TW583010B - Game device and method for controlling game device - Google Patents

Game device and method for controlling game device Download PDF

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Publication number
TW583010B
TW583010B TW092100525A TW92100525A TW583010B TW 583010 B TW583010 B TW 583010B TW 092100525 A TW092100525 A TW 092100525A TW 92100525 A TW92100525 A TW 92100525A TW 583010 B TW583010 B TW 583010B
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TW
Taiwan
Prior art keywords
game
display
light
patent application
sensor
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TW092100525A
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Chinese (zh)
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TW200400844A (en
Inventor
Yusuke Kobayashi
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Konami Corp
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Publication of TW200400844A publication Critical patent/TW200400844A/en
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Publication of TW583010B publication Critical patent/TW583010B/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0002Dispensing or collecting devices for tokens or chips
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/02Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2436Characteristics of the input
    • A63F2009/2442Sensors or detectors
    • A63F2009/2444Light detector
    • A63F2009/2445Light detector detecting reflected light

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)

Abstract

The present invention provides an optimum image display by implementing an image sensor mounting and wiring without masking the display, as well as realizing a new game function. The present invention provides a transparent faceplate (101) having with a space (103) for the movement of a value object (102) for a game use, an image display device (104) mounted along the transparent faceplate (101) and having a display for displaying image, and a sensor (105) mounted on the display (104a) opposite of the transparent faceplate (101) for detecting the location of the value object (102) for a game use.

Description

583010 583010 五、發明說明(1) 發明所屬之技術領域 本發明有關於一種 行使用硬幣等遊戲用有~222以及遊戲機之控制方法,進 先前技術 貝物的遊戲。 習知中,例如特開平 使硬幣因重力做移動之外 "58 7號公報所揭示,在且有 示裝置,藉由顯示裳置ς j =透明面板之背後設有大型顯 習知的遊戲機中,與顯示^表現面板背景的遊戲機。該 行進方向改變的釘子或柳^重疊的部分上,設有使硬幣 只是裝設在顯示裝置的下方。’,為硬幣投入時目標的拋口 低,難以提南玩家的好奇,、、 此遊戲内容的發展性 事,專利第3 1 5 1 44 1號公報中1期_待感。有鑑於上述之情 發展性的遊戲機。 "不一種可提高遊戲内容之 發明内容 發明所欲解決的課題 然而,專利第3151441號公報中所揭示的遊戲 硬幣進入拋口中雖然用硬幣檢測器檢測出,但硬 裝設於顯示裝置的表面,即裝設於玩家側,因而硬二;二 器的部分遮住了顯示裝置的畫面。因此,減低在_亍^ 所顯示之晝面的效果。又,在顯示裝置的表面有必要做酉 線,因而有配線的電線露出而不美觀的情況。 _己 本發明的目的係提供一種遊戲機以及遊戲機的控制 法’設置不會遮住顯示裝置之畫面的感測器以及配線, 達到顯示裝置畫面顯示效果的極限。 ' ’而583010 583010 V. Description of the invention (1) Technical field to which the invention belongs The present invention relates to a method for controlling a game using a coin, such as a coin, and a game machine. For example, as disclosed in Japanese Patent Publication No. 7 published by JP-A-2004, a large-scale display game is provided on the back of the display device by displaying clothes j = transparent panel. In the game, the game console with the display panel background is displayed. The overlapping portion of the nails or willows whose direction of travel is changed is provided so that the coins are simply placed under the display device. ’Is a low target for coin throwing, which makes it difficult to mention the curiosity of the players, and the development of this game content. Patent No. 3 1 5 1 44 No. 1 Issue _ waiting feeling. In view of the foregoing, a developmental gaming machine. " Not a kind of invention that can improve the content of the game. However, the problem to be solved by the invention is disclosed in Patent Publication No. 3151441. Although the game coin disclosed in Patent Publication No. 3151441 is detected by a coin detector, it is hardly installed on the surface of the display device. That is, it is installed on the player's side, so it is hard; the part of the second device covers the screen of the display device. Therefore, the effect of the daylight surface shown in _ 亍 ^ is reduced. Furthermore, since it is necessary to make a wire on the surface of the display device, the wires of the wiring may be exposed and may be unattractive. It is an object of the present invention to provide a game machine and a method for controlling a game machine ', which are provided with sensors and wiring that do not cover the screen of the display device, and reach the limit of the screen display effect of the display device. '’While

7074-5425-PF(Nl).ptd 第5頁 583010 五、發明說明(2) ---- 解決課題的手段 本發明之遊戲機包括:透光面板,提供使遊戲用有價 物移動的空間’影像顯示裝置,沿上述透光面板設置,具 有顯不影像的顯不部;以及感測器,設於上述顯示部之與 上述透光面板相反側,檢測上述遊戲用有價物之位置。 一因此’由於檢測遊戲用有價物位置的感測器設於上述 顯不部之與上述透光面板相反側,感測器及配線不會遮住 在顯=部所顯示的晝面。藉此,達到畫面顯示效果的極限 之同時,可提升遊戲機的美觀。又因感測器設於顯示部透 光面板的相反側’故可自由地配置。 又本發明遊戲機之感測器係使用光、磁氣、電波或音 波其中任一種以檢測出上述遊戲用有價物,上述感測器戶^ 使用的光、磁氣、電波或音波通過上述顯示部。 因此,由於上述感測器所使用的光、磁氣、電波 波通過上述顯示部,可從顯示部透光面板的相反側檢測: 遊戲用有價物。藉此,《測器及配線不會遮住在顯 顯示的畫面。 4 部 置 器設於上述顯示部内面之一 之影像至對應上述檢測器之位7074-5425-PF (Nl) .ptd Page 5 583010 V. Description of the Invention (2) ---- Means of Solving the Problem The game machine of the present invention includes a light-transmitting panel that provides space for moving valuables for games' An image display device is provided along the light-transmitting panel and has a display portion that displays an image; and a sensor is provided on the display portion opposite to the light-transmitting panel and detects the position of the game-use valuable. Therefore, since the sensor for detecting the position of the valuables for games is provided on the opposite side of the display section from the light-transmitting panel, the sensor and wiring will not cover the daylight surface displayed on the display section. Thereby, the beauty of the game machine can be improved while reaching the limit of the screen display effect. Since the sensor is provided on the opposite side of the light transmission panel of the display portion, it can be freely arranged. The sensor of the gaming machine of the present invention uses any one of light, magnetism, radio waves, or sound waves to detect the value of the game, and the light, magnetism, radio waves, or sound waves used by the sensor user ^ pass the display. unit. Therefore, since light, magnetism, and radio waves used by the sensor pass through the display portion, it can be detected from the opposite side of the light-transmitting panel of the display portion: a game valuable. With this, the "detector and wiring will not obscure the display screen. 4 sets of images placed on one of the inner surfaces of the display to the position corresponding to the above-mentioned detector

又本發明遊戲機之感測 而上述顯示部顯示特定 因此,由於顯示部顯示斗寺 之位置,玩家需對準的目標、變 有價物重疊(或使通過)於g 於該影像的檢測器解測出遊戲 定之影像至對應上述檢測器 得明顯。然後玩家將遊戲用 定之影像時,由於藉由對應 用有價物的存在,而可在該In addition, the display of the game machine of the present invention has a specific display. Therefore, since the display unit displays the position of Doosan, the target or variable value that the player needs to aim at overlaps (or passes) the detector solution of the image. It is obvious that the image determined by the game is corresponding to the above-mentioned detector. Then when the player uses the fixed image of the game, it can be used in the game because of the existence of corresponding valuables.

