JP2000033151A - Pachinko game machine - Google Patents
Pachinko game machineInfo
- Publication number
- JP2000033151A JP2000033151A JP10203319A JP20331998A JP2000033151A JP 2000033151 A JP2000033151 A JP 2000033151A JP 10203319 A JP10203319 A JP 10203319A JP 20331998 A JP20331998 A JP 20331998A JP 2000033151 A JP2000033151 A JP 2000033151A
- Authority
- JP
- Japan
- Prior art keywords
- specific state
- symbol
- symbol display
- display means
- game machine
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Landscapes
- Display Devices Of Pinball Game Machines (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
【0001】[0001]
【発明の属する技術分野】本発明は、パチンコ機、アレ
ンジボール機、雀球機等の弾球遊技機に関するものであ
る。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a ball game machine such as a pachinko machine, an arrange ball machine and a sparrow ball machine.
【0002】[0002]
【従来の技術】パチンコ機等の従来の弾球遊技機におい
て、例えば第1変動手段に遊技球が入賞した時に第1図
柄表示手段の3個の第1図柄が変動し、この変動後の第
1図柄の結果により開閉入賞手段を開放すると共に、こ
の開閉入賞手段に入賞した遊技球が停留部に停留した時
に、その遊技球を第2変動手段が検出して第2図柄表示
手段の第2図柄が変動し、この変動後の第2図柄の結果
により停留中の遊技球を特定領域(例えば特別装置作動
領域)に誘導して、この遊技球が特定領域を通過した時
に遊技者に有利となる第1特定状態を発生させることに
より、第3種始動手段に遊技球が入賞する都度、大入賞
手段を所定回数(例えば最大16回)まで繰り返して開
放する等、遊技者に対して多大な利益を還元するように
したものがある。2. Description of the Related Art In a conventional ball game machine such as a pachinko machine, for example, when a game ball wins in a first variation means, three first symbols of a first symbol display means fluctuate. According to the result of one symbol, the opening / closing prize means is opened, and when the game ball which has won the opening / closing prize means stops at the stop portion, the game ball is detected by the second variation means, and the second ball of the second symbol display means is detected. The symbol fluctuates, and based on the result of the second symbol after the fluctuation, the stopped game ball is guided to a specific area (for example, a special device operation area), and it is advantageous to the player when the game ball passes the specific area. By generating the first specific state, each time a game ball wins the third kind starting means, the large winning means is repeatedly opened up to a predetermined number of times (for example, up to 16 times), and a great deal of time is given to the player. There is something that returns profits.
【0003】[0003]
【発明が解決しようとする課題】この弾球遊技機では、
第1図柄表示手段の変動後の第1図柄が「7・7・7」
の特定の図柄(当たり図柄)を表示し、第2図柄表示手
段の第2図柄が奇数図柄等の特定の図柄(当たり図柄)
を表示して第1特定状態が発生すれば、遊技者に対して
多大な利益が還元される。In this ball game machine,
The first symbol after the change of the first symbol display means is “7.7.7”.
Is displayed, and the second symbol of the second symbol display means is a specific symbol such as an odd symbol (hit symbol).
Is displayed and the first specific state occurs, a great profit is returned to the player.
【0004】しかし、この弾球遊技機では、一旦、第1
図柄表示手段及び第2図柄表示手段の変動後の第1図柄
及び第2図柄が特定の当たり図柄になれば、遊技者に多
大の利益が還元される反面、第1図柄表示手段の第1図
柄が特定の当たり図柄となるまでは、単に第1変動手段
を狙って遊技球を発射し、第1変動手段への遊技球の入
賞を期待するだけである。このため第1図柄表示手段の
変動後の第1図柄が当たり図柄となるまでのゲームが非
常に単調であり、興趣に欠ける欠点がある。However, in this ball game machine, the first
If the first symbol and the second symbol after the symbol display means and the second symbol display means fluctuate become specific winning symbols, a great deal of profit is returned to the player, but the first symbol of the first symbol display means is changed. Until a specific winning symbol is reached, the player simply fires a game ball at the first variation means and expects a prize of the game ball to the first variation means. For this reason, the game until the first symbol after the change of the first symbol display means becomes a hit symbol is very monotonous, and has a drawback of lacking interest.
【0005】本発明は、このような従来の課題に鑑み、
第1変動手段、第2変動手段等以外の特定状態判定手段
の判定結果により、第1特定状態の発生後に遊技者の有
利な特定状態を発生させ、遊技者が面白味を抱きつつ興
趣に優れたゲームを行える弾球遊技機を提供することを
目的とする。The present invention has been made in view of such a conventional problem,
According to the determination result of the specific state determination means other than the first variation means, the second variation means, and the like, a specific state advantageous to the player is generated after the occurrence of the first specific state, and the player enjoys an interesting and interesting game. An object of the present invention is to provide a ball and ball game machine capable of playing a game.
【0006】[0006]
【課題を解決するための手段】本発明は、開閉入賞手段
14と、この開閉入賞手段14を開放させる開放誘導手段37
とを備え、開放した開閉入賞手段14の特定領域28を遊技
球が通過した時に遊技者に有利となる第1特定状態を発
生させる機能を備えた弾球遊技機において、開閉入賞手
段14及び開放誘導手段37とは別に特定状態判定手段15を
設け、この特定状態判定手段15の判定結果により、第1
特定状態の発生後に遊技者に有利となる第2特定状態を
発生させる機能を備えている。SUMMARY OF THE INVENTION The present invention provides an open / close prize winning means.
14 and opening guidance means 37 for opening the opening / closing winning means 14
A ball game machine having a function of generating a first specific state which is advantageous to a player when a game ball passes through a specific area 28 of the open / close prize means 14 which is open / close. The specific state determination means 15 is provided separately from the guidance means 37, and the first state is determined based on the determination result of the specific state determination means 15.
A function is provided for generating a second specific state that is advantageous to the player after the specific state has occurred.
【0007】[0007]
【発明の実施の形態】以下、本発明の実施形態を図面に
基づいて詳述する。Embodiments of the present invention will be described below in detail with reference to the drawings.
【0008】図1〜図3は本発明の第1の実施形態を例
示し、図1において、1 は前枠で、弾球遊技機本体2 の
前面側に開閉自在に枢着されている。前枠1 にはガラス
扉3及び前面板4 が装着され、これらの後側に遊技盤5
が着脱自在に装着されている。FIGS. 1 to 3 illustrate a first embodiment of the present invention. In FIG. 1, reference numeral 1 denotes a front frame, which is pivotally attached to the front side of a ball game machine main body 2 so as to be openable and closable. A glass door 3 and a front panel 4 are attached to the front frame 1, and a game board 5
Is detachably mounted.
【0009】前面板4 には発射用の遊技球を貯留する上
皿6 が装着され、この上皿6 の前縁部に球払いレバー7
が設けられている。前枠1 の下部には下皿8 と発射手段
9 の発射ハンドル10とが設けられ、発射ハンドル10を操
作した時に、上皿6 から遊技球が1個ずつ発射部に供給
される遊技球を打撃槌により打撃して遊技盤5 側に発射
させるようになっている。An upper plate 6 for storing game balls for firing is mounted on the front plate 4, and a ball sweeping lever 7 is provided on the front edge of the upper plate 6.
Is provided. At the bottom of front frame 1, lower plate 8 and launch means
9 are provided with a firing handle 10, and when the firing handle 10 is operated, the game balls supplied from the upper plate 6 to the firing unit one by one are hit with a hitting hammer and fired toward the game board 5 side. It has become.
【0010】遊技盤5 の前面には、図2に示すように、
発射手段9 から発射された遊技球を案内するガイドレー
ル11が設けられると共に、表示装置12、第1変動手段1
3、開閉入賞手段14が上下に配置され、その左側に特定
状態判定手段15、普通入賞手段16,17 が、また右側に第
3種始動手段18、大入賞手段19及び普通入賞手段20が夫
々上下方向に配置されている。On the front of the game board 5, as shown in FIG.
A guide rail 11 for guiding a game ball fired from the firing means 9 is provided, and a display device 12, a first variation means 1
3. Opening / closing prize means 14 are arranged vertically, the specific state determining means 15 and the normal prize means 16 and 17 are on the left side, and the third kind starting means 18, the big prize means 19 and the normal prize means 20 are on the right side. They are arranged vertically.
【0011】表示装置12は、表示ケース21内に第1図柄
表示手段22と第2図柄表示手段23とを上下に備えてい
る。第1図柄表示手段22は左右に配置された3個の第1
図柄を表示する図柄表示部24を有し、その各図柄表示部
24に例えば0〜7までの数字図柄を表示するようになっ
ている。第2図柄表示手段23は1個の第2図柄を表示す
るもので、その第2図柄に例えば0〜7までの数字図柄
を表示するようになっている。The display device 12 has first and second symbol display means 22 and 23 in a display case 21 vertically. The first symbol display means 22 includes three first symbol display means 22 arranged on the left and right.
