JP3086449B1 - Ball game machine - Google Patents
Ball game machineInfo
- Publication number
- JP3086449B1 JP3086449B1 JP11073788A JP7378899A JP3086449B1 JP 3086449 B1 JP3086449 B1 JP 3086449B1 JP 11073788 A JP11073788 A JP 11073788A JP 7378899 A JP7378899 A JP 7378899A JP 3086449 B1 JP3086449 B1 JP 3086449B1
- Authority
- JP
- Japan
- Prior art keywords
- game
- ball
- winning
- state
- symbol
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Abstract
【要約】
【課題】 正規の遊技状態以外のときに所定の検出スイ
ッチからの情報を無効にして、遊技者の不正行為を未然
に防止できる弾球遊技機を提供する。
【解決手段】 遊技領域12内に入賞手段等の複数個の遊
技部品14〜20を配置し、遊技部品14〜20に入賞し又は遊
技部品14〜20を通過する遊技球を検出する検出スイッチ
28〜35を各遊技部品14〜20に対応して設け、検出スイッ
チ28〜35からの入賞又は検出情報に基づいて賞品球の払
い出し等の遊技処理を行うようにした弾球遊技機におい
て、正規の遊技状態以外のときに所定の検出スイッチ28
〜35からの検出情報を無効にする無効化手段60を備えた
ものである。An object of the present invention is to provide a ball game machine capable of invalidating information from a predetermined detection switch in a state other than a normal game state, thereby preventing a player from cheating. SOLUTION: A plurality of game parts 14-20 such as winning means are arranged in a game area 12, and a detection switch for detecting a game ball that wins the game parts 14-20 or passes through the game parts 14-20.
In a ball game machine in which 28 to 35 are provided corresponding to each of the game components 14 to 20 and a game process such as payout of a prize ball is performed based on winning or detection information from the detection switches 28 to 35, When the game is not in the game state, the predetermined detection switch 28
It is provided with an invalidating means 60 for invalidating the detection information from.
Description
【0001】[0001]
【発明の属する技術分野】本発明は、パチンコ機、アレ
ンジボール機等の弾球遊技機に関するものである。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a ball and ball game machine such as a pachinko machine and an arrange ball machine.
【0002】[0002]
【従来の技術】パチンコ機等の弾球遊技機には、遊技盤
の遊技領域に、第1図柄始動手段と、第1図柄始動手段
が遊技球を検出することを条件に普通図柄が所定時間変
動する普通図柄表示手段と、普通図柄の変動後の停止図
柄が所定の当たり図柄のときに開放する第2図柄始動手
段と、第2図柄始動手段が遊技球を検出するとを条件に
特別図柄が所定時間変動する特別図柄表示手段と、特別
図柄の変動後の停止図柄が所定の大当たり図柄のときに
開放する可変入賞手段とを備え、可変入賞手段に入賞し
た遊技球が所定の特定領域を通過することを条件に、遊
技者に有利な利益状態(所謂大当たり状態)を発生又は
継続するようにしたものがある。2. Description of the Related Art In a ball-and-ball game machine such as a pachinko machine, a first symbol is normally placed in a game area of a game board for a predetermined time on condition that the first symbol starting device detects a game ball. The normal symbol display means that fluctuates, the second symbol start means that opens when the stop symbol after the change of the normal symbol is a predetermined hit symbol, and the special symbol is provided on condition that the second symbol start means detects a game ball. Special symbol display means that fluctuates for a predetermined time, and variable winning means that is opened when the stop symbol after the fluctuation of the special symbol is a predetermined big hit symbol, and a game ball that has won the variable winning means passes through a predetermined specific area In some cases, a profit state (so-called jackpot state) that is advantageous to the player is generated or continued on the condition that the player wins.
【0003】この種の弾球遊技機では、従来、入賞手段
に遊技球が入賞して、その入賞検出スイッチが遊技球を
検出すれば、正規の遊技状態か否かに関係なく、その入
賞検出スイッチからの入賞情報を有効なものとして処理
し、その入賞情報に基づいて球払い出し手段を作動させ
て、各入賞毎に規定数の遊技球を払い出すようになって
いる。[0003] In this type of ball game machine, conventionally, when a game ball wins a prize means and its winning detection switch detects a game ball, the winning detection is performed regardless of whether the game is in a normal game state or not. The winning information from the switch is processed as valid, and the ball payout means is operated based on the winning information to pay out a specified number of game balls for each winning.
【0004】[0004]
【発明が解決しようとする課題】可変入賞手段が作動し
て遊技球が特定領域を通過すれば、遊技者に有利な利益
状態(所謂大当たり状態)を発生又は継続するようにし
ており、遊技者はその利益状態によって多数の遊技球の
払い出しを受けることになる。When the variable prize means operates and the game ball passes through a specific area, a profit state (so-called big hit state) advantageous to the player is generated or continued. Will receive many game balls depending on their profit status.
【0005】しかし、従来は入賞検出スイッチが遊技球
の入賞を検出すれば、その入賞検出スイッチからの入賞
情報を全て有効なものとして処理し、その入賞情報に基
づいて、球払い出し手段、利益状態発生手段等の全ての
制御を行っているため、悪質な遊技者の不正行為を防止
し得ない問題がある。However, conventionally, when a winning detection switch detects a winning of a game ball, all the winning information from the winning detecting switch is processed as valid, and based on the winning information, ball payout means, profit state Since all controls such as generating means are performed, there is a problem that it is not possible to prevent a malicious player from performing illegal acts.
【0006】即ち、ガラス扉と遊技盤との間、その他の
箇所から薄板等を挿入して、可変入賞手段の開閉板を強
制的に開ければ、可変入賞手段への遊技球の入賞により
不正に遊技球の払い出しを受けることが可能であり、ま
た可変入賞手段に入賞した遊技球が特定領域を通過する
ことにより、利益状態発生手段による利益状態を不正に
発生又は継続させることが可能になる。That is, if a thin plate or the like is inserted between the glass door and the game board or from other places and the opening and closing plate of the variable winning means is forcibly opened, the game ball is illegally won by the variable ball winning means. It is possible to receive the payout of the game ball, and when the game ball that has won the variable winning means passes through the specific area, the profit state by the profit state generating means can be illegally generated or continued.
【0007】本発明は、このような従来の問題点に鑑
み、正規の遊技状態以外のときに所定の検出スイッチか
らの情報を無効にして、遊技者の不正行為を未然に防止
できる弾球遊技機を提供することを目的とする。In view of such a conventional problem, the present invention makes it possible to invalidate information from a predetermined detection switch in a state other than a normal game state, thereby preventing a player from cheating. The purpose is to provide a machine.
【0008】[0008]
【課題を解決するための手段】本発明は、遊技領域12内
に入賞手段等の複数個の遊技部品14〜20を配置し、前記
遊技部品14〜20に入賞し又は前記遊技部品14〜20を通過
する遊技球を検出する検出スイッチ28〜35を前記各遊技
部品14〜20に対応して設け、前記検出スイッチ28〜35か
らの入賞又は検出情報に基づいて賞品球の払い出し等の
遊技処理を行うようにした弾球遊技機において、前記検
出スイッチ28〜35からの入賞又は検出情報に基づいて、
球払い出し手段40が賞品球の払い出し処理を行うように
該球払い出し手段40側に払い出しコマンドを送信する入
賞処理系51と、不正な遊技状態のときに所定の前記検出
スイッチ28〜35からの検出情報を無効にする無効化手段
60と、遊技者に有利な第1状態と遊技者に不利な第2状
態とに変換駆動可能で且つ1又は複数個の前記入賞検出
スイッチ29を有する可変入賞手段15と、遊技球を検出す
る図柄始動手段14と、この図柄始動手段14が遊技球を検
出することを条件に所定時間変動して停止する図柄を表
示する図柄表示手段22と、前記図柄表示手段22の変動後
の停止図柄が大当たり図柄となったときに、前記可変入
賞手段15を第1状態に駆動して遊技者に有利な利益状態
を発生させる利益状態発生手段58とを備え、前記無効化
手段60は、前記利益状態発生手段58による正規の利益状
態が発生した場合には不正な遊技状態を検出しても、利
益状態の発生中及び/又は利益状態の終了から所定時間
経過するまでは前記入賞情報を有効にする機能を備えた
ものである。According to the present invention, a plurality of game parts 14 to 20 such as winning means are arranged in a game area 12 and the game parts 14 to 20 are won or the game parts 14 to 20 are arranged. Detection switches 28 to 35 for detecting game balls passing through the game parts 14 to 20 are provided in correspondence with the respective game components 14 to 20, and game processing such as payout of prize balls based on winning or detection information from the detection switches 28 to 35. In the ball game machine that performs the, based on winning or detection information from the detection switches 28 to 35,
A prize processing system 51 that transmits a payout command to the ball payout means 40 so that the ball payout means 40 performs a payout processing of the prize ball, and detection from the predetermined detection switches 28 to 35 when the game is in an illegal game state. Invalidation means to invalidate information
60, a variable winning means 15 capable of being converted into a first state advantageous to the player and a second state unfavorable to the player and having one or a plurality of the winning detecting switches 29, and detecting a game ball. A symbol starting means 14, a symbol displaying means 22 for displaying a symbol that fluctuates and stops for a predetermined time on condition that the symbol starting means 14 detects a game ball, and a stopped symbol after the symbol displaying means 22 fluctuates. And a profit state generating means 58 for driving the variable winning means 15 to the first state to generate a profit state advantageous to the player when a big hit symbol is obtained, and the invalidating means 60 comprises the profit state Even if an invalid gaming state is detected when the normal profit state is generated by the generating means 58, the winning information is made valid during the generation of the profit state and / or until a predetermined time has elapsed from the end of the profit state. It has a function.
