EP1104686A4 - Procede de jeu reposant sur des paris, variantes et dispositif de mise en oeuvre - Google Patents

Procede de jeu reposant sur des paris, variantes et dispositif de mise en oeuvre

Info

Publication number
EP1104686A4
EP1104686A4 EP98963681A EP98963681A EP1104686A4 EP 1104686 A4 EP1104686 A4 EP 1104686A4 EP 98963681 A EP98963681 A EP 98963681A EP 98963681 A EP98963681 A EP 98963681A EP 1104686 A4 EP1104686 A4 EP 1104686A4
Authority
EP
European Patent Office
Prior art keywords
sτavοκ
igρy
game
igροvοgο
bets
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP98963681A
Other languages
German (de)
English (en)
Russian (ru)
Other versions
EP1104686A1 (fr
Inventor
Alexandr Ivanovitch Silaev
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of EP1104686A1 publication Critical patent/EP1104686A1/fr
Publication of EP1104686A4 publication Critical patent/EP1104686A4/fr
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
    • A63F3/081Raffle games that can be played by a fairly large number of people electric

Definitions

  • the indicated game combination is recorded in 6 rows of 5 elements in each row, and these rows are divided into 2 groups of 3 rows in each group.
  • ⁇ v ⁇ emya ⁇ anslyatsii ⁇ ⁇ elevideniyu 5 ⁇ tsessa ⁇ zyg ⁇ ysha in ⁇ m ⁇ d ⁇ n ⁇ lem ⁇ m ⁇ yu ⁇ e ⁇ a uchi ⁇ yvayu ⁇ sya ⁇ l ⁇ ⁇ dannye bile ⁇ y randomly ⁇ b ⁇ az ⁇ m ⁇ sled ⁇ va ⁇ eln ⁇ vybi ⁇ ayu ⁇ elemen ⁇ y-number of ig ⁇ v ⁇ g ⁇ mn ⁇ zhes ⁇ va and in ⁇ mi ⁇ uyu ⁇ ⁇ ni ⁇ uchas ⁇ ni ⁇ v ig ⁇ y, ⁇ ye s ⁇ n ⁇ sya ⁇ vyb ⁇ annye elemen ⁇ y - number with numbers in ⁇ matsi ⁇ nn ⁇ g ⁇ bl
  • Each game has an objective game that is combined with a unique combination of inflated gains and a loss of profit. This drawback reduces the interest in such games of potential participants.
  • the gaming computer is invented.
  • the system is intended for the use of data from the collection of data from the payment process by randomly winning a winning combination of a gambling organization, and by this application of a gaming system, it may itself choose a random order to it
  • the invention solves the problem of expanding the arsenal of technical solutions that are related to equipment and devices for playing games.
  • the claimed inventories significantly increase the profitability of the game and the loss of profitability.
  • the game is attractive for potential participants and, moreover, it offers such games the properties of a competitive and intelligent competitiveness.
  • the simplest form of the aforementioned variant of the method of playing a game with the players is the method, in case of each start of the process, from the start of the game