It has a symbol display unit 24 for displaying symbols, and each symbol display unit
For example, numeral symbols from 0 to 7 are displayed on 24. The second symbol display means 23 displays one second symbol, and displays, for example, numeral symbols from 0 to 7 on the second symbol.
【0012】第1変動手段13は表示装置12の下方近傍に
配置され、この第1変動手段13に遊技球が入賞した時
に、第1図柄表示手段22の第1図柄が所定時間変動する
ようになっている。なお、第1図柄表示手段22の各第1
図柄は、例えば左、右、中の順序等の所定順序で停止す
る。第1図柄は1個以上あれば良い。第1変動手段13は
遊技球の通過を検出するゲート式でも良い。The first variation means 13 is disposed in the vicinity of the lower part of the display device 12 so that when a game ball wins in the first variation means 13, the first symbol of the first symbol display means 22 fluctuates for a predetermined time. Has become. In addition, each first of the first symbol display means 22
The symbols stop in a predetermined order, for example, left, right, middle, etc. It is sufficient that at least one first symbol is provided. The first variation means 13 may be a gate type for detecting the passage of a game ball.
【0013】開閉入賞手段14は、入賞ケース25と、この
入賞ケース25に横長状に形成された矩形状の入賞口26
と、この入賞口26を開閉する開閉板27とを備えた開閉式
であって、第1図柄表示手段22の変動後の第1図柄が特
定の図柄(当たり図柄)の時に、ソレノイド等の電動開
閉手段により開閉板27が所定時間開放するようになって
いる。The opening and closing winning means 14 includes a winning case 25 and a rectangular winning opening 26 formed in the winning case 25 in a horizontally long shape.
And an opening / closing plate 27 for opening and closing the winning opening 26. When the first symbol after the first symbol display means 22 changes is a specific symbol (hit symbol), an electric motor such as a solenoid is operated. The opening / closing means opens the opening / closing plate 27 for a predetermined time.
【0014】開閉入賞手段14の開閉板27は下部側の横軸
を支点として開閉自在に枢支され、開放時に前側に傾斜
して上側から落下する遊技球を入賞口26内に案内するよ
うになっている。開閉入賞手段14は、内部が特定領域
(特別装置作動領域)28と外れ領域29とに区画されると
共に、これらの領域28,29 に遊技球を振り分ける振り分
け手段30と、この振り分け手段30よりも入賞口26側で遊
技球を停留する停留部31とを備えている。The opening / closing plate 27 of the opening / closing winning means 14 is pivotally supported so as to be openable and closable with the lower horizontal axis as a fulcrum, and guides a game ball, which is inclined forward and falls from above when opened, into the winning opening 26. Has become. The opening and closing winning means 14 is divided into a specific area (special device operation area) 28 and a departure area 29, and also has a distribution means 30 for distributing game balls to these areas 28 and 29, A stop portion 31 for stopping the game ball at the winning opening 26 side is provided.
【0015】停留部31は、開放時に入賞口26内を左右方
向に3分割するように中央に設けられており、この停留
部31に第2変動手段32(図3参照)が設けられている。
第2変動手段32は、特定領域28に至る前の遊技球、即ち
停留部31に停留した時にその遊技球を検出して、第2図
柄表示手段23の第2図柄を所定時間変動させるようにな
っている。The stop portion 31 is provided at the center so as to divide the inside of the winning opening 26 into three parts in the left-right direction when opened, and the stop portion 31 is provided with a second variation means 32 (see FIG. 3). .
The second variation means 32 detects the game ball before reaching the specific area 28, that is, the game ball when stopped at the stop portion 31, and fluctuates the second symbol of the second symbol display means 23 for a predetermined time. Has become.
【0016】振り分け手段30は、第2図柄表示手段23の
第2図柄が特定の図柄「1」「3」「5」「7」の何れ
かになった時に、停留部31に停留中の遊技球を特定領域
28側に誘導するように構成されている。特定領域28には
特定領域検出スイッチ33が設けられ、この特定領域検出
スイッチ33が特定領域28を通過する遊技球を検出するよ
うになっている。When the second symbol of the second symbol display means 23 is any one of the specific symbols "1", "3", "5" and "7", the distribution means 30 plays the game stopped at the stop part 31. Sphere in specific area
It is configured to guide to the 28 side. A specific area detection switch 33 is provided in the specific area 28, and the specific area detection switch 33 detects a game ball passing through the specific area 28.
【0017】特定状態判定手段15は、普通入賞手段15a
により構成されており、有効状態の時に遊技球が入賞す
れば、その遊技球を検出して後述の特定状態を発生を判
定するようになっている。The specific state judging means 15 includes a normal winning means 15a.
When a game ball wins in the valid state, the game ball is detected and the occurrence of a specific state described later is determined.
【0018】大入賞手段19は、第1特定状態において、
第3種始動手段18に遊技球が入賞することを条件に所定
回数(例えば最大16回)開閉動作を繰り返すようにな
っている。In the first specific state, the special winning means 19
The opening / closing operation is repeated a predetermined number of times (for example, up to 16 times) on condition that a game ball wins in the third type starting means 18.
【0019】図3は制御装置のブロック図である。図3
において、34は第1乱数発生手段で、例えば第1図柄表
示手段22の変動後に第1図柄に特定の図柄(当たり図
柄)が出る発生確率が1/250の時には、当たり乱数
の個数の250倍までの乱数を発生するようになってい
る。FIG. 3 is a block diagram of the control device. FIG.
In the figure, reference numeral 34 denotes a first random number generating means, for example, when the occurrence probability of a specific symbol (hit symbol) appearing on the first symbol after the first symbol display means 22 changes is 1/250, the number of hit random numbers is 250 times. Up to random numbers are generated.
【0020】35は第1変動処理手段で、第1図柄表示手
段22の第1図柄を所定時間(例えば6秒程度)変動させ
る機能を有する。この第1変動処理手段35は、第1変動
手段13が遊技球を検出した時に第1図柄表示手段22に第
1図柄の変動を開始させると共に、第1変動手段13が遊
技球を検出した時点での第1乱数発生手段34の発生乱数
を抽選して当たり乱数、リーチ乱数及び外れ乱数の判定
を行い、その判定結果に従って当たり乱数の時に当たり
図柄で、リーチ乱数の時にリーチ図柄で、外れ乱数の時
にその他の外れ図柄で夫々第1図柄が停止すべく第1図
柄表示手段22を制御するようになっている。Reference numeral 35 denotes first variation processing means, which has a function of varying the first symbol of the first symbol display means 22 for a predetermined time (for example, about 6 seconds). The first fluctuation processing means 35 causes the first symbol display means 22 to start the fluctuation of the first symbol when the first fluctuation means 13 detects a game ball, and at the time when the first fluctuation means 13 detects a game ball. The random number generated by the first random number generating means 34 is randomly selected to determine a winning random number, a reach random number, and an out-of-range random number. At this time, the first symbol display means 22 is controlled so as to stop the first symbol with other off symbols.
【0021】36は開閉制御手段で、第1図柄表示手段22
の第1図柄の変動後の結果により、その第1図柄が「7
・7・7」等の特定の当たり図柄の時に開閉入賞手段14
を所定時間(例えば3〜6秒程度)開放させる機能を有
する。Reference numeral 36 denotes opening / closing control means, and the first symbol display means 22
According to the result after the change of the first symbol of “7”, the first symbol is “7”.
Opening / closing prize means 14 at the time of a specific winning symbol such as "7.7"
For a predetermined time (for example, about 3 to 6 seconds).
【0022】なお、第1変動手段13、第1図柄表示手段
22、第1乱数発生手段34、第1変動処理手段35、開閉制
御手段36により、第1図柄表示手段22の変動後の第1図
柄の開閉入賞手段14を開放させる開放誘導手段37が構成
されている。The first changing means 13 and the first symbol display means
22, an open guiding means 37 for opening the open / close winning means 14 of the first symbol after the change of the first symbol display means 22 is constituted by the first random number generating means 34, the first variation processing means 35, and the opening / closing control means 36. ing.
【0023】38は第2乱数発生手段で、例えば第2図柄
表示手段23に表示される第2図柄が当たり図柄となる当
たりの発生確率が1/2で、その当たり図柄が4種類の
場合には、この第2乱数発生手段38が0〜7までの乱数
を発生するようになっている。Numeral 38 denotes a second random number generating means. For example, the probability of occurrence of the second symbol displayed on the second symbol display means 23 as a winning symbol is 1/2, and the number of the winning symbols is four. The second random number generating means 38 generates random numbers from 0 to 7.
