EP0590703A1 - Geschicklichkeitsspiel mit einem Balle - Google Patents

Geschicklichkeitsspiel mit einem Balle Download PDF

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Publication number
EP0590703A1
EP0590703A1 EP93202424A EP93202424A EP0590703A1 EP 0590703 A1 EP0590703 A1 EP 0590703A1 EP 93202424 A EP93202424 A EP 93202424A EP 93202424 A EP93202424 A EP 93202424A EP 0590703 A1 EP0590703 A1 EP 0590703A1
Authority
EP
European Patent Office
Prior art keywords
ball
supply means
game
game equipment
compartments
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP93202424A
Other languages
English (en)
French (fr)
Inventor
Wolf Rüdiger Kock
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of EP0590703A1 publication Critical patent/EP0590703A1/de
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/34Other devices for handling the playing bodies, e.g. bonus ball return means
    • A63F2007/345Ball return mechanisms; Ball delivery
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/36Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
    • A63F2007/3674Details of play tables, designed as a table
    • A63F2007/3677Details of play tables, designed as a table with a cover remaining over the table during playing
    • A63F2007/3681Details of play tables, designed as a table with a cover remaining over the table during playing with a transparent dome

Definitions

  • This invention relates to equipment for a game of the type in which a smooth spherical object, to be referred to as 'ball', is enabled to move via supply means to a disk, to be referred to as 'number disk', comprising numbered or otherwise marked compartments and rotating relatively to the supply means; in which the ball can be received in one of the compartments; in which the number disk can be driven at precisely the same speed in each case; and in which participants in the game, during at least a part of the time during which the ball moves through the supply means, choose one or more compartments in which they expect the ball to come to rest.
  • 'ball' a smooth spherical object
  • 'number disk' comprising numbered or otherwise marked compartments and rotating relatively to the supply means; in which the ball can be received in one of the compartments; in which the number disk can be driven at precisely the same speed in each case; and in which participants in the game, during at least a part of the time during which the ball moves through the supply means, choose one or
  • a game of the type described in the preamble is regarded as a game of skill only when, under the influence of the equipment, the course of the game is such that it is possible for the position of the various compartments relative to a ball located in or on the supply means, to be determined absolutely and consistently through observation, and that it can be calculated from that position in which sector of the number disk the ball will be received in one of the compartments.
  • the odds of winning for the players of the game should, through skill at the game, be greater than the odds of winning as determined by pure chance.
  • such game equipment should comprise a positioning and control device for leveling and adjusting the game equipment.
  • the ball In the known device, the ball must be placed at the top end of the supply path and set in motion by hand. As a consequence, the velocity of motion and the pattern of motion of the ball, in spite of the spiral guide, is different in each round of the game, for instance as a result of the differences in initial velocity or spin of the ball, but, for instance, also as a result of possible static charging of the ball. The deviations involved are so large that the players cannot predict the outcome of the game sufficiently accurately.
  • the object of the present invention is to provide equipment for a game of the type described in the preamble, with the aid of which equipment the game can be played as a game of skill, in which the outcome of the game can be predicted with reasonable certainty from a combination of at least three uniformly defined, independent factors, it being possible to increase this predictive possibility by practice, and in which one of the factors is formed by the pattern of motion of the ball, and a second factor is formed by the pattern of motion of the number disk.
  • the equipment is characterized in that the supply means are designed for causing the ball to move through the supply means in a manner which cannot be influenced, always according to the same pattern of motion, whilst delay means moving relatively to both the supply means and the number disk are arranged between the supply means and the number disk, such that the ball leaving the supply means is brought via these delay means onto the number disk provided with compartments.
  • the game equipment according to the invention therefore makes it possible to play a fair game, in which the players can influence their own chances of winning through observation and practice, without it being possible for the outcome of the game to be influenced by the conductors of the game, the players or through arbitrary factors, which game is sufficiently difficult to play.
  • the supply means can be designed as a sloping path extending along the inside of a truncated cone-shaped body with a wide, open top, with the number disk located at the narrow bottom of the truncated cone-shaped body.
  • the delay means are equipped with a circular ring which, on one side thereof, connects to a discharge end of the supply means and, on the other side thereof, connects to the number disk, and comprises an upright edge divided into segments, with ball passages formed between the edge segments.
  • a stop is arranged at the lower end of the supply means, such that a ball coming from the supply means and resting against the stop can be supplied from the supply means to one of the compartments only when one of the ball passages is at least largely located adjacent the ball resting against the stop, so that the place where the ball will be received in one of the compartments is defined with respect to the supply means, regardless of the position of the delay means at the time when the ball leaves the lower end of the supply means.
