JP2001000643A - Pachinko machine - Google Patents

Pachinko machine

Info

Publication number
JP2001000643A
JP2001000643A JP11179761A JP17976199A JP2001000643A JP 2001000643 A JP2001000643 A JP 2001000643A JP 11179761 A JP11179761 A JP 11179761A JP 17976199 A JP17976199 A JP 17976199A JP 2001000643 A JP2001000643 A JP 2001000643A
Authority
JP
Japan
Prior art keywords
game
ball
error
variable winning
winning
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP11179761A
Other languages
Japanese (ja)
Other versions
JP3235830B2 (en
Inventor
Kunio Matsumoto
邦夫 松元
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Fuji Shoji Co Ltd
Original Assignee
Fuji Shoji Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fuji Shoji Co Ltd filed Critical Fuji Shoji Co Ltd
Priority to JP17976199A priority Critical patent/JP3235830B2/en
Publication of JP2001000643A publication Critical patent/JP2001000643A/en
Application granted granted Critical
Publication of JP3235830B2 publication Critical patent/JP3235830B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To easily judge whether there is trouble in a shooting system, etc., of a pachinko machine by effectively utilizing properties of a variable winning means. SOLUTION: This pachinko machine has a shooting means 10 for shooting pachinko balls to the game area 21 of the game board 6 and a variable winning means 28 arranged inside the game area 21 for varying the condition of pachinko balls falling inside the game area 21 from a first condition when balls cannot enter the winning slot to a second condition when balls can enter the winning slot. The pachinko machine also has an error judging means for judging the no-winning-ball error on condition that the shooting means 10 is operated at least once and no ball enters the variable winning means 28 in a prescribed period of time including a part or the whole of the time when the variable winning means 28 is in the second condition.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、パチンコ機、アレ
ンジボール機、雀球遊技機等の弾球遊技機に関するもの
である。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a ball game machine such as a pachinko machine, an arrange ball machine, and a play ball game machine.

【0002】[0002]

【従来の技術】パチンコ機等の弾球遊技機では、発射手
段の発射動作に連動して球送り手段により上皿から発射
レール上に遊技球を1個ずつ供給しながら、この発射レ
ール上の遊技球を発射手段によりガイドレールを経て遊
技盤の遊技領域へと発射して、遊技領域内を落下する遊
技球が入賞手段に入賞すれば、その1入賞当たり規定数
の遊技球を順次上皿へと払い出すようになっている。
2. Description of the Related Art In a ball-and-ball game machine such as a pachinko machine or the like, game balls are supplied one by one from an upper plate onto a firing rail by a ball feeding means in conjunction with a firing operation of a firing means. The game balls are fired by the firing means to the game area of the game board via the guide rails, and if the game balls falling in the game area win the prize means, the specified number of game balls per one prize is sequentially raised. To be paid out.

【0003】入賞手段には普通入賞手段の他に、所謂ア
タッカーと言われる可変入賞手段がある。この可変入賞
手段は、例えば下部側の横軸廻りに回動して開閉する開
閉板を備え、特別図柄表示手段の変動後の停止図柄が大
当たり図柄を表示したときに開閉板が前側へと回動し
て、上方から落下する遊技球をこの開閉板により遊技球
を入賞口へと案内するようになっている。
[0003] In addition to ordinary winning means, there are variable winning means called so-called attackers. The variable winning means includes, for example, an opening / closing plate which rotates around a horizontal axis on the lower side and opens and closes, and when the stop symbol after the change of the special symbol display means displays a big hit symbol, the opening / closing plate is turned forward. The game ball that moves and falls from above is guided by the opening / closing plate to the game ball to the winning opening.

【0004】[0004]

【発明が解決しようとする課題】弾球遊技機では、球送
り手段で球詰まりが生じた場合、発射レールからガイド
レールを経て遊技領域の上部に至る遊技球案内経路の途
中に異物等が付着した場合には、如何に発射手段が正常
に作動しても遊技領域へと遊技球を発射できず、ゲーム
の続行が不可能になる。
In the ball game machine, when a ball is clogged by the ball feeding means, foreign matter or the like adheres on the game ball guide path from the launch rail to the upper part of the game area via the guide rail. In this case, no matter how the launching means operates normally, the game ball cannot be launched into the game area, and the game cannot be continued.

【0005】また遊技領域の上部から各入賞手段に至る
落下経路の途中で遊技釘等に遊技球が引っ掛かった場合
にも、その引っ掛かった遊技球によって、後続の遊技球
の落下方向が変化するため、遊技者に不利益になること
があり、ゲームを正常に行い得なくなる。
Further, even when a game ball is caught on a game nail or the like in the middle of a fall path from the upper part of the game area to each winning means, the falling direction of a subsequent game ball is changed by the caught game ball. The game may be disadvantageous to the player, and the game cannot be played normally.

【0006】従って、ゲーム中に、これらのトラブルが
発生すれば、ホール側の管理者は、直ちにそれを発見し
て適切な措置を講じる必要がある。特に可変入賞手段が
開放状態の場合には、遊技者の利益が著しく害される惧
れがあり、早急な対応が必要である。
Therefore, if these troubles occur during the game, it is necessary for the manager on the side of the hall to immediately find them and take appropriate measures. In particular, when the variable winning means is in the open state, there is a possibility that the profit of the player may be significantly impaired, and an immediate response is required.

【0007】しかし、トラブルの発生原因となる箇所は
多岐にわたるため、その全ての箇所にセンサーを設け
て、センサーによりトラブルの発生を検出して報知する
ことは、製作コスト等の点から事実上非常に困難であ
る。
However, since troubles are caused in a wide variety of places, it is practically very difficult to provide sensors at all the places and detect and report the occurrence of troubles with the sensors in view of manufacturing costs. Difficult.

【0008】一方、発射手段は、通常最大100個/分
の速度で遊技球を発射するようになっており、また可変
入賞手段は、例えば開閉板の開放後に所定数(例えば1
0個)の遊技球が入賞するか、又は所定時間(例えば3
0秒間)経過したときに開閉板が閉じ、また開閉板の開
放中に入賞した遊技球が特定領域を通過することを条件
に、開閉板が所定回数(例えば16回)まで開閉動作を
繰り返すようになっている。
On the other hand, the launching means normally launches game balls at a maximum speed of 100 balls / minute, and the variable winning means has a predetermined number (for example, 1) after the opening and closing plate is opened.
Game balls win or win for a predetermined time (for example, 3).
On the condition that the opening / closing plate is closed when 0 seconds have elapsed, and that the winning game ball passes through the specific area while the opening / closing plate is being opened, the opening / closing plate repeats the opening / closing operation up to a predetermined number of times (for example, 16 times). It has become.