【0009】[0009]
【発明の実施の形態】以下、本発明の実施形態を図面に
基づいて詳述する。図1及び図2において、1 は遊技機
本体、2 は前枠で、この前枠2 は遊技機本体1 の前側に
開閉自在に枢着されている。前枠2 には、その窓孔3 に
対応して遊技盤4 が裏側から着脱自在に装着され、この
遊技盤4 の前側にガラス扉5 と前面板6 とが開閉自在に
配置されている。前面板6 には、発射用の遊技球を貯留
する上皿7 が装着されている。前枠2 の下部には、余剰
球を貯留する下皿8 と、発射手段9 の発射ハンドル10と
が夫々設けられている。Embodiments of the present invention will be described below in detail with reference to the drawings. 1 and 2, reference numeral 1 denotes a game machine main body, 2 denotes a front frame, and the front frame 2 is pivotally attached to the front side of the game machine main body 1 so as to be freely opened and closed. A game board 4 is detachably attached to the front frame 2 from the back side in correspondence with the window hole 3, and a glass door 5 and a front plate 6 are arranged at the front side of the game board 4 so as to be freely opened and closed. The front plate 6 is provided with an upper plate 7 for storing game balls for firing. At the lower part of the front frame 2, a lower plate 8 for storing surplus spheres and a firing handle 10 of a firing means 9 are provided, respectively.
【0010】遊技盤4 には、図3に示すように、ガイド
レール11が環状に装着されると共に、そのガイドレール
11の内側の遊技領域12に液晶表示手段13、第2図柄始動
手段14、可変入賞手段15、普通入賞手段16〜19、第1図
柄始動手段20等の複数個の遊技部品が配置されている。
また遊技盤4 の遊技領域12の外側の上部には、左右両側
に表示ランプ21が配置され、この表示ランプ21の両方又
は一方が入賞情報又は通過情報の無効化を報知する報知
手段(後述)を兼用している。As shown in FIG. 3, a guide rail 11 is annularly mounted on the game board 4, and the guide rail 11 is
A plurality of game components such as a liquid crystal display means 13, a second symbol starting means 14, a variable winning means 15, a normal winning means 16 to 19, a first symbol starting means 20, and the like are arranged in a game area 12 inside the inside 11. .
In addition, display lamps 21 are disposed on the left and right sides of the upper part of the game board 4 outside the game area 12, and both or one of the display lamps 21 notifies the invalidation of the winning information or the passing information (described later). Is also used.
【0011】第2図柄始動手段14、可変入賞手段15、普
通入賞手段16〜19等の複数個の入賞手段14〜19の内、そ
の一部の第2図柄始動手段14、普通入賞手段16〜19は、
遊技球の1個の入賞に対する賞品球数が6個となってお
り、可変入賞手段15はその賞品球数が15個となってい
る。なお、賞品球数は6個、15個以外の数でも良い
し、また同じでも良い。Of the plurality of winning means 14 to 19, such as the second symbol starting means 14, the variable winning means 15, and the normal winning means 16 to 19, a part of the second symbol starting means 14, the normal winning means 16 to 19 is provided. 19 is
The number of prize balls for one winning of the game ball is six, and the variable prize means 15 has fifteen prize balls. The number of prize balls may be a number other than 6 or 15, or may be the same.
【0012】液晶表示手段13は、第2図柄を表示する第
2図柄表示手段22を兼用している。第2図柄表示手段22
は1個以上、例えば複数個(左右方向に3個)の図柄表
示部22a を備え、第2図柄始動手段14に遊技球が入賞す
ることを条件に、各図柄表示部22a の表示図柄が乱数制
御により所定時間だけ変動して停止するように構成され
ている。The liquid crystal display means 13 also serves as the second symbol display means 22 for displaying the second symbol. Second symbol display means 22
Is provided with one or more, for example, a plurality of (three in the left and right) symbol display portions 22a, provided that the game ball wins the second symbol starting means 14, and the display symbols of each symbol display portion 22a are random numbers. The control is configured to fluctuate for a predetermined time and stop.
【0013】液晶表示手段13には、普通入賞手段16と第
1図柄表示手段23とが設けられている。第1図柄表示手
段23は1個の図柄表示部を有し、通過ゲート式の第1図
柄始動手段20が遊技球の通過を検出することを条件に、
図柄表示部の第1図柄が乱数制御により所定時間変動し
て停止するようになっている。第2図柄始動手段14は、
開閉自在な左右一対の開閉爪14a を備えた電動式チュー
リップ等であって、第1図柄表示手段23の変動後の停止
図柄が当たり図柄を表示したときに、開閉爪14a が所定
時間開放するようになっている。The liquid crystal display means 13 is provided with a normal winning means 16 and a first symbol display means 23. The first symbol display means 23 has one symbol display section, provided that the passage gate type first symbol starting means 20 detects the passage of the game ball,
The first symbol of the symbol display section fluctuates for a predetermined time by random number control and stops. The second symbol starting means 14 is
An electric tulip or the like having a pair of left and right opening / closing claws 14a which can be freely opened and closed, such that the opening / closing claw 14a is opened for a predetermined time when a stopped symbol after the change of the first symbol display means 23 hits and the symbol is displayed. It has become.
【0014】可変入賞手段15は所謂大入賞手段を構成す
るものであって、遊技者に有利な開状態(第1状態)と
不利な閉状態(第2状態)との間で下部側の横軸廻りに
開閉自在な開閉板15a を備え、第2図柄表示手段22の変
動後の停止図柄が「7・7・7」等の大当たり図柄のと
きに、開閉板15a が前側に開放する。可変入賞手段15内
には特定領域24が設けられており、この特定領域24は入
賞球が通過したときに、所謂大当たりによる特定状態を
継続させるようになっている。The variable winning means 15 constitutes a so-called large winning means, and is provided with a lower side between an open state (first state) advantageous to the player and a closed state (second state) disadvantageous to the player. An opening / closing plate 15a that can be opened and closed around the axis is provided, and when the stop symbol after the change of the second symbol display means 22 is a big hit symbol such as "7.7.7", the opening / closing plate 15a is opened forward. A specific area 24 is provided in the variable winning means 15, and the specific area 24 is configured to continue a specific state by a so-called big hit when a winning ball passes.
【0015】なお、可変入賞手段15は、開放後に所定時
間が経過したとき、又は所定数(例えば10個)の遊技
球が入賞したときに開閉板15a が閉じると共に、遊技球
が特定領域24を通過することを条件に、最大所定回数
(例えば16回)まで開閉動作を繰り返すようになって
いる。The variable winning means 15 opens and closes the opening / closing plate 15a when a predetermined time has elapsed after opening or when a predetermined number (for example, 10) of game balls have been won, and the game balls enter the specific area 24. The opening / closing operation is repeated up to a predetermined number of times (for example, 16 times) on condition that the vehicle passes.