  • the supply means For determining the position of the ball relative to the supply means, and for determining the time during which the players are given an opportunity to observe the motion of the ball within the equipment as well as the time during which the players are given an opportunity to choose the compartments, it is particularly convenient to subdivide the supply means into at least two adjoining zones by means of optical distinguishing means, these zones being passed in succession by the ball as the ball is being supplied to the number disk.
  • the players can observe the motions and during the time when the ball is located in the second zone, the players can choose one or more compartments.
  • the ball enters and leaves the first and the second zone by means of acoustic and/or further optical means which are controlled by the ball located in or on the supply means, it being moreover particularly advantageous when the second zone terminates at some distance before the end of the supply means.
  • the acoustic and/or optical signals indicating the end of the observation zone can be a support for the player during his observations since they mark a fixed point in the supply means, allowing the acoustic and/or optical signal to be perceived while the player observes the motions of the segment disk and number disk.
  • the driving speeds of the number disk and the delay means which are controlled with great accuracy, the players are given the possibility of checking the accuracy of these speeds.
  • the accuracy of the pattern of motion of the ball through the supply means is further improved in that the width of the path is smaller than the diameter of the ball, such that the ball only rests on the upper longitudinal edges of the path.
  • the influence of friction is minimized.
  • the game equipment may comprise means for mechanically returning a or the ball from any of the compartments to the supply end of the supply means, and means for releasing the ball into the supply end of the supply means at a standard initial speed, preferably of 0 m/s, so that the entire course of the game takes place without the ball being touched or otherwise manipulated directly by human hands, which might, for instance, lead to changes in the rolling properties of the ball through wetting, static charge or heating, or through replacement of the ball.
  • the equipment may further comprise an at least partly transparent cover, which is arranged such that the game equipment, and particularly the motion of a ball disposed in the game equipment, cannot be influenced by, for instance, dust, air streams or influences of temperature, or by human action, while yet a ball disposed in or on the supply means, the delay means or the number disk can be observed from outside of the game equipment.
  • the game equipment in the embodiment shown, comprises supply means 14 in the form of a pan 1 having a truncated cone-shaped inner form of a cross-section decreasing towards the lower end.
  • a spiral sloping path 114 in the form of a groove or, for instance, a transparent tube.
  • the pan 1 is connected to a rigid base plate 23 by means of adjusting means 10, so that the path 114 can always be set in the proper position.
  • the sloping path 114 is subdivided into three adjacent zones R, B and R by means of optical distinguishing means, such as, for instance, different colors, these zones being passed in succession by the ball 4 as it rolls down over the sloping path 114.
  • the end of the second zone B is located at some distance before the end of the supply means 14, whilst at the beginning and the end of the first zone R and the zone B means are provided for producing a signal when the ball 4 passes these means, so that at least a clear marking of the beginning and end of the second zone B is obtained.
  • a game of the subject type can be played as a game of skill only if the ball 4 always moves in the same manner along the path 114 to the number disk 3.
  • One of the factors having a major influence on this is the (rolling) resistance of the ball 4 relative to the path 114.
  • the pattern of motion of the ball 4 through the supply means is rendered better reproducible, so that the influence of chance is further reduced and the outcome of a game played with such equipment is better predictable.
  • the width of the path 114 is smaller than the diameter of the ball 4.
  • a substantially horizontal disk 3 to be referred to as 'number disk', mounted for rotation about a vertical axis and comprising numbered compartments 16 in which the ball 4 can be received.
  • driving means 9 the number disk 3 can be driven at precisely the same speed in each case.
  • the lower end of the sloping path 114 connects to a segment ring 2 rotating in the horizontal plane, as is shown in Fig. 3, which ring is provided with an inwardly sloping top surface and functions as guiding means for the ball 4 from the sloping path 114 to the number disk 3.
  • the segment ring comprises an upright edge 17, divided into a plurality of segments 20, with ball passages 18 provided between the segments 20.
  • the segments 20 are preferably of unequal length, and the ball passages 18 may also be of unequal length.
  • the segment ring 2 can be driven at precisely the same speed in each case, whilst the direction of rotation of the segment ring 2 is preferably opposite to the downward direction of the sloping path 14, and the direction of rotation of the number disk 3 is preferably opposite to the direction of rotation of the segment ring 2.
  • Both the number disk 3 and the segment ring 2 can be positioned relatively to the other parts of the game equipment with the aid of at least adjusting means 12 and 11, respectively. With the aid of the adjusting means 21, the entire game equipment can be leveled in a simple manner. By providing a display 22 presenting the driving speeds of the number disk 3 and the segment ring 2 to the outside of the equipment, the players are given an opportunity to check the accuracy of these speeds of rotation.
  • the direction of rotation of the number disk 3 is preferably equal to the direction of motion of the ball 4 on the sloping path 114 and the direction of rotation of the delay means 2 is opposite thereto.
  • the lower end of the sloping path 114 is bent in the direction of the number disk 3, such that the sloping path 114, upon rotation of the segment ring 2, is alternately closed by a segment 20 and cleared by a ball passage 18.