【0024】39は第2変動処理手段で、第2図柄表示手
段23の第2図柄の変動処理を行う機能を有する。即ち、
第2変動処理手段39は、第2変動手段32が遊技球を検出
した時に第2図柄表示手段23に第2図柄の変動を開始さ
せると共に、第2変動手段32が遊技球を検出した時点で
の第2乱数発生手段38の発生乱数を抽選して当たり乱数
か外れ乱数かの判定を行い、その判定結果に従って当た
り乱数の時に当たり図柄で、外れ乱数の時に外れ図柄で
夫々第2図柄が停止すべく第2図柄表示手段23の変動動
作を制御するようになっている。Reference numeral 39 denotes a second fluctuation processing means, which has a function of performing the second symbol fluctuation processing of the second symbol display means 23. That is,
The second fluctuation processing means 39 causes the second symbol display means 23 to start the fluctuation of the second symbol when the second fluctuation means 32 detects the game ball, and at the time when the second fluctuation means 32 detects the game ball. The random number generated by the second random number generating means 38 is determined by lottery to determine whether it is a winning random number or a missing random number. According to the determination result, the winning symbol is a winning symbol at the time of the winning random number, and the second symbol is stopped at the missing symbol at the time of the missing random number. The fluctuating operation of the second symbol display means 23 is controlled as much as possible.
【0025】なお、第2図柄表示手段23の変動後の第2
図柄の内の特定の図柄、例えば「1」「3」「5」
「7」の図柄を当たり図柄とし、その他を外れ図柄とし
ている。そして、第2変動処理手段39は当たり乱数及び
外れ乱数に応じて、乱数処理により当たり図柄及び外れ
図柄の内の何れかを抽選し、その抽選した第2図柄を第
2図柄表示手段23に表示させるようになっている。Note that the second symbol display means 23 after the second
A specific symbol within the symbol, for example, "1""3""5"
The symbol “7” is a winning symbol, and the others are off symbols. Then, the second variation processing means 39 draws one of the winning symbol and the missing symbol by random number processing according to the winning random number and the out-of-number random number, and displays the selected second symbol on the second symbol displaying means 23. It is made to let.
【0026】40は誘導判定手段で、第2図柄表示手段23
の変動後の第2図柄の結果により特定領域28に遊技球を
誘導するか否かを判定する機能を有し、第2図柄が
「1」「3」「5」「7」の何れかで停止した時に振り
分け手段30を作動させて、停留部31に停留中の遊技球を
特定領域28側に誘導させるようになっている。Numeral 40 denotes a guidance determining means, and a second symbol display means 23 is provided.
Has a function of determining whether or not to guide the game ball to the specific area 28 based on the result of the second symbol after the change of the symbol, and the second symbol is any one of "1", "3", "5", and "7". When stopped, the allocating means 30 is operated so that the stopped game balls are guided to the specific area 28 side in the stopped part 31.
【0027】41は特別装置等の第1特定状態発生手段
で、開閉入賞手段14の特定領域28を遊技球が通過した時
に遊技者に有利となる第1特定状態を発生させる機能を
有し、振り分け手段30により特定領域28側へと遊技球が
誘導され、特定領域検出スイッチ33が遊技球を検出した
時に第1特定状態を発生させて、その後、第3種始動手
段18が遊技球を検出する毎に大入賞手段19を開放させる
ようになっている。Reference numeral 41 denotes a first specific state generating means such as a special device, which has a function of generating a first specific state which is advantageous to the player when the game ball passes through the specific area 28 of the open / close winning means 14, A game ball is guided to the specific area 28 side by the distribution means 30, and the first specific state is generated when the specific area detection switch 33 detects the game ball, and thereafter, the third type starting means 18 detects the game ball. Each time the player wins, the special winning means 19 is opened.
【0028】即ち、第1特定状態発生手段41は、開閉入
賞手段14の特定領域28を遊技球が通過した時、第3種始
動手段18に遊技球が入賞する毎に大入賞手段19を開放
し、その開放後に所定時間が経過するか又は所定個数の
遊技球が入賞した時に大入賞手段19を閉じる。なお、第
2特定状態の発生中、大入賞手段19は最大16回まで開
閉可能である。That is, when the game ball passes through the specific area 28 of the open / close winning means 14, the first specific state generating means 41 opens the large winning means 19 every time the game ball wins the third kind starting means 18. Then, when a predetermined time elapses after the opening or when a predetermined number of game balls have won, the large winning means 19 is closed. During the occurrence of the second specific state, the special winning means 19 can be opened and closed up to 16 times.
【0029】42は第2特定状態発生手段で、有効判別部
43と短縮制御部44と継続制御部45とを備え、特定状態判
定手段15の遊技球の検出に応じて、第1特定状態発生手
段41による第1特定状態の発生後に遊技者に有利となる
第2の特定状態を発生させる機能を有する。Reference numeral 42 denotes a second specific state generating means, which is a validity determining section.
43, a shortening control unit 44, and a continuation control unit 45, which are advantageous to the player after the first specific state generation unit 41 generates the first specific state in response to the detection of the game ball by the specific state determination unit 15. It has a function to generate the second specific state.
【0030】即ち、有効判別部43は、特定状態判定手段
15が遊技球の入賞を検出した時に、その遊技球の検出が
特定状態判定用として有効か否かを判別するためのもの
で、相前後して第1特定状態が発生する場合に、その前
回の第1特定状態の発生(発生後直ちに又は発生終了後
を含む)から次回の第1特定状態の発生までの間に特定
状態判定手段15に遊技球が入賞した時に、その遊技球の
検出を有効として取り扱うようになっている。That is, the validity determining section 43 is a specific state determining means.
15 is for determining whether or not the detection of the game ball is valid for the specific state determination when detecting the winning of the game ball. When a game ball wins in the specific state determination means 15 between the occurrence of the first specific state (including immediately after the occurrence or after the end of the generation) and the next occurrence of the first specific state, the detection of the game ball is performed. Handled as valid.
【0031】なお、この有効判別部43は、弾球遊技機の
電源を投入した時に、その電源の投入から所定条件を満
たすまでの間、例えば電源投入から所定時間が経過する
まで、又は最初の第1特定状態が発生するまでの間、特
定状態判定手段15による遊技球の検出を有効とするよう
にしても良い。When the power of the ball game machine is turned on, the validity judging section 43 waits until a predetermined time elapses after the power is turned on, for example, until a predetermined time elapses, or the first time. Until the first specific state occurs, the detection of the game ball by the specific state determination means 15 may be made effective.
【0032】短縮制御部44は第2特定状態の実質的内容
を規定するもので、第1特定状態発生手段41による第1
特定状態の終了後に、第1図柄表示手段22の第1図柄の
変動時間を短縮すべく第1変動処理手段35を制御するよ
うになっている。例えば、第1図柄表示手段22の第1図
柄の変動時間が通常6秒程度とした場合、第2特定状態
ではその変動時間を3秒程度に短縮するように設定され
ている。The shortening control unit 44 defines the substantial contents of the second specific state, and the first specific state
After the end of the specific state, the first symbol processing means 35 is controlled so as to reduce the variation time of the first symbol of the first symbol display means 22. For example, when the variation time of the first symbol of the first symbol display means 22 is normally about 6 seconds, the variation time is set to be reduced to about 3 seconds in the second specific state.
【0033】継続制御部45は有効状態における特定状態
判定手段15の遊技球の検出数を記憶し、その検出数分だ
け第1図柄表示手段22の第1図柄の変動時間の短縮を継
続すべく短縮制御部44に継続指令を出すようになってい
る。The continuation control unit 45 stores the number of game balls detected by the specific state determination unit 15 in the valid state, and continues to shorten the fluctuation time of the first symbol of the first symbol display unit 22 by the detected number. A continuation command is issued to the shortening control unit 44.
【0034】なお、継続制御部45には、その最大継続回
数を数回程度の所定回数に制限する制限機能を持たせて
も良い。なお、継続制御部45で指令する継続回数は、特
定状態判定手段15を構成する普通入賞手段15a の前側の
継続回数表示部46に表示しても良い。継続回数表示部46
は継続回数をディジタル的に表示し、第1図柄が短縮状
態で変動する毎に、その継続回数の減少を識別可能に表
示するようになっている。The continuation control unit 45 may have a limiting function of limiting the maximum number of continuations to a predetermined number of about several times. Note that the number of continuations instructed by the continuation control unit 45 may be displayed on the continuation number display unit 46 in front of the normal winning unit 15a constituting the specific state determination unit 15. Continuous count display section 46
Displays the number of continuations digitally, and each time the first symbol fluctuates in a shortened state, a decrease in the number of continuations is displayed in an identifiable manner.
【0035】次に上記弾球遊技機における動作について
説明する。ゲームに際して発射手段9 の発射ハンドル10
を操作すると、上皿6 の遊技球が発射手段9 の発射動作
に連動して発射部に1個づつ供給され、その遊技球を打
撃槌で打撃してガイドレール11に沿って順次遊技盤5 側
に発射させる。Next, the operation of the above-mentioned ball game machine will be described. The firing handle 10 of the firing means 9 for the game
Is operated, the game balls on the upper plate 6 are supplied one by one to the firing portion in conjunction with the firing operation of the firing means 9, and the game balls are hit with a hitting hammer to sequentially play the game boards 5 along the guide rails 11. Fire to the side.
