EP0659455B1 - Elektronisches Spielgerät - Google Patents

Elektronisches Spielgerät Download PDF

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Publication number
EP0659455B1
EP0659455B1 EP19940402926 EP94402926A EP0659455B1 EP 0659455 B1 EP0659455 B1 EP 0659455B1 EP 19940402926 EP19940402926 EP 19940402926 EP 94402926 A EP94402926 A EP 94402926A EP 0659455 B1 EP0659455 B1 EP 0659455B1
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EP
European Patent Office
Prior art keywords
game
indication
player
elementary
medium
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
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EP19940402926
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English (en)
French (fr)
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EP0659455A1 (de
Inventor
Anne Bailly
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INFO TEKCOM
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INFO JEUX JOUETS
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Publication of EP0659455A1 publication Critical patent/EP0659455A1/de
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • A63F9/183Question-and-answer games electric
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2402Input by manual operation
    • A63F2009/241Touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/10Miscellaneous game characteristics with measuring devices
    • A63F2250/1063Timers

Definitions

  • the invention relates to an electronic game device, more particularly but not exclusively intended for children.
  • the invention therefore makes it possible to offer an interactive game device with the player operating autonomously and without discontinuity from the reception of the indication of start to the reception of the indication of end of play.
  • c is the device itself which selects the game information and which sets the basic game time during which the response information can be provided by the player.
  • This elementary duration of play is automatically modulated by the device according to good or bad answers of the player, and this, without intervention on the part of the latter.
  • This device therefore makes it possible to carry out a game of reflection and reflex. Its autonomy, both material and functional, therefore allows it to be perfectly adapted for children since they simply have to provide the device with an indication of the start of play, for example by actuating an on / off switch or well by actuating any of the actuation means of the device.
  • the device comprises means for automatically generating the end of game indication after a lack of response from the player during a predetermined number of consecutive cycles, for example four.
  • a predetermined number of consecutive cycles for example four.
  • the device advantageously comprises at least one independent support, such as a card, comprising first predetermined areas on which the game information is located, as well as second predetermined areas on which the corresponding response information are located; the support can then include first connecting means capable of cooperating detachably with second connecting means located on the player-interface.
  • This player interface then preferably comprises means of indication respectively associated with the different first areas of the support, the selection means being able to activate in a predetermined manner at least one of the means of indication to indicate to the player that game information that has been selected.
  • the player interface advantageously includes actuation keys on at least some of which are intended to rest the second areas of the support. Each actuation key is then connected to an indication means, and the first and second areas of the support are arranged according to a correspondence homologous to those existing between the actuation keys and the means of indication.
  • Such an embodiment allows, by the combined use of indication means controlled by the processing means of the device for the selection of one of them, and of several independent removable supports intended to cooperate with the 'player interface of the device, to provide a very wide variety of possible game information, while retaining a material simplicity of implementation which does not use memories for storing game information.
  • the first connection means advantageously include orifices associated with the different first areas of the support while the indication means comprise light means projecting from the player interface and thus form the second connection means capable of cooperating with the orifices of the support .
  • the selection means are then advantageously able to keep activated, for example by flashing, at least one of the light means during said elementary playing time to indicate the selected playing information.
  • the indication means therefore fulfill here the double function of indication and of connection with the support allowing correct positioning of the latter on the player-interface of the device. Furthermore, such a combination of means makes it possible, for example by providing a straight symmetry of the different orifices on each support, to have play information on the front and on the back of each support.
  • the device includes a number of actuation keys greater than the number of indication means. Certain keys are then linked together to globally form a number of groups of actuation keys equal to the number of indication means and each second zone of each support corresponding to a group of actuation keys is then arranged on said support. to cover one or the other or all of the actuation keys of said group.
  • the device 1 comprises a box 2, for example in one piece, equipped on one of its faces with a zone 3 forming an interface with the player.
  • a loudspeaker 9 and an on / off switch 10 are also arranged on this face of the housing 2.
  • the interface 3 is intended to removably receive a support 5, such as a cardboard or plasticized card.
  • This sheet 5 includes a series of first zones 8 on which play information materializes which represent, in this figure 1, different volumes.
  • the sheet 5 is provided with holes 6 respectively associated with the different first areas of the sheet.
  • This sheet 5 also includes a plurality of second zones 7 on each of which is represented a response information corresponding to one of the game information represented on the sheet.
  • the response information represents the same volumes, possibly according to different spatial configurations.
  • the player interface 3 also comprises light indication means 4, such as light-emitting diodes, which protrude from the face of the housing.