【0009】従って、球送り手段及び発射手段等が正常
に作動し、発射レールからガイドレールを経て遊技領域
の上部に至る遊技球案内経路の途中に異物等の障害物が
なく、また遊技領域の上部から可変入賞手段に至る遊技
球の落下経路中に、遊技釘等に引っ掛かった遊技球等が
ない限り、可変入賞手段の開閉板が開状態になれば、通
常、可変入賞手段には少なくとも1個の遊技球は入賞す
ることになる。
Therefore, the ball feeding means and the launching means operate normally, and there is no obstacle such as a foreign object in the game ball guide path from the launch rail to the upper part of the game area via the guide rail, and the game area has no obstacle. As long as there is no game ball caught on a game nail or the like in the fall path of the game ball from the upper part to the variable prize means, if the open / close plate of the variable prize means is opened, at least one variable prize means is normally provided. Each game ball wins.

【0010】本発明は、かかる従来の課題に鑑み、可変
入賞手段の特質を有効に利用して、これに他の所定条件
と組み合わせることによってトラブルの有無を容易に判
定できる弾球遊技機を提供することを目的とする。
The present invention has been made in view of the above-mentioned conventional problems, and provides a ball game machine capable of easily determining the presence or absence of a trouble by effectively utilizing the characteristics of variable winning means and combining it with other predetermined conditions. The purpose is to do.

【0011】[0011]

【課題を解決するための手段】本発明は、遊技盤6 の遊
技領域21へと遊技球を発射する発射手段10と、前記遊技
領域21内に配置され且つ該遊技領域21内を落下する遊技
球が入賞不可能な第1状態と入賞可能な第2状態とに変
化可能な可変入賞手段28とを備えた弾球遊技機におい
て、前記可変入賞手段28が前記第2状態となっている時
間の一部又は全部を含む所定時間中に、前記発射手段10
が少なくとも一度は動作し且つ前記可変入賞手段28への
遊技球の入賞がないことを条件に入賞無しエラーと判定
するエラー判定手段39を備えたものである。
SUMMARY OF THE INVENTION The present invention is directed to a launching means 10 for launching a game ball to a game area 21 of a game board 6, and a game arranged in the game area 21 and falling within the game area 21. In a ball game machine provided with a variable winning means 28 capable of changing between a first state in which a ball cannot be won and a second state in which a ball can be won, a time during which the variable winning means 28 is in the second state. During a predetermined time including a part or all of
Has an error determining means 39 which operates at least once and determines that there is no winning error on condition that there is no winning of the game ball to the variable winning means 28.

【0012】また本発明は、遊技盤6 の遊技領域21へと
遊技球を発射する発射手段10と、前記遊技領域21内に配
置され且つ前記遊技領域21内を落下する遊技球が入賞不
可能な第1状態と入賞可能な第2状態とに変化可能な可
変入賞手段28とを備えた弾球遊技機において、前記可変
入賞手段28が前記第2状態となっている時間の一部又は
全部を含む所定時間中に、前記発射手段10から遊技球が
少なくとも1個発射され且つ前記可変入賞手段28への遊
技球の入賞がないことを条件に入賞無しエラーと判定す
るエラー判定手段39を備えたものである。
The present invention also provides a launching means 10 for launching a game ball to a game area 21 of a game board 6, and a game ball placed in the game area 21 and falling in the game area 21 cannot win a prize. In a ball game machine provided with variable winning means 28 which can be changed between a first state and a second state in which a winning can be achieved, a part or all of the time when the variable winning means 28 is in the second state. During a predetermined time including at least one game ball from the launch means 10 and an error determination means 39 for determining that there is no winning error on condition that there is no winning of the game ball to the variable winning means 28. It is a thing.

【0013】[0013]

【発明の実施の形態】以下、本発明の各実施例を図面に
基づいて詳述する。図1〜図3は本発明の第1の実施形
態を例示する。図1において、1 は遊技機本体で、矩形
枠状の外枠2と、この外枠2 に開閉自在に枢着された前
枠3 を備えている。前枠3 はガラス扉4 及び前面板5 を
備え、その裏側に遊技盤6 が配置されている。ガラス扉
4 の上部には、大当たり等を表示する表示ランプ7 が設
けられている。
Embodiments of the present invention will be described below in detail with reference to the drawings. 1 to 3 illustrate a first embodiment of the present invention. In FIG. 1, reference numeral 1 denotes a game machine main body, which comprises a rectangular frame-shaped outer frame 2 and a front frame 3 pivotally connected to the outer frame 2 so as to be openable and closable. The front frame 3 includes a glass door 4 and a front plate 5, and a game board 6 is disposed on the back side thereof. Glass door
An indicator lamp 7 for displaying a jackpot or the like is provided at the upper part of 4.

【0014】遊技盤6 は前枠3 の裏側の装着枠(図示省
略)に後方から着脱自在に嵌合され、下セット板8 によ
り下側から支承されている。前枠3 には、余剰球を貯留
する下皿9 と、遊技盤6 側に遊技球を発射するための発
射手段10用の発射ハンドル11とが前側の下部に設けられ
ている。下セット板8 の前面には、左右方向の一端側に
発射レール12が装着され、また中央部にファール球を下
皿9 へと案内するファール球案内通路13が設けられてい
る。
The game board 6 is detachably fitted from behind to a mounting frame (not shown) on the back side of the front frame 3 and is supported by a lower set plate 8 from below. On the front frame 3, a lower plate 9 for storing surplus balls and a firing handle 11 for a firing means 10 for firing game balls toward the game board 6 are provided at a lower portion on the front side. On the front surface of the lower set plate 8, a firing rail 12 is mounted on one end side in the left-right direction, and a foul ball guide passage 13 for guiding a foul ball to the lower plate 9 is provided in the center.

【0015】発射手段10は、下部側の支軸14により揺動
自在に枢支された打撃槌15と、カム機構16を介して打撃
槌15を駆動する発射モータ17とを備え、遊技者が発射ハ
ンドル11を把持して操作したときに、発射モータ17がカ
ム機構16を介して打撃槌15を支軸14廻りに駆動し、その
打撃槌15で発射レール12上の遊技球を打撃して発射する
ようになっている。
The firing means 10 includes a hammer 15 pivotally supported by a lower support shaft 14 and a firing motor 17 for driving the hammer 15 via a cam mechanism 16. When the firing handle 11 is gripped and operated, the firing motor 17 drives the hitting hammer 15 around the support shaft 14 via the cam mechanism 16, and the hitting hammer 15 hits the game ball on the firing rail 12. To fire.