【0036】そして、この遊技盤5 の上部側に発射され
た遊技球が遊技盤5 の盤面に沿って落下する間に、その
遊技球が第1変動手段13に入ると、第1変動処理手段35
が第1乱数発生手段34からの乱数を抽選して乱数判定、
その他の変動処理を行い、判定結果に応じた第1図柄で
停止するように、第1変動処理手段35により第1図柄表
示手段22の第1図柄を変動させる。Then, while the game ball fired on the upper side of the game board 5 falls along the surface of the game board 5 and the game ball enters the first change means 13, the first change processing means 35
Selects a random number from the first random number generation means 34 and determines a random number,
Other variation processing is performed, and the first symbol of the first symbol display means 22 is varied by the first variation processing means 35 so as to stop at the first symbol according to the determination result.
【0037】第1図柄表示手段22の変動後の第1図柄が
「7・7・7」等の特定の当たり図柄であれば、開閉制
御手段36が働いて開閉入賞手段14を開放する。この開閉
入賞手段14の開放状態において、停留部31の上側に落下
する遊技球があれば、その遊技球が停留部31に停留す
る。そして、遊技球が停留部31に停留すると、第2変動
手段32がその遊技球を検出するので、前述と同様にして
第2図柄表示手段23の第2図柄が変動する。If the first symbol after the change of the first symbol display means 22 is a specific winning symbol such as "7.7.7", the opening / closing control means 36 operates to open the opening / closing winning means 14. In the open state of the open / close winning means 14, if there is a game ball falling above the stopping portion 31, the game ball is stopped at the stopping portion 31. Then, when the game ball stops at the stop portion 31, the second variation means 32 detects the game ball, so that the second symbol of the second symbol display means 23 fluctuates in the same manner as described above.
【0038】この時、第2図柄表示手段23の変動後の第
2図柄が「1」「3」「5」「7」の何れかで停止すれ
ば、誘導判定手段40が働いて振り分け手段30が作動し、
停留部31に停留中の遊技球を特定領域28側へと誘導す
る。そして、その遊技球が特定領域28を通過すると、特
定領域検出スイッチ33がその遊技球を検出し、第1特定
状態発生手段41が働いて第1特定状態が発生する。従っ
て、第3種始動手段18に遊技球が入賞する毎に大入賞手
段19が開閉動作を繰り返すので、大入賞手段19に多くの
遊技球が入賞し易くなり、遊技者に対して多大な利益を
還元できる。At this time, if the second symbol after the change of the second symbol display means 23 stops at any of "1", "3", "5" and "7", the guidance determination means 40 works and the distribution means 30. Is activated,
The game ball stopped in the stop portion 31 is guided to the specific area 28 side. When the game ball passes through the specific area 28, the specific area detection switch 33 detects the game ball, and the first specific state generating means 41 operates to generate the first specific state. Therefore, every time a game ball wins the third kind starting means 18, the large winning means 19 repeats the opening and closing operation, so that many game balls can easily win the large winning means 19, and a great profit for the player. Can be reduced.
【0039】一方、第1特定状態発生手段41による第1
特定状態が発生した後に、遊技球が特定状態判定手段15
に入賞すると、第2特定状態発生手段42が働き、その有
効判別部43が特定状態判定手段15の遊技球の検出を有効
と判定して、短縮制御部44及び継続制御部45に検出信号
を送る。短縮制御部44では検出信号があると、第1特定
状態発生手段41による第1特定状態の終了、即ち、大入
賞手段19の作動の終了を待って第1変動処理手段35に変
動時間の短縮指令を出す。このため、その後に第1変動
手段13に遊技球が入賞すると、第1図柄表示手段22の第
1図柄は短時間変動して直ちに停止することになる。On the other hand, the first specified state generating means 41
After the specific state occurs, the game ball is moved to the specific state determination means 15
When the player wins, the second specific state generating means 42 operates, the validity determining section 43 determines that the detection of the game ball by the specific state determining means 15 is valid, and sends a detection signal to the shortening control section 44 and the continuation control section 45. send. Upon receiving the detection signal, the shortening control section 44 waits for the end of the first specific state by the first specific state generating means 41, that is, the end of the operation of the special winning means 19, and then the first fluctuation processing means 35 shortens the fluctuation time. Issue a command. Therefore, when a game ball wins in the first variation means 13 thereafter, the first symbol of the first symbol display means 22 fluctuates for a short time and immediately stops.
【0040】従って、遊技者は、第1図柄表示手段22の
変動後の第1図柄が当たりか否かの結果を早期に得ら
れ、当たり図柄の場合には、開閉入賞手段14が直ちに開
放して停留部31に遊技球が停留し易くなり、第2図柄表
示手段23の変動動作への期待感が高まる。また第1図柄
表示手段22の変動後の第1図柄が外れ図柄の場合でも、
その変動後、直ちに次の変動指令により第1図柄表示手
段22の第1図柄が変動を開始するので、次回の第1図柄
の変動後に対する期待感が高まることになり、遊技者は
面白くゲームを行える。Therefore, the player can obtain an early result of whether or not the first symbol after the change of the first symbol display means 22 is a hit, and in the case of a hit symbol, the opening and closing winning means 14 is immediately opened. As a result, the game balls are easily stopped at the stop portion 31, and the sense of expectation for the changing operation of the second symbol display means 23 is increased. Also, even if the first symbol after the change of the first symbol display means 22 is a deviated symbol,
Immediately after the change, the first symbol of the first symbol display means 22 starts to change according to the next change command, so that the sense of expectation for the next change of the first symbol is increased, and the player can enjoy the game with fun. I can do it.
【0041】有効時間内に複数個の遊技球が特定状態判
定手段15に入賞すると、継続制御部45がその検出数を計
数し、その回数分だけ第1図柄表示手段22の第1図柄が
変動するまで変動時間の短縮状態を継続する。このた
め、特定状態判定手段15に入賞する遊技球の個数が増え
れば、それだけ遊技者の期待感が向上する。また特定状
態判定手段15は、普通入賞手段15a を構成し、これに遊
技球が入賞すれば、その入賞個数に応じて別途景品球の
払い出しを受け得るので、この景品球による利益も併せ
て期待できる。When a plurality of game balls win the specific state determination means 15 within the valid time, the continuation control unit 45 counts the number of detections, and the first symbol of the first symbol display means 22 fluctuates by the number of detections. The fluctuation time is kept reduced until the time is reached. Therefore, as the number of game balls winning the specific state determination means 15 increases, the player's sense of expectation improves accordingly. Also, the specific state determination means 15 constitutes a normal winning means 15a, and if a game ball wins, a special prize ball can be paid out according to the winning number, so that the profit from this prize ball is also expected. it can.
【0042】更に第2特定状態発生手段42による第2特
定状態は、第1特定状態発生手段41による第1特定状態
の終了後に発生するので、2つの特定状態が同時に発生
することはない。このため遊技者側が一方的に有利とな
って、遊技者が過大な利益を獲得するような問題もな
い。Furthermore, since the second specific state by the second specific state generating means 42 occurs after the first specific state by the first specific state generating means 41 ends, the two specific states do not occur simultaneously. For this reason, there is no problem that the player is unilaterally advantageous and the player obtains an excessive profit.
【0043】しかも第1特定状態の発生によって特定状
態判定手段15による遊技球の検出が有効になるので、遊
技者は第1特定状態による利益の一種として第2特定状
態の発生を期待でき、遊技者の第1特定状態による期待
感が向上する。また次の第1特定状態の発生で特定状態
判定手段15の検出が無効になるが、遊技者は次の第1特
定状態の発生による利益を獲得できているため、それに
よる失望感もあまり問題とはならない。Further, since the detection of the game ball by the specific state determination means 15 becomes effective by the occurrence of the first specific state, the player can expect the occurrence of the second specific state as a kind of profit by the first specific state. The expectation of the person in the first specific state is improved. Further, the detection of the specific state determining means 15 is invalidated by the occurrence of the next first specific state. However, since the player has gained the profit by the occurrence of the next first specific state, disappointment caused by the profit is not a problem. Does not.
【0044】なお、この実施形態では、第2特定状態発
生手段42の有効判別部43は、前回の第1特定状態の発生
(発生後直ちに又は発生終了後を含む)から次回の第1
特定状態の発生までの間に特定状態判定手段15が遊技球
を検出した時に、その遊技球の検出を有効として取り扱
うようにしているが、第1特定状態発生手段41による第
1特定状態の発生時間中、即ち、第1特定状態の発生時
点から終了までの間の検出を有効としても良い。この場
合にも、遊技者は、第1特定状態による利益の一種とし
て第2特定状態の発生を期待できる。In this embodiment, the validity determination section 43 of the second specific state generating means 42 determines whether the first first specific state has occurred (immediately after the occurrence or after the end of the first specific state).
When the specific state determination means 15 detects a game ball before the occurrence of the specific state, the detection of the game ball is treated as valid, but the first specific state generation means 41 generates the first specific state. The detection during the time, that is, between the time when the first specific state occurs and the time when the first specific state ends may be valid. Also in this case, the player can expect the occurrence of the second specific state as a kind of profit in the first specific state.