  • the light-emitting diodes 4 are inserted into the orifices 6 so as to allow the plug 5 to be removably attached to the housing 2.
  • the second zones 7 advantageously cover a membrane keyboard equipped with different actuation keys, one of which bears the reference BP2.
  • these indication means which will make it possible to select game information on the card and to indicate it to the player.
  • these indication means whatever their structure, also fulfill the function of means of connection with the support, which simplifies the material production of the device.
  • cards 5 can be used, such as for example those illustrated in FIG. 2 in which the game information 80 represents human or animal beings pierced by the orifices 60 while the response information 70 represents different foods for these human or animal beings.
  • the internal electronic circuit of the housing 2 comprises a power supply unit 12 connected via the on / off switch 10 to a supply voltage VCC supplied for example by batteries.
  • This power supply unit 12 is capable, on receipt of an indication of the start of the game which may consist in actuating the switch 10, to deliver a signal for triggering the operation of the device to a control circuit 13 of which we will return in more detail below to the structure and function.
  • This control circuit 13 is connected to means 14 of the "chase" type, formed here by a shift register whose different outputs are connected respectively to the different light-emitting diodes LD1-LD6.
  • diodes LD1-LD6 are also connected to a logic comparison circuit 11 capable of receiving, moreover, indications relating to the actuations of the different keys BP1-BP6.
  • Speech synthesis means 15 are also provided, associated with a memory 16 containing information representative of several different types of sound melody. This voice synthesis circuit 15 is in particular controlled by the comparison logic circuit 11 and is connected to the loudspeaker 9.
  • a clock circuit not shown for simplification purposes, capable of generating one or more signals to clock the operation of some of the logic elements of the box.
  • the comparison logic circuit 11 includes bistable elements BS1-BS6, such as "D" type latch memories ("Latch” in English) of which the respective control inputs are connected to the various actuation keys BP1-BP6 by means of switches I1-I6, (such as for example field effect transistors), controlled by a first control signal SC1.
  • the other terminal of each actuation key is connected to the supply voltage VCC represented in this figure for the purpose of simplification by the + sign.
  • the reset input R (“Reset" in English) of each of these bistable elements is also intended to receive the first control signal SC1.
  • the input D of these bistable elements is connected to the supply voltage VCC while the uncomplemented outputs Q are respectively connected to a first input of comparators CP1-CP6 whose other respective inputs are connected to the light-emitting diodes LD1-LD6.
  • the respective outputs of the comparators CP1-CP6 are connected to logic means 110, 111, 112, 113 capable of delivering an INC command or DEC decrement command signal from a time counting means contained in the control circuit 13 , depending on the values of the comparator output signals.
  • each comparator CP1-CP6 is connected to the control input of another bistable element BS10-BS60, the reset input of which is also intended to receive the first control signal SC1.
  • the input D of each bistable element BS10-BS60 is connected to the supply voltage VCC while each non-complemented output Q is connected to one of the inputs another comparator CP10-CP60, which is also connected on its other input to the supply voltage VCC.
  • the outputs of the CP10-CP60 comparators are connected to the inputs of the OR gate 110.
  • the output of this OR gate 110 is connected on the one hand to the input of an AND gate 111 and on the other hand, via an inverter 112 to the input of an OR gate 113.
  • the two outputs of the circuit 11 capable of respectively delivering the signals DEC and INC are respectively connected to the outputs of the AND gate 111 and of the OR gate 112 by means of switches I 10 and I 11 each controlled by a second control signal SC2.
  • control signals INC and DEC also serve to control the voice synthesis means as for the choice of the melody to be broadcast.
  • the logic means are also connected to the non-complemented output of the bistable elements BS1-BS6 so as to deliver the INC incrementation control signal in the event of actuation of several keys BP1-BP6 during the elementary playing time.
  • a programmable logic circuit 114 (Programmable Array Logic: PAL) is provided capable of delivering a logic signal 1 when at least two non-complemented outputs Q of the flip-flops BS1-BS6 go to the high state and a zero logic signal otherwise.
  • the output of this circuit 114 is connected to the control input of another bistable element 115 which can also be reset by the first control signal SC1.
  • the input D of this other bistable element is connected to the supply voltage VCC and the uncomplemented output Q is connected on the one hand to the other input of the OR gate 113 and, on the other hand, to the another input of the AND gate 111 via an inverter 116.
  • the circuit 11 also comprises means for automatically generating an end of game indication.
  • These means more particularly comprise an AND gate 117 whose inputs are respectively connected to the inputs complemented by the bistable elements BS1-BS6, and whose output is connected, via an inverter 119, to the control input of a bistable element 118.
  • This bistable element 118 whose data input is also connected to the supply voltage VCC may be reset to zero by the first control signal SC1.
  • the output Q of this bistable element 118 delivers on the one hand a control signal SP1 of which we will return in more detail to the meaning below, and is moreover connected by means of a switch I 12 controlled by the second control signal SC2, at the reset input R of a counter 120.
  • This bistable element 118 is connected by means of another switch I 13 also controlled by the second control signal SC2 at the control input of the counter 120.
  • the counter When the counter reaches a predetermined number, for example four, it delivers to the power supply unit 12 a signal SP2, then acting as an indication of end of game, so as to put the device sleeping.
  • the control circuit 13 essentially comprises two counters 131 and 132. Furthermore, an OR gate 134 receiving on the one hand the indication of the start of the game provided by the power supply unit 12 and on the other hand, the second control signal SC2 coming from the counter 132 after passing through a predetermined delay circuit 133, outputs an activation signal SAC to activate the shift register 14 as well as the counter 131.
