JP2000084156A - Pachinko game machine - Google Patents

Pachinko game machine

Info

Publication number
JP2000084156A
JP2000084156A JP10281944A JP28194498A JP2000084156A JP 2000084156 A JP2000084156 A JP 2000084156A JP 10281944 A JP10281944 A JP 10281944A JP 28194498 A JP28194498 A JP 28194498A JP 2000084156 A JP2000084156 A JP 2000084156A
Authority
JP
Japan
Prior art keywords
volume
sound
sound effect
data
effective
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP10281944A
Other languages
Japanese (ja)
Inventor
Hiroshi Enomoto
宏 榎本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kyoraku Sangyo Co Ltd
Original Assignee
Kyoraku Sangyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kyoraku Sangyo Co Ltd filed Critical Kyoraku Sangyo Co Ltd
Priority to JP10281944A priority Critical patent/JP2000084156A/en
Publication of JP2000084156A publication Critical patent/JP2000084156A/en
Pending legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To improve an effective sound generating device for a Pachinko game machine in such a way that the volume of an effective sound can easily be set. SOLUTION: This Pachinko game machine is equipped with an effective sound generating device comprising an effective sound data storage part 4 for storing the waveform of an effective sound, a sound volume storage part 5 for storing sound volume data, a sound volume setting operation means 6 for setting the sound volume data to be stored in the sound volume storage part 5 at a specified volume level, an effective sound synthesizing and output part 9 for reading the sound volume data stored in the sound volume storage part 5 and synthesizing an effective sound signal for the specified sound volume, an amplifier 10 for amplifying and regenerating the effective sound signal and a speaker 3.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は効果音の音量設定が
容易になし得るように改良された効果音発生装置を備え
たパチンコ遊技機に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a pachinko game machine equipped with a sound effect generator improved so that the sound effect sound volume can be easily set.

【0002】[0002]

【従来の技術】従来のパチンコ遊技機では一般に図4に
示したようにメイン基板Mに効果音発生部が設けられ、
例えば遊技盤のディスプレイ装置の図柄が変動したとき
や、大当たりが発生したときなど、この効果音発生部に
て合成された種々の効果音をスピーカSPより再生し、
遊技者はこの効果音を聞いて遊技を進行させている。
2. Description of the Related Art In a conventional pachinko game machine, a sound effect generator is generally provided on a main board M as shown in FIG.
For example, when the design of the display device of the game board fluctuates or when a big hit occurs, various sound effects synthesized by the sound effect generation unit are reproduced from the speaker SP,
The player proceeds with the game by listening to this sound effect.

【0003】ところで、遊技場には館内の音響システ
ム、島台の距離など様々な環境の違いがあり、非常に騒
がしい所もあれば、比較的静かな所もある。そこで従来
からパチンコ遊技機には上記効果音の音量を調節するた
めの可変抵抗器や切換スイッチ等の音量調節手段VRが
介設されていて、遊技機の設置時にその環境に合わせて
音量を調節できるようにしている。しかし、上記可変抵
抗器は接触不良を起こし音量が不安定になり易い欠点が
あり、また切換スイッチは有段階の音量調節しか行えな
いので最適な音量が得難いという問題があった。
[0003] By the way, there are various environmental differences such as a sound system in a hall and a distance of an island in a game hall, and there are places that are very noisy and places that are relatively quiet. Conventionally, a pachinko gaming machine has been provided with a volume adjusting means VR such as a variable resistor or a changeover switch for adjusting the volume of the above-mentioned sound effect. I can do it. However, the above-mentioned variable resistor has a drawback that a contact failure occurs and the sound volume tends to be unstable, and the changeover switch can perform only a stepwise sound volume adjustment, so that it is difficult to obtain an optimum sound volume.

【0004】このため音量設定が不適切であることが原
因で、パチンコの醍醐味を遊技客が十分に味わえないよ
うな状態になっていることもあった。また従来のパチン
コ遊技機では効果音を種類毎に音量調節することが出来
ない欠点があった。このため例えば音声ガイダンス,エ
ラー音等の重要な情報が十分な音量で再生されず、遊技
に支障の出るおそれもあった。
[0004] For this reason, due to improper volume setting, there have been cases in which a player cannot fully enjoy the real pleasure of pachinko machines. Further, in the conventional pachinko gaming machine, there is a disadvantage that the volume of the sound effect cannot be adjusted for each type. For this reason, important information such as voice guidance and error sounds may not be reproduced at a sufficient volume, which may hinder the game.