583010 五、發明說明(3) 位置上進行影像的演屮。β、〃 器不會遮住影像的緣 I遊戲用有價物通過之後,感測 各種影像,而可望=上 可於對應感測器的位置上顯示 设向遊戲性。 又本發明遊戲機之感測 體。 σ又於上返顯示部内面之全 因此,由於感蜊器設於異 影像’可使各種影像顯示於顯;:内面之全體’不會遮住 面之全體,可於顯示部上任心/、4。又由於感測器設於内 又本發明遊戲機:顯示遊戲用有價物。 測出之上述遊戲用有價物之位置;由卞述各感測器所檢 之軌跡。 . ·、、、員不上述遊戲用有價物 由於感測器設於顯示部内八 戲用有價物存在之位置。接— 王體,可即時檢測出遊 位置連起來,可得遊敕田古f將所檢測出的遊戲用有價物 軌跡亦可顯示於顯示;。例:物:$的特定軌跡。特定之 家擊中應瞄準的目枳 k戲進行的過程中,當玩 示。藉此可提高遊^的演出^有價物的軌跡可用閃電表 供的空又:::;戲機之遊戲用有價物在上述透光面板所提 藉此,本發明可適用於玩家 物之目標之類的遊戲機。例如, 洛下迤戲用有價 戲中,檢測硬幣位置的感測器設於顯以落下的遊 此,達到畫面顯…::f住顯不於顯示部 五、發明說明(4) 側,故可自由 觀。又因感測器吟於祐 一 也配置。 光面板的相反 、、又本發明遊戲機之if #而4 述遊戲用有價物落 板具有在上述空間内變更上 因此,藉由具有變更上=° 二,用有價物運動方d:有價,落下方向的構 ‘物不易達到遊戲的目桿,/、η水預測相反,因遊戲用有 又本發明遊戲機更:括味。 不的影像在上述顯示部產生、 在遊戲中,使作為目 因此,在遊戲中,由於作為f移動。 生、消失或移動,可 顯目仏物的影像在顯示部產 性。由於感測器設於顯示二生面員:=時’可提高遊戲 可達到晝面顯示效果的極限。之王體,不會遮住影像, 又本發明遊戲機之控制部將 上述遊戲用有價物的位置,盘 ^各感測器所檢測出的 的,使比較的結果反映出遊戲的=示於顯示部成為目標 因此’由於將遊戲用有價物的二 較的結果反映於遊戲狀態,可實;^ 之位置做比 性。例如,在顯示部顯示氣球的= 有價物檢測出擊中氣球的影像,擊中的旦A ^戲用 家有利的點數等可實現新的遊戲性。 / ,、、、5予對玩 又本發明遊戲機之感測器設於上述顯示部内面之 ^設於上述顯示部内面之全冑’用光檢測出1述 ^ j貝物,上述顯示部做適當的透明化。 7074-5425>PF(Nl).ptd 第8頁 583010 五、發明說明(5) 用光檢測出上述遊戲用有價物的狀況下,從感測器照 射出光,用反射回來的光檢測出遊戲用有價物的位置。一 方面,人的肉眼無法分辨比1 /11秒短之光的明滅,利用此 點在極短的時間中將顯示部透明化。其結果,透明化其 間,由於在顯示部無影像顯示,只有來自感測器的光從顯 示部内面向透光面板侧射出。藉此,可確實辨認來自遊戲 用有價物的反射光。 又本發明遊戲機之感測器設於上述顯示部内面之一部 或設於上述顯示部内面之全體,用光檢測出上述遊戲用有 價物;上述顯示部使包含對應於上述遊戲用有價物之位置 的範圍做透明化。 用光檢測出上述遊戲用有價物的狀況下,從感測器照 射出光,用反射回來的光檢測出遊戲用有價物的位置。此 時,藉由使包含對應於上述遊戲用有價物之位置的範圍透 明化,來自感測器的光從顯示部内面向透光面板側射出。 即如果掌握遊戲用有價物初期之位置,可預測遊戲用有價 物的下一個位置,因此,將比遊戲用有價物稍大的範圍做 透明化。藉此,可確實辨認來自遊戲用有價物的反射光。 因此,上述範圍以外的部分無透明化之必要。 又本發明遊戲機包括:影像顯示裝置,具有顯示影像 的顯示部;以及感測器,設於上述顯示部的内侧,檢測在 上述顯示部的表側移動的有價物。 因此,由於檢測遊戲用有價物位置的感測器設於上述 顯示部的内側,感測器及配線不會遮住晝面。藉此,達到583010 V. Description of the invention (3) Perform the image in the position. β, the device does not cover the edge of the image I After the value of the game passes, various images are sensed, and it is expected to be on. It can be displayed at the position corresponding to the sensor. The sensor body of the gaming machine of the present invention. σ is also on the inner surface of the upper display section. Therefore, because the clam sensor is installed in a different image, various images can be displayed; 4. Also, since the sensor is provided inside, the game machine of the present invention: displays valuables for games. The positions of the above-mentioned game valuables are measured; the trajectories detected by each sensor are described. · ,,, and other members are not the above-mentioned game value because the sensor is located in the display part where the eight game value exists. Connected — The royal body, which can detect the game positions in real time, and you can get the game game valuables track displayed on the display; Example: Object: A specific trajectory of $. Specific home hits should be aimed at during the process of the k-play, when played. This can improve the performance of the game ^ The track of the valuables can be provided by the lightning meter :::; The valuables for the game are provided on the light-transmitting panel, and the invention can be applied to the target of the player Or something like that. For example, in Luoxia Nuo opera, the sensor that detects the position of the coin is set on the display where the display is falling, and the screen is displayed ... :: f The display is not on the display section 5. The invention description (4) side, so Be free to view. It is also configured by the sensor Yin Yu You. Opposite to the light panel, and if # of the game machine of the present invention, the above-mentioned game value falling board has a change in the above space. Therefore, by having a change of = ° Second, use the value movement side d: value, The structure in the falling direction is not easy to reach the goal of the game, and the prediction of η and water is opposite. Because the game machine has the game machine of the present invention, it is more interesting. No video is generated on the display section, and is used as a target in the game. Therefore, it is moved as f in the game. It can produce visible, obscured, or moved objects, and the image of the object can be displayed on the display. Because the sensor is set to display the second-person face: = Hour 'can improve the game to reach the limit of the day-to-day display effect. The body of the king will not cover the image, and the control unit of the game machine of the present invention will detect the position of the above-mentioned game valuables by the sensors and make the comparison result reflect the game. The display unit becomes the target, so 'the result of the second comparison of the game value is reflected in the game state, and it is realistic; the position of ^ is compared. For example, a balloon is displayed on the display = an image of a balloon being hit by a valuable object, and the hitting points of the player can be used to realize new gameplay. / ,,,, 5 The sensor of the game machine according to the present invention is provided on the inner surface of the display portion. The entire frame provided on the inner surface of the display portion is detected by light. The display portion is described above. Do proper transparency. 7074-5425 > PF (Nl) .ptd Page 8 583010 V. Description of the invention (5) When the above-mentioned game value is detected by light, the light is emitted from the sensor, and the reflected light is used to detect the game Location of value. On the one hand, human eyes cannot distinguish between the light and the light shorter than 1/11 of a second, and use this to make the display part transparent in a very short time. As a result, during the transparency, only no light is displayed on the display portion, and only light from the sensor is emitted from the display portion toward the light-transmitting panel side. This makes it possible to reliably recognize the reflected light from the game valuable. The sensor of the gaming machine of the present invention is provided on one of the inner surfaces of the display unit or the entire inner surface of the display unit, and detects the game valuables with light; the display unit includes a value corresponding to the game valuables. The range of the position is made transparent. When the above-mentioned game value is detected by light, light is emitted from the sensor, and the position of the game value is detected by the reflected light. At this time, by making the range including the position corresponding to the game-use valuables transparent, light from the sensor is emitted from the display portion toward the light-transmitting panel side. That is, if the initial position of the game value is grasped, the next position of the game value can be predicted. Therefore, a slightly larger range than the game value is made transparent. This makes it possible to reliably recognize the reflected light from the game valuable. Therefore, there is no need to make the part outside the above range transparent. The game machine according to the present invention includes an image display device having a display portion that displays an image, and a sensor provided inside the display portion and detecting a valuable that moves on a front side of the display portion. Therefore, since the sensor for detecting the position of the game valuable is provided inside the display section, the sensor and wiring do not cover the daytime surface. To achieve

