US1615077A - Game apparatus - Google Patents

Game apparatus Download PDF

Info

Publication number
US1615077A
US1615077A US53410A US5341025A US1615077A US 1615077 A US1615077 A US 1615077A US 53410 A US53410 A US 53410A US 5341025 A US5341025 A US 5341025A US 1615077 A US1615077 A US 1615077A
Authority
US
United States
Prior art keywords
game
spaces
blocks
master
oblongs
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US53410A
Inventor
Gouldin Benjamin
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US53410A priority Critical patent/US1615077A/en
Application granted granted Critical
Publication of US1615077A publication Critical patent/US1615077A/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games

Definitions

  • This invention relates to amusement devices and particularly to games arranged to be played with a plurality of blocks on a checkered field.
  • Fig. 2 is a perspective view of blocks used therewith
  • Fig. 3 is a diagram illustrating a variation in adaptation of the blocks for playing other games.
  • each of the oblongs l5 lies on a line parallel to an edge of the board, While similar diagonals of the oblongs 16 extend in parallel relation to an adjacent edge of the board.
  • each of the squares 14 is wholly enclosed by the oblongs.
  • the oblongs 16 in the remaining rows are designated in order 1A, 1B, 1C, 1D for one row, and 2A, 2B, 2C, 2D, for the next row and so on through the remaining combinations of one number and one letter, the number being placed before the letter.
  • each player will receive a predetermined number of blocks, and each will in turn deposit a block upon an oblong as may be desired.
  • the field fills up with the blocks, and the player who then succeeds in completing the encirclement of a square 14: scores in accordance with the designation on such square, as for instance (it or 4 or 56 or 20, and so on. A recordis kept, and the player who has the highest total has won the game.
  • blocks have been deposited on oblongs A and 1A. It will be to the interest of the one making the next move not to deposit block 1 or A1, since that would give his opponent the opportunity of completing the square and winning 64.
  • opportunities are presented and made by the strategy of the observant player, of completing different squares and scoring accordingly.
  • suitable legends are placed in the four marginal portions 11 which have reference to an oblon at a side of a square or master space, which side is nearest to the marginal portion containing the particular legend or reference, and whereby the game may be modified in any desirable manner. More specifically, the left and right margins bears the characters 1/4 and 3/4 respectively, while the upper and lower margins bear 4/4 and 2/4 respectively. If new the player completes a square about 64 by de positing a block designated by 1, he will score 1/4 of 64 or 16; but if he is enabled by the particular positioning of the blocks about the master space to complete the encirclement by block A1, he will score 2/4 of 64 or 32.
  • a field having a plurality of master spaces and auxiliary spaces positioned to surround the same, and means including a plurality of blocks, indications being provided identifying individually the auxiliary spaces Witll the blocks, each of the master spaces having an indication, that player scoring who performs a predetermined step in the encirclement of any one of said master spaces and in accordance with the designation in the master space.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Description

