EP2321724A4 - Logiciel de démonstration de jeu vidéo à érosion de fonction - Google Patents

Logiciel de démonstration de jeu vidéo à érosion de fonction

Info

Publication number
EP2321724A4
EP2321724A4 EP09811791A EP09811791A EP2321724A4 EP 2321724 A4 EP2321724 A4 EP 2321724A4 EP 09811791 A EP09811791 A EP 09811791A EP 09811791 A EP09811791 A EP 09811791A EP 2321724 A4 EP2321724 A4 EP 2321724A4
Authority
EP
European Patent Office
Prior art keywords
eroding
feature
video game
game demonstration
demonstration software
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP09811791A
Other languages
German (de)
English (en)
Other versions
EP2321724A1 (fr
Inventor
Gary Zalewski
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment LLC
Original Assignee
Sony Computer Entertainment America LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Computer Entertainment America LLC filed Critical Sony Computer Entertainment America LLC
Publication of EP2321724A1 publication Critical patent/EP2321724A1/fr
Publication of EP2321724A4 publication Critical patent/EP2321724A4/fr
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/201Playing authorisation given at platform level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/609Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Tourism & Hospitality (AREA)
  • Marketing (AREA)
  • Economics (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Human Resources & Organizations (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
EP09811791A 2008-09-03 2009-05-01 Logiciel de démonstration de jeu vidéo à érosion de fonction Withdrawn EP2321724A4 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US12/231,485 US20100056269A1 (en) 2008-09-03 2008-09-03 Feature eroding video game demonstration software
PCT/US2009/002749 WO2010027386A1 (fr) 2008-09-03 2009-05-01 Logiciel de démonstration de jeu vidéo à érosion de fonction

Publications (2)

Publication Number Publication Date
EP2321724A1 EP2321724A1 (fr) 2011-05-18
EP2321724A4 true EP2321724A4 (fr) 2012-04-25

Family

ID=41726278

Family Applications (1)

Application Number Title Priority Date Filing Date
EP09811791A Withdrawn EP2321724A4 (fr) 2008-09-03 2009-05-01 Logiciel de démonstration de jeu vidéo à érosion de fonction

Country Status (6)

Country Link
US (1) US20100056269A1 (fr)
EP (1) EP2321724A4 (fr)
JP (1) JP2012501720A (fr)
KR (1) KR20110056309A (fr)
CN (1) CN102144217A (fr)
WO (1) WO2010027386A1 (fr)

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US8939835B2 (en) * 2010-01-12 2015-01-27 Razer (Asia-Pacific) Pte. Ltd. System and method for visually indicating actions per minute information using illumination
US10913003B2 (en) 2012-03-13 2021-02-09 Sony Interactive Entertainment LLC Mini-games accessed through a sharing interface
US9345966B2 (en) 2012-03-13 2016-05-24 Sony Interactive Entertainment America Llc Sharing recorded gameplay to a social graph
US11406906B2 (en) 2012-03-13 2022-08-09 Sony Interactive Entertainment LLC Network connected controller for direct to cloud gaming
WO2014041366A2 (fr) * 2012-09-14 2014-03-20 Tangentix Limited Procédé et appareil pour la distribution d'un contenu multimédia interactif sur un réseau
US9352226B2 (en) 2012-12-21 2016-05-31 Sony Interactive Entertainment America Llc Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay
EP3511060A1 (fr) * 2012-12-21 2019-07-17 Sony Computer Entertainment America LLC Commande à distance du gameplay d'un premier utilisateur par un deuxième utilisateur
JP6535433B2 (ja) * 2013-01-28 2019-06-26 株式会社タイトー ゲーム装置
US9721428B1 (en) 2013-03-05 2017-08-01 Aftershock Services, Inc. Delayed, game-triggered online game platform registration
US10471341B1 (en) 2013-03-05 2019-11-12 Electronic Arts Inc. Platform triggered registration
US10289988B1 (en) 2013-03-05 2019-05-14 Electronic Arts Inc. Delayed, purchase request-triggered online game platform registration

Citations (1)

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Publication number Priority date Publication date Assignee Title
US20030101092A1 (en) * 1998-05-27 2003-05-29 William Fuller Method for software distribution and compensation with replenishable advertisements

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JP3863293B2 (ja) * 1998-06-29 2006-12-27 株式会社コナミデジタルエンタテインメント ビデオゲーム装置、及びビデオゲーム進行制御プログラムを記録したコンピュータ読み取り可能な記録媒体
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US20030101092A1 (en) * 1998-05-27 2003-05-29 William Fuller Method for software distribution and compensation with replenishable advertisements

Also Published As

Publication number Publication date
WO2010027386A1 (fr) 2010-03-11
JP2012501720A (ja) 2012-01-26
US20100056269A1 (en) 2010-03-04
KR20110056309A (ko) 2011-05-26
CN102144217A (zh) 2011-08-03
EP2321724A1 (fr) 2011-05-18

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Legal Events

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PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

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DAX Request for extension of the european patent (deleted)
A4 Supplementary search report drawn up and despatched

Effective date: 20120327

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Ipc: A63F 13/10 20060101AFI20120321BHEP

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Effective date: 20121024