JP2002325906A - Pachinko game machine - Google Patents
Pachinko game machineInfo
- Publication number
- JP2002325906A JP2002325906A JP2001132098A JP2001132098A JP2002325906A JP 2002325906 A JP2002325906 A JP 2002325906A JP 2001132098 A JP2001132098 A JP 2001132098A JP 2001132098 A JP2001132098 A JP 2001132098A JP 2002325906 A JP2002325906 A JP 2002325906A
- Authority
- JP
- Japan
- Prior art keywords
- winning
- state
- prize
- ball
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Landscapes
- Pinball Game Machines (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Abstract
Description
【0001】[0001]
【発明の属する技術分野】 本発明は、作動手段への遊
技球の入賞を条件に可変入賞手段を開閉動作し、可変入
賞手段の特定入賞領域に遊技球が入賞することを条件に
遊技者に有利な利益状態を発生させる弾球遊技機に関す
る。BACKGROUND OF THE INVENTION The present invention relates to a variable prize means that opens and closes on the condition that a game ball wins on an operating means, and provides a player with a condition that a game ball wins a specific prize area of the variable prize means. The present invention relates to a ball game machine that generates an advantageous profit state.
【0002】[0002]
【従来の技術】 従来、弾球遊技機である第2種のパチ
ンコ機においては、遊技盤の遊技領域に、遊技球が入賞
可能な複数の作動手段(第2種始動手段)と、開状態と
閉状態とに切換え可能な1対の開閉羽根(第2種特別電
動役物)を有する可変入賞手段とが設けられ、遊技領域
に発射された遊技球が作動手段に入賞するのを条件に、
これら開閉羽根が微小時間(例えば、約0.3 〜0.5 秒)
だけ所定回数(例えば、1回又は2回)に亙って開放動
作する。2. Description of the Related Art Conventionally, in a second type of pachinko machine which is a ball game machine, a plurality of operating means (second type starting means) capable of winning a game ball and an open state are provided in a game area of a game board. And a variable winning means having a pair of opening and closing blades (a second-class special electric accessory) that can be switched between a closed state and a closed state, provided that a game ball fired in the game area wins the operating means. ,
These opening and closing blades take a very short time (for example, about 0.3 to 0.5 seconds)
The opening operation is performed only a predetermined number of times (for example, once or twice).
【0003】この場合の開閉羽根の開放時間は短いが、
開閉羽根の開放動作時に遊技球が可変入賞手段に入賞し
た際に、可変入賞手段の内部に設けた特定入賞領域に入
賞した場合、遊技者に有利な利益状態が発生し、開閉羽
根の開放時間が延長される。即ち、利益状態では、開閉
羽根が略連続的に開放動作し、その開放動作の開始時か
ら所定時間(例えば、30秒)経過する、又は、可変入賞
手段に所定個(例えば、10個)の遊技球が入賞すると1
ラウンドを終了する。In this case, the opening time of the opening and closing blade is short,
When the game ball wins the variable prize means during the opening / closing operation of the opening / closing wing, if a prize is made in a specific prize area provided inside the variable prize means, a profit state advantageous to the player occurs, and the opening / closing time of the opening / closing wing is increased Is extended. That is, in the profit state, the opening and closing blades perform the opening operation substantially continuously, and a predetermined time (for example, 30 seconds) elapses from the start of the opening operation, or a predetermined number (for example, 10) of the variable winning means is provided. 1 when the game ball wins
End the round.
【0004】特に、この種の利益状態では、最終ラウン
ドを除く各ラウンド実行中に、遊技球が可変入賞手段の
特定入賞領域に入賞する継続条件が確立する場合、その
実行中のラウンドは直ちに終了するが、最大所定ラウン
ド(例えば、15ラウンド)まで実行可能である。このよ
うに、利益状態が、一旦発生すると、可変入賞手段への
多数の遊技球の入賞が可能になり、入賞球数が大幅に増
加し、遊技者に対する利益還元率が大きくなる。[0004] In particular, in this kind of profit state, if a continuation condition for a game ball to win a specific winning area of the variable winning means is established during execution of each round excluding the last round, the running round is immediately terminated. However, it can be executed up to a predetermined round (for example, 15 rounds). As described above, once the profit state occurs, a large number of game balls can be won in the variable winning means, the number of the winning balls is greatly increased, and the profit return rate to the player is increased.
【0005】ところで、弾球遊技機として、第1種のパ
チンコ機においては、遊技盤に図柄始動手段や変動図柄
表示手段、可変入賞手段(開閉式入賞手段又は大入賞手
段)等が設けられ、遊技盤の遊技領域に発射された遊技
球が図柄始動手段に入賞した場合、変動図柄表示手段に
有する3つの図柄表示部における特別図柄が変動し、図
柄始動手段への入賞タイミングで抽選手段により抽選さ
れた抽選用数値が当たりの場合には、その当たり確定図
柄で変動停止して大当たりが発生し、特別遊技が開始さ
れる。By the way, as a ball game machine, in the first kind of pachinko machine, the game board is provided with a symbol starting means, a variable symbol display means, a variable winning means (open / close winning means or a big winning means), and the like. When a game ball fired in the game area of the game board wins the symbol starting means, special symbols in the three symbol display portions of the variable symbol displaying means fluctuate, and the lottery means draws at the timing of winning the symbol starting means. If the drawn lottery value is a winning, the fluctuation is stopped at the winning determined symbol, a big hit occurs, and a special game is started.
【0006】この特別遊技状態においては、可変入賞手
段の開閉板が前方に開放され、所定の開放時間が経過す
るか、又は所定数の遊技球が入賞して開閉板が閉じると
きに、それまでに、可変入賞手段の内部に有する特定入
賞領域に遊技球が入賞していれば、最大所定ラウンド
(例えば、15ラウンド)まで特別遊技が継続され、遊技
者に多大の利益が還元されるようになっている。In this special game state, the opening / closing plate of the variable winning means is opened forward, and when a predetermined opening time elapses, or when a predetermined number of game balls win and the opening / closing plate closes, the opening / closing plate is closed. In addition, if a game ball has won a specific winning area inside the variable winning means, the special game is continued up to a predetermined round (for example, 15 rounds) so that a great profit is returned to the player. Has become.
【0007】[0007]
【発明が解決しようとする課題】 従来の第2種のパチ
ンコ機においては、前述したように、開閉羽根の開放動
作時に遊技球が可変入賞手段に入賞した際に、特定入賞
領域を通過した場合には、遊技者に有利な利益状態が発
生し、その利益状態中に遊技球が特定入賞領域に入賞す
ることで継続条件が確立された場合、最高で15ラウン
ドまで利益状態を続行することが可能であるが、各ラウ
ンドの終了条件は、第1種のパチンコ機の利益状態の終
了条件とは異なり、可変入賞手段に入賞した遊技球が特
定入賞領域に入賞すること、もしくは所定の開放時間が
経過することである。As described above, in the second conventional pachinko machine, when the game ball wins the variable winning means during the opening operation of the opening and closing blade, the game ball passes through the specific winning area. In the case where a profit condition advantageous to the player occurs and the continuation condition is established by the game ball winning in the specific winning area during the profit condition, the profit condition can be continued up to 15 rounds at the maximum. Although it is possible, the end condition of each round is different from the end condition of the profit state of the first type pachinko machine, and the game ball that has won the variable winning means wins the specific winning area, or the predetermined opening time. Is to elapse.
【0008】即ち、例えば、第1ラウンドの利益状態を
実行中に、2球目で特定入賞領域に入賞すれば、そのラ
ウンドは2球で終了してしまうという不都合が発生し、
10球まで入賞可能な場合と比べてその利益状態を充実
させることができないこと、それ故、遊技者の不満が募
ること、ゲームの興趣が低下すること、等の問題があ
る。本発明の目的は、利益状態に趣向を凝らすことがで
きるようにすること、ゲームの趣を充実できるようにす
ること、等である。That is, for example, if the player wins the specific winning area with the second ball while the profit state of the first round is being executed, there is an inconvenience that the round ends with two balls.
There is a problem that the profit state cannot be enhanced as compared with the case where up to 10 balls can be won, so that the player is dissatisfied and the interest of the game is reduced. An object of the present invention is to make it possible to focus on the profit state, to enhance the taste of the game, and the like.
