EP1315130A1 - Méthode de jouer dans un réseau - Google Patents

Méthode de jouer dans un réseau Download PDF

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Publication number
EP1315130A1
EP1315130A1 EP01127738A EP01127738A EP1315130A1 EP 1315130 A1 EP1315130 A1 EP 1315130A1 EP 01127738 A EP01127738 A EP 01127738A EP 01127738 A EP01127738 A EP 01127738A EP 1315130 A1 EP1315130 A1 EP 1315130A1
Authority
EP
European Patent Office
Prior art keywords
competition
server computer
player
characters
communication device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP01127738A
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German (de)
English (en)
Inventor
Klaus Werner
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Dorn im Auge GmbH
Original Assignee
Dorn im Auge GmbH
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Dorn im Auge GmbH filed Critical Dorn im Auge GmbH
Priority to EP01127738A priority Critical patent/EP1315130A1/fr
Priority to PCT/EP2002/013089 priority patent/WO2003044750A1/fr
Priority to AU2002357546A priority patent/AU2002357546A1/en
Publication of EP1315130A1 publication Critical patent/EP1315130A1/fr
Withdrawn legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to a computer-implemented method for Conducting a competition on a network with a server computer and one Communication device.
  • Number lottery in the classic sense is a competition in which one or more players take part a drawing of a fixed number of numbers from a given set of Participate numbers that is done by means of a lottery facility. On the one hand dials one Player a predetermined number K of numbers from a set N of possible numbers out. On the other hand, also with a special lottery facility designed for this purpose a number K of numbers randomly selected from the set N of possible numbers or pulled. The numbers selected by the player are the numbers drawn compared to determine matches. If there are matches determined, a profit table is used to check whether the determined number of Matches a certain profit is assigned. If a player notice wants to win a draw, the player must select the one they have chosen Compare K numbers with the drawn K numbers to determine if they match. In the event that the player finds matches, he can choose the corresponding one Have the profit paid out.
  • the currently most common version of the lottery is the so-called Saturday and Wednesday lotto, where there is a draw on Saturdays and Wednesdays, in the 6th Numbers, plus an extra number and a super number, drawn from a set of 49 numbers become.
  • Saturday and Wednesday lotto The currently most common version of the lottery is the so-called Saturday and Wednesday lotto, where there is a draw on Saturdays and Wednesdays, in the 6th Numbers, plus an extra number and a super number, drawn from a set of 49 numbers become.
  • each player To participate in the Saturday or Wednesday lottery, each player must be in one so - called lottery acceptance point to fill out a lottery ticket there that will take him to the Eligible to participate in one or more draws.
  • the object of the present invention to provide a way to run a contest at which a player is informed of a possible win at any time, and where that Contest is associated with minimal administration.
  • the object of the present invention is achieved by a computer Procedure for running a competition in a network with a Server computer and a communication device solved, a player using the communication device in the server computer initializes a computer program, that controls the running of the competition.
  • the procedure points out the following Steps on: Establish an online connection between the communication device and the server computer; Select the competition from a variety of in the Server computer offered competitions by the player; Sending data that represent the selected competition to the server computer; Receiving the Data representing the selected competition in the server computer and in Dependence on the selected competition, setting a competition mode and a paytable in the server computer.
  • the competition mode preferably defines what number K of characters the player out of a set N of possible characters must select and the winning table preferably determines the number of hits that a specific profit is assigned.
  • the method further includes the following Steps: Randomly determine K characters from the set of N possible characters by means of a random generator in the server computer; Sending data to the competition mode and represent the winning table to the communication device; Receive and evaluate the data, the competition mode and the profit table represent; Select K characters from the set of N possible characters by the player and sending corresponding data to the communication device the server computer; Receiving and evaluating this data in the server computer to determine the K characters selected by the player; as well as comparing the K from Player selected characters with the K random characters in the Server computer.
  • the computer can be implemented Procedure for running a competition in a network with a Server computer and a communication device include the following steps: Establishing an online connection between the communication device and the Server computer; Select the competition from a variety of in the server computer competitions offered by the player; Sending data that the selected Represent sweepstakes to the server computer; Receive the data that represent the selected competition, in the server computer and depending of the selected competition, setting a competition mode and a profit table in the server computer.
  • the competition mode preferably defines which Number K of characters can be selected from a set N of possible characters and the winning table preferably defines hit numbers, each of which a specific one Profit is allocated.
