EP4415838B1 - Universelles signalisierungssystem für brettspiele - Google Patents

Universelles signalisierungssystem für brettspiele

Info

Publication number
EP4415838B1
EP4415838B1 EP22802742.1A EP22802742A EP4415838B1 EP 4415838 B1 EP4415838 B1 EP 4415838B1 EP 22802742 A EP22802742 A EP 22802742A EP 4415838 B1 EP4415838 B1 EP 4415838B1
Authority
EP
European Patent Office
Prior art keywords
game
electronic board
base
emitters
paired
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
EP22802742.1A
Other languages
English (en)
French (fr)
Other versions
EP4415838C0 (de
EP4415838A1 (de
Inventor
Enrico GAROFALO
Davide GAROFALO
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Xplored Srl
Original Assignee
Xplored Srl
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Xplored Srl filed Critical Xplored Srl
Publication of EP4415838A1 publication Critical patent/EP4415838A1/de
Application granted granted Critical
Publication of EP4415838B1 publication Critical patent/EP4415838B1/de
Publication of EP4415838C0 publication Critical patent/EP4415838C0/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • A63F2003/00646Electric board games; Electric features of board games with illumination of playing field or playing piece
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • A63F2003/00662Electric board games; Electric features of board games with an electric sensor for playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/007Design of classical playing pieces, e.g. classical chess, draughts or go
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00716Connectable or stackable playing pieces or parts thereof
    • A63F2003/00719Connectable or stackable playing pieces or parts thereof with connections amongst the playing pieces or parts thereof
    • A63F2003/00738Magnetic
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00826Changeable playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2451Output devices visual using illumination, e.g. with lamps
    • A63F2009/2452Output devices visual using illumination, e.g. with lamps as a signal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2451Output devices visual using illumination, e.g. with lamps
    • A63F2009/2454Output devices visual using illumination, e.g. with lamps with LED
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2485Other characteristics using a general-purpose personal computer
    • A63F2009/2486Other characteristics using a general-purpose personal computer the computer being an accessory to a board game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2488Remotely playable
    • A63F2009/2489Remotely playable by radio transmitters, e.g. using RFID

