊技媒体1個に相当する貴金属地金の買い付け注文を行うことができるので、遊技者は獲得した遊技媒体を所望しない景品と交換せずに済む。
【0033】
また、買い付けた貴金属地金を遊技者名義の貴金属商口座に保管するようにすれば、遊技者が遊技媒体と交換した貴金属地金景品を携帯して持ち歩かずに済む。
【図面の簡単な説明】
【図1】本発明の一実施の形態の構成を示す図
【図2】パチンコ店側の処理を示すフローチャート図
【図3】貴金属商側の処理を示すフローチャート図
【符号の説明】
1 パチンコ玉計数機
2 POSレジスタ
4 貴金属商側端末
[0001]
TECHNICAL FIELD OF THE INVENTION
The present invention relates to a prize exchange system for exchanging gaming media obtained by a player by playing a game with a gaming machine for precious metal bullion prizes.
[0002]
[Prior art]
Conventionally, game media such as balls or medals obtained by a player by playing a game with a gaming machine such as a pachinko or pachislot machine are counted by a pachinko ball counting machine or a medal counting machine, and a clock, a writer, etc. , CD, food, and various prizes such as precious metal ingots having a predetermined weight as one unit.
[0003]
[Problems to be solved by the invention]
However, in a game hall such as a pachinko parlor or a pachislot shop, it is necessary to purchase and store precious metal bullion prizes in advance in exchange for the above precious metal bullion prizes most requested by players. There is a problem that a burden of inventory of precious metal prizes corresponding to sales of ball charges or sales of rental medal charges occurs.
[0004]
In addition, there is a problem that a fraction of the game media remaining after the player exchanges the game media for the desired premium must be exchanged for confectionery or the like that the player does not particularly desire. Further, when the player exchanges the game medium with the precious metal prize, it may not be safe to carry the precious metal prize around.
[0005]
In view of the above-described problems, the present invention can reduce the burden on the prize inventory of a game arcade, and can eliminate the need for exchanging game media obtained by a player with undesired prizes. It is an object of the present invention to provide a prize exchange system which does not need to carry precious metal prizes exchanged for game media.
[0006]
[Means for Solving the Problems]
In order to solve the above-mentioned problems, the present invention includes a counting means for counting the number of game media obtained by a player by playing a game with a gaming machine, and a part or all of the counted game media is reduced to the number. A prize exchange system for exchanging a noble metal prize according to the amount of the noble metal prize when the player desires to exchange the game medium for the noble metal prize. A purchase order transmitting means for transmitting an order for buying gold to a precious metal maker through a telecommunication line; and a delivery order transmitting means for transmitting an order for delivering the purchased precious metal bullion to a player via a telecommunication line to the precious metal merchant. It is characterized by.
[0007]
According to this, each time a player desires to exchange a game medium for a precious metal prize, a purchase order is transmitted to the precious metal merchant each time, so that the amusement arcade stores the inventory of the precious metal prize in advance. There is no need to secure it, and inventory burden is reduced. In addition, since a purchase order for a precious metal bullion corresponding to one game medium can be made, the player does not have to exchange the acquired game medium for an unwanted prize.
[0008]
Further, the purchase order transmitting means and the delivery order transmitting means transmit the purchase order and the delivery order simultaneously with each other, and when the purchase and delivery of the precious metal bullion according to these orders are completed, the precious metal to that effect. It is preferable to include a completion notification receiving means for receiving a notification from the quotient through a telecommunication line.
[0009]
Further, a purchase order receiving means provided on the precious metal merchant side for receiving the purchase order, and a purchase price previously concluded between the game hall and the precious metal merchant when the purchase order receiving means receives the purchase order. By providing the payment settlement means for debiting the purchase price from the financial institution account of the game arcade to the financial institution account of the precious metal dealer based on the transfer contract, the purchase price can be settled immediately and smoothly.
[0010]
Further, a delivery order receiving means provided on the precious metal merchant side for receiving the delivery order, and a precious metal land previously concluded between the player and the precious metal merchant when the delivery order receiving means receives the delivery order. If there is provided a delivery means for storing the purchased precious metal bullion in a precious metal merchant account under the player's name based on the gold protection custody contract, the player may carry the precious metal prize exchanged for the game medium with him. You don't have to.
[0011]
An exchange rate display means for displaying the type and amount of precious metal bullion exchanged for one unit of game medium, and an exchange for displaying the type and amount of precious metal bullion exchangeable for the game medium counted by the counting means. It is preferable to provide an amount indicating means. Further, there is provided precious metal bullion selecting means for selecting the type and amount of the precious metal bullion to be purchased by the player, and the purchase order transmitting means includes a kind of precious metal bullion selected by the player by the precious metal bullion selecting means. It is preferable to transmit the purchase order including the data of the purchase order and the amount of data and the playground data that can identify the playground from which the purchase order is transmitted. Further, it is preferable that a player identification means for identifying a player is provided, and the delivery order transmitting means transmit a delivery order including player data of the identified player.
