EP4169594A1 - Gaming device - Google Patents

Gaming device Download PDF

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Publication number
EP4169594A1
EP4169594A1 EP21828869.4A EP21828869A EP4169594A1 EP 4169594 A1 EP4169594 A1 EP 4169594A1 EP 21828869 A EP21828869 A EP 21828869A EP 4169594 A1 EP4169594 A1 EP 4169594A1
Authority
EP
European Patent Office
Prior art keywords
game
ball
unit
section
game device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
EP21828869.4A
Other languages
German (de)
English (en)
French (fr)
Inventor
Sang Uk Hong
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Phoenixdarts Co Ltd
Original Assignee
Phoenixdarts Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Phoenixdarts Co Ltd filed Critical Phoenixdarts Co Ltd
Publication of EP4169594A1 publication Critical patent/EP4169594A1/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/30Details of the playing surface, e.g. obstacles; Goal posts; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; Means for detecting misuse or errors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B67/00Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
    • A63B67/06Ring or disc tossing games, e.g. quoits; Throwing or tossing games, e.g. using balls; Games for manually rolling balls, e.g. marbles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0005Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table, the ball or other playing body being rolled or slid from one side of the table in more than one direction or having more than one entering position on this same side, e.g. shuffle boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0058Indoor games using small moving playing bodies, e.g. balls, discs or blocks electric
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/30Details of the playing surface, e.g. obstacles; Goal posts; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; Means for detecting misuse or errors
    • A63F7/305Goal posts; Winning posts for rolling-balls
    • A63F7/306Goal posts; Winning posts for rolling-balls with a score counter
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2209/00Characteristics of used materials
    • A63B2209/08Characteristics of used materials magnetic
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/20Distances or displacements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/806Video cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/83Special sensors, transducers or devices therefor characterised by the position of the sensor
    • A63B2220/833Sensors arranged on the exercise apparatus or sports implement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry
    • A63B2225/54Transponders, e.g. RFID
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/74Miscellaneous features of sport apparatus, devices or equipment with powered illuminating means, e.g. lights
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0023Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table from all sides, e.g. marble games
    • A63F2007/0029Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table from all sides, e.g. marble games with a playstation for each participant sharing a part of the playing field
    • A63F2007/0035Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table from all sides, e.g. marble games with a playstation for each participant sharing a part of the playing field for two players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F2007/0064Ball games combined with other games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F2007/0064Ball games combined with other games
    • A63F2007/007Ball games combined with other games with another ball game

Definitions

  • the present disclosure relates to a game device, and more particularly, to a game device that plays a game by using a game ball.
  • a game played using a game ball is loved by users in a variety of schemes.
  • An example of a game played using the game ball is a table tennis, for example.
  • the table tennis is a popular indoor game regardless of all ages, and is a game that can be enjoyed in relatively narrow places with only tables, rackets, and table tennis balls.
  • beer pong As another example, there is a game called beer pong which began in the US in the 1950s in a similar form table tennis.
  • the beer pong game is also an indoor game that can be enjoyed regardless all ages, and is a game through which an exercise can be enjoyed in relatively narrow places with only tables, cups, balls (e.g., table tennis balls).
  • the beer pong game is a game that throws a ball into cups on both sides of the table.
  • the cup can be filled with drinks or water, and 6 or 10 cups can be placed in a triangle at the corner of the table.
  • two teams constituted by two to four persons for each team compete with each other. Further, winning a victory when putting the balls in all cups placed in the other side is a general rule.
  • beer pong game has been popular not only in the United States, but also in Korea.
  • the entertainment element can be added, and there a need for a game device (or a game table) which can be conveniently used (e.g., a game score can be calculated) in the art.
  • the present disclosure has been made in an effort to provide a game device that recognizes a game ball thrown to a game table.
  • the device may include: a game table including a first section in which at least one first game cup is disposed and a second section in which the ball is bounded; and a bound sensing unit provided in the second section, and sensing whether the ball is bounded on the second section.
  • the bound sensing unit may sense a vibration generated in the second section, and recognize that the ball is bounded on the second section when the vibration exceeds a predetermined size.
  • the bound sensing unit may sense a weight change of the second section, and recognize that the ball is bounded on the second section when the weight change of the second section is present.
  • the bound sensing unit may include a camera unit acquiring image data, and recognize that the ball is bounded on the second section by using the image data acquired by the camera unit.
  • the bound sensing unit may acquire an image for the second section in a horizontal direction through the camera unit while a round of a game is conducted, and recognize that the ball is bounded on the second section when a predetermined shape or a predetermined color is recognized in the image.
  • the bound sensing unit may include an oscillation unit forming a magnetic field by generating a high frequency, and a magnetic field detection unit sensing a change of the magnetic field, and the ball may include a metallic material having a predetermined magnitude of permeability.
  • the bound sensing unit may form the magnetic field on the second section at a first time in which the round of the game starts by using the oscillation unit, and recognize that the ball is bounded on the second section when recognizing the change of the magnetic field at a second time after the first time by using the magnetic field detection unit.
  • the bound sensing unit may include a transistor unit sensing the magnetic field
  • the ball may include a magnetic unit generating the magnetic field
  • the bound sensing unit may recognize that the ball is bounded on the second section when sensing the magnetic field generated by the magnetic unit included in the ball on the second section at the second time after the first time in which the round of the game starts by using the transistor unit.
  • the bound sensing unit may include a reader unit outputs an electromagnetic field and reads an electronic tag included in the ball.
  • the bound sensing unit may output the electromagnetic field on the second section at the first time in which the round of the game starts by using the reader unit, and recognize that the ball is bounded on the second section when the electronic tag is read on the second section at the second time after the first time by using the reader unit.
  • the bound sensing unit may recognize a player corresponding to the electronic tag as reading the electronic tag by using the reader unit.
  • the game device may further include a control unit calculates a game score by using sensing data sensed by a sensing unit provided in the game table.
  • control unit may add a weight when calculating the game score when the sensing data that the ball is bounded on the second section is acquired through the bound sensing unit.
  • the game device may further include a ball sensing unit provided in the first section, and sensing whether the ball is positioned in any one cup of at least one first game cup.
  • the game table further includes a pad provided in one area of the first section, and preventing the bound of the ball.
  • the game table may have a structure in which the first section and the second section are separable.
  • the game table may further include a third section which is positioned in a direction opposite to a direction at which the first section is positioned in the second section and in which at least one second game cup is placed.
  • the game device may further include a throw line irradiation unit provided on a bottom or a side of the game table, and irradiating light of the throw line externally.
  • the game device may further include: a control unit recognizing whether a predetermined event occurs based on sensing data sensed by a sensing unit; and a memory storing an image or sound effect corresponding to the predetermined event.
  • the game device may further include: a display unit provided in one area of the game table, and outputs the image corresponding to the predetermined event when the control unit recognizes that the predetermined event occurs; and an audio unit outputting the sound effect corresponding to the predetermined event when the control unit recognizes that the predetermined event occurs.
  • the present disclosure provides a game device recognizing the bound of a ball thrown a game table and may improve convenience for the game players.
  • first, second, and the like are used for describing various elements or components, these elements or components are not confined by these terms, of course. These terms are merely used for distinguishing one element or component from another element or component. Therefore, a first element or component to be mentioned below may be a second element or component in a technical spirit of the present disclosure.
  • FIG. 1 is a block diagram of a game device according to some embodiments of the present disclosure.
  • a game device 1000 may include a control unit 100, a sensing unit 200, a memory 300, a display unit 400, an audio unit 500, a throw line irradiation unit 600, and an input unit 700.
  • elements described above are not required in implementing the game device 1000, so the game device 1000 may have elements more or less than elements listed above.
  • the game device 100 may be a device related to a game table for performing a game using a ball.
  • the game device 1000 may have, for example, a predetermined form of appearance for providing a game (e.g., beer pong game) according to embodiments of the present disclosure.
  • the game device 1000 may include for example, a predetermined type of computer system or computer device such as a microprocessor, a main frame computer, a digital processor, a portable device, and a device controller.
  • the game device 1000 may provide an entertainment element and convenience related to the game using the ball.
  • the game device 1000 may include a game table including a first section in which at least one first game cup is disposed and a second section in which the ball is bounded.
  • the ball may be thrown toward the game cup by a player.
  • the ball may have for example, an internal space like a table tennis ball.
  • the ball may include a specific material or a specific device in the internal space.
  • the sensing unit 200 of the game device 1000 may include a ball sensing unit 210, a bound sensing unit 220 and a guard sensing unit 230.
  • the present disclosure is not limited thereto, and the sensing unit 200 may be more or less than the sensing units enumerated according to sensing data required in the game using the ball.
  • the ball sensing unit 210 may be provided in the first section of the game table in which at least one first game cup is placed. A location at which the ball sensing unit 210 is provided will be described below with reference to FIGS. 2 and 3 .
  • the ball sensing unit 210 may recognize whether the ball is positioned in the game cup in the game using the ball. For example, the ball sensing unit 210 may recognize whether the ball enters the game cup of the other side in the beer pong game.
  • the ball sensing unit 210 senses a weight change of the game cup to recognize whether the ball is positioned in the game cup.
  • the ball sensing unit 210 may sense the weight change of each of at least one first game cup. In addition, the ball sensing unit 210 may recognize whether the ball is positioned in any one cup of at least one first game cup based on the weight change of each of at least one first game cup.
  • the ball sensing unit 210 may recognize a weight of each of at least one first game cup at a first time.
  • the ball sensing unit 210 may recognize the first cup in which the weight change is present among at least one first game cup at a second time after the first time.
  • the ball sensing unit 210 may recognize that the ball is positioned in the first cup.
  • the ball sensing unit 210 may recognize that the ball is not positioned in the first cup.
  • the first cup may be recognized as a first weight.
  • the weight of the first cup may be changed to a second weight by the thrown ball.
  • the ball sensing unit 210 may recognize that the ball enters the first cup.
  • the first time may mean a time when a round of the game starts or a time of throwing the ball or a time immediately before the ball is thrown.
  • the present disclosure is not limited thereto.
  • the ball sensing unit 210 may identify a case where the ball hits the cup and changes the weight of the cup, and then the ball is bounced off toward the outside of the cup. That is, the ball sensing unit 210 may accurately recognize whether the ball is positioned in the cup.
  • the ball sensing unit 210 may sense whether the ball is positioned in the game cup by using image data.
  • the ball sensing unit 210 may include a camera unit that acquires the image data.
  • the ball sensing nit 210 may recognize whether the ball is positioned in any one cup among at least one first cup by using the image data acquired by the camera unit. For example, a change of the image data may be sensed through a difference operation for two or more image data acquired at different time.
  • the difference operation may include performing a subtraction operation for two input operations, and then generating result image data by using an absolute value for a result value.
  • the change for the image data may be sensed.