【0016】発射手段10には、この発射手段10の発射動
作を検出する発射動作検出スイッチ18が設けられてい
る。発射動作検出スイッチ18は、カム体19の原点停止位
置に対応して固定側に装着され、カム体19が回動して原
点に戻る毎に、発射手段10の発射動作を検出するように
構成されている。
The firing means 10 is provided with a firing operation detection switch 18 for detecting the firing operation of the firing means 10. The firing operation detection switch 18 is mounted on the fixed side corresponding to the origin stop position of the cam body 19, and is configured to detect the firing operation of the firing means 10 every time the cam body 19 rotates and returns to the origin. Have been.

【0017】前面板5 には、発射用の遊技球を貯留する
上皿20が前側に、発射手段10の発射動作に連動して上皿
20の遊技球を1個ずつ発射レール12上に供給する球送り
手段(図示省略)が裏側に夫々装着されている。
On the front plate 5, an upper plate 20 for storing game balls for firing is provided on the front side, and the upper plate 20 is linked with the firing operation of the firing means 10.
Ball feeding means (not shown) for supplying 20 game balls one by one onto the firing rail 12 are mounted on the back side, respectively.

【0018】遊技盤6 には、遊技領域21を取り囲んで環
状に配置され且つ発射レール12からの遊技球を遊技領域
21の上部側へと案内する外レール22及び内レール23が装
着されると共に、その遊技領域21内に特別図柄表示手段
24、普通図柄表示手段25、普通図柄始動用の第1始動手
段26、特別図柄始動用の第2始動手段27、開閉式の可変
入賞手段28、普通入賞手段29〜31等の複数個の遊技部品
が装着されている。なお、外レール22の下端部は、ファ
ール球案内通路13を挟んで発射レール12に相対向してい
る。遊技領域21の下部には、アウト球を裏側に誘導する
アウト口32が設けられている。
On the game board 6, a game ball from the firing rail 12 is arranged in an annular shape so as to surround the game area 21.
An outer rail 22 and an inner rail 23 for guiding to the upper side of 21 are mounted, and special symbol display means is provided in the game area 21 thereof.
24, a plurality of games such as a normal symbol displaying means 25, a first starting means 26 for starting a normal symbol, a second starting means 27 for starting a special symbol, an openable variable winning means 28, a normal winning means 29 to 31, and the like. Parts are installed. The lower end of the outer rail 22 faces the firing rail 12 with the foul ball guide passage 13 interposed therebetween. At the lower part of the game area 21, an out port 32 for guiding the out ball to the back side is provided.

【0019】特別図柄表示手段24は、1個又は複数個の
特別図柄を表示し、第2始動手段27が遊技球を検出する
ことを条件に、その特別図柄が乱数制御により所定時間
変動して停止するようになっている。普通図柄表示手段
25は、1個又は複数個の普通図柄を表示し、第1始動手
段26が遊技球を検出することを条件に、その普通図柄が
乱数制御により所定時間変動して停止するようになって
いる。なお普通図柄表示手段25は、特別図柄表示手段24
の上部に設けられている。
The special symbol display means 24 displays one or more special symbols, and the special symbols fluctuate for a predetermined time by random number control on condition that the second starting means 27 detects a game ball. It is designed to stop. Normal symbol display means
Numeral 25 displays one or a plurality of ordinary symbols, and on condition that the first starting means 26 detects a game ball, the ordinary symbols fluctuate for a predetermined time by random number control and stop. . The ordinary symbol display means 25 is a special symbol display means 24.
It is provided on the upper part.

【0020】可変入賞手段28は所謂アタッカーを構成す
るもので、図2に第2状態を示すように、遊技領域21内
を落下する遊技球が入賞不可能な第1状態(閉状態)
と、入賞可能な第2状態(開状態)とに変化可能に構成
され、特別図柄表示手段24の変動後の停止図柄が特定図
柄又は特定図柄の組み合わせ(以下、大当たり図柄とい
う)を表示することに関連して、第1状態から第2状態
へと変化するようになっている。
The variable winning means 28 constitutes a so-called attacker. As shown in a second state in FIG. 2, a first state (closed state) in which a game ball falling in the game area 21 cannot win.
And a second state (open state) in which a prize can be won, and the stopped symbol after the change of the special symbol display means 24 displays a specific symbol or a combination of specific symbols (hereinafter, referred to as a big hit symbol). , The state is changed from the first state to the second state.

【0021】即ち、可変入賞手段28は、大入賞口33と、
この大入賞口33を開閉すべく下部側の横軸廻りに回動自
在に枢支された開閉板34と、大入賞口33を閉じる第1状
態と開放する第2状態との間で開閉板34を開閉駆動する
ソレノイド等の電気的な駆動手段(図示省略)とを備え
ている。
That is, the variable winning means 28 includes a special winning opening 33,
An opening / closing plate 34 pivotally supported about a lower horizontal axis to open and close the special winning opening 33, and an opening / closing plate between a first state in which the special winning opening 33 is closed and a second state in which the large winning opening 33 is opened. And an electric driving means (not shown) such as a solenoid for driving the opening and closing of the solenoid 34.

【0022】大入賞口33の内部は、左右方向に複数個、
例えば3個の通路35に分割されて、その一部(1個)が
特定領域35a となっており、その特定領域35a に特定領
域検出スイッチ36が設けられている。また大入賞口33の
内部には、これに入賞した遊技球を検出する入賞検出ス
イッチ37が設けられている。
The inside of the special winning opening 33 includes a plurality of
For example, it is divided into three passages 35, a part (one of which) is a specific area 35a, and a specific area detection switch 36 is provided in the specific area 35a. Inside the large winning opening 33, there is provided a winning detection switch 37 for detecting a game ball winning this.

【0023】第2始動手段27は、一対の開閉爪27a を備
えた開閉式であって、普通図柄表示手段25の変動後の停
止図柄が特定図柄又は特定図柄の組み合わせ(以下、当
たり図柄という)を表示することに関連して、開閉爪27
a が所定時間開放するようになっている。
The second starting means 27 is an open / close type having a pair of opening / closing claws 27a, and the stop symbol after the normal symbol display means 25 changes is a specific symbol or a combination of specific symbols (hereinafter referred to as a hit symbol). In connection with the display of the opening and closing claw 27
a is opened for a predetermined time.