【0009】[0009]
【課題を解決するための手段】 請求項1の弾球遊技機
は、遊技者に有利な第1状態と遊技者に不利な第2状態
とに変換可能な可変入賞手段を備えた弾球遊技機におい
て、第1状態の発生に関わる特定入賞領域を可変入賞手
段の内部に複数設けたものである。可変入賞手段の内部
に特定入賞領域を複数設けたため、これらの特定入賞領
域の各々に対して、特定入賞領域へ遊技球が入賞するこ
とで発生した利益状態の終了条件を異ならせる等、利益
状態に関連する設定条件を異ならせることができ、それ
故ゲーム性に変化が生じる。According to the first aspect of the present invention, there is provided a ball game machine comprising a variable winning device capable of converting between a first state advantageous to a player and a second state disadvantageous to the player. In this machine, a plurality of specific winning areas related to the occurrence of the first state are provided inside the variable winning means. Since a plurality of specific prize areas are provided inside the variable prize means, a profit condition such as a different ending condition of a profit state generated by a game ball winning a specific prize area for each of these specific prize areas is set. Can be made different from each other, thereby causing a change in game characteristics.
【0010】請求項2の弾球遊技機は、請求項1の発明
において、前記特定入賞領域に遊技球が入賞することを
条件として、可変入賞手段を第1状態から第2状態に変
換した後、再度第1状態に変換可能に構成したものであ
る。この場合、可変入賞手段は、第1状態から第2状態
を経て第1状態に変換されるため、遊技者は第1状態の
ときに遊技球を可変入賞手段の内部に入賞させるような
技量を発揮でき、ゲーム性が向上する。In the second aspect of the present invention, the variable winning means is changed from the first state to the second state on condition that a gaming ball wins in the specific winning area. , And can be converted to the first state again. In this case, the variable winning means is converted from the first state to the first state via the second state, so that the player has the skill to make the game ball win inside the variable winning means in the first state. It can be demonstrated and game characteristics are improved.
【0011】請求項3の弾球遊技機は、請求項1又は2
の発明において、前記特定入賞領域の少なくとも1つ
は、第1状態中に遊技球がその特定入賞領域に入賞する
ことを条件に直ちに可変入賞手段を第1状態から第2状
態に変換する機能を有するものである。それ故、第2種
の弾球遊技機的な利益状態を奏でることができる。A third aspect of the present invention is a ball game machine.
In the invention, at least one of the specific prize areas has a function of immediately changing the variable prize means from the first state to the second state on condition that the game ball wins the specific prize area during the first state. Have Therefore, it is possible to achieve a profit state like a second-type ball-and-shooting machine.
【0012】請求項4の弾球遊技機は、請求項1又は2
の発明において、前記特定入賞領域の少なくとも1つ
は、第1状態中に可変入賞手段へ遊技球が所定個入賞す
ることを条件に可変入賞手段を第1状態から第2状態に
変換する機能を有するものである。それ故、第1種の弾
球遊技機的な利益状態を奏でることができる。According to a fourth aspect of the present invention, there is provided a ball game machine.
In the invention, at least one of the specific prize areas has a function of converting the variable prize means from the first state to the second state on condition that a predetermined number of game balls win the variable prize means in the first state. Have Therefore, it is possible to achieve a profit condition like a first-type ball-and-ball game machine.
【0013】請求項5の弾球遊技機は、請求項1〜4の
何れかの発明において、前記可変入賞手段の内部に普通
入賞領域を備え、複数の特定入賞領域と普通入賞領域と
を並設したものである。この場合、遊技球が可変入賞手
段の内部に入賞さえすれば、入賞した遊技球はこれら並
設された複数の特定入賞領域と普通入賞領域の何れかを
必ず通過する、つまり入賞することになる。According to a fifth aspect of the present invention, in the ball-ball game machine according to any one of the first to fourth aspects, a normal winning area is provided inside the variable winning means, and a plurality of specific winning areas and a normal winning area are arranged side by side. It was established. In this case, as long as the game ball wins inside the variable winning means, the winning game ball always passes through one of the juxtaposed specific winning regions and the normal winning region, that is, wins. .
【0014】請求項6の弾球遊技機は、請求項1〜5の
何れかの発明において、前記特定入賞領域の少なくとも
1つへの遊技球の入賞率を変化させる入賞率変化手段を
備え、第1状態中に遊技球が特定入賞領域へ入賞したこ
とを条件に、入賞率変化手段が作動するものである。こ
の場合、入賞率変化手段を適宜作動させることで、可変
入賞手段への入賞球数の1/3を越える遊技球が特定入
賞領域の少なくとも1つに入賞するのを確実に防止する
ことができる。According to a sixth aspect of the present invention, in the ball game machine according to any one of the first to fifth aspects, a prize rate changing means for changing a prize rate of a game ball to at least one of the specific prize areas is provided. The winning rate changing means is operated on condition that the game ball wins the specific winning area during the first state. In this case, by appropriately operating the winning rate changing means, it is possible to reliably prevent a game ball exceeding one third of the number of winning balls in the variable winning means from winning in at least one of the specific winning areas. .
【0015】請求項7の弾球遊技機は、請求項1〜6の
何れかの発明において、前記特定入賞領域に遊技球が入
賞したことを報知する報知手段を備え、遊技球が入賞し
た特定入賞領域の種類により報知内容が異なるものであ
る。この場合、報知手段により報知される報知内容に基
づいて、遊技者は何れの特定入賞領域に入賞したのかを
認識することができる。A ball game machine according to a seventh aspect of the present invention, according to any one of the first to sixth aspects, further comprises a notifying means for notifying that the game ball has won the specific winning area, and The content of the notification varies depending on the type of the winning area. In this case, the player can recognize which specific prize area has won based on the content of the notification provided by the notification means.
【0016】[0016]
【発明の実施の形態】 以下、本発明の実施の形態につ
いて図面を参照しながら説明する。実施形態は、パチン
コホールの島構造体に設置される所謂第2種パチンコ機
に本発明を適用した場合の一例である。尚、パチンコホ
ールに設けられた島構造体に、その長さ方向に複数のパ
チンコ機1が配設され、各パチンコ機1の左側には専用
の遊技球貸出し装置2(図1に図示する)が設置されて
いる。Embodiments of the present invention will be described below with reference to the drawings. The embodiment is an example in which the present invention is applied to a so-called second-type pachinko machine installed in an island structure of a pachinko hall. A plurality of pachinko machines 1 are disposed on the island structure provided in the pachinko hall in the length direction thereof, and a dedicated game ball rental device 2 (shown in FIG. 1) is provided on the left side of each pachinko machine 1. Is installed.
【0017】図1〜図4に示すように、パチンコ機1
は、矩形枠状の外枠3と、この外枠3に開閉自在に枢着
された前枠4とを有し、外枠3が島構造体(図示略)に
着脱自在に装着されている。前枠4には、遊技盤5が裏
側から着脱自在に装着され、遊技盤5の前側に対応させ
て、窓部6aを有するガラス扉6と発射用の遊技球を貯
留する球受け皿8の前面板(図示略)とが夫々開閉自在
に枢着されている。前面板の下部には、球受け皿8から
溢流し又は抜き取った遊技球16を貯留する下皿9と、
発射手段10の発射ハンドル11とが設けられている。As shown in FIGS. 1-4, the pachinko machine 1
Has an outer frame 3 having a rectangular frame shape, and a front frame 4 pivotally connected to the outer frame 3 so as to be openable and closable. The outer frame 3 is detachably attached to an island structure (not shown). . A game board 5 is detachably attached to the front frame 4 from the back side. The front side of the game board 5 is provided in front of a glass door 6 having a window 6a and a ball tray 8 for storing game balls for firing. Face plates (not shown) are pivotally connected to each other so as to be freely opened and closed. At the lower part of the front plate, a lower plate 9 for storing game balls 16 overflowing or withdrawn from the ball tray 8,
A firing handle 11 of the firing means 10 is provided.
【0018】この発射手段10は、回動操作可能な発射
ハンドル11と、この発射ハンドル11の回動角度に応
じた打撃力で打撃槌12により遊技球16を発射させる
発射モータ13(図3,図4参照)などを備えている。
図2に示すように、遊技盤5には、金属性の外レールと
内レールとからなるガイドレール15がほぼ環状に設け
られ、このガイドレール15の内側の遊技領域5aに
は、多数の障害釘20や複数の風車21以外に、複数の
普通入賞手段22と、可変入賞手段23、と、左右1対
の第1作動手段24と、これら第1作動手段24の中間
部に位置する第2作動手段25と、ラウンド数表示手段
26と、入賞報知手段27等が設けられている。The firing means 10 includes a firing handle 11 that can be rotated and a firing motor 13 (FIG. 3) that fires a game ball 16 with a hitting hammer 12 with a hitting force corresponding to the rotation angle of the firing handle 11. (See FIG. 4).
As shown in FIG. 2, the game board 5 is provided with a substantially annular guide rail 15 composed of a metal outer rail and an inner rail, and the game area 5a inside the guide rail 15 has many obstacles. In addition to the nail 20 and the plurality of windmills 21, a plurality of normal winning means 22, a variable winning means 23, a pair of first operating means 24 on the left and right, and a second An operating means 25, a round number displaying means 26, a winning notification means 27 and the like are provided.