【0005】[0005]

【発明が解決しようとする課題】そこで本発明は、効果
音の音量設定を常に容易に適切になし得るパチンコ遊技
機を提供しようとするものである。
SUMMARY OF THE INVENTION Accordingly, an object of the present invention is to provide a pachinko game machine which can easily and appropriately set the volume of sound effects.

【0006】[0006]

【課題を解決するための手段】そのために本発明のパチ
ンコ遊技機は、効果音の波形を記憶する効果音データ記
憶部と、音量データを記憶する音量記憶部と、該音量記
憶部に記憶される音量データを所期の音量に設定する音
量設定操作手段と、該音量記憶部に記憶された音量デー
タを読み出して所期の音量の効果音信号を合成する効果
音合成出力部と、該効果音信号を増幅し再生するアン
プ,スピーカとからなる効果音発生装置を備えたことを
特徴とする。また本発明は上記パチンコ遊技機におい
て、音量記憶部の設定音量を可視表示し得る表示手段を
設けたことを特徴とする。また本発明は上記パチンコ遊
技機において、効果音の種類毎に音量設定をなし得るよ
うにしたことを特徴とする。
For this purpose, a pachinko gaming machine according to the present invention has a sound effect data storage unit for storing a sound effect waveform, a sound volume storage unit for storing sound volume data, and a sound volume data storage unit. Volume setting operation means for setting the desired volume data to the desired volume; a sound effect synthesizing output unit for reading the volume data stored in the volume storage unit and synthesizing a sound effect signal of the desired volume; A sound effect generator comprising an amplifier for amplifying and reproducing a sound signal and a speaker is provided. Further, the present invention is characterized in that the pachinko gaming machine is provided with a display means capable of visually displaying the set volume of the volume storage unit. Further, the present invention is characterized in that in the above-mentioned pachinko gaming machine, the sound volume can be set for each type of sound effect.

【0007】[0007]

【発明の実施の形態】次に図面に従い本発明の実施の形
態を説明する。図1は本発明に係るパチンコ遊技機の要
部のブロック図であって、1は所定の入賞口に遊技球が
入賞するに従い球払出装置を作動させるとともに、ディ
スプレイ装置の図柄を変動させ大当たりを発生させると
大入賞口の開閉扉を開閉作動させたりするマイコンが実
装されたメイン基板、2は該メイン基板から効果音発生
指令を受信して作動する音源基板、3はスピーカであ
る。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Next, embodiments of the present invention will be described with reference to the drawings. FIG. 1 is a block diagram of a main part of a pachinko gaming machine according to the present invention. In FIG. A main board, on which a microcomputer for opening and closing the opening and closing door of the special winning opening when mounted is mounted, a sound source board, which operates upon receiving a sound effect generation command from the main board, and a speaker, 3.

【0008】音源基板2上には、回転音,音声ガイダン
ス,ファンファーレ等の種々の効果音の波形が記憶され
た読出専用メモリ(ROM)からなる効果音データ記憶
部4と、音量データを記憶する書換可能半導体メモリ
(EEPROM)からなる音量記憶部5と、音量記憶部
5に記憶される音量データを所期の音量に設定するため
の一対の音量大スイッチ6aおよび音量小スイッチ6b
とからなる音量設定キー6と、音量記憶部5の設定音量
を可視表示するための7セグメントLED7aおよび7
bからなる表示手段7と、効果音選択スイッチ8と、メ
イン基板1からの効果音発生指令に従い所定の効果音デ
ータを効果音データ記憶部4から読み出すとともに音量
記憶部5に記憶された音量データを読み出して所期の音
量の効果音信号を合成するための中央演算装置(CP
U)およびランダムアクセスメモリ(RAM)およびD
/A変換器からなる効果音合成出力部9と、該効果音合
成出力部9から出力される効果音信号を増幅するアンプ
10が実装されるもので、該音源基板2はパチンコ遊技
機の裏面の適当な位置に取り付けられ、該アンプ10の
出力端子に該パチンコ遊技機の前面に向けて設けられた
スピーカ3が配線される。
[0008] On the sound source board 2, a sound effect data storage section 4 composed of a read-only memory (ROM) in which waveforms of various sound effects such as rotation sound, voice guidance, fanfare and the like are stored, and volume data are stored. Volume storage unit 5 composed of a rewritable semiconductor memory (EEPROM), and a pair of volume high switch 6a and volume low switch 6b for setting the volume data stored in volume storage unit 5 to a desired volume
And a 7-segment LED 7a and 7 for visually displaying the set volume of the volume storage unit 5.
b, a sound effect selection switch 8, and a predetermined sound effect data read from the sound effect data storage unit 4 in accordance with a sound effect generation command from the main board 1, and the volume data stored in the volume storage unit 5. And a central processing unit (CP) for reading out the
U) and random access memory (RAM) and D
A sound effect synthesizing output section 9 composed of an A / A converter and an amplifier 10 for amplifying a sound effect signal output from the sound effect synthesizing output section 9 are mounted. And a speaker 3 provided to the output terminal of the amplifier 10 and facing the front of the pachinko gaming machine.