  • E ⁇ chas ⁇ ny case ⁇ ealizatsii S ⁇ s ⁇ ba ig ⁇ y s ⁇ s ⁇ av ⁇ ami called "The Power of ⁇ ulya" ⁇ i appointment ⁇ aches ⁇ ve vyig ⁇ avsheg ⁇ in zave ⁇ shivshemsya ig ⁇ v ⁇ m ⁇ aunde u ⁇ azann ⁇ g ⁇ above edins ⁇ venn ⁇ g ⁇ elemen ⁇ a ig ⁇ v ⁇ g ⁇ mn ⁇ zhes ⁇ va ⁇ zv ⁇ lyae ⁇ vyyavlya ⁇ ⁇ bedi ⁇ elya s ⁇ azu ⁇ sle ⁇ b ⁇ ab ⁇ i eg ⁇ s ⁇ av ⁇ i, ⁇ .e. with the perspective of the participants is a game with an instant result
  • the following form of the method of playing a game with a bet is a method, in combination with each process of a loss of a bet, or starting from (2)
  • E ⁇ chas ⁇ ny case ⁇ ealizatsii S ⁇ s ⁇ ba ig ⁇ y s ⁇ s ⁇ av ⁇ ami called "The Power of 5 ⁇ inima ⁇ sa" ⁇ i appointment ⁇ aches ⁇ ve vyig ⁇ avsheg ⁇ in zave ⁇ shivshemsya ig ⁇ v ⁇ m ⁇ aunde vyyavlenn ⁇ g ⁇ edins ⁇ venn ⁇ g ⁇ elemen ⁇ a ig ⁇ v ⁇ g ⁇ mn ⁇ zhes ⁇ va on ⁇ y sdelan ⁇ minimaln ⁇ e ⁇ liches ⁇ v ⁇ s ⁇ av ⁇ and / or edins ⁇ venn ⁇ g ⁇ elemen ⁇ a ig ⁇ v ⁇ g ⁇ mn ⁇ zhes ⁇ va on ⁇ y sdelan ⁇ ma ⁇ simaln ⁇ e ⁇ liches ⁇ v ⁇ The delivery does not always allow the winner to be identified immediately after the delivery of the delivery, since the delivery to the winning item
  • the device is subject to a generator set (13), interconnected with the unit for the recognition and acquisition of data (4)
  • a functional-logical scheme of the process (11) is obtained for booting up a bet for a particular case of the implementation of a device that implements the "System" modulation.
  • FIG. 7 an example of diagrams of a quantitative distribution of supplies for elements of a multiplayer game with an analytic and analytic process is shown. Losing a bet in a game that has ended with a game round of modifying the “Power of Animation” method.
  • a device for a game with accessories supplied in Fig. 1, 0 contains a unit for playing a game (1) from ⁇ > 1 game components connected to a unit In ⁇ matsi ⁇ nny vy ⁇ d ⁇ tsess ⁇ a (3) is connected with ⁇ sled ⁇ va ⁇ eln ⁇ ⁇ d ⁇ lyuchennymi bl ⁇ m ⁇ as ⁇ znavaniya and iden ⁇ i ⁇ i ⁇ atsii (4) bl ⁇ m ⁇ la ⁇ y s ⁇ av ⁇ (5) bl ⁇ m ⁇ egis ⁇ atsii s ⁇ av ⁇ (6) ⁇ n ⁇ lle ⁇ m (7) bl ⁇ m ig ⁇ v ⁇ y l ⁇ gi ⁇ i (8) and bl ⁇ m ⁇ li ⁇ vaniya (9).
  • the output of the multiplayer game (1) is also connected to the third input of the controller (7) and the communication (13) of the communication Bl ⁇ d ⁇ lg ⁇ v ⁇ emenn ⁇ y ⁇ amya ⁇ i (14) with vzaim ⁇ svyazan bl ⁇ ami: ⁇ as ⁇ znavaniya iden ⁇ i ⁇ i ⁇ atsii and (4) ⁇ la ⁇ y (5) s ⁇ av ⁇ , ⁇ egis ⁇ atsii ⁇ la ⁇ ezhey (15) ⁇ bz ⁇ a ⁇ ezul ⁇ a ⁇ v (16) sv ⁇ yu ⁇ che ⁇ ed vzaim ⁇ svyazann ⁇ g ⁇ with ⁇ tsess ⁇ m (3) and ⁇ ⁇ d ⁇ lyuchenn ⁇ g ⁇ vy ⁇ du bl ⁇ a
  • the other output of the payment is connected to the input of the payment registration block (15), interconnected with the payment process (3) of the input-output
  • the outputs of the unit (9) and the unit for registering the contents of the unit (12) are connected to the corresponding inputs of the unit for long-term storage (14).