【0019】これら複数の障害釘20や風車21は、遊
技球16の落下方向を変える部材として機能し、遊技領
域5aに発射された遊技球16は障害釘20や風車21
で落下方向を変えながら落下し、普通入賞手段22、第
1及び第2作動手段24,25、可変入賞手段23等に
入賞可能になっている。これら入賞手段22,23や作
動手段24,25に入賞した場合、1個の入賞球に対し
て数個から10数個の遊技球16が、後述する払出し手段
45により賞球として払出されるようになっている。The plurality of obstacle nails 20 and windmills 21 function as members for changing the falling direction of the game balls 16, and the game balls 16 fired in the game area 5 a are moved by the obstacle nails 20 and windmills 21.
The player can fall while changing the falling direction, and can win the normal prize means 22, the first and second actuation means 24 and 25, the variable prize means 23 and the like. When the winning means 22, 23 and the operating means 24, 25 are won, several to ten and several game balls 16 are paid out as pay balls by a payout means 45 described later for one winning ball. It has become.
【0020】可変入賞手段23は、遊技領域5aの中央
部に配設され、図2,図5に示すように、前方開放状の
箱体からなる入賞手段本体30と、この入賞手段本体3
0の外周部を前面から覆う略U字状の装飾板31と、装
飾板31の上端部に開閉可能に枢着された左右1対の開
閉羽根32と、装飾板31の底壁の左右方向中央部に設
けられた第1特定入賞領域33と、この第1特定入賞領
域33の右隣に並設された第2特定入賞領域34と、こ
れら2つの特定入賞領域33,34の外側に並設された
2つの普通入賞領域35と、これら特定入賞領域33,
34へ遊技球16が入賞する入賞率を変化させる入賞率
変化手段36とを備えている。The variable prize means 23 is provided at the center of the game area 5a. As shown in FIGS. 2 and 5, the prize means main body 30 is formed of a box having an open front, and the prize means main body 3 is provided.
0, a decorative plate 31 having a substantially U-shape that covers the outer peripheral portion from the front, a pair of left and right opening and closing blades 32 pivotally attached to the upper end of the decorative plate 31 so as to be openable and closable, and a left-right direction of a bottom wall of the decorative plate 31 A first specific prize area 33 provided at the center, a second specific prize area 34 arranged right next to the first specific prize area 33, and a line outside the two specific prize areas 33 and 34. The two normal prize areas 35 provided and the specific prize areas 33,
A winning rate changing means 36 for changing the winning rate at which the game ball 16 wins the game ball 34 is provided.
【0021】左右1対の開閉羽根32は、図示外のソレ
ノイド等により同期して、図2に実線で示す内側に回動
した閉状態と、図2に鎖線で示す外側に回動した開状態
とに切換え駆動可能になっている。そして、これら1対
の開閉羽根32が同時に閉状態に切換えられた場合に
は、何れの遊技球16も可変入賞手段23に入賞するこ
とはないが、1対の開閉羽根32が同時に開状態に切換
えられた場合には、発射された遊技球16が可変入賞手
段23に入賞可能になっている。それ故、可変入賞手段
23は、1対の開閉羽根32を開状態に切換えて遊技者
に有利な利益状態(第1状態に相当する)と、1対の開
閉羽根32を閉状態に切換えて遊技者に不利な通常状態
(第2状態に相当する)とに変換可能になっている。The pair of left and right opening / closing blades 32 are rotated inward by a solenoid (not shown) in a closed state shown by a solid line in FIG. 2 and in an opened state shown by a broken line in FIG. And can be switched. When the pair of opening and closing blades 32 are simultaneously switched to the closed state, none of the game balls 16 wins the variable winning means 23, but the pair of opening and closing blades 32 are simultaneously opened. When switched, the shot game balls 16 can be won in the variable winning means 23. Therefore, the variable winning means 23 switches the pair of open / close blades 32 to the open state to switch the pair of open / close blades 32 to the closed state, which is advantageous for the player (corresponding to the first state). The normal state (corresponding to the second state) which is disadvantageous to the player can be converted.
【0022】第1特定入賞領域33は遊技球16の入賞
を検出する検出センサ33aを備え、この第1特定入賞
領域33への遊技球16の入賞を条件に、第1種のパチ
ンコ機と同様の利益状態を発生させるようになってい
る。また、第2特定入賞領域34は遊技球16の入賞を
検出する検出センサ34aを備え、この第2特定入賞領
域34への遊技球16の入賞を条件に、第2種のパチン
コ機と同様の利益状態を発生させるようになっている。
更に、普通入賞領域35は遊技球16の入賞を検出する
検出センサ35aを備えている。The first specific winning area 33 is provided with a detection sensor 33a for detecting the winning of the game ball 16, and the first specific winning area 33 is provided with the game ball 16 winning in the same manner as the first type pachinko machine. Is to generate a profit state. The second specific prize area 34 includes a detection sensor 34a for detecting a prize of the game ball 16, and provided that the game ball 16 is prize in the second specific prize area 34, the same as that of the second type pachinko machine. Profit state is generated.
Further, the normal winning area 35 is provided with a detection sensor 35a for detecting a winning of the game ball 16.
【0023】それ故、可変入賞手段23に入賞した遊技
球16は、第1特定入賞領域33と第2特定入賞領域3
4と普通入賞領域35の何れかに入賞することになる。
この場合、遊技球16が何れの特定入賞領域33,34
又は普通入賞領域35を通過することで入賞したことに
なり、遊技球16の払出しが得られるだけでなく、これ
ら特定入賞領域33,34に遊技球16が入賞した場
合、遊技者に有利な利益状態が発生し、継続条件が成立
することを条件に、利益状態が複数回(例えば、15ラ
ウンド)継続可能になるという特典が得られる。Therefore, the game ball 16 which has won the variable winning means 23 has the first specific winning area 33 and the second specific winning area 3
4 and one of the normal prize areas 35.
In this case, the game ball 16 is assigned to any of the specific prize areas 33, 34.
Or, by passing through the normal prize area 35, a prize is won, and not only is the payout of the game balls 16 obtained, but also, if the game balls 16 are awarded in these specific prize areas 33, 34, an advantage advantageous to the player. On condition that the condition occurs and the continuation condition is satisfied, a privilege is obtained that the profit condition can be continued a plurality of times (for example, 15 rounds).
【0024】入賞率変化手段36は、入賞手段本体30
の後部壁を挿通して前後にスライド可能な屋根状のシャ
ッタ板37とこのシャッタ板37を前後に駆動する駆動
ソレノイド38等から構成されている。この場合、シャ
ッタ板37が、駆動ソレノイド38の前進駆動により、
図5に示す退入位置である開状態から、前方の進出位置
である閉状態(図6参照)に進出した場合、これら2つ
の特定入賞領域33,34の全体がシャッタ板37で同
時に塞がれ、何れの遊技球16も2つの特定入賞領域3
3,34に入賞できなく、つまり遊技球16が入賞する
入賞率を小さく変化させるようになっている。The winning rate changing means 36 includes a winning means main body 30.
It is composed of a roof-shaped shutter plate 37 that can slide back and forth through the rear wall, and a drive solenoid 38 that drives the shutter plate 37 back and forth. In this case, the shutter plate 37 is moved forward by the drive solenoid 38,
When the vehicle advances from the open state, which is the retreat position shown in FIG. 5, to the closed state, which is the forward advance position (see FIG. 6), the entire two specific winning regions 33, 34 are simultaneously closed by the shutter plate 37. Each game ball 16 has two specific winning areas 3
3, 34, that is, the winning rate at which the game ball 16 wins is changed slightly.
【0025】第1及び第2作動手段24,25は遊技領
域5aの下端部に設けられ、左右1対の第1作動手段2
4の中間部に第2作動手段25が配置されている。第1
作動手段24に遊技球16が入賞した場合、可変入賞手
段23の開閉羽根32は微小時間(例えば、約0.3 秒)
の開放を1回だけ行う。また、第2作動手段25に遊技
球16が入賞した場合、可変入賞手段23の開閉羽根3
2は微小時間(例えば、約0.8 秒)の開放を2回だけ行
う。このように、第2作動手段25に入賞した場合の方
が、第1作動手段24に入賞するよりも、遊技者に有利
に利益状態(開放状態)が付与されるようになってい
る。The first and second operating means 24 and 25 are provided at the lower end of the game area 5a, and a pair of left and right first operating means 2 are provided.
The second actuating means 25 is arranged at an intermediate portion of the fourth operation member 4. First
When the game ball 16 wins the operating means 24, the opening and closing blades 32 of the variable winning means 23 take a very short time (for example, about 0.3 seconds).