【0009】なお、この効果音発生装置によって発生さ
れる効果音の名称とノート番号、設定音量の一例を表1
に示した。
Table 1 shows an example of the name, note number, and set volume of the sound effect generated by the sound effect generator.
It was shown to.

【0010】[0010]

【表1】 [Table 1]

【0011】次にこの効果音発生装置の作動を図2,図
3のフローチャートに従い説明する。図2は各効果音毎
に音量設定をする流れを示したもので、ステップ(イ)
〜(ハ)にて前記効果音選択スイッチ8が押されると選
択効果音が変更されそのノート番号が前記7セグメント
LED7aに表示される。そこでこの選択された効果音
の音量データが前記音量大スイッチ6aまたは音量小ス
イッチ6bを押すことで+1または−1され、ステップ
(チ)にて前記音量記憶部5に該音量データが記憶(更
新)される。そしてステップ(リ)で前記7セグメント
LED7bにその設定音量が表示される。従ってこの装
置では、変更を要する効果音を選択スイッチ8にて選ん
で音量大スイッチ6aまたは音量小スイッチ6bを押せ
ば各効果音毎に音量設定をすることができる。
Next, the operation of the sound effect generator will be described with reference to the flowcharts of FIGS. FIG. 2 shows the flow of setting the volume for each sound effect.
When the sound effect selection switch 8 is pressed in (c), the selected sound effect is changed, and the note number is displayed on the 7-segment LED 7a. Then, the volume data of the selected sound effect is incremented by +1 or -1 by pressing the volume high switch 6a or the volume low switch 6b, and the volume data is stored (updated) in the volume storage unit 5 in step (h). ) Is done. Then, in step (i), the set volume is displayed on the 7-segment LED 7b. Therefore, in this device, the volume can be set for each sound effect by selecting the effect sound that needs to be changed with the selection switch 8 and pressing the volume up switch 6a or the volume down switch 6b.

【0012】こうして音量設定された効果音発生装置で
は、図3に示すようにステップaにてメイン基板から効
果音発生指令があると、その効果音が選択され、効果音
合成出力部9ではステップcにてその効果音別の音量デ
ータを音量記憶部5より読み込み、さらにステップdに
て効果音データ記憶部4から効果音データを読み込み、
ステップeにてその両データから効果音信号が合成され
る。そしてこの効果音信号はさらにD/A変換器にてア
ナログ信号に変換されアンプ10で増幅されてスピーカ
3で再生される。この効果音発生装置ではこのように効
果音毎に設定された音量データに基づいて効果音を発生
させるので、パチンコ遊技機が設置される遊技場の環境
によって、例えば音声ガイダンスのような情報は他の効
果音よりも設定音量を大きくしておくことで聞き取り易
くできるなど、種々の効果音を常に適切な音量で遊技者
の耳元に届くように設定できる。
In the sound effect generating apparatus in which the sound volume is set as described above, when a sound effect generation command is issued from the main board in step a as shown in FIG. 3, the sound effect is selected. At step c, the sound data for each sound effect is read from the sound volume storage unit 5, and at step d, the sound effect data is read from the sound effect data storage unit 4.
In step e, a sound effect signal is synthesized from the two data. The sound effect signal is further converted to an analog signal by a D / A converter, amplified by an amplifier 10 and reproduced by a speaker 3. Since the sound effect generator generates a sound effect based on the volume data set for each sound effect in this manner, information such as voice guidance may be different depending on the environment of the game hall where the pachinko gaming machine is installed. Various sound effects can be set so as to always reach the player's ear at an appropriate sound volume, such as making it easier to hear by setting the sound volume higher than the sound effect.

