JP2001187263A - Mah-jong score clearing device - Google Patents

Mah-jong score clearing device

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Publication number
JP2001187263A
JP2001187263A JP37555199A JP37555199A JP2001187263A JP 2001187263 A JP2001187263 A JP 2001187263A JP 37555199 A JP37555199 A JP 37555199A JP 37555199 A JP37555199 A JP 37555199A JP 2001187263 A JP2001187263 A JP 2001187263A
Authority
JP
Japan
Prior art keywords
button
points
score
point
signal
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
JP37555199A
Other languages
Japanese (ja)
Inventor
Masahiro Oikawa
正廣 及川
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
WAKAIO SHOJI KK
Original Assignee
WAKAIO SHOJI KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by WAKAIO SHOJI KK filed Critical WAKAIO SHOJI KK
Priority to JP37555199A priority Critical patent/JP2001187263A/en
Publication of JP2001187263A publication Critical patent/JP2001187263A/en
Withdrawn legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To attain the smooth and speedy progress of games and enable anyone to use a mah-jong score clearing device easily and to get used to it easily com pared to a conventional mah-jong score clearing device by providing a specific button in an operating means with multiple functions required for score clearing processing, to minimize the number of operating buttons to thereby simplify the whole structure, and simplifying the operating procedure of score paying- receiving clearing processing to eliminate the possibility of misoperation and malfunction. SOLUTION: This mah-jong on score clearing device is provided with an operating means disposed at each side of a mah-jong table and having operating buttons for inputting score delivery signals, on a control panel, and a display window for making a score display and an ranking display, and a control means electrically connected to the operating means and storing a set game mode, recognizing the dealer each game, displaying the variation of possessed points and carrying out score clearing processing, score calculation of the games and determination of ranking. A '0' button in the operating buttons has a plurality of functions such as a function required for score clearing in addition to a display of a digit '0'.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明が属する技術分野】本発明は、多数の点棒やチッ
プ等の用具を必要とせず、釦操作により電気的に麻雀点
数の授受処理を行うことができる麻雀点数の清算装置に
関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a Mahjong score clearing apparatus which does not require a number of tools such as point sticks and chips, and is capable of electrically transferring Mahjong scores by button operation.

【0002】[0002]

【従来の技術】斯かる麻雀点数の清算処理を釦操作によ
り電気的に行うことができる従来の装置としては、例え
ば,本発明者の開発に係る実公平6−27190号公報
記載のものがある。
2. Description of the Related Art As a conventional apparatus capable of electrically performing such a mahjong score settlement process by button operation, there is, for example, one described in Japanese Utility Model Publication No. 6-27190 developed by the present inventor. .

【0003】[0003]

【発明が解決しようとする課題】この従来装置は、多数
の点棒やチップ等の用具の使用に伴う種々の不都合をな
くすことができた点で実益は十分にあるものであるが、
それでも構造上次のような難点があった。即ち,点数授
受に必要な種々の機能を夫々個別的に各操作釦に備える
ようになしていたため、それだけ操作釦数が多く、全体
の構造が比較的大掛かりなものとなり、点数授受操作に
も多くの別な操作釦の使い分けが必要で操作手順が分か
り難いきらいがあり、誤操作や誤動作のおそれが多分に
あった。 そのためとかくゲームの進行のスムース及び
スピード化が阻害され、誰でも手軽に使い易く馴染み易
いとは言い難いものであった。 また,点数の支払と受
け取りに双方の点数の入力操作が必要であり、とりわけ
つも上がりの際に,各支払家全員が支払点数の入力操作
を行わなければならないため、点数の授受したがって点
数の清算処理に手間がかかって煩雑でありゲームの進行
の円滑さを損ねるものであり、また誤操作に伴う不都合
もあった。
The conventional apparatus has a good effect in that various inconveniences associated with the use of tools such as a large number of point rods and chips can be eliminated.
Nevertheless, there were the following structural problems. That is, since various functions required for the point exchange are individually provided on each operation button, the number of operation buttons is accordingly large, the whole structure is relatively large, and many points are exchanged. It was necessary to use different operation buttons, and it was difficult to understand the operation procedure, and there was a possibility of erroneous operation or malfunction. As a result, the progress and smoothness of the progress of the game were hindered, and it was difficult for anyone to use the game easily and easily. In addition, it is necessary to input both points to pay and receive points, especially when all the payers have to perform the input operation of points to be paid at the time of rising, so the points are transferred and the points are cleared. The process is troublesome and time-consuming, impairs the smoothness of the progress of the game, and also involves inconvenience due to erroneous operations.

【0004】そこで本発明は、前記従来の装置に比し、
操作手段における特定の操作釦の特性に着目しそれが持
つ本来の通常な機能の他に点数の清算処理に必要な複数
の機能を併有させることにより、極力操作釦数を減らし
て全体構造を簡潔になすとともに、点数のつも上がりに
おいて支払点数の信号入力は1家のみに限定して他家の
信号入力を不要となす等点数の支払と受け取りの清算処
理の操作手順を分かり易く簡略化して誤操作と誤動作の
おそれをなくし、ゲームの進行のスムース及びスピード
化を図り、老若男女,使い慣れ不慣れの別なく誰にでも
手軽に使い易く馴染み易い麻雀点数の清算装置の提供を
目的とするものである。
Therefore, the present invention provides a
By paying attention to the characteristics of the specific operation button in the operation means and having multiple functions necessary for the point clearing process in addition to the original normal function that it has, the number of operation buttons is reduced as much as possible and the overall structure is reduced In addition to simplifying the operation, the signal input for paying points is limited to only one house when the number of points rises, and the operation procedure of the settlement and payment of equal points that eliminates the need for signal input to other houses is simplified and simplified. The purpose of the present invention is to provide a mahjong score clearing device that is easy to use and easy to use for anyone of all ages, regardless of age or gender, to eliminate the possibility of erroneous operation and erroneous operation, to make the progress of the game smoother and faster. .