Release only once. In addition, when the game ball 16 wins in the second operating means 25, the opening and closing blade 3 of the variable winning means 23
No. 2 performs opening twice for a very short time (for example, about 0.8 seconds). In this way, the player is given a profit state (open state) more advantageously when the second operating means 25 is won than when the first operating means 24 is won.
【0026】このように、第1作動手段24又は第2作
動手段25に遊技球16が入賞して、可変入賞手段23
の開閉羽根32が1回又は2回に亙って開放され、この
開閉羽根32の開放時に、発射された遊技球16が可変
入賞手段23に入賞する際に、第1特定入賞領域33と
第2特定入賞領域34の何れかに入賞することで、複数
回の利益状態が発生することになる。As described above, the game ball 16 wins the first operating means 24 or the second operating means 25 and the variable winning means 23
The opening / closing wings 32 are opened once or twice, and when the opened gaming wings 32 are opened and the game balls 16 that have been shot win the variable prize winning means 23, the first specific winning area 33 and the By winning any one of the two specific winning areas 34, a plurality of profit states are generated.
【0027】この利益状態が発生した場合、開閉羽根3
2が微小時間(例えば、約0.8 秒)の開放動作が所定回
(例えば、18回)行われる。そして、この利益状態開
始時から所定時間(例えば、約28秒)経過するか、又
は、可変入賞手段23に所定個(例えば、10個)の遊技
球16が入賞することを条件に、今回の利益状態、所謂
今回のラウンドが終了する。ここで、今回のラウンドの
途中で遊技球16が第1特定入賞領域33に入賞した場
合には、第1種パチンコ機の利益状態と同様に、所定の
開放時間が経過するか、又は所定数の遊技球16が入賞
するまで、今回のラウンドが継続される。When this profit state occurs, the opening and closing blade 3
2 is performed a predetermined number of times (for example, 18 times) for an opening operation for a very short time (for example, about 0.8 seconds). Then, on the condition that a predetermined time (for example, about 28 seconds) has elapsed from the start of the profit state, or that a predetermined number (for example, 10) of the game balls 16 have won the variable prize means 23, The profit state, the so-called current round, ends. Here, when the game ball 16 wins the first specific prize area 33 in the middle of the current round, the predetermined opening time elapses or the predetermined number This round is continued until the game ball 16 of the game wins.
【0028】しかし、今回のラウンドの途中で遊技球1
6が第2特定入賞領域34に入賞した場合には、第2種
パチンコ機の利益状態と同様に、その第2特定入賞領域
34への入賞の時点で今回のラウンドが終了することに
なる。何れの場合、つまり各ラウンドの途中で、遊技球
16が第1特定入賞領域33と第2特定入賞領域34の
何れかに入賞するという継続条件が確立することで、最
大所定ラウンド(例えば、15ラウンド)まで利益状態が
継続され、遊技者に多大の利益が還元されるようになっ
ている。However, in the middle of this round, the game ball 1
When the player wins the second specific winning area 34, the current round ends at the time of winning in the second specific winning area 34, similarly to the profit state of the second-type pachinko machine. In any case, that is, in the middle of each round, by establishing a continuation condition that the game ball 16 wins one of the first specific winning area 33 and the second specific winning area 34, a maximum predetermined round (for example, 15 The profit state continues until the round), and a great profit is returned to the player.
【0029】次に、ラウンド数表示手段26は、ドット
マトリクス型ディスプレイ又は7セグメント型の発光ダ
イオード(LED)等からなり、可変入賞手段23の下
端部に設けられ、利益状態が発生している場合の現在の
ラウンド数が最大2桁の数字で表示される。また、入賞
報知手段27は、ドットマトリクス型ディスプレイ又は
7セグメント型の発光ダイオード(LED)等からな
り、遊技領域5aの上端部に設けられ、利益状態の各ラ
ウンドを実行中に、遊技球16が第1特定入賞領域33
に入賞して利益状態が継続になる場合に「V1」の表示
により報知され、遊技球16が第2特定入賞領域34に
入賞して利益状態が継続になる場合に「V2」の表示に
より報知される。Next, the round number display means 26 comprises a dot matrix type display or a 7 segment type light emitting diode (LED), etc., is provided at the lower end of the variable winning means 23, and when a profit state is generated. Is displayed as a maximum of two digits. The prize notification means 27 is formed of a dot matrix type display or a 7-segment type light emitting diode (LED), and is provided at the upper end of the gaming area 5a. First specific winning area 33
And the profit state is continued by displaying “V1”, and when the gaming ball 16 wins the second specific prize area 34 and the profit state is continued, the notification is displayed by “V2”. Is done.
【0030】図3、図4に示すように、前枠4の裏側に
は、遊技盤5を裏側から押さえる裏機構板40が着脱自
在に装着され、この裏機構板40には開口部40aが形
成され、その上側に球タンク43と、これから延びるタ
ンクレール44とが設けられ、このタンクレール44に
接続された払出し手段45が裏機構板40の側部に設け
られ、裏機構板40の下側には払出し手段45に接続さ
れた払出し球誘導路46が設けられている。払出し手段
45から払出された遊技球16は払出し球誘導路46を
経由して球受け皿8に払出される。As shown in FIGS. 3 and 4, on the back side of the front frame 4, a back mechanism plate 40 for holding the game board 5 from the back side is detachably mounted. The back mechanism plate 40 has an opening 40a. A ball tank 43 and a tank rail 44 extending from the ball tank 43 are provided on the upper side thereof. Discharging means 45 connected to the tank rail 44 is provided on a side portion of the back mechanism plate 40. On the side, a payout ball guide path 46 connected to the payout means 45 is provided. The game balls 16 paid out from the payout means 45 are paid out to the ball tray 8 via the payout ball guiding path 46.
【0031】裏機構板40の開口部40aには、遊技盤
5の裏側に装着された裏カバー47と、入賞手段22〜
25に入賞した遊技球16を排出する入賞球排出樋(図
示略)とが夫々嵌合されている。この裏カバー47に装
着された基板ケース48の内部に主制御基板49が設け
られ、その前側近傍に表示制御基板50が設けられてい
る。主制御基板49の下側で、裏カバー47に装着され
た基板ケース51aの内部にランプ制御基板52が設け
られ、この基板ケース51aに隣接する基板ケース51
bの内部にサウンド制御基板53が設けられている。At the opening 40a of the back mechanism plate 40, a back cover 47 attached to the back side of the game board 5 and the winning means 22 to
A winning ball discharge gutter (not shown) for discharging the game ball 16 having won the 25 is fitted with each other. A main control board 49 is provided inside a board case 48 mounted on the back cover 47, and a display control board 50 is provided near the front side thereof. Below the main control board 49, a lamp control board 52 is provided inside a board case 51a attached to the back cover 47, and the board case 51 adjacent to the board case 51a is provided.
A sound control board 53 is provided inside b.
【0032】これら基板ケース51a,51bの下側で
裏機構板40に装着された基板ケース54の内部には、
電源基板55と払出し制御基板56が夫々設けられ、発
射手段10の後側に装着された基板ケース57の内部に
は、発射制御基板48が設けられている。これら基板4
9,50,52,53,55,56,58は夫々独立の
プリント基板で構成され、電源基板55と発射制御基板
58を除くその他の制御基板49,50,52,53,
56には、CPUとROMやRAM等を有するマイクロ
コンピュータ(図示略)が夫々設けられている。Under the board cases 51a and 51b, inside the board case 54 mounted on the back mechanism plate 40,
A power supply board 55 and a payout control board 56 are provided, respectively, and a firing control board 48 is provided inside a board case 57 mounted on the rear side of the firing means 10. These substrates 4
9, 50, 52, 53, 55, 56, and 58 are each composed of an independent printed circuit board, and other control boards 49, 50, 52, 53, except for the power supply board 55 and the emission control board 58.
The 56 is provided with a microcomputer (not shown) having a CPU, a ROM, a RAM, and the like.
【0033】主制御基板49とその他の制御基板50,
52,53,56とは、複数本の信号線でコネクタを介
して電気的に接続され、主制御基板49から各制御基板
50,52,53,56に、所定の遊技動作を実行させ
る種々の制御コマンドを一方向通信にて送信可能になっ
ている。The main control board 49 and other control boards 50,
52, 53, and 56 are electrically connected to each other through a connector by a plurality of signal lines, and are used to cause the control boards 50, 52, 53, and 56 to execute predetermined game operations from the main control board 49. Control commands can be transmitted by one-way communication.
