HK1244743A1 - 信息處理系統、服務器和程序、以及終端和程序 - Google Patents

信息處理系統、服務器和程序、以及終端和程序

Info

Publication number
HK1244743A1
HK1244743A1 HK18104238.4A HK18104238A HK1244743A1 HK 1244743 A1 HK1244743 A1 HK 1244743A1 HK 18104238 A HK18104238 A HK 18104238A HK 1244743 A1 HK1244743 A1 HK 1244743A1
Authority
HK
Hong Kong
Prior art keywords
program
server
terminal
information processing
processing system
Prior art date
Application number
HK18104238.4A
Other languages
English (en)
Inventor
倉林修一
Original Assignee
Cy遊戲公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cy遊戲公司 filed Critical Cy遊戲公司
Publication of HK1244743A1 publication Critical patent/HK1244743A1/zh

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L47/00Traffic control in data switching networks
    • H04L47/10Flow control; Congestion control
    • H04L47/12Avoiding congestion; Recovering from congestion
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L49/00Packet switching elements
    • H04L49/30Peripheral units, e.g. input or output ports
    • H04L49/3045Virtual queuing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
  • Computer And Data Communications (AREA)
  • User Interface Of Digital Computer (AREA)
HK18104238.4A 2015-05-22 2018-03-28 信息處理系統、服務器和程序、以及終端和程序 HK1244743A1 (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2015104218A JP5933076B1 (ja) 2015-05-22 2015-05-22 情報処理システム、サーバ及びプログラム、並びに端末及びプログラム
PCT/JP2016/064611 WO2016190169A1 (ja) 2015-05-22 2016-05-17 情報処理システム、サーバ及びプログラム、並びに端末及びプログラム

Publications (1)

Publication Number Publication Date
HK1244743A1 true HK1244743A1 (zh) 2018-08-17

Family

ID=56102954

Family Applications (1)

Application Number Title Priority Date Filing Date
HK18104238.4A HK1244743A1 (zh) 2015-05-22 2018-03-28 信息處理系統、服務器和程序、以及終端和程序

Country Status (6)

Country Link
US (1) US10708186B2 (zh)
JP (1) JP5933076B1 (zh)
KR (1) KR101944460B1 (zh)
CN (1) CN107614073B (zh)
HK (1) HK1244743A1 (zh)
WO (1) WO2016190169A1 (zh)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107422938A (zh) * 2017-06-21 2017-12-01 网易(杭州)网络有限公司 信息处理方法、装置、电子设备及存储介质
JP6979292B2 (ja) * 2017-06-28 2021-12-08 株式会社タイトー ゲーム機
JP6546676B1 (ja) * 2018-03-26 2019-07-17 株式会社リクルート 順番管理システム、順番管理サーバ、およびプログラム
CN108970115A (zh) * 2018-07-13 2018-12-11 腾讯科技(深圳)有限公司 对战游戏中的信息显示方法、装置、设备及存储介质
JP7346203B2 (ja) * 2019-04-12 2023-09-19 株式会社Cygames 情報処理システムおよび情報処理方法
JP6595737B1 (ja) * 2019-04-12 2019-10-23 株式会社Cygames 情報処理システムおよび情報処理方法
JP7377770B2 (ja) * 2020-06-10 2023-11-10 株式会社ポケモン ゲームプログラム、方法、情報処理装置
US12035209B2 (en) * 2020-07-07 2024-07-09 Metrolla Inc. Method for wireless event-driven everything-to-everything (X2X) payload delivery
US20240293749A1 (en) * 2023-03-01 2024-09-05 Tencent America LLC Deck building for real-time strategy game

Family Cites Families (13)

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JP2000115095A (ja) * 1998-10-02 2000-04-21 Matsushita Electric Ind Co Ltd 放送データ送信装置及び受信装置
JP2001307285A (ja) * 2000-04-26 2001-11-02 Hankyu Corp タクシー予約システム、適切交通手段教示システム、タクシー予約方法、適切交通手段教示方法および記録媒体
JP3548729B2 (ja) * 2001-03-29 2004-07-28 株式会社スクウェア・エニックス ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置
US7594022B2 (en) * 2004-04-21 2009-09-22 Microsoft Corporation Regulating client requests in an electronic messaging environment
JP4646931B2 (ja) * 2007-02-21 2011-03-09 日本電信電話株式会社 サーバ装置およびリクエスト整理方法
US8032799B2 (en) * 2008-09-17 2011-10-04 International Business Machines Corporation System and method for managing server performance degradation in a virtual universe
US8750213B2 (en) * 2009-08-12 2014-06-10 Apple Inc. Providing a deny response that specifies a delay time
US9009253B2 (en) * 2011-02-16 2015-04-14 Yahoo! Inc. Optimizing server resources using multiple retry for high traffic websites
JP5701708B2 (ja) * 2011-07-26 2015-04-15 株式会社日立製作所 通信システム
CN103096377A (zh) * 2011-11-07 2013-05-08 中兴通讯股份有限公司 网络拥塞状态下控制终端响应触发的方法及系统
WO2014098237A1 (ja) 2012-12-21 2014-06-26 グリー株式会社 ゲーム制御方法、サーバ装置、及び情報記録媒体
JP5648041B2 (ja) * 2012-12-25 2015-01-07 楽天株式会社 申込受付システム、申込受付システムの制御方法、及びプログラム
JP5770782B2 (ja) * 2013-05-23 2015-08-26 株式会社オプティム オペレータ端末、ユーザ端末、所要時間通知方法、及びオペレータ端末用プログラム

Also Published As

Publication number Publication date
CN107614073B (zh) 2020-11-13
WO2016190169A1 (ja) 2016-12-01
US20180077063A1 (en) 2018-03-15
JP2016214639A (ja) 2016-12-22
CN107614073A (zh) 2018-01-19
KR101944460B1 (ko) 2019-01-31
KR20170115094A (ko) 2017-10-16
US10708186B2 (en) 2020-07-07
JP5933076B1 (ja) 2016-06-08

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