DE69908892D1 - Videospielvorrichtung, Spielkontrollverfahren für Videospiel und entsprechendes Aufzeichnungsmedium - Google Patents

Videospielvorrichtung, Spielkontrollverfahren für Videospiel und entsprechendes Aufzeichnungsmedium

Info

Publication number
DE69908892D1
DE69908892D1 DE69908892T DE69908892T DE69908892D1 DE 69908892 D1 DE69908892 D1 DE 69908892D1 DE 69908892 T DE69908892 T DE 69908892T DE 69908892 T DE69908892 T DE 69908892T DE 69908892 D1 DE69908892 D1 DE 69908892D1
Authority
DE
Germany
Prior art keywords
video game
recording medium
control method
corresponding recording
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE69908892T
Other languages
English (en)
Other versions
DE69908892T2 (de
Inventor
Koji Toyohara
Hiroshi Tanibuchi
Koji Maeda
Fujitomo Narita
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Computer Entertainment Osaka Inc
Konami Computer Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=18504948&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=DE69908892(D1) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Konami Computer Entertainment Osaka Inc, Konami Computer Entertainment Co Ltd filed Critical Konami Computer Entertainment Osaka Inc
Publication of DE69908892D1 publication Critical patent/DE69908892D1/de
Application granted granted Critical
Publication of DE69908892T2 publication Critical patent/DE69908892T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8052Ball team management

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
DE69908892T 1998-12-11 1999-12-13 Videospielvorrichtung, Spielkontrollverfahren für Videospiel und entsprechendes Aufzeichnungsmedium Expired - Lifetime DE69908892T2 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP10375088A JP3053391B1 (ja) 1998-12-11 1998-12-11 ビデオゲーム装置、ビデオゲームのプレイ制御方法及びその方法が記録された可読記録媒体
JP37508898 1998-12-11

Publications (2)

Publication Number Publication Date
DE69908892D1 true DE69908892D1 (de) 2003-07-24
DE69908892T2 DE69908892T2 (de) 2004-05-13

Family

ID=18504948

Family Applications (1)

Application Number Title Priority Date Filing Date
DE69908892T Expired - Lifetime DE69908892T2 (de) 1998-12-11 1999-12-13 Videospielvorrichtung, Spielkontrollverfahren für Videospiel und entsprechendes Aufzeichnungsmedium

Country Status (5)

Country Link
US (1) US6491582B1 (de)
EP (1) EP1010445B1 (de)
JP (1) JP3053391B1 (de)
DE (1) DE69908892T2 (de)
HK (1) HK1029539A1 (de)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003024636A (ja) * 2001-07-13 2003-01-28 Square Co Ltd ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置
JP3448042B2 (ja) * 2001-10-10 2003-09-16 コナミ株式会社 ゲーム画面表示プログラム、ゲーム画面表示方法及びビデオゲーム装置
US20060052147A1 (en) * 2002-06-20 2006-03-09 Robin Matthews Athletic game learning tool, capture system, and simulator
JP3892883B2 (ja) 2005-08-01 2007-03-14 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP3892884B2 (ja) 2005-08-01 2007-03-14 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US8484564B1 (en) * 2006-03-07 2013-07-09 Google Inc. Method, system, and graphical user interface for personalized online sports team charts
JP4482017B2 (ja) * 2007-07-26 2010-06-16 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム制御方法
KR101365217B1 (ko) * 2011-12-30 2014-02-21 (주)네오위즈게임즈 축구게임에서 태클시 조절가능한 부상관련확률 서비스를 제공하는 방법, 서버 및 기록매체
JP5118261B1 (ja) * 2012-06-19 2013-01-16 株式会社 ディー・エヌ・エー ゲームプログラム、及び、サーバー装置
JP5898169B2 (ja) * 2013-12-12 2016-04-06 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム及びプログラム

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4711543A (en) 1986-04-14 1987-12-08 Blair Preston E TV animation interactively controlled by the viewer
US5462275A (en) 1991-12-20 1995-10-31 Gordon Wilson Player interactive live action football game
JP2765814B2 (ja) * 1995-11-24 1998-06-18 コナミ株式会社 ビデオゲーム装置及びビデオゲームのプレイキャラクタ成長制御方法
JP3740797B2 (ja) 1996-07-03 2006-02-01 株式会社セガ 野球ゲームの画像表示方法
EP0844010B1 (de) 1996-11-26 2003-05-14 Kabushiki Kaisha Konami Computer Entertainment Osaka Vorrichtung und Methode zur Kontrolle der Fähigkeiten einer Spielfigur in einem Videospiel und Videospielspeichermedium
US6398647B1 (en) * 1997-04-03 2002-06-04 Sega Enterprises, Ltd. Method for displaying a reproduced image of a game
JP3829014B2 (ja) * 1998-06-03 2006-10-04 株式会社コナミデジタルエンタテインメント ビデオゲーム装置

Also Published As

Publication number Publication date
JP2000176170A (ja) 2000-06-27
DE69908892T2 (de) 2004-05-13
EP1010445B1 (de) 2003-06-18
EP1010445A1 (de) 2000-06-21
US6491582B1 (en) 2002-12-10
HK1029539A1 (en) 2001-04-06
JP3053391B1 (ja) 2000-06-19

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Legal Events

Date Code Title Description
8364 No opposition during term of opposition
8327 Change in the person/name/address of the patent owner

Owner name: KONAMI DIGITAL ENTERTAINMENT CO., LTD, TOKIO/T, JP