【0005】[0005]

【課題を解決するための手段】本発明は、0から始まる
点数の入力操作はなく,また操作手段における点数表示
が百倍(百点)単位でなされるため、点数の入力操作の
際に操作釦における0数字を表す0釦が他の数字を表す
数字釦に比べて使用頻度が少なく、そのため他の数字釦
と異なり複数の機能を併有させても紛らわしくなく、誤
操作や誤動作のおそれが考えられない点に着目して、こ
の0釦に本来の0数字を表す機能の他に点数の清算処理
に必要な複数の機能を併有させて多機能釦となし、そし
て操作釦における数字釦を支払点数の信号入力専用とな
すとともに、それに伴い数字釦を介した点数の信号入力
が支払用・受け取り用いずれであるかの区別を示す操作
釦を不要となし、更に点数のつも上がりにおいて支払点
数の信号入力は1家のみに限定して他家の信号入力を不
要となすことにより、前記の課題の解決を図ったもので
ある。
According to the present invention, the point input operation starting from 0 is not performed, and the point display on the operation means is performed in units of hundred times (one hundred points). The 0 button that represents the 0 number in is less frequently used than the number buttons that represent other numbers, so unlike other number buttons, it is not confusing to combine multiple functions, and there is a risk of erroneous operation or malfunction. Paying attention to the point that there is no function, this 0 button has multiple functions necessary for the point clearing process in addition to the function representing the original 0 number, and it is not a multi-function button, and the number button in the operation button is paid Along with the exclusive use of point signal input, there is no need for an operation button to indicate whether the point signal input via the number buttons is for payment or for reception. Signal input is one house The above-mentioned problem has been solved by eliminating the need for signal input to other houses only by limiting to the above.

【0006】前記の0釦に併有させる点数の清算処理に
必要な複数の機能としては、例えば0釦につも釦として
の機能,即ち制御手段に対するつも上がりの信号入力と
それによる点数の清算処理指令機能を持たせることによ
り、操作釦数を減少させるとともにその清算処理の手順
を大幅に簡略化ないし簡易化する。 即ち,支払家がな
す支払点数の信号入力操作を支払家3家のうちの1家に
のみに限定して行わしめ、制御手段を介してその操作手
段に所定の支払点数の表示をなさしめるとともに、次い
でその1家のなした支払点数の信号入力に呼応して,支
払点数の受け取り家であるつも家が0釦を押すことによ
り、制御手段に対してつも上がりの信号入力がなされる
と同時に,制御手段を介して支払点数の信号入力操作を
行わななかった他の支払家2家の操作手段に対する支払
点数の表示指令がなされてその所定の支払点数の表示が
なされ、そしてつも家のなす受け取り釦の押動操作に伴
い制御手段がその点数の清算処理を行うようになすもの
である。これを更に具体的に説明すると、本発明は大別
して、麻雀卓の各辺に配設されてゲームの開始と終了,
支払点数,供託点数,点数の受け取り指令の各信号を入
力し,点数授受に伴う点数表示や対局者である各家の持
ち点数の変動と順位の表示を行う操作手段と、これに電
気的に接続されてその点数授受の入力信号に基づき点数
の清算処理をなし各操作手段に点数表示とそれに伴う持
ち点数変動の表示指令を行う制御手段とを具備してい
る。前記操作手段におけるゲームの開始と終了,支払点
数,供託点数,点数受け取り指令の各信号入力操作は、
操作パネル上に設けられた操作釦により行われる。操作
釦としては、支払点数の信号入力をなす0から9までの
数字釦と,点数の受け取り操作指令を出す受け取り釦
と,リーチ宣言をなしリーチ点数の供託信号を出すリー
チ釦とが配設されている。点数や持ち点数の変動及び順
位の表示は、操作パネル上の表示窓にて行われる。前記
制御手段は、更に,各家毎の初期持ち点数と返し点数,
親と子の上がり点数の区別,レート,ウマ,積み棒,ノ
ーテン罰符等設定されるゲームモードと点数授受の操作
プログラムを予め記憶しており、また各局面毎の親の位
置を認識しているとともに、ゲーム終了信号の入力によ
りゲームスコアの計算と順位の決定を行う。しかして,
前記0釦につも上がりの際の点数清算処理機能を併有さ
せた場合におけるその点数清算処理の手順は、次のよう
になされる。いずれかの家がつも上がりをなした際に
は、先ず3家の点数支払家のうち1家のみが数字釦にて
所定の支払点数の信号入力を行うよう限定されているの
で、他の2家はその信号入力操作が不要で何も行わな
い。 すると,制御手段を介して前記信号入力をした1
家の操作手段の表示窓にその支払点数が表示される。
次いで点数受け取り家のつも家が0釦を押すと、制御手
段はつも上がりの局面であると判断して、その局面にお
ける親の位置の認識に基づく親と子の区別により前記支
払点数の信号入力を行わなかった他の2家の支払点数を
判断してその操作手段に対し所定の支払点数の表示指令
をなし、その2家の操作手段に所定の支払点数の表示が
なされる。 次に表示されている3家の支払点数の合計
値を確認した後,つも家が受け取り釦を押して点数の受
け取り指令信号を入力すると、制御手段は演算処理をな
して点数授受の清算処理をなす。
The plurality of functions required for the point clearing process to be shared with the 0 button include, for example, a function as a button also for the 0 button, that is, a rising signal input to the control means and a point clearing process. By providing the command function, the number of operation buttons is reduced, and the procedure of the settlement process is greatly simplified or simplified. That is, the signal input operation of the number of pay points made by the payer is limited to only one of the three payers, and a predetermined pay point is displayed on the operating means via the control means. Then, in response to the signal input of the number of payment points made by the one family, when the receiving house of the number of payment points presses the 0 button, a rising signal is input to the control means. A pay point display command is issued to the operating means of the other two payers who have not performed the signal input operation of the pay points via the control means, and the predetermined pay points are displayed. The control means performs the settlement processing of the score in accordance with the pressing operation of the receiving button. To explain this more specifically, the present invention is roughly divided into two parts, one for each side of the mahjong table, the start and end of the game,
Operation means for inputting the signals of the points to be paid, the points to be deposited, and the command to receive points, and displaying the points accompanying the transfer of points, and displaying the change and ranking of the points owned by each player who is the player, There is provided a control means connected to perform a point clearing process based on the input signal of the point exchange and perform a point display to each operation means and a display instruction of a change in the number of points associated therewith. The signal input operation of starting and ending the game, paying points, deposit points, and receiving points in the operating means is as follows:
The operation is performed by operation buttons provided on the operation panel. As the operation buttons, there are arranged number buttons from 0 to 9 for inputting a signal of a point to be paid, a receiving button for issuing a point receiving operation command, and a reach button for issuing a reach declaration and issuing a deposit signal of a reach point. ing. The change of the score and the score and the display of the ranking are performed on the display window on the operation panel. The control means further includes an initial score and a return score for each house,
The game mode in which the score of the parent and the child rise, the rate, the horse, the stacking bar, the not penalty, and the like are set, and the operation program for giving and receiving the score is stored in advance, and the position of the parent in each phase is recognized. In addition, the game score is calculated and the ranking is determined by inputting the game end signal. Then
The procedure of the point clearing process in the case where the point clearing function is also provided when the 0 button is raised is as follows. When any one of the houses rises, first, only one of the three point payers is limited to input a signal of a predetermined number of pay points with the number buttons. The house does not need to operate the signal input and does nothing. Then, the signal input through the control means 1
The payment points are displayed on the display window of the operation means of the house.
Next, when the point receiving house presses the 0 button, the control means determines that the phase is a rising phase, and the payment point signal input is performed by discriminating the parent and the child based on the recognition of the position of the parent in the phase. The payment points of the other two houses that did not perform the determination are determined, and a command to display the predetermined payment points is issued to the operating means, and the predetermined payment points are displayed on the operating means of the two houses. Next, after confirming the total value of the paid points of the three houses displayed, when the house presses the receiving button and inputs the point receiving command signal, the control means performs the calculation processing and performs the settlement processing of the point transfer. .