  • a first random determination takes place in further steps of K characters from the set of N possible characters using a random generator in the server computer; sending data that the K determined by the random number generator Represent characters, the competition mode and the profit table, and at least outputting the K characters determined by the random number generator; a sending of Data that prompts the user to re-randomly determine K characters Represent the random number generator of the server computer by means of the communication device to the server computer; receiving and evaluating this data in the server computer and a second random determination of K characters from the set of N possible characters using the random number generator in the server computer; as well as a comparison the first random K characters with the second random K characters Character in the server computer.
  • result data representing a result of the competition is sent to the communication device sent by the player, the result in the event that matches occurred, includes the determined profit.
  • selecting the competition comprises selecting a number of draws, with a single first random determination for all selected plays of K characters from the set of N possible characters using the random generator in the server computer, and with each play a new selection of K characters from the set of N possible characters by the user or a second one random determination of K characters from the set of N possible characters using the Random generator takes place in the server computer.
  • Establishing the online connection can include sending data containing a welcome message represent to the communication facility. This data will received and evaluated by the communication device and the welcome message is issued.
  • a mode can preferably be composed of a competition mode and an information mode are selected, the competition mode being a competition enables and the information mode enables information to be queried.
  • mode data which represent the selected mode, are sent to the server computer Posted. This mode data is received in the server computer and evaluated to determine the selected mode.
  • the selected Mode is a sending of data to the communication device, the one Selection of the competition by the player or selection of at least one Allow information category from a variety of information categories by the player.
  • the plurality of categories of information preferably include two or more of the following Categories: Service Info, News, Goods, Contests, Game Rules, Advertising, Music, news, weather, traffic information and imprint.
  • the profit determined preferably comprises a present value, a real asset or a service.
  • the player-specific information preferably includes last name, first name, address, The player's phone number, date of birth, bank routing number and account number.
  • the Communication device a landline or a mobile phone
  • the server computer Has devices that are designed to process voice commands as well enable the translation of electronic data into speech, and that Procedure using language is performed.
  • An advantage of the present invention is that a player can be any Time to initiate and run a competition.
  • the player can prefer himself both a landline or mobile phone, as well as a computer or one Use the television to run the competition. So the player doesn't have to first go to a lottery reception point, for example to enter a lottery-based competition perform.
  • the player immediately knows whether he is winning in the competition has or not. Thus, he does not have to go until a specified day on which a draw or the desired lottery is played, wait.
  • a system for performing the method of the present invention can be executed and operated with minimal effort and thus with minimal cost.
  • FIG. 1 shows an illustration of a system for carrying out a competition in one Network with a server computer 1 and a variety of communication devices 2,3,4,5.
  • the server computer 1 comprises at least one central processing unit (CPU) for the server side Conduct and control a competition, a memory for storing at least a large number of competitions offered and a computer program, that controls the execution of a selected sweepstakes, and one Sending and receiving device to enable the server computer to send data to the Large number of communication devices 2,3,4,5 to send or from the large number of To receive communication devices 2,3,4,5.
  • the memory can be a variety of Include storage devices and, for example, as a mass storage device or hard disk, CD-ROM drive, or any removable disk drive, such as a floppy disk drive or a ZIP drive.
  • the server computer 1 Facilities for processing voice commands and for implementing electronic ones Data in speech.
  • a correspondingly designed personal computer (PC) can serve as a server computer, for example.
  • the large number of communication devices 2, 3, 4, 5 comprises a personal computer (PC) 2, a landline telephone 3, a cell phone 4 and a television set 5.
  • PC personal computer
  • landline telephone 3 a cell phone 4
  • television set 5 a television set 5.
  • the PC 2 has a central processing unit (CPU) for carrying out a competition, a memory for storing competition-related data, an input device such as a keyboard or a mouse, and an output device, such as a display device and / or a printing device.
  • CPU central processing unit
  • memory for storing competition-related data
  • input device such as a keyboard or a mouse
  • output device such as a display device and / or a printing device.
  • this PC has a transmitting and receiving device that can be set up enables an online connection to the server computer 1.
  • Such an online connection can be built over the internet, for example using the TCP / IP protocol.
  • the PC 2 can do this with an internal or external modem be executed.