Jan. 18, 1927. 15,071
B. GOULDIN GAME APPARATUS Filed August 29, 1925 4/4 Q Ll 1F U '0 "1 m j L l5 l'm'lnplzc lcalaa @152] INVENTOR Patented Jan. 18, 1927.
UNITED STATES BENJAMIN GOU'LDIN, OF NEW YORK, N. Y.
GAME APPARATUS.
Application filed August 29, 1925. Serial No. 53,410.
This invention relates to amusement devices and particularly to games arranged to be played with a plurality of blocks on a checkered field.
Among the objects of this invention is to provide a game having a checkered field or the like wherein the players will exercise their ingenuity with respect to certain squares or spaces that are distinguished from the rest of the field, to the end that the player who is last to complete the encircle ment of any square or space shall score in accordance with the number or other indicia indicated therein.
With the foregoing and other objects in view the invention consists in the combination and arrangement of parts hereinafter described and claimed, and while the invention is not restricted to the exact details of construction disclosed or suggested herein, still for the purpose of illustrating a practical embodiment thereof reference is had to the acon'lpanying drawings in which like reference characters designate the same parts in the several views, and in whicl1 Figure 1 is a view of my game board.
Fig. 2 is a perspective view of blocks used therewith Fig. 3 is a diagram illustrating a variation in adaptation of the blocks for playing other games.
Referring now more specifically to the drawings, I show my invention as comprising a game board 10 which is of any suitable size or form, and is provided with a margin 11 along the edge thereof, within which is a checkered field 12. The field is arranged to co-operate in connection with movable members or blocks 13 in any manner desired within the scope of this invent-ion, but preferably said field is divided into a plurality of regular polygons such as the squares 14 which are enclosed by parallel oblongs 15 upon the pairs of opposite sides thereof, and by parallel oblongs 16 which extend at right angles to the aforesaid oblongs at the remaining sides of said squares. More particularly it will be observed that one of the diagonals of each of the oblongs l5 lies on a line parallel to an edge of the board, While similar diagonals of the oblongs 16 extend in parallel relation to an adjacent edge of the board. Thus it will be seen that each of the squares 14 is wholly enclosed by the oblongs.
The oblongs or auxiliary spaces are disposed in rows and provide a uniform field within which the squares are located. The oblongs 15 are preferably colored red, while the oblongs 16 are colored blue, though any other colors or devices can be employed to distinguish the various oblongs from each other. Moreover each oblong has a mark or designation to distinguish it from the other oblongs, said mark serving however to identify said oblong with a particular block combinations have been formed of one letter and one number.
Similarly the oblongs 16 in the remaining rows are designated in order 1A, 1B, 1C, 1D for one row, and 2A, 2B, 2C, 2D, for the next row and so on through the remaining combinations of one number and one letter, the number being placed before the letter.
In the usual manner of playing the game, each player will receive a predetermined number of blocks, and each will in turn deposit a block upon an oblong as may be desired. Ultimately the field fills up with the blocks, and the player who then succeeds in completing the encirclement of a square 14: scores in accordance with the designation on such square, as for instance (it or 4 or 56 or 20, and so on. A recordis kept, and the player who has the highest total has won the game. As a specific illustration, let it be assumed that blocks have been deposited on oblongs A and 1A. It will be to the interest of the one making the next move not to deposit block 1 or A1, since that would give his opponent the opportunity of completing the square and winning 64. However, as the field fills up, opportunities are presented and made by the strategy of the observant player, of completing different squares and scoring accordingly.
To add to the interest and complexity of the game, suitable legends are placed in the four marginal portions 11 which have reference to an oblon at a side of a square or master space, which side is nearest to the marginal portion containing the particular legend or reference, and whereby the game may be modified in any desirable manner. More specifically, the left and right margins bears the characters 1/4 and 3/4 respectively, while the upper and lower margins bear 4/4 and 2/4 respectively. If new the player completes a square about 64 by de positing a block designated by 1, he will score 1/4 of 64 or 16; but if he is enabled by the particular positioning of the blocks about the master space to complete the encirclement by block A1, he will score 2/4 of 64 or 32. And similarly 48 for the oblong 1A and 64 for the oblong or auxiliary space A. It will consequently be to the advantage of a player so to arrange his block as to score by means of blocks A, B, C, I), for squares 64, 4, 56 and 8, and A1, B1, C1, D1, for squares 20, 48, 28, and 40, and so on.
This game will prove of interest to play ers of varying age and circun'istance, and is particularly adapted for the use of minors whose knowledge of arithmetic will be improved thereby.
As suggested in Fig. 3 the blocks, because of their peculiarly arranged indicia, are adapted for the playing of games, somewhat in the nature of dominoes, but with the important difference that in order to match one block or game piece with the last one already laid, it cannot be turned upsid down as may be done with dominoes. More specifically, the blocks are laid end to end, so that the one last laid shall mate, letter for letter, or figure for figure, with the final letter 0r figure of the last preceding block. The blocks having single letters or numerals are treated as the doubles of dominoes and may be built upon in three directions instead of only one. Thus the game, while in the nature of dominoes, is somewhat more complicated and exacting for the reason that each block is so constructed or designed as to read only one way.
I claim:
1. In a game, the combination of a field having a plurality of master spaces about which are provided other spaces surrounding said master spaces, said other spaces having suitable designations, and a plurality of blocks having indications according to said designations whereby each block is identified with one of the designated spaces, said master spaces having indications to determine the result of the game, whereby the player who succeeds in encircling a master space scores in accordance with the indication therein.
2. A game as set forth in claim 1 wherein different legends are provided referring to the spaces about said master spaces, and having reference to the indications within said master spaces so that a player who completes the encirclement of a master space will score such portion of the value of the indication in said master space depending on the particular legend referred to in accordance with the space about said master space at which the encirclement is completed.
3. In a game, the combination of a field having a plurality of master spaces and auxiliary spaces positioned to surround the same, and means including a plurality of blocks, indications being provided identifying individually the auxiliary spaces Witll the blocks, each of the master spaces having an indication, that player scoring who performs a predetermined step in the encirclement of any one of said master spaces and in accordance with the designation in the master space.
4. A game as in claim 3 wherein different legends are provided so as to modify the indication in the master space according to the particular auxiliary space at which the player performs the step referred to and to which auxiliary space the particular leg-end refers.
In testimony whereof I alfix my signature.
BENJAMIN GOULDIN.
US53410A 1925-08-29 1925-08-29 Game apparatus Expired - Lifetime US1615077A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US53410A US1615077A (en) 1925-08-29 1925-08-29 Game apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US53410A US1615077A (en) 1925-08-29 1925-08-29 Game apparatus