[0012]
BEST MODE FOR CARRYING OUT THE INVENTION
An embodiment of the present invention will be described below with reference to FIGS.
[0013]
FIG. 1 shows an embodiment of a prize exchange system according to the present invention, which is a pachinko machine for counting the number of pachinko balls obtained by a player by playing a game with a pachinko gaming machine. A ball counter 1 is provided, and a POS register 2 connected to the pachinko ball counter 1 for managing prizes and the like.
[0014]
The pachinko ball counter 1 is of a jet counter type, and when a player puts a pachinko ball into the pachinko ball counter, the number of the pachinko balls is automatically counted. This count data is displayed on a count counter 11 provided in the pachinko ball counter 1 and transmitted to the POS register 2.
[0015]
The POS register 2 manages lending ball sales and premiums, and is connected via a computer network to a precious metal merchant terminal 4 installed at a predetermined precious metal merchant. Can send and receive various data.
[0016]
The POS register 2 has an exchange rate display section 21 for displaying the type and amount of precious metal ingot that can be exchanged for one pachinko ball, and can be exchanged for the number of pachinko balls counted by the pachinko ball counter 1. An exchange fee display section 22 for displaying the type and amount of precious metal bullion, and an exchange selection section for the player to select the type of precious metal bullion desired to be exchanged for pachinko balls and the quantity of pachinko balls desired for exchange. 23, and a replacement end display section 24 for displaying the type and amount of the replaced precious metal ingot after exchanging the pachinko balls for the precious metal ingot.
[0017]
The exchange rate display unit 21 displays the type of precious metal ingot that can be exchanged for one pachinko ball, for example, gold (Au), silver (Ag), platinum (Pt), etc., and corresponds to the type of these precious metal ingots. The amount that can be exchanged for one pachinko ball to be replaced is displayed in weight units. The data for this display is updated at predetermined time intervals based on the noble metal market data transmitted from the connected noble metal quotient terminal 4 via the computer network.
[0018]
The exchange amount display unit 22 displays the quantity counted by the pachinko ball counter 1 calculated based on the count data transmitted from the pachinko ball counter 1 and the data displayed on the exchange rate display unit 21. Displays the amount of precious metal ingots that can be exchanged for pachinko balls in weight units.
[0019]
The exchange selection unit 23 includes a type selection unit 231 that selects the type of precious metal bullion that the player wants to exchange, and a ball number selection unit 232 that selects the number of pachinko balls that the player wants to exchange with the precious metal bullion. Have.
[0020]
The POS register 2 is connected to a card reader 3 for issuing and reading a membership card for a player using the premium exchange system. When issuing the membership card, the player concludes a precious metal bullion protection custody contract with the predetermined precious metal merchant and opens a precious metal merchant account. When the member card is inserted into the card reader 3, the player data written on the member card is read and transmitted to the POS register 2, and the player is identified.
[0021]
As described above, the precious metal merchant has the precious metal merchant terminal 4, and can transmit and receive various data to and from the POS register 2 of the pachinko parlor connected via a computer network.
[0022]
Next, the operation of this embodiment will be described with reference to the processing flowchart of the pachinko parlor side shown in FIG. 2 and the processing flowchart of the precious metal dealer side shown in FIG.
[0023]
First, when a player inserts pachinko balls obtained by playing a game with a pachinko gaming machine into the pachinko ball counting machine 1 (S1), the pachinko ball counting machine 1 automatically counts the number of inserted pachinko balls. The count data is displayed on the count counter 10 (S2) and transmitted to the POS register 2 (S3).
[0024]
The POS register 2 that has received the count data displays the kind and amount of the precious metal ingot that can be exchanged for one pachinko ball on the exchange rate display unit 21 and exchanges the pachinko ball according to the count data on the exchange amount display unit 22. The types and amounts of possible precious metal ingots are displayed (S4).
[0025]
When the player wishes to exchange the obtained pachinko balls for the precious metal prize, the player inserts his / her own membership card into the card reader 3 (S5), and then displays each of the display sections 21 and 22. While checking, the user operates the type selection unit 231 and the number of balls selection unit 232 of the exchange selection unit 23 to select the type of precious metal bullion and the number of pachinko balls to be exchanged (S6).
