US574192A - Game apparatus - Google Patents

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US574192A
US574192A US574192DA US574192A US 574192 A US574192 A US 574192A US 574192D A US574192D A US 574192DA US 574192 A US574192 A US 574192A
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squares
game
men
pieces
player
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/02Chess; Similar board games
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10TECHNICAL SUBJECTS COVERED BY FORMER USPC
    • Y10STECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10S273/00Amusement devices: games
    • Y10S273/26Point counters and score indicators

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  • My invention relates to a numerical game apparatus; and the prime object of the invention is to provide a game which will tend to stimulate the faculties of the players in various arithmetical calculations that arise d uring the progress of the play.
  • a further object of the invention is to provide a novel game which will hold the interest of the players throughout the contest and require skilful maneuvering to disable or dis qualify the men or pieces of a players opponent.
  • This improved game is played somewhat along the lines of the well-known game of checkers in that it requires a board divided into squares and two sets of movable men or pieces; but the present game is distinguished from the game of checkers in two most important particulars; first, in that each player has numbered pieces or men which are ma nipulated over numbered squares on the board in a manner to secure a total number of points required to win the game, and, secondly, the men or pieces are not removed from the board, as in checkers, when the pieces or men are jumped, but the player must so maneuver as to force his opponent to jump into a space where such men or pieces are disabled or disqualified from further participation in the game.
  • the first part of my invention consists in a gameboard divided into rows of squares, each row of which contains the four arithmetical symbols of multiplication, addition, subtraction, and division, together with certain arbitrary figures or numerals appropriate to the arithmetical symbol, combined with two sets of movable numbered pieces or men, each set of which have the pieces numbered correspondingly to the other set, and which are to be moved or shifted to run up a total score againsttheplayers opponent.
  • the invention further consists in a game board provided with a marginal disqualitt cation line or row of squares around the playing-squares, into which the numbered pieces or men are adapted to be moved, and when so moved into the said marginal line or squares such pieces are disqualified from further participation in the game.
  • the invention further consists in the construction and combination of parts which will be hereinafter fully described and claimed.
  • FIG. 1 is a plan view of the game-board.
  • Fig. 2 is a view of the board with the pieces or men stationed thereon preliminaryto starting the play.
  • Fig. 3 is a view illustrating the position of some of the pieces after the game has been advanced.
  • Fig. l is an inside view of a folding game-board, showing the means adopted for holding the pieces or men inside of the garlic-board.
  • Figs. 5 and (3 are detail views of one of the pieces or men, showing the method of numbering the same.
  • the board A is divided along its median line into two sections, each consisting of four rows of playing-squares, with four squares to each row.
  • the playing-squares are dilferently colored from the neutral squares, the same as in a checker-board, as, for instance, the playing-squares may be colored red while the other intermediate or alternate neutral squares are black.
  • the four rows of playingsquares on each section or half of the board are designated by the reference-letters O, E, F, and G, and the four squares of each row are provided, respectively,with the arithmetical symbols of division, multiplication, sub- ICO traction, and addition, together with numerals appropriate to the symbol.
  • the rows C C have the squares containing the division sign provided with the fraction sign 1%.
  • the next square contains the numeral 2 and themultiplication sign.
  • the next square contains the minus sign and numeral 7 and the last square contains the plus sign and number 15.
  • the second rows of squares E E contain the four arithmetical signs and corresponding arbitrary arrangement of numerals appropriate to the symbols.
  • the squares of the rows F F are correspondingly inscribed, and the same is true of the squares forming the rows G G.
  • the squares forming the marginal dead-line which extends continuously around the board are differently colored, red and black, to correspond to the other squares on the board, and the red squares of the marginal line contain the letters D to designate that the men moved or jumped into those squares are dead, that is, disqualified from [further participation. in the game.
  • Two sets of movable men or pieces are provided, one set being assigned to one player and the other set to another player, and these sets of pieces or men are differently colored, iii order that the player may distinguish his men from his opponents men.
  • one set of men may be colored red and the other black. Twelve men or pieces eonstit'ute a set, and the pieces of one set are numbered to correspond to the pieces of the other set to place each player on' an equal footing.
