DE19930810A1 - Game of skill with real or virtual-reality cars involves driving car on track through decreasing gap caused by obstacles - Google Patents

Game of skill with real or virtual-reality cars involves driving car on track through decreasing gap caused by obstacles

Info

Publication number
DE19930810A1
DE19930810A1 DE1999130810 DE19930810A DE19930810A1 DE 19930810 A1 DE19930810 A1 DE 19930810A1 DE 1999130810 DE1999130810 DE 1999130810 DE 19930810 A DE19930810 A DE 19930810A DE 19930810 A1 DE19930810 A1 DE 19930810A1
Authority
DE
Germany
Prior art keywords
obstacles
game
car
track
real
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
DE1999130810
Other languages
German (de)
Inventor
Uwe Stahn
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to DE1999130810 priority Critical patent/DE19930810A1/en
Publication of DE19930810A1 publication Critical patent/DE19930810A1/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G25/00Autocar-like self-drivers; Runways therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • A63G31/16Amusement arrangements creating illusions of travel

Landscapes

  • Traffic Control Systems (AREA)

Abstract

A car is driven normally on a predetermined track where an obstacle (designed like a lorry, bus etc) is placed on each side. The obstacles can be moved restricted across and independently of each other along the driving direction of the car and can be moved into the centre of the track so that there is only just enough space for the car to pass. The idea of the game is to drive as fast as possible through the smallest possible gap. After passing through the gap the position of the vehicle can be measured by laser measuring. The obstacles can be designed to collapse

Description

Jeder, der Auto fährt, kennt das beklemmende Gefühl beim Überholen eines LKWs oder Busses im Baustellenbereich einer Autobahn auf einer schmalen Überholspur. Man bremst so lange, bis man auf Grund von Relativgeschwindigkeit, Fahrbahnverlauf, Fahrverhalten des zu Überholenden, Breite der Lücke und Erfahrung das Gefühl hat, dieser Situation gewachsen zu sein. Entweder ordnet man sich dann hinter dem Fahrzeug ein oder traut sich zu überholen.Everyone who drives a car knows the oppressive feeling when overtaking a truck or bus in the construction area of a motorway in a narrow fast lane. You brake until based on the relative speed, the course of the road, the behavior of the person to be overtaken, Width of the gap and experience feels like they are up to this situation. Either you then classify yourself behind the vehicle or dare to overtake.

Da dieses Überholen immer mit einem gewissen Risiko verbunden ist andererseits aber auch einen gewissen Nervenkitzel beinhaltet, soll bei dem Spiel nach Patentanspruch 1 dieses Risiko eliminiert werden.On the other hand, because this overtaking is always associated with a certain risk contains a certain thrill, this risk is intended in the game according to claim 1 be eliminated.

Das wird dadurch erreicht, daß auf Grund geeigneter Leiteinrichtungen das Fahrzeug immer bis auf eine definierte Abweichung auf die bestehende Lücke geführt wird. Jedes Eingreifen dieser Leiteinrichtung führt jedoch zu einer schlechteren Bewertung des Ergebnisses. Zur Vermittlung von mehr Realitätsnähe wird beim Eingreifen der Leiteinrichtung und bei der begrenzten Kollision mit dem Hindernis eine deutlich wahrnehmbare Reaktion ausgelöst. Über einen geeigneten Algorithmus wird aus den Daten über die Stärke und Häufigkeit des Eingreifens der Leiteinrichtung, die Geschwindigkeit des Autos, die Breite der Lücke, den Versatz der beiden Hindernisse und die Stärke der Kollision ein vergleichbarer Wert berechnet.This is achieved in that the vehicle is always up to due to suitable control devices is led to a defined deviation on the existing gap. Any intervention by this However, the control device leads to a poorer evaluation of the result. For mediation more realism becomes when the guidance device intervenes and in the limited collision triggered a clearly perceptible reaction with the obstacle. About a suitable one Algorithm is derived from the data on the strength and frequency of the intervention Guidance device, the speed of the car, the width of the gap, the offset of the two Obstacles and the strength of the collision calculated a comparable value.

