JP2003275371A - Prize-winning state monitor device for game machine - Google Patents

Prize-winning state monitor device for game machine

Info

Publication number
JP2003275371A
JP2003275371A JP2002084832A JP2002084832A JP2003275371A JP 2003275371 A JP2003275371 A JP 2003275371A JP 2002084832 A JP2002084832 A JP 2002084832A JP 2002084832 A JP2002084832 A JP 2002084832A JP 2003275371 A JP2003275371 A JP 2003275371A
Authority
JP
Japan
Prior art keywords
prize
gaming machine
winning
medals
monitoring device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2002084832A
Other languages
Japanese (ja)
Other versions
JP4156257B2 (en
Inventor
Atsushi Fujimoto
淳 富士本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Aruze Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aruze Corp filed Critical Aruze Corp
Priority to JP2002084832A priority Critical patent/JP4156257B2/en
Publication of JP2003275371A publication Critical patent/JP2003275371A/en
Application granted granted Critical
Publication of JP4156257B2 publication Critical patent/JP4156257B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Abstract

<P>PROBLEM TO BE SOLVED: To issue alarm by reliably detecting illegality when a new signal is fetched into the remote controller of a game hall to perform an illegal action concerning a prize-winning pattern. <P>SOLUTION: A game machine includes: the remote controller 10 for collecting information from a plurality of game machines via game machine controllers 21, 22 and 23, and displaying them; and communication lines 24 for connecting the game machines and the remote controller. When a prize is won in the game machine, the remote controller 10 receives the prize-winning pattern and prize contents from the game machine, inspects that they coincide with the predetermined combination of the prize-winning pattern and the prize, and issues alarm in the case of non-coincidence. Thus, the illegal action to upset the combination of the prize pattern and the prize is immediately detected. <P>COPYRIGHT: (C)2003,JPO

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、遊技場における電
子式遊技機を集約して管理を行うための管理システムに
関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a management system for collectively managing electronic game machines in a game arcade.

【0002】[0002]

【従来の技術】パチンコなどの弾球式遊技機やパチスロ
などの回胴式遊技機を揃えて娯楽を提供する遊技場で
は、管理者の居る管理室にホールコンピュータなどで構
成される遊技機遠隔監視装置を設置して、遊技機ごとの
利用状況を監視したり、遊技場運営に利用するデータを
収集して表示させている。遊技機遠隔監視装置には各機
台の玉やメダルのIN・OUT個数や、BB(ビッグボ
ーナス)、RB(レギュラーボーナス)などのイベント
の出現回数が報告されるので、これをチェックすること
により不正行為の有無を推定することが可能であるが、
統計的事象でありデータの蓄積が必要であるため、ゴト
行為の最中に検知することはできない。
2. Description of the Related Art At a game hall that provides entertainment by providing ball-ball type game machines such as pachinko machines and rotating-type game machines such as pachislot machines, a game machine remote consisting of a hall computer etc. in a management room where a manager exists. A monitoring device is installed to monitor the usage status of each gaming machine and collect and display the data used for the operation of the gaming hall. The gaming machine remote monitoring device reports the number of balls and medals IN / OUT on each machine, and the number of occurrences of events such as BB (big bonus) and RB (regular bonus). It is possible to infer the presence or absence of cheating,
Since it is a statistical event and requires the accumulation of data, it cannot be detected during the Goto act.

【0003】不正方法は年々巧妙になってきており、こ
れらデータの統計的処理によって実際に遊技機に対して
不正が行われているか否かを的確に判断することはます
ます難しくなっている。特に、特殊基板の取付けや電磁
的操作などにより制御回路を改竄して、入賞パターンに
よらず大きな賞品を獲得するようにしたり、ある入賞パ
ターンを出現しやすくする不正行為などは直ちに発見す
ることが難しく、損害が拡大するため厄介である。しか
も、ホール側の恣意的な操作を排除するため、機台の外
部から機台内部の制御回路を調整することも認められ
ず、遊技機には外部から信号を取り込むことができない
ような回路しか認可されないため、これら不正行為を自
動的に検出することは難しかった。
The fraudulent method has become more sophisticated year by year, and it becomes more and more difficult to accurately judge whether or not fraud is actually performed on the gaming machine by the statistical processing of these data. In particular, it is possible to tamper with the control circuit by attaching a special board or electromagnetic operation so as to obtain a large prize regardless of the winning pattern, or to immediately detect fraudulent acts that make it easy for a certain winning pattern to appear. It is difficult and troublesome because the damage will spread. Moreover, in order to eliminate arbitrary operations on the hall side, it is not allowed to adjust the control circuit inside the machine base from outside the machine base, and the game machine can only take in signals from the outside. Without authorization, it was difficult to detect these frauds automatically.