【0016】第2図柄始動手段14、可変入賞手段15、普
通入賞手段16〜19は、入賞した遊技球を遊技盤4 の裏側
に誘導する構造であって、図4に示すように、可変入賞
手段15以外の第2図柄始動手段14、普通入賞手段16〜19
は、遊技盤4 の裏側に装着された案内通路25〜27側に遊
技球を案内するようになっている。The second symbol starting means 14, variable winning means 15, and normal winning means 16 to 19 have a structure for guiding a winning game ball to the back side of the game board 4, and as shown in FIG. Second symbol starting means 14 other than means 15, normal winning means 16-19
The game balls are guided to the guide passages 25 to 27 mounted on the back side of the game board 4.
【0017】第2図柄始動手段14、可変入賞手段15、普
通入賞手段16〜19等の各入賞手段14〜19には、それに入
賞した遊技球を個別に検出する入賞検出スイッチ28〜33
が設けられている。可変入賞手段15には特定領域24を通
過する遊技球を検出する通過検出スイッチ34が、また第
1図柄始動手段20にはこれを通過する遊技球を検出する
通過検出スイッチ35が夫々設けられている。なお、各入
賞検出スイッチ28〜33、通過検出スイッチ34,35 は、接
触式又は非接触式のスイッチ等により構成され、入賞球
を電気的に検出するようになっている。各入賞検出スイ
ッチ28〜33は、案内通路25〜27等に設けても良い。Each of the winning means 14 to 19, such as the second symbol starting means 14, the variable winning means 15, and the normal winning means 16 to 19, has winning detecting switches 28 to 33 for individually detecting the game balls which have won.
Is provided. The variable winning means 15 is provided with a passage detection switch 34 for detecting a game ball passing through the specific area 24, and the first symbol starting means 20 is provided with a passage detection switch 35 for detecting a game ball passing therethrough. I have. Each of the prize detection switches 28 to 33 and the passage detection switches 34 and 35 is constituted by a contact type or non-contact type switch or the like, and electrically detects a prize ball. The winning detection switches 28 to 33 may be provided in the guide passages 25 to 27 and the like.
【0018】前枠2 の裏側には、図2に示すように、遊
技盤4 を裏側から押さえる裏機構板36が開閉自在に装着
されている。裏機構板36には開口部37が形成され、その
上側に遊技球タンク38及びタンクレール39が、左右方向
の一側に球払い出し手段40が、下側に通路ユニット44が
夫々設けられている。遊技球タンク38は、外部の遊技球
補給系から補給された遊技球を貯留し、タンクレール39
を経て球払い出し手段40側へと供給するようになってい
る。As shown in FIG. 2, on the back side of the front frame 2, a back mechanism plate 36 for holding the game board 4 from the back side is mounted to be openable and closable. An opening 37 is formed in the back mechanism plate 36, a game ball tank 38 and a tank rail 39 are provided on the upper side, a ball payout means 40 is provided on one side in the left and right direction, and a passage unit 44 is provided on the lower side. . The game ball tank 38 stores game balls replenished from an external game ball replenishment system, and the tank rail 39.
Is supplied to the ball payout means 40 side.
【0019】球払い出し手段40はモータ駆動による回転
式であって、球払い出しコマンドがあったときに払い出
しモータ41が回転体42を駆動して、その回転体42の回転
により遊技球タンク38内の遊技球を賞品球として上皿7
側へと払い出すように構成されている。The ball payout means 40 is of a rotary type driven by a motor. When a ball payout command is issued, a payout motor 41 drives a rotating body 42, and the rotation of the rotating body 42 causes the game ball tank 38 to rotate. Playing ball as a prize ball 7
It is configured to pay out to the side.
【0020】開口部37には、遊技盤4 の裏側に装着され
た裏カバー43と入賞球排出樋45とが嵌合されている。裏
カバー43は、遊技盤4 に装着された液晶表示手段13等の
各遊技部品等を裏側から覆うためのもので、遊技盤4 に
着脱自在に固定されている。裏カバー43には、主制御基
板46を収納した主制御基板ケース47が着脱自在に装着さ
れている。In the opening 37, a back cover 43 mounted on the back side of the game board 4 and a winning ball discharge gutter 45 are fitted. The back cover 43 is for covering each game component such as the liquid crystal display means 13 mounted on the game board 4 from the back side, and is detachably fixed to the game board 4. A main control board case 47 containing a main control board 46 is detachably attached to the back cover 43.
【0021】入賞球排出樋45は、各入賞手段14〜19から
遊技盤4 の裏側に案内された入賞球を集めて入賞球回収
通路48a を経て外部の入賞球回収系へと排出するための
もので、裏カバー43の下側に近接した状態で遊技盤4 に
着脱自在に固定されている。The prize ball discharge gutter 45 collects prize balls guided from the respective prize means 14 to 19 to the back side of the game board 4 and discharges them to an external prize ball collection system through a prize ball collection passage 48a. It is detachably fixed to the game board 4 in a state of being close to the lower side of the back cover 43.
【0022】図5は制御系のブロック図である。48は主
に遊技盤4 側の遊技動作に関わる制御を行う主制御手段
で、第1図柄表示手段23及びこれに関連する処理を行う
第1処理系49と、第2図柄表示手段22及びこれに関連す
る処理を行う第2処理系50と、各入賞手段14〜19に遊技
球が入賞したときに、各入賞検出スイッチ28〜33からの
入賞情報に基づいて球払い出し手段40に賞品球の払い出
しコマンドを送信する等の入賞に関連する処理を行う入
賞処理系51と、正規の遊技状態以外のときに入賞検出ス
イッチ28〜33からの入賞情報(検出情報)、通過検出ス
イッチ34,35 からの通過情報(検出情報)を無効にする
無効化処理系52とを有する。FIG. 5 is a block diagram of the control system. Reference numeral 48 denotes a main control means for mainly performing control relating to a game operation on the game board 4 side. The first symbol display means 23 and a first processing system 49 for processing related thereto, and the second symbol display means 22 and And a second processing system 50 for performing a process related to the prize ball, and when a game ball wins in each of the prize means 14 to 19, the ball payout means 40 A prize processing system 51 for performing a prize-related process such as transmitting a payout command; prize information (detection information) from the prize detection switches 28 to 33 when the game is not in a normal game state; And an invalidation processing system 52 for invalidating the passage information (detection information).
【0023】第1処理系49は、図6に示すように第1抽
選手段53と第1図柄制御手段54と開閉制御手段55とを備
えている。第1抽選手段53は、第1図柄始動手段20の通
過検出スイッチ35が遊技球を検出することを条件に、当
たりか否かを乱数処理により択一的に抽選し判定するよ
うになっている。As shown in FIG. 6, the first processing system 49 includes first lottery means 53, first symbol control means 54, and opening / closing control means 55. The first lottery means 53 is configured to randomly determine whether or not a hit is made by random number processing on condition that the passage detection switch 35 of the first symbol starting means 20 detects a game ball. .
【0024】第1図柄制御手段54は、第1図柄始動手段
20の通過検出スイッチ35が遊技球を検出することを条件
に、第1図柄表示手段23の第1図柄を所定時間変動させ
ると共に、第1抽選手段53が当たり状態と判定したとき
に当たり図柄で停止し、外れ状態と判定したときに外れ
図柄で停止するように第1図柄表示手段23の第1図柄を
制御するようになっている。開閉制御手段55は、第1図
柄表示手段23の停止図柄が当たり図柄を表示することを
条件に、第2図柄始動手段14の開閉爪14a を所定時間開
放させるようになっている。The first symbol control means 54 is a first symbol starting means.
The first symbol of the first symbol display means 23 is changed for a predetermined time on condition that the passage detection switch 35 of 20 detects a game ball, and stops at the hit symbol when the first lottery means 53 determines that it is in a hit state. Then, the first symbol of the first symbol display means 23 is controlled so that the first symbol is stopped with the symbol when it is determined to be in the detached state. The open / close control means 55 opens the open / close claw 14a of the second symbol starting means 14 for a predetermined time on condition that the stop symbol of the first symbol display means 23 hits and displays the symbol.