  • the comparison of the image data and/or the change sensing of the image data may also be achieved by a scheme of extracting image keypoints, and then matching or comparing the extracted image keypoints. Predetermined schemes of extracting and comparing the image keypoints may be used.
  • the comparison of the image data and/or the change sensing of the image data according to an embodiment of the present disclosure may also be achieved by a predetermined form of deep learning based image data comparing scheme.
  • deep learning may be defined as a set of machine learning algorithms that attempt a high level abstraction (a job of summarizing features, core contents, or functions in a large amount of data or complex data) through a combination of various non-linear conversion techniques and is one field of machine learning that teaches a person's thinking scheme to computers.
  • the ball sensing unit 210 may acquire an internal image of each of at least one first game cup at the first time by the camera unit.
  • the ball sensing unit 210 may recognize the first cup in which the internal image is changed in at least one first game cup at the second time after the first time.
  • the ball sensing unit 210 may recognize that the ball is positioned in the first cup.
  • the ball sensing unit 210 may recognize that the ball is not positioned in the first cup.
  • the ball sensing unit 210 may accurately recognize whether the ball is positioned in the cup.
  • the ball sensing unit 210 senses whether the ball comes close to the game cup to recognize whether the ball is positioned in the game cup.
  • the ball sensing unit 210 may include an oscillation unit that forms a magnetic field by generating a high frequency and a magnetic field detection unit sensing a change of the magnetic field.
  • the ball may include a metallic material having a predetermined size of permeability.
  • the permeability represents a ratio between a magnetic field B and an induced magnetic field H. That is, the ball including the metallic material may generate the change of the magnetic field formed by the oscillation unit of the ball sensing unit 210.
  • the ball sensing unit 210 may form the magnetic field in each of at least one first game cup at the first time by using the oscillation unit.
  • the ball sensing unit 210 may recognize the first cup in which the change of the magnetic field is present among at least one first game cup at the second time after the first time by using the magnetic field detection unit.
  • the ball sensing unit 210 may recognize that the ball is positioned in the first cup.
  • the ball sensing unit 210 may recognize that the ball is not positioned in the first cup.
  • the ball sensing unit 210 may accurately distinguish a case where the ball passes around the cup which changes the magnetic field and a case where the ball is positioned inside the cup, which changes the magnetic field. That is, the ball sensing unit 210 may accurately recognize whether the ball is positioned in the cup.
  • the ball sensing unit 210 senses the magnetic field generated from the ball to recognize whether the ball is positioned in the game cup.
  • the ball sensing unit 210 may include a transistor unit sensing the magnetic field.
  • the ball may include a magnetic unit generating the magnetic field.
  • the magnetic unit may be a permanent magnet.
  • the present disclosure is not limited thereto.
  • the ball sensing unit 210 may recognize the magnetic field generated by the magnetic unit included in the first cup among at least one first game cup at the first time by using the transistor unit.
  • the ball sensing unit 210 may recognize the magnetic field in the first cup at the second time after the first time.
  • the ball sensing unit 210 may recognize that the ball is positioned in the first cup.
  • the ball sensing unit 210 may recognize that the ball is not positioned in the first cup.
  • the ball sensing unit 210 may accurately distinguish a case where the ball passes around the cup which generates the magnetic field and a case where the ball is positioned inside the cup, which generates the magnetic field. That is, the ball sensing unit 210 may accurately recognize whether the ball is positioned in the cup.
  • the ball sensing unit 210 reads an electronic tag included in the ball to recognize whether the ball is positioned in the game cup.
  • the ball sensing unit 210 may include a reader unit reading the electronic tag included in the ball by outputting an electromagnetic field.
  • the ball may include the electronic tag.
  • the ball sensing unit 210 may output the electromagnetic field to each of at least one first game cup at the first time by using the reader unit.
  • the ball sensing unit 210 may recognize the first cup in which the electronic tag is read among at least one first game cup at the second time after the first time by using the reader unit.
  • the ball sensing unit 210 may recognize that the ball is positioned in the first cup.
  • the ball sensing unit 210 may recognize that the ball is not positioned in the first cup.
  • the ball sensing unit 210 may accurately recognize whether the ball is positioned in the cup.
  • the ball sensing unit 210 reads the electronic tag by using the reader unit to recognize a player corresponding to the electronic tag.
  • the electronic tag may store identification information of the player.
  • control unit 100 of the game device 1000 may calculate a game score of each of a plurality of players by using identification information of the electronic tag corresponding to each of the plurality of players.
  • the ball sensing unit 210 may sense whether the ball is positioned in any one cup of at least one first game cup by using any one method of a method using the weight change, a method using the image data, a method using the change of the magnetic field, a method using the magnetic field, and a method using the electronic tag.
  • the ball sensing unit 210 may recognize whether the ball is positioned in the game cup by using two or more methods among the methods for recognizing whether the ball is positioned in the game cup.
  • the ball sensing unit 210 may determine that the recognized result value is true only when all result values recognized through two or more methods are the same.
  • the ball sensing unit 210 may recognize whether the ball is positioned in the game cup by using a first method (e.g., the method using the weight change) and a second method (e.g., the method using the change of the magnetic field) among the methods for recognizing whether the ball is positioned in the game cup.
  • a first method e.g., the method using the weight change
  • a second method e.g., the method using the change of the magnetic field
  • the ball sensing unit 210 may decide that the ball is positioned in the first cup.
  • the ball sensing unit 210 may decide that the ball is not positioned in the first cup.
  • the ball sensing unit 210 may more accurately sense whether the ball is positioned in any one cup among at least one first game cup.
  • the first method and the second method are just terms used for distinguishing different methods in which the ball sensing unit 210 recognizes whether the ball is positioned in the game cup, and are not limited to a specific method.
  • the ball sensing unit 210 may determine that the result value is true only when a ratio between the result values recognized through two or more methods exceeds a predetermined ratio (e.g., 50%).
  • a predetermined ratio e.g. 50%
  • the ball sensing unit 210 may more accurately sense whether the ball is positioned in any one cup among at least one first game cup.
  • the ball sensing unit 210 may adjust a zero point of the ball sensing unit 210 when a round is terminated or the sensing data is acquired (i.e., it is recognized that the ball is positioned in any one cup among at least one first game cup).
  • a specific value may fluctuate in each of at least one first game cup. For example, beverage is added to or the ball is positioned in any one cup among at least one first game cup, so the weight may fluctuate. In this case, an error of the sensing data may occur due to the fluctuation which occurs in each of at least one first game cup.
  • the ball sensing unit 210 may adjust or reset the zero point of the ball sensing unit 210.
  • the ball sensing unit 210 may more accurately sense whether the ball is positioned in any one cup among at least one first game cup.
  • the bound sensing unit 220 may be provided in the second section of the game table in which the ball is bounded. A location at which the bound sensing unit 220 is provided will be described below with reference to FIGS. 2 and 3 .
  • the bound sensing unit 220 may sense whether the ball is bounded on the game table in the game using the ball. For example, the bound sensing unit 220 may recognize whether the ball is bonded on the game table (specifically, the second section), and then the ball enters the cup in the beer pong game.
  • the bound sensing unit 220 senses a vibration generated in the second section to recognize whether the ball is bounded on the game table (specifically, the second section).
  • the bound sensing unit 220 may sense the vibration generated in the second section. In addition, the bound sensing unit 220 may recognize that the ball is bounded on the second section when the sensed vibration exceeds a predetermined size.
  • the bound sensing unit 220 senses a weight change generated in the second section to recognize whether the ball is bounded on the game table (specifically, the second section).
  • the bound sensing unit 220 may sense the weight change in the second section. In addition, the bound sensing unit 220 may recognize that the ball is bounded on the second section when the weight change is present in the second section. Meanwhile, the bound sensing unit 220 may acquire a change amount of the weight generated in the second section. In this case, the bound sensing unit 220 may recognize that the ball is bounded on the second section when the weight change amount generated in the second section exceeds a predetermined value.
  • the bound sensing unit 220 may recognize whether the ball is bounded on the game table (specifically, the second section) by using the image data.
  • the bound sensing unit 220 may include the camera unit that acquires the image data.
  • the bound sensing unit 220 may recognize that the ball is bounded on the second section by using the image data acquired by the camera unit.
  • the bounding sensing unit 220 may acquire an image for the second section in a horizontal direction through the camera unit while the ground of the game is in progress.
  • a predetermined shape i.e., a shape of the ball
  • a predetermined color i.e., a color of the ball
  • the image for the second section acquired in the horizontal direction may be an image photographed on a side surface of the game table. Further, the image may be an image acquired by photographing a space which exists above the second section at a location spaced apart from the top of the second section by a predetermined height.
  • the bound sensing unit 220 senses whether the ball comes close to the second section of the game table to recognize whether the ball is bounded on the second section.
  • the bound sensing unit 220 may include the oscillation unit that forms the magnetic field by generating the high frequency and the magnetic field detection unit sensing the change of the magnetic field.
  • the ball may include a metallic material having a predetermined size of permeability.
  • the permeability represents a ratio between a magnetic field B and an induced magnetic field H. That is, the ball including the metallic material may generate the change of the magnetic field formed by the oscillation unit of the ball sensing unit 210.
  • the bound sensing unit 220 may form the magnetic field on the second section at the first time in which the round of the game starts by using the oscillation unit. Further, the bound sensing unit 220 may recognize the change of the magnetic field at the second time after the first time by using the magnetic field detection unit. In addition, the bound sensing unit 220 may recognize that the ball is bounded on the second section when recognizing the change of the magnetic field at the second time.
  • the bound sensing unit 220 senses the magnetic field generated from the ball to recognize whether the ball is bounded on the second section.
  • the bound sensing unit 220 may include the transistor unit sensing the magnetic field.
  • the ball may include the magnetic unit generating the magnetic field.
  • the magnetic unit may be the permanent magnet.
  • the present disclosure is not limited thereto.
  • the bound sensing unit 220 may recognize that the ball is bounded on the second section when sensing the magnetic field generated by the magnetic unit included in the ball on the second section at the second time after the first time in which the round of the game starts by using the transistor unit.
  • the bound sensing unit 220 senses an optical signal to recognize that the ball is bounded on the second section.
  • the bound sensing unit 220 may include a light emitting unit and a light receiving unit.
  • the ball sensing unit 210 may irradiate light to the second section by using the light emitting unit.
  • the ball sensing unit 210 may recognize the optical signal (e.g., optical interference generated as the ball is bounded) received when the ball is bounded on the second section by using the light receiving unit.
  • light irradiated to the second section by using the light emitting unit may be at least one of infrared light, ultraviolet light, and visible light.
  • the bound sensing unit 220 may irradiate the light to the second section at the first time in which the round of the game starts by using the light emitting unit.
  • the bound sensing unit 220 may recognize that the ball is bounded on the second section when acquiring the optical signal through the light receiving unit at the second time after the first time.
  • the bound sensing unit 220 may be, for example, an optical sensor, or an infrared sensor. However, the present disclosure is not limited thereto.