【0004】[0004]

【発明が解決しようとする課題】そこで、本発明が解決
しようとする課題は、遊技場の遠隔監視装置に新しい信
号を取り込んで、入賞パターンに関わる不正行為があっ
た場合に、より確実に不正を検知して警報することがで
きるにすることである。
Therefore, the problem to be solved by the present invention is to more reliably tamper with a fraudulent act relating to a winning pattern when a new signal is taken into a remote monitoring device in a game hall. Is to be able to detect and give an alarm.

【0005】[0005]

【課題を解決するための手段】上記課題を解決するた
め、複数の遊技機を備えた遊技場に設置される遠隔監視
装置の機能に組み込んで利用するようにした、本発明の
遊技機入賞状況監視装置は、遊技場内の遊技機から情報
を収集するための通信路に接続され、遊技機で入賞した
ときに入賞パターンとメダル払出し数を遊技機から受信
して、予め決められた入賞パターンとメダル払出し数の
組み合わせに一致していることを検査し、異なる場合に
警報することを特徴とする。本発明の遊技機入賞状況監
視装置は、入賞パターンとメダル払い出し数の組み合わ
せを狂わせることにより不正な利益を得ようとする不正
行為を直ちに見破って警報することができる。なお、こ
の不正行為監視には、遊技機から情報を収集するだけ
で、監視装置側から遊技機制御基板に信号を与える必要
がないので、規制に適応する回路構成が可能である。
In order to solve the above problems, the gaming machine winning status of the present invention, which is adapted to be used by incorporating it into the function of a remote monitoring device installed in a game arcade equipped with a plurality of gaming machines. The monitoring device is connected to a communication path for collecting information from a game machine in the game arcade, receives a winning pattern and the number of medals paid out from the game machine when a prize is won at the game machine, and determines a predetermined winning pattern. The feature is that it is inspected that the combination of the number of paid-out medals matches, and if it is different, an alarm is issued. The gaming machine winning situation monitoring device of the present invention can immediately detect and warn of an illegal act that attempts to obtain an illegal profit by changing the combination of the winning pattern and the number of paid-out medals. It should be noted that, in this fraud monitoring, only the information is collected from the gaming machine, and it is not necessary to give a signal from the monitoring device side to the gaming machine control board, so that the circuit configuration adapted to the regulation is possible.

【0006】警報方法は、機台に付属する役物を利用し
て光や音で警報し客に警告してもよいが、管理室内にお
ける報知、異常情報のログ生成などを行って管理者の判
断によって対処するようにしてもよい。また、不正行為
の重大性を加味して適宜選択するようにしてもよい。実
際に生じた入賞パターンと賞品としてのメダルなどの払
い出し結果は、入賞状況監視装置に記憶しデータ蓄積し
て、任意に表示させて検討できるようにすることが好ま
しい。入賞パターンと賞品の組み合わせに異常がない場
合にも、あるパターンの入賞が異常に多く出現する場合
には不正行為が疑われるので、蓄積したデータを用いて
不正を判定できるようにする。
As an alarm method, an accessory attached to the machine base may be used to give an alarm by light or sound to warn the customer. However, an alarm in the management room and a log of abnormality information are generated to notify the administrator. You may make it deal with it by judgment. Further, the seriousness of the fraudulent activity may be taken into consideration to make an appropriate selection. It is preferable that the winning patterns actually generated and the payout results of medals as prizes are stored in the winning situation monitoring device, data is stored therein, and arbitrarily displayed so that they can be examined. Even if there is no abnormality in the combination of the winning pattern and the prize, if the winning of a certain pattern appears abnormally, it is suspected that the fraudulent act is performed, and thus it is possible to use the accumulated data to judge the fraud.

