EP2232379A4 - Appareil client pour flux vidéo interactif continus - Google Patents

Appareil client pour flux vidéo interactif continus

Info

Publication number
EP2232379A4
EP2232379A4 EP08857774A EP08857774A EP2232379A4 EP 2232379 A4 EP2232379 A4 EP 2232379A4 EP 08857774 A EP08857774 A EP 08857774A EP 08857774 A EP08857774 A EP 08857774A EP 2232379 A4 EP2232379 A4 EP 2232379A4
Authority
EP
European Patent Office
Prior art keywords
client apparatus
interactive video
video client
streaming interactive
streaming
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
EP08857774A
Other languages
German (de)
English (en)
Other versions
EP2232379A1 (fr
Inventor
Stephen G Perlman
Der Laan Roger Van
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
OL2 Inc
Original Assignee
OnLive Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by OnLive Inc filed Critical OnLive Inc
Publication of EP2232379A1 publication Critical patent/EP2232379A1/fr
Publication of EP2232379A4 publication Critical patent/EP2232379A4/fr
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/02Details
    • H04L12/10Current supply arrangements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/426Internal components of the client ; Characteristics thereof
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/434Disassembling of a multiplex stream, e.g. demultiplexing audio and video streams, extraction of additional data from a video stream; Remultiplexing of multiplex streams; Extraction or processing of SI; Disassembling of packetised elementary stream
    • H04N21/4347Demultiplexing of several video streams
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/436Interfacing a local distribution network, e.g. communicating with another STB or one or more peripheral devices inside the home
    • H04N21/4363Adapting the video stream to a specific local network, e.g. a Bluetooth® network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/60Network streaming of media packets
    • H04L65/70Media network packetisation

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)
EP08857774A 2007-12-05 2008-12-04 Appareil client pour flux vidéo interactif continus Ceased EP2232379A4 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US99971407A 2007-12-05 2007-12-05
PCT/US2008/085605 WO2009073830A1 (fr) 2007-12-05 2008-12-04 Appareil client pour flux vidéo interactif continus

Publications (2)

Publication Number Publication Date
EP2232379A1 EP2232379A1 (fr) 2010-09-29
EP2232379A4 true EP2232379A4 (fr) 2011-05-25

Family

ID=40718188

Family Applications (1)

Application Number Title Priority Date Filing Date
EP08857774A Ceased EP2232379A4 (fr) 2007-12-05 2008-12-04 Appareil client pour flux vidéo interactif continus

Country Status (10)

Country Link
EP (1) EP2232379A4 (fr)
JP (1) JP2011507350A (fr)
KR (1) KR20100114881A (fr)
CN (1) CN101918936A (fr)
AU (1) AU2008333832A1 (fr)
CA (1) CA2707707A1 (fr)
NZ (1) NZ585910A (fr)
RU (1) RU2500022C2 (fr)
TW (4) TW200942305A (fr)
WO (1) WO2009073830A1 (fr)

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US8468575B2 (en) 2002-12-10 2013-06-18 Ol2, Inc. System for recursive recombination of streaming interactive video
US9003461B2 (en) 2002-12-10 2015-04-07 Ol2, Inc. Streaming interactive video integrated with recorded video segments
US9032465B2 (en) 2002-12-10 2015-05-12 Ol2, Inc. Method for multicasting views of real-time streaming interactive video
US9108107B2 (en) 2002-12-10 2015-08-18 Sony Computer Entertainment America Llc Hosting and broadcasting virtual events using streaming interactive video
US8840475B2 (en) 2002-12-10 2014-09-23 Ol2, Inc. Method for user session transitioning among streaming interactive video servers
US8949922B2 (en) 2002-12-10 2015-02-03 Ol2, Inc. System for collaborative conferencing using streaming interactive video
US8495678B2 (en) 2002-12-10 2013-07-23 Ol2, Inc. System for reporting recorded video preceding system failures
US8387099B2 (en) 2002-12-10 2013-02-26 Ol2, Inc. System for acceleration of web page delivery
US8893207B2 (en) 2002-12-10 2014-11-18 Ol2, Inc. System and method for compressing streaming interactive video
US8832772B2 (en) 2002-12-10 2014-09-09 Ol2, Inc. System for combining recorded application state with application streaming interactive video output
US20090118019A1 (en) 2002-12-10 2009-05-07 Onlive, Inc. System for streaming databases serving real-time applications used through streaming interactive video
US8888592B1 (en) 2009-06-01 2014-11-18 Sony Computer Entertainment America Llc Voice overlay
US8968087B1 (en) 2009-06-01 2015-03-03 Sony Computer Entertainment America Llc Video game overlay
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US9113185B2 (en) 2010-06-23 2015-08-18 Sling Media Inc. Systems and methods for authorizing access to network services using information obtained from subscriber equipment
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KR101502806B1 (ko) * 2013-08-28 2015-03-18 건국대학교 산학협력단 내비게이션을 위한 단계적 세부 표현 기반의 스트리밍 시스템 및 그 방법
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See also references of WO2009073830A1 *

Also Published As

Publication number Publication date
CN101918936A (zh) 2010-12-15
TW200943075A (en) 2009-10-16
TW201001177A (en) 2010-01-01
EP2232379A1 (fr) 2010-09-29
JP2011507350A (ja) 2011-03-03
AU2008333832A1 (en) 2009-06-11
CA2707707A1 (fr) 2009-06-11
WO2009073830A1 (fr) 2009-06-11
NZ585910A (en) 2013-05-31
TW200942305A (en) 2009-10-16
TW200949567A (en) 2009-12-01
RU2010127328A (ru) 2012-01-10
RU2500022C2 (ru) 2013-11-27
KR20100114881A (ko) 2010-10-26

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