GB2037590A - Motorway game - Google Patents

Motorway game Download PDF

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Publication number
GB2037590A
GB2037590A GB7838259A GB7838259A GB2037590A GB 2037590 A GB2037590 A GB 2037590A GB 7838259 A GB7838259 A GB 7838259A GB 7838259 A GB7838259 A GB 7838259A GB 2037590 A GB2037590 A GB 2037590A
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GB
United Kingdom
Prior art keywords
vehicle
square
player
dice
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB7838259A
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GB2037590B (en
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Individual
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Individual
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Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB7838259A priority Critical patent/GB2037590B/en
Publication of GB2037590A publication Critical patent/GB2037590A/en
Application granted granted Critical
Publication of GB2037590B publication Critical patent/GB2037590B/en
Expired legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0494Geographical or like games ; Educational games concerning the highway code
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Pinball Game Machines (AREA)

Abstract

A game using a board having on it a simulated motorway with different numbers of lanes, and with representations of hazards typical of motorway driving. Hazard cards and bonus cards are randomly selected during the progress of the game and affect movement of the game pieces additionally to the movements dictated by throws of dice. <IMAGE>

Description

SPECIFICATION Board game This invention relates to a board game based on the hazards and practical difficulties of motorway driving and is intended to improve the players' knowledge of the highway code as well as being entertaining.
The board to be used in the game is as shown in the accompanying drawing, with pieces in the form of plastic model cars of different colours and sizes to fit completely within the numbered rectangles (called 'squares') shown on the board. There are also two packs of cars, one designated 'Hazard' and the other'Bonus'. The Hazard cards impose penalties on the players, and the Bonus cards pose questions on the highway code which, correctly answered, give the players specified advantages. There are also four symbolic 'Recovery Vehicles' of contrasting shape to the pieces. The only other components are two dice.
The rules of the game are as follows: PREPARATION 1. Place the board on a table, placing the BONUS and HAZARD cards in the places allocated to them on the board, and positioning the Recovery Vehicles where indicated.
2. Each player is given a vehicle.
TO START THE GAME 3. Each player in turn throws both dice. The player with the highest score starts the game.
He places his vehicle on START, throws the two dice and moves his vehicle in the direction of the arrowthe numberofsquares indicated by the dice.
4. After he has completed his play, the turn to play passes to his LEFT.
DOUBLES 5. If any player throws DOUBLES he moves his veh icleforward in the usual way the sum of the two dice, but RETAINS the dice for another throw. He will then move his vehicle forward again according to the sum of the dice. There is no limit to the number of consecutive throws resulting from throwing DOUBLES.
LANDING ON THE MARKED ENTRANCE SQUARE TO A SERVICE STA TION 6. If a player throws the dice and lands on a Service Station ENTRANCE SQUARE, he must, on his next throw, follow the Service Station route.
LEA VING A SERVICE STATION 7. If, afterth rowing the dice, a player attempts to leave a Service Station area, he may do so and rejoin the motorway only IF THE ROAD IS CLEAR. If any other vehicle is situated on a square opposite or immediately prior to the Service Station exit square, the player's vehicle MUST REMAIN ON THE LAST SQUARE OF THE SLIP ROAD irrespective of the sum of the dice throw, and await his next th row.
DANGEROUS DRIVING 8. Experienced drivers will not drive too closely to the drivers in front nor cut in too soon after overtaking. If a dice throw indicated that the end position of a vehicle will be the square immediately in front of, the same as, or immediately behind another vehicle, the player must move his vehicle only so far as to leave a clear square behind the preceding vehicle.
LANDING ONA HAZARD SQUARE 9. If a player lands on a square marked HAZARD on the last count of his move, he must select the TOP CARD from the card deck and follow the directions on that card.
LANDING ONA BONUS SQUARE 10. If a player lands on a square marked BONUS, the player on his immediate left will select the top card and ask him the appropriate question.
TO ASSIST, A SUMMARY OF SIGNS etc. IS INCLUDED ON THE REVERSE OF THESE RULES.
LANDING ONA BREAKDOWN SQUARE 11. If a player lands on a square marked BREAK DOWN on the last count of the dice, he must REMOVE HIS VEHICLE FROM THE MOTORWAY and place it on the adjacent coloured area representing the hard-shoulderto await a RECOVERY VEHICLE.
Each breakdown square has marked on it a Recovery Vehicle number. Before being able to rejoin the game, the player who has suffered a breakdown must bring the appropriate Recovery Vehicle to "rescue" his own vehicle. Recovery Vehicles ignore HAZARD and BONUS squares. When the Recovery Vehicle arrives at the respective breakdown square, the vehicles are exchanged i.e. the player's own vehicle is once more placed on the Breakdown square and the Recovery Vehicle is returned to its original starting place.
Note: If more than one vehicle lands on a Break- down square prior to the arrival of a Recovery Vehicle, all the vehicles waiting on the same portion of the hard-shoulder are to be regarded as being repaired.
12. Vehicles must SLOW DOWN WHEN APPROACHING THE END OF THE MOTORWAY. To ensure this, forthe last ten squares players may throw only one die.
13. The first player to reach the end of the motorway is the winner.
PLAY THEFASTMOTORWAY GAME The duration of the game can be reduced substantially by using more than two dice. Practice will determine the most acceptable numberforfull enjoyment.
CLAIM
1. A board game substantially as shown in the accompanying drawing and played according to the above rules.
**WARNING** end of DESC field may overlap start of CLMS **.