【0034】次に、パチンコ機1の制御装置に予め格納
した複数の制御プログラムを介して達成される種々の機
能について、図5の機能ブロック図により説明する。但
し、これら種々の機能は、前述したマイクロコンピュー
タ及びROMに格納した種々の制御プログラム等によ
り、これらの制御手段61〜63で達成される。主制御
基板49上に構成された主制御手段60は、遊技盤5に
設けられた種々の遊技部品や遊技球検出数値等に対する
信号の入出力に関わる遊技盤5の遊技制御を主として司
るとともに、後述する表示制御手段70、払出し制御手
段71、ランプ制御手段72、サウンド制御手段73等
に必要に応じて制御コマンドを送信出力する。Next, various functions achieved through a plurality of control programs stored in advance in the control device of the pachinko machine 1 will be described with reference to a functional block diagram of FIG. However, these various functions are achieved by these control means 61 to 63 by the aforementioned microcomputer and various control programs stored in the ROM. The main control means 60 configured on the main control board 49 mainly controls the game control of the game board 5 relating to input and output of signals to various game components and game ball detection values provided on the game board 5, A control command is transmitted and output to display control means 70, payout control means 71, lamp control means 72, sound control means 73, and the like, which will be described later, as necessary.
【0035】主制御手段60は、開閉制御手段61と、
利益状態発生用開閉制御手段62と、コマンド送信手段
63等を備えている。開閉制御手段61は、利益状態で
はない通常状態において、第1作動手段24に遊技球1
6が入賞したことを条件に、可変入賞手段23の開閉羽
根32を1回だけ開放制御する。即ち、第1作動手段2
4に遊技球16が入賞したときには、開閉羽根32を約
0.3 秒間だけ開状態に切換えて、1回の開放動作が行わ
れる。The main control means 60 includes an opening / closing control means 61,
An opening / closing control unit 62 for generating a profit state, a command transmitting unit 63 and the like are provided. The opening / closing control means 61 sends the game ball 1 to the first operating means 24 in the normal state which is not the profit state.
The opening and closing blade 32 of the variable winning means 23 is controlled to be opened only once, on condition that the winning has been made. That is, the first operating means 2
When the game ball 16 wins, the opening and closing blade 32
One open operation is performed by switching to the open state for 0.3 seconds.
【0036】また、開閉制御手段61は、通常状態にお
いて、第2作動手段25に遊技球16が入賞したことを
条件に、可変入賞手段23の開閉羽根32を2回だけ開
放制御する。即ち、第2作動手段25に遊技球16が入
賞したときには、開閉羽根32を約0.8 秒間だけ開状態
に切換えて、約0.8 秒待ってから、更に約0.8 秒間だけ
開状態に切換えて、2回の開放動作が行われる。In the normal state, the opening / closing control means 61 controls the opening / closing blades 32 of the variable winning means 23 only twice, provided that the game ball 16 has won the second operating means 25. That is, when the game ball 16 wins the second actuation means 25, the opening and closing blade 32 is switched to the open state for about 0.8 seconds, and after waiting for about 0.8 seconds, the switching state is switched to the open state for about 0.8 seconds again. Is performed.
【0037】利益状態発生用開閉制御手段62は、第1
特定入賞領域33と第2特定入賞領域34の何れかに遊
技球16が入賞することで、複数回に及ぶ利益状態を発
生可能である。即ち、後述する第1又は第2特定入賞領
域33,34への入賞による連続利益状態発生制御によ
り、所定の終了条件が成立した場合でも、利益状態の継
続が可能な場合には、最高で15ラウンドまで利益状態
を発生させる。ここで、可変入賞手段23と利益状態発
生用制御手段62等により利益状態発生手段64が構成
されている。The profit state generating opening / closing control means 62 includes:
When the game ball 16 wins in one of the specific winning area 33 and the second specific winning area 34, a plurality of profit states can be generated. In other words, by the continuous profit state generation control by winning in the first or second specific winning area 33, 34 described later, even if the predetermined end condition is satisfied, if the profit state can be continued, the maximum is 15 Generate a profit state until the round. Here, the profit state generating means 64 is constituted by the variable winning means 23 and the profit state generating control means 62 and the like.
【0038】コマンド送信手段63は、必要に応じて種
々の制御コマンドを、表示制御手段70と、払出し制御
手段71と、ランプ制御手段72と、サウンド制御手段
73等に送信する。また、表示制御基板52上に構成さ
れた表示制御手段70は、主制御手段60から送信され
てきた表示制御コマンドに基づいて、ラウンド表示手段
26を制御して、利益状態が発生している場合に実行中
のラウンド数を数値で表示させるとともに、入賞報知手
段27を制御して、利益状態の発生中に、遊技球16が
第1特定入賞領域33に入賞した場合には、「V1」を
表示して報知し、遊技球16が第2特定入賞領域34に
入賞した場合には、「V2」を表示して報知する。The command transmission means 63 transmits various control commands to the display control means 70, the payout control means 71, the lamp control means 72, the sound control means 73, and the like as necessary. Further, the display control means 70 configured on the display control board 52 controls the round display means 26 based on the display control command transmitted from the main control means 60, and the profit state is generated. The number of rounds being executed is displayed as a numerical value, and the prize notification means 27 is controlled. When the gaming ball 16 has won the first specific prize area 33 during the occurrence of the profit state, "V1" is displayed. When the game ball 16 has won the second specific prize area 34, "V2" is displayed and notified.
【0039】払出し制御基板56上に払出し制御手段7
1が構成され、ランプ制御基板52上にランプ制御手段
72が構成され、サウンド制御基板53上にサウンド制
御手段73が構成され、発射制御基板58上に発射制御
手段74が構成されている。そして、主制御手段50か
らのコマンド信号に基づいて、払出し制御手段71は払
出し手段35を制御し、ランプ制御手段72はランプ群
LPを点灯/点滅制御し、サウンド制御手段73はスピ
ーカSPを駆動制御して各種の効果音を発生させる。The payout control means 7 is provided on the payout control board 56.
1, a lamp control means 72 is provided on the lamp control board 52, a sound control means 73 is provided on the sound control board 53, and a launch control means 74 is provided on the launch control board 58. Then, based on a command signal from the main control means 50, the payout control means 71 controls the payout means 35, the lamp control means 72 controls the lighting / flashing of the lamp group LP, and the sound control means 73 drives the speaker SP. Control to generate various sound effects.
【0040】次に、利益状態発生用開閉制御手段62で
実行される、第1又は第2特定入賞領域33,34への
入賞による連続利益状態発生制御について、図8のフロ
ーチャートに基づいて説明する。発射ハンドル11の操
作により遊技領域5aに発射された遊技球16が第1作
動手段24に入賞した場合には、開閉制御手段61によ
り可変入賞手段23の開閉羽根32が前述したように1
回だけ開放動作し、第2作動手段25に入賞した場合に
は、開閉羽根32が2回だけ開放動作する。そして、こ
の開閉羽根32が開放動作している間に遊技球16が第
1特定入賞領域33と第2特定入賞領域34の何れかに
入賞したことを条件にこの制御が実行される。Next, the continuous profit state generation control by the winning in the first or second specific winning area 33, 34, which is executed by the profit state opening / closing control means 62, will be described with reference to the flowchart of FIG. . When the game ball 16 fired in the game area 5a by the operation of the firing handle 11 wins the first operating means 24, the opening / closing control means 61 causes the opening / closing blades 32 of the variable winning means 23 to operate as described above.
When the opening operation is performed only once and the second operating means 25 is won, the opening / closing blade 32 performs the opening operation only twice. Then, this control is executed on condition that the game ball 16 wins one of the first specific winning area 33 and the second specific winning area 34 while the opening and closing blade 32 is performing the opening operation.
【0041】この制御が開始されると、先ずラウンド数
RNとして初期値「1」がセットされ(S11)、入賞球
数PNのカウント値がクリアされ(S12)、更に、ソフ
ト的なタイマTが初期化される(S13)。次に、図示外
の開放制御プログラムの実行により開閉羽根32を所定
の開放周期で開放動作させるように指令され(S14)、
利益状態を指示する信号が出力され(S15)、タイマT
による計時動作が開始される(S16)。このように、利
益状態の第1ラウンドが開始され、遊技球16が入賞す
るまで、第1特定入賞領域33に入賞するか否か(S1
7)、第2特定入賞領域34に入賞するか否か(S2
2)、普通入賞領域35に入賞するか否か(S26)、2
8秒が経過したか否か(S28)が繰り返して実行され
る。When this control is started, first, an initial value "1" is set as the number of rounds RN (S11), the count value of the number of winning balls PN is cleared (S12), and a soft timer T is started. Initialization is performed (S13). Next, by executing an opening control program (not shown), a command is issued to open the opening / closing blade 32 at a predetermined opening cycle (S14).
