EP0980698A2 - Kontrolleinrichtung für Lösung von Problemen - Google Patents

Kontrolleinrichtung für Lösung von Problemen Download PDF

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Publication number
EP0980698A2
EP0980698A2 EP99115726A EP99115726A EP0980698A2 EP 0980698 A2 EP0980698 A2 EP 0980698A2 EP 99115726 A EP99115726 A EP 99115726A EP 99115726 A EP99115726 A EP 99115726A EP 0980698 A2 EP0980698 A2 EP 0980698A2
Authority
EP
European Patent Office
Prior art keywords
task
arrangement
accordance
indicate
box
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP99115726A
Other languages
English (en)
French (fr)
Other versions
EP0980698A3 (de
EP0980698B1 (de
Inventor
Katarina Ödmark
Börje Andersson
Ove Walther
Janne Säll
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
BODA BORG INTERNATIONAL AB
Original Assignee
Boda Borg Boda AB
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Boda Borg Boda AB filed Critical Boda Borg Boda AB
Publication of EP0980698A2 publication Critical patent/EP0980698A2/de
Publication of EP0980698A3 publication Critical patent/EP0980698A3/de
Application granted granted Critical
Publication of EP0980698B1 publication Critical patent/EP0980698B1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G33/00Devices allowing competitions between several persons, not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/24Miscellaneous game characteristics with a lock, e.g. for a puzzle