【0045】図4は本発明の第2の実施形態を例示す
る。第2特定状態発生手段42は、有効判別部43と短縮制
御部44と継続制御部45との他に計数部47と回数設定部48
とを備え、特定状態判定手段15の遊技球の検出数に応じ
て、1種類以上の設定回数分だけ第1図柄表示手段22の
第1図柄の変動時間の短縮を継続させるようにしたもの
である。FIG. 4 illustrates a second embodiment of the present invention. The second specific state generating unit 42 includes a counting unit 47 and a number setting unit 48 in addition to the validity determining unit 43, the shortening control unit 44, and the continuation control unit 45.
In accordance with the number of game balls detected by the specific state determination means 15, the shortening of the first symbol change time of the first symbol display means 22 by one or more set times is continued. is there.
【0046】計数部47は、有効期間中の特定状態判定手
段15が遊技球を検出した時に、その有効期間内の遊技球
の検出数を順次計数するようになっている。回数設定部
48は、遊技球の検出数に対する第1図柄表示手段22の第
1図柄の変動時間の短縮継続回数を設定するためのもの
で、例えば検出数5回の時に短縮継続回数20回、6回
の時に30回、7回の時に40回となるように設定され
ている。なお、この設定回数は固定的でも良いし、可変
的に設定しても良い。また設定種類は1種類以上あれば
良い。When the specific state determination means 15 detects a game ball during the valid period, the counting section 47 sequentially counts the number of game balls detected during the valid period. Number setting section
48 is for setting the number of times of continuous reduction of the fluctuation time of the first symbol of the first symbol display means 22 with respect to the number of detected game balls. For example, when the number of detected balls is 5, the number of continuous reduced times is 20, 20 times. It is set to be 30 times at times and 40 times at 7 times. Note that the set number of times may be fixed or variably set. In addition, one or more setting types may be used.
【0047】継続制御部45は計数部47の検出数が所定数
となった時に、回数設定部48で設定された継続回数分だ
け第1図柄表示手段22の第1図柄が短縮変動を継続すべ
く短縮制御部44に継続指令を出し、また短縮制御部44は
継続制御部45からの継続指令に応じて第1図柄の変動時
間の短縮状態を継続するようになっている。When the number of detections by the counting section 47 reaches a predetermined number, the continuation control section 45 causes the first symbol of the first symbol display means 22 to continue the shortening variation by the continuation number set by the number setting section 48. To this end, a continuation command is issued to the shortening control unit 44, and the shortening control unit 44 continues to shorten the fluctuation time of the first symbol in response to the continuation command from the continuation control unit 45.
【0048】なお、有効判別部43は、第1の実施形態と
同様に、前回の第1特定状態状態の発生から次回の第1
特定状態の発生まで、電源の投入後に所定時間経過する
まで、又は第1特定状態の発生時間中に、特定状態判定
手段15による遊技球の検出を有効として取り扱うように
なっている。It should be noted that, similarly to the first embodiment, the validity judging section 43 sets the next first specified state state from the last occurrence of the first specific state state.
Until the occurrence of the specific state, the elapse of a predetermined time after the power is turned on, or the generation time of the first specific state, the detection of the game ball by the specific state determination means 15 is treated as valid.
【0049】この実施形態の場合には、有効期間内に特
定状態判定手段15が遊技球を検出すると、その検出数を
計数部47が順次計数する。そして、その計数値が例えば
5であれば、回数設定部48の継続回数20回を読み出し
て継続制御部45が短縮制御部44に対して継続指令を出
す。In the case of this embodiment, when the specific state judging means 15 detects a game ball during the valid period, the counting section 47 sequentially counts the number of detection. Then, if the count value is 5, for example, the continuation number 20 times of the number setting section 48 is read out, and the continuation control section 45 issues a continuation instruction to the reduction control section 44.
【0050】このため、短縮制御部44は第1特定状態発
生手段41による第1特定状態の発生後に、第2特定状態
に従って第1図柄表示手段22の第1図柄の変動時間を短
縮する。そして、その短縮状態での第1図柄の変動回数
が20回になると、短縮制御部44が短縮制御を解除す
る。For this reason, after the first specific state generating means 41 generates the first specific state, the shortening control section 44 shortens the fluctuation time of the first symbol of the first symbol display means 22 according to the second specific state. Then, when the number of times the first symbol changes in the shortened state reaches 20, the shortening control unit 44 cancels the shortening control.
【0051】この実施形態では、第1図柄表示手段22の
第1図柄の短縮状態での変動回数が特定状態判定手段15
の検出数に応じて変化するので、継続回数の予測性が困
難になり、ゲーム内容を複雑にできる。In this embodiment, the number of changes in the first symbol display means 22 in the shortened state of the first symbol is determined by the specific state determination means 15.
Changes in accordance with the number of detections, it becomes difficult to predict the number of continuations, and the game content can be complicated.
【0052】図5は本発明の第3の実施形態を例示す
る。第2特定状態発生手段42は、有効判別部43と確率制
御部49と継続制御部45とを備え、特定状態判定手段15の
遊技球の検出に応じて第1図柄表示手段22の第1図柄の
発生確率を変動させると共に、特定状態判定手段15によ
る遊技球の検出数分だけ第1図柄の発生確率の変動を継
続させるようにしたものである。FIG. 5 illustrates a third embodiment of the present invention. The second specific state generating means 42 includes a validity determining unit 43, a probability control unit 49, and a continuation control unit 45, and the first symbol of the first symbol display means 22 in response to the detection of the game ball by the specific state determining unit 15. Is changed and the occurrence probability of the first symbol is changed by the number of game balls detected by the specific state determination means 15.
【0053】有効判別部43は、前述と同様に第1特定状
態の発生から次の第1特定状態の発生まで、電源の投入
後に所定時間経過するまで、又は第1特定状態の発生中
に、特定状態判定手段15が遊技球を検出した時に、それ
を特定状態判定用の有効な検出とするように構成されて
いる。As described above, the validity determination unit 43 determines whether the first specific state has occurred from the occurrence of the first specific state to the occurrence of the next first specific state, until a predetermined time has elapsed after power-on, or during the occurrence of the first specific state. When the specific state determination means 15 detects a game ball, it is configured to be an effective detection for determining a specific state.
【0054】確率制御部49は第1特定状態発生手段41に
よる第1特定状態の終了後に、第1図柄表示手段22の変
動後の第1図柄に特定の図柄(当たり図柄)が出る確率
を高確率状態に制御するためのものである。確率制御部
49は、例えば第1図柄表示手段22の変動後に第1図柄に
特定の図柄(当たり図柄)の出る当たり発生確率が通常
1/250の場合に、第2特定状態ではその当たり発生
確率を1/25程度の高確率に制御すべく第1乱数発生
手段34に対して高確率指令を発するようになっている。
なお、この場合、高確率への切り換えは、第1乱数発生
手段34の発生乱数の内、大当たり乱数の数を一時的に多
くする等の方法により可能である。The probability control section 49 increases the probability that a specific symbol (hit symbol) appears on the changed first symbol of the first symbol display means 22 after the first specific state is generated by the first specific state generating means 41. It is for controlling to a probability state. Probability control unit
49 is, for example, when the probability of occurrence of a specific symbol (hit symbol) on the first symbol after the fluctuation of the first symbol display means 22 is usually 1/250, and in the second specific state, the probability of occurrence is 1/250. A high-probability command is issued to the first random number generating means 34 in order to control to a high probability of about 25.
In this case, switching to the high probability is possible by a method of temporarily increasing the number of jackpot random numbers among the random numbers generated by the first random number generating means 34.
【0055】継続制御部45は有効状態における特定状態
判定手段15の遊技球の検出数を記憶し、その検出数分だ
け第1図柄表示手段22における第1図柄に当たり図柄が
出る当たり発生確率を高確率状態に継続すべく確率制御
部49に継続指令を出すようになっている。なお、継続制
御部45には、その最大継続回数を数回程度の所定回数に
制限する制限機能を持たせても良い。The continuation control unit 45 stores the number of game balls detected by the specific state determination means 15 in the valid state, and increases the probability of hitting the first symbol on the first symbol display means 22 by the detected number. A continuation command is issued to the probability control unit 49 in order to continue to the probability state. The continuation control unit 45 may have a limiting function of limiting the maximum continuation number to a predetermined number of about several times.
【0056】この実施形態の場合には、有効期間内に特
定状態判定手段15が遊技球を検出すると、確率制御部49
が第1特定状態発生手段41による第1特定状態の終了後
に第1乱数発生手段34に高確率指令を出す。このため、
その後に第1変動手段13に遊技球が入賞すると、第1図
柄表示手段22の変動後に第1図柄に特定の図柄(当たり
図柄)が出る確率が通常確率から高確率状態に切り換わ
り、第1図柄に当たり図柄が現れ易くなるので、遊技者
の期待感が向上する。In the case of this embodiment, when the specific state determination means 15 detects a game ball during the valid period, the probability control unit 49
Issues a high probability command to the first random number generating means 34 after the first specific state generating means 41 completes the first specific state. For this reason,
Thereafter, when a game ball wins in the first variation means 13, the probability that a specific symbol (hit symbol) appears on the first symbol after the variation of the first symbol display means 22 is switched from the normal probability to the high probability state, and the first symbol is changed. Since the symbol easily hits the symbol, the expectation of the player is improved.
