GB2116438A - Gold-prospecting board game - Google Patents

Gold-prospecting board game Download PDF

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Publication number
GB2116438A
GB2116438A GB08206687A GB8206687A GB2116438A GB 2116438 A GB2116438 A GB 2116438A GB 08206687 A GB08206687 A GB 08206687A GB 8206687 A GB8206687 A GB 8206687A GB 2116438 A GB2116438 A GB 2116438A
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GB
United Kingdom
Prior art keywords
board
gold
cards
numbered
coloured
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB08206687A
Inventor
Kenneth Cecil Spratt
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB08206687A priority Critical patent/GB2116438A/en
Publication of GB2116438A publication Critical patent/GB2116438A/en
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
  • Toys (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The game comprises a playing board as shown together with miniature cowboy playing tokens, "gold" bars, "gold" nuggets, bag boards (Fig. 3) with slots and holes for the bars and nuggets, "equipment" cards each bearing a dice value and the price of a named piece of prospecting equipment, sets of "Lucky Strike", "Pitfall", "Badlands" and "Gold" cards, scrip money and dice. Box compartments for a "Bank" and for "Gold Deposits" and equipment "Stores" may also be provided. The object of the game is to acquire five "gold" bars by means of filling five bags with nuggets as defined by the rules of the game. <IMAGE>

Description

SPECIFICATION Goldbaggers board game This invention relates to board game apparatus and is intended primarily to provide a game of accumulation.
In order that the principle of the invention may be readily understood there is disclosed a single embodiment thereof in accompanying drawings wherein: Fig. 1 is a plan view of one form of arrangement of board or playing field for the game the lettering on the respective spaces or areas being clearly represented and the distinctive colours being indicated thereon according to a scheme or key fully explained in the body of the specification.
Fig. 2 is a view in elevation of tokens that are used by the several players respectively and which are coloured and are shaped in the form of miniature cowboys.
Fig. 3 represents the board showing five numbered bags with holes and slots which articles are inserted.
Fig. 4 represents in perspective two hundred articles known as 'gold' nuggets which are used in connection with Fig. 3.
Fig. 5 represents twenty articles known as 'gold' bars which are used in connection with Fig.
3.
Fig. 6 represents in perspective the dice used to determine the extent of length of the moves of the players along the path or course.
Fig. 7 represents Sixteen "Lucky Strike" cards which are to be drawn individually by players whose tokens move on to a "Lucky Strike" square indicated on the board.
Fig. 8 represents Twenty "Piffall" cards which are to be drawn individually by players whose tokens move on to a "Pitfall" square indicated on the board.
Fig. 9 represents Twelve "Badlands" cards which are to be drawn individually by players whose tokens move on to a "Badlands" square indicated on the board.
Fig. 10 represents Twenty "Gold" cards which are to be drawn individually by players whose tokens move on to a "Gold" square indicated on the board.
Fig. 11 represents a set of One hundred and twenty equipment cards showing the dice number applicable together with value and named piece of equipment needed to play on the board Fig. 1.
Fig. 12 is a view of the play or scrip money used in denominations of 50, 100 and 500 dollars.
Fig. 1 3 is a view of the box compartment namely "Bank" used in holding scrip money.
Fig. 14 is a view of the box compartment namely "Gold Deposits" used in holding the 'gold' nuggets and 'gold' bars.
Fig. 1 5 is a view of the box compartment namely "Stores" used in holding the equipment cards.
Before describing the apparatus in detail the general purpose of the game is to acquire Five 'gold' bars and be the first player to fill in the holes with nuggets on the board with five bags.
Each player is furnished with scrip money to the amount of $5000 and before proceeding to play on the board must acquire all the necessary equipment in the form of cards which comprise Mule, Rifle, Pack, Spade, Pickaxe and Pan.
To obtain the requisites each player must throw the dice and take from the stores the appropriate card showing the dice number thrown and the requisite item. The value of the item is then given by the player to the Bank.
When all the six requisites are acquired the player then takes one of the different coloured cowboys as a token which is moved according to the throw of the dice, about the course or path repeatedly as long as the game continues.
The board as a whole is indicated on Sheet 1 in Fig. 1 and at 'A', 'B', 'C' and 'D' thereon are indicated the places where the sets of "Lucky Strike", "Pitfall", "Badlands" and "Gold" cards are respectively piled face down.
Any player who is compelled by the rules of the game to draw "Lucky Strike" "Piffall", "Badlands" or "Gold" takes the top card from the pack indicated and after following the instructions printed thereon returns the card face down to the bottom of the pack or set of such cards.
The path or course is made up of Fifty three squares Nos. 1 to 38, and Badlands route Nos. 9 to 23 thus constituting.continuous circuits or paths which miniature coloured cowboys or tokens of the players are moved according to throw of the dice as long as the game continues.
The board or playing area possesses no goal or termination or winning point but affords a track of continuity of play.
The playing commences at No.1 at the lower right hand corner and the spaces are consecutively numbered.
To indicate to the player who lands on squares No. 8 and 17 that he must follow the Badlands route the squares are coloured in Red.
Additionally square Nos. 4, 16, 26 and 33 showing "Lucky Strike" are coloured in Yellow, and square Nos. 6, 9, 11, 18, 22, 23, 30 and 35 showing "Gold" are coloured in Gold and square Nos. 3, 15, 20, 27 and 37 showing "Pitfail" coloured in Blue.
On the "Badlands" route square Nos. 12 and 21 are marked "Badlands" indicating that the player must take a card from the top of the "Badlands" set of cards.
For easy identification the backs of the sets of "Lucky Strike" "Gold" "Pitfall" and "Badlands" are also coloured to coincide with the appropriate coloured square.
Claims
1. A board game apparatus according to Fig. 2 comprising coloured cowboys or tokens for moving around a numbered board acting as a playing area the board provided with numbered squares constituting a path or course extending
**WARNING** end of DESC field may overlap start of CLMS **.