Definitions

  • the present invention relates to an arrangement in a building in which a number of separate locked rooms is arranged as problem-solving areas, inside which means are arranged for persons to attempt through skill and ability to solve various tasks, which are unfamiliar to the contestant on the circuit in which a number of rooms with doors fitted with locks is present.
  • the principal object of the present invention is thus, in the first instance, to attempt to solve the aforementioned problems by simple but efficiently functioning means.
  • An even better comparison is to compare known variants of an actual adventure data game and the present variant with an actual mystery adventure date game, for example 'Myst'.
  • a central feature of the present variant is that tasks in rooms must be solved without any instructions and without knowing in advance what one is expected to do, and that one must move forward by trial and error, starting again from the beginning most of the time.
  • the aforementioned control device comprises at least one of the following automatically acting control devices; an inductive sensor 4, a capacitive sensor 5, a magnetic control 6, a light relay 7, a movement detector 8 and a photocell 9.
  • the aforementioned control device 3 is connected to an indicator lamp 10, 11 and to a lock 12 for a door 13 which leads to the aforementioned space 1, thereby permitting correct or incorrect to be indicated automatically and the door lock to be unlocked once the right solution has been achieved.
  • the arrangement is preferably inside a building in which several different rooms 1 are arranged as different problem-solving locations.
  • FIG. 1 Illustrated in Fig. 1 is an example where a number of capacitive sensors 5 is situated behind a sheet 14, 15 which delimits different holes 16-18 in which the persons 2 in question are required to be present ant to touch the sheet 14, 15 directly in line with a sensor 5.
  • This room can tempt people to adopt a rough approach, and vibration sensors 19 must accordingly be positioned in the ceiling 20 and walls 21 to cause a red light to be displayed in the event of kicking and heavy blows.
  • a capacitive sensor 5 Positioned between the capacitive sensor 5 and the hand is a sheet of particleboard that is entirely free of holes or similar.
  • a capacitive sensor 5 is normally used to measure fluid levels inside tanks and similar, without the need to make a hole in the tank.
  • Fig 3 Illustrated in Fig 3 is a room 1 inside which there is arranged a number of movement detectors 8 so arranged as to sweep above the area 22 in which the persons 2 are required to pass in a labyrinth and, in the event of breaking a beam 23, to indicate transgression, i.e. that the task has not been successfully completed.
  • the challenge in this case is to crawl inside a labyrinth that is built with a low height and with movement detectors 8 which sweep above the structure.
  • the contestant encounters letters (or similar) inside the maze, which must be remembered on arriving at the end of the task. On arriving at the end of the task, it is necessary to enter the characters that have been noticed on a board with a series of buttons in order for a green light to be displayed.
  • Movement detectors have not previously been used in this way, as a means of checking that the rules of a "game” are being followed.
  • Figure 4 illustrates the arrangement in a box 24 of an inductive sensor 25 which, when actuated by a metallic object, is so arranged as to indicate that the task has been solved.
  • the challenge in this case is to walk over metal tubes 26 without touching metal plates on the wall 27.
  • the contestant must then move up to the box 24 with the inductive sensor 25 and place a metal object in the middle in order for a green light to be displayed.
  • the movement detector 8 on the return path is intended to prevent the contestant from entering the inductive box by that route, i.e. the wrong way.
  • a partition wall 28 is constructed inside the room.
  • a metal structure made of tubes and angle-iron is welded together and then suspended with the help of a steel cable.
  • Metal plates are attached to the sides. Their function is to sense whether the metal structure comes into contact with them. If this is the case, a red light is displayed. This is an example of the application of an inductive sensor in a new area.
  • a movement detector is provided inside a room and is so arranged, in the absence of actuation by movement in the room, as to indicate failure to solve the task.
  • the challenge in this case is to move without interruption, for example for one minute. Failure to do so will cause a red light to be displayed.
  • a movement sensor is used here in the opposite application. It is necessary for the contestant to move in the sensing direction; otherwise, the contestant has failed to meet the challenge and must leave.
  • Illustrated in Fig. 5 is the arrangement of an inductive sensor 4 in a ceiling 29 with a rope 30 extending from the aforementioned sensor 4 with a number of movable blocks 31 threaded onto the rope 30, and with a metal ring 32 at the top.
  • the blocks 31 are so arranged as to be caused to be packed together to form a rigid rod, so that the metal ring 32 reaches the sensor 4, which is thereby so arranged as to indicate that the task has been solved correctly.
  • the challenge in this case is to stretch the slack rope 30 with the help of the blocks 31 so that it becomes taut. This causes the piece of metal 32 at the top to move up towards a target plate 33 where the inductive sensor 4 is located.
  • Clues may be required for this in a previous room.
  • a structure in the form of a cage is arranged against a wall 34.
  • the front side has a hole 35, into which the hands can be introduced to perform the task.
  • a hole is drilled in the sheet of particleboard.
  • the inductive sensor is mounted in this. It is attached to the particleboard on its upper side.
  • Inside this structure is a nylon rope with wooden blocks on the rope, and at the far end is a small piece of metal.
  • the rope is attached to the ceiling with an extra piece of rope, and the other end is secured to the inside of the hole on its lower edge.
  • Fig. 6 illustrates how a number of photocell beams 9A from photocells 9 are so arranged as to criss-cross the room and how these are so arranged, in the event of any beam 9A being broken, or in the event of all the beams being broken, as to indicate simultaneously that the task has been solved.
