JP2002508095A - 表示信号を生成する方法及び装置 - Google Patents
表示信号を生成する方法及び装置Info
- Publication number
- JP2002508095A JP2002508095A JP50399299A JP50399299A JP2002508095A JP 2002508095 A JP2002508095 A JP 2002508095A JP 50399299 A JP50399299 A JP 50399299A JP 50399299 A JP50399299 A JP 50399299A JP 2002508095 A JP2002508095 A JP 2002508095A
- Authority
- JP
- Japan
- Prior art keywords
- foreground
- cgo
- broadcast
- display signal
- data
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N9/00—Details of colour television systems
- H04N9/64—Circuits for processing colour signals
- H04N9/74—Circuits for processing colour signals for obtaining special effects
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/338—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/409—Data transfer via television network
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Processing Or Creating Images (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Studio Circuits (AREA)
- Selective Calling Equipment (AREA)
- Circuits Of Receivers In General (AREA)
- Telephone Function (AREA)
- Financial Or Insurance-Related Operations Such As Payment And Settlement (AREA)
- Saccharide Compounds (AREA)
- Preparation Of Compounds By Using Micro-Organisms (AREA)
Abstract
Description
Claims (1)
- 【特許請求の範囲】 1. 表示信号を対話的に生成する装置において、 それぞれが背景オブジェクトを定義する画像データを含む複数のデータストリ ームと制御パラメータとを含む放送信号を受信する受信機と、 コンピュータで生成した前景オブジェクトである前景CGOを生成するコンピ ュータ画像生成装置(CGI装置)と、 前記前景CGOと前記受信機からの背景オブジェクト画像データとを合成し、 前記表示信号を生成する合成器と、 前記制御パラメータを前記受信機から受信し、前記前景CGOの位置を監視し 、前記監視された前記前景CGOの位置と前記受信した制御パラメータとを参照 して前記表示信号を適応させる対話手段と、 を有することを特徴とする装置。 2. 前記制御パラメータは、前記背景オブジェクトの一つ以上の対話用領域 の位置を定義し、前記対話手段は、前記前景CGOの位置が選択された対話領域 の位置と一致する場合に、前記表示信号を適応させることを特徴とする請求項1 記載の装置。 3. 前記制御パラメータは、前記対話用領域あるいは各対話用領域に係わる 一つ以上のルールを定義し、前記対話手段は、前記選択された対話領域に係わる 前記ルールあるいは各ルールに従って前記表示信号を適応させることを特徴とす る請求項2記載の装置。 4. 前記対話手段は、前記前景CGOを前記合成器に入力させることによっ て前記表示信号を適応させることを特徴とする先行するいずれかの請求項記載の 装置。 5. 前記放送信号は複数のデータストリームを含み、 前記受信機は、前記複数のデータストリームの中から選択された一本のデータ ストリームから背景オブジェクト画像データを前記合成器に送り、 前記選択された一本のデータストリームは、アップロード要求信号に応じて選 択されたものであり、 前記装置は、ユーザーからの入力に応じてアップロード要求信号を前記受信機 に入力する手段をさらに有する ことを特徴とする先行するいずれかの請求項記載の装置。 6. 前記対話手段は、アップロード要求信号を前記受信機に入力することに よって前記表示信号を適応させることを特徴とする請求項5記載の装置。 7. 前記前景CGI装置によって生成された前記前景CGOを制御するため の、ユーザーが操作可能なコントローラをさらに有することを特徴とする先行す るいずれかの請求項記載の装置。 8. 前記制御パラメータは、前記背景オブジェクトの造作の三次元位置を定 義し、前記対話手段は、前記前景CGOの前記監視された位置が、前記造作の前 記三次元位置の背後にある場合、前記前景CGOの少なくとも一部を隠すことを 特徴とする先行するいずれかの請求項記載の装置。 9. 背景オブジェクトを定義する前記画像データはビデオデータを有するこ とを特徴とする先行するいずれかの請求項記載の装置。 10. 表示信号を対話的に生成する方法において、 それぞれが背景オブジェクトを定義する画像データを含む複数のデータストリ ームと制御パラメータとを含む放送信号を受信し、 コンピュータで生成した前景オブジェクトである前景CGOを生成し、 前記前景CGOと前記背景オブジェクト画像データとを合成して前記表示信号 を生成し、 前記前景CGOの位置を監視し、 前記監視された前記前景CGOの位置と前記受信した制御パラメータとを参照 して前記表示信号を適応させる、 ことを特徴とする方法。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9712724.5 | 1997-06-18 | ||
GBGB9712724.5A GB9712724D0 (en) | 1997-06-18 | 1997-06-18 | Method and apparatus for interaction with broadcast television content |
PCT/GB1998/001798 WO1998057718A1 (en) | 1997-06-18 | 1998-06-18 | Method and apparatus for generating a display signal |
Publications (1)
Publication Number | Publication Date |
---|---|
JP2002508095A true JP2002508095A (ja) | 2002-03-12 |
Family
ID=10814431
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP50399299A Pending JP2002508095A (ja) | 1997-06-18 | 1998-06-18 | 表示信号を生成する方法及び装置 |
Country Status (12)
Country | Link |
---|---|
US (1) | US7095450B1 (ja) |
EP (1) | EP0989892B1 (ja) |
JP (1) | JP2002508095A (ja) |
AT (1) | ATE216909T1 (ja) |
AU (1) | AU729838B2 (ja) |
CA (1) | CA2293775A1 (ja) |
DE (1) | DE69805176T2 (ja) |
ES (1) | ES2179514T3 (ja) |
GB (1) | GB9712724D0 (ja) |
NZ (1) | NZ501348A (ja) |
PT (1) | PT989892E (ja) |
WO (1) | WO1998057718A1 (ja) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001300064A (ja) * | 2000-04-24 | 2001-10-30 | Heiwa Corp | 遊技機 |
JP2004516722A (ja) * | 2000-12-15 | 2004-06-03 | コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ | ビデオコンテンツ解析に基づくピクチャ・イン・ピクチャの位置変え及び/又は大きさの変更 |