Definitions

  • the invention relates to the field of board games and parlour games characterized by the support of electronic components, such as a PC, a tablet, a smartphone or a game console. More precisely, the invention concerns a device intended to provide visual information in real time, inherent to game states, situations and events, correlated to one or more of the elements (typically pawns or functionally equivalent objects) used and moved by the player within the game itself; said device has, in particular, the structure of a regular-shaped base, to be positioned below said game elements, able to display, through light elements, different states and events.
  • the elements typically pawns or functionally equivalent objects
  • the need to keep track of events and states that concern one or more of the game elements is frequent; in particular, the different elements, preferably but not necessarily pawns, which are positioned and moved on the boards and on the game surfaces; said elements based on the different situations that come up, can for example modify, based on the rules, their "state" or their statistical parameters; for example, in the case of games that envisage a clash among different elements, these might progressively reduce their level of health; in other cases, again based on the choices made by the players and on the rules of the specific game, some pieces may be unable to move or be more vulnerable, and so on.
  • Said games are characterized by complex constructive solutions for tracking the playable elements, many of which have also been the subject of patent applications and envisage the possibility of activating and tracking events and states of the different game elements, through annotations on an external game screen (for example the screen of a PC, tablet or smartphone connected to the game system).
  • an external game screen for example the screen of a PC, tablet or smartphone connected to the game system.
  • said structure is not limited to receiving specific implementation commands from the remote system for each of the light and/or acoustic signallers present on board, but is provided with its own intelligence and operates in a functionally and energetically more efficient manner, being able to receive only generic information, relating to the variation of states or situations or game events, defining autonomously and automatically the visual and/or acoustic signallings to be emitted, based on the signalled event and on the component to which said structure has been paired.
  • said apparatus signalling system is able to operate correctly, and therefore emitting light or acoustic signals consistent with the paired component and with the current game situation, even in the presence of a plurality of systems d used simultaneously and paired with elements and pawns different from one another, without it being necessary for the connected remote system to send specific commands for each active unit.
  • Said base accommodates internally an electronic board, in charge of the remote communication with the game system and of the emission of visual and/or acoustic signals and a battery for powering the electronic board, and can be freely coupled, decoupled and transferred among different game elements, of various shapes and characteristics.
  • the components installed on the electronic board accommodated in the base are completely equivalent to the those integrated into some of the known smart game components and comprise a Radio Frequency transmitter - preferably but not necessarily of the Bluetooth type - a CPU and a Memory for information management and process control, as well as at least one light signaller.
  • the components installed on the electronic board could comprise an acoustic signaller in place of or in pairing with said at least one light signaller.
  • the base does not constitute a trivial container for the electronics but it also represents a modular and highly flexible mechanical instrument that, due to its specificities of shape and functions, allows the free use of a same electronic board for visual and acoustic signalling and remote communication, in pairing with a multiplicity of different game elements, regardless of their physical and functional characteristics, and which also allows the transfer of said same electronic board from one game element to another and, furthermore, it allows to avoid all the customizations that are currently necessary to adapt the electronics to the physical shape of the game elements in which it must be integrated.
  • the base integrates a mechanical interlocking element with an intentionally asymmetrical geometric shape, able of coupling exactly with a dedicated seat and previously arranged in the base or, in any case, in the lower part of the game elements that are intended to be made interactive, regardless of their type.
  • the base can be freely paired with different pawns and game elements, provided that they are arranged with the aforementioned seat, said seat being adequate and corresponding to the shape of the joint present on said base.
  • This solution makes it possible to ensure that the light or acoustic signallings can be conveniently emitted at specific parts of the game element to which the base is paired; for example, if the base is provided with a light emitter, the position thereof could be determined such that the light exits from a specific point of the paired piece, using suitable transparent inserts inside the game element (light guide) the light of the emitter could be brought at particular points, creating the illusion of the emission by a specific part of the element itself (for example to create the illusion of headlights that light up in a piece in the shape of a car or of light flames in a flaming object and so on).