【0007】更に,前記の0釦に併有させる点数の清算
処理に必要な複数の他の機能としては、0釦にノーテン
罰符の点数供託信号の入力機能を持たせる。 この場合
にはノーテン家とテンパイ家とが出現した局面におい
て、各ノーテン家が数字釦を介した供託点数の信号入力
を行う必要がなく単に0釦を押すことにより、制御手段
はノーテンであると判断して0釦の押された数に応じて
その押した家の操作手段に所定の供託点数の表示指令を
出し、その操作手段に所定の供託点数の表示がなされ
る。次に各テンパイ家は表示された供託点数の確認後受
け取り釦を押してその受け取り指令信号を入力すると、
制御手段によりその供託点数授受の清算処理がなされ
る。
[0007] Further, as a plurality of other functions necessary for the process of clearing the points to be shared with the 0 button, the 0 button is provided with an input function of a point deposit signal of a not-in penalty mark. In this case, in a situation where the Noten family and the Tempai family have appeared, each of the Noten families does not need to input a signal of the number of deposited points via the numeric buttons, and simply presses the 0 button, so that the control means is the Noten. According to the judgment, the display command of a predetermined deposit point is issued to the operating means of the house where the 0 button is pressed according to the number pressed, and the predetermined deposit point is displayed on the operating means. Next, after confirming the displayed deposit points, each Tempai family presses the receiving button and inputs the receiving command signal,
The clearing process of the transfer of the deposited points is performed by the control means.

【0008】更にまた,操作釦数を大幅に減らして装置
の構造の簡潔化と操作の簡易化を一層図るために、0釦
に、前記の機能の他に、装置のリセット機能,ゲームの
スタートと終了機能を併有させる。ゲームの終了時に,
全家(4家)が0釦を押すと、制御手段にゲーム終了信
号が入力され、制御手段は各家のゲームスコアを計算し
それに基づき順位を決定して各家の操作手段にその表示
指令を出し、各操作手段にその表示がなされる。ゲーム
終了後いずれかの0釦を押すと、スコア表示と順位表示
が消え、制御手段と操作手段は次のゲームのスタート可
能な状態にリセットされる。リセット完了後,ゲームの
スタート最初の親番である起家を決定して,その起家が
0釦を押すと、各家の操作手段に初期持ち点数が表示さ
れ、次のゲームをスタート(開始)することができる。
Furthermore, in order to further reduce the number of operation buttons to further simplify the structure of the apparatus and to simplify the operation, the 0 button is provided with a reset function of the apparatus and a game start function in addition to the above functions. And end function. At the end of the game,
When all the houses (four houses) press the 0 button, a game end signal is input to the control means. The control means calculates the game score of each house, determines the order based on the game score, and sends the display instruction to the operation means of each house. Is displayed and displayed on each operation means. When one of the 0 buttons is pressed after the game is over, the score display and the rank display disappear, and the control means and the operation means are reset to a state where the next game can be started. After the reset is complete, the first parent of the game, the parent, is determined.
When the 0 button is pressed, the initial score is displayed on the operation means of each house, and the next game can be started (started).

【0009】更にまた,各操作パネルの上部中央等目に
付き易い箇所に、制御手段に対する点数の受け取り指令
信号の入力機能とリーチ宣言をなしリーチ点数の供託信
号入力機能とを兼備した受け取り・リーチ共通の大き目
な操作釦を配設せしめることにより、装置の構造上の簡
潔化と使用操作上の簡易化を一層図る。
In addition, a receiving / reach having a function of inputting a point receiving command signal to the control means and a function of inputting a reach signal and a deposited signal inputting a reach signal in a prominent place such as the upper center of each operation panel. By arranging a common large operation button, it is possible to further simplify the structure of the apparatus and simplify the operation in use.

【0010】[0010]

【発明の実施の形態】次に別紙図面の図1乃至図3を参
照して本発明実施の形態の一例について説明する。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of the present invention will be described below with reference to FIGS.

【0011】図1は本発明装置の制御手段と操作手段と
の接続構成を示す説明図、図2は本発明装置を全自動麻
雀卓に配設した状態を示す使用説明図、図3は操作手段
の他の例を示す平面図である。本発明装置は、大別して
操作手段Aと制御手段Bとからなっている。 制御手段
Bは、CPU(中央演算処理装置)1,記憶部2,イン
ターフェース3を有するマイクロコンピュータで構成さ
れており、前記操作手段Aと全自動麻雀卓Cの制御部と
に電気的に接続されている。 操作手段Aは、ゲームの
対局者(東,南,西,北の4家)毎に,従って図2で示
すように麻雀卓Cの4辺各辺の外部に取付枠Dを介して
夫々配設されており、夫々制御手段Bと電気的に接続さ
れている。制御手段Bは上述のとおり、対局者の各家毎
の初期持ち点数と返し点数,親と子の上がり点数の区
別,レート,ウマ,積み棒,ノーテン罰符等の設定され
るゲームモードと点数授受の操作プログラムを予め記憶
しているとともに各局面毎の親の位置を認識しており、
操作手段Aからの点数授受の信号入力に基づき対局者間
の点数の清算処理とその操作手段Aに対する点数表示お
よび持ち点数変動の表示指令をなし、ゲーム終了信号の
入力によりゲームスコアの計算と順位の決定を行う。制
御手段Bにおける各局面毎の親の位置と点数授受の信号
入力家の親と子の区別は、接続されている全自動麻雀卓
Cからの親信号入力により判断する。図2において、4
は前記のゲームモードを設定するゲームモード設定基
板、5は点数授受の操作プログラムを設定するCPU基
板である。18は電源スイッチである。
FIG. 1 is an explanatory view showing a connection structure between control means and operation means of the apparatus of the present invention, FIG. 2 is an explanatory view showing use of the apparatus of the present invention in a fully automatic mahjong table, and FIG. It is a top view showing other examples of a means. The device of the present invention is roughly divided into operation means A and control means B. The control means B is constituted by a microcomputer having a CPU (central processing unit) 1, a storage unit 2, and an interface 3, and is electrically connected to the operation means A and a control unit of the fully automatic mahjong table C. ing. The operating means A is provided for each player of the game (four homes of east, south, west, and north), and thus, via the mounting frame D, outside each of the four sides of the mahjong table C as shown in FIG. And are electrically connected to the control means B, respectively. As described above, the control means B controls the game mode and the score set for the initial score and the return score for each home of the player, the distinction between the parent and child's rising score, the rate, the horse, the stacking bar, the noten penalty, etc. The operation program of the exchange is stored in advance, and the position of the parent for each phase is recognized,
A point clearing process between players is performed based on a signal input / output signal from the operating means A, and a point display and a display of variation in points are given to the operating means A. A game end signal is input to calculate and score a game score. Make a decision. The control means B determines the position of the parent for each phase and the distinction between the parent and the child of the signal input and output signal input / output house based on the input of the parent signal from the connected fully automatic mahjong table C. In FIG. 2, 4
Is a game mode setting board for setting the above-mentioned game mode, and 5 is a CPU board for setting a score transfer operation program. Reference numeral 18 denotes a power switch.