  • the squares C C constitute the king-rows, and any piece of one player moved into the king-row on his opponents side of the board becomes a king, as in the well-known game of checkers.
  • the kings may be moved in any diagonal direction across the board, and the kings may be designated from the other ordinary pieces or men either by capping them with another piece or by reversing the piece or man.
  • I provide each man or piece with corresponding numbers 011 its two sides, as in Figs. 5 and 6, the ordinary playing-side shown by Fig. 5 having the numbers spread or spaced apart, while the other face of the piece (having the crown) has the numbers grouped closely together; but other modes of distinguishing the king-pieces from the ordinary men may be adopted.
  • each player groups his twelve men or pieces on the three rows of squares C E F, as shown by Fig. 2, and the one player leads off by advancing one piece into a square on the row G on his side of the board. The other player then advances one of his men in one of the squares in row G on his section of the board, and from thence 011 the pieces are moved and jumped the same as in the game of checkers; but in my game the pieces which are jumped by an opponent are not removed from the board, but the player making the jump is entitled to score a certain number of points. For example, we will suppose that one player has a man numbered 20 on the square numbered 3 in row E.
  • His opponent has a piece on square 4X in row F, and the square S X in row G is vacant.
  • the player jumps his piece numbered 20 over the piece in square 4+ and into square 8X, and is therefore entitled to score the multiple of his piece 20,01 twenty times eight,wliich is one hundred and sixty. He therefore registers the one hundred and sixty points in his score.
  • a player jumps a man numbered 15 into the square 17+ in row G. He is entitled to register the sum-total of the number of his piece and the number of the square into which it was moved. Thus 15 17 32, which the player is entitled to count up in his tally.
  • each player In addition to running up his total score each player is supposed to so maneuver his men as to break into his opponents king-row, while preserving his own king-row intact, and he willalso strive to force his opponent to jump into the marginal dead-line having squares marked by the letter D in order to disqualify from further service as many of his opponents men as possible.
  • One of the rules of the game is that each player must jump his opponents pieces wherever and. whenevera jump is possible, and without regard to the fact whether the piece is to he jumped into the dead-row or not.
  • the players may agree upon a certain arbitrary figure as being the total score necessary to win the game, which may be set down at 890 or any other figure.
  • the game is won by the player who first makes the total score agreed upon, or who moves his men so as to first disqualify his opponents men by causing them to be all jumped into the squares D, forming the deadrow.
  • a player may IIO trap a king and compel the king to jump back and forth until the player having the kingis permitted by his opponent to jump elsewhere. If no rule was adopted to prevent this trapping of a king, the player opposing the player having the king could keep his opponent in this position until he could arrange his men in such a way as to insure him the game. To prevent this, a rule has been adopted as follows: After the king has been forced to jump three times in the trap the trap the trap must be broken by the player who traps the king. This rule is adopted in order that the player so trapped may not lose interest in the game by being compelled to do that which would become monotonous. The trap is broken by moving the single man from the king.
  • Another feature of the game is, should two players so agree the game may be played without counting. In this case the play would be to disqualify the men by forcing them into the disabling-row.
  • I have provided on the margin of the board, at the diagonal opposite corners thereof, four rows of openings, (indicated at I and J.) Each player is supposed to use two of these rows and two or more pegs to keep the tally.
  • the row I may be numbered from l to 30.
  • the row J is numbered arbitrarily from 20 to 890.
  • the row I is the minus row and the row J the addition row.
  • the score may be registered on a separate board somewhat like a cribbageboard, if desired.
  • a longitudinal partition-strip L is fastened in parallel relation near one of the side flanges of the foldable board, but at a sufficient distance therefrom to enable the men or pieces to be set up edgewise between the strip L and the side flange of the board,
  • a keeper N which holds the pieces or men in their edgewise position and prevents them from getting loose.
  • a numerical game comprising a board divided into rows of alternate playing and non-playing squares, each row having the playing-squares thereof provided with the four arithmetical symbols of addition, subtraction,multiplication and division,and with numbers, or fractions thereof, appropriate to such arithmetical symbols, and two sets of numbered men or pieces to be used in connection with such playing-squares of the board, substantially as described, for the purposes set forth.