  • the registration-game terminal is used to register the participants of the game, enter the data on the supplies and output the results of the winnings.
  • ⁇ ⁇ de ⁇ e ⁇ vichn ⁇ y ⁇ egis ⁇ atsii ig ⁇ a on balance eg ⁇ sche ⁇ a- ⁇ ees ⁇ a zan ⁇ si ⁇ sya ⁇ lachennaya ig ⁇ m ⁇ e ⁇ v ⁇ nachalnaya amount ⁇ la ⁇ ezhny ⁇ units is ⁇ lzuemy ⁇ for izme ⁇ eniya s ⁇ im ⁇ s ⁇ i s ⁇ av ⁇ if ⁇ vedeniya ig ⁇ s ⁇ s ⁇ av ⁇ ami ⁇ azn ⁇ y 5 price (na ⁇ ime ⁇ , ⁇ ganiza ⁇ ig ⁇ y m ⁇ zhe ⁇ menya ⁇ price s ⁇ av ⁇ i in zavisim ⁇ s ⁇ i ⁇ m ⁇ schn ⁇ s ⁇ i ig ⁇ v ⁇ g ⁇ mn ⁇ zhes ⁇ va N) and non-cash payments.
  • Dis ⁇ n ⁇ n ⁇ -b ⁇ nusnuyu s ⁇ emu es ⁇ es ⁇ venn ⁇ is ⁇ lz ⁇ va ⁇ in ig ⁇ a ⁇ , ⁇ ganizuemy ⁇ adminis ⁇ atsiey dis ⁇ n ⁇ ny ⁇ ⁇ g ⁇ amm (see below ⁇ ime ⁇ 7) ⁇ dna ⁇ anal ⁇ gichnaya s ⁇ ema m ⁇ zhe ⁇ ⁇ imenya ⁇ sya and sluchaya ⁇ ⁇ ganizatsii mass ⁇ vy ⁇ ig ⁇ s ⁇ s ⁇ av ⁇ ami adminis ⁇ atsiyami 5 ⁇ ele ⁇ nny ⁇ and asin ⁇ nny ⁇ ⁇ elemul ⁇ nny ⁇ se ⁇ ey, ⁇ a ⁇ ivny ⁇ se ⁇ ey and ⁇ n-layn ⁇ vy ⁇ services - all of these and their eligible payments and winnings may be affected by the segregated quantifications of the services provided (see examples 2,4,6 below).
  • the amount of the personal game balance of the participant of the game can be changed many times, by choosing the payment registration mode and interacting with it at the same time
  • the signal is recognized by the recognition and identification block (4) as the signal containing the identifiable data a game and an informational supply, after which a unit (4) is identified as a participant in a game in conjunction with a long-term memory unit (14)
  • 25 is generated for the billing account, a message for writing down the price of one delivery, sending this message to the unit for long-term balance (14) for the balance of charges
  • the 40th return is returned to the package of the rates (5), where the data of the system time (17) is entered into its format at the current time of the payment of the rate
  • the long-term memory unit (14) provides a separate database management system and a proprietary database that is not available for use by 5
  • the type of game is “Power of the Maximum” or “Power of the Game”, the game (7) before the termination of the game
  • the device and function options listed below are generally referred to as the basic device.
  • ⁇ y ⁇ dn ⁇ y signal ⁇ tsess ⁇ a (3) s ⁇ de ⁇ zhaschy n ⁇ me ⁇ ⁇ ele ⁇ na ⁇ zv ⁇ nivsheg ⁇ ab ⁇ nen ⁇ a in ⁇ aches ⁇ ve iden ⁇ i ⁇ i ⁇ atsi ⁇ nny ⁇ resorty ⁇ and in ⁇ matsi ⁇ nny ⁇ d elemen ⁇ a ig ⁇ v ⁇ g ⁇ mn ⁇ zhes ⁇ va 5 or ⁇ d d ⁇ lni ⁇ eln ⁇ y services ⁇ y s ⁇ ve ⁇ s ⁇ vue ⁇ nab ⁇ ann ⁇ mu ⁇ ele ⁇ nn ⁇ mu n ⁇ me ⁇ u ⁇ tsess ⁇ a vv ⁇ da-vyv ⁇ da (3) ⁇ as ⁇ znae ⁇ sya and iden ⁇ i ⁇ itsi ⁇ ue ⁇ sya in bl ⁇ e ⁇ as ⁇ znavaniya and iden ⁇ i ⁇ i ⁇ atsii ( 4),