【0007】また、本発明の電子式遊技機は、遊技機入
賞状況監視装置に当選した入賞組み合わせ情報とメダル
払い出し状況を送信する機能を備えることを特徴とす
る。本発明の電子式遊技機は、入賞パターンと賞品の組
み合わせから不正を検出する機能を備えた入賞状況監視
装置に接続することにより、不正を予防するための警報
をさせることができる。なお、実際に払い出したメダル
の数は、遊技機のメイン基板からデータ取得してもよ
く、またホッパーに設けたセンサにより検出してもよ
い。ホッパーで計測する場合は、実際に払い出された結
果を直接測定するため、より確実に不正を検出すること
ができる。
Further, the electronic gaming machine of the present invention is characterized by having a function of transmitting winning combination information and a payout state of medals to the gaming machine winning situation monitoring device. The electronic gaming machine of the present invention can give an alarm for preventing fraud by connecting to a winning situation monitoring device having a function of detecting fraud from a combination of winning patterns and prizes. The number of medals actually paid out may be acquired from the main board of the gaming machine or may be detected by a sensor provided in the hopper. When measuring with a hopper, the result actually paid out is directly measured, so that fraud can be detected more reliably.

【0008】[0008]

【発明の実施の形態】本実施例の遊技機入賞状況監視装
置は、従来利用されてきた遊技場遠隔監視装置の一部と
して構成することができる。以下、本発明について1実
施例に基づき図面を参照して詳細に説明する。図1は本
実施例の遊技機入賞状況監視装置を使った管理システム
の構成を示すブロック図、図2は遊技機制御回路から送
信される信号の種類を示すブロック図、図3は入賞状況
監視装置の構成を示すブロック図、図4は入賞状況監視
装置の動作を説明するフロー図である。本実施例の入賞
状況監視装置を用いる遊技機管理システムは、図1に示
すように、管理室に置かれる入賞状況監視装置10、ホ
ール内に設置された遊技機A,B,C,・・の各々に設
けられた遊技機制御装置21,22,23,・・、およ
び遊技機制御装置と入賞状況監視装置10を接続する通
信バス24を備える。
BEST MODE FOR CARRYING OUT THE INVENTION The gaming machine prize status monitoring device of this embodiment can be configured as a part of a game hall remote monitoring device which has been conventionally used. Hereinafter, the present invention will be described in detail based on an embodiment with reference to the drawings. FIG. 1 is a block diagram showing the configuration of a management system using the gaming machine prize status monitoring device, FIG. 2 is a block diagram showing the types of signals transmitted from the gaming machine control circuit, and FIG. 3 is a prize status monitor. FIG. 4 is a block diagram showing the configuration of the device, and FIG. 4 is a flow diagram for explaining the operation of the winning condition monitoring device. As shown in FIG. 1, the gaming machine management system using the winning situation monitoring apparatus of the present embodiment, the winning situation monitoring apparatus 10 placed in the management room, the gaming machines A, B, C, ... Installed in the hall. , And the communication bus 24 for connecting the gaming machine control device and the winning situation monitoring device 10 to each other.

【0009】遊技機の制御装置21,22,23,・・
・は、図2に示すように、内部に備える機台の制御基板
31によって個々の遊技機における制御全般を司る。ま
た、機台制御基板31から提供される遊技機の管理に関
係するデータを、外部集中端子板32を経由し通信バス
24を介して自動的に入賞状況監視装置10に送信す
る。このような遊技機管理データには、電源の投入、客
の遊技開始、メダルのIN・OUT枚数、ビッグボーナ
ス(BB)やレギュラーボーナス(RB)など役物連続
作動増加装置の作動、など従来使用されてきたものに加
えて、入賞したときの入賞パターン、賞品としてのメダ
ル払い出し枚数に関するデータが含まれる。
Gaming machine control units 21, 22, 23, ...
As shown in FIG. 2, “*” controls overall control of each gaming machine by the control board 31 of the machine base provided inside. Further, the data related to the management of the gaming machine provided from the machine base control board 31 is automatically transmitted to the winning state monitoring device 10 via the external centralized terminal board 32 and the communication bus 24. Such gaming machine management data is conventionally used, such as turning on the power, starting the game of the customer, the number of IN / OUT medals, the operation of the bonus continuous operation increasing device such as the big bonus (BB) and the regular bonus (RB), etc. In addition to what has been done, the winning pattern and data regarding the number of medals paid out as a prize are included.