7074-5425-PF(Nl).ptd 第9頁 583010 五、發明說明(6) 2 5 ί =效果的極限之同時’可提升遊戲機的美觀。又因 $ Α器&於顯不部透光面板的相反側,故可自由地配置。 ^本發明遊戲機的控制方法係用於遊戲用有價物在透 反所提供的空間内移動的遊戲機,包括下列步驟:在 面對上诚读虫z , 逐九面板設置、顯示影像的顯示部上,在遊戲 加 f做為目標的影像產生、消失或移動;通過上述顯示 口P ^(足 Jt.诚 ^ 十-r-, 位置· 、^尤面板的相反側檢測出上述遊戲用有價物的 目枵’ ^述所檢測出的遊戲用有價物的位置,與上述成為 不^ I像的位置做比較,將比較結果反映成遊戲狀態。 ^ ^ τ,,由於感測器設於上述顯示部的内側,感測器及 配綠不會遮彳φ查 辦中,旦面,可達到晝面顯示效果的極限。又在遊 1 ,作為目標物的影像在顯示部產生、消失或移 胳、检齡m本頌之同時,可提高遊戲性。然而,由於 將迦戲用有價你M A m β 游辨灿…、物的位置與影像之位置做比較的結果反映於 遊戲狀怨,可f王导- +邱鹿-A 貝現^知中不存在的新遊戲性。例如,在顯 中t破=ί球飄游的樣子的動晝’遊戲用有價物檢測出擊 可杏頊靳II像’擊中的情況下,給予對玩家有利的點數等 可貝現新的遊戲性。 τ 實施方式 部。t 、之遊戲機具有如第1圖所示之遊戲面板 人而構成s *板部1 〇 〇採用使光透過的透光面板1 〇 1二片組 移動的空間。允門片透光面板1〇1之間提供使硬幣1〇2 光面板10U系/色:明的寬度w較硬幣102的厚度稱大。透 …、I Θ ’但有色透明亦可。在透光面板1 〇 17074-5425-PF (Nl) .ptd Page 9 583010 V. Description of the invention (6) 2 5 ί = At the same time as the limit of the effect ', it can improve the beauty of the game machine. The $ Α 器 & is located on the opposite side of the translucent panel of the display unit, so it can be freely arranged. ^ The control method of the game machine of the present invention is a game machine used for moving valuables in the space provided by the transflective device, and includes the following steps: in the face of the worm z, setting up nine panels, displaying the image display In the process, the image of the game plus f as a target is generated, disappeared, or moved; the above-mentioned display value for game use is detected through the display port P ^ (足 Jt. 诚 ^ 十 -r-, position ·, ^ especially on the opposite side of the panel The position of the object '^ describes the detected position of the game value, and compares it with the position where it becomes a non-image, and reflects the comparison result into the game state. ^ ^ Τ, because the sensor is set in the above Inside the display section, the sensor and the green will not obstruct φ. During the investigation, the limit of the daytime display effect can be reached. Once again, the target image is generated, disappeared, or moved on the display section At the same time of checking the age of the m, it can improve the gameplay. However, the result of comparing the position of the object with the position of the image is reflected in the game-like resentment. Wang Dao-+ Qiu Lu-A Bei Xun Gameplay. For example, in the case of a moving day when t == balls are floating, the game uses a valuable to detect a hit, but it is possible to give points that are beneficial to the player. The new gameplay. Τ The implementation department. T, the game machine has a game panel as shown in Figure 1 to form the s * board part 〇〇 uses a light-transmissive panel 1 〇 2 two-piece set The space for movement. Allows the transparent panel 101 between the door panel to make the coin 102 light panel 10U series / color: the width w of the light is greater than the thickness of the coin 102. Transparent ..., I Θ 'But colored and transparent also Yes. In the light transmission panel 1 〇 1