【0025】第2処理系50は、図7に示すように第2抽
選手段56と第2図柄制御手段57と利益状態発生手段58と
を備えている。第2抽選手段56は、第2図柄始動手段14
の入賞検出スイッチ28が遊技球を検出することを条件
に、大当たりか否かを乱数処理により択一的に抽選し判
定するようになっている。第2図柄制御手段57は、第2
図柄始動手段14の入賞検出スイッチ28が遊技球を検出す
ることを条件に、第2図柄表示手段22の第2図柄を所定
時間変動させると共に、第2抽選手段56が当たり状態と
判定したときに当たり図柄で停止し、外れ状態と判定し
たときに外れ図柄で停止するように第2図柄表示手段22
の第2図柄を制御するようになっている。The second processing system 50 includes a second lottery means 56, a second symbol control means 57, and a profit state generating means 58, as shown in FIG. The second lottery means 56 is a second symbol starting means 14
On the condition that the winning detection switch 28 detects a game ball, it is determined whether or not it is a big hit by random selection by random number processing. The second symbol control means 57
On condition that the winning detection switch 28 of the symbol starting means 14 detects a game ball, the second symbol of the second symbol display means 22 is changed for a predetermined time, and the second lottery means 56 is determined to be in a hit state. The second symbol display means 22 stops at the symbol and stops at the symbol when it is determined that the symbol has come off.
The second symbol is controlled.
【0026】利益状態発生手段58は、第2図柄表示手段
22の変動後の停止図柄が「3・3・3」等の所定の大当
たり図柄を表示することを条件に遊技者に有利な利益状
態を発生させるもので、停止図柄が大当たり図柄となる
大当たり状態のときに可変入賞手段15の開閉板15a を開
放する機能と、開閉板15a の開放から所定時間が経過し
たとき、又は可変入賞手段15に所定数の遊技球が入賞し
たときに開閉板15a を閉じる機能と、開閉板15a の開放
中に入賞した遊技球が特定領域24を通過することを条件
に、最大所定回数まで開閉動作を継続させる機能とを有
する。The profit state generating means 58 is a second symbol display means.
A jackpot state in which a stopped symbol becomes a jackpot symbol, in which a stop symbol after the change of 22 generates a profit state advantageous to the player on condition that a predetermined jackpot symbol such as "3.3.3" is displayed. The function of opening the opening / closing plate 15a of the variable prize means 15 at the time of and the opening / closing plate 15a when a predetermined time has elapsed since the opening of the opening / closing plate 15a or when a predetermined number of game balls have won the variable prize means 15. It has a closing function and a function of continuing the opening / closing operation up to a predetermined number of times, provided that the game ball that has been won while the opening / closing plate 15a is open passes through the specific area 24.
【0027】入賞処理系51は、図8に示すように第2図
柄始動手段14、普通入賞手段16〜19への遊技球の入賞時
に6個の賞品球を、可変入賞手段15への遊技球の入賞時
に15個の賞品球を夫々払い出すように、入賞検出スイ
ッチ28〜33からの入賞情報により球払い出し手段40に対
して払い出しコマンドを送信する機能を有する。The prize processing system 51, as shown in FIG. 8, provides six prize balls when the game balls enter the second symbol starting means 14 and the normal prize means 16 to 19 and the game balls to the variable prize means 15. Has a function of transmitting a payout command to the ball payout means 40 based on the winning information from the win detection switches 28 to 33 so as to pay out 15 prize balls at the time of winning.
【0028】無効化処理系52は、図9に示すように、正
規の遊技状態か不正な遊技状態かを検出する遊技状態検
出手段59と、この遊技状態検出手段59が不正な遊技状態
を検出したときに入賞検出スイッチ28〜33からの入賞情
報(検出情報)及び/又は通過検出スイッチ34,35 から
の通過情報(検出情報)を無効化する無効化手段60と、
この無効化手段60による無効化を解除する解除手段61と
備え、無効化手段60にその作動中及び/又は非作動中で
あることを報知する報知手段62が接続されている。As shown in FIG. 9, the invalidation processing system 52 includes a game state detection means 59 for detecting whether the game state is a normal game state or an illegal game state, and the game state detection means 59 detects an illegal game state. Invalidation means 60 for invalidating the winning information (detection information) from the winning detection switches 28 to 33 and / or the passing information (detection information) from the passing detection switches 34 and 35,
A canceling unit 61 for canceling the invalidation by the invalidating unit 60 is provided, and a notifying unit 62 for notifying that the invalidating unit 60 is operating and / or not operating is connected to the invalidating unit 60.
【0029】遊技状態検出手段59は、例えば第2抽選手
段56の大当たり情報と、通過検出スイッチ34の通過情報
とに基づいて、大当たり情報がなく通過情報のみがあっ
たときに不正な遊技状態を検出する機能、ガラス扉5 を
開放したときに開放検出スイッチからの検出情報によっ
て不正な遊技状態を検出する機能等、正規な遊技状態以
外の不正な遊技状態を検出するようになっている。無効
化手段60は、遊技状態検出手段59が不正な遊技状態を検
出したときに、第1処理系49、第2処理系52、入賞処理
系51を通じて各入賞検出スイッチ28〜33からの入賞情
報、通過検出スイッチ34,35 からの通過情報を無効にす
るようになっている。The game state detecting means 59 detects an incorrect game state when there is no big hit information and there is only passing information, based on the big hit information of the second lottery means 56 and the passing information of the passing detecting switch 34, for example. An illegal game state other than the normal game state is detected, such as a function of detecting the game state and a function of detecting an illegal game state based on detection information from the opening detection switch when the glass door 5 is opened. When the gaming state detecting means 59 detects an illegal gaming state, the invalidating means 60 receives the winning information from each of the winning detecting switches 28 to 33 through the first processing system 49, the second processing system 52, and the winning processing system 51. The passage information from the passage detection switches 34 and 35 is invalidated.
【0030】解除手段61は、主制御基板46に装着された
キースイッチ63により構成され、主制御基板ケース47の
裏側から所定のキーを挿入してキースイッチ63を操作し
たときに、無効化手段60による無効化を解除できるよう
になっている。報知手段62はスピーカ(図示省略)、表
示ランプ21等により構成され、スピーカからの音声、表
示ランプ21の点滅等によって無効化手段60が作動中であ
ることを報知するようになっている。The release means 61 comprises a key switch 63 mounted on the main control board 46. When a predetermined key is inserted from the back side of the main control board case 47 and the key switch 63 is operated, the release means 61 is disabled. You can cancel the invalidation by 60. The notifying unit 62 includes a speaker (not shown), the display lamp 21, and the like, and notifies that the invalidating unit 60 is operating by voice from the speaker, blinking of the display lamp 21, and the like.
【0031】次に上記弾球遊技機における動作について
説明する。上皿7 に遊技球がある状態で発射手段9 の発
射ハンドル10を操作すると、上皿7 の遊技球が発射手段
9 の発射動作に連動して発射部に1個づつ供給され、そ
の遊技球を打撃槌で打撃してガイドレール11に沿って順
次遊技盤4 側へと発射させて行く。Next, the operation of the above-mentioned ball game machine will be described. When the firing handle 10 of the firing means 9 is operated with the game ball on the upper plate 7, the game ball on the upper plate 7 is
The game balls are supplied one by one in association with the launch operation of No. 9 and the game balls are hit with a hitting hammer and sequentially fired along the guide rail 11 toward the game board 4.
【0032】遊技盤4 の上部側に発射された遊技球は、
遊技盤4 の盤面に沿って落下し、その遊技球が第1図柄
始動手段20を通過すると、通過検出スイッチ35からの通
過情報により第1図柄制御手段54が働いて第1図柄表示
手段23の第1図柄が所定時間変動する。一方、通過検出
スイッチ35が遊技球を検出したときに、第1抽選手段53
が乱数の抽選処理により当たりか否かの判定を行い、当
たりであれば、第1図柄表示手段23の変動後の停止図柄
が所定の当たり図柄を表示し、開閉制御手段55が働いて
第2図柄始動手段14の一対の開閉爪14a が開放する。The game ball fired on the upper side of the game board 4 is
When the game ball falls along the board surface of the game board 4 and the game ball passes through the first symbol starting means 20, the first symbol control means 54 operates according to the passage information from the passage detection switch 35 to activate the first symbol display means 23. The first symbol fluctuates for a predetermined time. On the other hand, when the passage detection switch 35 detects a game ball, the first lottery means 53
Is determined by random number lottery processing to determine whether or not it is a hit. If it is a hit, the stop symbol after the change of the first symbol display means 23 displays a predetermined hit symbol, and the opening / closing control means 55 operates to activate the second symbol. The pair of opening / closing claws 14a of the symbol starting means 14 are opened.