【0012】各操作手段Aは、操作パネル6上に,操作
釦Eと表示窓Fとを具備している。操作釦Eとしては、
支払点数の信号入力を行う1〜9までの数字キーからな
る数字釦7と,数字の0の数字釦としての信号入力を行
う他に点数の清算処理に必要な複数の機能の信号入力を
行う多機能0釦8と,点数の受け取り指令信号を入力す
る受け取り釦9と,リーチ宣言をなしリーチ点数の供託
信号を入力するリーチ釦10と,支払点数の信号入力を
誤ったときにその訂正を行うための取消釦11とが設け
られている。受け取り釦9とリーチ釦10とは、操作パ
ネル6の中央上部に並んで配設されており、多機能0釦
8はこれらの釦の下方に距離を離して配設されている。
また取消釦11は更にこれらの釦と離れて操作パネル6
の左端下方に置かれている。これらが互いに距離を置い
て離れて配設されているのは、誤操作を防止するためで
ある。
Each operation means A has an operation button E and a display window F on the operation panel 6. As the operation button E,
A number button 7 consisting of number keys 1 to 9 for inputting a signal of a point to be paid, and a signal input for a number of functions required for a point clearing process in addition to a signal input as a number button for a number 0 A multi-function 0 button 8, a receiving button 9 for inputting a point receiving command signal, a reach button 10 for inputting a reach signal with a reach declaration, and a correction for incorrectly inputting a signal for a pay point. A cancel button 11 for performing the operation is provided. The receiving button 9 and the reach button 10 are arranged side by side at the upper center of the operation panel 6, and the multi-function 0 button 8 is arranged below these buttons at a distance.
Further, the cancel button 11 is further separated from these buttons and the operation panel 6
Is located below the left edge of the. The reason why they are arranged apart from each other is to prevent erroneous operation.

【0013】0釦8は、本来的に通常の数字の0を表す
数字釦としての機能を有しているものであるが、前記の
如くその他に点数清算に必要な多機能を併有しているの
で、通常の数字釦7とは別な箇所にそれより大きな形態
で目立つ位置に配設されている。 0釦8が数字釦とし
ての機能の他に併有している複数の機能としては、つも
釦,ノーテン釦,リセット釦,スタート釦,終了釦とし
ての5つの信号入力機能であり、これらの機能について
は既に述べているところであるが、後述の使用方法の箇
所で改めて具体的に説明する。
The 0 button 8 originally has a function as a number button for representing a normal number 0, but also has other functions necessary for point clearing as described above. Therefore, it is arranged at a position different from the normal numeric button 7 and in a prominent position in a larger form. In addition to the function of the number button, the 0 button 8 has a plurality of functions including five signal input functions as a mochi button, a no button, a reset button, a start button, and an end button. Has already been described, but it will be specifically described again in the section of the usage method described later.

【0014】表示窓Fとしては、支払点数,持ち点数,
供託点数とゲーム終了時のスコアを表示する3個の窓か
らなる点数表示部12と、その点数表示が百点単位(百
倍)であることを示す単位表示部13と、点数表示が支
払,供託点数であることを示すマイナス記号の表示部1
4と、ゲーム終了時の順位を表示する順位表示部15と
に分かれている。
As the display window F, the number of paid points, the number of points,
A point display section 12 consisting of three windows for displaying the points to be deposited and the score at the end of the game, a unit display section 13 for indicating that the points are displayed in hundreds of points (one hundred times), Display part 1 of minus sign indicating that it is score
4 and a ranking display section 15 for displaying the ranking at the end of the game.