583010 、發明說明(7) 上與玩家側相反側設有影像顯示裝置1 0 4。該影像顯示裝 置104至少在顯示部104a顯示靜止畫或動畫。又該影像顯 示裝置104係無須背光的自發光型,具有透過光、磁氣、 電波或音波的性質。本實施型態中,以光的透過為例表 示。作為影像顯示裝置1 〇 4的具體例,例如透明的有機e l 顯示器。 硬幣102受重力向下方落下至一組透光面板101所提供 之空間1 0 3中(第1圖箭頭的方向),硬幣1 0 2的位置由感 測器1 05檢測出。如第}圖所示,感測器丨05複數地設於影 像顯示裝置1 〇4之透光面板1 〇 1之相反側(顯示部1 〇4a之内 側)包含配線等的底盤丨〇 6上。該等感測器1 〇 5為光反射型 感測器。例如向透光面板1 〇 1照射紅外線。從感測器丨〇5所 知射之紅外線’透過影像顯示裝置1 〇 4後到達空間1 〇 3。然 後,硬幣102反射紅外線時,感測器1〇5接收所反射紅外線 後檢測出硬幣1 0 2的位置。本實施型態中,感測器1 〇 5設於 衫像顯示裝置1 0 4内面之全體。藉此,不會遮住影像顯示 裝置104所顯示的影像,而可在顯示部i〇4a上顯示各種影 像。又由於感測器1 〇 5設於内面之全體,顯示部上任何地 方均可檢測出硬幣1 〇 2。 本實施型態之遊戲機中,影像顯示裝置104在指定的 日守間間隔不顯示影像於顯示部1 〇 4 a,而做透明化。例如每 1/11秒的間隔。用光檢測硬幣102之位置的情況下,從感 測器1 0 5照射紅外線,用反射回來的紅外線檢測出硬幣 1 〇 2。一方面,人的肉眼無法分辨比1 / 11秒短之光的明583010, invention description (7) is provided with an image display device 104 on the side opposite to the player side. This image display device 104 displays at least a still picture or a moving image on the display portion 104a. The image display device 104 is a self-luminous type that does not require a backlight, and has the property of transmitting light, magnetism, radio waves, or sound waves. In this embodiment, the transmission of light is used as an example. A specific example of the image display device 104 is, for example, a transparent organic EL display. The coin 102 is lowered by gravity to the space provided by a group of transparent panels 101 (in the direction of the arrow in Fig. 1), and the position of the coin 102 is detected by the sensor 105. As shown in FIG.}, The sensors 丨 05 are plurally provided on the chassis (including the display section 〇4a) on the opposite side of the light-transmissive panel 1 〇1 of the image display device 104 (the inside of the display section 1 〇4a). . The sensors 105 are light-reflective sensors. For example, infrared rays are irradiated to the light-transmitting panel 101. The infrared rays ′ known from the sensor 丨 05 are transmitted through the image display device 104 and reach the space 103. Then, when the coin 102 reflects infrared rays, the sensor 105 detects the position of the coin 102 after receiving the reflected infrared rays. In this embodiment, the sensor 105 is provided on the entire inner surface of the shirt image display device 104. Thereby, various images can be displayed on the display portion 104a without blocking the image displayed by the image display device 104. Since the sensor 105 is provided on the entire inner surface, coins 102 can be detected anywhere on the display section. In the gaming machine according to this embodiment, the image display device 104 does not display an image on the display portion 104a at a specified day-to-day interval, but makes it transparent. For example, every 1/11 second interval. When the position of the coin 102 is detected by light, infrared rays are irradiated from the sensor 105, and the coin 102 is detected by the reflected infrared rays. On the one hand, the human eye cannot distinguish the light of light shorter than 1/11 of a second.

7074-5425-PF(Nl).ptd 第11頁 ^83010 五、發明說明⑻ 果,利用此點在極短的時間中將顯示部丨〇4a透明化。其結 自感透明化期間,由於在顯示部1 〇 4a無影像顯示,只有來 出:,器1 〇5的光從顯示部1 〇4a内面向透光面板1 0 1側射 影像^此’可確實辨認來自硬幣1 〇 2所反射的紅外光。又 ^明顯不裝置1 0 4亦可將包含對應硬幣1 0 2位置的指定範圍 的下化。即如果掌握硬幣1 0 2初期之位置,可預測硬幣1 0 2 ~個位置,而將比硬幣丨〇 2稍大的範圍做透明化。因 上述範圍以外的部分無透明化之必要。 另外’作為感測器丨〇 5者不僅光反射式,亦可採用音 波或超咅、冰& # 幣i 〇 反射式。又使用金屬感測器的情況下,藉由硬 _ 通過所^成的磁場變化而檢測出硬幣1 0 2。該情況 下’亦可檢測出渦電流。 够】n 玩豕相反側之透光面板1 0 1具有鉚釘1 0 7作為變更硬 m處2洛下方向的構件。又玩家側之透光面板1 0 1上,設有 έ μ鉚釘1 0 7的孔1 0 1 a。鉚釘1 〇 7收容於孔1 〇 1 a中以構成〆 、、且透光面板1 0 1的組合。由於具有該鉚釘1 〇 7,硬幣1 〇 2 J方向與玩家預測相反。藉此因硬幣在遊戲中不易達到目 標,而可增加趣味。 &巧曰 ,昍此m然本實施型態以硬幣作為遊技有價物為例做 說明’但本發明之旨趣並不限定於此,柏青哥珠之 予遊技價值的所有有價物皆適用。又,不一定為有二 進行,戲之恰^當形狀及材質所形成的有體物亦可。、’、 第2圖至第5圖表示本發明所適用之硬幣遊戲 觀。如該等圖所*,遊戲機!具有本體部2以及設於二7074-5425-PF (Nl) .ptd Page 11 ^ 83010 V. Description of the invention As a result, using this point to make the display part 〇〇4a transparent in a very short time. During its self-inductance and transparency, since there is no image display on the display portion 104a, only the light comes out: the light from the device 105 emits an image from the display portion 104a toward the light-transmitting panel 101 side. The infrared light reflected from the coin 102 can be reliably recognized. Obviously, it is also possible to downgrade the designated range including the position corresponding to the coin 102 without installing the 104. That is, if the initial position of the coin 102 is grasped, it is possible to predict the position of the coin 102 to 100, and to make a range slightly larger than the coin 1-2. It is not necessary to make the part outside the above range transparent. In addition, as a sensor, not only a light reflection type, but also a sonic or super 咅, ice &# currency i 〇 reflection type. In the case of using a metal sensor, the coin 102 is detected by the magnetic field change caused by the hard _. In this case, eddy current can also be detected. Enough] n The light-transmitting panel 1 0 1 on the opposite side of the toy has a rivet 10 7 as a member that changes the direction of the bottom 2 at the hard m. On the light-transmitting panel 110 on the player side, a hole 1 0 1 a with a rivet 10 7 is provided. The rivet 107 is received in the hole 101a to form a combination of 〆 and a transparent panel 101. With this rivet 107, the direction of coin J2 is opposite to the player's prediction. This can increase the fun because coins do not easily reach their goals in the game. & Cleverly said, this embodiment is described by using a coin as a valuable value for amusement in this embodiment mode ', but the purpose of the present invention is not limited to this, and all valuables given to the value of amusement by Bai Qing Gezhu are applicable. In addition, it may not be performed in two ways, and a physical object formed by a proper shape and material may be used. Figures 2 to 5 show the concept of a coin game to which the present invention is applied. As shown in the figures *, the game machine! Has a main body 2 and