【0033】第2図柄始動手段14に遊技球が入賞する
と、入賞検出スイッチ28からの入賞情報により第2図制
御手段57が働いて第2図柄表示手段22の第2図柄が所定
時間変動する。また入賞検出スイッチ28が遊技球を検出
したときに、第2抽選手段56が乱数の抽選処理により大
当たりか否かを判定し、大当たりであれば、第2図柄表
示手段22の変動後の停止図柄が所定の大当たり図柄を表
示し、利益状態発生手段58が働いて可変入賞手段15の開
閉板15a が開放する。このため、遊技盤4 の上部側から
落下する遊技球が開閉板15a を経て可変入賞手段15に入
賞し易くなり、遊技者に多大な利益が還元される。When a game ball wins in the second symbol starting means 14, the second symbol of the second symbol display means 22 changes for a predetermined time according to the winning information from the winning detection switch 28, whereby the second symbol control means 57 operates. Also, when the winning detection switch 28 detects a game ball, the second lottery means 56 determines whether or not a big hit by random number lottery processing, and if it is a big hit, the stop symbol after the fluctuation of the second symbol display means 22 Displays a predetermined jackpot symbol, and the profit state generating means 58 operates to open the open / close plate 15a of the variable winning means 15. For this reason, the game balls falling from the upper side of the game board 4 easily enter the variable winning means 15 via the opening and closing plate 15a, and a great profit is returned to the player.
【0034】可変入賞手段15、その他の入賞手段14〜19
に遊技球が入賞すると、その入賞検出スイッチ28〜33か
らの入賞情報により入賞処理系51が入賞処理を行って払
い出しコマンドを送信し、その払い出しコマンドに従っ
て球払い出し手段40が規定数の賞品球を払い出して行
く。Variable prize means 15, other prize means 14 to 19
When the game ball wins, the winning processing system 51 performs a winning process based on the winning information from the winning detection switches 28 to 33 and sends a payout command, and the ball payout means 40 according to the payout command, the ball payout means 40 a predetermined number of prize balls. I will pay out.
【0035】第2図柄表示手段22の変動後の停止図柄が
大当たり図柄で停止しないにも拘わらず、遊技者が薄板
等を挿入して可変入賞手段15の開閉板15a を不正に開放
する等の不正行為を行うと、可変入賞手段15に遊技球が
入賞可能になる。このときには可変入賞手段15に入賞し
た遊技球を入賞検出スイッチ28が検出し、その入賞情報
が遊技状態検出手段59に送られるが、第2抽選手段56か
らの大当たり情報がないので、遊技状態検出手段59が不
正な遊技状態と判断し、これによって無効化手段60が働
いて各入賞検出スイッチ28〜33の入賞情報、通過検出ス
イッチ34,35 の通過情報を無効にする。Even if the stop symbol after the change of the second symbol display means 22 does not stop at the big hit symbol, the player inserts a thin plate or the like to illegally open the open / close plate 15a of the variable winning means 15. When cheating is performed, a game ball can be won in the variable winning means 15. At this time, the game ball that has won the variable prize means 15 is detected by the prize detection switch 28, and the prize information is sent to the game state detection means 59, but since there is no big hit information from the second lottery means 56, the game state detection The means 59 determines that the game state is improper, and accordingly, the invalidating means 60 operates to invalidate the winning information of each of the winning detecting switches 28 to 33 and the passing information of the passing detecting switches 34 and 35.
【0036】従って、仮に可変入賞手段15に入賞した遊
技球が特定領域24を通過して、その通過検出スイッチ34
の通過情報によって利益状態発生手段58が作動するよう
な構成であっても、その後の利益状態の継続を防止する
と共に、球払い出し手段40による遊技球の払い出しを停
止する。このため不正行為を極力防止できる。Therefore, the game ball which has won the variable winning means 15 passes through the specific area 24 and its passing detection switch 34
Even if the profit state generating means 58 is operated based on the passing information, the profit state is prevented from continuing thereafter, and the payout of the game balls by the ball payout means 40 is stopped. Therefore, fraudulent acts can be prevented as much as possible.
【0037】しかも、無効化手段60が働くと、入賞検出
スイッチ28〜33の入賞情報等を無効化するだけでなく、
報知手段62のスピーカ、表示ランプ21等が不正行為の事
実を報知する。このため不正行為を容易に発見できると
同時に、悪質な遊技者の不正行為の横行を予防又は抑制
できる。Moreover, when the invalidating means 60 operates, not only does the winning information of the winning detection switches 28 to 33 be invalidated,
The speaker of the notification means 62, the display lamp 21 and the like notify the fact of the fraud. Therefore, it is possible to easily detect a fraudulent activity, and at the same time, prevent or suppress the fraudulent activity of a malicious player.
【0038】遊技領域12の何処かに遊技球が引っ掛かっ
たとき、遊技盤4 の入賞手段14〜19に何等かの問題が発
生したときには、遊技店側の店員がガラス扉5 を開けて
遊技球を取り除く等の処置を講じた後、普通入賞手段16
〜19等に遊技球を入れることがある。このときには無効
化手段60が働いて普通入賞手段16〜19の入賞検出スイッ
チ30〜33の入賞情報を無効にするので、普通入賞手段16
〜19への入賞が無効になる。When a game ball is caught somewhere in the game area 12, or when any problem occurs in the winning means 14 to 19 of the game board 4, a clerk at the game store opens the glass door 5 to open the game ball. After taking measures such as removing the
Game balls may be put in ~ 19 mag. At this time, the invalidating means 60 operates to invalidate the prize information of the prize detecting switches 30 to 33 of the normal prize means 16 to 19.
Winning to 19 is invalidated.
【0039】しかし、このような場合には、前枠2 の裏
側を開放して所定のキーによりキースイッチ63を操作す
れば、解除手段61により無効化手段60の無効化を解除で
きる。従って、入賞検出スイッチ30〜33からの入賞情報
が入賞処理系51に送られ、入賞処理系51からの払い出し
コマンドで球払い出し手段40が賞品球を払い出すので、
普通入賞手段16〜19への遊技球の入賞を有効なものとし
て処理できる。また解除手段61があっても、所定のキー
によりキースイッチ63を操作するようにしているため、
不正な解除を防止できる。However, in such a case, the invalidation of the invalidating means 60 can be released by the releasing means 61 by opening the back side of the front frame 2 and operating the key switch 63 with a predetermined key. Accordingly, the winning information from the winning detection switches 30 to 33 is sent to the winning processing system 51, and the ball payout means 40 pays out the prize ball by the payout command from the winning processing system 51.
The winning of the game ball to the normal winning means 16 to 19 can be processed as effective. Also, even if there is the release means 61, since the key switch 63 is operated by a predetermined key,
Unauthorized release can be prevented.
【0040】図10は本発明の第2の実施形態を例示
し、可変入賞手段15に入賞した遊技球が特定領域24を通
過して、通過検出スイッチ34がその遊技球を検出したと
きに利益状態発生手段58が作動して、遊技者に有利な権
利(利益状態)を発生させるようにした弾球遊技機に本
発明を応用したものである。FIG. 10 illustrates a second embodiment of the present invention, in which a profit is obtained when a game ball that has won the variable winning means 15 passes through the specific area 24 and the passage detection switch 34 detects the game ball. The present invention is applied to a ball and ball game machine in which the state generating means 58 operates to generate a right (profit state) advantageous to the player.
【0041】遊技状態検出手段59は、可変入賞手段15の
開放(第1状態)を検出する開放検出スイッチ64からの
開放情報と、第2抽選手段56からの大当たり情報とに基
づいて、大当たり情報がないにも拘わらず、開放検出ス
イッチ64から開放情報があったときに不正な遊技状態を
検出するようになっている。無効化手段60は、通過検出
スイッチ34の通過情報を無効化するようになっている。The game state detecting means 59 is based on the jackpot information from the opening detection switch 64 for detecting the opening (first state) of the variable winning means 15 and the jackpot information from the second lottery means 56. When there is release information from the release detection switch 64 in spite of the absence of such information, an illegal game state is detected. The invalidation means 60 invalidates the passage information of the passage detection switch 34.