  • the bound sensing unit 220 senses an sound signal to recognize that the ball is bounded on the second section.
  • the bound sensing unit 220 may include a sound collection unit.
  • the ball sensing unit 210 may acquire a sound generated in the second section by using the sound collection unit.
  • the ball sensing unit 210 may recognize that the ball is bounded on the second section when a predetermined sound (i.e., a sound generated by a contact between the ball and the table) which may be generated when the ball is bounded on the second section is acquired through the sound collection unit.
  • a predetermined sound i.e., a sound generated by a contact between the ball and the table
  • the bound sensing unit 220 may activate the sound collection unit after the first time in which the round of the game starts. In addition, the bound sensing unit 220 may recognize whether the ball is bounded on the second section by analyzing the sound collected after the first time as the sound collection unit is activated after the first time.
  • the ball sensing unit 210 reads the electronic tag included in the ball to recognize whether the ball is bounded on the second section.
  • the bound sensing unit 220 may include the reader unit reading the electronic tag included in the ball by outputting the electromagnetic field.
  • the ball may include the electronic tag.
  • the bound sensing unit 220 may output the electromagnetic field onto the second section at the first time in which the round of the game starts by using the reader unit.
  • the bound sensing unit 220 may recognize that the ball is bounded on the second section when the electronic target is read on the second section at the second time after the first time by using the reader unit.
  • the bound sensing unit 220 reads the electronic tag by using the reader unit to recognize the player corresponding to the electronic tag.
  • the electronic tag may store identification information of the player.
  • control unit 100 of the game device 1000 may calculate the game score of the player by using the sensing data sensed by the sensing unit 200 provided in the game table. Specifically, the control unit 100 may calculate the game score of each of the plurality of players by using the identification information of the electronic tag corresponding to each of the plurality of players.
  • control unit 100 of the game device 1000 may add a weighted value (e.g., applying a double of the game score) at the time of calculating the game score when the sensing data indicating that the ball is bounded on the second section is acquired through the bound sensing unit 220.
  • a weighted value e.g., applying a double of the game score
  • the bound sensing unit 220 may sense whether the ball is bounded on the second section of the game table by using any one method of the method using the vibration, the method using the weight change, the method using the image data, the method using the change of the magnetic field, the method using the magnetic field, the method using the optical signal, the method using the sound signal, and the method using the electronic tag.
  • the bound sensing unit 220 may recognize whether the ball is bounded on the first section by using two or more methods among the methods for recognizing whether the ball is bounded on the second section.
  • the bound sensing unit 220 may determine that the recognized result value is true only when all result values recognized through two or more methods are the same.
  • the bound sensing unit 220 may recognize whether the ball is bounded on the second section by using a first method (e.g., the method using the vibration) and a second method (e.g., the method using the weight change) among the methods for recognizing whether the ball is bounded on the second section.
  • a first method e.g., the method using the vibration
  • a second method e.g., the method using the weight change
  • the bound sensing unit 220 may decide that the ball is bounded on the second section.
  • the bound sensing unit 220 may decide that the ball is not bounded on the second section.
  • the bound sensing unit 220 may more accurately sense whether the ball is bounded on the second section of the game table.
  • the first method and the second method are just terms used for distinguishing different methods in which the ball sensing unit 210 recognizes whether the ball is positioned in the game cup, and are not limited to a specific method.
  • the bound sensing unit 220 may determine that the result value is true only when a ratio between the result values recognized through two or more methods exceeds a predetermined ratio (e.g., 50%).
  • a predetermined ratio e.g. 50%
  • the bound sensing unit 220 may more accurately sense whether the ball is bounded on the second section of the game table.
  • the guard sensing unit 230 may recognize whether the ball hits a guard portion in the game using the ball.
  • the guard portion may mean a partition erected in order to prevent the ball from being bounded off.
  • the guard portion may have a predetermined height to prevent the ball from going out of the game table.
  • the guard portion has a structure of being able to be coupled to the game table, and when the guard portion is coupled to the game table, the guard portion may have a shape to cover the first section of the game table.
  • the guard portion may prevent the ball from hitting the game table or the game cup, and bounded off in the beer pong game.
  • the guard portion will be described below with reference to FIGS. 7 and 8 .
  • control unit 100 of the game device 1000 may process the game score to be invalid when first sensing data indicating that the ball is positioned in the first cup among at least one first game cup and second sensing data indicating that the ball hits the guard portion are acquired through the ball sensing unit 210 and the guard sensing unit 230.
  • the ball hitting the guard portion may be a ball (e.g., a miss ball) which goes out of the game table if there is no guard portion. Therefore, the control unit 100 may recognize that the ball hits the guard portion when the second sensing data is acquired by the guard sensing unit 230. In addition, the control unit 100 recognizes the ball as the miss ball to process the game score to be invalid.
  • a ball e.g., a miss ball
  • control unit 100 of the game device 1000 calculates the game score
  • the memory 300 may store a program for an operation of the control unit 100 and temporarily or persistently store input/output data.
  • the memory 300 may include at least one type of storage medium of a flash memory type, a hard disk type, a multimedia card micro type, a card type memory (for example, an SD or XD memory, or the like), a random access memory (RAM), a static random access memory (SRAM), a read-only memory (ROM), an electrically erasable programmable read-only memory (EEPROM), a programmable read-only memory (PROM), a magnetic memory, a magnetic disk, and an optical disk.
  • the memory 300 may be operated by the control by the control unit 100.
  • the memory 300 may store various information related to the game using the ball performed in the game device 1000.
  • the memory 300 may store information on a scheme of calculating the score of the game performed in the game device 1000, information on an event related to the game performed in the game device 1000, an image related to the event, a sound effect related to the event, and an illumination effect related to the event.
  • the present disclosure is not limited thereto.
  • control unit 100 may calculate the game score of the player by using the information on the scheme of calculating the score of the game stored in the memory 300. Further, the control unit 100 may recognize whether the event occurs by using the information on the event related to the game stored in the memory 300. In addition, when the control unit 100 recognized that the event occurs, the control unit 100 may provide, to the player, the image related to the event, the sound effect related to the event, and the illumination effect related to the event stored in the memory 300.
  • the present disclosure is not limited thereto.
  • the display unit 400 displays (outputs) information processed in the game device 1000.
  • the display unit 400 may display execution screen information of an application program driven by the game device 1000, information related to the event, information related to a result of the game, or user interface (UI) information and graphic user interface (GUI) information depending on the execution screen information.
  • UI user interface
  • GUI graphic user interface
  • the display unit 400 may have a mutual layer structure with a touch sensor or may be integrally formed to implement a touch screen.
  • a touch screen may serve as a user input unit 700 for providing an input interface between the game device 1000 and the player and the user and provide an output interface between the game device 1000 and the player.
  • the display unit 400 may be provided in one area of the game table.
  • the display unit 400 may output various images.
  • the display unit 400 may output an event image.
  • the control unit 100 may control the event image displayed in the display unit at least partially based on the location of the ball thrown to the game table.
  • control unit 100 may recognize location information of the ball based on the sensing data sensed by the sensing unit 200 provided in the game table, and determine at least one of a location at which the event image is displayed in the display unit 400 and a duration of the event image at least partially based on the location information of the ball.
  • the event image may be an image corresponding to a predetermined event prestored in the memory 300.
  • the display unit 400 may output an advertisement image prestored in the memory 300.
  • the display unit 400 may output a guide image (i.e., an image for guiding a game method) stored in the memory 300.
  • a guide image i.e., an image for guiding a game method
  • the memory 300 may store the event image corresponding to the predetermined event.
  • the control unit 100 may calculate the game score based on the sensing data sensed by the sensing unit 200 provided in the game table.
  • the control unit 100 may control the display unit 400 to output the event image based on the game score.
  • the present disclosure is not limited thereto.
  • the memory 300 may store an event sound corresponding to the predetermined event.
  • the control unit 100 may calculate the game score based on the sensing data sensed by the sensing unit 200 provided in the game table.
  • the control unit 100 may control the audio unit 500 to output the event sound based on the game score.
  • the present disclosure is not limited thereto.
  • the audio unit 500 may output audio data stored in the memory 300. Further, the audio unit 500 may output a sound signal related to a function (e.g., a game (round) start sound, a round end sound, etc.) performed by the game device 1000.
  • the audio unit 500 may include, for example, a receiver, a speaker, a buzzer, and the like.
  • the game device 1000 may include the camera unit.
  • the display unit 400 may utilize the image acquired by the camera unit as the event image. That is, the control unit 100 may control the camera unit to photograph the player. In addition, the control unit 100 may control the display unit 400 to output the event image by using the image acquired by photographing the player.
  • control unit 100 may control the display unit 400 to display an image for the throwing action of the player or an image in which the player cheers photographed by the camera unit when an event in which the ball enters any one cup of at least one game cup occurs.
  • control unit 100 may control the display unit 400 to display an image for an action of a counterpart player which drinks beverage (e.g., beer) of the cup entered by the ball when the event in which the ball enters any one cup of at least one game cup occurs.
  • beverage e.g., beer
  • control unit 100 may control the display unit 400 to display an image of the counterpart player (e.g., an image containing a view in which the counterpart player cheers) and/or an image of a player throwing the ball (e.g., an image containing a view in which the player throwing the ball misses) when the ball does not enter any one cup of at least one game cup.
  • image of the counterpart player e.g., an image containing a view in which the counterpart player cheers
  • an image of a player throwing the ball e.g., an image containing a view in which the player throwing the ball misses
  • the throw line irradiation unit 600 may irradiate line light to a location of a throw-line which is a location where the player throws the ball or irradiate an image including information on the location of the throw-line to the throw-line.
  • the location of the throw-line may be a location on a bottom surface corresponding to a location spaced apart form an extension line connecting the first section and the second section of the game table by a predetermined distance. The location of the throw-line will be described below with reference to FIG. 17 .
  • the throw line irradiation unit 600 may irradiate an image including at least one of a predetermined guide image, a predetermined event image, and a predetermined advertisement image jointly with the information on the location of the throw-line.
  • the throw line irradiation unit 600 may be provided on the bottom or the side of the game table. Further, when the throw line irradiation unit 600 is provided in the game table, the throw line irradiation unit 600 may be provided to be slidable, rotatable, and tiltable.
  • the throw line irradiation unit 600 may irradiate the light of a plurality of throw lines (specifically, the line light or the image including the information for the location of the throw line).
  • the game device 1000 may further include a distance measurement sensor for sensing the location of the throw line at which the player throws the ball. That is, a distance between the player and the game table sensed by the distance measurement sensor may be transmitted to the control unit 100, and a scoring value corresponding to the distance may be granted to the player.
  • the distance measurement sensor may include at least one of an ultrasonic, infrared, and laser sensors capable of sensing the distance between the player and the game table, for example.
