US1595906A - Game - Google Patents
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- US1595906A US1595906A US739633A US73963324A US1595906A US 1595906 A US1595906 A US 1595906A US 739633 A US739633 A US 739633A US 73963324 A US73963324 A US 73963324A US 1595906 A US1595906 A US 1595906A
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- streets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00088—Board games concerning traffic or travelling
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
Definitions
- the pri'mary object of this invention is f the provision of an instructive and interestwhich adhere in traificregulations of municij paliti'es.
- a further object of this invention is the provision of a game in which the playing elements simulate vehicular elements moving on a street'. system, and including novel means for penalizing the vehicular elements for infractions of traIic regulations.
- Figure 1 is a plan view of a table member or board with opposing sets of playing members arranged adjacent to the Vstarting positions thereof, and showing the omeans fory determining the distance which the playing elements are moved, and the means for Counting the scores.
- Fig. 2 is a chat illustrating the possible cmbinationsofdice members used in determining the advance of a players moving. the values off these* combi# elements, and nations.”
- l is a perspective-view of a pair of dice, having novel delineations thereon.
- the letter'A may generally designate'a playing board or table upon which the opposing sets of play- -movedl according to thexchance value recorded ,by the throwing of novel' ⁇ dice D.-
- the table A is preferably square, and includes the opposite marginal portions 15 and 16, which are preferably colored yel-l low, vand adjacent which the opposing players sit.
- the side marginal portions 17 and 18 are provided at opposite sides of the game table A, and-these side marginal portions 17 and l18 inwardly of the marginal portions 15 and 16 may have the color yellow continued therealong, and on each of the side marginal portions 17 and 18 spaced areas 20a, 21a, 22 and 23 may be provided, o f different colors, such as green, yellow, red, and green respectively, in order to distinguish the side marginal portions 17 and' 18 from the marginal portions 15 and 16.
- Narrowcolored strips,a are provided in parallel abutting relation with the marginal portions 15 and 16, and in these strips spaced squares or areas 20 are provided adjacent the marginal ,portion 15, and spaced ⁇ squares or areas 21 areprovided adjacent the marginal portion 16. These areas or spaces 20 and 21 are designated home spaces, and the players start their playing elements therefrom.
- -A circular area 25 is provided adjacent the marginal edge portion 15 sub1 stantially midway between the side marginal edges of the table A, the same being 1 designated ftrafc court., Vand' having three of the home spaces 2O disposed at each side thereof.
- a circular traiiic area 26 is provided adjacent the marginal area 16, with three of the home spaces 21 provided at each side thereof. Intersectl Y ing longitudinal and cross streets 27 and 28l respectively are provided on the table',
- each longitudinal street V and a home space 21 at the other end of each longitudinal street.
- the centrally located longitudinal street 27a has the traffic court areas -25 and 26 disposed at the ends thereof.
- the lintersecting squares may be colored blue; and the portions of the cross and longitudinal streets between the intersecting squares 3() may be colored brown; these portions of l the streets between the intersecting squares BO-Qbeing designated by numeral 3l'.
- a circular shaped safety zone 40 is preferably provided, which plays an important part during the progress of the game, as will be subsequently mentioned.
- the cross streets 28 immediat-ely on each side of the safety zone 40 are preferably designated one way streets, as at these one way streets being provided for travel of traffic in opposite directionsacross the traffic area.
- squares 50 formed by the intersection of longitudinal and cross streets, it is preferred to delineate no parking, and these areas are preferably colored red, or some analogous color to distinguish them from the colors of other spaces on the table.
- the set of playing elements B includes seven playing elements 55, which for start of the game assume a playing position on the home and"trailic spaces 20 and 25.
- the set C of playing elements includes seven playing elements 57, which assume their positions on the home and trailic spaces 21 and 26 at the opposite end of the board or table A, for start of the playing, and as will be subsequently mentioned..
- These playing elements and 57 are differently colored, to distinguish the set of playing elements of one player from Athe set playing elements of another player.