【0042】この場合には、第2図柄表示手段22による
大当たり状態が発生していないにも拘わらず、悪質な遊
技者が遊技盤4 側に薄板等を挿入して可変入賞手段15の
開閉板15a を無理に開けるようなことがあっても、遊技
状態検出手段59が不正な遊技状態を検出して、無効化手
段60が通過検出スイッチ34からの通過情報を無効化す
る。従って、悪質な遊技者の不正行為によって利益状態
発生手段58が作動して利益状態が発生するようなことは
ない。In this case, despite the fact that the big hit state by the second symbol display means 22 has not occurred, a malicious player inserts a thin plate or the like into the game board 4 side to open / close the variable winning means 15. Even if the player 15a is forcibly opened, the game state detecting means 59 detects an invalid game state, and the invalidating means 60 invalidates the passage information from the passage detection switch. Therefore, there is no possibility that the profit state generating means 58 is activated and the profit state is generated by the malicious player's misconduct.
【0043】図11は本発明の第3の実施形態を例示
し、利益状態発生手段58による利益状態の発生中及び/
又は利益状態の終了から所定時間経過するまでは、仮に
遊技状態検出手段59が不正な遊技状態を検出することが
あっても、入賞検出スイッチ28〜33の入賞情報及び通過
検出スイッチ34,35 の通過情報を有効にするようにした
ものである。FIG. 11 illustrates a third embodiment of the present invention, in which the profit state is generated by the profit state generating means 58 and / or
Or, until the predetermined time elapses from the end of the profit state, even if the gaming state detecting means 59 detects an illegal gaming state, the winning information of the winning detection switches 28 to 33 and the passing detection switches 34, 35 The pass information is made valid.
【0044】無効化手段60は、第2図柄表示手段22の変
動後の停止図柄が大当たり図柄を表示して利益状態発生
手段58により利益状態が発生した場合には、その利益状
態の発生中及び/又は利益状態の終了から所定時間経過
するまでは、入賞検出スイッチ28〜33の入賞情報を有効
にする機能を備えている。なお、所定時間の経過は、タ
イマー等の計時手段65によって実時間を計時しても良い
し、第2図柄表示手段22の図柄の変動回数で計っても良
い。The invalidating means 60 displays the big symbol when the stopped symbol after the change of the second symbol display means 22 displays a big hit symbol and generates a profit state by the profit state generating means 58. And / or a function of validating the winning information of the winning detection switches 28 to 33 until a predetermined time elapses from the end of the profit state. The elapse of the predetermined time may be measured by a real time by a timer 65 such as a timer, or may be measured by the number of times the symbol of the second symbol display 22 changes.
【0045】この場合には、一旦、正規に利益状態が発
生すれば、仮に遊技状態検出手段59が不正行為を検出す
るようなことがあっても、その利益状態の発生中及び/
又は利益状態の終了から所定時間経過するまでは、その
利益状態の発生により遊技者が享受する利益を保障する
ことができる。従って、遊技店側と遊技者との間での利
益状態の発生を巡るトラブルを回避できる。In this case, once the profit state occurs, even if the gaming state detecting means 59 detects an improper act, the profit state is generated and / or
Or, until a predetermined time elapses from the end of the profit state, the profit that the player enjoys can be guaranteed by the occurrence of the profit state. Therefore, it is possible to avoid troubles regarding the occurrence of a profit state between the game store side and the player.
【0046】以上、本発明の実施形態について詳述した
が、本発明はこの実施形態に限定されるものではなく、
本発明の趣旨を逸脱しない範囲で種々の変更が可能であ
る。例えば、第1の実施形態では、無効化手段60により
入賞検出スイッチ28〜33及び通過検出スイッチ34,35 か
らの検出情報を全て無効にする場合を例示し、第2の実
施形態では、無効化手段60により通過検出スイッチ34か
らの通過情報のみを無効にする場合を例示しているが、
無効にすべき検出情報は全てでも良いし、一部でも良
い。Although the embodiment of the present invention has been described in detail, the present invention is not limited to this embodiment.
Various changes can be made without departing from the spirit of the present invention. For example, the first embodiment exemplifies a case where all of the detection information from the winning detection switches 28 to 33 and the passage detection switches 34 and 35 is invalidated by the invalidation means 60. In the second embodiment, the invalidation is performed. Although the case where only the passage information from the passage detection switch 34 is invalidated by the means 60 is illustrated,
The detection information to be invalidated may be all or a part.
【0047】また不正行為による不正な遊技状態の場合
でも、その不正行為自体の悪質度に大きな差があれば、
その程度差を考慮して検出情報の全てを無効にするか、
又は一部にするかを決定しても良い。例えば、不正行為
に対応する箇所の検出情報を無効にするだけでも良い。
遊技盤4 の入賞手段等の遊技部品の配列、遊技部品の個
数、遊技部品の個々の機能等は、何れも例示であって、
他の配列、個数、機能のものを組み合わせることも可能
である。Also, even in the case of an illegal game state due to cheating, if there is a large difference in the degree of maliciousness of the cheating itself,
In consideration of the difference, all of the detection information is invalidated,
Alternatively, it may be determined whether to make a part. For example, the detection information of the portion corresponding to the misconduct may be simply invalidated.
The arrangement of the game parts such as the winning means of the game board 4, the number of the game parts, the individual functions of the game parts, etc. are all examples,
It is also possible to combine other arrangements, numbers and functions.
【0048】報知手段62は、スピーカ、表示ランプ21に
よる報知方法の他に、液晶表示手段13等の画面に表示さ
れる文字等で報知するようにしても良い。また報知手段
62は、無効化手段60の作動中を報知する以外に、非作動
中であることを報知するようにしても良いし、その両方
を報知するようにしても良い。可変入賞手段15、その他
の入賞手段14〜19は、複数個の入賞検出スイッチ28〜33
を備えた構造でも良い。The notifying means 62 may notify by a character or the like displayed on a screen of the liquid crystal display means 13 or the like in addition to the notifying method using the speaker and the display lamp 21. Informing means
In addition to notifying that the invalidating means 60 is operating, the 62 may notify that it is not operating, or may notify both. The variable winning means 15 and other winning means 14 to 19 include a plurality of winning detection switches 28 to 33.
May be provided.
【0049】キースイッチ63は、ガラス扉5 の施錠手段
65(図1参照)に組み込んで、この施錠手段65にキーを
挿入してガラス扉5 を開放するときにキースイッチ63が
働くようにしても良い。この場合には、前枠2 の前面側
でキースイッチ63を操作できる利点がある。また例えば
大当たり等の所定状態以外のときは、それに関連する入
賞検出スイッチの入賞情報を有効化しない制御を行い、
大当たり等の所定状態のときに入賞情報を有効にしても
良い。The key switch 63 is a means for locking the glass door 5.
65 (see FIG. 1), the key switch 63 may be operated when a key is inserted into the locking means 65 and the glass door 5 is opened. In this case, there is an advantage that the key switch 63 can be operated on the front side of the front frame 2. In addition, for example, in a state other than a predetermined state such as a jackpot, control is performed to not activate the winning information of the winning detection switch associated therewith,
The winning information may be validated in a predetermined state such as a big hit.
【0050】本発明は、入賞手段14〜19に遊技球が入賞
したときに、その入賞検出スイッチ28〜33からの入賞情
報にも基づいて、入賞処理系51から球払い出し手段40に
払い出しコマンドを送信して賞品球を払い出す形式の弾
球遊技機の場合に、不正行為による遊技球の払い出しを
防止できるので、特に有効である。その他、本発明は、
パチンコ機に限らず、アレンジボール機、雀球機等の弾
球遊技機においても同様に実施することが可能である。According to the present invention, when a game ball wins the winning means 14-19, a payout command is sent from the winning processing system 51 to the ball payout means 40 based on the winning information from the winning detection switches 28-33. This is particularly effective in the case of a ball game machine of a type in which a prize ball is paid out by transmission, because the payout of a game ball due to an illegal act can be prevented. In addition, the present invention
The present invention is not limited to the pachinko machine, but can be similarly applied to a ball game machine such as an arrange ball machine and a sparrow ball machine.
