DE69941352D1 - Videospielvorrichtung, Spielkontrollverfahren für Videospiel und entsprechendes Aufzeichungsmedium - Google Patents
Videospielvorrichtung, Spielkontrollverfahren für Videospiel und entsprechendes AufzeichungsmediumInfo
- Publication number
- DE69941352D1 DE69941352D1 DE69941352T DE69941352T DE69941352D1 DE 69941352 D1 DE69941352 D1 DE 69941352D1 DE 69941352 T DE69941352 T DE 69941352T DE 69941352 T DE69941352 T DE 69941352T DE 69941352 D1 DE69941352 D1 DE 69941352D1
- Authority
- DE
- Germany
- Prior art keywords
- video game
- recording medium
- control method
- corresponding recording
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/828—Managing virtual sport teams
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8052—Ball team management
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP10375089A JP2000176171A (ja) | 1998-12-11 | 1998-12-11 | ビデオゲ―ム装置、ビデオゲ―ムのプレイ制御方法及びその方法が記録された可読記録媒体 |
Publications (1)
Publication Number | Publication Date |
---|---|
DE69941352D1 true DE69941352D1 (de) | 2009-10-15 |
Family
ID=18504950
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69941352T Expired - Lifetime DE69941352D1 (de) | 1998-12-11 | 1999-12-13 | Videospielvorrichtung, Spielkontrollverfahren für Videospiel und entsprechendes Aufzeichungsmedium |
Country Status (4)
Country | Link |
---|---|
US (1) | US6368210B1 (de) |
EP (1) | EP1010446B1 (de) |
JP (1) | JP2000176171A (de) |
DE (1) | DE69941352D1 (de) |
Families Citing this family (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3363126B2 (ja) * | 2000-04-14 | 2003-01-08 | 株式会社コナミコンピュータエンタテインメント大阪 | ビデオゲーム装置、ビデオゲームのプレイ結果表示方法及びプレイ結果表示プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
JP2002045569A (ja) * | 2000-07-31 | 2002-02-12 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラムを記録したコンピュータ読取可能な記録媒体、サーバ及びゲーム進行制御方法 |
JP2002224441A (ja) * | 2001-02-01 | 2002-08-13 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法 |
JP2002233664A (ja) * | 2001-02-08 | 2002-08-20 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法 |
JP2003024639A (ja) * | 2001-07-18 | 2003-01-28 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム進行制御装置、ゲーム進行制御方法及びゲーム用サーバ装置 |
JP4030278B2 (ja) | 2001-07-30 | 2008-01-09 | 株式会社コナミデジタルエンタテインメント | ゲーム進行制御プログラム、ゲーム進行制御方法及びゲーム装置 |
JP4955873B2 (ja) * | 2001-09-07 | 2012-06-20 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、およびゲーム装置 |
US8540575B2 (en) * | 2002-10-08 | 2013-09-24 | White Knuckle Gaming, Llc | Method and system for increased realism in video games |
JP3546209B1 (ja) * | 2003-06-30 | 2004-07-21 | 株式会社コナミコンピュータエンタテインメント東京 | ゲーム装置、コンピュータの制御方法及びプログラム |
JP2005118543A (ja) * | 2003-09-24 | 2005-05-12 | Sega Corp | ランキングデータ生成プログラム |
JP3892889B1 (ja) | 2005-12-13 | 2007-03-14 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
JP5043224B2 (ja) * | 2011-08-12 | 2012-10-10 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
US20150126333A1 (en) * | 2013-11-05 | 2015-05-07 | Halcyonic, LLC | Virtual competition environment |
JP5898169B2 (ja) * | 2013-12-12 | 2016-04-06 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームシステム及びプログラム |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5435554A (en) * | 1993-03-08 | 1995-07-25 | Atari Games Corporation | Baseball simulation system |
JPH0884795A (ja) * | 1994-07-19 | 1996-04-02 | Kawasaki Corp Kk | 野球ゲーム装置 |
JP3720433B2 (ja) | 1995-10-09 | 2005-11-30 | 株式会社ナムコ | ゲーム装置の操作方法及びゲーム装置 |
JP3564227B2 (ja) * | 1995-11-02 | 2004-09-08 | 株式会社ナムコ | ゲーム装置 |
JP3780562B2 (ja) | 1996-05-14 | 2006-05-31 | 株式会社セガ | キャラクタメイキング方法及びこれを実行するテレビゲーム機 |
JP3145058B2 (ja) | 1996-05-22 | 2001-03-12 | コナミ株式会社 | 投擲ゲームにおける投擲ガイド表示方法、ゲームシステム及び記録媒体 |
JP3740797B2 (ja) | 1996-07-03 | 2006-02-01 | 株式会社セガ | 野球ゲームの画像表示方法 |