- the setD of dice used with the game includes the die elements 59 and 60, of identical cubular formation, each of the side surfaces 61 having thereon of a pre etermined color.
- the beers throw for the lead, it being a s ot or area 62 delineated preferred that the player first throwing a double in colorr will o en the game.
- the players throw their dLice alternately, and move as indicated by throw.
- the chart illustrated in Figure 2 designates the num ber of blocks or spaces which a player moves, andthe direction of move, according to the 'combination of spots which the player throws with his or her pair of d-ice. As the combinations and directions are illustrated in the chart in Figure 2 of the drawings, no further reference to the specific instructions will be given. It is to be noted that the combinations double red; double yellow; or red and yellow are most infrequent, and consequently the player may move two blocks forward, or on a diagonal street.
- the three offenses are First. For blocking traffic by occupying a space that an opponent is entitled to move upon.
- Points during playing of the game may also be accumnlated, as one point is given every time an arrest of an opponents playing element is eected, and all playing elements when arrested must be7 removed from their position on the board to the starting traic court'o the player to Whom the playing element belongs.
- a game comprising a table member having a street system delineated thereon consisting of intersecting streets divided into designated. spaces along the length therenj, playing elements adapted to. be moved by opposing players along said streets from space to space, certain spaces of said'streets being designated as no parking spaces upon which the playing elements can not come to rest, and means for determining the distancemof5 spaceadvance for ⁇ said playing elements.
- a game comprising a table member having a street system delineated thereon with intersecting'"'str eets, said streets being im', divided into spaces, hazards ⁇ disposed along said streets, sets of playing elements adapted to be moved along said streets by opposing players, and means for determining l.
- a traiic game the' combination olf-a streets being designated as table member having a street system desecting streets divided into spaces, a plurality of playing sets each incliiding a plurality of elements adapted to be utilized by opposing players to move in selected arrangement along said streets to predetermined goals, hazards in the streets designating law inilractio'ns, tratic courts for" each of the players adjacent the ,starting points of the playing elements, and means for determining the distance and direction of advance of theplaying elements.
- a game comprising a table member having a street system delineated thereon including intersecting streets With the intersecting areas of intersecting streets Icpn- ⁇ lineat'ed thereon With a plurality of intertrasted with the remaining areas of thel streets between the intersecting areas, sets of playing elements adapted to be moved along said streets in approaching relation toward each other b means for determining the distance of ad- Vance for said playing elements, certain of the streets of said system being designated With no parking,areas, and certain of said one Way streets.
- a table board having a tralic street system delineated thereon consistingof a plurality of intersecting right angle and diagonal streets, each divided into designated spaces, the board at opposite sides thereof having a plurality of homespaces at the ends of said streets adapted dili'erent players, and
- a O'aine of the. class described -a table providing a street system delineated thereon, playing elements adapted to be 0perated by opposing players, said playing elements representing traihc vehicles, said street system including intersecting streets with contrastingtspaces thereon, the street .system in cooperative relation adjacent the position which each player assumes-having home spaces from which the playing elements start, and said table having an area ⁇ for ach playerA adjacent his-home spaces desi-g ated as a tralic court area, and
- a table providing a street system delineated thereon, playing elements adapted to be operated by opposing players, said playing ilo elements representing trafiic vehicles, said street system including intersecting streets with contrasting spaces thereon, the street system in cooperative relation adjacent the position which each player assumes having home spaces from which the playing elements start, and said table having an area for each pla-yer adjacent his home spaces designated as a traffic court area, and means for determining by chance the distance of advance of the playing elements of one player from his home and traffic court spaces toward the home and traiiic court spaces of an opposing player, said table having a safety zone delineated in the street system in which any of the playing elements of either player may be positioned.
- a table having a system of intersecting streets delineated thereon with starting spaces for'opposing players and a traflic court area for each player adjacent said starting spaces, said street system having certain one Way streets delineated thereon and certain no parking spaces in the street system, playing elements for the opposing players for movement across ,the street system, and means for determining by chance the distance of advance of the playing elements.
