DE60133646D1 - Positionsanzeigegerät und informationsspeichermedium - Google Patents

Positionsanzeigegerät und informationsspeichermedium

Info

Publication number
DE60133646D1
DE60133646D1 DE60133646T DE60133646T DE60133646D1 DE 60133646 D1 DE60133646 D1 DE 60133646D1 DE 60133646 T DE60133646 T DE 60133646T DE 60133646 T DE60133646 T DE 60133646T DE 60133646 D1 DE60133646 D1 DE 60133646D1
Authority
DE
Germany
Prior art keywords
storage medium
information storage
position indicator
indicator
information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60133646T
Other languages
English (en)
Other versions
DE60133646T2 (de
Inventor
Masatoshi Kobayashi
Nobutaka Kobayashi
Nobuaki Arai
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bandai Namco Entertainment Inc
Original Assignee
Namco Bandai Games Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Namco Bandai Games Inc filed Critical Namco Bandai Games Inc
Publication of DE60133646D1 publication Critical patent/DE60133646D1/de
Application granted granted Critical
Publication of DE60133646T2 publication Critical patent/DE60133646T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
    • G06F3/03542Light pens for emitting or receiving light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • G06F3/0386Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry for light pen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/338Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting
DE60133646T 2000-06-27 2001-06-27 Positionsanzeigegerät und informationsspeichermedium Expired - Lifetime DE60133646T2 (de)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2000192615 2000-06-27
JP2000192615A JP2002007072A (ja) 2000-06-27 2000-06-27 位置指示装置及び情報記憶媒体
PCT/JP2001/005500 WO2002001340A1 (fr) 2000-06-27 2001-06-27 Dispositif d'indication de positions et support de stockage d'informations

Publications (2)

Publication Number Publication Date
DE60133646D1 true DE60133646D1 (de) 2008-05-29
DE60133646T2 DE60133646T2 (de) 2009-05-28

Family

ID=18691725

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60133646T Expired - Lifetime DE60133646T2 (de) 2000-06-27 2001-06-27 Positionsanzeigegerät und informationsspeichermedium

Country Status (5)

Country Link
US (1) US6926610B2 (de)
EP (1) EP1296217B1 (de)
JP (1) JP2002007072A (de)
DE (1) DE60133646T2 (de)
WO (1) WO2002001340A1 (de)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6600497B1 (en) * 1999-11-15 2003-07-29 Elliot A. Gottfurcht Apparatus and method to navigate interactive television using unique inputs with a remote control
US7852317B2 (en) 2005-01-12 2010-12-14 Thinkoptics, Inc. Handheld device for handheld vision based absolute pointing system
JP4773170B2 (ja) * 2005-09-14 2011-09-14 任天堂株式会社 ゲームプログラムおよびゲームシステム
JP4794957B2 (ja) * 2005-09-14 2011-10-19 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
US8913003B2 (en) 2006-07-17 2014-12-16 Thinkoptics, Inc. Free-space multi-dimensional absolute pointer using a projection marker system
US8096880B2 (en) * 2006-08-15 2012-01-17 Nintendo Co., Ltd. Systems and methods for reducing jitter associated with a control device
US9176598B2 (en) 2007-05-08 2015-11-03 Thinkoptics, Inc. Free-space multi-dimensional absolute pointer with improved performance
JP5519168B2 (ja) * 2009-03-27 2014-06-11 能美防災株式会社 火災感知器
US20140364180A1 (en) * 2013-06-10 2014-12-11 Edward Olivar Predator 80 systems
JP2015184391A (ja) * 2014-03-21 2015-10-22 大木 光晴 画像表示方法、装置、および、プログラム

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5630384Y2 (de) * 1977-04-19 1981-07-20
US4100774A (en) 1977-05-18 1978-07-18 Emhart Industries, Inc. Lockset having improved torque blade construction
GB2160298B (en) * 1984-06-14 1987-07-15 Ferranti Plc Weapon aim-training apparatus
JPH067389Y2 (ja) 1986-12-01 1994-02-23 アルプス電気株式会社 座標入力装置
US4844475A (en) * 1986-12-30 1989-07-04 Mattel, Inc. Electronic interactive game apparatus in which an electronic station responds to play of a human
JP3153603B2 (ja) * 1991-12-28 2001-04-09 任天堂株式会社 射撃ゲームシステムに用いられる銃装置
JP2681454B2 (ja) * 1995-02-21 1997-11-26 コナミ株式会社 射的ゲーム装置
JPH08294582A (ja) 1995-04-27 1996-11-12 Taito Corp ゲーム機用模擬銃とそれを用いたゲーム機
JP3140971B2 (ja) 1996-10-17 2001-03-05 株式会社ナムコ ゲームコントローラ
JP3856403B2 (ja) 1996-10-31 2006-12-13 株式会社バンダイナムコゲームス 映像表示装置のための位置指示装置及びそれを用いた射撃シミュレーション装置
JPH10165642A (ja) * 1996-12-13 1998-06-23 Konami Co Ltd 射的ゲーム機の模擬銃
TW357101B (en) * 1996-12-17 1999-05-01 Konami Co Ltd Shooting video game machine and shooting result presentation method
US6146278A (en) * 1997-01-10 2000-11-14 Konami Co., Ltd. Shooting video game machine
JP3804328B2 (ja) * 1999-03-02 2006-08-02 株式会社セガ 画像処理装置及び画像処理方法

Also Published As

Publication number Publication date
US6926610B2 (en) 2005-08-09
EP1296217A4 (de) 2003-08-20
US20020165030A1 (en) 2002-11-07
DE60133646T2 (de) 2009-05-28
JP2002007072A (ja) 2002-01-11
EP1296217A1 (de) 2003-03-26
WO2002001340A1 (fr) 2002-01-03
EP1296217B1 (de) 2008-04-16

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Legal Events

Date Code Title Description
8364 No opposition during term of opposition