Ein Ausführungsbeispiel der Erfindung bietet sich für einen Vergnügungspark an. Hier kann auf einer geraden, mit speziellen Leitplanken ausgestatteten Strecke ein Fahrer mit eventuellen Beifahrern ein mit einer Leit- und Meßeinrichtung versehenes Serienfahrzeug in Richtung der beiden Hindernisse beschleunigen. Diese Hindernisse werden von LKW oder Busattrappen gebildet. Vor jedem Start läßt sich ein individueller Schwierigkeitsgrad einstellen. Dieser bezieht sich auf die Breite der Lücke zwischen den beiden Hindernissen. Ein weiterer Kick kann durch eine zweite, separate Fahrspur erzeugt werden, auf der parallel ein weiterer Spieler im direkten Sichtkontakt zum ersten gleichzeitig auf seine Hindernisse zu fährt. Die Leitplanken wirken sich derart auf Je Fahrzeuge aus, das ein Querstellen und Überschlagen verhindert wird. Bei dem Kontakt mit den Leitplanken kommen aus den Fahrzeuglautsprechern dem Andruck entsprechende Kratzgeräusche. Gleichzeitig werden diese Daten von der Meßeinrichtung erfaßt und am Ende der Fahrt zur Beurteilung heran gezogen. Die Leitplanken etlauben im Bereich der Hindernisse nur eine Kollision der Hindernisse mit den Rückspiegeln. Diese sind jedoch mit einer sehr schnellen, elektronisch gesteuerten Klappeinrichtung ausgestattet, so daß sie bei Bedarf eingeklappt werden können. Diese einseitige Reduzierung der Breite des Fahrzeugs ist mit den Leitplanken so abgestimmt, daß es nun nicht mehr zu einer Kollision zwischen Fahrzeug und Hindernis kommen kann. Die Position des Fahrzeugs bei der Einfahrt in den Hindernisbereich kann mit Hilfe einer Lasermeßeinrichtung erfolgen und dient zur Dokumentation der Fahrt sowie der eventuell notwendigen Auslösung des Einklappens eines Spiegels. Nach dem Passieren der Hindernisse muß das Fahrzeug Weder abgebremst werden. Nach der Wendung werden die Daten der Fahrt dargestellt und es kann von der anderen Richtung ein neuer Versuch mit neuem Schwierigkeitsgrad unternommen werden.An embodiment of the invention is suitable for an amusement park. Here can on a straight line equipped with special guard rails a driver with possible Passengers a series vehicle provided with a control and measuring device in the direction of accelerate both obstacles. These obstacles are removed by trucks or bus dummies educated. An individual level of difficulty can be set before each start. This relates the width of the gap between the two obstacles. Another kick can go through a second, separate lane is created, in which another player in direct Visual contact to the first to approach its obstacles at the same time. The guard rails work so on depending on vehicles that prevents jamming and overturning. In which Contact with the guardrails comes from the vehicle speakers corresponding scratching noises. At the same time, this data is acquired by the measuring device and used for assessment at the end of the trip. The guard rails are allowed in the area of Obstacles only a collision of the obstacles with the rearview mirrors. However, these are with a very fast, electronically controlled folding device equipped so that when needed can be folded. This one-sided reduction in the width of the vehicle is compatible with the Guardrails adjusted so that there is no longer a collision between the vehicle and Obstacle can come. The position of the vehicle when entering the obstacle area can be done with the help of a laser measuring device and serves to document the journey as well  the possibly necessary triggering of the folding of a mirror. After passing the Obstacles do not have to be braked. After the turn, the data the journey and it can be tried from the other direction with a new attempt Degree of difficulty.

Claims (1)

Geschicklichkeitsspiel mit echten oder realitätsnahen Autos welches dadurch gekennzeichnet ist, daß
  • - ein Auto auf einem vorgegebenen Kurs ganz normal gesteuert werden kann
  • - an einer Stelle dieses Kurses sich auf jeder Seite der Fahrbahn ein Hindernis befindet
  • - diese Hindernisse können begrenzt quer und unabhängig voneinander längs der Fahrtrichtung des Autos bewegt werden
  • - die Hindernisse können nur so weit in Richtung der Mitte der Fahrbahn verschoben werden, als das das Auto immer noch gerade hindurch paßt
  • - der Sinn des Spieles der ist, mit so hoher Geschwindigkeit wie möglich durch eine möglichst kleine Lücke zwischen den beiden Hindernissen hindurch zu fahren
  • - zur Erhöhung der Schwierigkeit diese Hindernisse auch noch gegeneinander versetzt seien können und / oder eine relevante Länge aufweisen.
Skill game with real or realistic cars which is characterized in that
  • - a car can be steered normally on a given course
  • - There is an obstacle on each side of the road at one point on this course
  • - These obstacles can be moved transversely and independently of one another along the direction of travel of the car
  • - The obstacles can only be moved towards the center of the lane as far as the car still fits through
  • - The purpose of the game is to drive through the smallest possible gap between the two obstacles at the highest possible speed
  • - To increase the difficulty, these obstacles can also be offset from one another and / or have a relevant length.
DE1999130810 1999-06-30 1999-06-30 Game of skill with real or virtual-reality cars involves driving car on track through decreasing gap caused by obstacles Withdrawn DE19930810A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
DE1999130810 DE19930810A1 (en) 1999-06-30 1999-06-30 Game of skill with real or virtual-reality cars involves driving car on track through decreasing gap caused by obstacles