7074-5425-PF(Nl).ptd7074-5425-PF (Nl) .ptd

第12頁 583010 五、發明說明(9) 操作部3。在本體部2上’設有對應 戲面板部100。其上方安奘古 而垂直的遊 有作為玩家進行遊戲2作部3上,設 中央設有圓形的壓扣開關5,在其站台4上面的 關6。壓扣開關6的上方設有硬幣的投:口7,=的壓扣開 =設有矩形的壓扣開關Η、P。壓扣開關5係:ΪΪΓ 從遊戲面板部m的上側落下二5時’硬幣 ▲:: 戲機’供指示玩家將獲得的硬幣配 虽枚數納入稱為餘額的硬幣保留枚數中的收集開關。壓釦 開關p係玩家指示硬幣彩金(Payou t)的彩金開關。壓釦 ^關Η係供玩家指示將遊戲之操作方法等資訊顯示於顯示 部1 04a上的求助開關。又各站台4的前面設有硬幣的發放 Γ-ι Ο 第6圖及第7圖表示單一的遊戲面板1〇〇。在遊戲面板 1 〇 〇的下端,延伸於上下方向的透明導板4 3等間隔地安 裝。導板4 3規範硬幣1 〇 2的落下路徑。藉由該等導板4 3, 在遊戲面板1 0 0的下端形成1 3個下部拋口 4 4。遊戲面板1 0 〇 中到達硬幣落下空間1 0 3的硬幣1 0 2最後通過下部拋口 44中 之任何一個後,向遊戲面板1 〇 0的下方落下。在遊戲面板 1 00的下方,設有檢測下部拋口 44之個別硬幣1 02有無通過 的下部拋口感測器4 6。該等拋口感測器4 6設於影像顯示裝 置1 04之顯示部1 04a的下方,可覆蓋隱蔽於覆蓋遊戲面板 1 〇 〇的面板蓋2 6中。Page 12 583010 V. Description of the invention (9) Operating section 3. The main body portion 2 'is provided with a corresponding play panel portion 100. On top of it, there is an ancient and vertical game. As a player, the game 2 is operated on the operation part 3. The center is provided with a circular pressure switch 5 and a switch 6 on the platform 4. A coin toss is provided above the push-button switch 6: port 7, = push-button open = rectangular push-button switches Η, P are provided. 5 buckle switch: ΪΪΓ A collection switch that drops two to five 'coins ▲ :: play machine' from the upper side of the game panel section m to instruct the player to include the number of coins obtained, into the number of remaining coins called balance . The buckle switch p is a payout switch for the player to indicate the payout of coins. The buckle ^ OFF is a help switch for the player to display information such as the operation method of the game on the display unit 104a. Coin issuance is provided in front of each platform 4 Γ-ι Ο Figures 6 and 7 show a single game panel 100. At the lower end of the game panel 100, transparent guide plates 43 extending in the up-down direction are mounted at regular intervals. The guide plate 4 3 regulates the falling path of the coin 102. By these guide plates 4 3, 13 lower notches 4 4 are formed at the lower end of the game panel 100. The coin 1 0 2 which has reached the coin drop space 103 in the game panel 100 has passed through any one of the lower spouts 44 and then has dropped below the game panel 100. Below the game panel 100, there is provided a lower throw sensor 46 for detecting the passing of the individual coins 102 of the lower throw 44. The spout sensors 46 are provided below the display part 104a of the image display device 104, and can be covered and hidden in the panel cover 26 covering the game panel 100.

7074-5425-PF(Nl).ptd 第13頁 五、發明說明(10) 在各抛口 44中, 「⑽T」的文字。硬帶1〇有:J 5字的其中之-或 玩家即獲得該數字,而顯從1到9數字的拋口44, 卡74中適當的數字不^戲面板100之中央的賓果 「OUT」的拋口 44,玩;Λ硬幣102進入寫有 中已亮燈的所有數字皆^又仔的數子皆無效,賓果卡74 動壯=f Ϊ板100之上端設有掃動裝置(wiper) 70。掃 對應於”落下空間103的硬幣使落下位 ϋ而設置’配置於空間iG3的—對搖臂71、71,以及 、以搖臂71、71在一定範圍搖動的搖動機構(未圖示出 一所構成又,在各遊戲面板1 0 0左上設有顯示玩家進行 遊戲的結果、已獲得之硬,配當枚數的WIN顯示部72,以 及顯示玩家餘額硬幣枚數的餘額顯示部73。 而且,设於空間1 0 3内的鉚釘丨〇 7,在第6圖及第7圖中 未表不出。又下部拋口感測器4 6也可用上述感測器丨〇 5代 替。 接著說明本實施型態之遊戲機之動作之一例。在該遊 戲機中,進行使顯示於晝面中央的賓果卡上的數字,直、 榼或斜的一致的負果遊戲。然後,潛於海底的潛水艇巧妙 的攻擊時,給予獎金。如第6圖所示,遊戲面板1〇〇 (影像 顯示裝置1 0 4 )在顯示部1 〇 4 a上的海底畫面,以及目標的 潛水艇11 0的背後顯示出負果卡7 4。在賓果卡7 4上,從1到 9的數字隨機或規則地描繪著。潛水艇1 1 〇在顯示部丨〇4a可 產生、消失或移動。即海中的畫面忽而由遠至近,忽而向7074-5425-PF (Nl) .ptd Page 13 V. Description of the invention (10) In each of the gates 44, the text "⑽T". The hard band 10 has: one of the 5 characters of J-or the player obtains the number, and the number 44 from 1 to 9 is displayed, and the appropriate number in card 74 is not the bingo in the center of the play panel 100 "OUT ”The toss 44, play; Λ coin 102 enters all the numbers that have been lighted in ^, and all the numbers are invalid. Bingo card 74 is strong = f. There is a sweeping device on the top of the slab 100 ( wiper) 70. Sweep the coin corresponding to the "drop space 103" to set the drop position, and set it to the space iG3-the rocking arms 71, 71, and a rocking mechanism that swings the rocking arms 71, 71 in a certain range (not shown) The structure is also provided on the upper left of each game panel 100 with a WIN display section 72 that displays the results of the player's game play, the number of coins that have been obtained, and a balance display section 73 that displays the number of player balance coins. The rivets set in the space 103 are not shown in Figures 6 and 7. The lower spout sensor 46 can also be replaced with the above-mentioned sensor 丨 05. The following description of this An example of the operation of an implementation type gaming machine. In this gaming machine, a negative fruit game in which the numbers displayed on the bingo card in the center of the day are straight, sloping, or oblique is performed. Submarines are awarded bonuses for clever attacks. As shown in Figure 6, the bottom of the game panel 100 (image display device 104) on the display section 104a, and the target submarine 110's The negative card 7 4 is shown on the back. On bingo card 7 4 from 1 to 9 Depicting a digital random or regularly. Submarine 11 may be generated on the display unit square 〇4a Shu, disappeared, or moved. I.e. sea picture suddenly from far to near, to suddenly