【0057】有効時間内に特定状態判定手段15が遊技球
を複数回検出すると、継続制御部45がその検出数を計数
し、その回数分だけ第1図柄表示手段22の第1図柄が変
動するまで高確率状態を継続する。このため、特定状態
判定手段15に入賞する遊技球の個数が増えれば、それだ
け遊技者の期待感が向上する。When the specific state judging means 15 detects the game ball a plurality of times within the valid time, the continuation control section 45 counts the number of the detection, and the first symbol of the first symbol display means 22 fluctuates by the number of times. Continue the high probability state until. Therefore, as the number of game balls winning the specific state determination means 15 increases, the player's sense of expectation improves accordingly.
【0058】図6は本発明の第4の実施形態を例示す
る。第2特定状態発生手段42は、有効判別部43と継続制
御部45と計数部47と回数設定部48と確率制御部49とを備
え、特定状態判定手段15の遊技球の検出数に応じて、1
種類以上の設定回数分だけ第1図柄表示手段22の第1図
柄の発生確率を継続させるようにしたものである。FIG. 6 illustrates a fourth embodiment of the present invention. The second specific state generating means 42 includes a validity determination unit 43, a continuation control unit 45, a counting unit 47, a number setting unit 48, and a probability control unit 49, and according to the number of game balls detected by the specific state determination unit 15. , 1
The probability of occurrence of the first symbol of the first symbol display means 22 is continued by the set number of times or more.
【0059】計数部47は、有効期間中の特定状態判定手
段15が遊技球を検出した時に、その有効期間内の遊技球
の検出数を順次計数するようになっている。回数設定部
48は、遊技球の検出数に対する高確率状態の継続回数を
設定するためのもので、例えば検出数5回の時に高確率
継続回数20回、6回の時に30回、7回の時に40回
となるように設定されている。なお、この設定回数の種
類は1種類以上あれば良い。When the specific state determining means 15 detects a game ball during the valid period, the counting section 47 sequentially counts the number of detected game balls during the valid period. Number setting section
48 is for setting the number of continuations of the high-probability state with respect to the number of game balls detected, for example, the number of high-probability continuations is 20 for 5 detections, 30 for 6 detections, and 40 for 7 detections. It is set to be. It should be noted that the number of the set times may be one or more.
【0060】継続制御部45は計数部47の特定状態判定手
段15の検出数が所定数となった時に、回数設定部48にて
設定された継続回数分だけ高確率状態を継続すべく確率
制御部49に継続指令を出すようになっている。When the number of detections by the specific state determination means 15 of the counting section 47 reaches a predetermined number, the continuation control section 45 performs probability control so as to continue the high probability state by the continuation number set by the number setting section 48. A continuation command is issued to the unit 49.
【0061】なお、有効判別部43は、第1の実施形態と
同様に、第1特定状態の発生から次の第1特定状態の発
生まで、電源の投入後に所定時間経過するまで、又は第
1特定状態の発生時間中に、特定状態判定手段15による
遊技球の検出を有効とし取り扱うようになっている。As in the first embodiment, the validity judging section 43 performs the processing from the occurrence of the first specified state to the occurrence of the next first specified state, the elapse of a predetermined time after the power is turned on, or the first specified state. During the occurrence time of the specific state, the detection of the game ball by the specific state determination means 15 is set to be valid and handled.
【0062】この実施形態の場合には、有効期間内に特
定状態判定手段15が遊技球を検出すると、その検出数を
計数部47が順次計数する。そして、その計数値が例えば
5であれば、回数設定部48の高確率継続回数20回を読
み出して継続制御部45が確率制御部49に対して継続指令
を出す。In the case of this embodiment, when the specific state judging means 15 detects a game ball during the valid period, the counting section 47 sequentially counts the number of detection. If the count value is 5, for example, the number setting unit 48 reads the high probability continuation number 20 times, and the continuation control unit 45 issues a continuation command to the probability control unit 49.
【0063】このため、確率制御部49は第1特定状態発
生手段41による第1特定状態の発生後に、第2特定状態
に従って第1図柄表示手段22の変動後の当たり発生確率
を高確率状態に切り換える。そして、その高確率状態で
の第1図柄の変動回数が20回になると、確率制御部49
が高確率制御を解除する。For this reason, after the first specific state generating means 41 generates the first specific state, the probability control section 49 changes the hit occurrence probability of the first symbol display means 22 after the change to the high probability state according to the second specific state. Switch. Then, when the number of times of the change of the first symbol in the high probability state reaches 20, the probability control unit 49
Releases high probability control.
【0064】この実施形態では、特定状態判定手段15が
遊技球を検出すると、第1図柄表示手段22の変動後の第
1図柄に当たり図柄が現れ易い高確率状態になり、しか
もその高確率状態での変動回数が特定状態判定手段15の
検出数に応じて変化するので、継続回数の予測性が困難
になり、ゲーム内容を複雑にできる。In this embodiment, when the specific state judging means 15 detects a game ball, the first symbol display means 22 is brought into a high probability state in which the symbol easily hits the first symbol after the change, and furthermore, in the high probability state. Changes in accordance with the number of detections by the specific state determination means 15, it becomes difficult to predict the number of continuations, and the game content can be complicated.
【0065】図7は本発明の第5の実施形態を例示す
る。第2特定状態発生手段42は、有効判別部43と短縮制
御部44と継続制御部45とを備え、特定状態判定手段15の
遊技球の検出に応じて第2図柄表示手段23の第2図柄の
変動時間を短縮させると共に、特定状態判定手段15によ
る遊技球の検出数分だけ第2図柄の変動時間の短縮状態
を継続させるようにしたものである。FIG. 7 illustrates a fifth embodiment of the present invention. The second specific state generating means 42 includes a validity determining unit 43, a shortening control unit 44, and a continuation control unit 45, and the second symbol of the second symbol display means 23 in response to the detection of the game ball by the specific state determining unit 15. Is reduced, and the reduced state of the variation time of the second symbol is continued by the number of game balls detected by the specific state determination means 15.
【0066】この第5の実施形態は、第1の実施形態で
の第1図柄の変動時間の短縮に代替して、第2特定状態
発生手段42により第2図柄表示手段23の第2図柄の変動
時間を短縮させる点で相違するのみであり、この第2図
柄の変動時間を短縮させる点を除けば、有効判別部43、
短縮制御部44、継続制御部45等の構成は、第1の実施形
態と略同様であり、この場合にも同様に実施可能であ
る。なお、第2図柄の変動時間を短縮するため、実際の
短縮時間は、第1の実施形態の第2図柄の場合とは変え
ても良い。In the fifth embodiment, instead of shortening the fluctuation time of the first symbol in the first embodiment, the second symbol display means 23 of the second symbol display means 23 uses the second specific state generating means 42. The only difference is that the variation time is reduced. Except for reducing the variation time of the second symbol, the validity determination unit 43,
The configurations of the shortening control unit 44, the continuation control unit 45, and the like are substantially the same as those of the first embodiment, and can be similarly implemented in this case. In order to shorten the fluctuation time of the second symbol, the actual shortening time may be different from that of the second symbol of the first embodiment.
【0067】図8は本発明の第6の実施形態を例示す
る。第2特定状態発生手段42は、有効判別部43と短縮制
御部44と継続制御部45と計数部47と回数設定部48とを備
え、特定状態判定手段15の遊技球の検出数に応じて、1
種類以上の設定回数分だけ第2図柄表示手段23の第2図
柄の変動時間の短縮を継続させるようにしたものであ
る。FIG. 8 illustrates a sixth embodiment of the present invention. The second specific state generation means 42 includes an validity determination unit 43, a shortening control unit 44, a continuation control unit 45, a counting unit 47, and a number setting unit 48, and according to the number of game balls detected by the specific state determination unit 15. , 1
The variation time of the second symbol of the second symbol display means 23 is continued to be reduced by the set number of times or more.
【0068】この第6の実施形態は、第2の実施形態で
の第1図柄の変動時間の短縮に代替して、第2特定状態
発生手段42により第2図柄表示手段23の第2図柄の変動
時間を短縮させる以外は、第2の実施形態と基本的に略
同じであり、この場合にも同様に実施可能である。な
お、継続回数は適宜決定すれば良い。図9は本発明の第
7の実施形態を例示する。第2特定状態発生手段42は、
有効判別部43と継続制御部45と確率制御部49とを備え、
特定状態判定手段15の遊技球の検出に応じて第2図柄表
示手段23の第2図柄の発生確率を変動させると共に、特
定状態判定手段15による遊技球の検出数分だけ第2図柄
の発生確率の変動を継続させるようにしたものである。In the sixth embodiment, instead of shortening the fluctuation time of the first symbol in the second embodiment, the second specific state generating means 42 uses the second symbol display means 23 to display the second symbol. Except that the fluctuation time is shortened, it is basically the same as that of the second embodiment, and in this case, it can be similarly implemented. The number of continuations may be determined as appropriate. FIG. 9 illustrates a seventh embodiment of the present invention. The second specific state generating means 42
Providing an effective determination unit 43, a continuation control unit 45, and a probability control unit 49,
The occurrence probability of the second symbol of the second symbol display means 23 is changed in accordance with the detection of the game ball by the specific state determination means 15, and the occurrence probability of the second symbol by the number of detection of the game balls by the specific state determination means 15 Is to be continued.