  • the shift register 14 will then successively and cyclically turn on and off the different light emitting diodes at a predetermined frequency. In other words, the light indication means will then be activated in rapid chase, accompanied by a small sound melody generated by the circuit 15 also controlled by the output of the OR gate 134.
  • the latter delivers the first control signal SC1 not only to the various elements of the circuit 11 but also by means of speech synthesis 15 and to shift register which has the effect of stopping them and causing one of the light-emitting diodes to flash so as to indicate to the player the selection of the game information carried out by the device.
  • the signal SC1 also acts as an activation signal of the counter 132 which defines the elementary duration of play during which the player will choose the response information corresponding to the selected game information.
  • the counter 132 delivers the second control signal SC2 to the comparison logic circuit 11 and receives in return either the increment control command signal INC or the decrement control command signal DEC.
  • the count value contained in the counter 132 is therefore either incremented by a predetermined value, for example 500 ms, or decremented by a predetermined value, for example 50 ms, depending on the player's response.
  • the elementary playing time for the next cycle will therefore be automatically modified.
  • the initial value of the elementary playing time is chosen in this case equal to approximately 2 seconds.
  • the counter 132 is reset to this initial value, by the connection between the power supply unit 12 and the counter reset input (Reset) each time an indication of the start of the game is received.
  • the delivery of the second control signal SC2 to the counter 131, via the OR gate 134 and after a predetermined delay 133, allows the device, before starting the next cycle, to signal the player whether it is good or bad. of its response by means, for example, of one or the other of two sound melodies generated from the voice synthesis circuit as a function of the reception by the latter either of the INC incrementation control signal in state 1 or of the DEC decrement command signal in state 1.
  • each comparator CP1-CP6 and CP10-CP60 is in logic state 1 when its two inputs are in logic state 1 and at logical state 0 otherwise. Furthermore, the bistable elements are arranged to trigger on the rising edge of their control signal.
  • one of the light-emitting diodes for example LD1
  • one of the inputs of the corresponding comparator CP1 is in logic state 1.
  • control signal d INC increment having the value 1
  • the control signal d INC increment having the value 1
  • the player chooses the correct response information and actuates consequently the actuation key BP1 associated with the bistable element BS1 and with the comparator CP1 of which one of the inputs is in the high state , the output of this comparator will also be high, just like the associated comparator CP10. Consequently, the output of the OR logic gate 113 will be in logic 0 and the output of the AND logic gate will be in state 1, which will therefore cause the DEC signal to be put in state 1 and the decrementation of the signal. counter 132 as well as the generation of the winning sound melody.
  • the count value of the counter 132 can vary between two predetermined time limits, for example between 500 ms and 8 seconds. When one of these time limits is reached, for example the upper limit, the elementary playing time can no longer be increased even in the event of new incorrect answers from the player.
  • the logic circuit 114 delivers as an output a signal at state 1 which has the consequence of delivering on the other input of the AND gate 111 a signal at state 0 (while this signal is maintained at 1 in the case of actuation of a single key). Consequently, the decrement command signal is at state 0 while the increment command signal will be at state 1 which is equivalent to a bad response.
  • the outputs complemented by the bistable elements BS1-BS6 are all in state 1. Consequently, the complemented output by the bistable element 118 is also in state 1. Also, at the end of the elementary playing time, that is to say on reception of the second control signal SC2 actuating the switch I 13, the counter 120 is incremented. Thus, after a predetermined number of cycles, for example 4, during which no key has been pressed, the counter 120 delivers the control signal SP2 to the power supply unit 12 which has the effect of putting the device sleeping.
  • the player can either use the on / off button 10 or press one of the BP1-BP6 keys.
  • the output Q of the bistable element 118 changes to state 1 which has the effect of delivering a wake-up signal SP1 to the power supply unit 12 and also of resetting the counter 120.
  • this reset is carried out throughout the game each time one of the keys is pressed.
  • the response information and the game information appearing on each medium must be arranged in such a way that when game information cooperates with one of the means for indicating the medium, the response information corresponding is based on the actuation key connected to the comparator, the other input of which is also connected to this indication means.
  • the child does not automatically identify the correspondence which exists between a key and a means indication, whatever the response information based on this key, provision is made for the device to include a number of actuation keys greater than the number of indication means.
  • certain actuation keys for example the keys BP1 and BP7 are connected together to the same bistable element associated with an indication means.
  • the response information corresponding for example to the game information associated with the indication means LD1 may rest either on the BP1 key or on the BP7 key, the other key being for example covered by a support part free of any response information.
  • the response information may occupy an area covering the two keys.
  • the hardware production of the electronic means of the device can easily be carried out by means of an ASIC (Application Specific Integrated Circuit).
  • ASIC Application Specific Integrated Circuit
  • This simplicity of implementation nevertheless makes it possible to offer a very large number of game information - information-response pairs, while dispensing with the use of storage memories, by the combination of the indication means connected to the means of actuation, and different supports.

