EP2326396B1 - Jeu de logique de type casse-tete tridimensionnel - Google Patents

Jeu de logique de type casse-tete tridimensionnel Download PDF

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Publication number
EP2326396B1
EP2326396B1 EP09762070.2A EP09762070A EP2326396B1 EP 2326396 B1 EP2326396 B1 EP 2326396B1 EP 09762070 A EP09762070 A EP 09762070A EP 2326396 B1 EP2326396 B1 EP 2326396B1
Authority
EP
European Patent Office
Prior art keywords
rail
solid body
tiles
rails
logic game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Not-in-force
Application number
EP09762070.2A
Other languages
German (de)
English (en)
French (fr)
Other versions
EP2326396A1 (fr
Inventor
Boujelben Sabeur
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
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Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to DE9762070T priority Critical patent/DE09762070T1/de
Publication of EP2326396A1 publication Critical patent/EP2326396A1/fr
Application granted granted Critical
Publication of EP2326396B1 publication Critical patent/EP2326396B1/fr
Not-in-force legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0826Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
    • A63F9/083Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with vacant positions or gap migration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0826Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
    • A63F9/0857Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with elements slidably connected to a visible central body, e.g. beads in grooves
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F2009/0892Puzzles provided with elements movable in relation, i.e. movably connected, to each other with an extra element for the final vacant space