- a table having a system of intersecting streets delineated thereon with starting spaces for opposing players and a traificcourt area for each player adjacent said starting spaces, said street system having certain one way .streets delineated thereon kand certain no parking spaces in the street system, playing elements for the opposing players for movement across the street system, and means for determining by chance the distance of 4advance of the playing elements, said street system having a central safety zone delineated therein upon which the playing elements may be moved in safety from an opposing players playing elements. 11.
- a game table having a system of right angled intersecting streets delineated thereon with diagonal streets intersecting said right angle streets so that the diagonal streets intersect at the central -point of the traffic system, said table having a safety zone at said central point of the traffic system, and said table having oppositely arranged home spaces in cooperative relation with respect to certainstreets and adjacent each opposing players position having a traiiic court area.
- a table having a lay out of streets delineated thereon consisting of longitudinal and cross streets. disposed in intersecting relation with contrasting colored spaces at the intersections of said streets to subdivide each street into spaces longitudinally thereof, said -street system lay' out being Vlongitudinal streets which substantially square in plan and having diagonal streets extending from the corners thereof in oblique angular relation with the longitudinal and cross streets, said street system having a central safety zone thereon and including home spaces at "the endsof certain of the longitudinal streets, and a traffic court area at the ends of one of the intersects said safety zone.
- a table having a lay out of streets delineated thereon consisting of longitudinal and cross streets disposed in intersecting relation with contrasting colored spaces at the intersections of said streets to subdivide each street into spaces longitudinally thereof, said street system lay out being substantially square in plan and having diagonal streets extending from the corners thereof in oblique angular relation with the longitudinal and cross streets, said street system having a central safety zone thereon and including home spaces at the ends of certain of the longitudinal streets and a traffic court area at the ends of one of the longitudinal streets which intersects said safety zone, sets of playing elements for opposing playersadapted tov be started from said home spaces and the traiiic courts for movement toward the home and traffic court spaces of an opposing player, and
- a table having a street system delineated thereon consisting of intersecting" streets with spaces arranged along the streets, playing elements adapted to be moved along said spaces by opposlng players in opposite directions, said street system having certain features thereon representing traffic relations to be avoided by the,
- said dice each including a cube with each face thereof having one spot thereon, and certain of said spots having they same color delineated thereon with the other spots having different colors delineated thereon.
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- Educational Technology (AREA)
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- Pinball Game Machines (AREA)
Description
Aug. 10,1926. 1,595,906 T. O. MILLER GAME Filed slept. 24., 1924 2 sheetsl-sheet 1 a m n M Z B M %mm% x A W//EWHWEWIWV 9 w%// .W///// .u
.e U Z Ag. 1o 192e. 1,595,906
yo. MILLER GAME Filed sept. 24, 1924 2 sheets-sheer 2 DOUBLE GREEN: M9112 onebock Fovu.\u r.or on GREEN RED' Move. one block To. Thc''ig' .GRE EN a YELLow= Mm ommock um mi om@ DOUBLE. RED: [Vlor/z nuo blacks fruzardpr on iagonal a'reaa RED LYELLO W` Move Two blocks formardmr on. n dagondl elraes 'DOUBLE YELLOW: Move, Tmomonks forwr, ov on.
` drgonal sred's THEN-nas VI'LZLEI 1411107 cof ,Patented Aug.A 1o, 1926.-
fUNlTED STATES v THOMAS o, MILLER, or sAN ANTONIO, TEXAS.
GANE.
Application led September Thisinvention relates to improvements in games.
' The pri'mary object of this invention is f the provision of an instructive and interestwhich adhere in traificregulations of municij paliti'es. v
A further object of this invention is the provision ofa game in which the playing elements simulate vehicular elements moving on a street'. system, and including novel means for penalizing the vehicular elements for infractions of traIic regulations.
Other objectsand ladvantages of this invention willbe apparent during the course lfio (745 I, 'ing elements B andC' are adapted t0 be of the following detailed description.