Claims (5)

**WARNING** start of CLMS field may overlap end of DESC **. SPECIFICATION Goldbaggers board game This invention relates to board game apparatus and is intended primarily to provide a game of accumulation. In order that the principle of the invention may be readily understood there is disclosed a single embodiment thereof in accompanying drawings wherein: Fig. 1 is a plan view of one form of arrangement of board or playing field for the game the lettering on the respective spaces or areas being clearly represented and the distinctive colours being indicated thereon according to a scheme or key fully explained in the body of the specification. Fig. 2 is a view in elevation of tokens that are used by the several players respectively and which are coloured and are shaped in the form of miniature cowboys. Fig. 3 represents the board showing five numbered bags with holes and slots which articles are inserted. Fig. 4 represents in perspective two hundred articles known as 'gold' nuggets which are used in connection with Fig. 3. Fig. 5 represents twenty articles known as 'gold' bars which are used in connection with Fig. 3. Fig. 6 represents in perspective the dice used to determine the extent of length of the moves of the players along the path or course. Fig. 7 represents Sixteen "Lucky Strike" cards which are to be drawn individually by players whose tokens move on to a "Lucky Strike" square indicated on the board. Fig. 8 represents Twenty "Piffall" cards which are to be drawn individually by players whose tokens move on to a "Pitfall" square indicated on the board. Fig. 9 represents Twelve "Badlands" cards which are to be drawn individually by players whose tokens move on to a "Badlands" square indicated on the board. Fig. 10 represents Twenty "Gold" cards which are to be drawn individually by players whose tokens move on to a "Gold" square indicated on the board. Fig. 11 represents a set of One hundred and twenty equipment cards showing the dice number applicable together with value and named piece of equipment needed to play on the board Fig. 1. Fig. 12 is a view of the play or scrip money used in denominations of 50, 100 and 500 dollars. Fig. 1 3 is a view of the box compartment namely "Bank" used in holding scrip money. Fig. 14 is a view of the box compartment namely "Gold Deposits" used in holding the 'gold' nuggets and 'gold' bars. Fig. 1 5 is a view of the box compartment namely "Stores" used in holding the equipment cards. Before describing the apparatus in detail the general purpose of the game is to acquire Five 'gold' bars and be the first player to fill in the holes with nuggets on the board with five bags. Each player is furnished with scrip money to the amount of $5000 and before proceeding to play on the board must acquire all the necessary equipment in the form of cards which comprise Mule, Rifle, Pack, Spade, Pickaxe and Pan. To obtain the requisites each player must throw the dice and take from the stores the appropriate card showing the dice number thrown and the requisite item. The value of the item is then given by the player to the Bank. When all the six requisites are acquired the player then takes one of the different coloured cowboys as a token which is moved according to the throw of the dice, about the course or path repeatedly as long as the game continues. The board as a whole is indicated on Sheet 1 in Fig. 1 and at 'A', 'B', 'C' and 'D' thereon are indicated the places where the sets of "Lucky Strike", "Pitfall", "Badlands" and "Gold" cards are respectively piled face down. Any player who is compelled by the rules of the game to draw "Lucky Strike" "Piffall", "Badlands" or "Gold" takes the top card from the pack indicated and after following the instructions printed thereon returns the card face down to the bottom of the pack or set of such cards. The path or course is made up of Fifty three squares Nos. 1 to 38, and Badlands route Nos. 9 to 23 thus constituting.continuous circuits or paths which miniature coloured cowboys or tokens of the players are moved according to throw of the dice as long as the game continues. The board or playing area possesses no goal or termination or winning point but affords a track