Definitions

  • a puzzle game of the three-dimensional puzzle type belonging to the family of displacement puzzles.
  • the displacement puzzles are logic games whose purpose is to bring a piece from one position to another, or to have several pieces in a determined order, while respecting certain constraints. Most of these games provide translational movement in a plane.
  • This game is constituted by a square frame, containing 15 small tiles of identical dimensions, numbered from 1 to 15, and an empty slot having the dimensions of a tile.
  • the tiles can slide inside the frame, thanks to the presence of said empty slot.
  • the game consists of putting the tiles back in order from any initial configuration.
  • the tiles are not numbered, but an image is made on their upper surface. The image is scrambled when the tiles are in the mess, the goal of the game being to restore it.
  • red donkey can be considered a variant of the tease. It consists of a rectangular frame in which are placed square or rectangular tesserae that can move by sliding, and an empty space. The largest of these tesserae has a square shape and is painted in red (or identified in another way). Initially, it is at one end of the frame; the purpose of the game is to determine a sequence of movements to bring this piece to the opposite end of said frame.
  • This game is constituted by a cube of which each face is divided into nine (3x3) cubic elements which can turn independently of the others.
  • the cube is constituted by only 26, and not 27, elements cubic, the central element being constituted by a set of axes bearing the central elements of the 6 faces.
  • the visible faces of each cubic element are colored in such a way that in the solved state of the game each face of the cube has a homogeneous coloration.
  • the independent rotation of each face makes it possible to mix the cubic elements; the game consists of manipulating the cube to restore its original appearance, with the six faces of solid colors.
  • the "Rubik's cube” also exists in versions of different forms: tetrahedron, octahedron, dodecahedron, icosahedron, sphere. In all cases, it is necessarily simple and regular forms.
  • the invention relates to a three-dimensional type of logic game that can be realized in an infinite number of different forms, which gives it a decorative value, in addition to playful.
  • Logic games of this type are disclosed, for example, by the documents US 2006/061033 , WO 2004/039465 and US 7,275,744 .
  • the invention aims to improve such games by providing technical means to improve the aesthetic appearance and / or increase the complexity.
  • a puzzle game of three-dimensional puzzle type consists essentially of a solid body having an axis of symmetry, wherein: a plurality of rails, having an orientation substantially parallel to said axis of symmetry, are distributed in a uniform manner on an outer surface of said solid body; tessels are slidably mounted on said rails, said tesserae having decorative elements for attributing to each tile a given position, and at least one empty slot being provided on at least one rail so as to allow the displacement of the corresponding tesserae; and said solid body is constituted by a plurality of segments rotatable about said axis of symmetry, so as to enable the positions of the corresponding rail segments to be rotated.
  • Such a logic game is characterized in that at least one segment of one of said rails is formed on one side of a rotating part, a rotation of said part allowing: removing said rail segment from said outer surface of the solid body, bringing it into a retracted position with the tesserae associated therewith; and bringing on said outer surface an identical rail segment, previously located in said retracted position; whereby an empty space is formed on said rail to allow the displacement of the corresponding tesserae.
  • the figure 1 represents a logic game according to the invention in the form of a miniature reproduction of the "Eiffel Tower". This form is particularly adapted to serve as a basis for such a game, because it has a symmetry of rotation (order 4) around an axis of symmetry A.
  • the solid body 1 shaped Eiffel Tower constituting the basic element of the game is subdivided into five segments (this number is given solely by way of example) 1a - 1e mounted so as to rotate about the axis A. Since said solid body 1 has a rotation symmetry of order 4, a rotation of 90 ° of one of the segments leaves the structure substantially unchanged.
  • the body 1 has an outer surface constituted by four main faces 10 separated by four edges 11. Rails 3, oriented substantially parallel to the axis of rotation A, are provided near said edges. Under these conditions, the rotation of a segment 1a - 1e about the axis A permutes the positions of the corresponding rail segments.
  • the function of the rails 3 is to retain tesserae 2, having a generally dihedral shape, while allowing them to slide. To avoid overloading the figure 1 tesserae have been represented on a single edge of the solid body 1; in reality, tesserae will normally be provided on all four edges.
  • each rail is constituted by grooves 31, 32 machined on the surface of the body 1. More specifically, the figure 2 shows that each rail consists of two grooves, disposed on either side of the edge 11. Each groove is consisting of two adjacent grooves 31, 32 having the same section; the groove 31, farther from the edge, is discontinuous, while the groove 32 is continuous.
  • the two inner faces of each tessellation shaped dihedral two posts 20 marrying the shape of a groove. A tessellation can be triggered by pressure on the edge 11 of the body 1, the two pins 20 penetrating the corresponding grooves 31. As the latter are discontinuous, the tesserae can not slide, and remains locked in its position.
  • the rails 3 (and thus the edges of the solid body 1) must be straight, or at least present at any point a large radius of curvature with respect to the longitudinal dimensions of the tesserae.
  • the Eiffel Tower has projecting elements, especially at the level of the floors (see figure 1 ).
  • the solid body 1 is therefore a "smoothed" version of this monument.
  • the projecting elements can be made on the external surface of the tesserae 2: see the reference 21 on the figure 1 .
  • the different tesserae all have the same longitudinal dimensions, and more precisely their length is an exact submultiple of the length of the segments 1a-1e (or, more exactly, the rail segments associated with them). In this way, the presence of said tesserae does not prevent the rotation of said segments. This condition does not have to be respected when the tesserae are not arranged side by side, but are separated by an empty space; in this case, it suffices that the longitudinal dimensions of each segment are sufficient to enable it to carry one or more tesserae.
  • the rails 3 arranged on the four edges 11 of the body 1 carry the maximum permissible number of tesserae minus one. In other words, one of said rails has an empty slot.
  • This empty location allows one-dimensional movement of the tesserae fixed to said rail.
  • the rotation of segments 1a - 1 e allows groups of tesserae to move from one rail to another. These two movements combined allow to swap the positions of the tesserae 2, as is done with the tiles of a tease, but in a more complex manner and on a non-planar surface.
  • the outer surfaces of the tesserae have decorative elements for attributing to each tile a specific location on the surface of the solid body 1.
  • These decorative elements can be two-dimensional (printed patterns) or three-dimensional (projecting elements 21).
  • the use of one-dimensional decorative elements is particularly interesting because it makes the shape of the game as a whole asymmetrical, even if the solid body 1 must necessarily have rotation symmetry in order to allow the "permutation" of the rail segments. by pivoting the segments 1a - 1 e about the axis A.
  • the game consists of mixing the tesserae 2 by sliding movements along the rails and rotation of the segments 1 a - 1e, then to reconstruct the original configuration.
  • the invention provides a means for temporarily removing one or more tesserae on the outer surface of the game.
  • a rail segment 30 is formed on an edge (or, alternatively, on one side) of a part 15 rotatable about an axis A '.
  • a rotation of 180 ° of the part 15 brings the segment of rail 30, and the tesserae carried by the latter, in a retracted position, for example within the solid body 1.
  • this rotation exposes, in bringing it on the surface of said solid body, another segment of rail 30 ', substantially identical, but not bearing any tesserae. In this way provisionally creates an empty slot on the rail 3 concerned.
  • the piece 15 is turned another time so as to expose again the tesserae that had been hidden.
  • the Figures 3A and 3B illustrate the rotational movement of said piece 15: the figure 3A corresponds to initial position, in which the rail segment bearing the tesserae is exposed on the surface of the body 1; the figure 3B corresponds to the retracted position of said segment.
  • the rotating piece is arranged at one of the four "legs" of the miniature Eiffel Tower.
  • the rotating piece is arranged at one of the four "legs" of the miniature Eiffel Tower.
  • several of these pieces for example four, one per leg.
  • the invention has been described with reference to a particular embodiment, and in particular to a particular shape (the Eiffel Tower); however, this does not constitute a limitation. Other forms, notably inspired by buildings or famous monuments, can be envisaged. As explained above, the use of tesserae with relief decorative elements makes it possible to overcome in part the constraint related to the rotational symmetry of the solid body 1.
  • a game according to the invention could have a cylinder-shaped basic solid body with vertically oriented rails arranged at regular intervals along its lateral surface.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Finishing Walls (AREA)
  • Pinball Game Machines (AREA)
EP09762070.2A 2008-06-12 2009-06-09 Jeu de logique de type casse-tete tridimensionnel Not-in-force EP2326396B1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
DE9762070T DE09762070T1 (de) 2008-06-12 2009-06-09 Logikspiel in der art einer dreidimensionalen denksportaufgabe