7074-5425-PF(Nl).ptd 第 14 頁 5830107074-5425-PF (Nl) .ptd page 14 583010

遠方遠去,忽而上I > ^ ^ ί Λ ο ^ ^ 歼或下降,忽而旋轉,忽而蛇行。又, 硬幣1 0 2擊中時,放屮M ^ .s _ ^ ± 出爆炸的畫面後消失。藉此進行多樣 性顯不之同時,可提升遊戲性。 玩家從投入口 7和λ ^ ^ 仅入硬幣時,對應於該投入枚數的餘 f數顯示於餘額顯示部73。j元家壓下壓扣按鈕5 -次時, 1 一枚硬幣102從掃動裝置70落下之同時,餘額顯示部73 ^硬免枚數減)叫固。掃動裝置7 0由於在指定的時序動 為了决疋硬幣1 0 2之方向,玩家必須配合掃動裝置7 0 的動作而壓7壓扣開關5。所投入的硬幣102由於衝撞鉚釘 107而改變落下方向,並落下在遊戲面板1〇〇的下方。 「工例如硬幣1 0 2進入「1」的拋口 44時,玩家獲得數字 」’賓果卡中的「1」亮燈。接著壓下壓扣開關5時, 同樣地硬=102從掃動裝置7Q落下。然後,進人「5」的抛 口 44中。藉此,j兀家獲得數字「5」,賓果卡中的「5」亮 k於此,硬幣102進入「OUT」的拋口44後,玩家所獲得 的所有數子邊成無效。藉此,可使玩家感到刺激。 在,遊戲機中,使賓果卡74上的數字在直、橫、斜一 致的「賓果遊戲」之外,可同時進行攻擊潛水艇的遊戲。 $硬幣102擊中在晝面上來回移動的潛水艇n〇時,進行槽 投(s 1 Μ )抽選,由此抽選所決定的倍率用於得到賓果時 的硬%獲得枚數或既得的硬幣枚數。藉此,玩家可得到大 的利益。而且,使硬幣1〇2擊中潛水艇n〇時,使拋口“的 out」功能不作用,即使硬幣丨〇2進入「⑽τ」也不會使 玩豕獲得的數字無效。Afar away, suddenly I > ^ ^ ί Λ ο ^ ^ annihilate or descend, suddenly rotate, suddenly snake. In addition, when the coin 102 hits, 屮 M ^ .s _ ^ ± appears after the explosion screen disappears. This makes the diversity more obvious and improves the gameplay. When the player only inserts coins from the slot 7 and λ ^ ^, the remaining number f corresponding to the number of the slot is displayed on the balance display section 73. When the j yuan family presses the button 5-times, 1 while a coin 102 falls from the sweeping device 70, the balance display section 73 ^ hard to avoid the number of pieces minus). The sweeping device 7 0 moves at a specified timing. In order to determine the direction of the coin 102, the player must press 7 to press the switch 5 in accordance with the action of the sweeping device 70. The dropped coin 102 changes its falling direction by colliding with the rivet 107 and falls below the game panel 100. "For example, when the coin 1 0 2 enters the toss 44 of" 1 ", the player gets the number" "1" in the bingo card lights up. Then, when the push-button switch 5 is depressed, it is equally hard = 102 and it falls from the sweeping device 7Q. Then, enter the throw 44 of "5". With this, the j family gets the number "5", the "5" in the bingo card lights up here, and after the coin 102 enters the toss 44 of the "OUT", all the number sides obtained by the player become invalid. This can make players feel irritated. In the game machine, a game of attacking a submarine can be performed at the same time by making the numbers on the bingo card 74 out of the "bingo game" which is uniform in the vertical, horizontal, and oblique directions. When $ coin 102 hits the submarine n0 moving back and forth on the day, slot casting (s 1 Μ) lottery is performed, and the multiplier determined by the lottery is used to obtain the hard% of Bingo or the obtained number. The number of coins. By this, players can get great benefits. Moreover, when coin 102 hits submarine no, the "out" function of the tossing pad is disabled, and even if coin 02 enters "⑽τ", it will not invalidate the number obtained by playing.

