DE3816488C2 - - Google Patents
Info
- Publication number
- DE3816488C2 DE3816488C2 DE3816488A DE3816488A DE3816488C2 DE 3816488 C2 DE3816488 C2 DE 3816488C2 DE 3816488 A DE3816488 A DE 3816488A DE 3816488 A DE3816488 A DE 3816488A DE 3816488 C2 DE3816488 C2 DE 3816488C2
- Authority
- DE
- Germany
- Prior art keywords
- computer
- joy
- manual control
- input
- joy stick
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/038—Indexing scheme relating to G06F3/038
- G06F2203/0382—Plural input, i.e. interface arrangements in which a plurality of input device of the same type are in communication with a PC
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Position Input By Displaying (AREA)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE3816488A DE3816488A1 (de) | 1988-05-13 | 1988-05-13 | Computer mit manueller steuerungsvorrichtung |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE3816488A DE3816488A1 (de) | 1988-05-13 | 1988-05-13 | Computer mit manueller steuerungsvorrichtung |
Publications (2)
Publication Number | Publication Date |
---|---|
DE3816488A1 DE3816488A1 (de) | 1989-11-23 |
DE3816488C2 true DE3816488C2 (xx) | 1990-07-12 |
Family
ID=6354372
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE3816488A Granted DE3816488A1 (de) | 1988-05-13 | 1988-05-13 | Computer mit manueller steuerungsvorrichtung |
Country Status (1)
Country | Link |
---|---|
DE (1) | DE3816488A1 (xx) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE9000561U1 (de) * | 1989-10-11 | 1990-06-13 | Hoffmann, Thomas | Vorrichtung zum Umschalten zwischen zwei Eingabegeräten für Mikro-Computer |
US5806849A (en) * | 1994-02-17 | 1998-09-15 | Electronic Arts, Inc. | Electronic game system with wireless controller |
US5574318A (en) * | 1994-02-14 | 1996-11-12 | Gost; Patrick E. | Multi-port joystick switchbox |
US5749577A (en) * | 1995-03-15 | 1998-05-12 | Sega Enterprises, Ltd. | Perpheral input device with six-axis capability |
DE19860342C2 (de) * | 1998-12-24 | 2001-08-23 | Iacov Grinberg | Computer-Maus, Computer-Eingabevorrichtung mit zwei Mäusen und Verfahren zur Eingabe von Steuersignalen in einen Computer |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS57145482U (xx) * | 1981-03-06 | 1982-09-13 | ||
JPS6053172A (ja) * | 1983-09-02 | 1985-03-26 | カシオ計算機株式会社 | ビデオゲ−ム装置の入力方式 |
DE3400921A1 (de) * | 1984-01-12 | 1985-07-25 | Siemens Ag | Sichtgeraetesystem |
-
1988
- 1988-05-13 DE DE3816488A patent/DE3816488A1/de active Granted
Also Published As
Publication number | Publication date |
---|---|
DE3816488A1 (de) | 1989-11-23 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
OP8 | Request for examination as to paragraph 44 patent law | ||
D2 | Grant after examination | ||
8364 | No opposition during term of opposition | ||
8339 | Ceased/non-payment of the annual fee |