  • a game apparatus comprising a board provided with rows of playing-squares and with an additional row of squares which extend around the board outside of the playingsquares and diagonally contiguous to them and provided with a mark distinguishing them as disqualifying-squares and two sets of men or pieces which are moved on the playing-squares and are adapted, when moved or jumped into any of the squares so marked, to be disqualified from further participation in the game, substantially as and for the purposes set forth.
  • a numerical game apparatus comprising a board divided into rows of playing-squares and with a dead-line of squares surrounding the playing-squares, each row of playingsquares havin g different arithmetical symbols and figures, or fractions thereof, appropriate to the symbols, and two sets of numbered pieces or men, substantially as described.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Description

2 sheets-sheet 1.
(No Model) I v W. W. CLIMENSON.
- GAME APPARATUS. No. 574,192. Patented 1360.29, 1896.
n n. u 0 5 a IIII n 2 Sheets-Sheet 2.
(No Model.) I
W. W. OLIMENSON. GAME APPARATUS. No. 574,192. Patented Dec; 29, 1896.
f D D i +91 C E E a -ya Q/ZZ'KALZWK UNITED' STATES PATENT OFFICE.
WILLIAM \V. CLIMENSON, OF HONEY BROOK, PENNSYLVANIA.
GAME APPARATUS.
SPECIFICATION forming part of Letters Patent No. 574,192, dated December 29, 1896. Application filed November 27,1895! $erial No. 570,303. (Nomodeld To all whom it may concern.-
Be it known that I, XVILLIAM XV. CLIMEN- SON, of Honey Brook, county of Chester, State of Pennsylvania, have invented a new and useful Improvement in Numerical Games and Game Apparatus, of which the following is a full, clear, and exact description, reference being had to the accompanying drawings, making part of this specification.
My invention relates to a numerical game apparatus; and the prime object of the invention is to provide a game which will tend to stimulate the faculties of the players in various arithmetical calculations that arise d uring the progress of the play.
A further object of the invention is to provide a novel game which will hold the interest of the players throughout the contest and require skilful maneuvering to disable or dis qualify the men or pieces of a players opponent.
This improved game is played somewhat along the lines of the well-known game of checkers in that it requires a board divided into squares and two sets of movable men or pieces; but the present game is distinguished from the game of checkers in two most important particulars; first, in that each player has numbered pieces or men which are ma nipulated over numbered squares on the board in a manner to secure a total number of points required to win the game, and, secondly, the men or pieces are not removed from the board, as in checkers, when the pieces or men are jumped, but the player must so maneuver as to force his opponent to jump into a space where such men or pieces are disabled or disqualified from further participation in the game.
To the accomplishment of these ends the first part of my invention consists in a gameboard divided into rows of squares, each row of which contains the four arithmetical symbols of multiplication, addition, subtraction, and division, together with certain arbitrary figures or numerals appropriate to the arithmetical symbol, combined with two sets of movable numbered pieces or men, each set of which have the pieces numbered correspondingly to the other set, and which are to be moved or shifted to run up a total score againsttheplayers opponent.
The invention further consists in a game board provided with a marginal disqualitt cation line or row of squares around the playing-squares, into which the numbered pieces or men are adapted to be moved, and when so moved into the said marginal line or squares such pieces are disqualified from further participation in the game.
The invention further consists in the construction and combination of parts which will be hereinafter fully described and claimed.
To enable others to understand my invention, I have illustrated the same in the accompanying drawings, in which- Figure 1 is a plan view of the game-board. Fig. 2 is a view of the board with the pieces or men stationed thereon preliminaryto starting the play. Fig. 3 is a view illustrating the position of some of the pieces after the game has been advanced. Fig. l is an inside view of a folding game-board, showing the means adopted for holding the pieces or men inside of the garlic-board. Figs. 5 and (3 are detail views of one of the pieces or men, showing the method of numbering the same.
Like characters of reference denote corresponding parts in all the figures of the drawings,referrin g to which- A designates the game-board, which has its surface divided into thirty-two playingsquares, which are arbitrarily numbered, and around which is a marginal line of playingsqnares, eighteen in number, and which denotes what may be termed the dead-line, thatis, when any piece or man is jumped into the squares forming the dead-line it is disabled or disqualified from further participation in the game in progress.