【0024】図3は制御系を示すブロック図である。図
3において、38は可変入賞手段28を制御する開閉制御手
段で、特別図柄表示手段24の変動後の停止図柄が大当た
り図柄を表示することに関連して、開閉板34が開放する
ように駆動手段を制御する機能と、入賞検出スイッチ37
が所定個数(例えば10個)の遊技球を検出するか、ま
たはタイマー41で予め設定された最大開放時間(例えば
30秒間)が経過したときに開閉板34が閉じるように制
御する機能と、特定領域検出スイッチ36が遊技球を検出
することを条件に最大所定回数( 例えば16回)まで開
閉板34が開閉するように駆動手段を制御する機能とを有
する。
FIG. 3 is a block diagram showing a control system. In FIG. 3, reference numeral 38 denotes opening / closing control means for controlling the variable winning means 28. The opening / closing plate 34 is opened so that the stop symbol after the change of the special symbol display means 24 displays the big hit symbol. A function to control the means and a winning detection switch 37
A function to detect a predetermined number (for example, 10) of game balls or to control the opening and closing plate 34 to close when a maximum opening time (for example, 30 seconds) preset by the timer 41 has elapsed. It has a function of controlling the driving means so that the open / close plate 34 opens and closes up to a maximum predetermined number of times (for example, 16 times) on condition that the area detection switch 36 detects a game ball.

【0025】39はエラー判定手段で、可変入賞手段28の
第2状態(開放)となっている時間の一部又は全部を含
む所定時間中に、発射手段10が少なくとも一度は動作し
且つ可変入賞手段28への遊技球の入賞がないことを条件
に入賞無しエラーと判定し、可変入賞手段28の第2状態
中に発射手段10が一度も作動しないときに入賞無しエラ
ーと判定しないように構成されている。
Numeral 39 denotes an error judging means. The firing means 10 operates at least once during a predetermined time including a part or the whole of the time when the variable winning means 28 is in the second state (open), and the variable winning is performed. A structure in which a no-prize error is determined on condition that there is no winning of the game ball to the means 28, and a non-prize error is not determined when the firing means 10 has never operated during the second state of the variable prize means 28. Have been.

【0026】即ち、エラー判定手段39は、開閉制御手段
38から可変入賞手段28の開放信号と、可変入賞手段28の
入賞検出スイッチ37の検出信号と、発射手段10の発射動
作検出スイッチ18の検出信号とに基づいて、開閉制御手
段38からの開放信号がある間に、発射動作検出スイッチ
18からの検出信号があるにも拘わらず、入賞検出スイッ
チ37からの検出信号がないときに、その判定時間の経過
後に入賞無しエラーと判定し、発射動作検出スイッチ18
からの検出信号がないときには、入賞検出スイッチ37か
らの検出信号の有無に関係なく入賞無しエラーと判定し
ないようになっている。
That is, the error judging means 39 includes an opening / closing control means.
An opening signal from the opening / closing control means 38 based on the opening signal of the variable winning means 28, the detection signal of the winning detection switch 37 of the variable winning means 28, and the detection signal of the firing operation detection switch 18 of the firing means 10 from 38. While there is a firing motion detection switch
When there is no detection signal from the prize detection switch 37 despite the detection signal from the prize 18, it is determined that there is no prize error after the elapse of the determination time, and the firing operation detection switch 18
When there is no detection signal from the prize detection switch 37, it is not determined that there is no prize-winning error regardless of the presence or absence of the detection signal from the prize detection switch 37.

【0027】40はエラー報知手段で、エラー判定手段39
からのエラー信号を受けて前記入賞無しエラーを報知す
るためのものである。なお、このエラー報知手段40に
は、図1のガラス扉4 の上部の表示ランプ7 等を利用し
て、大当たりの発生中と異なる点滅周期で入賞無しエラ
ーを表示するようにすれば良い。勿論、エラー報知手段
40は、その他の表示ランプ7 等で構成しても良いし、音
声で報知するようにスピーカーで構成しても良い。また
特別図柄表示手段24、普通図柄表示手段25等を利用して
報知するようにしても良い。
Numeral 40 denotes an error notifying means, and an error judging means 39
This is to notify the non-prize error by receiving an error signal from the server. The error notifying means 40 may use the display lamp 7 or the like above the glass door 4 in FIG. 1 to display the no-prize error with a blinking cycle different from that during the occurrence of the jackpot. Of course, error reporting means
40 may be constituted by other display lamps 7 or the like, or may be constituted by a speaker so as to notify by voice. The notification may be made by using the special symbol display means 24, the ordinary symbol display means 25, and the like.

【0028】次に上記構成における動作を説明する。上
皿20に遊技球がある状態で発射ハンドル11を操作する
と、発射手段10の発射モータ17が作動し、カム機構16を
介して打撃槌15を駆動する。そして、発射モータ17によ
り打撃槌15が駆動されると、この打撃槌15による遊技球
の発射動作に連動して球送り手段が作動し、上皿20内の
遊技球を1個ずつ発射レール12上へと供給し、これによ
って打撃槌15が発射レール12上の遊技球を打撃して遊技
盤6 の外レール22側へと発射する。
Next, the operation of the above configuration will be described. When the firing handle 11 is operated in a state where the game ball is on the upper plate 20, the firing motor 17 of the firing means 10 is operated, and the hammer 15 is driven via the cam mechanism 16. When the hitting hammer 15 is driven by the firing motor 17, the ball feeding means operates in conjunction with the firing operation of the game ball by the hitting hammer 15, and the game balls in the upper plate 20 are fired one by one by the firing rail 12. The hitting hammer 15 hits the game ball on the firing rail 12 and fires it toward the outer rail 22 side of the game board 6.

【0029】発射レール12上から発射された遊技球は、
外レール22に沿って遊技領域21の上部側へと案内された
後、遊技領域21内を遊技盤6 の盤面に沿って落下し、そ
の落下中に第2始動手段27、普通入賞手段29〜31等に入
賞するか、又は入賞せずに内レール23上へと落下する。
A game ball fired from the firing rail 12 is:
After being guided to the upper side of the game area 21 along the outer rail 22, it falls in the game area 21 along the surface of the game board 6, and during the fall, the second starting means 27, the normal prize means 29 to A prize of 31 or the like or a drop on the inner rail 23 without a prize.

【0030】第2始動手段27、普通入賞手段29〜31等に
遊技球が入賞すれば、その遊技球は遊技盤6 の裏側へと
案内されると共に、その遊技球の1入賞毎に規定数の賞
品球が上皿20へと払い出される。また入賞せずに内レー
ル23上に落下した遊技球は、アウト口32を経て遊技盤6
の裏側へと案内される。
When a game ball wins in the second starting means 27, the normal winning means 29-31, etc., the game ball is guided to the back side of the game board 6, and a predetermined number of game balls are won for each winning. Prize balls are paid out to the upper plate 20. In addition, the game ball that has fallen on the inner rail 23 without winning a prize passes through the out port 32 to the game board 6
You will be guided to the back side of.