  • the PC 2 can have a device for receiving voice commands, sent to the server computer 1 via an established online connection and processed by this.
  • the PC 2 have a device for converting voice commands into electronic data, wherein this electronic data via the online connection to the server computer 1 can be sent.
  • the landline phone 3 can be an analog or digital phone with a keyboard, a cordless Telephone with keyboard according to the DECT standard, or any analog or a digital telephone system with a keyboard.
  • the ISDN standard can be used in particular.
  • the mobile phone 4 is any mobile phone that is preferably a display device and is WAP-capable. Using a mobile phone 4 can be a competition using voice commands, interactively displaying WAP pages on which corresponding competitions are offered, or by sending SMS messages be carried out.
  • the television 5 is any television that has facilities that a Allow selection and sending of competition-related data to the server computer 1.
  • the described communication devices represent the preferred embodiments of the present invention.
  • a variety of other devices can also be used be used as communication facilities.
  • any Terminal with a touch-sensitive display device e.g. B. a touchscreen, which has a suitable transmitting and receiving device, as a communication device be used.
  • bank terminals or ticket terminals be used as communication facilities.
  • a Fixed line or mobile phone used as a communication device.
  • the communication device acts as a landline or mobile phone is designed with a keyboard and that the server computer facilities for processing voice commands and for implementing electronic ones Data in speech.
  • the following description describes one Landline or mobile phone commonly referred to as a phone.
  • FIGS. 2A and 2B show a flowchart to illustrate the flow of a competition according to a first aspect of the present invention.
  • a first step S1 an online connection is established between one Telephone and a server computer to carry out a competition, in which Server computer initializes a computer program that will carry out the competition controls.
  • Server computer initializes a computer program that will carry out the competition controls.
  • a player gives a special one via the keyboard of his phone Telephone number for dialing the server computer and for establishing the online connection.
  • the server computer can, for example in Germany, under any one usual telephone number or under 0800 or 0180 telephone number his.
  • an incoming call preferably causes the initialization of the Computer program.
  • the server computer sends after setup the online connection data to the phone that represent a welcome message.
  • This data is received in the phone and output in the form of speech.
  • the phone z. B. a mobile phone with a display device
  • the welcome message can be sent to the mobile phone in the form of an SMS message and are displayed on the display device.
  • the phone z. B. is a WAP-enabled mobile phone with a display device
  • the Welcome message in the form of a WML file to be sent to the mobile phone and in Form a WAP page can be displayed on the display device of the mobile phone.
  • the welcome message can be a request to select a specific one Platform, for example an information platform or a gaming platform, contain.
  • a selection of the desired platform by the player corresponds to one Set an appropriate operating mode for the server computer.
  • the server computer In case that the player selects the information platform, the server computer is in an information mode operated, which enables information to be queried.
  • the server computer In case that the player selects the game platform, the server computer becomes in a competition mode operated, which enables a competition to be carried out.
  • Such a determination of the operating mode of the server computer causes transmission mode data to the server computer representing the selected mode.
  • the mode data sent are received and evaluated in the server computer to determine the selected mode.
  • data is sent to the phone that a selection of a desired competition by the player or a selection of through at least one information category from a multiplicity of information categories enable the player.
  • the plurality of categories of information preferably include two or more of the following Categories: Service Info, News, Goods, Contests, Game Rules, Advertising, Music, news, weather, traffic information and imprint.
  • a step S2 the player selects a desired competition from a plurality of in competitions offered to the server computer. Such a selection can be made through Operate the keypad of the phone or by selection using language.
  • step S3 data is sent from the phone to the server computer represent the selected competition, and in a step S4 the broadcast Receive data in the server computer.
  • a competition mode defines the number K of characters the player from a set N of possible characters.
  • the winning table determines the number of hits, each a certain profit is assigned.
  • the hit numbers represent matches between characters selected by the player and characters selected be determined by the server computer. In particular, the winning table sets out what number of matches or from what number of hits there is a win.
  • K characters are generated in the server computer by means of a random generator randomly determined from the set of N possible characters. These randomly determined K signs represent winning signs with which the K selected by the player Characters must match.
  • step S7 data is sent from the server computer to the phone, which represent the competition mode and the winning table, and in a step S8 receive these sent data in the phone.
  • the received data are evaluated in the phone.
  • the data is preferably converted into speech and output.