A signal indicating the profit state is output (S15), and the timer T
Starts a timing operation (S16). As described above, the first round of the profit state is started, and it is determined whether or not the first specific winning area 33 is won until the game ball 16 wins (S1).
7) whether or not to win the second specific winning area 34 (S2
2), whether or not to win the ordinary winning area 35 (S26);
Whether or not 8 seconds have elapsed (S28) is repeatedly executed.
【0042】遊技球16が第1特定入賞領域33に入賞
した場合(S17:Yes )、第1種パチンコ機のような利
益状態が発生する。即ち、先ず、第1特定入賞領域33
への入賞を、例えば、文字「V1」により入賞報知手段
27に表示するように表示制御手段70に指令され(S
18)、遊技球16の入賞検出により入賞球数PNが1つ
インクリメントされ(S19)、駆動ソレノイド38の前
進駆動によりシャッタ板37が閉状態に切換えられ、2
つの特定入賞領域33,34がシャッタ板37で塞がれ
る(S20)。それ故、これ以降においては、遊技球16
が何れの特定入賞領域33,34に入賞することはなく
なる。この時点において、次のラウンドに継続可能な状
態であるため、継続フラグCFがセットされる(S2
1)。When the game ball 16 has won the first specific prize area 33 (S17: Yes), a profit state like the first class pachinko machine is generated. That is, first, the first specific winning area 33
The display control unit 70 is instructed to display the winning in the winning notification unit 27 by, for example, the character “V1” (S
18), the winning ball number PN is incremented by one upon detection of the winning of the game ball 16 (S19), and the shutter plate 37 is switched to the closed state by the forward drive of the drive solenoid 38, and
The two specific winning areas 33 and 34 are closed by the shutter plate 37 (S20). Therefore, after this, the game ball 16
Will not win any of the specific prize areas 33 and 34. At this point, the continuation flag CF is set because it is possible to continue to the next round (S2).
1).
【0043】次に、入賞球数PNが「10」に達してい
ない場合、つまりそのラウンドを実行可能な場合には
(S29:No)、S17以降が実行される。ところで、例え
ば、それ以降において遊技球16の入賞が検出されない
で、入賞球数PNが「10」に達する前に、先に28秒
が経過した場合には(S28:Yes )、開閉羽根32の開
放動作を停止するように指令され(S30)、継続フラグ
CFがセットされている場合には(S31:Yes )、ラウ
ンド数RNが1つインクリメントされ(S32)、ラウン
ド数RNが最高の「15」ラウンドに達していない場合
には(S33:No)、継続フラグCFがリセットされる
(S34)。Next, when the number of winning balls PN has not reached "10", that is, when the round can be executed (S29: No), S17 and subsequent steps are executed. By the way, for example, if 28 seconds have passed before the number of winning balls PN reaches "10" without detecting the winning of the game ball 16 thereafter (S28: Yes), the opening and closing blade 32 It is instructed to stop the opening operation (S30), and if the continuation flag CF is set (S31: Yes), the number of rounds RN is incremented by one (S32), and the maximum number of rounds RN is "15". If the round has not been reached (S33: No), the continuation flag CF is reset (S34).
【0044】そして、駆動ソレノイド38の駆動が停止
されてシャッタ板37が開状態に切換えられ(S35)、
所定時間(例えば、1.5秒)だけ開閉羽根32の開放
が停止され(S36)、次のラウンドに進んでS12以降が
実行される。しかし、普通入賞領域35に遊技球16が
入賞した場合には(S26:Yes )、遊技球16の入賞検
出により入賞球数PNが1つインクリメントされ(S2
7)、入賞球数PNが「10」に達した場合には(S2
9:Yes )、S30以降が実行され、このラウンドを終了
する。Then, the drive of the drive solenoid 38 is stopped, and the shutter plate 37 is switched to the open state (S35).
The opening of the opening / closing blade 32 is stopped for a predetermined time (for example, 1.5 seconds) (S36), the process proceeds to the next round, and S12 and subsequent steps are executed. However, when the game ball 16 wins in the normal winning area 35 (S26: Yes), the winning ball number PN is incremented by one by detecting the winning of the game ball 16 (S2).
7) If the winning ball number PN reaches “10” (S2
9: Yes), S30 and subsequent steps are executed, and this round is ended.
【0045】一方、遊技球16が第2特定入賞領域34
に入賞した場合には(S22:Yes )、第2種パチンコ機
のような利益状態になる。即ち、先ず、第2特定入賞領
域34への入賞を、例えば、文字「V2」により入賞報
知手段27に表示するように表示制御手段70に指令さ
れ(S23)、遊技球16の入賞検出により入賞球数PN
が1つインクリメントされ(S24)、開閉羽根32の開
放動作を停止するように指令され(S25)、S32以降が
実行され、ラウンド数RNが「15」に達していない場
合には(S33:No)、S34以降により次のラウンドが開
始される。On the other hand, the game ball 16 is placed in the second specific prize area 34.
Is awarded (S22: Yes), it is in a profit state like the second class pachinko machine. That is, first, the display control means 70 is instructed to display the prize in the second specific prize area 34 on the prize notification means 27 by, for example, the character "V2" (S23). Number of balls PN
Is incremented by one (S24), a command is issued to stop the opening operation of the opening / closing blade 32 (S25), and S32 and subsequent steps are executed. If the round number RN has not reached "15" (S33: No) ), The next round is started after S34.
【0046】しかし、ラウンド数RNが「15」に達し
ている場合には(S33:Yes )、通常状態を指示する信
号が出力され(S37)、シャッタ板37が開状態に切換
えられ(S38)、この制御を終了してメインルーチンに
リターンする。However, when the number of rounds RN has reached "15" (S33: Yes), a signal indicating the normal state is output (S37), and the shutter plate 37 is switched to the open state (S38). Then, the control is terminated and the process returns to the main routine.
【0047】このように、左右1対の開閉羽根32を有
する可変入賞手段23の内部に、第1種パチンコ機のよ
うな利益状態が発生する第1特定入賞領域33と、第2
種パチンコ機のような利益状態が発生する第2特定入賞
領域34とを設けるとともに、これら特定入賞領域3
3,34の左右両側に2つの普通入賞領域35を並設し
たので、遊技者は第1種パチンコ機のような利益状態と
第2種パチンコ機のような利益状態の両方を楽しむこと
ができ、ゲーム性に変化が生じ、利益状態に趣向を凝ら
すことができ、しかもゲームの趣を充実させることがで
きる。As described above, inside the variable winning means 23 having a pair of left and right opening and closing blades 32, the first specific winning area 33 in which a profit state like a type 1 pachinko machine is generated, and the second specific winning area 33,
A second specific prize area 34 in which a profit state such as a kind pachinko machine is generated is provided, and these specific prize areas 3
Since two normal winning areas 35 are juxtaposed on the left and right sides of 3, 34, the player can enjoy both the profit state like the first class pachinko machine and the profit state like the second kind pachinko machine. In addition, a change occurs in the game characteristics, and it is possible to focus on the profit state and further enhance the taste of the game.
【0048】また、第1又は第2特定入賞領域33,3
4に遊技球が入賞することを条件として、可変入賞手段
23の開閉羽根32を所定の開放周期で開放動作するよ
うに構成したので、遊技者は開閉羽根32の開状態のと
きに遊技球16を可変入賞手段23の内部に入賞させる
ような技量を発揮でき、ゲーム性が向上する。Further, the first or second specific winning area 33, 3
Since the opening and closing blades 32 of the variable winning means 23 are opened at a predetermined opening cycle on condition that the game balls win the game ball 4, the player can play the game balls 16 when the opening and closing blades 32 are open. Can be exhibited in the variable prize winning means 23, and the game characteristics are improved.
【0049】また、利益状態中において第1特定入賞領
域33に遊技球16が入賞した場合に、シャッタ板37
の前進により2つの特定入賞領域33,34への遊技球
16の入賞率を変化させる入賞率変化手段36を設けた
ので、この入賞率変化手段36を適宜作動させること
で、可変入賞手段23への入賞球数の1/3を越える遊
技球16が特定入賞領域33,34へ入賞するのを確実
に防止することができる。When the game ball 16 wins in the first specific winning area 33 during the profit state, the shutter plate 37
The winning rate changing means 36 for changing the winning rate of the game balls 16 to the two specific winning areas 33 and 34 by moving forward is provided. By appropriately operating the winning rate changing means 36, the variable winning means 23 It is possible to reliably prevent the game balls 16 exceeding one third of the number of winning balls from winning in the specific winning regions 33, 34.