【0069】図10は本発明の第8の実施形態を例示す
る。第2特定状態発生手段42は、有効判別部43と確率制
御部49と継続制御部45と計数部47と回数設定部48とを備
え、特定状態判定手段15の遊技球の検出数に応じて、1
種類以上の設定回数分だけ第2図柄表示手段23の第2図
柄の発生確率を継続させるようにしたものである。FIG. 10 illustrates an eighth embodiment of the present invention. The second specific state generating means 42 includes a validity determining unit 43, a probability control unit 49, a continuation control unit 45, a counting unit 47, and a number setting unit 48, and according to the number of game balls detected by the specific state determining unit 15. , 1
The probability of occurrence of the second symbol of the second symbol display means 23 is continued for the set number of times or more.
【0070】この第7及び第8の実施形態は、第2図柄
表示手段23を高確率状態に確率変動させる以外は、第3
及び第4の実施形態と基本的に略同じであり、これらの
場合にも同様に実施可能である。なお、高確率状態での
確率、継続回数は適宜決定すれば良い。The seventh and eighth embodiments are similar to the third embodiment except that the second symbol display means 23 is changed to a high probability state.
The fourth embodiment is basically the same as the fourth embodiment, and can be similarly implemented in these cases. Note that the probability and the number of continuations in the high probability state may be determined as appropriate.
【0071】図11は本発明の第9の実施形態を例示す
る。この実施形態は、特定状態判定用の特定状態判定手
段15として、遊技盤5 の前側で遊技球が上から下に通過
するようになったゲート15b を用いたものである。ゲー
ト15b は、その前面に継続回数表示部46を有し、この継
続回数表示部46で短縮状態又は高確率状態で変動する時
の継続回数を表示するようになっている。FIG. 11 illustrates a ninth embodiment of the present invention. In this embodiment, a gate 15b through which a game ball passes from top to bottom in front of the game board 5 is used as the specific state determination means 15 for determining a specific state. The gate 15b has a continuation number display section 46 on its front surface, and the continuation number display section 46 displays the number of continuation times when the state fluctuates in the shortened state or the high probability state.
【0072】以上、本発明の各実施形態を例示したが、
本発明はこれに限定されるものではない。例えば、各実
施形態を併用しても良い。開閉入賞手段14の開閉形式、
構造等は実施形態に例示以外のものでも良い。また特定
状態判定手段15を構成する入賞手段15a 、ゲート15b
も、実施形態に例示以外のものでも良い。The embodiments of the present invention have been described above.
The present invention is not limited to this. For example, each embodiment may be used in combination. Opening and closing form of opening and closing winning means 14,
The structure and the like may be other than those exemplified in the embodiment. Winning means 15a and gate 15b constituting the specific state determining means 15
May be other than those exemplified in the embodiment.
【0073】第1図柄表示手段22の第1図柄、第2図柄
表示手段23の第2図柄は、何れも1個以上あれば良い。
また第1図柄、第2図柄の図柄自体は、数字図柄、キャ
ラクター図柄、その他どのような図柄でも良い。The first symbol of the first symbol display means 22 and the second symbol of the second symbol display means 23 need only be one or more.
Further, the first symbol and the second symbol themselves may be a number symbol, a character symbol, or any other symbol.
【0074】開放誘導手段37は、所定の条件の成立によ
って開閉入賞手段14の開放を誘導する機能を有するもの
であれば良い。従って、開放誘導手段37の一部の構成要
素として、必ずしも第1図柄表示手段35を設ける必要は
ない。The opening inducing means 37 may have any function as long as it has a function of inducing the opening and closing winning means 14 to open when a predetermined condition is satisfied. Therefore, it is not always necessary to provide the first symbol display means 35 as a part of the opening guidance means 37.
【0075】第1特定状態発生手段41によって生じる第
1特定状態、第2特定状態発生手段42によって生じる第
2特定状態は、遊技者に有利なものであれば十分であ
り、その具体的な内容はゲーム構成全体の中で適宜変更
可能であることは言うまでもない。The first specific state generated by the first specific state generating means 41 and the second specific state generated by the second specific state generating means 42 are sufficient if they are advantageous to the player. Needless to say, can be changed as appropriate in the entire game configuration.
【0076】第2特定状態において、各図柄表示手段2
2,23 の変動時間を短縮する場合、その短縮後の変動時
間は通常時の変動時間よりも短ければ良く、また高確率
に制御する場合、その高確率は通常時の確率よりも高け
れば良い。従って、その具体的数値は別段問題ではな
い。In the second specific state, each symbol display means 2
When reducing the fluctuation time of 2,23, the fluctuation time after the reduction should be shorter than the normal fluctuation time, and when controlling to high probability, the high probability should be higher than the normal probability. . Therefore, the specific numerical value is not a problem.
【0077】各実施形態では、パチンコ機について説明
しているが、その他のアレンジボール機、雀球機等にお
いても同様に実施可能である。In each embodiment, a pachinko machine has been described, but the present invention can be similarly applied to other arrangement ball machines, sparrow ball machines and the like.
【0078】[0078]
【発明の効果】本発明によれば、開閉入賞手段14と、こ
の開閉入賞手段14を開放させる開放誘導手段37とを備
え、開放した開閉入賞手段14の特定領域28を遊技球が通
過した時に遊技者に有利となる第1特定状態を発生させ
る機能を備えた弾球遊技機において、開閉入賞手段14及
び開放誘導手段37とは別に特定状態判定手段15を設け、
この特定状態判定手段15の判定結果により、第1特定状
態の発生後に遊技者に有利となる第2特定状態を発生さ
せる機能を備えているので、第1変動手段13、第2変動
手段32等以外の特定状態判定手段15の判定結果により、
第1特定状態の発生後に遊技者の有利な特定状態を発生
させ、遊技者が面白味を抱きつつ興趣に優れたゲームを
行える弾球遊技機を提供できる。According to the present invention, the open / close prize means 14 and the open guide means 37 for opening the open / close prize means 14 are provided, and when a game ball passes through the specific area 28 of the open / close prize means 14 which has been opened. In a ball game machine having a function of generating a first specific state that is advantageous to a player, a specific state determination means 15 is provided separately from the opening and closing winning means 14 and the opening guidance means 37,
A function of generating a second specific state that is advantageous to the player after the first specific state is generated according to the determination result of the specific state determining unit 15 is provided. Therefore, the first variable unit 13, the second variable unit 32, and the like are provided. According to the determination result of the specific state determination means 15 other than
It is possible to provide a ball-and-ball game machine capable of generating a player's advantageous specific state after the occurrence of the first specific state and allowing the player to play a game with great interest while having fun.
【図1】本発明の第1の実施形態を示す弾球遊技機の斜
視図である。FIG. 1 is a perspective view of a ball game machine showing a first embodiment of the present invention.
【図2】本発明の第1の実施形態を示す遊技盤の正面図
である。FIG. 2 is a front view of the game board according to the first embodiment of the present invention.
【図3】本発明の第1の実施形態を示す制御装置のブロ
ック図である。FIG. 3 is a block diagram of a control device according to the first embodiment of the present invention.
【図4】本発明の第2の実施形態を示す制御装置のブロ
ック図である。FIG. 4 is a block diagram of a control device according to a second embodiment of the present invention.
【図5】本発明の第3の実施形態を示す制御装置のブロ
ック図である。FIG. 5 is a block diagram of a control device showing a third embodiment of the present invention.
【図6】本発明の第4の実施形態を示す制御装置のブロ
ック図である。FIG. 6 is a block diagram of a control device showing a fourth embodiment of the present invention.
【図7】本発明の第5の実施形態を示す制御装置のブロ
ック図である。FIG. 7 is a block diagram of a control device according to a fifth embodiment of the present invention.
【図8】本発明の第6の実施形態を示す制御装置のブロ
ック図である。FIG. 8 is a block diagram of a control device showing a sixth embodiment of the present invention.
【図9】本発明の第7の実施形態を示す制御装置のブロ
ック図である。FIG. 9 is a block diagram of a control device according to a seventh embodiment of the present invention.
【図10】本発明の第8の実施形態を示す制御装置のブ
ロック図である。FIG. 10 is a block diagram of a control device showing an eighth embodiment of the present invention.
【図11】本発明の第9の実施形態を示す遊技盤の正面
図である。FIG. 11 is a front view of a game board according to a ninth embodiment of the present invention.