  • an ultrasonic, infrared, and laser sensors capable of sensing the distance between the player and the game table, for example.
  • the present disclosure is not limited thereto.
  • control unit 100 may calculate the game score based on the location of the throw line at which the player throws the ball. Specifically, the control unit 100 may grant the weight to the game score or grant a penalty to the game score based on the location of the throw line at which the player throws the ball.
  • control unit 100 may differently grant game scores to the first player and the second player even though the first player and the second player puts the ball in the same cup (i.e., cups to which the same score is granted, e.g., 10 points). That is, the control unit 100 may determine a second score (e.g., 20 points) of the second player who throws the ball at a second throw line location relatively far from the game table to be higher than a first score (e.g., 10 points) of the first player who throws the ball at a first throw line location relatively close to the game table.
  • a second score e.g., 20 points
  • a first score e.g. 10 points
  • present disclosure is not limited thereto.
  • the game device 1000 grants the game score of the player by various schemes to increase the entertainment element for the game performed in the game device 1000.
  • the throw line irradiation unit 600 will be described below with reference to FIGS. 16 to 18 .
  • the input unit 700 is used for receiving information from the user, and when the information is input through the input unit 700, the control unit 100 may control an operation of the game device 1000 to correspond to the input information.
  • the input unit 700 may include a mechanical input means (or a mechanical key, for example, a button and a switch positioned on a front surface, a rear surface, or a side surface of the game device 1000) and a touch type input means.
  • the touch type input means may be constituted by a virtual key, a soft key, or a visual key displayed in a touch screen through software processing or constituted by a touch key disposed in a portion other than the touch screen, while the virtual key or the visual key may be displayed on the touch screen while showing various forms, and for example, may be configured by graphic, text, icon, video, or a combination thereof.
  • the means may be collectively called a manipulating portion.
  • the input unit 700 may be a touch unit.
  • the touch unit may sense that the player is ready for throwing the ball.
  • the touch unit may be configured to have a foot plate shape.
  • the touch unit may be provided at the throw line location. That is, as the player is ready for throwing the ball, the player steps on the touch unit provided at the throw line location to provide a touch input to the game device 1000.
  • the present disclosure is not limited thereto.
  • control unit 100 may control to activate the game performed in the game device 1000 from a time when the touch unit senses that the player is read for throwing the ball. Specifically, the control unit 100 may recognize that the round of the game starts when receiving the touch input through the touch unit. In addition, as the control unit 100 recognizes that the round of the game starts, the control unit 100 may activate the sensing unit 200 provided in the game table.
  • the present disclosure is not limited thereto.
  • the touch unit may be extended in a direction of being far from the game table from the throw line. Further, only when the player throws the ball in a state of touching the touch unit (e.g., in a state of stepping on the touch unit), it may be authenticated that the game is fairly conducted.
  • a remote multi-game mode is conducted in the game device 1000, it may be possible to authenticate that the game is fairly conducted by a scheme in which the player throws the ball at a fair location even though players at remote places do not identify mutual plays with eyes thereof.
  • the game device 1000 may further include an illumination unit.
  • the illumination unit may provide the illumination effect to the player in order to increase the entertainment elements of the game played in the game device 1000.
  • the illumination unit may be provided at an outermost side of the top, the bottom, and the side of the game table of the game device 1000. Further, the illumination unit may output the illumination effect related to the event stored in the memory 300 when the control unit 100 recognizes that the event (e.g., the ball is positioned in any one cup of at least one cup or the ball is bounded on the game table) occurs. That is, the illumination unit may be turned on or turned off by the control unit 100.
  • the event e.g., the ball is positioned in any one cup of at least one cup or the ball is bounded on the game table
  • the game device 1000 may further include the camera unit.
  • the camera unit may process an image frame such as a still image or a moving picture obtained by an image sensor when the player performs the game by using the game device 1000.
  • the image frame processed by the camera unit may be displayed in the display unit 400 or stored in the memory 300.
  • the image frame processed by the camera unit may be used when the control unit 100 generates the event image.
  • the image frame processed by the camera unit may be used when the control unit 100 recognizes whether the player oversteps the throw line at the time of throwing the ball.
  • the camera unit provided in the game device 1000 may be placed to have a matrix structure, and a plurality of image information having various angles or focuses may be input into the game device 1000 through the camera unit having the matrix structure. Further, the camera unit may be placed in a stereo structure to obtain a left image and a right image for implementing a stereoscopic image.
  • the game device 1000 may further include a communication unit.
  • the communication unit may include one or more modules which enable communication between the game device 1000 and a communication system or between the game device 1000 and a user terminal (here, a terminal of the player or a terminal of a game device manager). Further, the communication unit may include one or more modules that connect the game device 1000 to one or more networks.
  • the communication unit of the game device 1000 may transmit information related to the game performed in the game device 1000 to the user terminal.
  • the communication unit may transmit a play history of the game performed in the game device 1000 to the user terminal.
  • the play history may include, for example, the number of game plays, a competition record, and the number of misses of the player.
  • the present disclosure is not limited thereto.
  • an application related to the game performed in the game device 1000 may be installed in the user terminal. Further, the application may provide the information related to the game received from the communication unit of the game device 1000 to the user. The application related to the game performed in the game device 1000 will be described below with reference to FIG. 20 .
  • the user terminal may also provide the information related to the game received from the communication unit of the game device 1000 to the user (e.g., display a text) regardless of whether a separate application being installed.
  • the user who uses the game device 1000 may conveniently identify a history of the game played by thereby.
  • the communication unit of the game device 1000 may receive the information related to the game performed in the game device 1000 from the user terminal.
  • the communication unit of the game device 1000 may receive a customized game rule from the user terminal.
  • the customized game rule may include, for example, a score assigned to each of at least one first game cup, an event occurrence condition, etc.
  • the present disclosure is not limited thereto.
  • the communication unit of the game device 1000 may receive a customized game screen from the user terminal.
  • the customized game screen received from the user terminal may be output to the display unit 400.
  • the present disclosure is not limited thereto.
  • the game device 1000 provides the customized game rule or the customized game screen provided from the user to the user to increase the entertainment element.
  • the network may use various wired communication systems such as public switched telephone network (PSTN), x digital subscriber line (xDSL), rate adaptive DSL (RADSL), multi rate DSL (MDSL), very high speed DSL (VDSL), universal asymmetric DSL (UADSL), high bit rate DSL (HDSL), and local area network (LAN).
  • PSTN public switched telephone network
  • xDSL digital subscriber line
  • RADSL rate adaptive DSL
  • MDSL multi rate DSL
  • VDSL very high speed DSL
  • UDSL universal asymmetric DSL
  • HDSL high bit rate DSL
  • LAN local area network
  • CDMA code division multi access
  • TDMA time division multi access
  • FDMA frequency division multi access
  • OFDMA orthogonal frequency division multi access
  • SC-FDMA single carrier-FDMA
  • the network according to the embodiments of the present disclosure may be configured regardless of communication modes such as wired and wireless modes and constituted by various communication networks including a personal area network (PAN), a wide area network (WAN), and the like. Further, the network may be known World Wide Web (WWW) and may adopt a wireless transmission technology used for shortdistance communication, such as infrared data association (IrDA) or Bluetooth.
  • PAN personal area network
  • WAN wide area network
  • WiWW World Wide Web
  • IrDA infrared data association
  • Bluetooth Bluetooth
  • the control unit 100 of the game device 1000 may generally control an overall operation of the game device 1000.
  • the control unit 100 processes a signal, data, information, and the like input or output through the components or drives the application program stored in the memory 300 to provide or process information or a function appropriate for the user.
  • the control unit 100 may control at least some of the components described jointly with FIG. 1 in order to drive the application program stored in the memory 300. Furthermore, the control unit 100 may combine and operate at least two of the components included in the game device 1000 in order to drive the application program.
  • Various embodiments described herein may be implemented in a recording medium and a storage medium readable by a computer or a device similar to the computer by using, for example, software, hardware, or a combination thereof.
  • the embodiment described herein may be implemented by using at least one of the application specific integrated circuits (ASICs), the digital signal processors (DSPs), the digital signal processing devices (DSPDs), the programmable logic devices (PLDs), the field programmable gate arrays (FPGAs), the processors, the controllers, the micro-controllers, the microprocessors, and the electric units for performing other functions.
  • ASICs application specific integrated circuits
  • DSPs digital signal processors
  • DSPDs digital signal processing devices
  • PLDs programmable logic devices
  • FPGAs field programmable gate arrays
  • the embodiments described in the specification may be implemented by the control unit 100 itself.
  • embodiments such as a procedure and a function described in the present disclosure may be implemented by separate software modules.
  • Each of the software modules may perform one or more functions and operations described in the specification.
  • a software code may be implemented by a software application written by an appropriate program language.
  • the software code may be stored in the memory 300 and executed by the control unit 100.
  • FIG. 2 is a perspective view of the game device according to some embodiments of the present disclosure.
  • the game device 1000 may include a first table module 1100 constituting a first section 1110 placed in at least one first game cup 2000 in the game table, and a second table module 1200 constituting a second section 1210 in which the ball is bounded, and having a separable structure from the first table module 1100.
  • the game device 1000 may include a pad 1120 provided in a first area 1111 of the first section 1110, and preventing the bound of the ball. Meanwhile, on the first section 1110, at least one first game cup may be placed in a second area 1112 other than the first area 1111.
  • the pad 1120 when the ball hits the pad 1120, the pad 1120 may be made of a material absorbing an impact of the ball so as to prevent the ball from being bounded.
  • the pad 1120 may be made of low density polyethylene (LDPE), high density polyethylene (HDPE), or a material formed by mixing low density polyethylene (LDPE) and linear low density polyethylene (LLDPE).
  • LDPE low density polyethylene
  • HDPE high density polyethylene
  • LLDPE linear low density polyethylene
  • the pad 1120 may be made of a material formed by rubber.
  • the material absorbing the impact of the ball forming the pad 1120 according to some embodiments of the present disclosure may prevent a game progress from being delayed due to a situation in which the ball is bounced off while playing the game. That is, the pad 1120 according to some embodiments of the present disclosure may improve convenience for the game players.
  • the pad 1120 when the ball hits the pad 1120, the pad 1120 may generate a magnetic attraction with the ball so as to prevent the ball from being bounded.
  • the magnetic attraction may have only a magnitude enough for the ball to be bounded when the ball hits the pad 1120. Therefore, the magnetic attraction may prevent the ball moving in the air from being pulled toward the pad 1120. That is, even though there is the magnetic attraction, the magnetic attraction is generated as large as a predetermined height from the pad 120, and as a result, a trajectory of the ball thrown by the player may be maintained.
  • the pad may be made of the permanent magnet.
  • the ball may include a metallic material generating the magnetic attraction with the pad 1120.
  • the pad 1120 may be made of an electromagnet.