【0050】更に、利益状態中に遊技球16が第1特定
入賞領域33に入賞した場合には、入賞報知手段27に
「V1」を表示して報知するとともに、利益状態中に遊
技球16が第2特定入賞領域34に入賞した場合には、
入賞報知手段27に「V2」を表示して報知するように
したので、その報知内容により、遊技者は何れの特定入
賞領域33,34に入賞したのかを容易に認識すること
ができる。Further, when the game ball 16 wins the first specific prize area 33 during the profit state, "V1" is displayed and displayed on the prize notification means 27, and the game ball 16 is displayed during the profit state. When the second specific prize area 34 is won,
Since "V2" is displayed and notified on the prize notification means 27, the player can easily recognize which specific prize area 33 or 34 has won based on the content of the notification.
【0051】次に、前記実施形態を部分的に変更した変
更形態について説明する。 1〕入賞率変化手段を、第1及び第2特定入賞領域3
3,34の通過穴の一部を塞ぐことで、遊技球16の入
賞率を変化させるように構成してもよい。 2〕第1及び第2特定入賞領域33,34に接近させて
シーソー板を夫々設け、これらシーソー板の傾斜角度に
応じて遊技球16の第1及び第2特定入賞領域33,3
4への入賞率を変化させるようにしてもよい。Next, a modified embodiment in which the above-described embodiment is partially modified will be described. 1) The winning rate changing means is provided in the first and second specific winning areas 3
By closing a part of the passage holes 3 and 34, the winning rate of the game balls 16 may be changed. 2] A seesaw plate is provided near the first and second specific winning regions 33, 34, respectively, and the first and second specific winning regions 33, 3 of the game ball 16 are provided according to the inclination angles of these seesaw plates.
4 may be changed.
【0052】3〕第1及び第2特定入賞領域33,34
近傍に設けた上下方向にスライドするシャッタ板を下方
に駆動して、特定入賞領域33,34への遊技球16の
入賞率を変化させるようにしてもよい。 4〕利益状態中に第1又は第2特定入賞領域33,34
に入賞したことを、スピーカSPから発せられる音声に
より識別可能に報知するようにしてもよく、ランプ群L
Pの幾つかを組み合わせて点滅又は点灯させるように
し、これら点滅又は点灯するランプにより識別可能に報
知するようにしてもよい。また、このランプを可変入賞
手段23と一体的に構成してもよい。3] First and second specific winning areas 33, 34
A vertically moving shutter plate provided in the vicinity may be driven downward to change the winning rate of the game balls 16 to the specific winning areas 33 and 34. 4] The first or second specific prize area 33, 34 during the profit state
May be identifiably notified by a sound emitted from the speaker SP.
Some of the P's may be blinked or lit in combination, and these blinking or lit lamps may be identifiably notified. Further, this lamp may be formed integrally with the variable winning means 23.
【0053】5〕利益状態中に第1又は第2特定入賞領
域33,34に入賞したことを、別途設けた液晶ディス
プレイに、文字情報やキャラクタ等により報知するよう
にしてもよい。 6〕利益状態の最高を15ラウンドよりも多く又は少な
く設定したり、1ラウンドを終了する遊技球16の所定
数を10個よりも多く又は少なく設定するようにしても
よい。5] The fact that the first or second specific prize area 33 or 34 has been won during the profit state may be notified to a separately provided liquid crystal display by character information or characters. 6] The maximum profit state may be set to be more or less than 15 rounds, or the predetermined number of game balls 16 for completing one round may be set to be more or less than 10.
【0054】7〕可変入賞手段23の内部に、複数の第
1特定入賞領域33と複数の第2特定入賞領域34とを
設け、これら複数の第1及び第2定入賞領域33,34
の全てに遊技球16が入賞することを条件に、利益状態
に供するラウンド数を増大させるようにしてもよい。 8〕本発明は、以上説明した実施形態及び変更形態に限
定されるものではなく、本発明の趣旨を逸脱市内範囲で
変更を付加し、更に、パチンコ機に限らず、遊技球やコ
イン等の各種の賞媒体を用いるアレンジボール機、雀球
機等の種々の弾球遊技機に本発明を適用することが可能
である。7] A plurality of first specific winning regions 33 and a plurality of second specific winning regions 34 are provided inside the variable winning means 23, and the plurality of first and second fixed winning regions 33, 34 are provided.
May be increased on the condition that the game ball 16 wins all of the above. 8] The present invention is not limited to the above-described embodiments and modifications, but may deviate from the gist of the present invention and may be modified within a city range. The present invention can be applied to various ball game machines, such as an arrangement ball machine and a sparrow ball machine, which use various prize media.
【0055】[0055]
【発明の効果】 請求項1の弾球遊技機によれば、第1
状態と第2状態とに変換可能な可変入賞手段を備え、可
変入賞手段の内部に特定入賞領域を複数設けたので、利
益状態に関連する設定条件を異ならせることで、ゲーム
性に変化が生じ、利益状態に趣向を凝らすことができ、
しかもゲームの趣を充実させることができる。According to the first aspect of the present invention, the first
Since the variable prize means can be converted into a state and a second state, and a plurality of specific prize areas are provided inside the variable prize means, a change in setting conditions related to the profit state causes a change in game characteristics. , You can focus on your profit situation,
Moreover, the taste of the game can be enhanced.
【0056】請求項2の弾球遊技機によれば、前記特定
入賞領域に遊技球が入賞することを条件として、可変入
賞手段を第1状態から第2状態に変換した後、再度第1
状態に変換可能に構成したので、遊技者は第1状態のと
きに遊技球を可変入賞手段の内部に入賞させるような技
量を発揮でき、ゲーム性が向上する。その他請求項1と
同様の効果を奏する。According to the second aspect of the present invention, the variable winning means is changed from the first state to the second state on condition that the game ball wins in the specific winning area, and then the first state is performed again.
Since it is configured to be convertible into a state, the player can demonstrate a skill of causing a game ball to win inside the variable winning means in the first state, thereby improving the game characteristics. Other effects are the same as those of the first aspect.
【0057】請求項3の弾球遊技機によれば、前記特定
入賞領域の少なくとも1つは、第1状態中に遊技球がそ
の特定入賞領域に入賞することを条件に直ちに可変入賞
手段を第1状態から第2状態に変換する機能を有するの
で、第2種の弾球遊技機的な利益状態を奏でることがで
きる。その他請求項1又は2と同様の効果を奏する。According to the third aspect of the present invention, at least one of the specific prize areas is provided with the variable prize means immediately on condition that the game ball wins the specific prize area during the first state. Since it has the function of converting from the 1st state to the 2nd state, it is possible to play a profit state like a second type of ball and ball game machine. The other effects are the same as those of the first or second aspect.
【0058】請求項4の弾球遊技機によれば、前記特定
入賞領域の少なくとも1つは、第1状態中に可変入賞手
段へ遊技球が所定個入賞することを条件に可変入賞手段
を第1状態から第2状態に変換する機能を有するので、
第1種の弾球遊技機的な利益状態を奏でることができ
る。その他請求項1又は2と同様の効果を奏する。According to the fourth aspect of the present invention, at least one of the specific prize areas is provided with the variable prize means on the condition that a predetermined number of game balls are prized to the variable prize means in the first state. Since it has a function to convert from the first state to the second state,
It is possible to achieve a profit situation like a first-type ball and ball game machine. The other effects are the same as those of the first or second aspect.
【0059】請求項5の弾球遊技機によれば、前記可変
入賞手段の内部に普通入賞領域を備え、複数の特定入賞
領域と普通入賞領域とを並設したので、遊技球が可変入
賞手段の内部に入賞さえすれば、入賞した遊技球は何れ
かの特定入賞領域又は普通入賞領域に入賞する。その他
請求項1〜4の何れかと同様の効果を奏する。According to the fifth aspect of the present invention, the variable prize means has a normal prize area inside the variable prize means, and a plurality of specific prize areas and the normal prize area are arranged side by side. As long as there is a prize inside, the winning game ball wins any specific prize area or normal prize area. Other effects similar to those of any one of the first to fourth aspects are exhibited.
【0060】請求項6の弾球遊技機によれば、前記特定
入賞領域の少なくとも1つへの遊技球の入賞率を変化さ
せる入賞率変化手段を備え、第1状態中に遊技球が特定
入賞領域へ入賞したことを条件に、入賞率変化手段が作
動するので、入賞率変化手段を適宜作動させることで、
可変入賞手段への入賞球数の1/3を越える遊技球が特
定入賞領域の少なくとも1に入賞するのを確実に防止す
ることができる。その他請求項1〜5の何れかと同様の
効果を奏する。According to the sixth aspect of the present invention, the game machine further comprises a winning rate changing means for changing a winning rate of the game ball to at least one of the specific winning areas, and the game ball is in the first state during the first state. The prize rate changing means is operated on condition that a prize is won in the area. By activating the prize rate changing means appropriately,
It is possible to reliably prevent game balls exceeding one third of the number of winning balls in the variable winning means from winning in at least one of the specific winning regions. In addition, the same effect as any one of the first to fifth aspects is obtained.
