HK1010161A1 - Simulative quick-firing gun - Google Patents
Simulative quick-firing gunInfo
- Publication number
- HK1010161A1 HK1010161A1 HK98111364A HK98111364A HK1010161A1 HK 1010161 A1 HK1010161 A1 HK 1010161A1 HK 98111364 A HK98111364 A HK 98111364A HK 98111364 A HK98111364 A HK 98111364A HK 1010161 A1 HK1010161 A1 HK 1010161A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- impact
- simulative
- quick
- impacter
- firing gun
- Prior art date
Links
Classifications
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41A—FUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
- F41A33/00—Adaptations for training; Gun simulators
- F41A33/06—Recoil simulators
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H5/00—Musical or noise- producing devices for additional toy effects other than acoustical
- A63H5/04—Pistols or machine guns operated without detonators; Crackers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Multimedia (AREA)
- Toys (AREA)
- Investigating Strength Of Materials By Application Of Mechanical Stress (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP8309294A JP2998664B2 (ja) | 1996-11-20 | 1996-11-20 | 模擬連発銃 |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1010161A1 true HK1010161A1 (en) | 1999-06-17 |
Family
ID=17991278
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK98111364A HK1010161A1 (en) | 1996-11-20 | 1998-10-21 | Simulative quick-firing gun |
Country Status (8)
Country | Link |
---|---|
US (1) | US6019681A (fr) |
EP (1) | EP0844011B1 (fr) |
JP (1) | JP2998664B2 (fr) |
CN (1) | CN1101234C (fr) |
AU (1) | AU710148B2 (fr) |
DE (1) | DE69719291D1 (fr) |
HK (1) | HK1010161A1 (fr) |
TW (1) | TW443938B (fr) |
Families Citing this family (19)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3631384B2 (ja) | 1998-11-17 | 2005-03-23 | 富士通ディスプレイテクノロジーズ株式会社 | 液晶表示装置及び液晶表示装置の基板製造方法 |
US6641480B2 (en) | 2001-01-29 | 2003-11-04 | Microsoft Corporation | Force feedback mechanism for gamepad device |
KR100422062B1 (ko) * | 2001-06-08 | 2004-03-12 | 김범 | 시뮬레이션용 총기의 충격발생장치 |
JP2003079951A (ja) * | 2001-09-14 | 2003-03-18 | Konami Computer Entertainment Yokyo Inc | ゲームコントローラ及び信号入力装置 |
FR2838065B1 (fr) * | 2002-04-09 | 2005-11-18 | Bertrand Marsac | Souris d'ordinateur pour jeu video |
US20070287132A1 (en) * | 2004-03-09 | 2007-12-13 | Lamons Jason W | System and method of simulating firing of immobilization weapons |
JP3971397B2 (ja) * | 2004-03-16 | 2007-09-05 | 株式会社コナミデジタルエンタテインメント | 模擬銃 |
TWM268089U (en) * | 2004-09-15 | 2005-06-21 | Zeroplus Technology Co Ltd | Light gun device |
US7677893B2 (en) * | 2005-10-12 | 2010-03-16 | Matvey Lvovskiy | Training simulator for sharp shooting |
JP4882552B2 (ja) * | 2006-07-05 | 2012-02-22 | 株式会社セガ | 模擬機関銃および射撃ゲーム装置 |
JP5403977B2 (ja) * | 2008-09-16 | 2014-01-29 | 株式会社バンダイナムコゲームス | ゲーム装置用コントローラ |
US20100092925A1 (en) * | 2008-10-15 | 2010-04-15 | Matvey Lvovskiy | Training simulator for sharp shooting |
US8690575B1 (en) * | 2008-11-03 | 2014-04-08 | ACME Worldwide Enterprises, Inc. | Apparatus and method for a weapon simulator |
US8506369B2 (en) * | 2009-01-06 | 2013-08-13 | Immersion Corporation | Programmable game-based haptic enabled gun controller |
KR101035451B1 (ko) | 2010-11-18 | 2011-05-18 | 김인영 | 소총용 모의 반동장치 |