【0015】次に,上記実施形態に係る本発明装置の使
用方法について説明する。 (1) ゲームのスタート(開始) ゲームのスタートが可能となるリセット完了後、全自動
麻雀卓Cにより最初の親である起家(チーチャ)を決定
し(起家ランプが点灯する)、その起家が0釦を押す
と、各対局者(各家)の操作手段Aの表示窓Fに制御手
段Bを介して初期持ち点数が表示され、ゲームを開始す
ることができる。 従って0釦はゲームのスタート釦と
しての機能を併有している。 起家を決定すると、全自
動麻雀卓Cより親信号が入力され、制御手段Bは起家の
位置したがってその後における局面毎の親の位置を認識
し、また信号入力家の親と子の区別を判断する。 (2) 点数の清算処理 1) ロン上がり(他家の振り込みによる上がり)の場合 点数支払義務を有する振り込み家が数字釦7,8を介し
て支払点数の信号入力を行い、点数受け取り権利を有す
る上がり家が支払点数の表示を確認して受け取り釦9を
押すと、制御手段Bを介してその間の点数授受の清算が
なされる。例えば,振り込みにより3900点の点数支
払義務が発生したときには、振り込み家が数字釦7の3
と9を押す。するとその家の表示窓Fの点数表示部12
に39の数字が表示され、百点単位の単位表示部13と
点数支払のマイナス記号表示部14と相まって、その表
示窓Fには3900点の支払点数が表示される。上がり
家はその支払点数表示を確認して,受け取り釦9を押せ
ば制御手段Bによりその点数授受の清算がなされ、振り
込み家の表示窓Fには3900点を減算した持ち点数の
表示が,上がり家の表示窓Fには3900点を加算した
持ち点数の表示がなされる。 2) 子のつも上がりの場合 点数支払義務を有する親が数字釦7,8を介して支払点
数の信号入力を行い、他の支払家の2家は支払点数の信
号入力を行わない。 点数の受け取り家である上がり家
は、1家の支払点数の信号入力後,つも釦としての0釦
8を押し,表示されている支払点数の合計値を確認し
て,受け取り釦9を押すと、制御手段Bにより点数の清
算処理がなされる。例えば,子が満貫の8000点をつ
も上がりしたとき、親が数字釦7の4と0釦8の0を介
して40と支払点数の信号入力を行い、その表示窓Fに
−4000点の支払点数を表示させる。このとき,他の
子の支払家2者は何もしない。上がり家の子は、親の支
払点数の信号入力に呼応してつも釦としての0釦8を押
す。すると制御手段Bは、子の満貫のつも上がりである
と判断して、信号入力を行わない子の支払家2者の表示
窓Fに夫々2000点ずつの支払点数の表示をなす。上
がり家は、支払点数の合計値8000点の表示を確認し
て受け取り釦9を押せば、各支払家の表示窓Fには夫々
その支払点数を減算した持ち点数の表示が,上がり家の
表示窓Fには受け取り点数8000点が加算された持ち
点数の表示がなされる。 3) 親のつも上がりの場合 点数支払義務を有する3者の子のうち1家が数字釦7,
8を介して支払点数の信号入力を行い、他の子2家はそ
の信号入力を行わない。 点数の受け取り家である親
は、1家の支払点数の信号入力後,つも釦としての0釦
8を押し,表示されている支払点数の合計値を確認し
て,受け取り釦9を押すと、制御手段Bにより点数の清
算処理がなされる。例えば,親が満貫の12000点を
つも上がりしたとき、子のうちの1家が数字釦を介して
40と支払点数の信号入力を行い、その表示窓Fに−4
000点の支払点数を表示させる。このとき他の支払家
2者は何もしない。 上がり家である親は、1家の子の
なす支払点数の信号入力に呼応してつも釦としての0釦
8を押す。すると制御手段Bは、親の満貫のつも上がり
であると判断して、信号入力を行わない他の2家の表示
窓Fに夫々4000点ずつの支払点数の表示をなす。次
いで親が支払点数の合計値12000点の表示を確認し
て受け取り釦9を押すと、各支払家の表示窓Fには支払
点数4000点を減算した持ち点数の表示がなされ、親
の表示窓Fには受けと利点12000点を加算した持ち
点数の表示がなされる。なお,1家の支払点数の信号入
力に呼応して0釦8を押したときには、つも上がりであ
ることを確認するため、そのことを示す音声が発せられ
る。 4) ノーテン罰符の供託点数の取り扱い 一局の終了時にノーテン家とテンパイ家とが出現したと
き、各ノーテン家は数字釦による供託点数の信号入力を
行わずに,単にノーテン釦としての0釦8を押す。テン
パイ家は供託点数の表示を確認して受け取り釦9を押
す。 制御手段Bはこの0釦8の押動によりノーテンの
局面であると判断し、その0釦8の押された数に応じ
て、ノーテン家とテンパイ家との間にその供託点数授受
の清算処理をなす。 例えば、場3000点のルール
で,ノーテン家が2家でテンパイ家が2家であったと
き、ノーテン家の2家が0釦8を押すと、その表示窓F
には夫々−1500点の供託点数が表示される。 その
供託点数の表示を確認してテンパイ家の2家が受け取り
釦9を押せば、ノーテン家の2家の表示窓Fにその供託
点数を減算した持ち点数の表示がなされ、テンパイ家の
表示窓Fには受け取る供託点数を加算した持ち点数の表
示がなされる。テンパイ家がいない場合には、供託点数
の授受は保留されて次の場に持ち越され、次の場の上が
り者が受け取る。 5) リーチ宣言による供託点数の取り扱い テンパイしリーチをかけるときには、リーチ釦10を押
す。このとき,リーチ音が発せられてリーチ宣言がなさ
れ、その表示窓Fにリーチによる供託点数の−1000
点の表示がなされる。リーチをかけた人数に応じてリー
チ釦10にその数が表示される。 その場の上がり家が
この供託点数を受け取る権利を有し、制御手段Bにより
上がり点数とともに供託点数の授受も清算される。 (3) ゲームの終了 ゲームが終了したときには、対局者全員(4家)がゲー
ム終了釦としての0釦8を押す。すると制御手段Bは、
ゲーム終了であると判断し、各家のゲームスコアを計算
してそれに基づき順位を決定し、各家の表示窓Fの点数
表示部12と順位表示部15にゲームスコアと順位を表
示する。 (4) リセット ゲーム終了後いずれかの0釦8を押すと、制御手段Bに
リセット信号が入力され、各表示窓Fに表示されていた
ゲームスコアと順位の表示が消去され、次のゲームのス
タート可能な状態にリセットされる。
Next, a method of using the apparatus of the present invention according to the above embodiment will be described. (1) Start (start) of the game After the completion of the resetting that enables the start of the game, the fully automatic mahjong table C determines the first parent, the home, (chicha) (the home lamp is turned on), and the home is 0. When the button is pressed, the initial score is displayed on the display window F of the operation means A of each player (each house) via the control means B, and the game can be started. Therefore, the 0 button also has a function as a game start button. When the home is decided, a parent signal is input from the fully automatic mahjong table C, and the control means B recognizes the position of the home, that is, the position of the parent for each subsequent phase, and judges the distinction between the parent and the child of the signal input house. . (2) Clearing process of points 1) Ron rise (rise due to transfer by another house) The transfer house with obligation to pay points inputs the signal of the points to be paid via the number buttons 7 and 8, and has the right to receive points. When the ascending house confirms the display of the points to be paid and presses the receiving button 9, the payment of points between those points is settled via the control means B. For example, when the transfer requires a 3900 point payment obligation, the remittance house will enter
Press and 9. Then, the score display section 12 of the display window F of the house
In the display window F, 3900 points are displayed on the display window F in combination with the unit display section 13 for hundred points and the minus sign display section 14 for point payment. The rising house confirms the display of the paid points, and if the receiving button 9 is pressed, the payment of the points is cleared by the control means B. The display window F of the transferring house shows the number of points obtained by subtracting 3900 points. In the display window F of the house, a display of the score obtained by adding 3900 points is displayed. 2) When the child is raised The parent who has the obligation to pay the points inputs the signal of the points to be paid via the number buttons 7 and 8, and the other two payers do not input the signals of the points to be paid. The rising house, which is the receiving house of points, presses the 0 button 8 as a button after inputting the signal of the payment points of one house, confirms the total value of the displayed payment points, and presses the receiving button 9. The point B is cleared by the control means B. For example, when the child rises up to 8000 points of fullness, the parent inputs a signal of 40 and a payment point through 4 of the number buttons 7 and 0 of the 0 button 8, and pays out 4000 points to the display window F thereof. Display the score. At this time, the other two payers do nothing. The child of the rising house presses the 0 button 8 as the main button in response to the signal input of the parent's payment points. Then, the control means B determines that the child's fullness is rising, and displays 2000 pay points on the display windows F of the two payers who do not input signals. When the ascending house confirms the display of the total value of the paying points of 8000 points and presses the receiving button 9, the display window F of each paying house displays the number of points obtained by subtracting the paying points, and the display of the ascending house is displayed. In the window F, the number of possessed points obtained by adding the number of received points of 8000 is displayed. 3) If the parent is raised, one of the three children who are obliged to pay the points is the number button 7,
The signal of the number of payment points is input via 8 and the other two children do not input the signal. The parent, who is the receiving point of the points, presses the 0 button 8 as a button after inputting the signal of the payment points of one family, confirms the total value of the displayed payment points, and presses the receiving button 9, The point clearing process is performed by the control means B. For example, when the parent rises to 12,000 points full, one of the children inputs a signal of 40 and the number of payment points through the numeric buttons, and -4 is displayed on the display window F thereof.
Display 000 pay points. At this time, the other two payers do nothing. The parent who is a rising family presses the 0 button 8 as a button in response to the signal input of the number of payment points made by the child of one family. Then, the control means B determines that the fullness of the parent is rising, and displays the pay points of 4000 points each on the display windows F of the other two houses to which no signal is input. Next, when the parent confirms the display of the total value of the pay points of 12000 points and presses the receive button 9, the display window F of each payer displays the points obtained by subtracting the pay points of 4000 points, and the parent display window is displayed. On F, the number of points obtained by adding 12,000 points of benefits to the receiver is displayed. Incidentally, when the 0 button 8 is pressed in response to the signal input of the number of payment points of one family, a sound indicating the fact is issued in order to confirm that the user is going up. 4) Handling of the deposit points of the Noten penalty marks When the Noten family and the Tempai family appear at the end of one station, each Noten family does not input the deposit point signal using the numeric buttons, but simply the 0 button as the Noten button Press 8. The Tempai family confirms the display of the deposited points and presses the receiving button 9. The control means B determines that the pressing of the 0 button 8 is in the no-ten phase, and in accordance with the number of the 0 buttons 8 pressed, the settlement process of the transfer of the deposited points between the No-ten family and the Tempai family. Make For example, according to the rule of 3000 points, if there are two Noten homes and two Tempai homes, and two of the Noten homes press the 0 button 8, the display window F is displayed.
Shows the deposited score of -1500 points respectively. When the display of the deposited points is confirmed and the two Tempai households press the receiving button 9, the display points F obtained by subtracting the deposited points are displayed on the display window F of the two Norten households, and the display window of the Tempai household is displayed. In F, the number of credits obtained by adding the received deposit points is displayed. If the Tempai family does not exist, the transfer of the deposit points will be suspended and carried over to the next place, and will be received by the person who has gone up the next place. 5) Handling of Deposit Points Based on Reach Declaration To reach reach, press the reach button 10. At this time, a reach sound is issued and a reach declaration is made, and the display window F displays -1000 of the deposit point score by the reach.
A point is displayed. The number is displayed on the reach button 10 according to the number of people who have reached the reach. The rising house on the spot has the right to receive the deposited points, and the control means B clears the transfer of the deposited points as well as the rising points. (3) End of Game When the game ends, all players (four homes) press the 0 button 8 as a game end button. Then, the control means B
It is determined that the game is over, the game score of each house is calculated, the ranking is determined based on the game score, and the game score and the ranking are displayed on the score display section 12 and the rank display section 15 of the display window F of each house. (4) Reset When one of the 0 buttons 8 is pressed after the end of the game, a reset signal is input to the control means B, and the display of the game score and the rank displayed on each display window F is deleted, and the next game is played. It is reset to a state where it can be started.