Claims (10)

  1. Elektronisches Spielgerät umfassend
    Empfangsmittel (10) für eine Spielbeginnangabe, bei deren Abwesenheit das Gerät (1) inaktiv ist,
    eine Spielerschnittstelle (3), die in der Lage ist, dem Spieler zumindest eine Spielinformation (8) mitzuteilen und von dem Spieler zumindest eine Antwortinformation (7) zu empfangen,
    Auswahlmittel (14), die ausgelegt sind, zumindest eine Spielinformation auszuwählen, die unter einer Menge vorbestimmter Spielinformationen genommen wird,
    Zeitzählmittel (132), die ausgelegt sind, einen Zählwert zu umfassen, der entsprechend einer Grundspieldauer einstellbar ist, wobei dieser Zählwert mit einem Anfangswert beim Empfang der Spielbeginnangabe initialisiert wird,
    dadurch gekennzeichnet,
    daß es zudem Verarbeitungsmittel (11, 13) umfaßt, die ausgelegt sind, bei Vorhandensein der Spielbeginnangabe
    a) die Auswahlmittel (14) und die Zeitzählmittel (132) nach der Angabe der ausgewählten Spielinformation zu aktivieren, dann später beim Ablauf der Grundspieldauer die Spielinformation und die Antwortinformation zu vergleichen,
    b) die Grundspieldauer, die in den Zeitzählmitteln (132) enthalten ist, als Funktion des Ergebnisses (INC, DEC) des Vergleichs und der vorbestimmten Zeitgrenzen zu modifizieren, und
    c) automatisch und zyklisch die Schritte a) und b) bis zum Empfang einer Spielendeangabe auf eine Weise zu wiederholen, daß automatisch zumindest bestimmte aufeinanderfolgende Grundspieldauern als Funktion der Antworten des Spielers moduliert werden.
  2. Gerät nach Anspruch 1,
    dadurch gekennzeichnet,
    daß es automatische Generierungsmittel (117, 118, 120) für die Spielendeangabe (SP2) nach einer Abwesenheit einer Antwort von Seiten des Spielers während einer vorbestimmten Anzahl aufeinanderfolgender Zyklen umfaßt.
  3. Gerät nach Anspruch 1 oder 2,
    dadurch gekennzeichnet,
    daß es zumindest einen unabhängigen Träger (5) umfaßt, der sowohl erste vorbestimmte Bereiche (8) umfaßt, auf welchen sich die Spielinformationen befinden, als auch zweite vorbestimmte Bereiche (7), auf welchen sich die entsprechenden Antwortinformationen befinden,
    daß der Träger (5) erste Verbindungsmittel (6) umfaßt, die in der Lage sind, auf auswechselbare Weise mit zweiten Verbindungsmitteln (4) zusammenzuwirken, die sich auf der Spielerschnittstelle (3) befinden,
    daß die Spielerschnittstelle Anzeigemittel (4) umfaßt, die jeweils den unterschiedlichen ersten Trägerbereichen (8) zugeordnet sind, wobei die Auswahlmittel (14) ausgelegt sind, auf eine vorbestimmte Weise zumindest eines der Anzeigemittel (4) zu aktivieren, um dem Spieler diejenigen Spielinformationen anzuzeigen, die ausgewählt worden sind,
    daß die Spielerschnittstelle Betätigungstasten (BP1-BP6) umfaßt, wobei zumindest bestimmte von diesen derart vorgesehen sind, daß auf ihnen die zweiten Trägerbereiche (7) ruhen,
    daß jede Betätigungstaste mit einem Anzeigemittel verbunden ist, wobei die ersten und zweiten Trägerbereiche gemäß einer Entsprechung angeordnet sind, die mit derjenigen übereinstimmt, die zwischen den Betätigungstasten und den Anzeigemitteln vorhanden ist.
  4. Gerät nach Anspruch 3,
    dadurch gekennzeichnet,
    daß die ersten Verbindungsmittel Öffnungen (6) umfassen, die den unterschiedlichen ersten Trägerbereichen (8) zugeordnet sind, daß die Anzeigemittel (4) auf der Spielerschnittstelle vorspringende Leuchtmittel umfassen und die zweiten Verbindungsmittel bilden, die geeignet sind, mit den Trägeröffnungen zusammenzuwirken, und