【0031】第1始動手段26が落下中の遊技球を検出す
ると、乱数制御により普通図柄表示手段25の普通図柄が
所定時間変動して停止する。そして、この普通図柄表示
手段25の変動後の停止図柄が当たり図柄を表示すれば、
第2始動手段27の開閉爪27aが所定時間開放し、この第
2始動手段27に遊技球が入賞し易くなる。
When the first starting means 26 detects a falling game ball, the ordinary symbol of the ordinary symbol display means 25 fluctuates for a predetermined time and stops by random number control. And if the stopped symbol after the change of the ordinary symbol display means 25 displays the hit symbol,
The opening / closing claw 27a of the second starting means 27 is opened for a predetermined time, so that a game ball can easily win the second starting means 27.

【0032】第2始動手段27が遊技球を検出すると、乱
数制御により特別図柄表示手段24の特別図柄が所定時間
変動して停止する。そして、特別図柄表示手段24の変動
後の停止図柄が大当たり図柄を表示すれば、開閉制御手
段38が作動して可変入賞手段28の駆動手段に開放指令を
出し、可変入賞手段28の開閉板34が前側に回動して大入
賞口33を開放するため、多数の遊技球が開閉板34を経て
可変入賞手段28に入賞する。
When the second starting means 27 detects a game ball, the special symbol of the special symbol display means 24 fluctuates for a predetermined time and stops by random number control. Then, if the stopped symbol after the change of the special symbol display means 24 displays a big hit symbol, the opening / closing control means 38 operates to issue an opening command to the driving means of the variable winning means 28, and the open / close plate 34 of the variable winning means 28 Is rotated forward to open the special winning opening 33, so that a large number of game balls win the variable winning means 28 via the opening / closing plate 34.

【0033】そして、可変入賞手段28が一旦開放すれ
ば、その開放後に入賞検出スイッチ37が10個の遊技球
の入賞を検出するか、又はタイマー41で設定された30
秒の時間が経過したときに開閉板34が閉じ、また特定領
域検出スイッチ36が入賞した遊技球を検出すれば、最大
16回まで開閉動作を繰り返すので、遊技者は多大な利
益を享受できる。
Once the variable winning means 28 is released, the winning detection switch 37 detects the winning of ten game balls after the release, or the time set by the timer 41 is set to 30.
If the opening / closing plate 34 is closed when the time of second elapses and the specific area detection switch 36 detects the winning game ball, the opening / closing operation is repeated up to 16 times, so that the player can enjoy great profit.

【0034】可変入賞手段28が開放状態になれば、エラ
ー判定手段39が入賞検出スイッチ37及び払い出し動作検
出スイッチの検出信号に基づいて入賞無しエラーの判定
動作を行う。この場合、球送り手段、発射手段10が正常
に作動し、発射レール12から外レール22を経て遊技領域
21の上部に至る途中に異物等がなく、また遊技領域21の
上部から可変入賞手段28に至る間に、遊技釘等に引っ掛
かった遊技球等がない正常な状態であれば、発射手段10
が通常100個/分の速度で遊技球を順次発射する。
When the variable winning means 28 is opened, the error judging means 39 carries out an operation for judging a no-prize error based on the detection signals of the winning detecting switch 37 and the payout operation detecting switch. In this case, the ball feeding means and the firing means 10 operate normally, and the game area extends from the firing rail 12 through the outer rail 22.
If there is no foreign matter on the way to the upper part of the game area 21 and there is no game ball or the like caught on a game nail or the like from the upper part of the game area 21 to the variable winning means 28, the firing means 10
Normally fire game balls at a rate of 100 balls / min.

【0035】このため正常な状態において可変入賞手段
28が開放すれば、殆どの場合に少なくとも1個程度の遊
技球が可変入賞手段28に入賞し、その遊技球を入賞検出
スイッチ37が検出するので、エラー判定手段39が入賞無
しエラーと判定することはない。
Therefore, in a normal state, the variable winning means
When the ball 28 is opened, in most cases, at least about one game ball wins the variable winning means 28, and the winning ball detection switch 37 detects the game ball, so that the error determining means 39 determines that there is no winning error. Never.

【0036】しかし、球送り手段が球詰まり等によって
正常に作動しない等、何等かのトラブルが発生すれば、
発射動作検出スイッチ18が発射手段10の発射動作を検出
するにも拘わらず、発射レール12上に遊技球がないの
で、遊技領域21内に遊技球が発射されることはない。
However, if any trouble occurs, such as the ball feeding means not operating normally due to clogging of the ball, etc.,
Although the launching operation detection switch 18 detects the launching operation of the launching means 10, there is no gaming ball on the launching rail 12, so that the gaming ball is not launched into the gaming area 21.

【0037】従って、可変入賞手段28の開放中、即ちタ
イマー41で設定された最大開放時間中、発射手段10が発
射動作を行うにも拘わらず、可変入賞手段28には1個の
遊技球も入賞しないので、エラー判定手段39が入賞無し
エラーと判定し、そのエラー信号によってエラー報知手
段40がエラー表示を行う。これによって、ホール側の管
理者は、そのトラブルに対して適切な措置を講じること
ができる。またエラー判定手段39は、可変入賞手段28の
開放時間の終了を以て入賞無しエラーと判定するので、
誤ったエラー判定を極力防止できる。
Therefore, during the opening of the variable winning means 28, that is, during the maximum opening time set by the timer 41, even though the firing means 10 performs the firing operation, the variable winning means 28 also has one game ball. Since no prize is won, the error determination means 39 determines that there is no prize error, and the error notification means 40 displays an error based on the error signal. This allows the manager on the hall side to take appropriate measures for the trouble. Further, the error determination means 39 determines that there is no winning error when the opening time of the variable winning means 28 ends,
Erroneous error determination can be prevented as much as possible.

【0038】遊技者が発射手段10を停止させて遊技球の
発射を止めた場合には、発射動作検出スイッチ18が発射
手段10の作動を検出しないので、可変入賞手段28が開放
状態となっている時間の一部又は全部を含む所定時間中
に入賞検出スイッチ37が遊技球の入賞を検出しなくて
も、エラー判定手段39は入賞無しエラーとは判定しな
い。
When the player stops the firing means 10 to stop firing the game ball, the firing operation detecting switch 18 does not detect the operation of the firing means 10, so that the variable winning means 28 is opened. Even if the winning detection switch 37 does not detect the winning of the game ball during a predetermined time including a part or all of the staying time, the error determining means 39 does not determine that there is no winning error.