  • the challenge in this case is to crawl and climb through the photocell beams 9A without breaking them, or this task can be varied by requiring the contestant to break one or all of the photocell beams simultaneously in order to cause a green light to be displayed.
  • This function can be used if it is wished to have the task in a physically undemanding circuit.
  • Meshes are used to protect the photocells 9, so that the guests are unable to gain access to them, and reflectors 36 are built into a frame 37 so that they cannot be removed.
  • Fig. 7 illustrates how a light relay 38 is located directly opposite a hole 39 in a box 40, which is covered by a Plexiglass sheet 41 or similar, and which, if completely covered by an object or by parts of the body, is so arranged as to indicate that the task has been correctly solved.
  • the challenge in this case is to cover the hole completely, in which the light relay 38 is located.
  • the aforementioned box is attached to a wall and must be very stable, since it can be exposed to rough treatment.
  • Plexiglass sheet 41 must be as clear as glass, but with a structure such that it is not possible to see in through it.
  • An incandescent lamp fitting 42 is present above the hole 39. Additional holes 43 without any function may be present to mislead contestants.
  • Fig. 8 illustrates the presence of a number of movement detectors 8 in the ceiling in a room, which are so arranged that they sense only a restricted linear area on the floor 44, which is marked out to indicate different areas I, II, III with a number of different colours and/or patterns on them.
  • the areas III which the movement detectors 8 are so arranged as to sense are uniformly coloured, etc.
  • the challenge in this case is to pass through a labyrinth of invisible, but sensitive walls.
  • the floor is painted in three different colours, on two of which it is permissible to move.
  • the third, light grey area is dangerous and shows where the movement detectors in the ceiling have their sensing areas.
  • the contestant moves through the labyrinth as far as a hand in order to cause a green light to be displayed and then continues to the end of the labyrinth and opens the door to the next room. Even when a green light is displayed, it is still necessary to keep off grey areas until the door has been opened.
  • a box 40 for example with a hand on it, is mounted on the wall. Behind the hand is a capacitive sensor which causes a green light to be displayed.
  • a suspended, tipping and movably mounted wheel 46 and a number of photocells 9 and movement detectors 8 are arranged in the room illustrated in Fig. 9 to monitor the tipping movements of the wheel and a landing platform 47 and to indicate that the task has not been completed successfully if certain tipping values for the wheel 46 and the bench 47, for example, are exceeded.
  • a movement detector 8 on the wheel 46 is directed downwards and causes a red light to be displayed, while the photocell 9 on the wheel 46 is directed downwards to cause a red light to be displayed in the event of excessive movements of the wheel.
  • 49 is a weight to keep the box from tipping backwards.
  • 50 is a hinge attached to the box and to the floor.
  • 51 is a photocell which causes a red light to be displayed when the box tips backwards.
  • 8 is a movement detector on the box 47 and is screened and covers the surrounding floor.
  • 9 is a photocell which causes a red light to be displayed if the wheel 46 is rotated.
  • 52 is a link bearing which permits the wheel 46 to rotate and allows the wheel to tip.
  • 53 are rubber bands, which are tensioned to give the wheel 46 a degree of stability.
  • Fig. 10 illustrates how an actuating rod 55 extends across a box 54 and is so arranged, under the effect of a force actuation device 56, as to be capable of movement horizontally or at an angle downwards along a slotted groove 57.
  • a photocell 9 is so arranged as to be capable of sensing the angle of the rod 55 and, in the event of a certain predetermined angle being exceeded, of indicating that the task has not been solved successfully.
  • the room contains a wooden box 54 with a rod 55 passing through it.
  • the challenge in this case is to move this down at a uniform speed on both sides.
  • An excessively large angle causes a red light to be displayed.
  • a pull switch 58 causes a green light to be displayed.
  • a shock-absorber 56 provides the appropriate resistance.
  • FIG. 11 Illustrated in Fig. 11 is a number of magnetic contacts 6 arranged along an irregular track 59 on a board 60, and a moving body 65 capable of being actuated by means of a number of ropes 61-64, which body exhibits a magnet 66, is so arranged as to be caused to move along the track 59 by a number of persons controlling movement of the body by pulling on the ropes 61-64 and, once all the magnetic contacts 6 have been passed, as to indicate that the track has been completed.
  • Fig. 12 shows two arms 68, 69 pivotally mounted inside a box 67, the respective outer ends of which extend out from the box via openings.
  • One arm 68 exhibits a positive pole 70
  • a negative pole contact 71 is arranged inside the box 67.
  • the second arm 69 is mounted at right angles to the aforementioned first arm 68 and exhibits a vertical disc 72 at its inner end.
  • a reflector 73 is arranged inside the box, and a photocell 9 is present on the first arm 68. Contact between the poles 70,71 indicates that the task has been completed successfully, but a reflection of the photocell 9 indicates that the task has not been completed successfully.
  • Two levers extend from the box.
  • the levers are mounted on hinges.
  • a photocell is mounted on one of the levers, and a wooden plate on the other. If the levers are moved upwards to their full extent at the same time, this will cause a green light to be displayed; otherwise, the photocells will encounter one of the reflectors on the wall behind, and a red light will be displayed.
  • Fig. 2 shows cubes which are "made” for the display of advertisements.
  • the cubes must be placed in the right order with letters facing in the right direction in order to cause a green light to be displayed.
  • magnetic contacts are built in on the rear side of the hole that is built in at an angle. It is important to be able to open the structure easily at that point, so that access to the contacts is provided in the event of a fault developing in them.
  • the cubes 77 that are constructed must contain magnets 78. These are positioned so that one side of each cube will fit the correct magnetic contact 6 that is located in various positions on the rear of the hole 75 that is built in at an angle. This ensures that only one cube fits in "its" place.
  • a net 76 collects the cubes in front of this building.