of continuity of play. The playing commences at No.1 at the lower right hand corner and the spaces are consecutively numbered. To indicate to the player who lands on squares No. 8 and 17 that he must follow the Badlands route the squares are coloured in Red. Additionally square Nos. 4, 16, 26 and 33 showing "Lucky Strike" are coloured in Yellow, and square Nos. 6, 9, 11, 18, 22, 23, 30 and 35 showing "Gold" are coloured in Gold and square Nos. 3, 15, 20, 27 and 37 showing "Pitfail" coloured in Blue. On the "Badlands" route square Nos. 12 and 21 are marked "Badlands" indicating that the player must take a card from the top of the "Badlands" set of cards. For easy identification the backs of the sets of "Lucky Strike" "Gold" "Pitfall" and "Badlands" are also coloured to coincide with the appropriate coloured square. Claims
1. A board game apparatus according to Fig. 2 comprising coloured cowboys or tokens for moving around a numbered board acting as a playing area the board provided with numbered squares constituting a path or course extending about the board, said path affording continuous tracks of continuity of play, some of the same numbered squares being designated by a colour to distinguish a route or the indication of a card to be referred to.
2. A board game apparatus according to Fig. 1 in which there are sets of cards effecting advantages or disadvantages effected by the square on which players tokens may land by the throw of the dice.
3. A board game apparatus according to Figs.
7, 8, 9 and 10 in which there is included sets of cards bearing indication as by the colour or title shown that the cards respectively relate in the play of the game solely to definite similarly indicated spaces upon the board.
4. A board game apparatus according to Fig.
11 in which there is included sets of cards bearing indication of the requisite items namely Mule, Rifle, Pack, Spade, Pickaxe and Pan.
5. A board game apparatus according to Fig. 3 in which there are included four boards showing five numbered bags, each bag with eight holes and five slots.
5. A board game apparatus according to Fig. 3 in which there are included four boards showing five numbered bags each bag with ten holes and five slots.
6. A board game apparatus according to Fig. 4 in which there are 'gold' nuggets for filling the holes allocated in the board showing five numbered bags and five slots for filling with 'gold' bars.
7. A board game apparatus according to Fig. 1 in which some of the squares have designations indicative of penalties or benefits the apparatus having one or more sets of cards containing cards effecting advantages or disadvantages for the player who by the throw of a dice lands his token on a square indicating the use of a such card; and sets of articles representing 'gold' nuggets to be filled in the holes shown on the board of five numbered bags and 'gold' bars to be filled in the slots allocated.
8. A board game apparatus according to Fig. 1 including in combination, a retangular board having numbered squares extending along four edges thereof so as to constitute a continuous path. One of which constitutes the starting area.
Some of the marked squares being designated by colour to indicate so as to constitute a distinguishable group. A single piece for each player to be moved in accordance with the rules of the game.
New claims or amendments to claims filed 22/3/1983 Superseded claims 1 and 5 New or amended claims:
1. A board game apparatus according to Fig. 2 comprising coloured tokens for moving around a numbered board acting as a playing area the board provided with numbered squares constituting a path or course extending about the board, said path affording continuous tracks of continuing of play, some of the said numbered squres being designated by a colour to distinguish a route or the indication of a card to be referred to.
GB08206687A 1982-03-08 1982-03-08 Gold-prospecting board game Withdrawn GB2116438A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB08206687A GB2116438A (en) 1982-03-08 1982-03-08 Gold-prospecting board game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB08206687A GB2116438A (en) 1982-03-08 1982-03-08 Gold-prospecting board game