  • Counter (7) is rejected by signals from the unit of registration of the rates (6) and is switched off from the unit of return (19).
  • the return unit (19) is received from the long-memory unit (14) and is transferred to the terminal (7) of the operating instructions made by this game.
  • the products of these products are sold to the controller (7) as a result of
  • 35 is ⁇ lyucheniem ⁇ g ⁇ , ch ⁇ ⁇ i s ⁇ nesenii ⁇ da s ⁇ av ⁇ i with ⁇ d ⁇ m s ⁇ ve ⁇ s ⁇ vuyuscheg ⁇ elemen ⁇ a ig ⁇ v ⁇ g ⁇ mn ⁇ zhes ⁇ va na ⁇ a ⁇ livaem ⁇ e in ⁇ tsess ⁇ e (11) ⁇ liches ⁇ v ⁇ s ⁇ av ⁇ , s ⁇ nesenny ⁇ with e ⁇ im elemen ⁇ m not uvelichivae ⁇ sya by 1, and at umenshae ⁇ sya 1.
  • the main output of the fan (22) is supplied to the initializing inputs of all the circuits (21), and also at the output of the signal (11) there is no signal for the controller (7), a testimony of the "non-winning" processed supply, as well as the contact ⁇ d ⁇ lzhen ⁇ d ⁇ lzha ⁇ ⁇ e ⁇ uschy ig ⁇ v ⁇ y
  • the signal is not to increase, but to decrease the accumulated amount by 1
  • the process of distributing the terms of the device for the device that implements the game “The Power of the Simime” method may be subject to a loss of the price of 5, which is subject to a loss to us.
  • the output signals of the units of comparison with the minimum (31) are supplied to the respective inputs of the conversion unit (30-1) and, in addition, they are operated "on-the-fly".
  • the output signals of units of comparison with maximum (32) are supplied to the respective inputs of the second compartment (30-2) and,
  • 35 ⁇ a ⁇ nets signals ⁇ Z and ⁇ 2 analizi ⁇ uyu ⁇ sya v ⁇ ym 2-v ⁇ d ⁇ vym ven ⁇ ilem "L ⁇ giches ⁇ e AND" (29-2) vy ⁇ d ⁇ ⁇ g ⁇ ⁇ inimae ⁇ value ⁇ 1 and ⁇ gda ⁇ l ⁇ ⁇ gda, ⁇ gda in ⁇ as ⁇ edelenii s ⁇ av ⁇ imee ⁇ sya ⁇ vn ⁇ ⁇ din nenulev ⁇ y minimum and ⁇ vn ⁇ ⁇ din ma ⁇ simum.
  • Flag value ⁇ 0 yavlyae ⁇ sya u ⁇ azaniem ⁇ n ⁇ lle ⁇ u ⁇ ⁇ d ⁇ lzhenii ⁇ e ⁇ uscheg ⁇ ig ⁇ v ⁇ g ⁇ ⁇ aunda, ⁇ i e ⁇ m dv ⁇ ichn ⁇ e chisl ⁇ on vy ⁇ dn ⁇ y bus sche ⁇ chi ⁇ a (33) s ⁇ ve ⁇ s ⁇ vue ⁇ ⁇ ve ⁇ yaem ⁇ mu value minimum gl ⁇ baln ⁇ g ⁇ , dv ⁇ ichn ⁇ e chisl ⁇ on vy ⁇ dn ⁇ y bus sche ⁇ chi ⁇ a (34) s ⁇ ve ⁇ s ⁇ vue ⁇ ⁇ ve ⁇ yaem ⁇ mu value gl ⁇ baln ⁇ g ⁇ ma ⁇ simuma, nenulev ⁇ e dv ⁇ ichn ⁇ e chisl ⁇ on vy ⁇ d
  • PIN-code unique identifier
  • Gaming systems of small hotels using a single brand and / or included in the hotel may be combined with other devices.
  • P ⁇ i e ⁇ m neznachi ⁇ elnye changes ⁇ e ⁇ e ⁇ i ⁇ ⁇ l ⁇ design and ⁇ m ⁇ n ⁇ v ⁇ a in ⁇ matsi ⁇ nny ⁇ ⁇ ley l ⁇ e ⁇ eyny ⁇ ⁇ u ⁇ n ⁇ v in ⁇ y ⁇ ⁇ yavya ⁇ sya ⁇ le vyb ⁇ a ⁇ i ⁇ a ig ⁇ y, ⁇ le vyb ⁇ a ig ⁇ v ⁇ g ⁇ mn ⁇ zhes ⁇ va of zadann ⁇ g ⁇ nab ⁇ a mn ⁇ zhes ⁇ v and ⁇ le job 0 s ⁇ av ⁇ i (in ⁇ aches ⁇ ve ⁇ a ⁇ g ⁇ nab ⁇ a mn ⁇ zhes ⁇ v m ⁇ gu ⁇ vys ⁇ u ⁇ a ⁇ dia ⁇ az ⁇ ny tsely ⁇ numbers ⁇ 0 d ⁇ 9 , ⁇ 10 d ⁇ 99, ⁇ d ⁇ 100 999, ⁇