  • the pad 1120 may be controlled so that current flows on a coil included in the electromagnet when the game round starts. That is, the pad 1120 may be controlled to be magnetized when the game round starts.
  • the ball may include a metallic material generating the magnetic attraction with the pad 1120.
  • the magnetic attraction may have only a magnitude enough for the ball to be bounded when the ball hits the pad 1120.
  • the ball is not bounded off, but attached to the pad 1120 according to some embodiments of the present disclosure, which may prevent the game progress from being delayed due to a situation in which the ball is bounded off while playing the game. That is, the pad 1120 according to some embodiments of the present disclosure may improve convenience for the game players.
  • the game device 1000 may have at least one through hole which has a second diameter exceeding a first diameter of the ball, and is present in the pad 1120 and the first area 1111 of the first section 1110. Further, the game device 1000 may include a ball collection unit that collects the ball which passes through at least one through hole.
  • the ball is not bounded off to the outside, but passes through the through hole according to some embodiments of the present disclosure, which may prevent the game progress from being delayed due to a situation in which the ball is bounded off to the outside while playing the game. That is, the through hole according to some embodiments of the present disclosure may improve the convenience for the game players.
  • the game device 1000 may include a leg unit 1400 which allows the game table to be installed at a predetermined height.
  • the leg unit 1400 may have a structure capable of adjusting a height. Further, the leg unit 1400 may have a structure of being folded toward the bottom of the game table.
  • the leg unit 1400 may also have wheels on the bottom in order to facilitate movement of the game table.
  • the game device 1000 may generate an effect that the user may easily move the game device 1000 without applying great force when moving the game device 1000.
  • the leg unit 1400 may move by a sliding scheme in a direction parallel to the game table in order to support the game table and adjust the center of gravity of the game table.
  • the obstacle and the leg unit 1400 do not contact by sliding movement of the leg unit 1400, and as a result, installation convenience of the game table may be enhanced.
  • the game device 1000 may include the display unit 400.
  • the display unit 400 may be provided on a second table module 1200 (the second section 1210 of the game table).
  • the location where the display unit 400 is provided in the game device 1000 is not limited thereto.
  • FIG. 3 is an exploded perspective view of the game device according to some embodiments of the present disclosure.
  • the game device 1000 may include the ball sensing unit 210 for sensing whether the ball is positioned in any one cup of at least one first game cup 2000.
  • the ball sensing unit 210 may be provided at a lower portion of each of at least one first game cup 2000 in order to sense whether the ball is positioned in any one cup of at least one first game cup 2000 as illustrated in FIG. 3 .
  • the ball sensing unit 210 may be provided between the top of the first table module 1100 and the bottom of each of at least one first game cup 2000.
  • the ball sensing unit 210 may sense whether the ball is positioned in any one cup among at least one first game cup.
  • the method for sensing whether the ball is positioned in any one cup of at least one first game cup by the ball sensing unit 210 is described in detail in FIG. 1 , so a detailed description of the method is omitted.
  • the game device 1000 may include the bound sensing unit 220 for sensing whether the ball is bounded on the game table.
  • the bound sensing unit 220 may be provided under a top plate put on the second section in order to sense whether the ball is bounded on the second section of the game table.
  • the bound sensing unit 220 may sense whether the ball is bounded on the second section of the game table.
  • the method for sensing whether the ball is bounded on the second section of the game table by the bound sensing unit 220 is described in detail in FIG. 1 , so a detailed description of the method is omitted.
  • the display unit 400 of the game device 1000 may be provided above the top plate put on the second section.
  • the display unit 400 provides the event image to the player, for example to increase the entertainment element for the game conducted in the game device 1000.
  • FIG. 4 is a diagram for describing an example of a method for recognizing a ball according to some embodiments of the present disclosure.
  • FIG. 5 is a diagram for describing another example of the method for recognizing a ball according to some embodiments of the present disclosure.
  • the game played in the game device 1000 may be a game in which the player throws the ball so that the ball is bounded on the game table, and then positioned in at least one first game cup or the ball is not bounded on the game table, and positioned in at least one first game cup.
  • the game played in the game device 1000 may be the beer pong game.
  • a ball 3000 used in the game may be bounded on the second table module 1200 (the second section of the game table) of the game device 1000.
  • the ball 3000 may be thrown by the player.
  • the bound sensing unit 220 of the game device 1000 may be provided under the top plate of the second table module 1200 as described above in the description of FIG. 3 .
  • the bound sensing unit 220 may sense the vibration generated in the second table module 1200. Therefore, the bound sensing unit 220 of the game device 1000 may recognize whether the ball 3000 is bounded on the top plate (the second section of the game table) of the second table module 1200 by using the vibration.
  • the present disclosure is not limited thereto, and the bound sensing unit 220 may recognize whether the ball 3000 is bounded on the top plate (the second section of the game table) of the second table module 1200 by using various methods described above in FIG. 1 .
  • the method for sensing whether the ball is bounded on the second table module (the second section of the game table) by the bound sensing unit 220 is described in detail in FIG. 1 , so a detailed description of the method is omitted.
  • the ball 3000 may be positioned in a first cup 2100 of at least one first game cup 2000.
  • the ball sensing unit 210 of the game device 1000 may be provided at the lower portion of each of at least one first game cup 2000 in order to sense whether the ball is positioned in any one cup of at least one first game cup 2000.
  • the ball sensing unit 210 may sense the weight change generated in the first cup 2100. Therefore, the ball sensing unit 210 of the game device 1000 may recognize whether the ball 3000 is positioned in the first cup 2100 of at least one first game cup 2000 by using the weight change.
  • the present disclosure is not limited thereto, and the ball sensing unit 210 may recognize whether the ball 3000 is positioned in any one cup of at least one first game cup 2000 by using various methods described above in FIG. 1 .
  • the method for sensing whether the ball is positioned in any one cup of at least one first game cup by the ball sensing unit 210 is described in detail in the description of FIG. 1 , so a detailed description of the method is omitted.
  • FIG. 6 is a diagram for describing an example of a ball according to some embodiments of the present disclosure.
  • FIG. 6A illustrates the ball 3000 according to some embodiments of the present disclosure.
  • the ball 3000 may be thrown toward the game cup by the player.
  • the ball 3000 may have the internal space like the table tennis ball, for example. Further, the ball 3000 may include a specific material or a specific device in the internal space.
  • the ball 3000 may be made of the specific material.
  • the ball 3000 may be made of a metallic material having permeability of a predetermined magnitude.
  • the ball 3000 may be made of a material having magnetism. That is, the ball 3000 itself may be made of metal having permeability of a predetermined magnitude or the material having the magnetism.
  • the ball 3000 may not include a specific material or a specific device in the internal space.
  • the present disclosure is not limited thereto.
  • FIG. 6B a A-A' cross-sectional view of the ball illustrated in FIG. 6A is illustrated.
  • the ball 3000 may include, in the internal space, a specific material or a specific device 3100 used for sensing whether the ball 3000 is bounded on the game table (specifically, the second table module 1200) of the game device 1000 or used for sensing whether the ball 3000 is positioned in any one cup of at least one game cup 2000.
  • the ball 3000 may include a magnetic unit that generates the magnetic field.
  • the magnetic unit may be the permanent magnet.
  • the present disclosure is not limited thereto.
  • the sensing unit 200 of the game device 1000 recognizes the magnetic field generated by the magnetic unit included in the ball 3000 to acquire the sensing data.
  • the ball 3000 may include the electronic tag.
  • the sensing unit 200 of the game device 1000 reads the electronic tag included in the ball 3000 to acquire the sensing data. Additionally, the sensing unit 200 reads the electronic tag included in the ball 3000 to acquire information (e.g., the identification information of the player) coded in the electronic tag.
  • information e.g., the identification information of the player
  • the ball 3000 may include the metallic material having the permeability of the predetermined magnitude, which causes the change of the magnetic field.
  • FIGS. 7 and 8 are diagrams for describing an example a guard unit and a through hole which may be provided in the game device according to some embodiments of the present disclosure.
  • the game device 1000 may include a guard unit 1500 having a predetermined height so as to prevent the ball from going out of the game table.
  • the guard unit 1500 may have a shape of covering the first table module 1100 (i.e., the first section) of the game table.
  • the guard unit 1500 may prevent the ball from hitting the game table or the game cup, and being bounded off in the beer pong game, for example. That is, the guard unit 1500 according to some embodiments of the present disclosure may improve the convenience for the game players.
  • the guard unit 1500 may have a net structure. In this case, when the guard unit 1500 hits the ball, the guard unit 1500 absorbs the impact to reduce a repulsive power. That is, the guard unit 1500 may prevent the ball from hitting the guard unit 1500 and being bounded off to the outside.
  • the guard unit 1500 may have a structure of being capable of being coupled to the game table. Therefore, the player may couple or remove the guard unit 1500 as necessary in conducting the game by using the game device 1000.
  • the guard unit 1500 may be inserted into the game table.
  • the guard unit 1500 may be withdrawn from a location at which the guard unit 1500 is inserted into the game table through a physical manipulation action of the user or a driving unit (not illustrated) of the game device 1000 (i.e., automatically).
  • the guard unit 1500 is withdrawn to cover the first table module 1100 due to the physical manipulation action of the user or power delivery of the driving unit to perform a function (i.e., a function to prevent the ball from hitting the game table or the game cup and being bounded off) of the guard unit 1500.
  • the driving unit may operate according to an external signal.
  • the user may manipulate the driving unit by transmitting a specific instruction signal to the game device 1000 by using the user terminal.
  • the present disclosure is not limited thereto.
  • guard unit 1500 may pivot-move based on a contact portion of the guard unit 1500 contacting the game table automatically or according to the physical manipulation action.
  • the guard unit 1500 may have a form of pivot-moving based on the contact portion of the game table and the guard unit 1500 and surrounding an upper direction of the first table module 1100.
  • the function i.e., the function to prevent the ball from hitting the game table or the game cup, and being bounded off
  • the guard unit 1500 may have a form of pivot-moving based on the contact portion of the game table and the guard unit 1500 and surrounding a lower direction of the second table module 1200.
  • the guard unit 1500 may serve as a side portion of the game table.
  • the guard unit 1500 may pivot-move between a guard location (the form of surrounding the upper direction of the first table module 1100) and a nonguard location (the form of surrounding the lower direction of the first table module 1100).
  • the game device 1000 may include at least one through hole 1130 having a second diameter exceeding a first diameter of the ball so as to prevent the ball from going out of the game table.
  • the through hole 1130 may be provided in the first area 1111 of the first section. Further, the through hole 1130 may penetrate the top plate of the first table module and the pad 1120.
  • the through hole 1130 may make the ball thrown onto the game table pass through the lower portion of the game table. Specifically, the through hole 1130 may make, for example, a ball not entering the game cup pass through the lower portion of the game table in the beer pong game.
  • the game device 1000 may include the ball collection unit 1140.