【0010】これらの情報を伝達する信号は、機台の条
件設定を営業中に行うことは認めないとする規制を満た
すため、出力のみ行う出力ユニットを用いて単方向通信
で送られる。また、原則として管理室から機台の方向に
は制御信号を送ることができないように入力ユニットを
設けない構成としている。本実施例の遊技機管理システ
ムでは、各機台で警報表示するようにした場合にも、入
賞状況監視装置10から機台側に送る警報信号を、受信
ニット33から機台の表示装置や音響装置35を制御す
る役物制御盤34に直接供給する構造にして、信号を機
台の制御基板31に持ち込まないようにしている。
Signals for transmitting these information are sent by unidirectional communication using an output unit that only outputs, in order to satisfy the regulation that the condition setting of the machine base is not permitted during business. Moreover, in principle, no input unit is provided so that a control signal cannot be sent from the control room to the machine base. In the gaming machine management system according to the present embodiment, even when the alarm is displayed on each machine, an alarm signal sent from the prize status monitoring device 10 to the machine is sent from the receiving unit 33 to the machine display and sound. The signal is not brought into the control board 31 of the machine base by directly supplying the accessory control panel 34 for controlling the device 35.

【0011】入賞状況監視装置10は、管理コンピュー
タ11と表示装置12と入力インターフェース13と出
力インターフェース14を備える。管理コンピュータ1
1は記憶するテーブル格納装置15を備え、入力インタ
ーフェース13を介して供給される機台ごとの入賞状況
を監視して、異常があると表示装置12に表示すると共
に、必要に応じて出力インターフェース14を介して異
常のあった遊技機に通知して警報表示させる。遊技機
は、入賞パターン1,2,3,4,・・・があって、そ
れぞれについてたとえばメダルを9個、9個、15個、
9個、・・・払い出すなど、入賞パターンとメダルアウ
ト数の関係が予め決められている。テーブル格納装置1
5は、このように入賞パターンごとに予定されたメダル
払い出し枚数をリストして記憶させておく。
The prize status monitor 10 comprises a management computer 11, a display device 12, an input interface 13 and an output interface 14. Management computer 1
1 has a table storage device 15 for storing, monitors the winning situation for each machine supplied through the input interface 13, displays the abnormality on the display device 12, and outputs the output interface 14 if necessary. The game machine having an abnormality is notified via the and an alarm is displayed. The gaming machine has winning patterns 1, 2, 3, 4, ... For example, for each, for example, 9, 9, 15,
The relationship between the winning pattern and the number of medals out, such as 9 coins, is paid out in advance. Table storage device 1
In this way, the number of medals payouts scheduled for each winning pattern is listed and stored in the memory 5.

【0012】図4は、管理コンピュータ11の作動手順
を説明する流れ図である。遊技機において入賞が発生す
ると、入賞パターンのデータが管理コンピュータに送出
される(S11)。管理コンピュータ11は、テーブル
格納装置15から入賞パターンデータに対応して予定さ
れたメダル払い出し枚数を読み出して記憶しておく(S
21)。遊技機は、入賞に対応した枚数のメダルを払い
出し(S12)、払い出されたメダルの枚数を管理コン
ピュータ11に通知する(S13)。
FIG. 4 is a flow chart for explaining the operating procedure of the management computer 11. When a winning occurs in the gaming machine, the data of the winning pattern is sent to the management computer (S11). The management computer 11 reads out and stores the planned number of medals to be paid out corresponding to the winning pattern data from the table storage device 15 (S
21). The gaming machine pays out the number of medals corresponding to the winning (S12), and notifies the management computer 11 of the number of paid-out medals (S13).

【0013】管理コンピュータは、受信した実際の払出
しメダル枚数とテーブル格納装置15から読み出した予
定された払い出し枚数を比較して、両者の一致を判定す
る(S22)。たとえば賞品がメダル9個と決めた入賞
パターン1に対してメダルを15個払い出すなど、両者
が一致しない場合は、警報器に信号を送って警報表示さ
せる(S31)。警報は、管理室内の警報器や表示装置
12に表示するほか、各機台で光や音を利用した警報を
行ってもよい。また、異常状況は管理コンピュータの記
憶装置に管理データとして蓄積し、被害の状況や程度を
把握し解析して対策に活用できるようにする(S2
3)。
The management computer compares the received actual number of payout medals with the scheduled number of payout medals read from the table storage device 15 to determine whether they match (S22). In the case where the two do not match, for example, 15 medals are paid out for the winning pattern 1 in which it is determined that the prize is 9 medals, a signal is sent to an alarm device to display an alarm (S31). The alarm may be displayed on the alarm device or the display device 12 in the control room, or may be issued using light or sound at each machine. Further, the abnormal situation is stored as management data in the storage device of the management computer so that the situation and degree of damage can be grasped and analyzed to be utilized as a countermeasure (S2).
3).