  • the base could be provided with a plurality of multicolour light emitters (for example four RGB type LEDs), and feature sectors made of transparent material, capable of showing the state of the underlying emitter; thanks to the unique joint, the relative orientation of the base and of the paired game element can be predetermined, so that each transparent sector is oriented so as to be aligned to specific portions of said game element, being able to represent different situations or states, which specifically relate to that portion or to that side of the game element itself; by way of example, using a base with four light sectors suitably oriented so as to be aligned with the front, back, left and right side of the game element, different coloured lights activated based on the rules and on the game situations may be used to signal different states on each of the four sides (for example, highlighting the presence of a wound on the side by activating a red-coloured light signal on the corresponding side or indicating the presence of a shelter or protection by activating a white light in the protected sector or, again, indicating the need for
  • the remote electronic device instead of having to individually communicate to each electronics the information inherent to the methods of activation of the different emitters, with consequent problems of loss of synchrony of the effects generated, may limit itself to communicating simultaneously to all the active electronics, the code of the state or event that occurred during the execution of the game; thanks to the tables pre-loaded in the memory of each electronics and to the pre-selection of the table to be used, according to the procedure described above which envisages that the identification code of the game in progress "g" and the identification code of the paired game element "Xn" are communicated to each base, each electronics will be able to autonomously define the visual or acoustic effects to be generated, based on the code of the state "Sp" or event "Eq" transmitted by the remote device.
  • the base is provided with a magnetic switch adapted to activate the power supply of the electronics by the battery integrated in the base itself, only if energized by a strong magnetic field.
  • a magnet is integrated which is suitably positioned so that, when the base and the game element are paired, the magnetic field of said magnet energizes the magnetic switch placed in the base, activating it.
  • each game element or pawn that can be paired to said base is provided with a unique identifier (for example an RFID TAG or a QR code) adapted to be automatically recognized by the remote device or directly by a suitable reader integrated into the electronics of the base, this information being used by the base paired with said game element in order to recognize the identification code (Xn) of the game element itself, in the initial step of configuration and selection of the tables to be used for the activation of the effects in response to the events and states that occur during the game, eliminating the need to receive this information from the remote terminal.
  • a unique identifier for example an RFID TAG or a QR code
  • the system subject-matter of the invention can envisage the use of mediation and intermediate communication hardware, which uses the same radio communication protocol as the electronic boards integrated in the bases (thus not necessarily Bluetooth), thus being able to communicate simultaneously with all the active bases, based on the information received from the remote electronic device (PC, tablet, smartphone, console, etc.) connected through a further radio or wired communication interface.
  • the remote electronic device PC, tablet, smartphone, console, etc.
  • FIG.1 an example of the system (1000) subject-matter of the invention is represented and in particular a plurality of game elements characterized by different shapes (100), (110), (120), (130), (140) is represented.
  • Said game elements in this example they are five, but they may be a generic number of game elements "XN", possibly different depending on the game "g" in progress) may all be different or even equal to each other.
  • the game elements are built in such a way as to feature, in the lower part, the same shape of seat (111) in which a corresponding fixing element (201), present on an interactive base (200) can be inserted, unambiguously and according to a single orientation.
  • a corresponding fixing element (201) present on an interactive base (200) can be inserted, unambiguously and according to a single orientation.
  • the base (200) may then possibly be transferred among different game elements (100), (110), (120), (130), (140) and possibly paired with further game elements.
  • the base is paired to the different game elements by inserting said fixing element (201) in the same joints (111) obtained in each of the usable game elements (100), (110), (120), (130), (140).
  • the base (200) contains the aforementioned electronic board (210) and a battery (220) for powering said board.
  • the electronic board (210) further comprises a CPU (211) provided with a unique identification code, a memory (212), at least one visual (213) or acoustic (214) type emitter and a remote radio frequency transmission system (215), said remote radio frequency transmission system (215) being preferably but not necessarily of the Bluetooth type.
  • a preferable, but not exclusive, shape of the physicality of the base (200) and particularly of said asymmetrical fixing element (201) is represented, said fixing element (201) being used to obtain a unique joint with the shape of the corresponding seat (111) obtained in the pairable game elements.
  • Said constructive asymmetry ensures that the insertion of the fixing element (201) of the base (200) in the seat (111) of the paired game element (110) can take place only in a single direction, guaranteeing a fixed orientation, known a priori and predetermined, between said base (200) and said paired game element (110).