【0016】図3は、操作手段Aの他の実施形態を示す
ものである。 この場合には、前記受け取り釦9とリー
チ釦10とを合体させて双方の機能を兼備し使い分ける
受け取り・リーチ共通の単一操作釦16となしたもので
あり、この共通操作釦16を大きな形態となして適宜着
色を施し、操作パネル6の中央上部等の目に付き易く操
作し易い箇所に配設している。受け取り釦とリーチ釦と
の操作上の区別は、釦の点灯,点滅表示等により行う。
17は、各家毎に区別した4個の釦と表示ランプを備
えた点見釦で、他家の持ち点数,順位,自分と他家との
得点差,自分の前回における支払点数の確認をなすとき
に用いる。また,この点見釦を用いて、誤ポン,誤チ
ー,チョンボ等における罰符や点数の支払操作を行う。
FIG. 3 shows another embodiment of the operating means A. In this case, the receiving button 9 and the reach button 10 are united to form a single operation button 16 which has both functions and is used separately for both receiving and reach. Thus, the color is appropriately applied, and the color is disposed at a place such as the upper center of the operation panel 6 which is easily visible and easy to operate. Operational distinction between the receiving button and the reach button is performed by lighting or blinking of the button.
Reference numeral 17 denotes a viewing button provided with four buttons and an indicator lamp, which are distinguished for each house, for confirming the points owned by another house, the ranking, the difference in score between oneself and another house, and the number of payment points of the last time. Use when making. In addition, using this look-up button, a penalty mark or a point payment operation is performed on a wrong pon, a wrong chi, a chombo or the like.

【0017】[0017]