  • the stop 19 can be omitted and the direction of motion of the ball 4 in the supply means is only changed in a smooth manner, so that the ball 4 is prevented in a simple manner from, for instance, bounding backwards or upwards from the stop 19 in the supply means 14 and, accordingly, moving in an unpredictable manner.
  • the ball can be returned to the upper end of the sloping path 114 by means of ball return means, comprising a ball return path 7 and a ball lifting device 6.
  • ball return means comprising a ball return path 7 and a ball lifting device 6.
  • starting means 13 Provided at the upper end of the sloping path are starting means 13, which keep the ball 4 in the same position until, for instance through an electronic signal S given by the conductor of the game to indicate the beginning of a round in the game, the starting means 13 release the ball 4 at the upper end of the sloping path, so that the ball 4 can roll down along the sloping path 114.
  • switching means 24 which retain the ball 4 for some time after the starting signal S has been issued. This period of time is randomly chosen between two fixed limits W1 and W1+W2 by the means 24, so that any intentional and unintentional influence on the moment of release on the part of the conductor of the game is prevented. Indeed, if the ball were released directly after the starting signal has been given, the conductor of the game, by appropriately selecting the starting moment, could choose in what compartment 16 on the number disk 3 he will have the ball end up, since the outcome of the game is predictable to a very high degree.
  • a transparent cover 5 protects the moving number disk and segment ring, and in particular a ball moving in the apparatus, against influences from outside of the game equipment.
  • the equipment for playing a game of skill of the type described in the preamble is designed in such a manner that when a ball 4 is placed at the supply end of the path 114, the ball 4 will move exclusively under the influence of gravity in a predetermined period of time T1+T2+T3 via the zones R, B, R to the exit end of the path 114, whereafter the ball 4 is guided through one of the ball passages 18 in the segment ring 2 to one of the compartments 16 of the number disk 3, which compartments 16 are provided along the circumferential edge of the number disk 3, it being possible, on the basis of the position of the ball 4 in or on the supply means, on the basis of the position and velocity of motion and direction of motion of the ball passages 18 and on the basis of the position and velocity of motion and direction of motion of the number disk 3, to mathematically calculate in which part of the number disk 3, in particular a part forming a sector smaller than 360°, the ball 4 will be received in one of the compartments 16.
  • a game of skill can be played in the following manner.
  • the conductor of the game gives a signal S, warning the players that the game is going to commence.
  • a fixed first delay time W1 is started, which is directly followed by a second delay time W2.
  • This second delay time W2 is randomly chosen by the switching means 24, so that the conductor of the game cannot influence the moment of release of the ball 4 in any manner whatsoever.
  • the ball 4 After the ball 4 has been released by the releasing means 13, preferably without any initial velocity, but in any event always with the same initial velocity, the ball 4, under the influence of gravity, rolls over the first zone of the sloping path, always in the same period of time T1, during which time the players can observe the motions of the different parts of the equipment. Then the ball rolls over the second zone of the sloping path, always in the same period of time T2. During this period of time T2 the players are given an opportunity to choose one or more compartments 16 in which they expect the ball 4 will come to rest. After leaving the second zone B, the ball will roll to the lower end of the sloping path 114, always in the same period of time T3.
  • the ball 4 At the lower end of the sloping path 114 the ball 4 abuts against a segment 20 and (if present) the stop 19, until one of the ball passages 18 allows the ball 4 to pass to the number disk 3, whereafter the ball 4 will be received in one of the numbered compartments 16.
  • the ball 4 After the number in question has been made known to the players, for instance electronically or by way of the conductor of the game, so as to be compared with the numbers chosen by them, the ball 4 is returned via the ball return means 6, 7 to the releasing means 13, and a next round in the game can commence.
  • Fig. 4 shows an alternative embodiment of the game equipment according to the invention, where the sloping path is provided at the outer circumference of a truncated cone-shaped body widening towards the lower end thereof, with the segment ring and the number disk arranged at the wide lower end at the outer circumference of the truncated cone-shaped body.
  • the ball can only be observed periodically in a portion of the sloping path, so that greater skill is required for the game of skill to be played successfully.
  • the game equipment can be used in a game of skill in which a ball is supplied along supply means to a number disk in a manner which cannot be influenced, always according to the same pattern of motion, which number disk can be driven always at the same speed, with means being included between the supply means and the number disk for, always predictably, influencing the pattern of motion of the ball.
  • a game of skill can be played, in which players can increase the odds of winning through observing at least three moving objects, and through calculation and/or a good conception of three-dimensional space.
  • the supply means can be designed differently, for instance as a rotary flat disk with a spiral groove, on which a ball or differently shaped object, retained by a stop extending, for instance, in substantially radial direction across the disk, is forced to move along a radius to the centre or to the circumferential edge of the disk.
EP93202424A 1992-09-29 1993-08-17 Geschicklichkeitsspiel mit einem Balle Withdrawn EP0590703A1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
NL9201681 1992-09-29
NL9201681A NL9201681A (nl) 1992-09-29 1992-09-29 Kogel-behendigheidsspel.