Claims (1)

  1. **WARNING** start of CLMS field may overlap end of DESC **.
    SPECIFICATION Board game This invention relates to a board game based on the hazards and practical difficulties of motorway driving and is intended to improve the players' knowledge of the highway code as well as being entertaining.
    The board to be used in the game is as shown in the accompanying drawing, with pieces in the form of plastic model cars of different colours and sizes to fit completely within the numbered rectangles (called 'squares') shown on the board. There are also two packs of cars, one designated 'Hazard' and the other'Bonus'. The Hazard cards impose penalties on the players, and the Bonus cards pose questions on the highway code which, correctly answered, give the players specified advantages. There are also four symbolic 'Recovery Vehicles' of contrasting shape to the pieces. The only other components are two dice.
    The rules of the game are as follows: PREPARATION 1. Place the board on a table, placing the BONUS and HAZARD cards in the places allocated to them on the board, and positioning the Recovery Vehicles where indicated.
    2. Each player is given a vehicle.
    TO START THE GAME 3. Each player in turn throws both dice. The player with the highest score starts the game.
    He places his vehicle on START, throws the two dice and moves his vehicle in the direction of the arrowthe numberofsquares indicated by the dice.
    4. After he has completed his play, the turn to play passes to his LEFT.
    DOUBLES 5. If any player throws DOUBLES he moves his veh icleforward in the usual way the sum of the two dice, but RETAINS the dice for another throw. He will then move his vehicle forward again according to the sum of the dice. There is no limit to the number of consecutive throws resulting from throwing DOUBLES.
    LANDING ON THE MARKED ENTRANCE SQUARE TO A SERVICE STA TION 6. If a player throws the dice and lands on a Service Station ENTRANCE SQUARE, he must, on his next throw, follow the Service Station route.
    LEA VING A SERVICE STATION 7. If, afterth rowing the dice, a player attempts to leave a Service Station area, he may do so and rejoin the motorway only IF THE ROAD IS CLEAR. If any other vehicle is situated on a square opposite or immediately prior to the Service Station exit square, the player's vehicle MUST REMAIN ON THE LAST SQUARE OF THE SLIP ROAD irrespective of the sum of the dice throw, and await his next th row.
    DANGEROUS DRIVING 8. Experienced drivers will not drive too closely to the drivers in front nor cut in too soon after overtaking. If a dice throw indicated that the end position of a vehicle will be the square immediately in front of, the same as, or immediately behind another vehicle, the player must move his vehicle only so far as to leave a clear square behind the preceding vehicle.
    LANDING ONA HAZARD SQUARE 9. If a player lands on a square marked HAZARD on the last count of his move, he must select the TOP CARD from the card deck and follow the directions on that card.
    LANDING ONA BONUS SQUARE 10. If a player lands on a square marked BONUS, the player on his immediate left will select the top card and ask him the appropriate question.
    TO ASSIST, A SUMMARY OF SIGNS etc. IS INCLUDED ON THE REVERSE OF THESE RULES.
    LANDING ONA BREAKDOWN SQUARE 11. If a player lands on a square marked BREAK DOWN on the last count of the dice, he must REMOVE HIS VEHICLE FROM THE MOTORWAY and place it on the adjacent coloured area representing the hard-shoulderto await a RECOVERY VEHICLE.
    Each breakdown square has marked on it a Recovery Vehicle number. Before being able to rejoin the game, the player who has suffered a breakdown must bring the appropriate Recovery Vehicle to "rescue" his own vehicle. Recovery Vehicles ignore HAZARD and BONUS squares. When the Recovery Vehicle arrives at the respective breakdown square, the vehicles are exchanged i.e. the player's own vehicle is once more placed on the Breakdown square and the Recovery Vehicle is returned to its original starting place.
    Note: If more than one vehicle lands on a Break- down square prior to the arrival of a Recovery Vehicle, all the vehicles waiting on the same portion of the hard-shoulder are to be regarded as being repaired.
    12. Vehicles must SLOW DOWN WHEN APPROACHING THE END OF THE MOTORWAY. To ensure this, forthe last ten squares players may throw only one die.
    13. The first player to reach the end of the motorway is the winner.
    PLAY THEFASTMOTORWAY GAME The duration of the game can be reduced substantially by using more than two dice. Practice will determine the most acceptable numberforfull enjoyment.
    CLAIM
    1. A board game substantially as shown in the accompanying drawing and played according to the above rules.
GB7838259A 1978-09-27 1978-09-27 Motorway game Expired GB2037590B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB7838259A GB2037590B (en) 1978-09-27 1978-09-27 Motorway game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB7838259A GB2037590B (en) 1978-09-27 1978-09-27 Motorway game

Publications (2)

Publication Number Publication Date
GB2037590A true GB2037590A (en) 1980-07-16
GB2037590B GB2037590B (en) 1983-02-16

Family

ID=10499925

Family Applications (1)

Application Number Title Priority Date Filing Date
GB7838259A Expired GB2037590B (en) 1978-09-27 1978-09-27 Motorway game

Country Status (1)

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GB (1) GB2037590B (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2116438A (en) * 1982-03-08 1983-09-28 Kenneth Cecil Spratt Gold-prospecting board game
GB2208269A (en) * 1987-07-23 1989-03-22 David Boothby Copp Motoring board game

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2116438A (en) * 1982-03-08 1983-09-28 Kenneth Cecil Spratt Gold-prospecting board game
GB2208269A (en) * 1987-07-23 1989-03-22 David Boothby Copp Motoring board game
GB2208269B (en) * 1987-07-23 1990-10-31 David Boothby Copp Motoring board game

Also Published As

Publication number Publication date
GB2037590B (en) 1983-02-16

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Legal Events

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PCNP Patent ceased through non-payment of renewal fee