Publications (1)

Publication Number Publication Date
GB2116438A true GB2116438A (en) 1983-09-28

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ID=10528850

Family Applications (1)

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GB08206687A Withdrawn GB2116438A (en) 1982-03-08 1982-03-08 Gold-prospecting board game

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GB (1) GB2116438A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4824117A (en) * 1988-01-15 1989-04-25 John Russell Board game
GB2226502A (en) * 1988-12-20 1990-07-04 Jeffrey Cartwright Board game; rocker device
FR2646614A1 (en) * 1989-05-03 1990-11-09 Maurer Daniel Parlour game

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2976044A (en) * 1958-10-29 1961-03-21 Gene S Corpening Board game apparatus
GB1077211A (en) * 1964-01-17 1967-07-26 J W Spear & Sons Ltd Board game
GB1196482A (en) * 1967-08-14 1970-06-24 James Christopher Spiring A Board Game
GB1196975A (en) * 1967-10-25 1970-07-01 Cheshunt Pastime Products Ltd Improvements in Board Games
US4053157A (en) * 1976-11-01 1977-10-11 Cowan Gary J Board game apparatus
US4094510A (en) * 1976-11-05 1978-06-13 Walter Drohomirecky Tell it to the judge game
GB2037590A (en) * 1978-09-27 1980-07-16 Hughes D Motorway game
GB1603053A (en) * 1978-04-11 1981-11-18 Boundy J E Board game

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2976044A (en) * 1958-10-29 1961-03-21 Gene S Corpening Board game apparatus
GB1077211A (en) * 1964-01-17 1967-07-26 J W Spear & Sons Ltd Board game
GB1196482A (en) * 1967-08-14 1970-06-24 James Christopher Spiring A Board Game
GB1196975A (en) * 1967-10-25 1970-07-01 Cheshunt Pastime Products Ltd Improvements in Board Games
US4053157A (en) * 1976-11-01 1977-10-11 Cowan Gary J Board game apparatus
US4094510A (en) * 1976-11-05 1978-06-13 Walter Drohomirecky Tell it to the judge game
GB1603053A (en) * 1978-04-11 1981-11-18 Boundy J E Board game
GB2037590A (en) * 1978-09-27 1980-07-16 Hughes D Motorway game

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4824117A (en) * 1988-01-15 1989-04-25 John Russell Board game
GB2226502A (en) * 1988-12-20 1990-07-04 Jeffrey Cartwright Board game; rocker device
FR2646614A1 (en) * 1989-05-03 1990-11-09 Maurer Daniel Parlour game

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WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)