JP3709491B2 (ja) * | 1997-01-30 | 2005-10-26 | 株式会社セガ | 画像処理方法及びゲーム装置 |
CN1222867A (zh) * | 1997-04-03 | 1999-07-14 | 世嘉企业股份有限公司 | 游戏图像显示方法和控制方法 |
-
1998
- 1998-12-11 JP JP10375089A patent/JP2000176171A/ja active Pending
-
1999
- 1999-12-09 US US09/453,482 patent/US6368210B1/en not_active Expired - Fee Related
- 1999-12-13 EP EP99124806A patent/EP1010446B1/de not_active Expired - Lifetime
- 1999-12-13 DE DE69941352T patent/DE69941352D1/de not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
JP2000176171A (ja) | 2000-06-27 |
EP1010446B1 (de) | 2009-09-02 |
EP1010446A1 (de) | 2000-06-21 |
US6368210B1 (en) | 2002-04-09 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
DE69919944D1 (de) | Videospielgerät, Videospielverfahren, und entsprechendes computerlesbares Aufzeichnungsmedium | |
DE60043412D1 (de) | Videospielkontrollverfahren, Videospielvorrichtung, und entsprechendes Aufzeichnungsmedium | |
DE69934156D1 (de) | Aufzeichnungs- und Wiedergabegerät und -verfahren | |
HK1022981A1 (en) | Recording / reproducing method, recording and reproducing apparatus | |
DE69941109D1 (de) | Informationsaufzeichnungsmedium, Informationsaufzeichnungsverfahren, Informationsaufzeichnungsgerät und Informationswiedergabegerät | |
DE69632243D1 (de) | Datenaufzeichnungsvorrichtung und -verfahren, datenaufzeichnungsmedium und datenwiedergabevorrichtung und -verfahren | |
DE69738258D1 (de) | Informationsaufzeichnungsmedium, Gerät zur Aufzeichnung und Wiedergabe hierfür | |
DE69736846D1 (de) | Informationswiedergabevorrichtung und -verfahren, Informationsaufzeichnungsvorrichtung und -verfahren, und Informationsaufzeichnungsmedium | |
DE60042185D1 (de) | Informationsverarbeitungsvorrichtung, Informationsverarbeitungsverfahren, und Programmaufzeichsnungsmedium | |
SG100728A1 (en) | Mounting apparatus, mounting method, and recording/reproducing apparatus | |
DE69835491D1 (de) | Wettkampfvideospielvorrichtung, Charakterbewegungs-Kontrollverfahren dafür und Aufzeichnungsmedium für Charakterbewegungs-Kontrollprogramm | |
DE60039147D1 (de) | Aufzeichnungsmedium, Wiedergabegerät und -verfahren | |
DE69816748D1 (de) | Videospielvorrichtung, videospielausführungsverfahren und aufzeichnungsmedium | |
HK1069055A1 (en) | Information recording apparatus and method, information reproducing apparatus and method, information recording program, information reproducing program, recording medium, and information recording medium | |
DE69941352D1 (de) | Videospielvorrichtung, Spielkontrollverfahren für Videospiel und entsprechendes Aufzeichungsmedium | |
HK1040565A1 (zh) | 資訊記錄/重放裝置及方法,資訊記錄媒體及節目資訊記錄媒體 | |
EP1422714A4 (de) | Aufzeichnungsvorrichtung, aufzeichnungsmedium, wiedergabevorrichtung, programm und verfahren | |
SG87794A1 (en) | Information recording method and apparatus, information reproducing method and apparatus | |
DE69940211D1 (de) | Empfangsendgerät, kontrollverfahren und aufzeichnungsmedium | |
DE69837375D1 (de) | Imformationsaufzeichnungsmedium, und Gerät und Verfahren zur Wiedergabe desselben | |
EP0989550A4 (de) | Bibliotheksvorrichtung für aufzeichnungsträger und verfahren zum betreiben derselben | |
DE69936971D1 (de) | Videospielvorrichtung, Spielkontrollverfahren für Videospiel und entsprechendes Aufzeichnungsmedium | |
DE69908892D1 (de) | Videospielvorrichtung, Spielkontrollverfahren für Videospiel und entsprechendes Aufzeichnungsmedium | |
HK1029863A1 (en) | Information recording apparatus and method, information reproducing apparatus and method | |
DE60217797D1 (de) | Spielsystem, Spielkontrollverfahren und entsprechendes Aufzeichungsmedium |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
8364 | No opposition during term of opposition |