7074-5425-PF(Nl).ptd 第15頁 五、發明說明(12) 具體的是以下的通過。在顯示 體設有感測器1 0 5,硬幣1 0 2的位置g a的内面,由於全 掌握硬幣102通過的軌跡。然後可刹^時/也被掌握,繼而可 潛水艇110之影像(擊中)。當硬幣:否使通過目標的 時,潛水艇11 〇放出爆炸的影像之擊中潛水艇110 跡以閃電的光表*。藉此,可提古〜:,硬幣102通過的軌 此,潛水艇11〇的位置與硬幣1〇d的演出效果。因 時,則為「擊中」或「命中」。 置相比,兩者重合 硬幣1 0 2擊中潛水艇11 0時,爭 艇U0消失,取而代之出現槽投;^顯示裝置⑴使潛水 所示,顯*賓果卡74及槽投口 75 7如第7圖 選。槽投口 75顯示使複數個數字旋轉:杈口 75的: 數字。在㈣中,以停止於「1 = ::止於任何-個 下,將5用於得到賓果時的硬f 、予為例。δ亥狀況 數。即硬幣枚數變成獲传枚數或既得的硬幣枚 游抖玩目家ί餘額顯示部73之數字為0的狀況下,若要繼續 二9的·:入硬免或必須藉由收集開關將顯示於W1Ν顯示 4 )硬% 1己當枚數移動至餘額中。一方面,不繼續遊戲 狀况:藉由壓下彩金開關,相當於顯示於w I N顯示部 72的,%配當枚數的硬f會從發放口8發放出來。 藉由以上所述,可貫現新的遊戲性。又,硬幣1 〇 2最 後通過拋口 4 4回收。 而且在以上的說明中,以感測器1 05設於顯示部1 04a 内面之全體為例表示,感測器丨〇 5設於顯示部丨〇 4a内面之 583010 五、發明說明(13) 一部,顯示部1 04a亦可採用顯示特定之影像於與感測器 1 0 5對應之位置。藉此,使玩家需瞄準的目標物變得明 顯,玩家使硬幣1 0 2與特定之影像重疊(或通過)時,對 應於該影像之感測器1 0 5檢測出硬幣1 0 2的存在。於此狀 況,由於感測器1 0 5設於顯示部1 〇 4 a之内面,不會遮住影 像。接著可顯示各種影像於與感測器1 0 5對應的位置上, 可望提昇遊戲性。 發明之效果 如以上之說明,本發明之遊戲機包括提供使遊戲用有 價物移動的空間的透光面板,沿上述透光面板設置且具有 顯示影像的顯示部的影像顯示裝置,以及設於上述顯示部 之與上述透光面板相反側並檢測上述遊戲用有價物之位置 的感測器。 因此,由於檢測遊戲用有價物位置的感測器設於上述 顯示部之與上述透光面板相反側,感測器及配線不會遮住 在顯示部所顯示的晝面。藉此,達到畫面顯示效果的極限 之同時,可提升遊戲機的美觀。又因感測器設於顯示部透 光面板的相反側,故可自由地配置。7074-5425-PF (Nl) .ptd page 15 5. Description of the invention (12) The following is specifically passed. The display body is provided with a sensor 105 and the inner surface of the position g a of the coin 102, since the trajectory of the coin 102 is fully grasped. It can then be braked for an hour / time, and then the image of the submarine 110 (hit). When the coin: No passes the target, the submarine 11 blasts out the image of the impact and hits the submarine 110 with a lightning light meter *. With this, you can mention the ancient orbit: the passage of the coin 102. Therefore, the position of the submarine 11 and the performance effect of the coin 10d. As a result, it is "hit" or "hit". In comparison, when the coin 1 and coin 2 hit the submarine 110, the battleship U0 disappeared and replaced with slot casting. ^ The display device makes the dive show, displaying * Bingo 74 and slot opening 75 7 As shown in Figure 7. Slot No. 75 display rotates a plurality of digits: Fork No. 75: Number. In ㈣, take the example of stopping at "1 = :: ending at any-and using 5 to get the hard f and bin of bingo as an example. Δ Hai state number. That is, the number of coins becomes the number of passed or If the number of the obtained coins is about 0 and the balance display section 73 is 0, if you want to continue to 2: 9: hard to enter or you must use the collection switch to display it on W1N display 4) Hard% 1 When the number of pieces moves to the balance. On the one hand, the game condition is not continued: by pressing the jackpot switch, which is equivalent to that displayed on the w IN display section 72, the hard f with the number of pieces will be issued from the issuing port 8. With the above, a new gameplay can be realized. Moreover, the coin 102 is finally recovered through the spout 44. In the above description, the sensor 105 is provided on the inner surface of the display portion 104a. The whole is taken as an example to show that the sensor 丨 〇5 is located on the inside of the display section 〇 04a 583010 V. Description of the invention (13) One, the display section 104a can also be used to display a specific image with the sensor 10 The corresponding position of 5. This makes the target that the player needs to aim at become obvious, and the player overlaps the coin 102 with a specific image Or pass), the sensor 105 corresponding to the image detects the existence of the coin 102. In this situation, since the sensor 105 is disposed on the inner surface of the display portion 104a, it will not cover up. Live images. Then various images can be displayed at positions corresponding to the sensor 105, which is expected to improve gameplay. Effects of the Invention As described above, the game machine of the present invention includes a space for moving valuables for games. A light-transmissive panel, an image display device provided along the light-transmissive panel and having a display portion for displaying an image, and a sensor provided on the display portion opposite to the light-transmissive panel and detecting a position of the game-use valuable Therefore, since the sensor for detecting the position of a game value is provided on the opposite side of the display section from the light-transmitting panel, the sensor and wiring will not cover the daytime surface displayed on the display section. At the same time as the limit of the screen display effect, the aesthetic appearance of the game machine can be improved. Since the sensor is disposed on the opposite side of the transparent panel of the display portion, it can be freely arranged.

7074-5425-PF(Nl).ptd 583010 圖式簡單說明 第1圖為表示本實施型態遊戲機之遊戲面板部的剖面 圖。 第2圖為本實施型態遊戲機之全體的圖。 第3圖為本實施型態遊戲機之全體的圖。 第4圖為本實施型態遊戲機之全體的圖。 第5圖為本實施型態遊戲機之全體的圖。 第6圖為表示本實施型態遊戲機之遊戲面板部的圖。 第7圖為表示本實施型態遊戲機之遊戲面板部的圖。 符號說明 1〜 遊戲機; 2〜 本體部; 3〜 操作部; 4 站台; 5〜 壓扣開關; 6〜 壓扣開關 7〜 投入口; 8〜 發放口; 21, <面板; 26 - 。面板蓋; 4 3〜透明導板; 44〜拋口; 46 - ^拋口感測器; 70 - i掃動裝置; 71 - -搖臂; 72〜WIN顯示部; 73 - -餘額顯示部; 7 4 - ^賓果卡; 75 - 、槽投口; 100 〜遊戲面板部 101 〜透光面板; 101 a〜孔; 102 〜硬幣; 103 〜空間; 104 〜影像顯示裝置 ;1 04a〜顯示部; 105 〜感測器; 106 〜底盤; 107 〜鉚釘; 110 〜潛水艇之影7074-5425-PF (Nl) .ptd 583010 Brief Description of Drawings Fig. 1 is a sectional view showing a game panel portion of a gaming machine of this embodiment. Fig. 2 is a diagram of the entire gaming machine of this embodiment. Fig. 3 is a diagram of the entire gaming machine of this embodiment. FIG. 4 is a diagram of the entire gaming machine of this embodiment. Fig. 5 is a diagram of the entire gaming machine of this embodiment. Fig. 6 is a diagram showing a game panel portion of a gaming machine according to this embodiment. Fig. 7 is a diagram showing a game panel portion of a gaming machine according to this embodiment. Explanation of symbols 1 ~ game machine; 2 ~ main body part; 3 ~ operation part; 4 platform; 5 ~ push button; 6 ~ push button 7 ~ input port; 8 ~ dispensing port; 21, <panel; 26-. Panel cover; 4 3 to transparent guide; 44 to throw; 46-^ throw sensor; 70-i sweep device; 71--rocker; 72 ~ WIN display; 73--balance display; 7 4-^ bingo card; 75-slot slot; 100 ~ game panel section 101 ~ transparent panel; 101 a ~ hole; 102 ~ coin; 103 ~ space; 104 ~ image display device; 1 04a ~ display section; 105 to sensors; 106 to chassis; 107 to rivets; 110 to submarine shadows

7074-5425-PF(Nl).ptd 第18頁7074-5425-PF (Nl) .ptd Page 18

Claims (1)