The board A is divided along its median line into two sections, each consisting of four rows of playing-squares, with four squares to each row. The playing-squares are dilferently colored from the neutral squares, the same as in a checker-board, as, for instance, the playing-squares may be colored red while the other intermediate or alternate neutral squares are black. The four rows of playingsquares on each section or half of the board are designated by the reference-letters O, E, F, and G, and the four squares of each row are provided, respectively,with the arithmetical symbols of division, multiplication, sub- ICO traction, and addition, together with numerals appropriate to the symbol. Thus the rows C C have the squares containing the division sign provided with the fraction sign 1%. The next square contains the numeral 2 and themultiplication sign. The next square contains the minus sign and numeral 7 and the last square contains the plus sign and number 15. The second rows of squares E E contain the four arithmetical signs and corresponding arbitrary arrangement of numerals appropriate to the symbols. The squares of the rows F F are correspondingly inscribed, and the same is true of the squares forming the rows G G. The squares forming the marginal dead-line which extends continuously around the board are differently colored, red and black, to correspond to the other squares on the board, and the red squares of the marginal line contain the letters D to designate that the men moved or jumped into those squares are dead, that is, disqualified from [further participation. in the game.
Two sets of movable men or pieces are provided, one set being assigned to one player and the other set to another player, and these sets of pieces or men are differently colored, iii order that the player may distinguish his men from his opponents men. For example, one set of men may be colored red and the other black. Twelve men or pieces eonstit'ute a set, and the pieces of one set are numbered to correspond to the pieces of the other set to place each player on' an equal footing.
The squares C C constitute the king-rows, and any piece of one player moved into the king-row on his opponents side of the board becomes a king, as in the well-known game of checkers. The kings may be moved in any diagonal direction across the board, and the kings may be designated from the other ordinary pieces or men either by capping them with another piece or by reversing the piece or man. For this purpose I provide each man or piece with corresponding numbers 011 its two sides, as in Figs. 5 and 6, the ordinary playing-side shown by Fig. 5 having the numbers spread or spaced apart, while the other face of the piece (having the crown) has the numbers grouped closely together; but other modes of distinguishing the king-pieces from the ordinary men may be adopted.
In playing the game each player groups his twelve men or pieces on the three rows of squares C E F, as shown by Fig. 2, and the one player leads off by advancing one piece into a square on the row G on his side of the board. The other player then advances one of his men in one of the squares in row G on his section of the board, and from thence 011 the pieces are moved and jumped the same as in the game of checkers; but in my game the pieces which are jumped by an opponent are not removed from the board, but the player making the jump is entitled to score a certain number of points. For example, we will suppose that one player has a man numbered 20 on the square numbered 3 in row E. His opponent has a piece on square 4X in row F, and the square S X in row G is vacant. The player jumps his piece numbered 20 over the piece in square 4+ and into square 8X, and is therefore entitled to score the multiple of his piece 20,01 twenty times eight,wliich is one hundred and sixty. He therefore registers the one hundred and sixty points in his score. As another illustration we will suppose that a player jumps a man numbered 15 into the square 17+ in row G. He is entitled to register the sum-total of the number of his piece and the number of the square into which it was moved. Thus 15 17 32, which the player is entitled to count up in his tally.
In another example, suppose that a player moves a man numbered 11 into the square marked (3 in row G. That player is entitled to score the difference between the number of his piece, less the number of the square into which his piece was moved, or 11 t5 2 5. Again, if the man numbered 15 is moved into the square marked in row E the player is not entitled to tally to his credit four-fifths of the number 15, but, on the corn trary, would be subject to a loss of that number, or any number counted in this way. Should there be a remainder when the division is made, that remainder would be added to the number secured by division. For example, should the piece 11 um bered 22 be forced into the square of the player would lose four-fifths of twenty-two and the remainder. One-fifth of twenty-two being four and a remainder of two, four-fifths would be four times four equals sixteen. Sixteen plus two would be eighteen. Eighteen would be the number lost. This rule is provided in order to make the play all the more interesting, caus ing the player to study the game in order to prevent being forced into the divisionsquares.