[0026]
When this selection is made, the POS register 2 stores the type of the selected precious metal bullion and the number of pachinko balls, the exchange rate at the time of the selection (the weight of the precious metal bullion that can be replaced with one pachinko ball), and Then, the weight of the precious metal ingot that the player wishes to exchange is calculated. Then, the purchase order data including the selection data composed of the weight and the type of the selected precious metal bullion, and the game hall data capable of identifying the game hall in which the POS register 2 is installed. Is generated, and transfer order data including the player data of the member card read by the card reader 3 is generated (S7). The generated order data is simultaneously transmitted to the precious metal merchant terminal 4 via the computer network (S8).
[0027]
When the precious metal merchant terminal 4 receives the order data (S21), the precious metal merchant purchases the precious metal based on the selection data included in the purchase order data (S22) and concludes in advance between the game arcade and the precious metal merchant. Based on the purchase price transfer contract, the purchase price is deducted from the financial institution account of the game arcade identified by the game arcade data included in the purchase order data to the precious metal dealer's financial institution account (S23).
[0028]
Subsequently, the precious metal maker stores the purchased precious metal bullion in the precious metal merchant account of the player identified by the player data included in the delivery order data (S24).
[0029]
When the purchase and delivery of the precious metal bullion are completed, the precious metal dealer terminal 4 transmits a notification to the effect that the purchase and delivery have been completed to the POS register 2 of the pachinko parlor via the computer network (S25). This notification includes the type and weight data of the precious metal bullion transferred to the player's precious metal merchant account.
[0030]
Upon receiving the notification (S9), the POS register 2 displays the type and weight of the precious metal bullion transferred to the precious metal merchant account of the player included in the notification to the exchange end display unit 24, The type and weight of the amount of precious metal ingot that has been exchanged for pachinko balls, ie, transferred to the precious metal trading account of the player, are displayed (S10).
[0031]
In the present embodiment, the case where the gaming machine is a pachinko gaming machine and the gaming medium is a pachinko ball has been described, but the present invention is not limited to this. For example, the gaming machine is a pachislot gaming machine. However, the game medium may be a medal.
[0032]
【The invention's effect】
As is clear from the above description, the present invention transmits a purchase order to a precious metal merchant whenever a player desires to exchange a game medium with a precious metal prize, so that There is no need to secure the inventory of precious metal prizes in advance, and the inventory burden is reduced. In addition, since a purchase order for a precious metal bullion corresponding to one game medium can be made, the player does not have to exchange the acquired game medium for an unwanted prize.
[0033]
If the purchased precious metal bullion is stored in a precious metal merchant account in the name of the player, the player does not need to carry the precious metal prize exchanged for the game medium.
[Brief description of the drawings]
FIG. 1 is a diagram showing the configuration of an embodiment of the present invention. FIG. 2 is a flowchart showing processing on the pachinko parlor side. FIG. 3 is a flowchart showing processing on the precious metal merchant side.
1 Pachinko ball counter 2 POS register 4 Precious metal merchant terminal

Claims (8)

遊技機で遊技を行うことにより遊技者が獲得した遊技媒体の数量を係する計数手段を備え、該計数した遊技媒体の一部または全部をその数量に応じた貴金属地金景品と交換するための景品交換システムであって、遊技者が遊技媒体を貴金属地金景品と交換することを希望した場合に、該遊技媒体の数量に応じた量の貴金属地金を買い付ける注文を電気通信回線を通じて貴金属商に送信する買い付け注文送信手段と、買い付けた貴金属地金を遊技者に引き渡す注文を電気通信回線を通じて貴金属商に送信する引き渡し注文送信手段とを備えたことを特徴とする景品交換システム。A game machine is provided with a counting means for counting the number of game media obtained by a player by playing a game, and for exchanging a part or all of the counted game media with a precious metal prize according to the number. A prize exchange system, wherein when a player desires to exchange game media for a precious metal prize, an order to purchase an amount of precious metal bullion in accordance with the quantity of the game media is transmitted via a telecommunication line to a precious metal trading system. A prize exchange system, comprising: a purchase order transmitting means for transmitting a purchase order to a player; and a transfer order transmitting means for transmitting an order for transferring a purchased precious metal bullion to a player via a telecommunication line to a precious metal merchant. 