  • the phone z. B. is a mobile phone with a display device
  • the data in electronic image signals are converted and output on the display device.
  • the data could be converted into a WML file and in the form of a WAP page can be displayed on this display device.
  • a step S10 the player now selects K characters from the set of N possible characters out.
  • the set of N possible characters is a set of numbers or represents letters
  • the player can press K by pressing corresponding Select the keys on the phone.
  • the player can K characters by appropriate Select voice commands.
  • step S11 data are sent to the server computer using the telephone, which represent the K characters selected by the player. This data is in one Step S12 received in the server computer.
  • step S13 the received data are evaluated in the server computer to determine the K characters selected by the player.
  • step S15 determines the number of matches that a number of hits represents. outgoing From this number of hits, based on the profit table, the profit of this number of hits is assigned.
  • result data is sent from the server computer to the telephone of the Players who represent a result of the competition.
  • this result data includes the determined profit.
  • This determined profit can be, for example, a cash value, a real value or to represent a service.
  • the result data are preferably in analogy outputted to the above-described output methods using the player's phone.
  • the server computer sends for the case that matches have occurred, preferably within the framework of the Score data, a prompt to enter player-specific information the player's phone.
  • This request is received and evaluated in the phone and for example in the form of speech.
  • the player enters the desired information on the phone and sends the corresponding information Data to the server computer.
  • the player-specific information includes preferably the name and first name of the player, his address, his telephone number, his date of birth, his routing number and his account number.
  • the player's phone sent different data from or to the phone be, e.g. B. voice data, SMS messages or WML files. Furthermore, after Sending and receiving the result data will end the competition and the online connection be resolved. Furthermore, the player can choose the online connection maintain and for example another sweepstakes through a Select step S2 again, or select the same competition again play by executing step S10 again, i.e. H. by selecting again of K characters from the set of N possible characters. In particular, the server computer Send data to the phone that represents a prompt for the player to choose one of these variants.
  • FIGS. 3A and 3B show a flowchart to illustrate the course of a competition according to a second aspect of the present invention.
  • the flow of the competition according to the second aspect of the present invention includes the steps S1 to S6, which were explained in more detail above with reference to FIG. 2A.
  • step S17 following step S6, data from sent to the server computer on the phone, which is the competition mode, the winning table and the K represent characters randomly determined by the random number generator.
  • this data is received in the telephone and in one step S19 evaluated, to determine the K randomly determined characters, the competition mode and the profit table. At least the K are randomly determined by means of the telephone Characters output.
  • step S20 data is sent to the server computer using the telephone, which is a request to re-randomly determine K characters from the set represent from N possible characters by means of the random generator.
  • this data is received in the server computer and in one Step S22 evaluated, whereupon a second random determination in a step S23 of K characters from the set of N possible characters using the random generator in the server computer is running. These second K represent random characters the characters selected by the player.
  • steps S24, S25 and S26 the characters are again compared with one another, Matches are determined and a win is determined, followed by a Result data is sent to the phone.
  • the player can receive the result data to end the competition by breaking the online connection
  • the player can also maintain the online connection and, for example, a select another competition by executing step S2 again, or the same Play the competition again by executing step S20 again, i.e. H. by sending data to the server computer by means of which the server computer is prompted to randomly determine K characters again of the set of N possible characters.
  • the player can do a number of draws.
  • the server computer runs for all selected Plays a single first random determination of K characters from the Set of N possible characters using the random number generator. With each one The player chooses K characters again from the set of N possible characters or requests the server computer to randomly determine K characters again from the set of N possible characters using the random number generator.
  • An advantage of the present invention is that a player can be any Time to initiate and run a competition.
  • the player can prefer himself both a landline or mobile phone, as well as a computer or one Use the television to run the competition. So the player doesn't have to first go to a lottery reception point, for example to enter a lottery-based competition perform.
  • the player immediately knows whether he is winning in the competition has or not. Thus, he does not have to until a specified day on which a draw of the desired lottery, wait.
  • a system for performing the method of the present invention can be executed and operated with minimal effort and thus with minimal cost.
EP01127738A 2001-11-21 2001-11-21 Méthode de jouer dans un réseau Withdrawn EP1315130A1 (fr)