In addition to running up his total score each player is supposed to so maneuver his men as to break into his opponents king-row, while preserving his own king-row intact, and he willalso strive to force his opponent to jump into the marginal dead-line having squares marked by the letter D in order to disqualify from further service as many of his opponents men as possible. One of the rules of the game is that each player must jump his opponents pieces wherever and. whenevera jump is possible, and without regard to the fact whether the piece is to he jumped into the dead-row or not. The players may agree upon a certain arbitrary figure as being the total score necessary to win the game, which may be set down at 890 or any other figure. The game is won by the player who first makes the total score agreed upon, or who moves his men so as to first disqualify his opponents men by causing them to be all jumped into the squares D, forming the deadrow.
As a king jumps both ways, a player may IIO trap a king and compel the king to jump back and forth until the player having the kingis permitted by his opponent to jump elsewhere. If no rule was adopted to prevent this trapping of a king, the player opposing the player having the king could keep his opponent in this position until he could arrange his men in such a way as to insure him the game. To prevent this, a rule has been adopted as follows: After the king has been forced to jump three times in the trap the trap must be broken by the player who traps the king. This rule is adopted in order that the player so trapped may not lose interest in the game by being compelled to do that which would become monotonous. The trap is broken by moving the single man from the king.
Another feature of the game is, should two players so agree the game may be played without counting. In this case the play would be to disqualify the men by forcing them into the disabling-row.
As a convenient means for keeping the tally as the score is made, I have provided on the margin of the board, at the diagonal opposite corners thereof, four rows of openings, (indicated at I and J.) Each player is supposed to use two of these rows and two or more pegs to keep the tally. The row I may be numbered from l to 30. The row J is numbered arbitrarily from 20 to 890. The row I is the minus row and the row J the addition row. The score may be registered on a separate board somewhat like a cribbageboard, if desired.
1 have also constructed the interior of a foldable board (shown by Fig. 4) with means for storing and keeping the men or pieces in place when it is not desired to play the game, whereby the pieces are prevented from rattlin g loose in the board and the necessity for a separate boX to contain the pieces is obviated. A longitudinal partition-strip L is fastened in parallel relation near one of the side flanges of the foldable board, but at a sufficient distance therefrom to enable the men or pieces to be set up edgewise between the strip L and the side flange of the board,
and in the space between an end piece and the end flange of the board is inserted a keeper N, which holds the pieces or men in their edgewise position and prevents them from getting loose.
Having thus fully described my invention, what I claim as new, and desire to seeureby Letters Patent, is-
1. A numerical game comprising a board divided into rows of alternate playing and non-playing squares, each row having the playing-squares thereof provided with the four arithmetical symbols of addition, subtraction,multiplication and division,and with numbers, or fractions thereof, appropriate to such arithmetical symbols, and two sets of numbered men or pieces to be used in connection with such playing-squares of the board, substantially as described, for the purposes set forth.
2. A game apparatus comprising a board provided with rows of playing-squares and with an additional row of squares which extend around the board outside of the playingsquares and diagonally contiguous to them and provided with a mark distinguishing them as disqualifying-squares and two sets of men or pieces which are moved on the playing-squares and are adapted, when moved or jumped into any of the squares so marked, to be disqualified from further participation in the game, substantially as and for the purposes set forth.
3. A numerical game apparatus comprising a board divided into rows of playing-squares and with a dead-line of squares surrounding the playing-squares, each row of playingsquares havin g different arithmetical symbols and figures, or fractions thereof, appropriate to the symbols, and two sets of numbered pieces or men, substantially as described.
In testimony whereof I have hereunto set my hand this 0th day of November, A. D. 1895.
WILLIAM W. OLIMENSON.
Witnesses:
J OHN C. DONECKER, SAMUEL LEMMON.