【0014】なお、実際の払出し数が予定された枚数と
一致した場合にも、結果を記憶してデータ蓄積しておく
ことが好ましい(S23)。たとえば、ある入賞パター
ンを生じやすくするような不正行為もあるが、この場合
は同じ入賞パターンが予定される確率よりかなり高く出
現するので、蓄積したデータから確率を算定して判定す
ることができる。また、実際に払い出されたメダル数の
データが蓄積されることを利用し、これらの実績データ
を解析しやすい表やグラフの形で表示させて、ホールの
運営に活用できるようにすることもできる。なお、管理
コンピュータに通知するメダル払い出し枚数は、遊技機
制御基板で設定した値を使用することとすれば、従来回
路に大きな改変をする必要がない。しかし、より好まし
くは、ホッパーにセンサを設けて実際の払出し数を計数
した値を使用する。最終的な払出し結果に基づいて判断
すれば、色々な不正手段を落ちなく検出することができ
るからである。
Even when the actual number of payouts matches the planned number, it is preferable to store the result and store the data (S23). For example, there is a fraudulent act that easily causes a certain winning pattern, but in this case, the same winning pattern appears considerably higher than the expected probability, and therefore it is possible to judge by calculating the probability from the accumulated data. In addition, by utilizing the fact that the data of the number of medals actually paid out is accumulated, it is possible to display these performance data in the form of tables and graphs that are easy to analyze so that they can be used for the operation of the hall. it can. As for the number of medals to be paid out to the management computer, if the value set on the gaming machine control board is used, it is not necessary to make a major modification to the conventional circuit. However, it is more preferable to use a value obtained by counting the actual number of payouts by providing a sensor on the hopper. This is because various fraudulent means can be detected without failure if the decision is made based on the final payout result.

【0015】なお、本実施例の遊技場管理システムは、
パチスロなどの回胴式遊技機を対象とするばかりでな
く、パチンコなどの弾球式遊技機についても同様に適用
することができ、また両者が混在している遊技場にもそ
のまま適用することができることはいうまでもない。
The game hall management system of this embodiment is
It can be applied not only to rotating-type gaming machines such as pachislot machines, but also to ball-and-ball-type gaming machines such as pachinko machines, and can also be applied to amusement halls where both are mixed. It goes without saying that you can do it.

【0016】[0016]

【発明の効果】以上説明したように、本発明の遠隔管理
装置により、遊技機から直接的に入賞時の入賞パターン
とメダル払い出し数の情報を取得して分析することによ
り、不正行為があったときにそれを直ちに検出して警報
して被害の拡大を抑制することができる。
As described above, by the remote management device of the present invention, the information of the winning pattern and the payout number of medals at the time of winning is directly acquired from the gaming machine and analyzed, so that there is an illegal act. Sometimes it can be detected immediately and an alarm can be issued to suppress the spread of damage.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明の遊技機入賞状況監視装置の1実施例を
用いた遊技機管理システムの構成を示すブロック図であ
る。
FIG. 1 is a block diagram showing a configuration of a gaming machine management system using an embodiment of a gaming machine winning situation monitoring device of the present invention.

【図2】本実施例の入賞状況監視装置において遊技機制
御回路から送信される信号の種類を示すブロック図であ
る。
FIG. 2 is a block diagram showing types of signals transmitted from the gaming machine control circuit in the winning situation monitoring device of the present embodiment.

【図3】本実施例の入賞状況監視装置の構成を示すブロ
ック図である。
FIG. 3 is a block diagram showing a configuration of a winning situation monitoring device of the present embodiment.

【図4】本実施例の入賞状況監視装置の動作を説明する
フロー図である。
FIG. 4 is a flowchart illustrating an operation of the winning condition monitoring device of the present embodiment.