  • EXAMPLE 4 Directed telephone and broadcast televised games.
  • the rates are paid by standard for telephony devices, in other words, by the way, for example, the number of personal payments is fixed in person
  • n ⁇ are ab ⁇ nen ⁇ ami ⁇ eydzhing ⁇ vy ⁇ se ⁇ ey, m ⁇ gu ⁇ za ⁇ azyva ⁇ ⁇ e ⁇ edachu in ⁇ matsii ⁇ ⁇ e ⁇ uschem s ⁇ s ⁇ yanii ig ⁇ vy ⁇ ⁇ aund ⁇ v on sv ⁇ i ⁇ eydzhe ⁇ y ⁇ a ⁇ nets, ⁇ s ⁇ glasheniyu with ⁇ elemul ⁇ nnymi shi ⁇ vescha ⁇ elnymi s ⁇ antsiyami, ⁇ e ⁇ anie ⁇ tsess ⁇ v ⁇ zyg ⁇ ysha s ⁇ av ⁇ m ⁇ zhe ⁇ ⁇ e ⁇ i ⁇ diches ⁇ i ⁇ ansli ⁇ va ⁇ sya in ⁇ yam ⁇ m e ⁇ i ⁇ e on ⁇ iemnye an
  • each account may set a unique index of 9 numbers for 5 years of The financial organizations attracted by the share of the financial resources are divided into two equal parts, one of which is used to pay, we are gaining more.
  • Filled-out forms with data about the game are taken out by the players on the server of the game organization, where in real time they are managed and processed.
  • the server provides a game message for registration of the supply, which contains a separate advertisement, which is non-hazardous to the user.
  • the interactive and analytical method ensures an increase in the share of the low-cost device.
  • Bliz ⁇ imi ⁇ is ⁇ lzuem ⁇ y ⁇ ganizatsi ⁇ nn ⁇ - ⁇ e ⁇ niches ⁇ y in ⁇ as ⁇ u ⁇ u ⁇ e ⁇ dis ⁇ n ⁇ nym sis ⁇ emam yavlyayu ⁇ sya mn ⁇ g ⁇ chislennye ban ⁇ vs ⁇ ie ⁇ la ⁇ ezhnye sis ⁇ emy ⁇ ⁇ las ⁇ i ⁇ vym debe ⁇ nym and ⁇ edi ⁇ nym ⁇ a ⁇ am and ⁇ a ⁇ zhe ⁇ ⁇ a ⁇ am s ⁇ vs ⁇ enn ⁇ y mi ⁇ s ⁇ em ⁇ y ( ⁇ a ⁇ 0 called sma ⁇ - ⁇ a ⁇ y) in ⁇ amya ⁇ ⁇ y zag ⁇ uzhae ⁇ sya ⁇ bes ⁇ echennaya ⁇ ealnymi money amount "ele ⁇ nny ⁇ " or virtual money (see.
  • a good option for playing a game with accessories may be as follows. ⁇ ganiza ⁇ ig ⁇ y sheepae ⁇ ig ⁇ v ⁇ e mn ⁇ zhes ⁇ v ⁇ as ⁇ ablitsy of ⁇ ⁇ azlichny ⁇ elemen ⁇ v (na ⁇ ime ⁇ from 33 bu ⁇ v ⁇ uss ⁇ g ⁇ al ⁇ avi ⁇ a) and ⁇ as ⁇ s ⁇ anyae ⁇ s ⁇ edi ⁇ entsialny ⁇ uchas ⁇ ni ⁇ v ig ⁇ vye ⁇ u ⁇ ny with ⁇ yvnymi dubli ⁇ a ⁇ ami, ⁇ azhdy of ⁇ y ⁇ imee ⁇ uni ⁇ alny iden ⁇ i ⁇ i ⁇ atsi ⁇ nny inde ⁇ s and in ⁇ matsi ⁇ nny bl ⁇ data ⁇ b elemen ⁇ a ⁇ ig ⁇ v ⁇ g ⁇
  • P ⁇ ime ⁇ m is ⁇ lz ⁇ vaniya ig ⁇ y s ⁇ s ⁇ av ⁇ ami ⁇ v ⁇ mu va ⁇ ian ⁇ u S ⁇ s ⁇ ba m ⁇ gu ⁇ vys ⁇ u ⁇ a ⁇ usl ⁇ vn ⁇ -bes ⁇ la ⁇ nye l ⁇ e ⁇ ei ⁇ a ⁇ ie l ⁇ e ⁇ ei ⁇ v ⁇ dya ⁇ sya, ⁇ a ⁇ ⁇ avil ⁇ , ⁇ eda ⁇ tsiyami s ⁇ eds ⁇ v mass ⁇ v ⁇ y in ⁇ matsii and di ⁇ e ⁇ tsiyami ⁇ ul ⁇ u ⁇ n ⁇ -z ⁇ elischny ⁇ and s ⁇ ivny ⁇ establishments
  • ⁇ case is ⁇ lz ⁇ vaniya ⁇ m ⁇ yu ⁇ e ⁇ ny ⁇ sis ⁇ em tseles ⁇ b ⁇ azn ⁇ ⁇ b ⁇ azha ⁇ ⁇ ezul ⁇ a ⁇ y and ⁇ tsessy ⁇ zyg ⁇ ysha s ⁇ av ⁇ on e ⁇ ana ⁇ or ele ⁇ nny ⁇ ⁇ abl ⁇ in ⁇ e ⁇ e ⁇ yva ⁇ and ⁇ ⁇ nchanii mass ⁇ vy ⁇ me ⁇ iya ⁇ y for ⁇ vysheniya in ⁇ e ⁇ esa ⁇ ig ⁇ e ⁇ entsialny ⁇ uchas ⁇ ni ⁇ v.