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Cited By (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2743108A (en) * 1955-01-17 1956-04-24 Ardis G Sanders Arithmetical bingo game apparatus
US3434719A (en) * 1966-04-08 1969-03-25 Robert V Fyanes Checker-type board game apparatus
US3784205A (en) * 1972-09-05 1974-01-08 Guyer R Board game apparatus
US4938482A (en) * 1988-12-16 1990-07-03 Jarwick Enterprises Ltd. Board game
US4940240A (en) * 1989-05-11 1990-07-10 Braley Joseph M Game to promote arithmetic skills
US5116062A (en) * 1990-12-18 1992-05-26 Johnson Palmer M Game apparatus and method of playing
US5149102A (en) * 1991-09-23 1992-09-22 Bernard W. McGowan Apparatus and method of playing a math game
US5171018A (en) * 1991-01-26 1992-12-15 Maosen Zhang Math-chess and the method of playing it
US5228699A (en) * 1988-12-16 1993-07-20 Jarwick Enterprises Ltd. Board game
US5306016A (en) * 1990-03-12 1994-04-26 Mcinnis James M Pace board game
US5346224A (en) * 1993-11-12 1994-09-13 Remus Karl G Penalty checkers game
US20070114721A1 (en) * 2005-05-10 2007-05-24 Besson Guy M Method and manufacture for text and illustration checkerboard design
USD645259S1 (en) * 2009-06-19 2011-09-20 Dsm Ip Assets B.V. Film sheet for use in antiballistic articles
USD761364S1 (en) * 2014-08-20 2016-07-12 Summerville-New England LLC Chessboard
USD833532S1 (en) * 2016-11-09 2018-11-13 Mark A. Hotchkiss Three-dimensional alignment game board
USD850535S1 (en) * 2017-12-14 2019-06-04 Carolyn Hsu Chess set
USD850533S1 (en) * 2017-12-14 2019-06-04 Carolyn Hsu Chess set
USD850534S1 (en) * 2017-12-14 2019-06-04 Carolyn Hsu Chess set
USD883390S1 (en) * 2017-12-14 2020-05-05 Carolyn Hsu Chess set
USD887494S1 (en) * 2019-03-08 2020-06-16 Carolyn Hsu Chess board

Cited By (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2743108A (en) * 1955-01-17 1956-04-24 Ardis G Sanders Arithmetical bingo game apparatus
US3434719A (en) * 1966-04-08 1969-03-25 Robert V Fyanes Checker-type board game apparatus
US3784205A (en) * 1972-09-05 1974-01-08 Guyer R Board game apparatus
US4938482A (en) * 1988-12-16 1990-07-03 Jarwick Enterprises Ltd. Board game
US5228699A (en) * 1988-12-16 1993-07-20 Jarwick Enterprises Ltd. Board game
US4940240A (en) * 1989-05-11 1990-07-10 Braley Joseph M Game to promote arithmetic skills
US5306016A (en) * 1990-03-12 1994-04-26 Mcinnis James M Pace board game
US5116062A (en) * 1990-12-18 1992-05-26 Johnson Palmer M Game apparatus and method of playing
US5171018A (en) * 1991-01-26 1992-12-15 Maosen Zhang Math-chess and the method of playing it
US5366226A (en) * 1991-09-23 1994-11-22 Bernard W. McGowan Math game
US5149102A (en) * 1991-09-23 1992-09-22 Bernard W. McGowan Apparatus and method of playing a math game
US5346224A (en) * 1993-11-12 1994-09-13 Remus Karl G Penalty checkers game
US20070114721A1 (en) * 2005-05-10 2007-05-24 Besson Guy M Method and manufacture for text and illustration checkerboard design
USD645259S1 (en) * 2009-06-19 2011-09-20 Dsm Ip Assets B.V. Film sheet for use in antiballistic articles
USD761364S1 (en) * 2014-08-20 2016-07-12 Summerville-New England LLC Chessboard
USD833532S1 (en) * 2016-11-09 2018-11-13 Mark A. Hotchkiss Three-dimensional alignment game board
USD850535S1 (en) * 2017-12-14 2019-06-04 Carolyn Hsu Chess set
USD850533S1 (en) * 2017-12-14 2019-06-04 Carolyn Hsu Chess set
USD850534S1 (en) * 2017-12-14 2019-06-04 Carolyn Hsu Chess set
USD883390S1 (en) * 2017-12-14 2020-05-05 Carolyn Hsu Chess set
USD887494S1 (en) * 2019-03-08 2020-06-16 Carolyn Hsu Chess board

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