【符号の説明】[Explanation of symbols]

10 入賞状況監視装置 11 ホールコンピュータ 12 表示装置 13 入力インターフェース 14 出力インターフェース 15 テーブル格納装置 21,22,23 遊技機制御装置 24 通信バス 31 遊技機の機台制御基板 32 外部集中端子板 33 受信ユニット 34 役物制御盤 35 音響装置 10 Prize status monitor 11 hall computer 12 Display 13 Input interface 14 Output interface 15 table storage 21,22,23 game machine control device 24 communication bus 31 Machine console control board 32 External common terminal board 33 receiving unit 34 accessory control panel 35 audio equipment

Claims (6)

【特許請求の範囲】[Claims] 【請求項1】 遊技場内の遊技機から情報を収集するた
めの通信路に接続され、予め決められた入賞パターンと
メダル払い出し数の組合せのリストを記憶するテーブル
格納装置を備え、遊技機で入賞したときに入賞パターン
とメダル払い出し数を遊技機から受信して、該入賞パタ
ーンとメダル払い出し数の組合せが前記リストから読み
出した組合せと一致していることを検査し、異なる場合
に警報することを特徴とする入賞状況監視装置。
1. A gaming machine is provided with a table storage device which is connected to a communication path for collecting information from gaming machines in a game arcade and stores a list of combinations of predetermined winning patterns and payout numbers of medals. When the winning pattern and the number of medals paid out are received from the gaming machine, it is inspected that the combination of the winning pattern and the number of medals paid out matches the combination read out from the list, and if they are different, an alarm is issued. Characteristic prize status monitoring device.
【請求項2】 前記受信した入賞パターンとメダル払い
出し数の情報を記憶装置に蓄積することを特徴とする請
求項1記載の入賞状況監視装置。
2. The winning condition monitoring device according to claim 1, wherein the received winning pattern and information on the number of paid-out medals are accumulated in a storage device.
【請求項3】 前記警報するときは、同時に該警報対象
となった遊技機においても警報表示することを特徴とす
る請求項1または2記載の遊技機管理システム。
3. The gaming machine management system according to claim 1, wherein when the warning is issued, the warning is simultaneously displayed on the gaming machine which is the subject of the warning.
【請求項4】 前記遊技機が回胴式遊技機であることを
特徴とする請求項1から3のいずれかに記載の入賞状況
監視装置。
4. The winning situation monitoring device according to claim 1, wherein the gaming machine is a spinning-type gaming machine.
【請求項5】 請求項1から3のいずれかに記載の入賞
状況監視装置に当選した入賞組み合わせ情報とメダル払
い出し状況を送信する機能を備えることを特徴とする遊
技機。
5. A game machine having a function of transmitting the winning combination information and the payout status of medals to the winning status monitoring device according to claim 1.
【請求項6】 ホッパーにメダルセンサを設けて、前記
送信するメダル払い出し数を該メダルセンサにより検出
することを特徴とする請求項3記載の遊技機。
6. The gaming machine according to claim 3, wherein a medal sensor is provided on the hopper, and the number of paid-out medals to be transmitted is detected by the medal sensor.
JP2002084832A 2002-03-26 2002-03-26 Winning situation monitoring device for gaming machines Expired - Lifetime JP4156257B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2002084832A JP4156257B2 (en) 2002-03-26 2002-03-26 Winning situation monitoring device for gaming machines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2002084832A JP4156257B2 (en) 2002-03-26 2002-03-26 Winning situation monitoring device for gaming machines

Publications (2)

Publication Number Publication Date
JP2003275371A true JP2003275371A (en) 2003-09-30
JP4156257B2 JP4156257B2 (en) 2008-09-24

Family

ID=29207071

Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
JP (1) JP4156257B2 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005304837A (en) * 2004-04-22 2005-11-04 Samii Kk Reel type game machine
JP2007020663A (en) * 2005-07-12 2007-02-01 Samii Kk Game machine managing unit
JP2007325869A (en) * 2006-06-09 2007-12-20 Kita Denshi Corp Game management device and game parlor system

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005304837A (en) * 2004-04-22 2005-11-04 Samii Kk Reel type game machine
JP2007020663A (en) * 2005-07-12 2007-02-01 Samii Kk Game machine managing unit
JP2007325869A (en) * 2006-06-09 2007-12-20 Kita Denshi Corp Game management device and game parlor system

Also Published As

Publication number Publication date
JP4156257B2 (en) 2008-09-24

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