Publications (1)

Publication Number Publication Date
EP0590703A1 true EP0590703A1 (de) 1994-04-06

Family

ID=19861318

Family Applications (1)

Application Number Title Priority Date Filing Date
EP93202424A Withdrawn EP0590703A1 (de) 1992-09-29 1993-08-17 Geschicklichkeitsspiel mit einem Balle

Country Status (2)

Country Link
EP (1) EP0590703A1 (de)
NL (1) NL9201681A (de)

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2660434A (en) * 1951-07-16 1953-11-24 Gen Patent Corp Pocketed ball game apparatus
EP0160157A2 (de) * 1984-05-02 1985-11-06 Mario Herzenberger Elektronische Roulettestruktur
DE3435956A1 (de) * 1984-09-29 1986-04-10 Hadjakis, Hildegard, 2000 Hamburg Spieltisch fuer ein rouletteaehnliches geschicklichkeitsspiel
GB2174010A (en) * 1985-04-19 1986-10-29 D Rodolfo Bacaicoa Castellanos Roulette apparatus
EP0269331A2 (de) * 1986-11-14 1988-06-01 Sigma Enterprises, Incorporated Vorrichtung zum Roulettespielen
US5096196A (en) * 1990-03-29 1992-03-17 Gutknecht Leroy H Gaming apparatus

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2660434A (en) * 1951-07-16 1953-11-24 Gen Patent Corp Pocketed ball game apparatus
EP0160157A2 (de) * 1984-05-02 1985-11-06 Mario Herzenberger Elektronische Roulettestruktur
DE3435956A1 (de) * 1984-09-29 1986-04-10 Hadjakis, Hildegard, 2000 Hamburg Spieltisch fuer ein rouletteaehnliches geschicklichkeitsspiel
GB2174010A (en) * 1985-04-19 1986-10-29 D Rodolfo Bacaicoa Castellanos Roulette apparatus
EP0269331A2 (de) * 1986-11-14 1988-06-01 Sigma Enterprises, Incorporated Vorrichtung zum Roulettespielen
US5096196A (en) * 1990-03-29 1992-03-17 Gutknecht Leroy H Gaming apparatus

Also Published As

Publication number Publication date
NL9201681A (nl) 1994-04-18

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