In the drawings, wherein for the purpose ofl illustration is shown only apreferred em-A bodiment of the invention,
Figure 1 is a plan view of a table member or board with opposing sets of playing members arranged adjacent to the Vstarting positions thereof, and showing the omeans fory determining the distance which the playing elements are moved, and the means for Counting the scores. j
Fig. 2 is a chat illustrating the possible cmbinationsofdice members used in determining the advance of a players moving. the values off these* combi# elements, and nations." l is a perspective-view of a pair of dice, having novel delineations thereon.
In the drawings, wherein similar reference ycharacters designate corresponding parts throughout-the several views, the letter'A may generally designate'a playing board or table upon which the opposing sets of play- -movedl according to thexchance value recorded ,by the throwing of novel'` dice D.-
While the support on which the game-is played is, herein designated as a playing' table',it vis to be distinctly understood that this fis a general terni, and Amayvincludey a board, plate," or chart of any description or materiaL The preferred delineation is designated inwFigure 1, wherein the table A is shown as having a street system delineated of persons using` playing elements 24, 1924. Serial No.729,633.'
thereon. The table A is preferably square, and includes the opposite marginal portions 15 and 16, which are preferably colored yel-l low, vand adjacent which the opposing players sit. The side marginal portions 17 and 18 are provided at opposite sides of the game table A, and-these side marginal portions 17 and l18 inwardly of the marginal portions 15 and 16 may have the color yellow continued therealong, and on each of the side marginal portions 17 and 18 spaced areas 20a, 21a, 22 and 23 may be provided, o f different colors, such as green, yellow, red, and green respectively, in order to distinguish the side marginal portions 17 and' 18 from the marginal portions 15 and 16.
Narrowcolored strips,a are provided in parallel abutting relation with the marginal portions 15 and 16, and in these strips spaced squares or areas 20 are provided adjacent the marginal ,portion 15, and spaced `squares or areas 21 areprovided adjacent the marginal portion 16. These areas or spaces 20 and 21 are designated home spaces, and the players start their playing elements therefrom. -A circular area 25 is provided adjacent the marginal edge portion 15 sub1 stantially midway between the side marginal edges of the table A, the same being 1 designated ftrafc court., Vand' having three of the home spaces 2O disposed at each side thereof. In similar manner a circular traiiic area 26 is provided adjacent the marginal area 16, with three of the home spaces 21 provided at each side thereof. Intersectl Y ing longitudinal and cross streets 27 and 28l respectively are provided on the table',
with a home space 20 at one end of each longitudinal street,V and a home space 21 at the other end of each longitudinal street. The centrally located longitudinal street 27a, however,"has the traffic court areas -25 and 26 disposed at the ends thereof. These.
'longitudinally extending streets 27 are in right -angle relation with the cross streets 28, and at the intersection'pointssof longitudinal streets with cross streets, spaces or areas 30 are provided, which are colored-ill distinctive manner from the portions of the streets between the intersections. Thus, the lintersecting squares may be colored blue; and the portions of the cross and longitudinal streets between the intersecting squares 3() may be colored brown; these portions of l the streets between the intersecting squares BO-Qbeing designated by numeral 3l'.
On the street system it is preferred to provide diagonall extending streets 35 and 36, in right angle ,relation with respectto each other, extending from the corners of the playing tab-le, and obliquely intersecting the longitudinal and cross streets above mentioned. The intersecting squares 30 are, of course, placed in spaced relation along the diagonal streets, as is illustrated in the drawings. At the intersection of the diagonal streets 35 and 36, and at the central point on the tralic area, a circular shaped safety zone 40 is preferably provided, which plays an important part during the progress of the game, as will be subsequently mentioned. The cross streets 28 immediat-ely on each side of the safety zone 40 are preferably designated one way streets, as at these one way streets being provided for travel of traffic in opposite directionsacross the traffic area. In certain of squares 50, formed by the intersection of longitudinal and cross streets, it is preferred to delineate no parking, and these areas are preferably colored red, or some analogous color to distinguish them from the colors of other spaces on the table.