【0061】請求項7の弾球遊技機によれば、前記特定
入賞領域に遊技球が入賞したことを報知する報知手段を
備え、遊技球が入賞した特定入賞領域の種類により報知
内容が異なるので、その報知内容により、遊技者は何れ
の特定入賞領域に入賞したのかを容易に認識することが
できる。その他請求項1〜6の何れかと同様の効果を奏
する。According to the seventh aspect of the present invention, there is provided a notifying means for notifying that the game ball has won in the specific winning area, and the content of the notification differs depending on the type of the specific winning area in which the game ball has won. The player can easily recognize which specific prize area has been won based on the content of the notification. Other effects similar to those of any one of the first to sixth aspects are exhibited.
【図1】本発明の実施形態に係るパチンコ機の斜視図で
ある。FIG. 1 is a perspective view of a pachinko machine according to an embodiment of the present invention.
【図2】パチンコ機の遊技盤の正面図である。FIG. 2 is a front view of a game board of the pachinko machine.
【図3】パチンコ機の背面図である。FIG. 3 is a rear view of the pachinko machine.
【図4】パチンコ機の側面図である。FIG. 4 is a side view of the pachinko machine.
【図5】入賞率変化手段を設けた可変入賞手段の部分拡
大斜視図である。FIG. 5 is a partially enlarged perspective view of a variable winning means provided with a winning rate changing means.
【図6】シャッタ板が閉状態にある図5相当図である。FIG. 6 is a diagram corresponding to FIG. 5 with a shutter plate in a closed state.
【図7】パチンコ機の機能ブロック図である。FIG. 7 is a functional block diagram of the pachinko machine.
【図8】連続利益状態発生制御のフローチャートであ
る。FIG. 8 is a flowchart of continuous profit state generation control.
1 パチンコ機 16 遊技球 23 可変入賞手段 27 入賞報知手段 32 開閉羽根 33 第1特定入賞領域 34 第2特定入賞領域 35 普通入賞領域 36 入賞率変化手段 37 シャッタ板 1 Pachinko Machine 16 Gaming Ball 23 Variable Winning Means 27 Winning Notification Means 32 Opening and Closing Blade 33 First Specific Winning Area 34 Second Specific Winning Area 35 Normal Winning Area 36 Winning Rate Changing Means 37 Shutter Plate
Claims (7)
な第2状態とに変換可能な可変入賞手段(23)を備えた弾
球遊技機において、 前記第1状態の発生に関わる特定入賞領域(33,34) を前
記可変入賞手段(23)の内部に複数設けたことを特徴とす
る弾球遊技機。1. A ball game machine provided with variable winning means (23) convertible between a first state advantageous to a player and a second state unfavorable to the player, wherein the first state is related to the occurrence of the first state. A ball game machine comprising a plurality of specific winning areas (33, 34) provided inside the variable winning means (23).
が入賞することを条件として、前記可変入賞手段(23)を
前記第1状態から第2状態に変換した後、再度第1状態
に変換可能に構成したことを特徴とする請求項1に記載
の弾球遊技機。2. A game ball (16) in the specific winning area (33, 34).
2. The variable prize winning means (23) is configured to be capable of converting from the first state to the second state and then to the first state again on condition that a winning is achieved. Ball game machine.
1つは、第1状態中に遊技球(16)がその特定入賞領域(3
3,34) に入賞することを条件に直ちに可変入賞手段(23)
を第1状態から第2状態に変換する機能を有することを
特徴とする請求項1又は2に記載の弾球遊技機。3. At least one of the specific prize areas (33, 34) has a game ball (16) during the first state.
(3) Immediately variable prize means (23) provided that the prize is awarded
3. The ball game machine according to claim 1, further comprising a function of converting the first state into the second state. 4.
1つは、第1状態中に前記可変入賞手段(23)へ遊技球(1
6)が所定個入賞することを条件に可変入賞手段(23)を第
1状態から第2状態に変換する機能を有することを特徴
とする請求項1又は2に記載の弾球遊技機。4. At least one of the specific prize areas (33, 34) is supplied to the variable prize means (23) during the first state by a game ball (1).
The ball game machine according to claim 1 or 2, further comprising a function of converting the variable winning means (23) from the first state to the second state on condition that 6) wins a predetermined number of winnings.
領域(35)を備え、前記複数の特定入賞領域(33,34) と普
通入賞領域(35)とを並設したことを特徴とする請求項1
〜4の何れかに記載の弾球遊技機。5. A variable prize winning means (23) having a normal prize area (35) inside thereof, wherein the plurality of specific prize areas (33, 34) and a normal prize area (35) are arranged side by side. Claim 1
5. The ball-and-ball game machine according to any one of to 4.
1つへの遊技球(16)の入賞率を変化させる入賞率変化手
段(36)を備え、第1状態中に遊技球(16)が特定入賞領域
(33,34) へ入賞したことを条件に、前記入賞率変化手段
(36)が作動することを特徴とする請求項1〜5の何れか
に記載の弾球遊技機。6. A prize rate changing means (36) for changing a prize rate of a game ball (16) to at least one of the specific prize areas (33, 34), wherein the game ball (16) is in a first state. ) Is a specific prize area
(33,34), provided that the winning rate is changed.
The ball game machine according to any one of claims 1 to 5, wherein (36) operates.
が入賞したことを報知する報知手段(27)を備え、遊技球
(16)が入賞した特定入賞領域(33,34) の種類により報知
内容が異なることを特徴とする請求項1〜6の何れかに
記載の弾球遊技機。7. A game ball (16) in the specific winning area (33, 34).
Is provided with a notification means (27) for notifying that
The ball game machine according to any one of claims 1 to 6, wherein the content of the notification varies depending on the type of the specific winning area (33, 34) in which (16) has won.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2001132098A JP4737734B2 (en) | 2001-04-27 | 2001-04-27 | Bullet ball machine |
Applications Claiming Priority (1)
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---|---|---|---|
JP2001132098A JP4737734B2 (en) | 2001-04-27 | 2001-04-27 | Bullet ball machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2002325906A true JP2002325906A (en) | 2002-11-12 |
JP4737734B2 JP4737734B2 (en) | 2011-08-03 |
Family
ID=18980162
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Application Number | Title | Priority Date | Filing Date |
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JP2001132098A Expired - Fee Related JP4737734B2 (en) | 2001-04-27 | 2001-04-27 | Bullet ball machine |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2005087603A (en) * | 2003-09-19 | 2005-04-07 | Daiichi Shokai Co Ltd | Game machine |
JP2020120792A (en) * | 2019-01-29 | 2020-08-13 | 株式会社サンセイアールアンドディ | Game machine |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH02149282A (en) * | 1988-11-30 | 1990-06-07 | Sophia Co Ltd | Pinball machine |
JPH04282172A (en) * | 1991-03-08 | 1992-10-07 | Takeya:Kk | Fluctuation prize-winning device of pinball machine |
JPH06238043A (en) * | 1993-02-19 | 1994-08-30 | Sophia Co Ltd | Game machine |
JPH07124304A (en) * | 1993-10-29 | 1995-05-16 | Sophia Co Ltd | Play machine |
JPH08308992A (en) * | 1995-05-22 | 1996-11-26 | Maruhon Ind Co Ltd | Pachinko machine |
-
2001
- 2001-04-27 JP JP2001132098A patent/JP4737734B2/en not_active Expired - Fee Related
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH02149282A (en) * | 1988-11-30 | 1990-06-07 | Sophia Co Ltd | Pinball machine |
JPH04282172A (en) * | 1991-03-08 | 1992-10-07 | Takeya:Kk | Fluctuation prize-winning device of pinball machine |
JPH06238043A (en) * | 1993-02-19 | 1994-08-30 | Sophia Co Ltd | Game machine |
JPH07124304A (en) * | 1993-10-29 | 1995-05-16 | Sophia Co Ltd | Play machine |
JPH08308992A (en) * | 1995-05-22 | 1996-11-26 | Maruhon Ind Co Ltd | Pachinko machine |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2005087603A (en) * | 2003-09-19 | 2005-04-07 | Daiichi Shokai Co Ltd | Game machine |
JP4552045B2 (en) * | 2003-09-19 | 2010-09-29 | 株式会社大一商会 | Game machine |
JP2020120792A (en) * | 2019-01-29 | 2020-08-13 | 株式会社サンセイアールアンドディ | Game machine |
JP7054214B2 (en) | 2019-01-29 | 2022-04-13 | 株式会社サンセイアールアンドディ | Pachinko machine |
Also Published As
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JP4737734B2 (en) | 2011-08-03 |
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