【0039】図4及び図5は本発明の第2の実施形態を
例示し、可変入賞手段28の第2状態中に、発射手段10か
ら遊技球が少なくとも1個発射され且つ可変入賞手段28
への遊技球の入賞がないことを条件に、エラー判定手段
39が入賞無しエラーを判定するようにしたものである。
FIGS. 4 and 5 illustrate a second embodiment of the present invention. In the second state of the variable winning means 28, at least one game ball is fired from the firing means 10 and the variable winning means 28 is fired.
Error determination means, provided that there is no game ball winning
Numeral 39 indicates a no-prize error.

【0040】この実施形態では、図4に示すように、発
射手段10による遊技球の発射を検出する発射球検出スイ
ッチ42が、発射レール12上の遊技球の発射位置に対応し
て下セット板8 の裏側等に設けられている。そして、発
射球検出スイッチ42は、発射位置の遊技球が打撃槌15に
より打撃されて発射したときに、その遊技球の発射を検
出するようになっている。なお、発射球検出スイッチ42
には、合成樹脂製の下セット板8 を介して発射レール12
上の遊技球を検出し得るように、近接スイッチ等が使用
されている。
In this embodiment, as shown in FIG. 4, a firing ball detection switch 42 for detecting the firing of a game ball by the firing means 10 is provided with a lower set plate corresponding to the firing position of the game ball on the firing rail 12. 8 behind. When the game ball at the shooting position is hit by the hammer 15 and fires, the fire ball detection switch 42 detects the firing of the game ball. The launch ball detection switch 42
Of the firing rail 12 through the lower set plate 8 made of synthetic resin
A proximity switch or the like is used so that the upper game ball can be detected.

【0041】エラー判定手段39は、図5に示すように、
可変入賞手段28の第2状態となっている時間の一部又は
全部を含む所定時間中に、この可変入賞手段28への遊技
球の入賞がなく、発射手段10から遊技球が少なくとも1
個発射されたことを条件に入賞無しエラーと判定し、可
変入賞手段28の第2状態中に発射手段10から遊技球が1
個も発射されないときに入賞無しエラーと判定しないよ
うに構成されている。なお、他の構成は、第1の実施形
態と同様である。
As shown in FIG. 5, the error judgment means 39
During a predetermined time including a part or all of the time when the variable prize means 28 is in the second state, there is no prize of a game ball to the variable prize means 28, and at least one of the game spheres is emitted from the launch means 10.
It is determined that there is no prize error on condition that a plurality of shots have been fired.
The configuration is such that when no individual is fired, it is not determined that there is no winning error. The other configuration is the same as that of the first embodiment.

【0042】即ち、エラー判定手段39は、開閉制御手段
38から可変入賞手段28の開放信号と、可変入賞手段28の
入賞検出スイッチ37の検出信号と、発射手段10側の発射
球検出スイッチ42の検出信号とに基づいて、開閉制御手
段38からの開放信号がある間に、発射球検出スイッチ42
からの検出信号があるにも拘わらず、入賞検出スイッチ
37からの検出信号がないときに入賞無しエラーと判定
し、発射球検出スイッチ42からの検出信号がないときに
は、入賞検出スイッチ37からの検出信号の有無に関係な
く入賞無しエラーと判定しないようになっている。
That is, the error judgment means 39 is provided with an opening / closing control means.
From the opening signal of the variable winning means 28, the detection signal of the winning detection switch 37 of the variable winning means 28, and the detection signal of the launching ball detection switch 42 of the launching means 10 from the opening and closing control means 38, While there is a signal, launch ball detection switch 42
Winning detection switch despite the detection signal from
When there is no detection signal from 37, it is determined that there is no prize error, and when there is no detection signal from the launch ball detection switch 42, it is determined not to determine that there is no prize error regardless of the presence or absence of the detection signal from the prize detection switch 37. Has become.

【0043】この実施形態では、発射手段10が正常に遊
技球を発射しているにも拘わらず、可変入賞手段28に遊
技球が入賞しないので、発射レール12から可変入賞手段
28に至る遊技球の通過経路の途中で発生したトラブル
を、エラー判定手段39が入賞無しエラーとして判定し、
エラー報知手段40でエラーを報知する。従って、このよ
うなトラブルに対しても迅速に措置を講じることができ
る。
In this embodiment, although the launching means 10 normally fires a game ball, the game ball does not win in the variable winning means 28.
The error judging means 39 judges a trouble that occurred in the middle of the path of the game ball reaching 28 as a no-prize error,
An error is reported by the error reporting means 40. Therefore, it is possible to quickly take measures for such a trouble.

【0044】以上、本発明の各実施形態について例示し
たが、本発明は各実施形態に限定されるものではない。
第1の実施形態では、発射動作検出スイッチ18により発
射手段10のカム機構16のカム体19を検知して、発射手段
10の発射動作を検出するようにしているが、これは発射
手段10の発射動作を検出できるものであれば良い。
The embodiments of the present invention have been described above, but the present invention is not limited to the embodiments.
In the first embodiment, the launching operation detecting switch 18 detects the cam body 19 of the cam mechanism 16 of the launching means 10 and
Although the launching operation of the launching unit 10 is detected, it is sufficient that the launching operation of the launching unit 10 can be detected.

【0045】従って、発射動作検出スイッチ18は、発射
手段10の他の部分の動きから発射動作を検出するように
しても良いし、発射動作検出スイッチ18に代替して、例
えば発射モータ17の制御信号を利用することも可能であ
る。また発射ハンドル11の近傍のタッチ検出スイッチを
利用し、遊技者がタッチ検出スイッチに触れることによ
り発射動作を検出するようにしてれ良い。従って、何ら
かの方法で発射手段10の発射動作を検出できる発射動作
検出手段を備えていれば良い。
Therefore, the firing operation detecting switch 18 may detect the firing operation from the movement of the other part of the firing means 10, or may control the firing motor 17 instead of the firing operation detecting switch 18. It is also possible to use signals. In addition, a touch detection switch near the firing handle 11 may be used, and the player may detect the firing operation by touching the touch detection switch. Therefore, it suffices to provide a launching operation detecting unit that can detect the launching operation of the launching unit 10 by any method.

【0046】また第2の実施形態では、発射レール12の
発射位置の遊技球がなくなったときに、発射球検出スイ
ッチ42が発射手段10による遊技球の発射を検出するよう
にしている。しかし、この発射球検出スイッチ42は遊技
球の発射を検出できれば良く、例えば図4に二点鎖線で
示す如く、発射レール12の先端側を通過する遊技球を検
出するように、発射レール12の先端部又は中間部等に対
応して設けても良い。また発射球検出スイッチ42は、図
4に二点鎖線で示すように内レールの先端側に設けても
良い。
In the second embodiment, when there is no game ball at the shooting position of the shooting rail 12, the shooting ball detection switch 42 detects the shooting of the game ball by the shooting means 10. However, the launch ball detection switch 42 only needs to be able to detect the launch of a game ball. For example, as shown by a two-dot chain line in FIG. You may provide corresponding to a front-end | tip part or an intermediate part. Further, the shooting ball detection switch 42 may be provided on the tip side of the inner rail as shown by a two-dot chain line in FIG.