The set of playing elements B includes seven playing elements 55, which for start of the game assume a playing position on the home and"trailic spaces 20 and 25. In similar manne-1" the set C of playing elements includes seven playing elements 57, which assume their positions on the home and trailic spaces 21 and 26 at the opposite end of the board or table A, for start of the playing, and as will be subsequently mentioned.. These playing elements and 57 are differently colored, to distinguish the set of playing elements of one player from Athe set playing elements of another player.
The setD of dice used with the game includes the die elements 59 and 60, of identical cubular formation, each of the side surfaces 61 having thereon of a pre etermined color. There are, of course, six sides to each die 59 and 60, and it is preferred to provide four of the spots 62 of `a green hue, while one of the remaini'ng spots 62 is yellow, and the last sp'ot 1s red; this specific color arrangement on the spots on the different surfaces of the dle elements being illustrated in Figure 3 of the drawings.
Referringnow to the playing of the game, the same is ada'. ted to be played by two persons, and each of these persons assumes a position adjacent a marginal edge 15 or 16 of the table'A and places his or her set of playing elements on the adjacent home and trailc court spaces, as abovefmentioned. Each player has a dice mixing cup and a pair of dice marked as 'above menlioiwd.
The plajers throw for the lead, it being a s ot or area 62 delineated preferred that the player first throwing a double in colorr will o en the game. The players throw their dLice alternately, and move as indicated by throw. The chart illustrated in Figure 2 designates the num ber of blocks or spaces which a player moves, andthe direction of move, according to the 'combination of spots which the player throws with his or her pair of d-ice. As the combinations and directions are illustrated in the chart in Figure 2 of the drawings, no further reference to the specific instructions will be given. It is to be noted that the combinations double red; double yellow; or red and yellow are most infrequent, and consequently the player may move two blocks forward, or on a diagonal street.
Moves must be made by the players with playing elenients that can make the full move only, and any piece may be jumped to make such move. Any number of pieces, of both players, can occupy the safety zone 40, and a playing element 55 or 57 when in this safety zone cannot be arrested. The
same is true of the playing elements when the are in the home or traflic court s aces.
'lYhere are three important features 1n the playing of the game which renders the same instructive and interesting, and these features represent traffic regulations, for a` violation of which an opponents man, or playing element can be arrested and fined.
The three offenses are First. For blocking traffic by occupying a space that an opponent is entitled to move upon.
, Second. For parking in a no parking space when prohibited.
Third. For a forced move in the wrong direction on a one way street, when there is ano other move that the player can make.
When a player throws the dice and the move designated cannot 'be carried out by the player, the play is lost and the opponent takes his turn. All values designated by the throws must be moved,'if possible, and if -a move earns a fine, the playing-element is sent to the traliccourt and must start out again from this point in an attempt to advance to Lthe opponents home spaces. An instance where a move could not be made at all, is when all of thepieces on the board are starting out, and a throw of green and v of the invention or i,595,9oa a playing element on his next play, it may .of his playing elements to the opposite home spaces Wins a total of live points. Points during playing of the game may also be accumnlated, as one point is given every time an arrest of an opponents playing element is eected, and all playing elements when arrested must be7 removed from their position on the board to the starting traic court'o the player to Whom the playing element belongs.
lt ispreferred to play the game With counters and 66,' which may be of di'erent colors, as a ready means of ascertain# ing the total number of points obtained at the end of a game. p
Various changes inthe method of playing the game may, of course, be made, and the number of points` for arrests or running out Y of the playing elements may be varied. In lieu of the special dice D, ordinary dice may be used, and 1tariou's combinations of denominations used in lieu of the spot color scheme on the dice element- s 59 and 60. Various other changes in the shape, size, and arrangement of parts may be made to the form oi invention herein shown and described; without' departing from the spirit the scope of the claims. ll claim: l. A game comprising a table member having a street system delineated thereon with intersecting streets and one-Way streets, sets of playing pieces adapted to `be moved along said streets in approaching re.
lation by different lplayers, and means independent o the table member for determining the distance and direction ci advance for said playing pieces.