JP2005204762A (ja) * | 2004-01-20 | 2005-08-04 | Nintendo Co Ltd | 2画面表示ゲーム装置及び2画面表示ゲームプログラム |
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US7199836B1 (en) * | 1998-02-13 | 2007-04-03 | The Trustees Of Columbia University In The City Of New York | Object-based audio-visual terminal and bitstream structure |
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FR2791210A1 (fr) * | 1999-03-19 | 2000-09-22 | Thomson Multimedia Sa | Methode et systeme de developpement et de controle d'applications multimedia interactives en direct |
US8019609B2 (en) | 1999-10-04 | 2011-09-13 | Dialware Inc. | Sonic/ultrasonic authentication method |
JP3615501B2 (ja) * | 2000-11-09 | 2005-02-02 | 株式会社ソニー・コンピュータエンタテインメント | オブジェクト形成方法、オブジェクト形成プログラム、オブジェクト形成プログラムが記録された記録媒体、及び遊技装置 |
GB2372218B (en) * | 2001-02-17 | 2004-06-30 | Saj Muzaffar | Apparatus for playing a spot-the-difference game or the like |
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US6924845B1 (en) | 2001-08-24 | 2005-08-02 | Nokia Corporation | Value added digital video receiver |
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US7343487B2 (en) | 2001-10-10 | 2008-03-11 | Nokia Corporation | Datacast distribution system |
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US8715058B2 (en) | 2002-08-06 | 2014-05-06 | Igt | Reel and video combination machine |
DE60222890T2 (de) | 2002-08-12 | 2008-02-07 | Alcatel Lucent | Verfahren und Vorrichtungen zur Implementerung von hochinteraktiven Unterhaltungsdiensten unter Verwendung der Medienströmungstechnologie, das die Bereitstellung auf Abstand von Virtuelle Realitätdiensten ermöglicht |
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KR20040071945A (ko) * | 2003-02-07 | 2004-08-16 | 엘지전자 주식회사 | 부화면 조정이 가능한 영상표시기기 및 그 방법 |
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JP3526302B1 (ja) * | 2003-03-19 | 2004-05-10 | 株式会社コナミコンピュータエンタテインメント東京 | ゲーム装置、ゲーム制御方法、及びプログラム |
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JP4286051B2 (ja) * | 2003-04-25 | 2009-06-24 | 船井電機株式会社 | デジタル放送受信装置およびデジタル複合機器 |
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1997
- 1997-06-18 GB GBGB9712724.5A patent/GB9712724D0/en active Pending
-
1998
- 1998-06-18 AT AT98930899T patent/ATE216909T1/de not_active IP Right Cessation
- 1998-06-18 NZ NZ501348A patent/NZ501348A/xx unknown
- 1998-06-18 EP EP98930899A patent/EP0989892B1/en not_active Expired - Lifetime
- 1998-06-18 ES ES98930899T patent/ES2179514T3/es not_active Expired - Lifetime
- 1998-06-18 JP JP50399299A patent/JP2002508095A/ja active Pending
- 1998-06-18 US US09/446,296 patent/US7095450B1/en not_active Expired - Lifetime
- 1998-06-18 CA CA002293775A patent/CA2293775A1/en not_active Abandoned
- 1998-06-18 DE DE69805176T patent/DE69805176T2/de not_active Expired - Lifetime
- 1998-06-18 WO PCT/GB1998/001798 patent/WO1998057718A1/en active IP Right Grant
- 1998-06-18 PT PT98930899T patent/PT989892E/pt unknown
- 1998-06-18 AU AU81180/98A patent/AU729838B2/en not_active Ceased
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001300064A (ja) * | 2000-04-24 | 2001-10-30 | Heiwa Corp | 遊技機 |
JP2004516722A (ja) * | 2000-12-15 | 2004-06-03 | コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ | ビデオコンテンツ解析に基づくピクチャ・イン・ピクチャの位置変え及び/又は大きさの変更 |
JP2005204762A (ja) * | 2004-01-20 | 2005-08-04 | Nintendo Co Ltd | 2画面表示ゲーム装置及び2画面表示ゲームプログラム |
Also Published As
Publication number | Publication date |
---|---|
US7095450B1 (en) | 2006-08-22 |
NZ501348A (en) | 2000-04-28 |
CA2293775A1 (en) | 1998-12-23 |
ES2179514T3 (es) | 2003-01-16 |
EP0989892B1 (en) | 2002-05-02 |
AU729838B2 (en) | 2001-02-08 |
PT989892E (pt) | 2002-10-31 |
AU8118098A (en) | 1999-01-04 |
ATE216909T1 (de) | 2002-05-15 |
WO1998057718A1 (en) | 1998-12-23 |
DE69805176D1 (de) | 2002-06-06 |
DE69805176T2 (de) | 2002-11-07 |
EP0989892A1 (en) | 2000-04-05 |
GB9712724D0 (en) | 1997-08-20 |
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