【0047】エラー判定手段39は、開閉制御手段38から
の信号で可変入賞手段28の第2状態中を検出する他、ス
イッチ等で可変入賞手段28の第2状態を直接検出するよ
うにしても良い。またエラー判定手段39は、エラー判定
に当たって所定の判定時間が経過したときに、エラーの
有無を判定することになるが、その判定時間は可変入賞
手段28の第2状態の最大時間よりも短い時間に設定して
も良い。従って、可変入賞手段28が第2状態となってい
る時間の一部又は全部を含む所定時間中に判定を行えば
十分である。
The error determining means 39 detects whether the variable winning means 28 is in the second state by using a signal from the opening / closing control means 38, or directly detects the second state of the variable winning means 28 by using a switch or the like. good. The error determination means 39 determines the presence or absence of an error when a predetermined determination time elapses in the error determination, and the determination time is shorter than the maximum time of the variable winning means 28 in the second state. May be set. Therefore, it is sufficient to make the determination during a predetermined time including a part or all of the time when the variable winning means 28 is in the second state.

【0048】可変入賞手段28は、遊技球が入賞不可能な
第1状態と入賞可能な第2状態とに変化可能な構成であ
れば良く、その具体的構成は問題ではない。例えば、左
右一対の開閉爪が左右方向に開閉する構造であっても良
い。エラー判定手段39が入賞無しエラーと判定した場
合、その判定信号を外部接続端子からホール側の管理用
コンピュータ、その他の外部装置に送信しても良い。
The variable winning means 28 may have any structure as long as it can change between a first state in which a game ball cannot be won and a second state in which a game ball can be won, and its specific structure does not matter. For example, a structure in which a pair of left and right opening and closing claws open and close in the left and right direction may be used. When the error determination unit 39 determines that there is no winning error, the determination signal may be transmitted from the external connection terminal to the hall-side management computer or other external device.

【0049】可変入賞手段28の第2状態中の時間は、少
なくとも発射手段10により発射された遊技球が可変入賞
手段28側へ到達するに要する時間以上、好ましくは数個
の遊技球を順次発射したときに、その最後の遊技球が可
変入賞手段28側へ到達するに要する時間以上に設定すれ
ば良い。
The time during which the variable winning means 28 is in the second state is at least as long as the time required for the game balls fired by the firing means 10 to reach the variable winning means 28 side, preferably several game balls are sequentially fired. At this time, the time may be set to be equal to or longer than the time required for the last game ball to reach the variable winning means 28 side.

【0050】可変入賞手段28が第1状態から第2状態に
変化する条件は、特別図柄表示手段24の変動後の停止図
柄の種類等に限定されるものではない。従って、ゲーム
中の何等かの条件の成立によって、可変入賞手段28が第
1状態から第2状態に変化するように構成すれば良い。
また本発明は、パチンコ機、アレンジボール機、雀球遊
技機等の各種の弾球遊技機においても同様に実施可能で
ある。
The condition under which the variable winning means 28 changes from the first state to the second state is not limited to the type of the stop symbol after the change of the special symbol display means 24 and the like. Therefore, the variable winning means 28 may be configured to change from the first state to the second state when some condition is satisfied during the game.
In addition, the present invention can be similarly applied to various types of ball game machines such as a pachinko machine, an arrangement ball machine, and a sparrow ball game machine.

【0051】[0051]

【発明の効果】本発明では、可変入賞手段28が第2状態
となっている時間の一部又は全部を含む所定時間中に、
発射手段10が少なくとも一度は動作し且つ可変入賞手段
28への遊技球の入賞がないことを条件に入賞無しエラー
と判定するエラー判定手段39を備えているので、第2状
態のときに遊技球が入賞し易いと言う可変入賞手段28の
特質を有効に利用して、球送り手段での球詰まりは勿論
のこと、発射レール12から可変入賞手段28に至る間のト
ラブルを入賞無しエラーとして検出できる。
According to the present invention, during the predetermined time including part or all of the time when the variable winning means 28 is in the second state,
Launch means 10 operates at least once and variable winning means
Since there is provided the error determination means 39 for determining that there is no winning error on condition that there is no winning of the game ball to the game ball 28, the characteristic of the variable winning means 28 that the game ball is easy to win in the second state is described. By effectively utilizing, it is possible to detect a trouble between the launch rail 12 and the variable winning means 28 as well as a ball clogging in the ball feeding means as a no-prize error.

【0052】またエラー判定手段39は、所定時間中に発
射手段10が一度も作動しないときに入賞無しエラーと判
定しないように構成されているので、発射手段10が停止
状態のときに誤って入賞無しエラーと判定することもな
い。
The error judging means 39 is configured not to judge that there is no prize-winning error when the firing means 10 has never actuated during the predetermined time. No error is determined.

【0053】更に可変入賞手段28が第2状態となってい
る時間の一部又は全部を含む所定時間中に、発射手段10
から遊技球が少なくとも1個発射され且つ可変入賞手段
28への遊技球の入賞がないことを条件に入賞無しエラー
と判定するエラー判定手段39を備えているので、第2状
態のときに遊技球が入賞し易いと言う可変入賞手段28の
特質を有効に利用して、可変入賞手段28に至る間のトラ
ブルを入賞無しエラーとして検出できる。
Further, during a predetermined time including a part or all of the time when the variable winning means 28 is in the second state, the firing means 10
At least one game ball is fired from the player and variable winning means
Since there is provided the error determination means 39 for determining that there is no winning error on condition that there is no winning of the game ball to the game ball 28, the characteristic of the variable winning means 28 that the game ball is easy to win in the second state is described. By effectively utilizing, it is possible to detect a trouble leading to the variable winning means 28 as a no-prize error.

【0054】またエラー判定手段39は、所定時間中に発
射手段10から遊技球が1個も発射されなかったときに入
賞無しエラーと判定しないように構成されているので、
発射手段10が停止中、発射レール12上の遊技球がない場
合等に、誤って入賞無しエラーと判定することもない。
The error judging means 39 is configured not to judge that there is no winning error when no game ball is fired from the firing means 10 during a predetermined time.
When the launching means 10 is stopped and there is no game ball on the launch rail 12, for example, there is no erroneous determination that there is no prize-winning error.

【0055】可変入賞手段28の第2状態となる最大時間
が予め設定されているので、その遅くとも最大時間の経
過によってトラブルの有無を判定でき、判定時間を予め
設定された最大時間に制限できる。
Since the maximum time during which the variable winning means 28 enters the second state is set in advance, it is possible to determine the presence or absence of a trouble at the latest by the elapse of the maximum time, and limit the determination time to the preset maximum time.