` 2. A game comprising a table member having a street system delineated thereon consisting of intersecting streets divided into designated. spaces along the length therenj, playing elements adapted to. be moved by opposing players along said streets from space to space, certain spaces of said'streets being designated as no parking spaces upon which the playing elements can not come to rest, and means for determining the distancemof5 spaceadvance for`said playing elements. y Y
3. A game comprising a table member having a street system delineated thereon with intersecting'"'str eets, said streets being im', divided into spaces, hazards`disposed along said streets, sets of playing elements adapted to be moved along said streets by opposing players, and means for determining l. a traiic game the' combination olf-a streets being designated as table member having a street system desecting streets divided into spaces, a plurality of playing sets each incliiding a plurality of elements adapted to be utilized by opposing players to move in selected arrangement along said streets to predetermined goals, hazards in the streets designating law inilractio'ns, tratic courts for" each of the players adjacent the ,starting points of the playing elements, and means for determining the distance and direction of advance of theplaying elements.
5. A game comprising a table member having a street system delineated thereon including intersecting streets With the intersecting areas of intersecting streets Icpn- `lineat'ed thereon With a plurality of intertrasted with the remaining areas of thel streets between the intersecting areas, sets of playing elements adapted to be moved along said streets in approaching relation toward each other b means for determining the distance of ad- Vance for said playing elements, certain of the streets of said system being designated With no parking,areas, and certain of said one Way streets. u
6. ln combination a table board having a tralic street system delineated thereon consistingof a plurality of intersecting right angle and diagonal streets, each divided into designated spaces, the board at opposite sides thereof having a plurality of homespaces at the ends of said streets adapted dili'erent players, and
to be utilized by opposing players, sets of' r playing elements for the players, each set comprising a plurality of elements for the playerJ adapted to be placed upon the adjacent home spaces, and means for deter-J mining the relative distance and direction ofadvance for the playing elements along said streets. l I
7. ln a O'aine of the. class described -a table providing a street system delineated thereon, playing elements adapted to be 0perated by opposing players, said playing elements representing traihc vehicles, said street system including intersecting streets with contrastingtspaces thereon, the street .system in cooperative relation adjacent the position which each player assumes-having home spaces from which the playing elements start, and said table having an area` for ach playerA adjacent his-home spaces desi-g ated as a tralic court area, and
means for determining by chance the distance of advance of vthe playing elements of one player from his home and tralic courtl spaces toward the homeland traffic court spaces of an opposing player(A 8. In a gaine of the class described a table providing a street system delineated thereon, playing elements adapted to be operated by opposing players, said playing ilo elements representing trafiic vehicles, said street system including intersecting streets with contrasting spaces thereon, the street system in cooperative relation adjacent the position which each player assumes having home spaces from which the playing elements start, and said table having an area for each pla-yer adjacent his home spaces designated as a traffic court area, and means for determining by chance the distance of advance of the playing elements of one player from his home and traffic court spaces toward the home and traiiic court spaces of an opposing player, said table having a safety zone delineated in the street system in which any of the playing elements of either player may be positioned. 9. In a game of the class described a table having a system of intersecting streets delineated thereon with starting spaces for'opposing players and a traflic court area for each player adjacent said starting spaces, said street system having certain one Way streets delineated thereon and certain no parking spaces in the street system, playing elements for the opposing players for movement across ,the street system, and means for determining by chance the distance of advance of the playing elements.