  • the game device 1000 may include the ball collection unit 1140 that collects the ball passing through the through hole 1130. That is, the ball passing through the through hole 1130 may be stored in the ball collection unit 1140.
  • the ball collection unit 1140 may be provided under the game table in order to collect the ball passing through the through hole 1130. More specifically, the ball collection unit 1140 may be provided in one area under the game table corresponding to the first area 1111 (i.e., the area with the through hole).
  • the ball collection unit 1140 enables the ball used for the game to be conveniently collected to improve the convenience for the game players.
  • the ball collection unit 1140 may have a structure of being capable of being coupled to the game table. Therefore, the player may couple or remove the ball collection unit 1140 as necessary in conducting the game by using the game device 1000.
  • FIG. 9 is a diagram for describing an example of table modules according to some embodiments of the present disclosure.
  • the game device 1000 may include a first table module 1100, a second table module 1200, a third table module 1300, and a leg unit 1400 supporting the game table.
  • the first table module 1100 may constitute a first section 1110 in which at least one first game cup is placed in the game table.
  • the second table module 1200 may constitute a second section 1210 in which the ball is bounded in the game table.
  • the third table module 1300 may constitute a third section 1310 which is positioned in a direction opposite to a direction in which the first section 1110 is positioned in the second section 1210, and in which at least one second game cup is placed.
  • the game device 1000 may be a beer pong game device.
  • a beer cup i.e., at least one first game cup of a first team (a group of players) may be placed in the first table module 1100. Further, a beer cup (i.e., at least one second game cup) of a second team different from the first team may be placed in the third table module 1300.
  • each of the first team and the second team may have a predetermined number of ball throwing opportunities (i.e., the number of ball throwing times, e.g., two times or three times) for each round.
  • the ball throwing opportunity is given to players which belong to each of the first team and the second team, the players may throw and put the ball in the cup of the counterpart.
  • the players which belong to the first team may throw the ball toward the beer cup of the second team, and the players which belong to the second team may throw the ball toward the beer cup of the first team.
  • the players which belong to the first team may throw the ball toward the third table module 1300 in which the beer cup of the second team is placed in the vicinity of the first table module 1100 in which the beer cup of the first team is placed.
  • the players which belong to the second team may throw the ball toward the first table module 1100 in which the beer cup of the first team is placed in the vicinity of the third table module 1300 in which the beer cup of the second team is placed.
  • each player may throw the ball toward the second table module 1200 (the second section of the game table) so that the ball is bounded on the second table module 1200.
  • each player may acquire the game score.
  • each player may be granted with the weight for the game score (e.g., a double score).
  • the beer pong game which may be performed in the game device 1000 is just an example for assisting understanding the present disclosure, and is not limited thereto.
  • the third table module 1300 of the game device 1000 illustrated in FIG. 9 may not be present according to a place or an environment in which the game device 1000 is installed. That is, the third table module 1300 may be separated or removed from the game device 1000.
  • the game device 1000 may output the throw line to the bottom surface.
  • respective players which belong to different teams may throw the ball toward the first game cup placed in the first table module 1100 at the same location (i.e., the throw line).
  • the throw line output from the game device 1000 will be described below with reference to FIGS. 16 to 18 .
  • the second table module 1200 may have a separable structure from the first table module 1100. The detailed description thereof will be described below with reference to FIGS. 10 and 15 .
  • the present disclosure is not limited thereto, and when the third table module 1300 is included (provided) in the game device 1000, the second table module 1200 and the third table module 1300 may have a separable structure between the first table module 1100 and the second table module 1200.
  • the second table module 1200 may have a separable structure from the first table module 1100.
  • the separation structure of the first table module 1100 and the second table module 1200 will be described below with reference to FIGS. 10 to 15 .
  • FIG. 10 is a diagram for describing an example of a coupling structure of the table module according to some embodiments of the present disclosure.
  • a connection unit that couples the first table module 1100 and the second table module 1200 may be provided in each of the first table module 1100 and the second table module 1200.
  • connection unit may include magnetic units 30-1 and 30-2 so as to couple the first table module 1100 and the second table module 1200 by using the magnetic force.
  • connection unit may include a first magnetic unit provided at a first side of any one of the first table module 1100 and the second table module 1200 and a second magnetic unit provided at a second side of the other one of the first table module 1100 and the second table module 1200.
  • the second side may be in contact with the first side.
  • the first magnetic unit may have a first pole
  • the second magnetic unit may have a second pole that generates the magnetic attraction with the first magnetic unit.
  • Each of the first magnetic unit and the second magnetic unit may be the permanent magnet. However, the present disclosure is not limited thereto.
  • the magnetic unit provided in the first table 1100 may be the first magnetic unit 30-1 having the first pole.
  • the magnetic unit provided in the second table 1200 may be the second magnetic unit 30-2.
  • first magnetic unit 30-1 and the second magnetic unit 30-2 may be provided at contact locations when the first table module 1100 and the second table module 1200 are coupled. Specifically, the first magnetic unit 30-1 may be provided in the first area of the first side surface of the first table module 1100. In addition, the second magnetic unit 30-2 may be provided in the second area of the second side surface of the second table module 1200, which contacts the first area. In addition, the first magnetic unit 30-1 and the second magnetic unit 30-2 may generate the magnetic attraction with each other.
  • the game table of the game device 1000 may be easily separated or coupled. Further, the game device 1000 is manufactured in a simple structure to shorten a production process of the game device 1000. As a result, the productivity for the game device 1000 may be enhanced.
  • the game table of the game device 1000 since the game table of the game device 1000 according to some embodiments of the present disclosure has the separable structure, the user may conveniently transport the game device 1000. Further, since the game table of the game device 1000 has the separable structure, the game device 1000 may be easily kept.
  • FIG. 11 is a diagram for describing another example of the coupling structure of the table module according to some embodiments of the present disclosure.
  • FIG. 12 is a diagram for describing yet another example of the coupling structure of the table module according to some embodiments of the present disclosure.
  • a connection unit that couples the first table module 1100 and the second table module 1200 may be provided in each of the first table module 1100 and the second table module 1200.
  • connection unit may include a protrusion unit and an accommodation unit into which the protrusion unit is inserted, and fitted and coupled. Therefore, the first table module 1100 and the second table module 1200 may be easily coupled.
  • the protrusion unit 40-1 may be provided at the first side of the first table module 1100.
  • an accommodation unit 40-2 for accommodating the protrusion unit 40-1 may be provided at the second side of the second table module 1200.
  • the present disclosure is not limited thereto, and the protrusion unit 40-1 may also be provided at the second side of the second table module 1200. In this case, the accommodation unit 40-2 may be provided at the first side of the first table module 1100.
  • each of the protrusion unit 40-1 and the accommodation unit 40-2 may be provided at a contact location when the first table module 1100 and the second table module 1200 are coupled.
  • the protrusion unit 40-1 may be provided in the first area of the first side surface of the first table module 1100.
  • the accommodation unit 40-2 may be provided in the second area of the second side surface of the second table module 1200, which contacts the first area.
  • the first table module 1100 and the second table module 1200 of the game device 1000 may be easily separated or coupled by the user as the protrusion unit is inserted, and fitted and coupled into the accommodation unit. Further, the game device 1000 is manufactured in a simple structure to shorten a production process of the game device 1000. As a result, the productivity for the game device 1000 may be enhanced.
  • connection unit may include a protrusion unit and an accommodation unit into which the protrusion unit is inserted, and fitted and coupled.
  • connection unit may further include a fixation pin and a through hole for fixing the protrusion unit and the accommodation unit which are fitted and coupled.
  • the fixation pin may prevent the protrusion unit from leaving from the accommodation unit when the protrusion unit is inserted into the accommodation unit.
  • the through hole may be formed in the protrusion unit and one area of the second table module 1200 so that the fixation pin may be inserted while the protrusion unit is inserted into the accommodation unit.
  • connection unit may include the protrusion unit 40-1 and the through hole 40-3 formed in one area of the second table module 1200.
  • the through hole 40-3 is formed in one area of the second table module 1200 to be in communication with the accommodation unit 40-2.
  • one area of the second table module 1200 may be present on a surface different from a dented surface in order to form the accommodation unit 40-2.
  • the through hole 40-3 may connect the first side surface of the second table module 1200 and the second side surface facing the first side surface (i.e., both side surfaces) to penetrate both side surfaces.
  • the through hole 40-3 may be a hole formed inward from the first side surface of the second table module 1200 by a predetermined length. That is, the through hole 40-3 may not penetrate the second side surface facing the first side surface from the first side surface.
  • the through hole 40-3 may also be formed in the protrusion unit 40-1. Therefore, when the user inserts the fixation pin 40-4 into the through hole 40-3 formed in each of the second table module 1200 and the protrusion unit 40-1, the fixation pin 40-4 may prevent the protrusion unit 40-1 from leaving from the accommodation unit 40-2.
  • the user may couple the first table module 1100 and the second table module 1200 so that the protrusion unit 40-1 is inserted into the accommodation unit 40-2.
  • the user may insert the fixation pin 40-4 into the through hole 40-3.
  • connection unit in which the protrusion unit 40-1 and the accommodation unit 40-2 are coupled and the fixation pin 40-4 is inserted is illustrated.
  • the fixation pin 40-4 is inserted into the through hole 40-3 formed in one area of the protrusion unit 40-1 and the second table module 1200 to fix the protrusion unit 40-1 to the accommodation unit 40-2.
  • the game device 1000 may increase the robustness of the coupling of the through hole 40-3 and the fixation pin 40-4.
  • the game table of the game device 1000 since the game table of the game device 1000 according to some embodiments of the present disclosure has the separable structure, the user may conveniently transport the game device 1000. Further, since the game table of the game device 1000 has the separable structure, the user may easily keep the game device 1000.
  • FIG. 13 is a diagram for describing still yet another example of the coupling structure of the table module according to some embodiments of the present disclosure.
  • the game device 1000 may have a structure in which the game table is slidable in order to easily keep or move the game device 1000.
  • the game device 1000 may include a table housing 50-1 that forms a space capable of accommodating the second table module 1200 on the bottom of the first table module 1100, and has a sliding frame 50-2 formed on an inner surface of the space.
  • the second table module 1200 may move forward and backward along the sliding frame 50-2, and may be inserted into or withdrawn from the table housing 50-1.
  • a support unit 50-3 may be provided in the lower portion of the second table module 1200.
  • the support unit 50-3 may be extended toward the bottom from the side portion of the second table module 1200, and supported on the sliding frame 50-2.
  • the support unit 50-3 may be sliding-coupled to the sliding frame 50-2.
  • a roller may be provided on the bottom of the support unit 50-3 sliding-coupled to the sliding frame 50-2.
  • the roller provided in the support unit 50-3 may rotate along the top of the sliding frame 50-2 in order to attenuate frictional force depending on sliding.