  • Fig. 3 and Fig. 4 two possible embodiment solutions for the base (200) and the relative pairable game elements (100), (140) are represented by way of not exhaustive example.
  • Fig. 3 in side view and in top view, a version from the base (200) subject-matter of the invention is represented which features, by way of example, at least four transparent sectors (202), at four light emitters (213) placed on the electronic board (210), said base (200) being paired with a game element (140).
  • Fig. 4 also represents, in side view and in top view, a further version of the base (200) subject-matter of the invention paired with a game element (100) suitably made.
  • a light emitter (213) and an acoustic emitter (214) placed on the electronic board (210) inside the base will be exactly at specific portions of the paired pawn (100), if it were arranged with appropriate transparent parts (103) to guide the light or the signals in specific portions of the pawn itself, appropriate slits (104) for the transmitted sound to be outputted, said slits corresponding to as many slits arranged on said base (200), this allowing to generate, based on the game events, light effects in specific portions of the game element itself (for example by illuminating the weapon during a shot) and by generating sounds in particular positions (for example near the character's weapon) that propagate from said base (200) to the game elements to which it is connected.
  • said electronic board (210) is also provided with a magnetic switch (216), a unique code reader (217) for example of the RFID type and an accelerometer (218) and said paired game element (110) is also provided with a magnet (116) and a unique identification code (117) for example consisting of an RFID TAG.
  • the magnet (116) integrated in said game element (110) energizes the magnetic switch (216) present in the electronic board (210); said magnetic switch (216) in the energized state activates the power supply of the electronic board (210) through the battery (220).
  • the unique code reader (217) integrated in the electronic board (210) contained in the base (200) reads the unique identification code (117) integrated in the game element (110) and stores its value (n) in the internal memory (212).
  • a table (300) having sub-tables (301), (302), (303) is represented.
  • This table when varying all the games [game 1,...,game g, ..., game G] for which said base (200) can be used, represents the values assumed by the different visual (213) or acoustic (214) emitters integrated in the electronic board (210), at the different events [E1,..., Eq,..., EQ] or states [S1,..., Sp,..., SP] that can occur in each of the compatible games "G", when varying the game element [X1,..., Xn,..., XN] to which said base (200) is paired.
  • the various sub-tables (301), (302), (303) etc. therefore represent all the different possible combinations of visual or acoustic signallings, which the base (200) must play as the game in progress, the different events or game states and the different game elements to which the base itself can be paired vary and allow the base to be preprogrammed in order to interpret the events or states communicated by the remote system and consequently activate the corresponding visual or acoustic effects, in a plurality of possible configurations and situations.
  • a situation is represented in which the system (1000) envisages the simultaneous use of a plurality of bases (200), (250), (260) and of different game elements (110), (120), (130), all pertaining to the same game and, therefore, all simultaneously activatable, all communicating with a remote electronic terminal (400) that manages the rules of the game and sends, via a radio communication system (405) to all said bases information on states and game events.
  • the remote electronic terminal (400) communicates the activation of a game event or a game state via a radio communication system (405) and, consequently, all the bases (200), (250), (260) autonomously activate different visual or acoustic effects, as the game element (110), (120), (130) to which they have been paired varies.
  • Said mediator device being provided with a wireless communication system (505) compatible with the radio frequency communication system integrated in the electronic board of the base (215) is possibly available in the event that a function of management and intermediation of the communications with the bases (200), (250), (260) is needed which is useful, for example, in the case of a large number of bases to be managed or when the remote electronic terminal (400) does not have any radio frequency communication system.
  • the connection (501) between said mediator device (500) and the remote electronic terminal (400) may be wired, as represented in Fig.11 , or wireless, using different transmission protocols useful for this purpose.
  • the invention can be realized with technical equivalents, with supplementary materials or solutions suitable for the purpose and the application scope. Conformation and dimensions of the constituent parts may vary in a suitable, but consistent way with the proposed solution.
  • the geometric shapes of the involved parts may be varied while maintaining the above-mentioned functionalities.
  • the shapes of the base (200), of the fixing element (201) and of the corresponding seats (111) made in the game elements (110) may change.
  • the technology implemented for the wireless transmission of data between the base and the receiving electronic device and, in particular, the type of protocol used may be changed, without however departing from the scope of the characteristics and of the functions that are peculiar to the system proposed and claimed below.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Toys (AREA)
  • Exchange Systems With Centralized Control (AREA)
  • Radio Relay Systems (AREA)
  • Patch Boards (AREA)
  • Selective Calling Equipment (AREA)