10. In a game of the class described a table having a system of intersecting streets delineated thereon with starting spaces for opposing players and a traificcourt area for each player adjacent said starting spaces, said street system having certain one way .streets delineated thereon kand certain no parking spaces in the street system, playing elements for the opposing players for movement across the street system, and means for determining by chance the distance of 4advance of the playing elements, said street system having a central safety zone delineated therein upon which the playing elements may be moved in safety from an opposing players playing elements. 11. As an article of manufacture a game table having a system of right angled intersecting streets delineated thereon with diagonal streets intersecting said right angle streets so that the diagonal streets intersect at the central -point of the traffic system, said table having a safety zone at said central point of the traffic system, and said table having oppositely arranged home spaces in cooperative relation with respect to certainstreets and adjacent each opposing players position having a traiiic court area. f
12. In a game a table having a lay out of streets delineated thereon consisting of longitudinal and cross streets. disposed in intersecting relation with contrasting colored spaces at the intersections of said streets to subdivide each street into spaces longitudinally thereof, said -street system lay' out being Vlongitudinal streets which substantially square in plan and having diagonal streets extending from the corners thereof in oblique angular relation with the longitudinal and cross streets, said street system having a central safety zone thereon and including home spaces at "the endsof certain of the longitudinal streets, and a traffic court area at the ends of one of the intersects said safety zone.
13. In a game a table having a lay out of streets delineated thereon consisting of longitudinal and cross streets disposed in intersecting relation with contrasting colored spaces at the intersections of said streets to subdivide each street into spaces longitudinally thereof, said street system lay out being substantially square in plan and having diagonal streets extending from the corners thereof in oblique angular relation with the longitudinal and cross streets, said street system having a central safety zone thereon and including home spaces at the ends of certain of the longitudinal streets and a traffic court area at the ends of one of the longitudinal streets which intersects said safety zone, sets of playing elements for opposing playersadapted tov be started from said home spaces and the traiiic courts for movement toward the home and traffic court spaces of an opposing player, and
means fordetermining by 'chance the rela.-A
tive advance of said playing elements.
lst. In a traic game the combination of atable board having a street system delineated thereon designating a plurality of intersecting streets divided into designated spaces, means on the board at the ends of the streets providing a plurality of starting points for each `opposing player, playing elements for the starting spaces, each player being adapted to have a plurality of the same, and a common safety zone designated at the point of intersection of certain of said streets upon Which the playing elements may come to rest in safety.
15. In a game a table having a street system delineated thereon consisting of intersecting" streets with spaces arranged along the streets, playing elements adapted to be moved along said spaces by opposlng players in opposite directions, said street system having certain features thereon representing traffic relations to be avoided by the,
playing elements in their movement on the street system, and a pair of dice for determining by chance the relative advance ofv the playing elements, said dice each including a cube with each face thereof having one spot thereon, and certain of said spots having they same color delineated thereon with the other spots having different colors delineated thereon.
THOMAS O. MILLER.
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US739633A US1595906A (en) | 1924-09-24 | 1924-09-24 | Game |
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US739633A US1595906A (en) | 1924-09-24 | 1924-09-24 | Game |
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US1595906A true US1595906A (en) | 1926-08-10 |
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Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2672344A (en) * | 1950-03-21 | 1954-03-16 | Fern A Wakefield | Color combination game apparatus |
US3649022A (en) * | 1969-11-07 | 1972-03-14 | Ralph N Clark Jr | Board game apparatus |
US4035932A (en) * | 1975-11-05 | 1977-07-19 | Massey Janet E | Educational game |
US4335879A (en) * | 1978-07-17 | 1982-06-22 | Wiskur Darrell D | Game apparatus and means for playing the same |
-
1924
- 1924-09-24 US US739633A patent/US1595906A/en not_active Expired - Lifetime
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2672344A (en) * | 1950-03-21 | 1954-03-16 | Fern A Wakefield | Color combination game apparatus |
US3649022A (en) * | 1969-11-07 | 1972-03-14 | Ralph N Clark Jr | Board game apparatus |
US4035932A (en) * | 1975-11-05 | 1977-07-19 | Massey Janet E | Educational game |
US4335879A (en) * | 1978-07-17 | 1982-06-22 | Wiskur Darrell D | Game apparatus and means for playing the same |
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