  • the user may withdraw the second table module 1200 accommodated in the internal space of the table housing 50-1 without applying great force. Further, the user may also insert the second table module 1200 into the internal space of the table housing 50-1 without applying the great force.
  • the second table module 1200 moves by a sliding scheme, and is inserted into or withdrawn from the table housing 50-1, the user may rapidly install the game table.
  • the user may insert the second game table 1200 into the first game table 1100 when keeping the game device 1000.
  • a volume of the game device 1000 may be reduced. Therefore, the user may also easily keep the game device 1000.
  • FIG. 14 is a diagram for describing yet another example of the coupling structure of the table module according to some embodiments of the present disclosure.
  • the game device 1000 may have a structure in which the game table is slidable in order to easily keep or move the game device 1000.
  • the game device 1000 may include a guide rail 60-1 which enables the second table module 1200 to be slidable at an upper portion of the first table module 1100.
  • the guide rail 60-1 may be provided in one area of the side portion at the upper portion of the first table module 1100.
  • the second table module 1200 may move forward and backward along the guide rail 60-1, and have a form of covering the upper portion of the first table module 1100.
  • the second table module 1200 may include a support unit 60-2 which is provided at the lower portion of the second table module 1200, is extended toward the bottom from the side portion of the second table module 1200, and sliding coupled to the guide rail 60-1.
  • the roller may be provided on the bottom of the support unit 60-2 sliding-coupled to the guide rail 60-1.
  • the roller provided in the support unit 60-2 may rotate along the top of the guide rail 60-1.
  • the frictional force between the guide rail 60-1 and the support unit 60-2 depending on the sliding may be attenuated.
  • the user may withdraw the second table module 1200 accommodated in the internal space of the table housing 50-1 without applying great force. Further, the user may also locate the second table module 1200 at the upper portion of the first table module 1100 without applying the great force.
  • the second table module 1200 moves by a sliding scheme, and is stored in or withdrawn from the upper portion of the first table module 1100, the user may rapidly install the game table.
  • the user may locate the second game table 1200 at the upper portion of the first game table 1100 when keeping the game device 1000.
  • the volume of the game device 1000 may be reduced. Therefore, the user may also easily keep the game device 1000.
  • FIG. 15 is a diagram for describing yet another example of the coupling structure of the table module according to some embodiments of the present disclosure.
  • the game table of the game device 1000 may have a foldable structure. In this case, the game device 100 may be easily kept or transported.
  • the game device 1000 may include hinges 70-1 and 70-2 coupled to the first table module 1100 and the second table module 1200, respectively, and a hinge pin 70-3 to which the hinges 70-1 and 70-2 are fastened so that the first table module 1100 and the second table module 1200 are pivotable.
  • first hinge 70-1 may be coupled to the bottom of the any one of the first table module 1100 and the second table module 1200 and the second hinge 70-2 may be coupled to the bottom of the other one of the first table module 1100 and the second table module 1200.
  • first hinge 70-1 and the second hinge 70-2 may be fastened by the hinge pin 70-3.
  • the first hinge 70-1 may be coupled to the first area of the bottom of the first table module 1100.
  • the first area may be an area positioned at one terminal on the bottom of the first table module 1100.
  • the second hinge 70-2 may be coupled to the second area of the bottom of the second table module.
  • the second area may be an area positioned at one terminal on the bottom of the second table module 1200.
  • the first area and the second area may be placed at locations adjacent to each other.
  • first hinge 70-1 and the second hinge 70-2 may be coupled to the first table module 1100 and the second table module 1200, respectively through screws.
  • present disclosure is not limited thereto.
  • first hinge 70-1 and the second hinge 70-2 are coupled are not limited to the above-described example, and the first hinge 70-1 and the second hinge 70-2 may also be coupled to the tops of the first table module 1100 and the second table module 1200, respectively.
  • first hinge 70-1 and the second hinge 70-2 may be fastened by the hinge pin 70-3.
  • first table module 1100 and the second table module 1200 may be rotated and moved or folded or unfolded around the hinge pin 70-3.
  • the game table of the game device 1000 may have a foldable structure. In this case, the user may conveniently transport the game device 1000.
  • the user may fold the first table module 1100 and the second table module 1200 when keeping the game device 1000.
  • the volume of the game device 1000 may be reduced. Therefore, the user may also easily keep the game device 1000.
  • FIG. 16 is a diagram for describing an example of a throw line according to some embodiments of the present disclosure.
  • FIG. 17 is a diagram for describing a location of the throw line and a throw line irradiation unit according to some embodiments of the present disclosure.
  • the game device 1000 may include a throw line irradiation unit 600 that irradiates line light to a location of a throw line which is a location where the player throws the ball or irradiates an image including information on the location of the throw line to the throw line.
  • a throw line irradiation unit 600 that irradiates line light to a location of a throw line which is a location where the player throws the ball or irradiates an image including information on the location of the throw line to the throw line.
  • a game e.g., the beer pong game
  • a game of a scheme in which the player throws the ball to obtain the score adopts a scheme in which the player throws the ball while maintaining a predetermined distance from a target (here, the game cup).
  • the throw line may mean a line provided to the player so as to maintain a predetermined distance between the player throwing the ball and the game cup.
  • the throw line irradiation unit 600 of the game device 1000 may irradiate an image 20 including information on a location of the throw line onto a bottom surface at a predetermined location.
  • the throw line irradiation unit 600 may irradiate an image including at least one of a predetermined guide image, a predetermined event image, and a predetermined advertisement image jointly with the information on the location of the throw-line.
  • a user who operates the game device 1000 may, for example, provide the game to the players through an image including an advertisement, and be capable of creating a profit through the advertisement. Further, the user who uses the game device 1000 may more easily play the game through the guide image, for example.
  • the throw line irradiation unit 600 may irradiate an image 20 including information on the line light or the location of the throw line location on the bottom surface corresponding to a location spaced by a predetermined distance on the extension line connecting the first section 1110 and the second section 1210.
  • the image including the information on the line light or the location of the throw line may be irradiated onto the bottom surface spaced by a predetermined distance on the extension line 10 connecting the first section 1110 and the second section 1210, and vertical to the extension line.
  • the player may throw the ball while not crossing the throw line included in the image 20.
  • the throw line irradiation unit 600 may be provided on the bottom or the side of the game table. Further, when the throw line irradiation unit 600 is provided in the game table, the throw line irradiation unit 600 may be provided to be slidable, rotatable, and tiltable in order to adjust the location to which the throw line is irradiated.
  • the game device 1000 may include a rail 80-1 provided on the bottom or the side of the game table, a movement unit sliding-coupled to the rail to be slidable, and a rotation bracket 80-8 rotatably installed on the movement unit.
  • the throw line irradiation unit 600 may be installed in a tilting bracket 80-9 to be tiltable on the rotation bracket 80-8.
  • the game device 1000 may recognize whether the player oversteps the throw line when throwing the ball.
  • the game device 1000 may include a laser unit provided on the bottom or the side of the game table, and irradiating a laser beam to the bottom surface corresponding to the location of the throw line, and a laser sensing unit sensing a reflected wave of the laser beam, and recognizing whether the player oversteps the throw line when throwing the ball by using the reflected wave.
  • the game device 1000 may include a camera unit provided on the bottom or the side of the game table, and acquiring image data for the location of the throw line.
  • the control unit 100 may recognize whether the player oversteps the throw line when throwing the ball by using the image data acquired by the camera unit.
  • control unit 100 may grant the penalty to the player when recognizing that the player oversteps the throw line (recognizes a foul) when throwing the ball by using the reflected wave of the laser beam or the image data.
  • control unit 100 when the control unit 100 recognizes that the player oversteps the throw line when throwing the ball, the control unit 100 may process a score for a ball thrown at a relevant round to be invalid.
  • the present disclosure is not limited thereto.
  • control unit 100 may allow the player to recognize the relevant fact by using the display unit 400, the audio unit 500, or the illumination unit.
  • control unit 100 when the control unit 100 recognizes that the player oversteps the throw line when throwing the ball, the control unit 100 may control the display unit 400 to output an image related to the foul. As another example, when the control unit 100 recognizes that the player oversteps the throw line when throwing the ball, the control unit 100 may control the audio unit 500 to output a sound related to the foul. As yet another example, when the control unit 100 recognizes that the player oversteps the throw line when throwing the ball, the control unit 100 may control the illumination unit to output an illumination related to the foul.
  • the present disclosure is not limited thereto.
  • FIG. 18 is a diagram for describing an example of the throw line irradiation unit according to some embodiments of the present disclosure.
  • the throw line irradiation unit 600 may be provided on the bottom or the side of the game table. Further, when the throw line irradiation unit 600 is provided in the game table, the throw line irradiation unit 600 may be provided to be slidable, rotatable, and tiltable.
  • the game device 1000 may include a rail 80-1, a sliding slot 80-2, a fixation rod 80-3, a sliding support unit 80-4, a sliding wheel 80-5, a rail gear 80-6, a rotation bracket 80-8, and a tilting bracket 80-9.
  • a pair of rails 80-1 may be provided on the bottom or the side of the game table of the game device 1000.
  • the rail 80-1 may be provided to have a ' ⁇ ⁇ ' shaped cross-section in which the sliding slot 80-2 is formed at the center.
  • the rail gear 80-6 may be formed on a part of the top of the rail 80-1.
  • the sliding support unit 80-4 may be seated on the rail 80-1.
  • at least four sliding wheels 80-5 two each, may be rotatably axially fixed to each of both side surfaces of the sliding support unit 80-4, respectively.
  • the sliding support unit 80-4 or the sliding wheel 80-5 may be coupled and fixed to the rail gear 80-6.
  • a driving motor capable of driving the sliding wheel 80-5 may be embedded inside the sliding support unit 80-4.
  • the driving motor may be operated by the control unit 100 of the game device 1000.
  • At least one fixation rod 80-3 may penetrate the sliding slot 80-2.
  • An upper end of the fixation rod 80-3 may be fixed to the bottom of the sliding support unit 80-4, and the movement unit 80-7 may be fixed to the bottom of the fixation rod 80-3.
  • the throw line irradiation unit 600 may be moved in a forward and backward direction through the sliding support unit 80-4 which moves along the rail 80-1.
  • FIG. 18 is a diagram illustrating the structure illustrated in FIG. 18A viewed from the bottom.
  • the rotation bracket 80-8 may be rotatably installed on the movement unit 80-7 coupled to the sliding support unit 80-4 through the fixation rod 80-3.
  • the tilting bracket 80-9 may be installed on the rotation bracket 80-8 which allows the throw line irradiation unit 600 to be tiltable.
  • the throw line irradiation unit 600 may be installed in the tilting bracket 80-9.
  • the throw line irradiation unit 600 may be tilted according to the operation of the tilting bracket 80-9.
  • the throw line irradiation unit 600 may be rotated according to the operation of the rotation bracket 80-8.
  • the throw line irradiation unit 600 may slide and move according to the operation of the movement unit 80-7 coupled to the sliding support unit 80-4.