Claims (9)

  1. Ein Signalisierungssystem (1000), das Spielelementen eines hybriden Brettspiels zugeordnet ist, das
    mit einer elektronischen Vorrichtung (400) kommuniziert, die Spielzustände und Spielereignisse aufrechterhält, wobei das
    Signalisierungssystem aufweist:
    eine Basis (200), die mit einer geeigneten Verbindung versehen ist, um mit verschiedenen Spielelementen gepaart zu werden, die mit einem entsprechenden Sitz gemäß einer eindeutigen und vordefinierten relativen Ausrichtung versehen sind, und die mit einem Gehäuse versehen ist, das so konfiguriert ist, dass es eine elektronische Platte (210) aufnimmt, die eine CPU (211), einen Speicher (212) aufweist, einen Satz visueller oder akustischer Emitter (213, 214) und einen RF-Transceiver (215), wobei
    der RF-Transceiver (215) so konfiguriert ist, dass er die Kopplung mit einem neuen Spielelement an die elektronische Vorrichtung (400) übermittelt, um einen Identifikationscode des Spiels und des neuen Spielelements zu empfangen und Spielereignisdaten zu empfangen, auf deren Grundlage der Satz von Emittern (213, 214) aktiviert wird.
  2. Das Signalisierungssystem (1000) nach Anspruch 1, wobei die Emitter eine der folgenden Eigenschaften aufweisen: akustisch (214) oder lichtemittierend (213).
  3. Das Signalisierungssystem (1000) nach Anspruch 1 oder 2, wobei die elektronische Platte (210) ferner eine Batterie (220) aufweist.
  4. Das Signalisierungssystem (1000) nach Anspruch 3, wobei die elektronische Platte (210) ferner einen Magnetschalter (216) aufweist, wobei der Magnetschalter (216) so konfiguriert ist, dass er eine Stromversorgung der elektronischen Platte (210) über die Batterie (220) aktiviert, wenn er durch ein Magnetfeld eines in das Spielelement integrierten Magneten (116) erregt wird.
  5. Das Signalisierungssystem (1000) nach den Ansprüchen 1 bis 4, wobei das Aktivieren des Satzes von Emittern (213, 214) ferner auf einem der folgenden Elemente basiert: einem ersten Satz von Spielereignissen, die durch Spielregeln vorgegeben sind, einem ersten Satz von Spielzuständen, die durch die Spielregeln vorgegeben sind, der relativen Positionierung eines zweiten Spielelements, einem zweiten Satz von Spielereignissen, die durch die Spielereignisdaten angezeigt werden, oder einem zweiten Satz von Spielzuständen, die durch die Spielereignisdaten angezeigt werden.
  6. Ein Verfahren zum Betreiben eines Signalisierungssystems (1000), das mit Spielelementen eines hybriden Brettspiels verbunden ist, das mit einer elektronischen Vorrichtung (400) kommuniziert, die Spielzustände und Spielereignisse aufrechterhält, wobei das Verfahren aufweist:
    Bereitstellen einer Basis (200), die so konfiguriert ist, dass sie eine elektronische Platte (210) aufnimmt, wobei die
    elektronische Platte (210) eine CPU (211), einen Speicher (212), einen Satz visueller oder akustischer Emitter (213, 214) und einen RF-Transceiver (215) aufweist;
    Empfangen eines ersten Spielelements durch die Basis (200), wobei die Basis (200) mit einer geeigneten Verbindung versehen ist, um mit einem entsprechenden Sitz des ersten Spielelements gemäß einer eindeutigen und vordefinierten relativen Ausrichtung gepaart zu werden;
    Melden der Paarung mit dem ersten Spielelement durch den RF-Transceiver (215) der elektronischen Platte (210) an die elektronische Vorrichtung (400);
    Empfangen eines Identifikationscodes des Spiels und des ersten Spielelements und von Spielereignisdaten, die ein Spielereignis anzeigen, durch den RF-Transceiver (215) der elektronischen Platte (210); und auf der Basis des Empfangs der Spielereignisdaten, Aktivieren der
    Emitter (213, 214) der elektronischen Platte (210).
  7. Das Verfahren nach Anspruch 6, wobei der Satz Emitter entweder akustisch (214) oder lichtemittierend (213) ist.
  8. Das Verfahren nach Anspruch 6 oder 7, wobei die elektronische Platte (210) ferner eine Batterie (220) aufweist, die die CPU (211), den Speicher (212), den Satz von Emittern (213, 214) und den RF-Transceiver mit Strom versorgt.
  9. Das Verfahren nach Anspruch 8, wobei das erste Spielelement ferner einen Magneten (116) aufweist, der von einem Magnetschalter (216) der elektronischen Platte (210) in Reaktion darauf, dass der Magnetschalter (216) so konfiguriert ist, dass er eine Stromversorgung der elektronischen Platte (210) über die Batterie (220) aktiviert, erkennbar ist.
EP22802742.1A 2021-10-12 2022-10-10 Universelles signalisierungssystem für brettspiele Active EP4415838B1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
IT102021000026147A IT202100026147A1 (it) 2021-10-12 2021-10-12 Sistema di segnalazione universale per giochi da tavolo.
PCT/IT2022/050273 WO2023062661A1 (en) 2021-10-12 2022-10-10 Universal signalling system for board games

Publications (3)

Publication Number Publication Date
EP4415838A1 EP4415838A1 (de) 2024-08-21
EP4415838B1 true EP4415838B1 (de) 2025-10-15
EP4415838C0 EP4415838C0 (de) 2025-10-15

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Country Status (5)

Country Link
US (1) US20240252910A1 (de)
EP (1) EP4415838B1 (de)
JP (1) JP2024539648A (de)
IT (1) IT202100026147A1 (de)
WO (1) WO2023062661A1 (de)

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Publication number Priority date Publication date Assignee Title
IT202100020747A1 (it) * 2021-08-02 2023-02-02 Sprama Game Labs S R L Dispositivo hardware per gioco, kit per gioco da tavolo e relativo metodo di controllo

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JP2024539648A (ja) 2024-10-29
EP4415838C0 (de) 2025-10-15
EP4415838A1 (de) 2024-08-21
US20240252910A1 (en) 2024-08-01
IT202100026147A1 (it) 2023-04-12
WO2023062661A1 (en) 2023-04-20

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