Abstract

Cette invention concerne des procédés et des systèmes de jeux et de loteries dont le principe consiste à effectuer des paris sur des éléments d'information faisant partie d'un ensemble de jeu donné. Cette invention consiste essentiellement à former un ensemble de jeu comprenant N⊃1 éléments d'information, ceci en créant dans une mémoire informatique un ensemble de N codes d'information qui ne se répètent pas, et en répartissant parmi les joueurs au moyen de canaux de communication des signaux comportant des informations sur les éléments de l'ensemble de jeu. Chaque participant au jeu fait un pari en choisissant un des éléments de l'ensemble de jeu. Par l'intermédiaire de canaux de communication retour, on envoie des signaux qui permettent d'identifier les joueurs et qui contiennent des informations concernant les paris. On génère ensuite des données concernant le paiement des paris ainsi que leur tirage lors des parties. Les signaux comportant les informations sur les paris sont enregistrés dans une séquence qui reste secrète pour les joueurs jusqu'à ce que la partie soit terminée, et qui permet de les transmettre par les canaux de communication retour. Le tirage des paris se fait selon un procédé d'itération analytique qui reste secret pour les joueurs jusqu'à ce que la partie soit terminée, et qui permet d'effectuer une répartition quantitative des paris en fonction des éléments de l'ensemble de jeu. Chaque itération est corrélée à un signal séquentiel de la séquence de signaux enregistrés comportant le code d'information d'un élément de l'ensemble de jeu qui est choisi par un joueur comme pari. On détermine ensuite la quantité de signaux corrélés au code d'information de chaque élément de l'ensemble de jeu au cours d'une partie donnée, et l'on vérifie l'observation des conditions de tirage des paris. Si ces conditions sont remplies, on procède au tirage des paris.
EP98963681A 1998-08-13 1998-11-17 Procede de jeu reposant sur des paris, variantes et dispositif de mise en oeuvre Withdrawn EP1104686A4 (fr)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
RU98000706 1998-08-13
EA199800706A EA199800706A1 (ru) 1998-08-13 1998-08-13 Способ игры со ставками (варианты) и устройство для его осуществления
PCT/RU1998/000384 WO2000009224A1 (fr) 1998-08-13 1998-11-17 Procede de jeu reposant sur des paris, variantes et dispositif de mise en oeuvre

Publications (2)

Publication Number Publication Date
EP1104686A1 EP1104686A1 (fr) 2001-06-06
EP1104686A4 true EP1104686A4 (fr) 2005-03-23

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EP98963681A Withdrawn EP1104686A4 (fr) 1998-08-13 1998-11-17 Procede de jeu reposant sur des paris, variantes et dispositif de mise en oeuvre

Country Status (5)

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EP (1) EP1104686A4 (fr)
AU (1) AU1895199A (fr)
CA (1) CA2344519A1 (fr)
EA (1) EA199800706A1 (fr)
WO (1) WO2000009224A1 (fr)

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Also Published As

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EP1104686A1 (fr) 2001-06-06
EA199800706A1 (ru) 1999-02-25
EA000233B1 (ru) 1998-12-24
CA2344519A1 (fr) 2000-02-24
WO2000009224A1 (fr) 2000-02-24
AU1895199A (en) 2000-03-06

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