583010 六、申請專利範圍 1. 一種遊戲機,包括: 透光面板,提供使遊戲用有價物移動的空間; 影像顯示裝置,沿上述透光面板設置,具有顯示影像 的顯示部;以及 感測器,設於上述顯示部之與上述透光面板相反側, 檢測上述遊戲用有價物之位置。 2. 如申請專利範圍第1項所述之遊戲機,其中上述感 測器使用光、磁氣、電波或音波其中任一種以檢測出上述 遊戲用有價物; 上述感測器所使用的光、磁氣、電波或音波通過上述 顯示部。 3. 如申請專利範圍第1或2項所述之遊戲機,其中上述 感測器設於上述顯示部内面之一部,而上述顯示部顯示特 定之影像至對應上述檢測器之位置。 4. 如申請專利範圍第1或2項所述之遊戲機,其中上述 感測器設於上述顯示部内面之全體。 5. 如申請專利範圍第4項所述之遊戲機,其中上述顯 示部根據藉由上述各感測器所檢測出之上述遊戲用有價物 之位置,顯示上述遊戲用有價物之執跡。 6. 如申請專利範圍第1項所述之遊戲機,其中上述遊 戲用有價物在上述透光面板所提供的空間内落下。 7. 如申請專利範圍第6項所述之遊戲機,其中上述透 光面板具有在上述空間内變更上述遊戲用有價物落下方向 的構件。583010 VI. Scope of patent application 1. A game machine comprising: a light-transmitting panel providing space for moving valuables for games; an image display device provided along the light-transmitting panel and having a display portion for displaying an image; and a sensor It is provided on the opposite side of the display section from the light-transmitting panel to detect the position of the game-use valuables. 2. The gaming machine according to item 1 of the scope of patent application, wherein the sensor uses any one of light, magnetism, radio waves, or sound waves to detect the value of the game; the light used by the sensor, Magnetic, radio waves, or sound waves pass through the display portion. 3. The gaming machine according to item 1 or 2 of the scope of patent application, wherein the sensor is provided on one of the inner surfaces of the display portion, and the display portion displays a specific image to a position corresponding to the detector. 4. The gaming machine according to item 1 or 2 of the scope of patent application, wherein the sensor is provided on the entire inner surface of the display portion. 5. The gaming machine according to item 4 of the scope of the patent application, wherein the display unit displays the track of the game value based on the position of the game value detected by each of the sensors. 6. The gaming machine according to item 1 of the scope of patent application, wherein the above-mentioned game-use valuables fall in the space provided by the above-mentioned transparent panel. 7. The gaming machine according to item 6 of the scope of patent application, wherein the light-transmitting panel includes a member that changes a falling direction of the game-use valuables in the space. 7074-5425-PF(Nl).ptd 第19頁 J«3〇l〇 申請專利範圍 制Α 8·如申請專利範圍第1項所述之遊戲機,其更包括控 t ’、在遊戲中,使作為目標的影像在上述顯示部產生、 失或移動。 制立1如申請專利範圍第8項所述之遊戲機,其中上述控 置。將上述各感測為所檢測出的上述遊戲用有價物的位 ’ j上述顯示於顯示部成為目標的影像之位置做比較, 匕車父的結果反映成遊戲的狀態。 1 〇 ·如申請專利範圍第1項所述之 ., 測器設於上述顯示部内面之一部或設纟中上述感 全體,用光檢測出上述遊戲用有心於上迷顯示部内面之 上述顯示部做適當的透明化。 、11 ·如申請專利範圍第1項所述之 剩器設於上述顯示部内面之一部或設於哉機,其中上述感 全體,用光檢測出上述遊戲用有價^ ]上述顯示部内面之 上述顯示部使包含對應於上述遊 置的範圍做透明化。 喊用有價物之既定位 1 2 · —種遊戲機,包括: 影像顯示裝置,具有顯示影像的顯八立 感測器,設於上述顯示部的内側,不部,以及 的表側移動的有價物。 檢測在上述顯示部 1 3 · —種遊戲機之控制方法,使遊 面板所提供的空間内移動,包括下列I4用有價物在透光 Γ夕j步驟: 在與上述透光面板相向設置而— 4 τρ; 遊戲中,使做為目標的影像產生、、、古*〜豕的顯示部上, /月失或移動;7074-5425-PF (Nl) .ptd page 19 J «3〇l〇 Patent application system A 8 · The game machine described in the first patent application scope, which further includes control t ', in the game, The target image is generated, lost, or moved on the display portion. System 1 The gaming machine according to item 8 of the scope of patent application, wherein the above control. Each of the above is sensed as the detected position of the game valuable, and the position of the image displayed on the display portion as a target is compared, and the result of the dagger driver is reflected in the state of the game. 1 〇 As described in item 1 of the scope of the patent application, the detector is arranged on one of the inner surfaces of the display portion or the entire sense in the device, and the light is used to detect the above of the game intentionally attached to the inner surface of the upper display portion. The display section is appropriately transparent. , 11 · The remaining device as described in item 1 of the scope of patent application is provided on one of the inner surfaces of the display section or on the machine, in which the sense of the whole is detected by the light with the game value ^] on the inner surface of the display section The display unit transparently includes a range corresponding to the floating. Positioning 1 2 of a value-for-sale game machine includes: an image display device, a display eight display sensor with an image displayed on the inner side of the display portion, the non-portion, and the front-side moving value item . Detecting a method of controlling a game machine on the display portion 1 3 to move the space provided by the game panel includes the following steps of transmitting light with a valuable object of the following I4: In the opposite direction to the above-mentioned light-transmitting panel— 4 τρ; In the game, the target image is generated, and the display part of the ancient * ~ 豕 is lost or moved; 583010 六、申請專利範圍 通過上述顯示部,從上述透光面板的相反側檢測出上 述遊戲用有價物的位置; 上述所檢測出的遊戲用有價物的位置,與上述成為目 標之影像的位置做比較,將比較結果反映成遊戲狀態。583010 6. Scope of patent application Through the display section, the position of the game valuables is detected from the opposite side of the light-transmissive panel; the position of the game valuables detected above is the same as the position of the target image. Compare and reflect the comparison result into the game state. 7074-5425-PF(Nl).ptd 第21頁7074-5425-PF (Nl) .ptd Page 21
TW092100525A 2002-07-15 2003-01-10 Game device and method for controlling game device TW583010B (en)

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JP2006095189A (en) * 2004-09-30 2006-04-13 Sun Corp Game machine
JP4553708B2 (en) * 2004-12-03 2010-09-29 株式会社バンダイナムコゲームス Game equipment
JP4553707B2 (en) * 2004-12-03 2010-09-29 株式会社バンダイナムコゲームス Game equipment
JP4526514B2 (en) * 2006-06-14 2010-08-18 株式会社タイトー Game medium passing position detecting device and game machine

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