【0051】[0051]
【発明の効果】本発明によれば、遊技領域12内に入賞手
段等の複数個の遊技部品14〜20を配置し、遊技部品14〜
20に入賞し又は遊技部品14〜20を通過する遊技球を検出
する検出スイッチ28〜35を各遊技部品14〜20に対応して
設け、検出スイッチ28〜35からの入賞又は検出情報に基
づいて賞品球の払い出し等の遊技処理を行うようにした
弾球遊技機において、検出スイッチ28〜35からの入賞又
は検出情報に基づいて、球払い出し手段40が賞品球の払
い出し処理を行うように該球払い出し手段40側に払い出
しコマンドを送信する入賞処理系51と、不正な遊技状態
のときに所定の検出スイッチ28〜35からの検出情報を無
効にする無効化手段60とを備えているので、遊技者の不
正行為を未然に防止できる。According to the present invention, a plurality of game components 14 to 20 such as winning means are arranged in the game area 12, and the game components 14 to
Detection switches 28 to 35 for detecting a game ball that wins or passes through the game components 14 to 20 are provided corresponding to each of the game components 14 to 20, and based on winning or detection information from the detection switches 28 to 35. In a ball game machine configured to perform a game process such as a prize ball payout, the ball payout means 40 performs a prize ball payout process based on winning or detection information from the detection switches 28 to 35. Since it has a winning processing system 51 for transmitting a payout command to the payout means 40 and invalidating means 60 for invalidating detection information from the predetermined detection switches 28 to 35 when an illegal game state is established, Can prevent the wrongdoing of persons.
【0052】また遊技領域12内に複数個の入賞手段14〜
19を配置し、入賞手段14〜19に入賞した遊技球を検出す
る入賞検出スイッチ28〜33を各入賞手段14〜19に対応し
て設け、入賞検出スイッチ28〜33からの入賞情報に基づ
いて所定数の賞品球を払い出す球払い出し手段40を備え
た弾球遊技機において、検出スイッチ28〜33からの入賞
情報に基づいて、球払い出し手段40が賞品球の払い出し
処理を行うように該球払い出し手段40側に払い出しコマ
ンドを送信する入賞処理系51と、不正な遊技状態のとき
に所定の入賞検出スイッチ28〜33からの入賞情報を無効
にする無効化手段60とを備えているので、遊技者の不正
行為を未然に防止できる。In the game area 12, a plurality of winning means 14 to
A prize detecting switch 28-33 for locating the game ball which has won the prize means 14-19 is provided corresponding to each prize means 14-19, and based on the prize information from the prize detection switches 28-33. In a ball game machine equipped with a ball payout means 40 for paying out a predetermined number of prize balls, the ball payout means 40 performs payout processing of prize balls based on winning information from the detection switches 28 to 33. Since it has a winning processing system 51 that transmits a payout command to the payout means 40 side, and an invalidating means 60 that invalidates the winning information from the predetermined winning detection switches 28 to 33 in an illegal game state, It is possible to prevent improper behavior of the player.
【0053】更に無効化手段60は、利益状態発生手段58
による正規の利益状態が発生した場合には不正な遊技状
態を検出しても、利益状態の発生中及び/又は利益状態
の終了から所定時間経過するまでは入賞情報を有効にす
る機能を備えているので、正規に発生した利益状態を保
障でき、利益状態の発生を巡るトラブルを防止できる。Further, the invalidating means 60 includes a profit state generating means 58
In the case where a formal profit state has occurred, a function for validating the prize information during the occurrence of the profit state and / or until a predetermined time has elapsed from the end of the profit state even if an illegal gaming state is detected is provided. Therefore, it is possible to guarantee the profit state that has occurred regularly and prevent troubles related to the occurrence of the profit state.
【0054】しかも無効化手段60を解除する解除手段61
を備えているので、遊技店側において、無効化を解除し
て入賞手段14〜19に遊技球を入れる等の所定のサービス
が可能である。Canceling means 61 for canceling the invalidating means 60
Therefore, the gaming shop can perform a predetermined service such as canceling the invalidation and inserting a game ball into the winning means 14 to 19.
【0055】また無効化手段60の作動中及び/又は非作
動中であることを報知する報知手段62を備えているの
で、無効化の有無を容易に判断できると共に、不正行為
の予防を図ることができる。Further, since the notifying means 62 for notifying that the invalidating means 60 is operating and / or not operating is provided, it is possible to easily determine the presence or absence of the invalidation and to prevent the misconduct. Can be.
【図1】本発明の第1の実施形態を示す弾球遊技機の正
面図である。FIG. 1 is a front view of a ball game machine showing a first embodiment of the present invention.
【図2】本発明の第1の実施形態を示す弾球遊技機の背
面図である。FIG. 2 is a rear view of the ball game machine showing the first embodiment of the present invention.
【図3】本発明の第1の実施形態を示す遊技盤の正面図
である。FIG. 3 is a front view of the game board according to the first embodiment of the present invention.
【図4】本発明の第1の実施形態を示す遊技盤の背面断
面図である。FIG. 4 is a rear sectional view of the game board according to the first embodiment of the present invention.
【図5】本発明の第1の実施形態を示す制御系のブロッ
ク図である。FIG. 5 is a block diagram of a control system according to the first embodiment of the present invention.
【図6】本発明の第1の実施形態を示す第1処理系のブ
ロック図である。FIG. 6 is a block diagram of a first processing system according to the first embodiment of the present invention.
【図7】本発明の第1の実施形態を示す第1処理系のブ
ロック図である。FIG. 7 is a block diagram of a first processing system according to the first embodiment of the present invention.
【図8】本発明の第1の実施形態を示す入賞処理系のブ
ロック図である。FIG. 8 is a block diagram of a winning processing system according to the first embodiment of the present invention.
【図9】本発明の第1の実施形態を示す無効化処理系の
ブロック図である。FIG. 9 is a block diagram of an invalidation processing system according to the first embodiment of the present invention.
【図10】本発明の第2の実施形態を示す制御系のブロ
ック図である。FIG. 10 is a block diagram of a control system according to a second embodiment of the present invention.
【図11】本発明の第3の実施形態を示す制御系のブロ
ック図である。FIG. 11 is a block diagram of a control system showing a third embodiment of the present invention.
4 遊技盤 12 遊技領域 14 図柄始動手段(遊技部品) 15 可変入賞手段(遊技部品) 16〜19 普通入賞手段(遊技部品) 20 図柄始動手段(遊技部品) 22 図柄始動手段 28〜33 入賞検出スイッチ 34,35 通過検出スイッチ 58 利益状態発生手段 60 無効化手段 61 解除手段 62 報知手段 4 Gaming board 12 Gaming area 14 Symbol starting means (game parts) 15 Variable winning means (game parts) 16-19 Normal winning means (game parts) 20 Symbol starting means (game parts) 22 Symbol starting means 28-33 Winning detection switch 34,35 Passage detection switch 58 Profit state generating means 60 Invalidating means 61 Canceling means 62 Notification means
Claims (4)
遊技部品(14)〜(20)を配置し、前記遊技部品(14)〜(20)
に入賞し又は前記遊技部品(14)〜(20)を通過する遊技球
を検出する検出スイッチ(28)〜(35)を前記各遊技部品(1
4)〜(20)に対応して設け、前記検出スイッチ(28)〜(35)
からの入賞又は検出情報に基づいて賞品球の払い出し等
の遊技処理を行うようにした弾球遊技機において、前記
検出スイッチ(28)〜(35)からの入賞又は検出情報に基づ
いて、球払い出し手段(40)が賞品球の払い出し処理を行
うように該球払い出し手段(40)側に払い出しコマンドを
送信する入賞処理系(51)と、不正な遊技状態のときに所
定の前記検出スイッチ(28)〜(35)からの検出情報を無効
にする無効化手段(60)と、遊技者に有利な第1状態と遊
技者に不利な第2状態とに変換駆動可能で且つ1又は複
数個の前記入賞検出スイッチ(29)を有する可変入賞手段
(15)と、遊技球を検出する図柄始動手段(14)と、この図
柄始動手段(14)が遊技球を検出することを条件に所定時
間変動して停止する図柄を表示する図柄表示手段(22)
と、前記図柄表示手段(22)の変動後の停止図柄が大当た
り図柄となったときに、前記可変入賞手段(15)を第1状
態に駆動して遊技者に有利な利益状態を発生させる利益
状態発生手段(58)とを備え、前記無効化手段(60)は、前
記利益状態発生手段(58)による正規の利益状態が発生し
た場合には不正な遊技状態を検出しても、利益状態の発
生中及び/又は利益状態の終了から所定時間経過するま
では前記入賞情報を有効にする機能を備えたことを特徴
とする弾球遊技機。1. A plurality of game parts (14) to (20) such as winning means are arranged in a game area (12), and the game parts (14) to (20) are arranged.