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FR0803264A FR2932393A1 (fr) 2008-06-12 2008-06-12 Jeu de logique de type casse-tete tridimensionnel.
PCT/IB2009/006276 WO2009150542A1 (fr) 2008-06-12 2009-06-09 Jeu de logique de type casse-tete tridimensionnel

Publications (2)

Publication Number Publication Date
EP2326396A1 EP2326396A1 (fr) 2011-06-01
EP2326396B1 true EP2326396B1 (fr) 2016-03-30

Family

ID=40220271

Family Applications (1)

Application Number Title Priority Date Filing Date
EP09762070.2A Not-in-force EP2326396B1 (fr) 2008-06-12 2009-06-09 Jeu de logique de type casse-tete tridimensionnel

Country Status (8)

Country Link
US (1) US8382112B2 (ja)
EP (1) EP2326396B1 (ja)
JP (1) JP5389908B2 (ja)
KR (1) KR101277488B1 (ja)
CA (1) CA2763449A1 (ja)
DE (1) DE09762070T1 (ja)
FR (1) FR2932393A1 (ja)
WO (1) WO2009150542A1 (ja)

Family Cites Families (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5433790U (ja) * 1977-08-09 1979-03-05
US4949969A (en) * 1988-08-24 1990-08-21 Johnson Harvey P Puzzle
US5074561A (en) * 1988-08-24 1991-12-24 Johnson Harvey P Puzzle
US5083788A (en) * 1989-06-07 1992-01-28 Luciano Conotter Three-dimensional puzzle
US4983062A (en) * 1990-04-23 1991-01-08 Hour Jenn Chyan Pen holder with puzzle blocks
US5116053A (en) * 1991-08-05 1992-05-26 Karl Blankenburg Puzzle
JPH07255946A (ja) * 1994-03-17 1995-10-09 Amitsuku Seimitsu:Kk 回転六面体と駒移動に於る機構玩具
US5429364A (en) * 1994-08-22 1995-07-04 Chang; Kun-Sheng Combination of cup/puzzle
US5845904A (en) * 1997-08-19 1998-12-08 Hawkins; Victor J. Cylindrical slide puzzle
US7025351B2 (en) * 2001-06-27 2006-04-11 Russell Zelany Christensen Puzzle game
US20030155709A1 (en) * 2002-02-20 2003-08-21 Han Charlie K. Geometric magic puzzle
US20030227131A1 (en) * 2002-06-10 2003-12-11 Han Charlie K. Geometric magic puzzle
CA2410098A1 (fr) * 2002-10-30 2004-04-30 Gille Bernard .pi.-puzz
US20060061033A1 (en) * 2004-09-22 2006-03-23 Han Charlie K Three dimensional geometrical puzzle
US7147224B2 (en) * 2005-02-07 2006-12-12 Shih-Hung Chuang Multifunctional cylindrical sliding block jigsaw puzzle
US7311306B2 (en) * 2006-01-16 2007-12-25 Shih-Hung Chuang Extendable cylindrical jigsaw puzzle
US7275744B1 (en) * 2006-06-19 2007-10-02 Chin-Yi Kuo Puzzle pen
JP2008000989A (ja) * 2006-06-22 2008-01-10 Chin-Yi Kuo ペンチューブにパズル機能を具えたペン
KR200439714Y1 (ko) * 2007-02-16 2008-04-29 김종만 난이도 조절이 가능한 퍼즐 조립체
US20110057387A1 (en) * 2009-09-07 2011-03-10 Chin-Huang Yang Cylinder cube
US8251366B1 (en) * 2011-06-06 2012-08-28 Avraham Nathan Cylindrical puzzle mechanism

Also Published As

Publication number Publication date
WO2009150542A1 (fr) 2009-12-17
JP2011522653A (ja) 2011-08-04
CA2763449A1 (en) 2009-12-17
FR2932393A1 (fr) 2009-12-18
KR20110008275A (ko) 2011-01-26
EP2326396A1 (fr) 2011-06-01
US20110084445A1 (en) 2011-04-14
DE09762070T1 (de) 2012-01-05
KR101277488B1 (ko) 2013-06-21
US8382112B2 (en) 2013-02-26
JP5389908B2 (ja) 2014-01-15

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