US8449346B2 (en) * | 2010-12-07 | 2013-05-28 | Tsung-Ming Lee | Backward momentum transferring mechanism for toy gun |
US10852093B2 (en) | 2012-05-22 | 2020-12-01 | Haptech, Inc. | Methods and apparatuses for haptic systems |
US9146069B2 (en) | 2012-05-22 | 2015-09-29 | Haptech, Inc. | Method and apparatus for firearm recoil simulation |
JP2019050708A (ja) * | 2017-09-12 | 2019-03-28 | 株式会社フコク | 触覚アクチュエータ |
Family Cites Families (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US1743337A (en) * | 1927-07-26 | 1930-01-14 | Edmund C Fey | Rifle range |
US3990704A (en) * | 1974-11-20 | 1976-11-09 | Marvin Glass & Associates | Target image projector with simulated gun assembly |
JPS5431840Y2 (fr) * | 1975-09-19 | 1979-10-04 | ||
US4079525A (en) * | 1976-06-11 | 1978-03-21 | Spartanics, Ltd. | Weapon recoil simulator |
JPS5922538B2 (ja) * | 1977-03-22 | 1984-05-28 | 茂男 堀川 | 発音装置 |
JPS6329147A (ja) * | 1986-07-21 | 1988-02-06 | Matsushita Electric Ind Co Ltd | 一体型空気調和機の室内吹出装置 |
US4808143A (en) * | 1987-09-02 | 1989-02-28 | Kuo Yi Y | Toy machine gun |
US4923402A (en) * | 1988-11-25 | 1990-05-08 | The United States Of America As Represented By The Secretary Of The Navy | Marksmanship expert trainer |
US5004444A (en) * | 1989-08-09 | 1991-04-02 | Chih Hsieh C | Toy submachine gun |
US5059150A (en) * | 1990-11-26 | 1991-10-22 | Kuo Tien H | Vibrating and sonic device for toy gun |
FR2685072B1 (fr) * | 1991-12-11 | 1995-05-05 | Andre Dieu | Dispositif pneumatique de recul artificiel pour une arme individuelle. |
US5244431A (en) * | 1992-04-17 | 1993-09-14 | Andrade Bruce M D | Recoiling toy pistol with cocking and firing sound |
JP3031410B2 (ja) * | 1994-07-29 | 2000-04-10 | 株式会社ナムコ | ガンゲーム機 |
US5569085A (en) * | 1994-07-29 | 1996-10-29 | Namco Limited | Gun game machine having a sliding gun barrel cover for simulating the impact of a fired gun |
JP2761549B2 (ja) * | 1994-10-05 | 1998-06-04 | 正則 高杉 | 射撃ゲーム用入力装置 |
JPH08294582A (ja) * | 1995-04-27 | 1996-11-12 | Taito Corp | ゲーム機用模擬銃とそれを用いたゲーム機 |
DE59709319D1 (de) * | 1996-10-02 | 2003-03-20 | Kehl Hermann | Laserpistole |
-
1996
- 1996-11-20 JP JP8309294A patent/JP2998664B2/ja not_active Expired - Fee Related
-
1997
- 1997-11-17 US US08/972,168 patent/US6019681A/en not_active Expired - Lifetime
- 1997-11-18 TW TW086117209A patent/TW443938B/zh not_active IP Right Cessation
- 1997-11-19 EP EP97120281A patent/EP0844011B1/fr not_active Expired - Lifetime
- 1997-11-19 AU AU45278/97A patent/AU710148B2/en not_active Ceased
- 1997-11-19 DE DE69719291T patent/DE69719291D1/de not_active Expired - Lifetime
- 1997-11-20 CN CN97123141A patent/CN1101234C/zh not_active Expired - Fee Related
-
1998
- 1998-10-21 HK HK98111364A patent/HK1010161A1/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
AU4527897A (en) | 1998-05-28 |
EP0844011A2 (fr) | 1998-05-27 |
EP0844011A3 (fr) | 2000-02-23 |
DE69719291D1 (de) | 2003-04-03 |
JP2998664B2 (ja) | 2000-01-11 |
JPH10146460A (ja) | 1998-06-02 |
AU710148B2 (en) | 1999-09-16 |
CN1101234C (zh) | 2003-02-12 |
CN1185345A (zh) | 1998-06-24 |
TW443938B (en) | 2001-07-01 |
US6019681A (en) | 2000-02-01 |
EP0844011B1 (fr) | 2003-02-26 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PF | Patent in force | ||
PC | Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee) |
Effective date: 20131119 |