The detection switches (28) to (35) for detecting game balls that win or pass through the game parts (14) to (20) are connected to the respective game parts (1).
4) to (20), corresponding to the detection switches (28) to (35)
In a ball game machine configured to perform a game process such as payout of a prize ball based on a winning or detection information from a player, the ball is paid out based on the winning or detection information from the detection switches (28) to (35). A prize processing system (51) for transmitting a payout command to the ball payout means (40) so that the means (40) performs a payout processing of the prize ball; and the predetermined detection switch (28) in an illegal game state. ) To (35), an invalidating means (60) for invalidating the detection information, and one or a plurality of ones that can be driven to be converted into a first state advantageous to the player and a second state unfavorable to the player. Variable winning means having the winning detection switch (29)
(15), a symbol starting means (14) for detecting a game ball, and a symbol display means for displaying a symbol that fluctuates for a predetermined time and stops on condition that the symbol starting means (14) detects a game ball ( twenty two)
When the stop symbol after the change of the symbol display means (22) becomes a big hit symbol, the profit that drives the variable winning means (15) to the first state to generate a profit state advantageous to the player. State generating means (58), wherein the invalidating means (60) detects an illegal gaming state when a normal profit state is generated by the profit state generating means (58). A ball game machine provided with a function of validating the prize information until a predetermined time elapses from the occurrence of the prize and / or the end of the profit state.
〜(19)を配置し、前記入賞手段(14)〜(19)に入賞した遊
技球を検出する入賞検出スイッチ(28)〜(33)を前記各入
賞手段(14)〜(19)に対応して設け、前記入賞検出スイッ
チ(28)〜(33)からの入賞情報に基づいて所定数の賞品球
を払い出す球払い出し手段(40)を備えた弾球遊技機にお
いて、前記入賞検出スイッチ(28)〜(33)からの入賞情報
に基づいて、球払い出し手段(40)が賞品球の払い出し処
理を行うように該球払い出し手段(40)側に払い出しコマ
ンドを送信する入賞処理系(51)と、不正な遊技状態のと
きに所定の前記入賞検出スイッチ(28)〜(33)からの入賞
情報を無効にする無効化手段(60)と、遊技者に有利な第
1状態と遊技者に不利な第2状態とに変換駆動可能で且
つ1又は複数個の前記入賞検出スイッチ(28)〜(33)を有
する可変入賞手段(15)と、遊技球を検出する図柄始動手
段(14)と、この図柄始動手段(14)が遊技球を検出するこ
とを条件に所定時間変動して停止する図柄を表示する図
柄表示手段(22)と、前記図柄表示手段(22)の変動後の停
止図柄が大当たり図柄となったときに、前記可変入賞手
段(15)を第1状態に駆動して遊技者に有利な利益状態を
発生させる利益状態発生手段(58)とを備え、前記無効化
手段(60)は、前記利益状態発生手段(58)による正規の利
益状態が発生した場合には不正な遊技状態を検出して
も、利益状態の発生中及び/又は利益状態の終了から所
定時間経過するまでは前記入賞情報を有効にする機能を
備えたことを特徴とする弾球遊技機。2. A plurality of winning means (14) in a game area (12).
To (19), and the prize detecting switches (28) to (33) for detecting the game balls which have won the prize means (14) to (19) correspond to the respective prize means (14) to (19). And a ball game machine provided with ball payout means (40) for paying out a predetermined number of prize balls based on winning information from the winning detection switches (28) to (33). A prize processing system (51) that transmits a payout command to the ball payout means (40) so that the ball payout means (40) performs payout processing of the prize ball based on the winning information from 28) to (33). And invalidating means (60) for invalidating the winning information from the predetermined winning detection switches (28) to (33) in an illegal playing state; and a first state advantageous to the player and A variable winning means (15) convertible to the disadvantageous second state and having one or a plurality of the winning detection switches (28) to (33); and a symbol for detecting a game ball Moving means (14), a symbol display means (22) for displaying a symbol which fluctuates and stops for a predetermined time on condition that the symbol starting means (14) detects a game ball, and the symbol display means (22) And a profit state generating means (58) for driving the variable winning means (15) to the first state to generate a profit state advantageous to the player when the stop symbol after the change becomes a big hit symbol. The invalidating means (60) detects that the normal profit state is generated by the profit state generating means (58), even if the invalid game state is detected, the generation state and / or the profit state A ball game machine having a function of validating the winning information until a predetermined time elapses from the end.
(61)を備えたことを特徴とする請求項1又は2に記載の
弾球遊技機。3. Release means for releasing said invalidating means (60).
The ball game machine according to claim 1 or 2, further comprising (61).
非作動中であることを報知する報知手段(62)を備えたこ
とを特徴とする請求項1〜3の何れかに記載の弾球遊技
機。4. A notifying means (62) for notifying that the invalidating means (60) is in operation and / or not in operation. Ball game machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP11073788A JP3086449B1 (en) | 1999-03-18 | 1999-03-18 | Ball game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP11073788A JP3086449B1 (en) | 1999-03-18 | 1999-03-18 | Ball game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2000006455A Division JP2000262674A (en) | 2000-01-01 | 2000-01-14 | Pachinko machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP3086449B1 true JP3086449B1 (en) | 2000-09-11 |
JP2000262673A JP2000262673A (en) | 2000-09-26 |
Family
ID=13528291
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP11073788A Expired - Fee Related JP3086449B1 (en) | 1999-03-18 | 1999-03-18 | Ball game machine |
Country Status (1)
Country | Link |
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JP (1) | JP3086449B1 (en) |
Families Citing this family (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4009184B2 (en) * | 2002-11-14 | 2007-11-14 | 株式会社ソフィア | Game machine |
JP4009183B2 (en) * | 2002-11-14 | 2007-11-14 | 株式会社ソフィア | Game machine |
JP4427508B2 (en) * | 2005-11-17 | 2010-03-10 | 株式会社ニューギン | Game machine |
JP2007319435A (en) * | 2006-06-01 | 2007-12-13 | Olympia:Kk | Controller for game machine |
JP2007319436A (en) * | 2006-06-01 | 2007-12-13 | Olympia:Kk | Controller for game machine |
JP2008043690A (en) * | 2006-08-21 | 2008-02-28 | Daiichi Shokai Co Ltd | Game machine |
JP4641019B2 (en) * | 2006-11-01 | 2011-03-02 | 株式会社ソフイア | Game machine |
JP5034009B2 (en) * | 2006-11-17 | 2012-09-26 | 豊丸産業株式会社 | Game machine |
JP5265146B2 (en) * | 2007-07-02 | 2013-08-14 | 株式会社三共 | Game machine |
JP4538023B2 (en) * | 2007-07-25 | 2010-09-08 | 株式会社ソフイア | Game machine |
JP5265150B2 (en) * | 2007-07-31 | 2013-08-14 | 株式会社三共 | Game machine |
JP5514986B2 (en) * | 2009-11-20 | 2014-06-04 | 株式会社高尾 | Bullet ball machine |
JP5035648B1 (en) * | 2011-11-16 | 2012-09-26 | 豊丸産業株式会社 | Game machine |
JP2012183446A (en) * | 2012-07-06 | 2012-09-27 | Sankyo Co Ltd | Game machine |
JP6016826B2 (en) * | 2014-02-20 | 2016-10-26 | グローリー株式会社 | Device and game system for each device |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH08266736A (en) * | 1995-03-31 | 1996-10-15 | Sankyo Kk | Pachinko game machine |
JP3937046B2 (en) * | 1995-12-08 | 2007-06-27 | 株式会社大一商会 | Pachinko machine |
-
1999
- 1999-03-18 JP JP11073788A patent/JP3086449B1/en not_active Expired - Fee Related
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JP2000262673A (en) | 2000-09-26 |
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