13 第1変動手段 14 開閉入賞手段 15 特定状態判定手段 15a 入賞手段 15b ゲート 22 第1図柄表示手段 23 第2図柄表示手段 28 特定領域 32 第2変動手段 37 開放誘導手段 13 First variation means 14 Open / close winning means 15 Specific state determination means 15a Winning means 15b Gate 22 First symbol display means 23 Second symbol display means 28 Specific area 32 Second variation means 37 Open guidance means
Claims (19)
(14)を開放させる開放誘導手段(37)とを備え、開放した
開閉入賞手段(14)の特定領域(28)を遊技球が通過した時
に遊技者に有利となる第1特定状態を発生させる機能を
備えた弾球遊技機において、開閉入賞手段(14)及び開放
誘導手段(37)とは別に特定状態判定手段(15)を設け、こ
の特定状態判定手段(15)の判定結果により、第1特定状
態の発生後に遊技者に有利となる第2特定状態を発生さ
せる機能を備えたことを特徴とする弾球遊技機。An opening / closing prize means (14) and an opening / closing prize means
Opening guide means (37) for opening the (14), and generates a first specific state which is advantageous to the player when the game ball passes through the specific area (28) of the opened and closed winning means (14). In the ball game machine having the function, a specific state determination means (15) is provided separately from the opening and closing winning means (14) and the opening guidance means (37), and based on a determination result of the specific state determination means (15), A ball game machine having a function of generating a second specific state that is advantageous to a player after the occurrence of one specific state.
を表示する第1図柄表示手段(22)と、この第1図柄表示
手段(22)の第1図柄を変動させる第1変動手段(13)とを
備え、第1図柄表示手段(22)の変動後の第1図柄の結果
により開閉入賞手段(14)を開放させる機能を有すること
を特徴とする請求項1に記載の弾球遊技機。2. An opening guide means (37) for displaying one or more first symbols, a first symbol display means (22), and a first symbol for changing the first symbol of the first symbol display means (22). 2. The device according to claim 1, further comprising a change unit, wherein the opening and closing winning unit is opened according to a result of the first symbol after the change of the first symbol display unit. Ball game machine.
示手段(23)を第1図柄表示手段(22)とは別に備え、遊技
球が開閉入賞手段(14)の特定領域(28)に至る前に第2図
柄表示手段(23)の第2図柄を変動させる第2変動手段(3
2)を備え、第2図柄表示手段(23)の変動後の第2図柄の
結果により前記特定領域(28)に遊技球を誘導するか否か
を判定する機能を備えたことを特徴とする請求項1又は
2に記載の弾球遊技機。3. A second symbol display means (23) for displaying one or more second symbols is provided separately from the first symbol display means (22). ), The second variation means (3) for varying the second symbol of the second symbol display means (23).
2), and a function of determining whether or not to guide the game ball to the specific area (28) based on the result of the second symbol after the change of the second symbol display means (23). The ball game machine according to claim 1.
特定状態判定手段(15)を構成したことを特徴とする請求
項1〜3の何れかに記載の弾球遊技機。4. The ball game machine according to claim 1, wherein the specific state determination means (15) is constituted by a prize means (15a) in which a game ball wins.
定状態判定手段(15)を構成したことを特徴とする請求項
1〜3の何れかに記載の弾球遊技機。5. The ball game machine according to claim 1, wherein the specific state determination means (15) is constituted by a gate (15b) through which the game ball passes.
出が、電源投入時又は前回の前記第1特定状態から次回
の前記第1特定状態までの間であることを特徴とする請
求項1〜5の何れかに記載の弾球遊技機。6. The detection of a game ball by the specific state determining means (15) is performed when power is turned on or during a period from the previous first specific state to the next first specific state. 6. The ball game machine according to any one of 1 to 5.
出が、第1特定状態の発生中であることを特徴とする請
求項1〜5の何れかに記載の弾球遊技機。7. The ball game machine according to claim 1, wherein the detection of the game ball by the specific state determining means (15) is in the process of generating the first specific state.
の第1図柄の変動時間を短縮させるものであることを特
徴とする請求項1〜7の何れかに記載の弾球遊技機。8. The second symbol state is a first symbol display means (22).
The ball game machine according to any one of claims 1 to 7, wherein the variation time of the first symbol is reduced.
による遊技球の検出数分だけ第1図柄表示手段(22)の第
1図柄の変動時間の短縮を継続させるものであることを
特徴とする請求項1〜8の何れかに記載の弾球遊技機。9. The second specific state is a specific state determination means (15).
The ball game according to any one of claims 1 to 8, wherein the first symbol display means (22) continues to reduce the fluctuation time of the first symbol by the number of game balls detected by the game. Machine.
5)による遊技球の検出数に応じて、1種類以上の設定回
数分だけ第1図柄表示手段(22)の第1図柄の変動時間の
短縮を継続させるものであることを特徴とする請求項1
〜8の何れかに記載の弾球遊技機。10. A method according to claim 6, wherein the second specific state is a specific state determination means (1).
The method according to claim 5, wherein the variation time of the first symbol of the first symbol display means (22) is reduced by at least one set number of times according to the number of game balls detected by (5). 1
9. The ball-and-ball game machine according to any one of to 8.
2)の変動後に第1図柄に特定の図柄が発生する確率を変
動させるものであることを特徴とする請求項1〜10の
何れかに記載の弾球遊技機。11. The second specific state is set to a first symbol display means (2
The ball game machine according to any one of claims 1 to 10, wherein a probability that a specific symbol is generated in the first symbol after the variation of (2) is varied.
5)による遊技球の検出数分だけ第1図柄表示手段(22)の
前記確率の変動を継続させるものであることを特徴とす
る請求項1〜11の何れかに記載の弾球遊技機。12. The second specific state is a specific state determination means (1
The ball game machine according to any one of claims 1 to 11, wherein the probability of the first symbol display means (22) is continuously changed by the number of game balls detected by (5).
5)による遊技球の検出数に応じて、1種類以上の設定回
数分だけ第1図柄表示手段(22)の前記確率の変動を継続
させるものであることを特徴とする請求項1〜11の何
れかに記載の弾球遊技機。13. The second specific state is a specific state determining means (1
12. The method according to claim 1, wherein the change of the probability of the first symbol display means (22) is continued for at least one set number of times in accordance with the number of game balls detected by (5). The ball game machine according to any one of the above.
3)の第2図柄の変動時間を短縮させるものであることを
特徴とする請求項1〜13の何れかに記載の弾球遊技
機。14. The second specific state is a second symbol display means (2
The ball game machine according to any one of claims 1 to 13, wherein the fluctuation time of the second symbol of (3) is reduced.
5)による遊技球の検出数分だけ第2図柄表示手段(23)の
第2図柄の変動時間の短縮を継続させるものであること
を特徴とする請求項1〜14の何れかに記載の弾球遊技
機。15. The second specific state is a specific state determination means (1
The bullet according to any one of claims 1 to 14, wherein the second symbol display means (23) continues to shorten the fluctuation time of the second symbol by the number of game balls detected by (5). Ball game machine.
5)による遊技球の検出数に応じて、1種類以上の設定回
数分だけ第2図柄表示手段(23)の第2図柄の変動時間の
短縮を継続させるものであることを特徴とする請求項1
〜15の何れかに記載の弾球遊技機。16. The second specific state is a specific state determination means (1
The method according to claim 5, wherein the variation time of the second symbol of the second symbol display means (23) is continuously reduced by one or more set times in accordance with the number of game balls detected by (5). 1
16. The ball-and-ball game machine according to any one of items 15 to 15.
3)の変動後に第2図柄に特定の図柄が発生する確率を変
動させるものであることを特徴とする請求項1〜16の
何れかに記載の弾球遊技機。17. The second specific state is set to a second symbol display means (2
The ball game machine according to any one of claims 1 to 16, wherein a probability that a specific symbol is generated in the second symbol after the variation of (3) is changed.
5)による遊技球の検出数分だけ第2図柄表示手段(23)の
前記確率の変動を継続させるものであることを特徴とす
る請求項1〜17の何れかに記載の弾球遊技機。18. A method according to claim 18, wherein the second specific state is a specific state determination unit (1).
The ball game machine according to any one of claims 1 to 17, wherein the probability of the second symbol display means (23) is continued to change by the number of game balls detected by (5).
5)による遊技球の検出数に応じて、1種類以上の設定回
数分だけ第2図柄表示手段(23)の前記確率の変動を継続
させるものであることを特徴とする請求項1〜17の何
れかに記載の弾球遊技機。19. The second specific state is a specific state determination means (1
18. The method according to claim 1, wherein the variation of the probability of the second symbol display means (23) is continued for at least one set number of times according to the number of game balls detected by (5). The ball game machine according to any one of the above.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP20331998A JP3623365B2 (en) | 1998-07-17 | 1998-07-17 | Bullet ball machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP20331998A JP3623365B2 (en) | 1998-07-17 | 1998-07-17 | Bullet ball machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2000033151A true JP2000033151A (en) | 2000-02-02 |
JP3623365B2 JP3623365B2 (en) | 2005-02-23 |
Family
ID=16472060
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP20331998A Expired - Fee Related JP3623365B2 (en) | 1998-07-17 | 1998-07-17 | Bullet ball machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP3623365B2 (en) |
-
1998
- 1998-07-17 JP JP20331998A patent/JP3623365B2/en not_active Expired - Fee Related
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Publication number | Publication date |
---|---|
JP3623365B2 (en) | 2005-02-23 |
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