    daß die Auswahlmittel (14) ausgelegt sind, zumindest eines der Leuchtmittel während der Grundspieldauer aktiv zu halten, um die ausgewählte Spielinformation anzuzeigen.
  5. Gerät nach Anspruch 3 oder 4,
    dadurch gekennzeichnet,
    daß es eine Anzahl von Betätigungstasten (BP1, BP7) umfaßt, die größer als die Anzahl von Anzeigemitteln (4) ist,
    daß bestimmte Tasten (BP1, BP7) zusammengeschaltet sind, um im allgemeinen eine Anzahl von Betätigungstastengruppen zu bilden, die gleich der Anzahl von Anzeigemitteln ist, und daß jeder zweite Bereich von jedem Träger, der einer Betätigungstastengruppe entspricht, auf diesem Träger eingerichtet ist, um die eine oder die andere oder alle Betätigungstasten der Gruppe abzudecken.
  6. Gerät nach einem der vorhergehenden Ansprüche,
    dadurch gekennzeichnet,
    daß die Verarbeitungsmittel bistabile Elemente (BS1-BS6), wie Haltespeicher vom Typ D umfassen, die am Eingang mit unterschiedlichen Betätigungsmitteln (BP1-BP6) verbunden sind, wobei jedes bistabile Element am Ausgang mit einem ersten Eingang eines Komparators (CP1-CP6) verbunden ist, dessen anderer Eingang an ein Anzeigemittel (LD1-LD6) angeschlossen ist, wobei die Ausgänge der Komparatoren mit Logikmitteln (110, 111, 113) verbunden sind, die in der Lage sind, ein Inkrementierungs-(INC)- oder Dekrementierungs-(DEC)-Befehlssignal des Zeitzählmittels (132) als Funktion der Werte der Ausgangssignale der Komparatoren (CP1-CP6) zu liefern.
  7. Gerät nach Anspruch 6,
    dadurch gekennzeichnet,
    daß die Logikmittel (110) gleichermaßen an den Ausgang der bistabilen Elemente (BS1-BS6) auf eine Weise angeschlossen sind, um das Inkrementierungsbefehlssignal (INC) im Fall einer Betätigung von mehreren Tasten während der Grundspieldauer zu liefern.
  8. Gerät nach einem der Ansprüche 2 bis 7,
    dadurch gekennzeichnet,
    daß die automatischen Generierungsmittel der Spielendeangabe ein Logikmittel vom Tortyp ET (117) umfassen, das mit dem Ausgang der bistabilen Elemente (BS1-BS6) verbunden ist, gefolgt von einem anderen bistabilen Element (118), dessen beide wechselseitig komplementären Ausgänge mit einem Hilfszähler (120) verbunden sind, der ein Haltesignal (SP2) an das Versorgungsmittel (12) des Geräts liefert, wenn die vorbestimmte Anzahl von aufeinanderfolgenden Zyklen erreicht ist.
  9. Gerät nach einem der Ansprüche 2 bis 8,
    dadurch gekennzeichnet,
    daß die automatischen Generierungsmittel der Spielendeangabe gleichermaßen ausgelegt sind, eine neue Spielbeginnangabe (SP1) als Antwort auf eine Betätigung von einem der Betätigungsmittel zu erzeugen.
  10. Gerät nach einem der vorhergehenden Ansprüche,
    dadurch gekennzeichnet,
    daß die Auswahlmittel ein Schieberegister (14) umfassen, das beim Empfang der Spielbeginnangabe und am Ende jeder Grundspieldauer aktiviert wird, die durch das Zeitzählmittel (132) während einer vorbestimmten Auswahldauer definiert ist, unmittelbar nach welcher das Zeitzählmittel (132) aktiviert wird.
EP19940402926 1993-12-20 1994-12-19 Elektronisches Spielgerät Expired - Lifetime EP0659455B1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FR9315308 1993-12-20
FR9315308A FR2713948B1 (fr) 1993-12-20 1993-12-20 Dispositif électronique de jeu.