【0056】またエラー判定手段39からのエラー信号を
受けて入賞無しエラーを報知するエラー報知手段40を備
えているので、ホールの管理者等がトラブルの有無を報
知できる。
Further, since there is provided the error notifying means 40 for notifying a no-prize error in response to the error signal from the error judging means 39, the hall manager or the like can notify the presence or absence of a trouble.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の第1の実施例を示す弾球遊技機の一部
破断正面図である。
FIG. 1 is a partially cutaway front view of a ball game machine showing a first embodiment of the present invention.

【図2】本発明の第1の実施例を示す可変入賞手段の一
部破断斜視図である。
FIG. 2 is a partially broken perspective view of a variable winning means according to the first embodiment of the present invention.

【図3】本発明の第1の実施例を示すブロック図であ
る。
FIG. 3 is a block diagram showing a first embodiment of the present invention.

【図4】本発明の第2の実施例を示す弾球遊技機の一部
破断正面図である。
FIG. 4 is a partially cutaway front view of a ball game machine showing a second embodiment of the present invention.

【図5】本発明の第2の実施例を示すブロック図であ
る。
FIG. 5 is a block diagram showing a second embodiment of the present invention.

【符号の説明】[Explanation of symbols]

6 遊技盤 10 発射手段 21 遊技領域 28 可変入賞手段 39 エラー判定手段 40 エラー報知手段 6 Gaming board 10 Launch means 21 Gaming area 28 Variable winning means 39 Error determination means 40 Error notification means

Claims (6)

【特許請求の範囲】[Claims] 【請求項1】 遊技盤(6) の遊技領域(21)へと遊技球を
発射する発射手段(10)と、前記遊技領域(21)内に配置さ
れ且つ該遊技領域(21)内を落下する遊技球が入賞不可能
な第1状態と入賞可能な第2状態とに変化可能な可変入
賞手段(28)とを備えた弾球遊技機において、前記可変入
賞手段(28)が前記第2状態となっている時間の一部又は
全部を含む所定時間中に、前記発射手段(10)が少なくと
も一度は動作し且つ前記可変入賞手段(28)への遊技球の
入賞がないことを条件に入賞無しエラーと判定するエラ
ー判定手段(39)を備えたことを特徴とする弾球遊技機。
1. A launch means (10) for launching a game ball to a game area (21) of a game board (6), and disposed in the game area (21) and falling in the game area (21). In a ball game machine provided with a variable winning means (28) capable of changing between a first state in which a winning game ball cannot be won and a second state in which a winning is possible, the variable winning means (28) During a predetermined time including a part or the whole of the state, the launching means (10) operates at least once and there is no winning of a game ball to the variable winning means (28). A ball game machine comprising an error determining means (39) for determining a no-prize error.
【請求項2】 前記エラー判定手段(39)は、前記所定時
間中に前記発射手段(10)が一度も動作しないときに前記
入賞無しエラーと判定しないように構成されていること
を特徴とする請求項1に記載の弾球遊技機。
2. The error judging means (39) is configured so as not to judge the no-prize error when the firing means (10) has never operated during the predetermined time. The ball game machine according to claim 1.
【請求項3】 遊技盤(6) の遊技領域(21)へと遊技球を
発射する発射手段(10)と、前記遊技領域(21)内に配置さ
れ且つ前記遊技領域(21)内を落下する遊技球が入賞不可
能な第1状態と入賞可能な第2状態とに変化可能な可変
入賞手段(28)とを備えた弾球遊技機において、前記可変
入賞手段(28)が前記第2状態となっている時間の一部又
は全部を含む所定時間中に、前記発射手段(10)から遊技
球が少なくとも1個発射され且つ前記可変入賞手段(28)
への遊技球の入賞がないことを条件に入賞無しエラーと
判定するエラー判定手段(39)を備えたことを特徴とする
弾球遊技機。
3. A launching means (10) for launching a game ball to a game area (21) of a game board (6), and disposed in said game area (21) and falling in said game area (21). In a ball game machine provided with a variable winning means (28) capable of changing between a first state in which a winning game ball cannot be won and a second state in which a winning is possible, the variable winning means (28) During a predetermined time including a part or the whole of the state, at least one game ball is fired from the firing means (10) and the variable prize means (28)
A ball game machine comprising an error determination means (39) for determining a no-prize error on condition that there is no winning of a game ball.
【請求項4】 前記エラー判定手段(39)は、前記所定時
間中に前記発射手段(10)から遊技球が1個も発射されな
かったときに前記入賞無しエラーと判定しないように構
成されていることを特徴とする請求項3に記載の弾球遊
技機。
4. The error judging means (39) is configured not to judge that there is no prize error when no game ball is fired from the firing means (10) during the predetermined time. The ball game machine according to claim 3, wherein
【請求項5】 前記可変入賞手段(28)の第2状態となる
最大時間が予め設定されていることを特徴とする請求項
1〜4の何れかに記載の弾球遊技機。
5. The ball game machine according to claim 1, wherein a maximum time of the variable winning means (28) in the second state is set in advance.
【請求項6】 前記エラー判定手段(39)からのエラー信
号を受けて前記入賞無しエラーを報知するエラー報知手
段(40)を備えたことを特徴とする請求項1〜5の何れか
に記載の弾球遊技機。
6. An error notification means (40) for receiving an error signal from the error determination means (39) and notifying the no-prize error. Ball game machine.
JP17976199A 1999-06-25 1999-06-25 Ball game machine Expired - Fee Related JP3235830B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP17976199A JP3235830B2 (en) 1999-06-25 1999-06-25 Ball game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP17976199A JP3235830B2 (en) 1999-06-25 1999-06-25 Ball game machine

Publications (2)

Publication Number Publication Date
JP2001000643A true JP2001000643A (en) 2001-01-09
JP3235830B2 JP3235830B2 (en) 2001-12-04

Family

ID=16071432

Family Applications (1)

Application Number Title Priority Date Filing Date
JP17976199A Expired - Fee Related JP3235830B2 (en) 1999-06-25 1999-06-25 Ball game machine

Country Status (1)

Country Link
JP (1) JP3235830B2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011212141A (en) * 2010-03-31 2011-10-27 Kyoraku Sangyo Kk Game machine, reporting control method, and reporting control program

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011212141A (en) * 2010-03-31 2011-10-27 Kyoraku Sangyo Kk Game machine, reporting control method, and reporting control program

Also Published As

Publication number Publication date
JP3235830B2 (en) 2001-12-04

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