【発明の効果】本発明は上記の構成となしたので、上述
の従来技術の有する諸難点を解消して次の特有の効果を
奏する。 (1) 操作手段における操作釦として、数字釦としての
機能の他に点数の清算処理に必要な複数の機能を併有さ
せた多機能0釦を配設するとともに、操作手段の数字釦
を支払点数の信号入力専用となしたので、従来に比し操
作釦を大幅に減らして全体構造を簡潔なものとなすこと
ができる。そして、他の数字釦に比べて兼用釦であると
の認識が容易で他の操作と紛らわしいおそれの極めて少
ない特性を有する0釦を多機能釦となしたことにより、
従来に比し操作手順が簡易で分かり易いものとなすこと
ができる。 (2) 0釦につも釦としての機能,即ちつも上がり時に
おける点数の清算処理指令機能を持たせた場合には、支
払点数の信号入力を1家のみに限定して他の2家の信号
入力を不要となすことができ、上がり家が支払点数を確
認して単に0釦と受け取り釦を押すだけで自動的に点数
授受の清算がなされるので、つも上がり時の点数清算処
理の操作手順を従来に比し遥かに分かり易く簡易なもの
となすことができ、誤操作,誤動作のおそれもない。 (3) 0釦にノーテン釦としての機能,即ちノーテン罰
符の供託信号入力機能を持たせた場合には、数字釦によ
る供託点数の信号入力が不要で単に0釦と受け取り釦の
押動により自動的にその供託点数授受の清算処理がなさ
れるので、その操作手順を分かり易く簡略化し簡易なも
のとなすことができる。 (4) 受け取り釦とリーチ釦を共通の単一釦となし、操
作パネルの見やすく操作しやすい箇所に配設した場合に
は、操作釦数を更に減らして構造を簡潔化するととも
に、使用上においても操作手順を分かり易く簡易なもの
となし得る。また,受け取り釦を押さないと点数の清算
処理が完了しないものであるが、万一その釦操作に不慣
れな者がいた場合、その配設位置により他の者が容易に
代行操作することができ、ゲームの円滑な進行上好適で
ある。 (5) 以上のとおり、特につも上がり時の点数の清算処
理操作を分かり易く簡易で誤操作,誤動作のおそれのな
いものとなすことができるので、ゲームの進行のスムー
ス及びスピード化を図り、老若男女,釦操作に慣れ不慣
れの別なく誰にでも手軽に使いやすく馴染み易い装置と
なすことができる。
Since the present invention has the above-described structure, the above-mentioned various disadvantages of the prior art can be solved and the following specific effects can be obtained. (1) As an operation button in the operation means, in addition to a function as a number button, a multi-function 0 button having a plurality of functions necessary for a point clearing process is provided, and the number button of the operation means is paid. Since the point signal is exclusively used for inputting signals, the number of operation buttons can be greatly reduced as compared with the related art, and the overall structure can be simplified. And, by making the 0 button a multi-function button that has characteristics that are easy to recognize as a dual-purpose button compared to other numeric buttons and that have very little risk of being confused with other operations,
The operation procedure can be made simpler and easier to understand than in the past. (2) When the 0 button is provided with a function as a single button, that is, a function for instructing a point clearing process when the button is raised, the signal input of the number of payment points is limited to only one house, and the signals of the other two houses are limited. The input procedure is unnecessary, and the ascending house checks the points to be paid, and simply presses the 0 button and the receiving button. The points are automatically settled, and the points are cleared automatically. Can be made much easier to understand and simpler than in the past, and there is no risk of erroneous operation or malfunction. (3) When the 0 button is provided with a function as a not-in button, that is, a deposit signal input function of a not-in penalty mark, it is not necessary to input the signal of the deposit point by the number buttons, and simply press the 0 button and the receiving button. Since the settlement process of the transfer of the deposited points is automatically performed, the operation procedure can be easily understood and simplified. (4) When the receiving button and the reach button are not a common single button and are arranged in a place where the operation panel is easy to see and operate, the number of operation buttons is further reduced to simplify the structure and Can also make the operation procedure easy to understand and simple. Also, the point clearing process will not be completed unless the receiving button is pressed, but if anyone is unfamiliar with the button operation, another person can easily perform the proxy operation depending on the arrangement position. This is suitable for the smooth progress of the game. (5) As described above, since the clearing operation of the score, especially at the time of rising, is easy to understand and can be performed without fear of erroneous operation and erroneous operation. The device can be easily used and easily used by anyone without being unfamiliar with button operation.

【図面の簡単な説明】[Brief description of the drawings]

【図1】 本発明に係る装置の制御手段と操作手段との
接続構成を示す説明図である。
FIG. 1 is an explanatory diagram showing a connection configuration between control means and operation means of the device according to the present invention.

【図2】 本発明に係る装置を全自動麻雀卓に配設した
状態を示す説明図である。
FIG. 2 is an explanatory view showing a state in which the device according to the present invention is arranged on a fully automatic mahjong table.

【図3】 操作手段の他の実施形態を示す平面図であ
る。
FIG. 3 is a plan view showing another embodiment of the operation means.

【符号の説明】[Explanation of symbols]

A 操作手段 B 制御手段 C 全自動麻雀卓 D 取付枠 E 操作釦 F 表示窓 1 CPU(中央演算処理装置) 2 記憶部 3 インターフェース 4 ゲームモード設定基板 5 点数授受の操作プログラム設定CPU基板 6 操作パネル 7 数字釦 8 多機能0釦 9 受け取り釦 10 リーチ釦 11 取消釦 12 点数表示部 13 単位表示部 14 マイナス記号表示部 15 順位表示部 16 受け取り・リーチ共通釦 17 点見釦 18 電源スイッチ Reference Signs List A operation means B control means C fully automatic mahjong table D mounting frame E operation button F display window 1 CPU (central processing unit) 2 storage unit 3 interface 4 game mode setting board 5 operation program setting CPU board for transfer of points 6 operation panel 7 Numeric buttons 8 Multi-function 0 button 9 Receiving button 10 Reach button 11 Cancel button 12 Point display 13 Unit display 14 Minus sign display 15 Order display 16 Receive / reach common button 17 Look button 18 Power switch

Claims (4)