Publications (2)

Publication Number Publication Date
EP0659455A1 EP0659455A1 (de) 1995-06-28
EP0659455B1 true EP0659455B1 (de) 1997-11-26

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ID=9454118

Family Applications (1)

Application Number Title Priority Date Filing Date
EP19940402926 Expired - Lifetime EP0659455B1 (de) 1993-12-20 1994-12-19 Elektronisches Spielgerät

Country Status (3)

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EP (1) EP0659455B1 (de)
DE (1) DE69407025D1 (de)
FR (1) FR2713948B1 (de)

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4169592A (en) * 1977-02-22 1979-10-02 Hall David J Electronic reflex game
US4280809A (en) * 1979-02-07 1981-07-28 Greenberg Lawrence J Educational toy
GB8326567D0 (en) * 1983-10-04 1983-11-02 Phillips W J Apparatus for playing spelling game
US4593904A (en) * 1984-03-19 1986-06-10 Syntech International, Inc. Player interactive video gaming device
FR2625445A1 (fr) * 1988-01-06 1989-07-07 Nathan Cie Jeux Fernand Ensemble de jeu a usages multiples
US5178545A (en) * 1991-02-08 1993-01-12 Tutor Toys, Inc. Electronic puzzle game with unknown random time of play

Also Published As

Publication number Publication date
EP0659455A1 (de) 1995-06-28
DE69407025D1 (de) 1998-01-08
FR2713948A1 (fr) 1995-06-23
FR2713948B1 (fr) 1996-03-01

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