Priority Applications (3)

Application Number Priority Date Filing Date Title
EP01127738A EP1315130A1 (fr) 2001-11-21 2001-11-21 Méthode de jouer dans un réseau
PCT/EP2002/013089 WO2003044750A1 (fr) 2001-11-21 2002-11-21 Procede de realisation d'une loterie dans un reseau
AU2002357546A AU2002357546A1 (en) 2001-11-21 2002-11-21 Method for carrying out a prize game in a network

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
EP01127738A EP1315130A1 (fr) 2001-11-21 2001-11-21 Méthode de jouer dans un réseau

Publications (1)

Publication Number Publication Date
EP1315130A1 true EP1315130A1 (fr) 2003-05-28

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Family Applications (1)

Application Number Title Priority Date Filing Date
EP01127738A Withdrawn EP1315130A1 (fr) 2001-11-21 2001-11-21 Méthode de jouer dans un réseau

Country Status (3)

Country Link
EP (1) EP1315130A1 (fr)
AU (1) AU2002357546A1 (fr)
WO (1) WO2003044750A1 (fr)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2006008571A1 (fr) * 2004-07-08 2006-01-26 Flaminio Cianci Jeu de billets de loterie negociables et procede associe
EP1622104A3 (fr) * 2004-07-27 2006-12-20 Aruze Corp. Machine à sous, système de fourniture de service, serveur et dispositif mobile
DE102005031274A1 (de) * 2005-07-05 2007-01-18 Eder, Günther Verfahren zum Betreiben eines Lotterie-Roulette-Systems

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5403999A (en) * 1987-09-01 1995-04-04 At&T Corp. Telecommunications systems for lotteries
DE19502613A1 (de) * 1995-01-27 1996-08-01 Peter Eiba Spielgerätesystem
US6080062A (en) * 1996-06-27 2000-06-27 Olson; Carl M. Lotto gaming apparatus and method
DE19925465A1 (de) * 1999-06-02 2000-12-07 Ray Otero Verfahren, Vorrichtung und System zur bargeldlosen elektronischen Abwicklung eines Gewinnspiels

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5403999A (en) * 1987-09-01 1995-04-04 At&T Corp. Telecommunications systems for lotteries
DE19502613A1 (de) * 1995-01-27 1996-08-01 Peter Eiba Spielgerätesystem
US6080062A (en) * 1996-06-27 2000-06-27 Olson; Carl M. Lotto gaming apparatus and method
DE19925465A1 (de) * 1999-06-02 2000-12-07 Ray Otero Verfahren, Vorrichtung und System zur bargeldlosen elektronischen Abwicklung eines Gewinnspiels

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2006008571A1 (fr) * 2004-07-08 2006-01-26 Flaminio Cianci Jeu de billets de loterie negociables et procede associe
EP1622104A3 (fr) * 2004-07-27 2006-12-20 Aruze Corp. Machine à sous, système de fourniture de service, serveur et dispositif mobile
DE102005031274A1 (de) * 2005-07-05 2007-01-18 Eder, Günther Verfahren zum Betreiben eines Lotterie-Roulette-Systems

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Publication number Publication date
WO2003044750A1 (fr) 2003-05-30
AU2002357546A1 (en) 2003-06-10

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