Landscapes

  • Lock And Its Accessories (AREA)
  • Geophysics And Detection Of Objects (AREA)
  • Vehicle Body Suspensions (AREA)
  • Electrical Discharge Machining, Electrochemical Machining, And Combined Machining (AREA)
  • Exchange Systems With Centralized Control (AREA)
  • Debugging And Monitoring (AREA)
  • Regulating Braking Force (AREA)
  • Control By Computers (AREA)
  • Conveying And Assembling Of Building Elements In Situ (AREA)
  • Time Recorders, Dirve Recorders, Access Control (AREA)
  • Control Of Non-Electrical Variables (AREA)
EP99115726A 1998-08-18 1999-08-10 Kontrolleinrichtung für Lösung von Problemen Expired - Lifetime EP0980698B1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
SE9802758 1998-08-18
SE9802758A SE514622C2 (sv) 1998-08-18 1998-08-18 Anordning för kontroll av uppgiftslösning

Publications (3)

Publication Number Publication Date
EP0980698A2 true EP0980698A2 (de) 2000-02-23
EP0980698A3 EP0980698A3 (de) 2000-11-15
EP0980698B1 EP0980698B1 (de) 2007-10-10

Family

ID=20412274

Family Applications (1)

Application Number Title Priority Date Filing Date
EP99115726A Expired - Lifetime EP0980698B1 (de) 1998-08-18 1999-08-10 Kontrolleinrichtung für Lösung von Problemen

Country Status (7)

Country Link
EP (1) EP0980698B1 (de)
AT (1) ATE375188T1 (de)
DE (1) DE69937273T2 (de)
DK (1) DK0980698T3 (de)
ES (1) ES2296362T3 (de)
NO (1) NO326467B1 (de)
SE (1) SE514622C2 (de)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8262445B1 (en) 2007-09-21 2012-09-11 Boda Borg Corp. Live action multi-track skills game

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4695058A (en) * 1984-01-31 1987-09-22 Photon Marketing Limited Simulated shooting game with continuous transmission of target identification signals
US5393074A (en) * 1993-09-07 1995-02-28 Bear; Thomas Modular electronic gaming system

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
None

Also Published As

Publication number Publication date
NO993420L (no) 2000-02-21
ATE375188T1 (de) 2007-10-15
DE69937273D1 (de) 2007-11-22
SE514622C2 (sv) 2001-03-26
ES2296362T3 (es) 2008-04-16
NO993420D0 (no) 1999-07-12
EP0980698A3 (de) 2000-11-15
SE9802758D0 (sv) 1998-08-18
EP0980698B1 (de) 2007-10-10
SE9802758L (sv) 2000-02-19
DE69937273T2 (de) 2008-07-10
NO326467B1 (no) 2008-12-08
DK0980698T3 (da) 2008-02-11

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