DE602004013131D1 - Spielautomat, spielmethode und programm - Google Patents
Spielautomat, spielmethode und programmInfo
- Publication number
- DE602004013131D1 DE602004013131D1 DE602004013131T DE602004013131T DE602004013131D1 DE 602004013131 D1 DE602004013131 D1 DE 602004013131D1 DE 602004013131 T DE602004013131 T DE 602004013131T DE 602004013131 T DE602004013131 T DE 602004013131T DE 602004013131 D1 DE602004013131 D1 DE 602004013131D1
- Authority
- DE
- Germany
- Prior art keywords
- game
- program
- automat
- game method
- game automat
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- PWPJGUXAGUPAHP-UHFFFAOYSA-N lufenuron Chemical compound C1=C(Cl)C(OC(F)(F)C(C(F)(F)F)F)=CC(Cl)=C1NC(=O)NC(=O)C1=C(F)C=CC=C1F PWPJGUXAGUPAHP-UHFFFAOYSA-N 0.000 title 1
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2003094104A JP3527504B1 (ja) | 2003-03-31 | 2003-03-31 | ゲーム装置、ゲーム方法、ならびに、プログラム |
JP2003094104 | 2003-03-31 | ||
PCT/JP2004/001239 WO2004087025A1 (ja) | 2003-03-31 | 2004-02-06 | ゲーム装置、ゲーム方法、ならびに、プログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
DE602004013131D1 true DE602004013131D1 (de) | 2008-05-29 |
DE602004013131T2 DE602004013131T2 (de) | 2009-05-20 |
Family
ID=32463712
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE602004013131T Expired - Lifetime DE602004013131T2 (de) | 2003-03-31 | 2004-02-06 | Spielautomat, spielmethode und programm |
Country Status (9)
Country | Link |
---|---|
US (1) | US7601055B2 (de) |
EP (1) | EP1609447B1 (de) |
JP (1) | JP3527504B1 (de) |
KR (1) | KR100617617B1 (de) |
CN (1) | CN100404011C (de) |
DE (1) | DE602004013131T2 (de) |
HK (1) | HK1082178A1 (de) |
TW (1) | TWI278783B (de) |
WO (1) | WO2004087025A1 (de) |
Families Citing this family (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3769286B2 (ja) * | 2004-09-09 | 2006-04-19 | コナミ株式会社 | 画像生成装置、荷重表示方法、ならびに、プログラム |
JP3822215B2 (ja) * | 2004-09-21 | 2006-09-13 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
JP4580742B2 (ja) * | 2004-11-30 | 2010-11-17 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP3884043B2 (ja) * | 2005-02-28 | 2007-02-21 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法、ならびに、プログラム |
TW200718457A (en) * | 2005-08-18 | 2007-05-16 | Aruze Corp | Gaming machine and terminal device included in gaming machine |
JP4786374B2 (ja) * | 2006-03-08 | 2011-10-05 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及び画像生成システム |
JP5179020B2 (ja) * | 2006-05-09 | 2013-04-10 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム処理方法 |
JP5051500B2 (ja) | 2006-05-17 | 2012-10-17 | 株式会社セガ | 情報処理装置およびその装置におけるスキール音生成プログラムと生成方法 |
US20100096491A1 (en) * | 2006-10-02 | 2010-04-22 | Rocket Racing, Inc. | Rocket-powered entertainment vehicle |
US8353749B2 (en) * | 2007-09-04 | 2013-01-15 | Dean Sanders | Vehicle tracking system, method and game |
GB2458910A (en) * | 2008-04-01 | 2009-10-07 | Areograph Ltd | Sequential image generation including overlaying object image onto scenic image |
US10046241B1 (en) * | 2010-11-01 | 2018-08-14 | Ronald Charles Krosky | Output production |
JP5675678B2 (ja) * | 2012-03-07 | 2015-02-25 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム装置、ゲーム制御方法、プログラム |
CN103900557B (zh) * | 2012-12-28 | 2017-11-03 | 联想(北京)有限公司 | 位置信息获取方法、装置和电子设备 |
CN110115840B (zh) * | 2019-05-16 | 2021-10-29 | 腾讯科技(深圳)有限公司 | 虚拟场景中的物体移动控制方法、装置、终端及存储介质 |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5474453A (en) * | 1993-02-17 | 1995-12-12 | Atari Games Corporation | Scenario development system for vehicle simulators |
WO1994024652A1 (en) * | 1993-04-20 | 1994-10-27 | Kabushiki Kaisha Ace Denken | Driving simulation system |
JP3273729B2 (ja) * | 1996-06-07 | 2002-04-15 | コナミ株式会社 | ドライビングゲーム機 |
US5921780A (en) * | 1996-06-28 | 1999-07-13 | Myers; Nicole J. | Racecar simulator and driver training system and method |
AU708134B2 (en) * | 1996-08-22 | 1999-07-29 | Konami Co., Ltd. | A television game machine |
TW394702B (en) * | 1996-10-09 | 2000-06-21 | Sega Enterprises Kk | Player, solution and play implementation and play system |
JP3467773B2 (ja) | 1996-10-09 | 2003-11-17 | 株式会社セガ | ゲーム装置、ゲームの処理方法及びゲーム実行方法並びにゲームシステム |
JP3972230B2 (ja) * | 1999-02-15 | 2007-09-05 | 株式会社セガ | ゲーム装置、ゲーム装置の制御方法及び記録媒体 |
US6604008B2 (en) * | 2001-06-08 | 2003-08-05 | Microsoft Corporation | Scoring based upon goals achieved and subjective elements |
-
2003
- 2003-03-31 JP JP2003094104A patent/JP3527504B1/ja not_active Expired - Fee Related
-
2004
- 2004-02-06 DE DE602004013131T patent/DE602004013131T2/de not_active Expired - Lifetime
- 2004-02-06 KR KR1020047021563A patent/KR100617617B1/ko not_active IP Right Cessation
- 2004-02-06 WO PCT/JP2004/001239 patent/WO2004087025A1/ja active IP Right Grant
- 2004-02-06 EP EP04708910A patent/EP1609447B1/de not_active Expired - Fee Related
- 2004-02-06 CN CNB2004800004327A patent/CN100404011C/zh not_active Expired - Fee Related
- 2004-03-08 TW TW093106030A patent/TWI278783B/zh not_active IP Right Cessation
- 2004-03-29 US US10/813,211 patent/US7601055B2/en not_active Expired - Fee Related
-
2006
- 2006-04-04 HK HK06104108A patent/HK1082178A1/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
US7601055B2 (en) | 2009-10-13 |
EP1609447B1 (de) | 2008-04-16 |
CN100404011C (zh) | 2008-07-23 |
DE602004013131T2 (de) | 2009-05-20 |
KR20050024438A (ko) | 2005-03-10 |
JP2004298345A (ja) | 2004-10-28 |
JP3527504B1 (ja) | 2004-05-17 |
EP1609447A4 (de) | 2007-05-30 |
EP1609447A1 (de) | 2005-12-28 |
TW200421153A (en) | 2004-10-16 |
HK1082178A1 (en) | 2006-06-02 |
CN1697638A (zh) | 2005-11-16 |
US20040235543A1 (en) | 2004-11-25 |
TWI278783B (en) | 2007-04-11 |
WO2004087025A1 (ja) | 2004-10-14 |
KR100617617B1 (ko) | 2006-09-01 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8364 | No opposition during term of opposition |