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
DE1999130810 DE19930810A1 (en) 1999-06-30 1999-06-30 Game of skill with real or virtual-reality cars involves driving car on track through decreasing gap caused by obstacles

Publications (1)

Publication Number Publication Date
DE19930810A1 true DE19930810A1 (en) 2001-01-18

Family

ID=7913610

Family Applications (1)

Application Number Title Priority Date Filing Date
DE1999130810 Withdrawn DE19930810A1 (en) 1999-06-30 1999-06-30 Game of skill with real or virtual-reality cars involves driving car on track through decreasing gap caused by obstacles

Country Status (1)

Country Link
DE (1) DE19930810A1 (en)

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE3811323A1 (en) * 1988-04-02 1989-10-12 Heinz Koschwitz LEISURE SYSTEM WITH A TRACK AND AT LEAST ONE MOTOR VEHICLE

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE3811323A1 (en) * 1988-04-02 1989-10-12 Heinz Koschwitz LEISURE SYSTEM WITH A TRACK AND AT LEAST ONE MOTOR VEHICLE

Similar Documents

Publication Publication Date Title
EP0545437B1 (en) System for avoiding collision between vehicles
DE69826793T2 (en) Driver assistance system for motor vehicles
DE102005003177B4 (en) Apparatus and method for preventing vehicle trip-off accidents
EP1658198A1 (en) Method and device for assisting a parking process in terms of the carriageway
WO2005118372A1 (en) Method for holding the course of a vehicle
DE102008051233A1 (en) Driver assistance system's e.g. brake assist system, function testing device for motor vehicle, has running carriage, drive motor, electronic control unit reproducible in relation to position of motor vehicle at same time and place
DE102006048503A1 (en) Device for lateral guidance assistance for road bound vehicle, has medium for projection of light marking, in forward driving direction of vehicle on up-to-date driving on roadway surface
DE102019212791A1 (en) Procedure for Carrying Out Automatic Valet Parking
DE102018201896B4 (en) detecting driving of a vehicle on a ramp
DE102017209533A1 (en) Lane change assistance system and lane change assistance method with increased safety for the driver and other road users
DE102010056438A1 (en) Method for automatic guiding of motor vehicle by driver assistance system of motor vehicle, involves detecting running ahead vehicle by distance sensor of driver assistance system
DE102018107341A1 (en) LANE CHANGE GUIDE
EP1947421B1 (en) Method for providing turning instructions and navigational device
DE112020006352T5 (en) Control device, vehicle, program and control method
DE102009040677A1 (en) Safety device of a vehicle and method for operating such a safety device
DE102013010140B3 (en) Apparatus for testing vehicle e.g. motor car, has proximity sensor and/or a vehicle assistance system which are provided for sensing movement of object along rail system relative to vehicle to be tested
DE102007021666B4 (en) Device for testing measures for collision protection in motor vehicles
DE202014006922U1 (en) Device for controlling a motor vehicle, motor vehicle
DE102017104869A1 (en) Method for generating a driving authorization signal for a motor vehicle for entering a roundabout, device for a motor vehicle, driver assistance system and motor vehicle
DE19930810A1 (en) Game of skill with real or virtual-reality cars involves driving car on track through decreasing gap caused by obstacles
DE102011106821A1 (en) Vehicle operating method, involves automatically folding side mirrors, and automatically performing engagement with steering function of vehicle is for passing through frames that are formed by object
DE102018117412A1 (en) Method for assisting a driver of a vehicle in steering maneuvers, safety device for a vehicle and vehicle with a safety device
DE102017011920A1 (en) A control system and a control method for turning a motor vehicle
DE10033442A1 (en) Driving simulator operating method for training learner drivers detects deviation from required behavior and alerts driver visually and acoustically
DE102019215383A1 (en) Method for controlling a braking system and braking system

Legal Events

Date Code Title Description
OP8 Request for examination as to paragraph 44 patent law
8122 Nonbinding interest in granting licenses declared
8139 Disposal/non-payment of the annual fee