【0013】なおこの実施形態では効果音毎に音量設定
ができるようにしたが、本発明は必ずしもこの実施形態
のようにしなくても、効果音をグループ毎に分け各グル
ープ毎に、或いは全部の効果音を一様に音量記憶部に記
憶させた音量データによって音量調節できるだけでよ
く、これによって従来の可変抵抗器や切換スイッチのよ
うな機械的な音量調節手段の使用を排しその欠点を解消
することができる。
In this embodiment, the sound volume can be set for each sound effect. However, the present invention does not necessarily require the sound volume to be divided into groups, but may be set for each group or for all of the groups. It is only necessary to be able to adjust the sound volume by the sound data stored uniformly in the sound volume storage unit. This eliminates the use of mechanical volume control means such as conventional variable resistors and changeover switches and eliminates the disadvantages. can do.

【0014】[0014]

【発明の効果】このように本発明のパチンコ遊技機は、
音量設定操作手段によって音量データを音量記憶部に記
憶させ、該音量データを読み出して所期の音量の効果音
信号を合成し、該効果音信号を基として効果音を再生さ
せるようにしたので、音量設定が容易になり効果音を常
に適切な音量に調節し得る効果がある。
As described above, the pachinko gaming machine of the present invention is
Since the volume data is stored in the volume storage unit by the volume setting operation means, the volume data is read out, a sound effect signal of an intended volume is synthesized, and the sound effect is reproduced based on the sound effect signal. There is an effect that the sound volume can be easily set and the sound effect can always be adjusted to an appropriate volume.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明に係るパチンコ遊技機の効果音発生装置
の実施形態を示すブロック図。
FIG. 1 is a block diagram showing an embodiment of a sound effect generator of a pachinko gaming machine according to the present invention.

【図2】本発明に係るパチンコ遊技機の効果音発生装置
の実施形態を示すフローチャート。
FIG. 2 is a flowchart illustrating an embodiment of a sound effect generating device for a pachinko gaming machine according to the present invention.

【図3】本発明に係るパチンコ遊技機の効果音発生装置
の実施形態を示すフローチャート。
FIG. 3 is a flowchart illustrating an embodiment of a sound effect generating device for a pachinko gaming machine according to the present invention.

【図4】従来のパチンコ遊技機の効果音発生装置のブロ
ック図。
FIG. 4 is a block diagram of a conventional sound effect generator of a pachinko gaming machine.

【符号の説明】[Explanation of symbols]

1 メイン基板 2 音源基板 3 スピーカ 4 効果音データ記憶部 5 音量記憶部 6 音量設定キー 7 表示手段 8 効果音選択スイッチ 9 効果音合成出力部 10 アンプ DESCRIPTION OF SYMBOLS 1 Main board 2 Sound source board 3 Speaker 4 Sound effect data storage part 5 Volume storage part 6 Volume setting key 7 Display means 8 Sound effect selection switch 9 Sound effect synthesis output part 10 Amplifier

【手続補正書】[Procedure amendment]

【提出日】平成11年7月6日(1999.7.6)[Submission date] July 6, 1999 (1999.7.6)

【手続補正1】[Procedure amendment 1]

【補正対象書類名】明細書[Document name to be amended] Statement

【補正対象項目名】特許請求の範囲[Correction target item name] Claims

【補正方法】変更[Correction method] Change

【補正内容】[Correction contents]

【特許請求の範囲】[Claims]

【手続補正2】[Procedure amendment 2]

【補正対象書類名】明細書[Document name to be amended] Statement

【補正対象項目名】0014[Correction target item name] 0014

【補正方法】変更[Correction method] Change

【補正内容】[Correction contents]

【0014】[0014]

【発明の効果】このように本発明のパチンコ遊技機は、
音量記憶部に記憶された音量データを音量設定キーによ
って書き換え得るようにしたので、音量設定が容易にな
り効果音をパチンコ遊技機が設置される遊技場の環境に
合わせて常に適切な音量に調節し得るとともに、可変抵
抗器や切換スイッチのような機械的な音量調節手段を使
用したときのような接触不良等による音量調節不良が生
じないなど有益な効果がある。
As described above, the pachinko gaming machine of the present invention is
The volume data stored in the volume storage section is
Volume can be set easily.
Sound effect in the environment of a game arcade where pachinko machines are installed
In addition to being able to always adjust the volume appropriately,
Use mechanical volume control, such as
Poor volume adjustment due to poor contact such as when using
It has a beneficial effect, such as stiffening .