上記買い付け注文送信手段と引き渡し注文送信手段とは、上記買い付け注文と引き渡し注文とを互いに同時に送信し、これら注文に応じた貴金属地金の買い付け及び引き渡しが完了した場合に、その旨の貴金属商からの通知を電気通信回線を通じて受信する完了通知受信手段を備えたことを特徴とする請求項1に記載の景品交換システム。The purchase order transmission means and the delivery order transmission means transmit the purchase order and the delivery order simultaneously with each other, and when the purchase and delivery of the precious metal bullion according to these orders are completed, the precious metal trader to that effect. 2. The prize exchange system according to claim 1, further comprising a completion notification receiving unit that receives the notification of the completion via a telecommunication line. 上記買い付け注文を受信する貴金属商側に設けられた買い付け注文受信手段と、該買い付け注文受信手段が買い付け注文を受信した場合に、予め遊技場と貴金属商との間で締結された買い付け代金振り替え契約に基づいて、遊技場の金融機関口座から貴金属商の金融機関口座に買い付け代金を引き落とす代金決済手段を備えたことを特徴とする請求項1または請求項2に記載の景品交換システム。A purchase order receiving means provided on the precious metal merchant side for receiving the purchase order, and a purchase price transfer contract previously concluded between the game arcade and the precious metal merchant when the purchase order receiving means receives the purchase order. 3. The prize exchange system according to claim 1 or 2, further comprising a payment means for debiting a purchase price from a financial institution account of a game arcade to a precious metal dealer's financial institution account based on the above. 上記引き渡し注文を受信する貴金属商側に設けられた引き渡し注文受信手段と、該引き渡し注文受信手段が引き渡し注文を受信した場合に、予め遊技者と貴金属商との間で締結された貴金属地金の保護預かり契約に基づいて、買い付けた貴金属地金を遊技者名義の貴金属商口座に保管する引き渡し手段とを備えたことを特徴とする請求項1〜3のいずれか1項に記載の景品交換システム。A delivery order receiving means provided on the precious metal merchant side for receiving the delivery order, and a precious metal bullion previously concluded between the player and the precious metal merchandise when the delivery order receiving means receives the delivery order. The prize exchange system according to any one of claims 1 to 3, further comprising: delivery means for storing the purchased precious metal bullion in a precious metal merchant account in the name of a player based on a protection custody contract. 遊技媒体1単位と交換される貴金属地金の種類及び量を表示する交換率表示手段を備えたことを特徴とする請求項1〜4のいずれか1項に記載の景品交換システム。The prize exchange system according to any one of claims 1 to 4, further comprising an exchange rate display means for displaying a type and an amount of the precious metal bullion exchanged for one unit of the game medium. 上記計数手段により計数された遊技媒体と交換可能な貴金属地金の種類及び量を表示する交換量表示手段を備えたことを特徴とする請求項1〜5のいずれか1項に記載の景品交換システム。6. A prize exchange according to any one of claims 1 to 5, further comprising exchange amount display means for displaying the type and amount of precious metal bullion exchangeable with the game medium counted by the counting means. system. 遊技者が買い付ける貴金属地金の種類及び量を選択するための貴金属地金選択手段を備え、上記買い付け注文送信手段は、該貴金属地金選択手段により遊技者が選択した貴金属地金の種類及び量のデータと買い付け注文の送信元である遊技場を識別可能な遊技場データとを包含した買い付け注文を送信することを特徴とする請求項1〜6のいずれか1項に記載の景品交換システム。A precious metal bullion selecting means for selecting a type and an amount of the precious metal bullion to be purchased by the player, wherein the purchase order transmitting means includes a kind and an amount of the precious metal bullion selected by the player by the precious metal bullion selecting means; The prize exchange system according to any one of claims 1 to 6, wherein the prize exchange system transmits the purchase order including the data of the game and the game hall data capable of identifying the game hall from which the purchase order is transmitted. 遊技者を識別する遊技者識別手段を備え、上記引き渡し注文送信手段は、該識別した遊技者の遊技者データを包含した引き渡し注文を送信することを特徴とする請求項1〜7のいずれか1項に記載の景品交換システム。8. A system according to claim 1, further comprising player identification means for identifying a player, wherein said delivery order transmitting means transmits a delivery order including player data of said identified player. A prize exchange system according to the section.
JP2002175884A 2002-06-17 2002-06-17 Prize exchange system Pending JP2004016490A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007202692A (en) * 2006-01-31 2007-08-16 Gt Mission:Kk Deposition prize exchanging system
JP2008071306A (en) * 2006-09-15 2008-03-27 Fujitsu Ltd Commodity management apparatus and commodity management program
JP2010227185A (en) * 2009-03-26 2010-10-14 Sato Chohachi Shoji Kk Rate display device for prize take-up center and precious metals trading system including the same

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007202692A (en) * 2006-01-31 2007-08-16 Gt Mission:Kk Deposition prize exchanging system
JP2008071306A (en) * 2006-09-15 2008-03-27 Fujitsu Ltd Commodity management apparatus and commodity management program
JP2010227185A (en) * 2009-03-26 2010-10-14 Sato Chohachi Shoji Kk Rate display device for prize take-up center and precious metals trading system including the same

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