Publications (1)

Publication Number Publication Date
US1615077A true US1615077A (en) 1927-01-18

Family

ID=21984027

Family Applications (1)

Application Number Title Priority Date Filing Date
US53410A Expired - Lifetime US1615077A (en) 1925-08-29 1925-08-29 Game apparatus

Country Status (1)

Country Link
US (1) US1615077A (en)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2732211A (en) * 1956-01-24 foster
US2954616A (en) * 1955-06-03 1960-10-04 Mogard Bror Robert Underlay for puzzles, etc., used for educational purposes
US3913910A (en) * 1974-11-11 1975-10-21 Gary L Sahl Multiple loop configuration puzzle
US3948524A (en) * 1974-03-14 1976-04-06 Robert B. Ladd Game apparatus
US4260158A (en) * 1979-06-27 1981-04-07 Lohn Christiaan F Apparatus for board game
US6065970A (en) * 1999-04-13 2000-05-23 Elliott; Karen Crawford Method of playing an educational mathematical game
US20030141663A1 (en) * 2002-01-30 2003-07-31 Stuart Leitch Solitaire game
US20170128823A1 (en) * 2015-11-06 2017-05-11 Jacqueline Lee Multilevel educational alphabet corresponding numbers word game

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2732211A (en) * 1956-01-24 foster
US2954616A (en) * 1955-06-03 1960-10-04 Mogard Bror Robert Underlay for puzzles, etc., used for educational purposes
US3948524A (en) * 1974-03-14 1976-04-06 Robert B. Ladd Game apparatus
US3913910A (en) * 1974-11-11 1975-10-21 Gary L Sahl Multiple loop configuration puzzle
US4260158A (en) * 1979-06-27 1981-04-07 Lohn Christiaan F Apparatus for board game
US6065970A (en) * 1999-04-13 2000-05-23 Elliott; Karen Crawford Method of playing an educational mathematical game
US20030141663A1 (en) * 2002-01-30 2003-07-31 Stuart Leitch Solitaire game
US20170128823A1 (en) * 2015-11-06 2017-05-11 Jacqueline Lee Multilevel educational alphabet corresponding numbers word game

Similar Documents

Publication Publication Date Title
US3506267A (en) Game apparatus comprising upright board with through openings for cubical playing pieces
US1723377A (en) Game
US3414264A (en) Game apparatus with board having differently colored game piece paths
US5029871A (en) Sequence board game
US4907807A (en) Board game for playing crossword puzzles
US2560187A (en) Combination card and dice game
US5037110A (en) Geometric card game
US3589729A (en) Board game apparatus with spinners
US3806125A (en) Stacking type chess game apparatus
US3427027A (en) Board game apparatus
US3565439A (en) Double crossword game apparatus
US4211419A (en) Game board and apparatus
US1472657A (en) Game
US6460854B1 (en) Puzzle type game
US3655195A (en) Word forming game apparatus
US4131282A (en) Board game apparatus
US4252322A (en) Bingo board with bonus games feature
US2477825A (en) Peg scoreboard
US3604709A (en) Three-dimensional board game apparatus
US1615077A (en) Game apparatus
US3899176A (en) Game apparatus
US2479747A (en) Game board and playing pieces for a game
US3347549A (en) Memory game having rotatable disc means for varying the symbols displayed
US2368896A (en) Game apparatus
US2105837A (en) Game apparatus