  • the user may adjust an irradiation location and an irradiation angle of the image including the information on the line light or the location of the throw line.
  • FIG. 19 is a flowchart for describing an example of a method for calculating a game score by a control unit of a game device according to some embodiments of the present disclosure.
  • a control unit 100 of a game device 1000 may calculate a game score based on sensing data sensed by a sensing unit 200. Further, the control unit 100 may recognize whether a predetermined event occurs based on the sensing data sensed by the sensing unit 200.
  • control unit 100 may acquire first sensing data that a ball is positioned in a first cup among at least one first game cup through a ball sensing unit 210 (S110).
  • control unit 100 may recognize whether that second sensing data that the ball hits a guard unit is acquired through a guard sensing unit 230 (S120).
  • control unit 100 When the control unit 100 recognizes that the second sensing data that the ball hits the guard unit is acquired through the guard sensing unit 230 (Yes in S120), the control unit 100 may process a game score to be invalid (S130).
  • control unit 100 may recognize whether the ball hits the guard unit installed to prevent the ball from going out of a game table according to whether to acquire the second sensing data. In addition, when the control unit 100 recognizes that the ball hits the guard unit and the ball is positioned in the first cup, the control unit 100 may process the score for the relevant ball to be invalid.
  • the ball hitting the guard unit may be a ball (e.g., a miss ball) which leaves to the outside of the game table if there is no guard unit. Therefore, the control unit 100 may recognize that the ball hits the guard unit when the second sensing data is acquired by the guard sensing unit 230. In addition, the control unit 100 recognizes the ball as the miss ball to process the game score to be invalid.
  • a ball e.g., a miss ball
  • the control unit 100 may recognize whether third sensing data that the ball is bounded on a second section is acquired through a bound sensing unit 220 (S140).
  • the control unit 100 may calculate the game score and grant a weight to the game score (S150).
  • control unit 100 may not grant a separate weight to the game score, and calculate the game score (S160).
  • control unit 100 may recognize whether the ball positioned in a first cup is bounded on the second section, and then enters the first cup, or whether the ball is not bounded on the second section and enters the first cup according to whether the third sensing data being acquired. In addition, when the control unit 100 recognizes that the ball is bounded on the second section, and then enters the first cup, the control unit 100 may grant the weight to the score for the relevant ball.
  • control unit 100 when the control unit 100 recognizes that the ball is not bounded on the second section, and enters the first cup, the control unit 100 may determine the score (e.g., 10 points) corresponding to the first cup as a score of the player who throws the ball.
  • the score e.g. 10 points
  • the present disclosure is not limited thereto.
  • control unit 100 when the control unit 100 recognizes that the ball is bounded on the second section, and enters the first cup, the control unit 100 may determine a double (e.g., 20 points) of the score (e.g., 10 points) corresponding to the first cup as a score of the player who throws the ball.
  • a double e.g., 20 points
  • the score e.g. 10 points
  • the present disclosure is not limited thereto.
  • control unit 100 of the game device 1000 may calculate the game score based on sensing data sensed by a sensing unit 200 provided in the game table.
  • control unit 100 may differently determine the game score according to the cup at which the ball is positioned.
  • control unit 100 may determine the game score as 10 points when the ball is positioned in the first cup of at least one first game cup, 20 points when the ball is positioned in the second cup of at least one first game cup, and 30 points when the ball is positioned in the third cup of at least one first game cup.
  • control unit 100 may determine the game score equally for all cups at which the ball is positioned.
  • control unit 100 may determine the game score as 10 points when the ball is positioned in the first cup of at least one first game cup, 10 points when the ball is positioned in the second cup of at least one first game cup, and 10 points when the ball is positioned in the third cup of at least one first game cup.
  • control unit 100 of the game device 1000 may determine the game score based on the location of the throw line.
  • the throw line irradiation unit 600 of the game device 1000 may irradiate light to a plurality of throw lines.
  • the game device 1000 may further include a distance measurement sensor for sensing the location of the throw line at which the player throws the ball.
  • control unit 100 may grant the weight to the game score or grant a penalty to the game score based on the location of the throw line at which the player throws the ball.
  • control unit 100 may differently grant scores to the first player and the second player even though the first player and the second player puts the ball in the same game cup (i.e., game cups to which the same score is granted, e.g., 10 points). That is, the control unit 100 may determine a second score (e.g., 20 points) of the second player who throws the ball at a second throw line location relatively far from the game table to be higher than a first score (e.g., 10 points) of the first player who throws the ball at a first throw line location relatively close to the game table.
  • a second score e.g., 20 points
  • a first score e.g. 10 points
  • present disclosure is not limited thereto.
  • the game device 1000 grants the game score of the player by various schemes to increase the entertainment element for the game performed in the game device 1000.
  • control unit 100 of the game device 1000 may recognize whether a predetermined event occurs based on the game score.
  • control unit 100 may control the display unit 400 or the audio unit 500 to output an image or sound effect corresponding to the predetermined event.
  • the image or sound effect corresponding to the predetermined event may be prestored in the memory 300 of the game device 1000.
  • the predetermined event may include, for example, a first event in which the ball thrown by the player is positioned in a predetermined specific cup among at least one game cups, a second event in which scores acquired by a plurality of balls thrown by the player exceed a predetermined score, and a third event in which at least two balls of the plurality of balls thrown by the player are positioned in the same cup.
  • a first event in which the ball thrown by the player is positioned in a predetermined specific cup among at least one game cups
  • a second event in which scores acquired by a plurality of balls thrown by the player exceed a predetermined score
  • a third event in which at least two balls of the plurality of balls thrown by the player are positioned in the same cup.
  • the present disclosure is not limited thereto.
  • the game device 1000 may acquire an image in which the player throws the ball through the camera unit.
  • the control unit 100 may control the display unit 400 to output the image acquired by the camera unit to the display unit when recognizing that the predetermined event occurs.
  • a differentiated event image is provided for each player to increase the entertainment element of the game played by the game device 1000.
  • FIG. 20 is a diagram for describing an example of an application screen related to a game performed by the game device according to some embodiments of the present disclosure.
  • the communication unit of the game device 1000 may transmit information related to the game performed in the game device 1000 to the user terminal.
  • the communication unit may transmit a play history of the game performed in the game device 1000 to the user terminal.
  • the play history may include, for example, the number of game plays, a competition record, and the number of misses of the player.
  • the present disclosure is not limited thereto.
  • the communication unit of the game device 1000 may transmit information related to a game to a game server that manages the information related to the game.
  • the game server may be provided integrally with the game device 1000.
  • the operator of the game device 1000 may also install the game server inside the game device 1000.
  • any one is selected among one or more game devices 1000 to be set as a main game device 1000.
  • the game device 1000 except for the main game device 1000 is constituted by a sub game device to install the game server inside the main game device 1000.
  • the game server is also positioned outside the game device 1000 to communicate with other game devices.
  • the main game device may also be connected to the game server installed therein by a network. Further, the main game device and one or more sub game devices may be connected to each other through the network.
  • the game server may provide an application installable in the user terminal.
  • the game server may receive play records of users corresponding to the user terminals, respectively from the game device 1000.
  • the game server may analyze the play records of the users received from the game device 1000, and provide a result of analyzing the play records to the user terminal.
  • the game server may also provide, to the user, a means for controlling logging in the game device 1000 by using the user terminal in which the application is installed, controlling the game device 1000, or controlling the game performed in the game device 1000.
  • an application related to the game performed in the game device 1000 may be installed in the user terminal.
  • the application may provide, to the user, the information related to the game received from the communication unit of the game device 1000 or the result of analyzing the play record received from the game server.
  • the application may include an application screen 90 illustrated in FIG. 20 .
  • the application screen 90 may include a game record display area 91 in which the game record of the user is displayed, a login information display area 91-1 in which information of a log-in user is displayed, an advertisement and event display area 92 related to the game device 1000, a hot key display area 94 predetermined by the user, and a menu display area 95 of the application.
  • the elements described above are not required in implementing the application screen 90 and the application screen 90 may thus have elements more or less than elements listed above.
  • the user of the game device 1000 of the present disclosure may conveniently identify a game play record thereof, or a result of analyzing the game play record through the application illustrated in FIG. 20 .
  • the game device 1000 provides various information (e.g., the play record) to the user to induce the user to intuitively recognize a game skill thereof. Therefore, the game device 1000 may enhance a satisfaction of the user for the game or an immersion of the game.
  • various information e.g., the play record

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Human Computer Interaction (AREA)
  • Pinball Game Machines (AREA)
EP21828869.4A 2020-06-23 2021-05-31 Gaming device Pending EP4169594A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020200076522A KR102522427B1 (ko) 2020-06-23 2020-06-23 게임 장치
PCT/KR2021/006740 WO2021261788A1 (ko) 2020-06-23 2021-05-31 게임 장치

Publications (1)

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EP4169594A1 true EP4169594A1 (en) 2023-04-26

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EP21828869.4A Pending EP4169594A1 (en) 2020-06-23 2021-05-31 Gaming device

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EP (1) EP4169594A1 (ko)
JP (1) JP7382421B2 (ko)
KR (1) KR102522427B1 (ko)
WO (1) WO2021261788A1 (ko)

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Publication number Priority date Publication date Assignee Title
KR100525319B1 (ko) 1996-05-22 2006-03-09 콸콤 인코포레이티드 Cdma 시스템을 위한 하드 핸드오프에서 다이버시티를 제공하기 위한 방법 및 장치
US8282457B1 (en) * 2009-11-27 2012-10-09 Brandon Edwards Electronic table game
US9555301B2 (en) * 2013-03-05 2017-01-31 Austen Roberto Rieman Modular beer pong table constructed of easily interchangeable modules
JP6206657B2 (ja) * 2013-09-06 2017-10-04 株式会社コナミデジタルエンタテインメント ゲーム機
KR101627264B1 (ko) * 2015-08-10 2016-06-03 주식회사 홍인터내셔날 복수의 카메라를 구비한 다트 게임 장치 및 컴퓨터-판독가능 매체에 저장된 컴퓨터 프로그램
CN108392822A (zh) * 2017-02-07 2018-08-14 叶嘉兴 一种投杯球游戏系统以及用于投杯球游戏的自动计分系统
DE102017109859B4 (de) * 2017-05-08 2022-01-05 Löwen Entertainment GmbH Dart-Spielgerät
US20190060729A1 (en) * 2017-08-17 2019-02-28 Mark Saleeby Gaming board and gaming set
US10525319B1 (en) * 2018-11-06 2020-01-07 Joseph Sabo Illuminated beer pong assembly

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KR102522427B1 (ko) 2023-04-17
WO2021261788A1 (ko) 2021-12-30
KR20210158132A (ko) 2021-12-30
JP7382421B2 (ja) 2023-11-16
JP2022542635A (ja) 2022-10-06

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