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】 効果音の波形を記憶する効果音データ記
憶部と、音量データを記憶する音量記憶部と、該音量記
憶部に記憶される音量データを所期の音量に設定する音
量設定操作手段と、該音量記憶部に記憶された音量デー
タを読み出して所期の音量の効果音信号を合成する効果
音合成出力部と、該効果音信号を増幅し再生するアン
プ,スピーカとからなる効果音発生装置を備えたパチン
コ遊技機。
1. A sound effect data storage section for storing a sound effect waveform, a volume storage section for storing volume data, and a volume setting operation for setting the volume data stored in the volume storage section to a desired volume. Means, a sound effect synthesizing output unit for reading out sound volume data stored in the sound volume storage unit and synthesizing a sound effect signal of a desired sound volume, and an amplifier and a speaker for amplifying and reproducing the sound effect signal. Pachinko machines equipped with a sound generator.
【請求項2】 音量記憶部の設定音量を可視表示し得る
表示手段を設けた請求項1に記載のパチンコ遊技機。
2. The pachinko gaming machine according to claim 1, further comprising display means for visually displaying a set volume in the volume storage section.
【請求項3】 効果音の種類毎に音量設定をなし得るよ
うにした請求項1または2に記載のパチンコ遊技機。
3. The pachinko game machine according to claim 1, wherein the sound volume can be set for each type of sound effect.
JP10281944A 1998-09-16 1998-09-16 Pachinko game machine Pending JP2000084156A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP10281944A JP2000084156A (en) 1998-09-16 1998-09-16 Pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10281944A JP2000084156A (en) 1998-09-16 1998-09-16 Pachinko game machine

Publications (1)

Publication Number Publication Date
JP2000084156A true JP2000084156A (en) 2000-03-28

Family

ID=17646099

Family Applications (1)

Application Number Title Priority Date Filing Date
JP10281944A Pending JP2000084156A (en) 1998-09-16 1998-09-16 Pachinko game machine

Country Status (1)

Country Link
JP (1) JP2000084156A (en)

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JP2003284819A (en) * 2002-03-27 2003-10-07 Jb:Kk Game machine
JP2004105344A (en) * 2002-09-17 2004-04-08 Sanyo Product Co Ltd Game machine
JP2004129897A (en) * 2002-10-11 2004-04-30 Aruze Corp Game machine
JP2005176984A (en) * 2003-12-17 2005-07-07 Samii Kk Sound generation control device in game machine
JP2005237647A (en) * 2004-02-26 2005-09-08 Daiman:Kk Game machine
JP2006068070A (en) * 2004-08-31 2006-03-16 Aruze Corp Game machine
JP2006271608A (en) * 2005-03-29 2006-10-12 Samii Kk Sound generation controller for game machine
JP2006271607A (en) * 2005-03-29 2006-10-12 Samii Kk Sound generation controller for game machine
JP2008126008A (en) * 2006-11-27 2008-06-05 Taiyo Elec Co Ltd Game machine
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JP2011000300A (en) * 2009-06-19 2011-01-06 Kita Denshi Corp Game machine
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JP2003070991A (en) * 2001-09-03 2003-03-11 Heiwa Corp Game machine and game performance control method for the same
JP2003284819A (en) * 2002-03-27 2003-10-07 Jb:Kk Game machine
JP2004105344A (en) * 2002-09-17 2004-04-08 Sanyo Product Co Ltd Game machine
JP2004129897A (en) * 2002-10-11 2004-04-30 Aruze Corp Game machine
JP2005176984A (en) * 2003-12-17 2005-07-07 Samii Kk Sound generation control device in game machine
JP4512794B2 (en) * 2004-02-26 2010-07-28 株式会社大一商会 Game machine
JP2005237647A (en) * 2004-02-26 2005-09-08 Daiman:Kk Game machine
JP2006068070A (en) * 2004-08-31 2006-03-16 Aruze Corp Game machine
JP2006271608A (en) * 2005-03-29 2006-10-12 Samii Kk Sound generation controller for game machine
JP2006271607A (en) * 2005-03-29 2006-10-12 Samii Kk Sound generation controller for game machine
JP4632354B2 (en) * 2005-03-29 2011-02-16 サミー株式会社 Voice generation control device for gaming machines
JP4632355B2 (en) * 2005-03-29 2011-02-16 サミー株式会社 Voice generation control device for gaming machines
JP2008126008A (en) * 2006-11-27 2008-06-05 Taiyo Elec Co Ltd Game machine
JP2009090006A (en) * 2007-10-11 2009-04-30 Daito Giken:Kk Game machine
JP2011000300A (en) * 2009-06-19 2011-01-06 Kita Denshi Corp Game machine
JP2012254229A (en) * 2011-06-10 2012-12-27 Olympia:Kk Game machine
JP2020072849A (en) * 2019-10-09 2020-05-14 株式会社藤商事 Game machine
JP2021065294A (en) * 2019-10-18 2021-04-30 株式会社サンセイアールアンドディ Game machine

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