【特許請求の範囲】[Claims] 【請求項1】操作パネル上にゲームの開始・終了,支払
点数,供託点数,点数の受け取り指令の各信号を入力す
る操作釦と,点数授受に伴う点数表示や対局者である各
家の持ち点数の変動と順位を表示する表示窓とを有し,
各家毎に即ち麻雀卓の各辺に配設される操作手段と、こ
の各操作手段に電気的に接続され,各家毎の初期持ち点
数と返し点数,親と子の上がり点数の区別,レート,ウ
マ,積み棒,ノーテン罰符等の設定されるゲームモード
と点数授受の操作プログラムを予め記憶し,各局面毎の
親の位置を認識して,操作手段からの点数授受の信号入
力に基づき点数の清算処理をなし各操作手段に点数表示
とそれに伴う持ち点数変動の表示指令をなすとともに,
ゲーム終了信号の入力によりゲームスコアの計算と順位
の決定を行う制御手段とを具備してなり、 操作手段における操作釦に,制御手段と連繋して,通常
の0数字を表す機能の他に点数の清算処理上必要な複数
の機能を併有する多機能0釦を配設せしめ、操作釦にお
ける数字釦を支払点数の信号入力専用となすとともに、
それに伴い数字釦を介した点数の信号入力が支払用・受
け取り用のいずれであるかの区別を示す操作釦を不要と
なしたことを特徴とする麻雀点数の清算装置。
An operation button for inputting signals for starting and ending a game, paying points, deposit points, and receiving instructions of points on an operation panel; It has a display window for displaying the variation of points and the ranking,
Operating means provided for each house, that is, each side of the mahjong table, and electrically connected to each operating means, the initial points and return points for each house, distinguishing the rising points of parents and children, The game mode in which the rate, horse, bar, pen, etc. are set, and the operation program for point exchange are stored in advance, the position of the parent for each phase is recognized, and the signal input for point exchange from the operation means is input. In accordance with the point clearing process, a point display is given to each operation means and a display command of the change in the score is made,
A control means for calculating a game score and determining a ranking by inputting a game end signal; A multi-function 0 button having a plurality of functions necessary for the settlement process is arranged, and the number buttons in the operation buttons are exclusively used for inputting the signal of the number of payment points,
Accordingly, there is no need for an operation button for discriminating whether the input of the point signal via the number buttons is for payment or for reception.
【請求項2】0釦が併有する複数の機能の一つとして、
つも上がり時における点数清算の簡易化と誤操作の防止
を図るべく、つも上がり時における点数支払義務を有す
る1家のなす支払点数の信号入力と点数受け取り権利を
有する1家のなす受け取り釦の押動を介して、0釦の押
動に対しつも釦としての機能,即ち制御手段に対するつ
も上がりの信号入力とそれによる点数の清算処理指令機
能を持たせたものであること、即ち、つも上がり時にお
いて数字釦を介した支払点数の信号入力を支払義務を有
する3家のうちの1家に限定して行わせて他の2家は不
要となし,その1家のなす支払点数の信号入力に呼応し
て受け取り家が0釦を押すことにより、制御手段は、つ
も上がりであると判断し,前記支払点数の信号入力者が
親であるか子であるかの区別をなして,その信号入力者
の操作手段にその支払点数の表示をなすとともに,信号
入力を行わなかった他の2家の操作手段に対しても所定
の支払点数の表示をなし、次いで点数受け取り家が表示
されている3家の支払点数の合計を確認後,受け取り釦
を押すことにより、制御手段が演算処理をなしてその点
数授受の清算をなすようにしたことを特徴とする請求項
1記載の麻雀点数の清算装置。
2. One of a plurality of functions of the 0 button is as follows.
In order to simplify the point clearing and prevent erroneous operations at the time of climbing, press the push button of the receiving button of one family that has the right to input the points to be paid and the right to receive the score at the time of rising when the house has the obligation to pay the points. , A function as a button for pressing the 0 button, that is, a function of inputting a signal to the control means to raise the signal and instructing the point to settle the score, that is, when the button is raised, The input of the number of payment points via the number buttons is limited to one of the three households having payment obligations, and the other two homes are made unnecessary. In response to the input of the number of payment points signal input by the one house Then, when the receiving person presses the 0 button, the control means determines that the signal has been raised, and determines whether the signal input person of the payment point is a parent or a child, and determines whether the signal input person is a parent or a child. Operation means In addition to displaying the points to be paid, predetermined operating points are also displayed for the operating means of the other two houses that did not input the signal, and then the total of the points to be paid for the three houses for which the point receiving house is displayed. 2. The Mahjong score clearing device according to claim 1, wherein after confirming, the receiving means is depressed, whereby the control means performs arithmetic processing to clear the points.
【請求項3】0釦が併有する複数機能の一つとして、制
御手段に対するノーテン罰符の点数供託信号の入力機能
を持たせたものであること、即ち、ノーテン家とテンパ
イ家とが出現した局面において、各ノーテン家が数字釦
を介した供託点数の信号入力を行う要なく0釦を押す
と、制御手段はノーテンであると判断して0釦の押され
た数に応じてその押した家の各操作手段に所定の供託点
数の表示を行い、各テンパイ家がそれを確認後受け取り
釦を押して供託点数の受け取り指令信号を入力すること
により制御手段が演算処理をなしてその供託点数授受の
清算を行うようになしたものであることを特徴とする請
求項1又は2記載の麻雀点数の清算装置。
3. One of a plurality of functions provided by the 0 button is to provide a function of inputting a notation penalty mark deposit signal to the control means, that is, a noten family and a tempai family have appeared. In the phase, when each noten family presses the 0 button without the necessity of inputting a signal of the number of deposit points via the numeric buttons, the control means judges that the house is a noten and presses it according to the number of times the 0 button is pushed. A predetermined deposit point is displayed on each operating means of the house, and after confirming that each tempai family confirms it, the receiving button is pressed and a receiving command signal of the deposit point is input, so that the control means performs arithmetic processing and transfers the deposited point. 3. The Mahjong score clearing device according to claim 1 or 2, wherein the clearing is performed.
【請求項4】各操作パネルの上部中央等目に付き操作し
易い箇所に、制御手段に対する点数の受け取り指令信号
を入力する機能とリーチ宣言をなしリーチ点数の供託信
号を入力する機能とを兼備した受け取り・リーチ共通の
操作釦を配設せしめたことを特徴とする請求項1,2又
は3記載の麻雀点数の清算装置。
4. A function for inputting a point receiving command signal to the control means and a function for inputting a deposit signal of a reach point without making a reach declaration at a position which is easy to operate at the upper center or the like of each operation panel. 4. The Mahjong score clearing device according to claim 1, wherein a common receiving / reach operation button is provided.
JP37555199A 1999-12-28 1999-12-28 Mah-jong score clearing device Withdrawn JP2001187263A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP37555199A JP2001187263A (en) 1999-12-28 1999-12-28 Mah-jong score clearing device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP37555199A JP2001187263A (en) 1999-12-28 1999-12-28 Mah-jong score clearing device

Publications (1)

Publication Number Publication Date
JP2001187263A true JP2001187263A (en) 2001-07-10

Family

ID=18505703

Family Applications (1)

Application Number Title Priority Date Filing Date
JP37555199A Withdrawn JP2001187263A (en) 1999-12-28 1999-12-28 Mah-jong score clearing device

Country Status (1)

Country Link
JP (1) JP2001187263A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101116781B (en) * 2007-08-28 2012-07-11 胡余伸 Come-and-go type mah-jong computer operation disk surface function of scoring and the operation method thereof
CN104888452A (en) * 2015-06-19 2015-09-09 钟晓云 Electronic scoring system for mahjong
CN108525285A (en) * 2018-03-31 2018-09-14 千本樱科技成都有限公司 A kind of mahjong calculates board device and method automatically

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101116781B (en) * 2007-08-28 2012-07-11 胡余伸 Come-and-go type mah-jong computer operation disk surface function of scoring and the operation method thereof
CN104888452A (en) * 2015-06-19 2015-09-09 钟晓云 Electronic scoring system for mahjong
CN108525285A (en) * 2018-03-31 2018-09-14 千本樱科技成都有限公司 A kind of mahjong calculates board device and method automatically

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